EelKat Wendy C Allen - Dark Fantasy Author

NOTE: Chat is set to emote only on my Twitch channel and my personal contact information has been removed from my website and every place else, due to the HUNDREDS OF THOUSANDS of false reports of "information", along with vile hateful memes about the murder of my family being sent to me by trolls who think mocking the murder of my family is funny.

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This one....

The Princess Bride predicting Covid-19?

Avallac'h's a Good Tutor?
Of What? How to Better Bed Kings?


Please be aware that nearly every page on this website contains spoilers to something. I talk about a lot of fandoms, and go into great detail analyzing them when I do. If I am talking about The Witcher series, InuYasha, Disney Ducks, the Quaraun series, or any other fandom, you WILL encounter spoilers about it. 

Wizards vs Witches vs Sorcerers: How are they different? | Writing Fantasy Books

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Wizards vs Witches vs Sorcerers: How are they different? | Writing Fantasy Books

I am answering random questions today about world building, over on Reddit and decided to take my answers from there and expand upon them even further over here. So that's what this page is. Me rambling on about various aspects of world building techniques I use when writing the Quaraun series. The questions I am answering are embedded here. Clicking the link in the embedded question will take you to the original Reddit page where you can see the original answer along with other people's answers. If you wish to comment, you can do so on the Reddit page where a place to do so is provided.

Wizards vs Witches vs Sorcerers:
How are they different? |
Writing Fantasy Books

question: differences between witchcraft/ sorcery and can I use both in my novel? from fantasywriters

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>I was also considering the sorcerers/ sorceresses needing some kind of amulet to use their magic. Do you think this is necessary or since their magic is genetic they shouldn't need one? Let me know your thoughts, please. Any are appreciated.

First, the amulet thing you mentioned... in mine, there exists magic users who are superstitious and BELIEVE a certain object gives them power. In actuality the object is their "focus" which they use when meditating, so the object itself doesn't give them power, but rather allows them to focus their mind.

Most magic users however actually believe they get their power from their focus object and so will not go anywhere without it.

For some it's a crystal or crystal ball, or palm stone, for others it's pendant of bracelet... for my main character, it's his hair.

Quaraun believes that if he cuts his hair he will lose his powers. He came by this belief, because he has really long hair, and it takes him several hours each morning to brush it. One day he noticed that after spending 3 hours brushing his hair, his ability to do magic was stronger. What actually happened was the act of brushing his hair put him into a meditative state, and has nothing to do with magic, but because he's a Wizard and therefor highly superstitious, he came to believe that his long hair was the source of his power. The result of which is he eventually has 12 foot long hair, that becomes totally unmanageable and constantly in his way, but he completely refuses to cut it.

But your's could be a case like that, where they don't really NEED the amulet, but for whatever reason they BELIEVE they need it so won't do anything without it.

>I am writing a fantasy novel and I have a few questions on the differences between witchcraft and sorcery. I'm sure it varies but I don't want to confuse readers. I believe that the terms "witch/ witchcraft" and "sorceress/ sorcery" can sometimes be used interchangeably, as they both pertain to magic. Other times "sorcery" is seen as the "evil" kind of magic, while "witchcraft" is the "good" kind of magic. In my novel I want there to be a distinction between the two, but not where one is evil and the other is good. The kind of distinction that I want between witchcraft and sorcery is that witchcraft is learned while sorcery is genetic. Witches use energy from the earth, crystals, the deities they worship, etc. Through mediation they develop psychic abilities as well. Their power is limited and is used mainly for healing and enlightenment. So yes, in a sense, witchcraft is primarily "good". On the other hand, I want sorcery to be seen as the kind of magic that is hereditary. It is much more powerful and it's bounds are essentially limitless. That is why it is dangerous and can be considered evil. Sorcerers/ sorceresses may have malicious intentions and consequently use their magic in malicious ways.

Not sure it's the actual definition most people use in real life, but in my own novel series, I have Wizardry, Witchcraft, and Sorcery defined as 3 separate things.

I have them as 3 very different practices. Each practice itself is neutral and can be used for either good or evil, depending on the person using it, so you find good Witches and Bad Witches and Good Sorcerers and bad Sorcerers.

As for the differences between Witches and Sorcerers...

Here's how I do it in mine, maybe it'll help you figure out what to do with yours?


  • Almost exclusively practiced by men.
  • Some Wizards are good, many Wizards are evil, nearly all Wizards are emotionally crippled, and clinically insane.
  • Wizards are fanatical, super zealous priests who wield magic to gain power over others. Many consider them to be cultists.
  • Wizards are highly religious and rely on their faith in their god to cause things to happen. Most believe they are invicable and protected by their god.
  • If a women becomes a Wizard, usually she must hide her gender and pretend to be a man to get any training.
  • Very elite, highly advanced magic art that is taught by priests.
  • Ceremonial/ritual magic, similar to real world Enochain Magic.
  • Uses a high rate of chants, unpronounceable words, hand gestures, and manipulating energy with tools (wands, staffs, etc.)
  • Training is rigorous and starts early.
  • Wizardry is heavily regulated by the government (a result of a group of past wizards turning evil and attempted to overthrow the government, while slaughtering tens of thousands of civilians.)
  • Wizardry is largely "mental/psychic magic" and requires having been born with a high rate of psychic precognition.
  • Only a select few young boys are ever accepted into Wizardry schools.
  • Most boys are chosen by priests, who kidnap the boys and take them to a Wizard school as far away from their families as possible.
  • The boys are often tortured, starved, experimented on, and beaten, as a method of teaching them resilience. Many do not live to adulthood and the few that do are often insane from the extreme levels of torture they were put through. (Very similar to The Witcher about Gerault.)
  • No family ever wishes their son to become a Wizard. Boys born with psychic abilities are often hidden by their families to protect them from the Priests.
  • Because it can take decades or centuries to become a highly skilled Wizard, Wizardry is practiced almost exclusively by Elves, though there are no laws banning other races from becoming Wizards. It is simply that Elves live 500 or more years so can study longer.
  • Wizards are known by the school/temple/etc that trained them. (For example, Quaraun introduces himself as "A Wizard of the Di'Jinn Order" because he was taught by Thullid Priests in the Temple of the Di'Jinn in Persia.)
  • Each Wizard is immediately identifiable by the way he dresses. He always wears, very elaborate (often silk of velvet) robes, covered in embroidery and bead-work. Different orders wear different colours and have different symbols of their gods embroidered on their robes. (Think of it like the way the Catholic Church has the Pope, Cardinals, and Bishops... all easily identified by their robes.) (My main character, Quaraun, for example wears bright pink robes with frilly orange, purple, and fuchsia jellyfish embroidered on them...signifying him as a worshiper of The Sacred Pink Jelly Fish who is the goddess of the Di'Jinn)

NOTE: Magic in his world, is the manipulation of energy. Only the priests/wizards are truly magical and spend two or three centuries training and learning to manipulate the world around them. Wizards are feared for their ability to control the weather, cast illusions, and call up the dead which is different from resurrection - it means creating a shambling dead/zombie minion. to go kill your enemy, then promptly falls over and goes back to rotting - it is simply reanimating a corpse by use of magic and is not resurrection of actual life.

All magic is done by mind control and requires intense focus. Wizards meditate for hours, sometimes days on end to absorb the mental energy of those around them and harness the life force of those around them to control anything and everything that is their will to control. While Humans are able to learn some of the skills of wizards, the life span of a Human is too short to allow them to learn any advanced magic skills.

While Wizardry was once seen as an Elite Class of Highly Respected Priests, by the time period of the Quaraun series (around the 1450s) Wizards have lost their social standing and are now seen as scum of the Earth no better then prostitutes, thieves, and charlatans.

Main character, Quaraun, is typical of most Wizards in the Quaraun series. He was taken from his family by a Thullid priest at the age of 9.

Born in Quebec, Quaraun was raised by the DiJinn in Persia, on the other side of the planet. As an adult he escaped his captors and made the long journey back home. Quaraun was not accepted back into Elf society and seen as a freak. The other Elves teased and bullied him.

Quaraun is often beaten, raped, and several times publicly humiliated by being striped naked and hung upside down from a tree in the village center, where the villagers would gather to beat him with sticks and throw rocks at him. It was during one of these events, that one Elf took a knife and attempted to castrate him, resulting in the horrific scars and permanent damage done to his penis, which in turn results in his near inability to have sexual intercourse, resulting in him eventually preferring to be a bottom to other men, resulting in his 3 way relationship with his two lovers Unicorn and GhoulSpawn.

For a wizard to be beaten, humiliated, and castrated is not uncommon. Many wizards are eunuchs because of this.

Societies ill treatment of wizards, is the cause of many wizards believing in celibacy, most refusing to have sex, falsely claiming to be eunuchs to prevent themselves being castrated by angry mobs.

Because Wizards are often hunted down and killed by the law, it became common practice for Wizards to live in isolated regions - on top difficult to reach mountains, in isolated deserts, or on  tiny islands in the ocean. Wizards took to living in tall stone towers as a way to protect themselves. While the top floor of the towers have windows, there are no windows on the lower levels, and the door into the tower is invisible to the naked eye, hidden by powerful spells to prevent anyone from gaining access.

It is not uncommon for a Wizard to disguise his tower as something else, such as a Lighthouse.

Many Wizards, especially those whom have been heavily abused by society, are fearful of having contact with other people, often to the point of agoraphobicly locking themselves in their towers and never setting foot outside again.

Both Wizards and their towers are a rare thing to see. Only a handful of Wizards exist in the world. Probably fewer then 100 Wizards are alive at any given time period.

Quaraun in fact, when he is at home, lives in a lighthouse known as The Black Tower.

It is not uncommon for a small group of wizards to band together, as other wizards are often the only friends a wizard has. Thus if one does see a wizard, it is likely you'll see more then one.

Quaraun himself, lives with two other wizards: The Illusionist Wizard King Gwallmaiic/BoomFuzzy the Unicorn, and The Chaos Wizard GhoulSpawn. All three of them have been victims of violent race crimes against wizards. Each of the three of them is scared to live alone.

Quaraun, Unicorn, and GhoulSpawn each rely on the other two for everything. You will almost never see any one of these three wizards without the other two close by. If one is separated from the other two, all three become highly agitated and nervous, with the two who are still together, going on a terror driven panicked search for the one that has gone missing.

None of these three Wizards feels safe on his own and is deeply emotionally dependent on having the other two by his side. All three of them suffer from serious anxiety when separated from the other two. Each of them is fiercely protective of the other two.

While small villages on the outskirts of society tend to be welcoming of wizards, most large cities and upscale regions see wizards as little more then the scum of the Earth. As a result of this Wizards are rarely seen in areas with big populations. Wizards tend to sculk around in lower class, shady places - slums, ports, docks, seedy taverns, and places that are highly infested with pirates, criminals, thieves, whores, bootleggers, moonshiners, and other individuals out cast from upper class society.

Because of this most of the Quaraun series takes place in taverns and inns of ill repute, along the coast, usually in bars on sea ports. Pirates, drunks, drug dealers, prostitutes, and sailors are thus a daily part of Quaraun's life as this is the society he lives with and is a part of. Quaraun is himself often drunk, high, or in bed with prostitutes.

Interestingly, Quaraun is of the habit of paying prostitutes to sleep with him, but not have sex with him. When asked about this, he simply explains he dislikes to sleep alone and it's easy to find prostitutes willing to not have sex with a man as most of the women simply want the money to support their families.

GhoulSpawn on the other hand is frequently seen with many prostitutes, whom he is a frequent customer of. GhoulSpawn just likes sex a lot.

It is not uncommon for the 3 of them (Quaraun, Unicorn, and GhoulSpawn) to spend the night at whore houses, with only GhoulSpawn ever having sex with the women, and them all of them, the 3 wizards and the women, sleeping together. This is due to Quaraun being a pure blooded High Elf, and his species, normally have communal sleeping habits with a dozen or more people all in bed together. Elves are often noted for stating: "No one really notices who is cuddled up with who, just as long as every one is together, it's all good."

King Gwallmaiic, aka BoomFuzzy the Unicorn is an Illusionist Wizard and is often not seen as a Wizard by other Wizards. This is because an Illusionist is a racial trait, something that all Faeries are born with, a nature skill they just happen to have.

Illusionists are always Faeries.

A distinction is made between Illusionists and Illusionist Wizards.

All Faeries are Illusionists, thou most only have very limited use of this skill. At it's most basic all they can do is "shape shift" into an animal form, or pay Humans in "gold coins" that turn out to be acorn caps or pebbles.

Illusionists are generally seen as harmless pranksters or annoying Tricksters.

An Illusionist Wizard is a Faerie who has studied to expand his natural born skills. They are able to cast vast illusions that cause physical harm... such as conjuring a dragon made out of fog, but the dragon being so believable real that when it sets fire to a village, the people are so convinced that they are being burned to death, they actually die from burning to death, even tough there was no fire at all, because there was never any dragon to begin with.

Faeries have vastly different sense of emotions than other races/species and do not see the harm in harming people, so long as they got a good laugh out of watching the people being scared of them. Faeries who seek to become Illusionist Wizards tend to do so out of a malignant sense of dark humor. They also often eat their dead prank victims after the prank is over.

Illusionist Wizards are generally seen as dangerous and evil and are thought by the general public to be the most dangerous and most feared of all types of magic users.

King Gwallmaiic is known by most people as The Elf Eater of Pepper Valley, due to his habit of terrorizing Elves into dying of fright from his illusions and then eating them. While Unicorn is the primary love interest of main character Quaraun, he is also the primary villain of the Quaraun series.

Though seen most often shape shifted into a Human form illusion, Gwallmaiic, King of the Faeries, is a Phooka, a type of marsh dwelling Scottish Faerie Horse, and in his rarely seen true form, is in fact a Purple Shetland Pony with a silver horn, thus why Quaraun calls him by the nickname "Unicorn".


  • Usually practiced by women, though some male Witches are encountered from time to time.
  • Best described as "granny magic", it uses found objects (teacups, herbs from the kitchen, candles, jars of honey, etc.)
  • Is very similar to real world Hoodoo Rootworking and Conjure magic (something I practice in real life, so use real spells in the stories)While thought of by the general public as being "magic", Witchcraft is actually herbal remedies, that really do heal people and are not nearly as "magical" as the people of the novel time period believe it to be.
  • Witches are generally peaceful, rarely bad/evil.
  • Most Witches have a goal of helping those around them, and in most communities are seen as the local healer. (It's a Medieval setting before the concept of doctors.)
  • Many Witches live separate from the village, often in forests or swamps, to allow themselves to meditate and become closer to nature.
  • Witches usually work with Nature Spirits and Faeries.
  • Uses a high rate of potions, talismans, charms, poppet doll babies, and spell castings.
  • Training is done at home, with spells being passed down grandmother to grandchild, etc.
  • Families often have long histories of many Witches in their families.
  • Usually the family has a Grimoire/Spell Book that has been passed down for centuries.
  • New spells are added to the book by each generation of Witches
  • Spells and casting methods vary widely from one family of Witches to the next.
  • Any race can be a Witch, though it's most common among Humans. Dwarves and Gnomes also have a high rate of Witches.

The Quaraun series is told from main character, Quaraun's perspective. The reader sees the world as he does.

It is easy for the reader to assume that Quaraun is a hero and that the people he fights are evil villains, because Quaraun himself thinks of the people he fights as evil villains and does not see himself as being an evil person.

While some of the people he goes up against, like Mallac and HellBorne, are in fact evil bad guys who needed to be defeated... you see even then, the methods Quaraun uses to defeat them are bloody and brutal.

Quaraun is not a hero. He's not a good guy. He is a villain, and in later volumes of the series is a very violent serial killer.

I say this here in this section, because we are now comparing the wizards of the Quaraun series, who are for the most part evil people, with the witches of the Quaraun series who are for the most part mostly good.

But, the reader sees the world through Quaraun's eyes and thus, the story tells the reader that the wizards are good, while the witches are evil. You see the world from the warped, reversed morals of a super villain, who believes the good guys are bad and believes himself to be helping the world by killing them.

Which brings us to the witches in the Quaraun series, often referred to as "hags" by Quaraun himself.

Witches are not seen in the Quaraun series that often, but when they do show up they tend to make very dramatic appearances.

The reason for this is because Witches are generally good in the Quaraun series, and Quaraun himself, while he is not evil, he is far from good.

It must be remembered that Quaraun is an evil wizard. And he is practically unstoppable. He commands lightning from the sky, tosses fireballs from his hands, commands Liches, dragons, zombies, and can do the one thing other Necromancers only dream about: he can call up at will hoards of dead souls and send them into anything or anyone, animating trees, rocks, houses... remember, this is the wizard who built the Twighlight Manor... a sentient house that eats people.

Quaraun is on the run, wanted for murder.

He can not settle down and travels constantly because the law is on his trail. He brutally murdered his 4 children (toddlers) in a horrific Necromancery blood ritual, and then that same day murdered his wife, uncle, and father as well.

While he went on to deeply regret murdering his children, to the point that tries on multiple occasions to commit suicide over it, and his sleep is plagued with constant night terrors as the souls of his dead children haunt him each night, he is often quoted as having no regrets in murdering his wife and father.

In the case of his father, Quaraun also drank his blood and eat his flesh. Yes, Quaraun is a cannibal who eats other Elves, which is why he has no problems living with the infamous Elf Eater of Pepper Valley.

Quaraun is rightly called the evilest wizard to ever walk the face of the Earth. And witches, in their overall general goodness and desire to help humanity, view defeating Quaraun a primary goal. His wearing bright pink robes, cinched corsets, slutty prostitute way of dressing, and having long white hair, makes him easily identifiable.

You can not mistake the transvestite Necromancer when he walks into your town. 

There are no female wizards.

The only "female" wizard on the planet is the transvestite Quaraun, with his hearts and roses, and his bold as brass, fearless attitude when he comes strolling into town, knowing full well everyone is going to try to kill him for the price on his head and also knowing full well, not a damned one of them can defeat him because he really is the most powerful wizard, most powerful magic user, to ever walk the earth.

He's also travelling with a serial killing tyrant king turned Lich. King Gwallmaiic is the most wanted criminal on the planet. BoomFuzzy the Unicorn is a rapist, murderer, cannibal, and sadistic tortures his victims to death. The world celebrated the death of the Fae king, but their joy was short lived as Quaraun was the Necromancer who resurrected the evil Unicorn and turned him into a Lich.

As a general rule, most of the population, Humans and Elves alike, see Quaraun as an evil super villain and lash out at him full force with everything they've got soon as they seen him. Witches are no exception.

Such was the case of the witch Mariasma in the Valley of the Katopas (Quaraun and the Vampire; Into The Swamp of Death)

Mariasma was a famous Witch.

People travelled from all points of the globe to be healed by her. In "Swamp of Death", Quaraun realizes something is terribly wrong with Unicorn (Gwallmaiic) who is dying.

The Lich spell is wearing off and the Lich, who should not be able to die, is suddenly fading out of existence.

In a panic, Quaraun takes Unicorn to Mariasma hoping she'll know how to cure the dying Lich. She does. She also is a good Witch and knows she has in her home, the two most evil, most dangerous and most wanted Wizards of all time. 

Instead of helping Unicorn, she murders him. To which Quaraun responds by murdering Mariasma, every one in her family, every one in her village, and every last living being in the entire valley, including all the Katopas. In a fit of blind rage, the Wizard tears every last soul out of every living creature for miles around, including his two friends BeaLuna the Gnome and Bullgaar the Dwarf, and puts all of the souls into Unicorn to resurrect him. He then turns a knife on himself and tried to commit suicide and is only saved by the fact that Unicorn recovered in time to restore the dying Elf's health.

Because the story is told through Quaraun point of view, to the reader, Mariasma is portrayed as an evil monster, but to the world in which Quaraun lives, she died a hero at the hands of a monstrous villain.


  • Men and women both practice Sorcery equally. (Men are Sorcerers, women are Sorceresses.)
  • A high rate of Sorcerers are Demons or half-Demons.
  • Often also refereed to as Chaos Wizards, Demonologists, or Alchemists.
  • Sorcery is outlawed. (This is due to the high rate of Sorcery being used with evil intent, though Sorcery itself is not evil.)
  • Sorcery is a mish-mash combination of Wizardry and Witchcraft. It is similar to real world Demonology mixed with real world New Orleans Voodoo.
  • They use whatever is available to them, which can include anything from Alchemy potions to Hoodoo mo-jos, to Wizard wands, to Witch's herb spells, to crystals, to familiars, etc.
  • They are sort of the jack-of-all-trades-master-to-none type of magic user, trained by no one and using a little bit of everything.
  • Most Sorcerer/esses are people who wanted to become Wizards but were not accepted into a Wizarding school for whatever reason, and so they taught themselves.
  • Because they do not have the proper training, they often cast spells that go horribly wrong, thus the nickname "Chaos Wizards"
  • Unable to gain access to the closely guarded tomes of Wizarding schools, many turn to Demonology and often summon a Chaos Demon to learn magic arts from.
  • The majority of Sorcerers are half-Elves, who were out cast by their Elven and Human kin and sought magic as a way to get revenge.
  • Dwarves, Gnomes, and Humans being short lived are rarely allowed to learn Wizardry and often become Sorcerers instead.
  • While Sorcery itself is not a Dark or Evil magic, the people who become Sorcerers often do so with evil intent and so most are evil, though good Sorcerers/esses exist.
  • Sorcerers always have a connections to Demons.
  • Most half-Demons are a result of a Sorcerer performing "sex magic" rituals with their Demon familiars.
  • There are no known Sorcerers who do not either have Demon blood or are contracted out somehow to working with a Demon. Thus why they are often refereed to as Demonologists. (Basically it's sort of a "pact with the devil" type of thing.)
  • There exist "natural born" Sorcerers. They are Demons, half-Demons, or the descendants of a half-Demon.

Because Demon have bright coloured hair (blue, green, pink, purple, etc) and tend to wear eye-popping neon, day-glow coloured clothes, Sorcerers are usually easy to identify by their bright coloured hair and wild fashions, which resemble 1980s' glam rockers.

Quaraun's teenaged lover GhoulSpawn is a "natural born" Sorcerer. He is a half-Elf/half Demon. 

GhoulSpawn's father was an evil Demon who commanded an army of Ghouls. Because of this, he was known simply as "The Ghoul". 

GhoulSpawn's mother was a Sun Elf whom had fallen in love with The Ghoul, but was forbidden by her family to have contact with him. She in turn ran away with her Demon lover, thus causing a war between Elves and Demons.

The Sun Elves tell a story of how their Princess was kidnapped and raped by the Ghoul, thus she gave birth to the Spawn of the Ghoul. Though his mother named him Glinta, she died while he was still very young, and his Elven kin, took to calling him GhoulSpawn as a way to brand him not one of then. He grew up constantly being told he was unloved and unwanted and should have been killed at birth, resulting in the very low self esteem he has.

GhoulSpawn is unable to remain in any one time, place or dimension long, because he was born in the Hell Dimension, which exists outside of the realm of time and space as we know it. The Ghoul tried to escape the Sun Elves by going to the distant future (1974) and leaving his half-Elf son and the boy's mother there to live among a band of LSD addicted hippie Humans whom drove a 1974 AMC Gremlin.

The Sun-Elves eventually found their missed she-Elf and brought her back to the 1400s where she belonged, but she refused to leave he half-Demon son behind.

Throughout the Quaraun series, you often see characters using the word Sorcerer has a sort of hate-slur or insult against all magic users in general.

Because of this, you see primary character, GhoulSpawn, often become nervous, shy, or embarrassed when people ask him what type of magic he does. He rarely calls himself a Sorcerer, instead using the term "Chaos Wizard", while Quaraun tends to refer to GhoulSpawn as "an Alchemist" and Unicorn just comes right out and says "he's a Demon".

All three of the main characters (Quaraun, Unicorn, and GhoulSpawn) tend to skirt the issue when it comes to any conversation about Sorcerers. This is largely due to the fact that GhoulSpawn was at one point attacked by an angry mob of "anti-half-Elf" Pure Blooded High Elves who brutally tortured, raped, and beat him then left him for dead.

GhoulSpawn was left naked and dying in the street of a large Elf city. By standers did nothing to stop the mob, and afterwards he was left to lie there several days, bleeding to death while no one stopped to help him.

As there are no laws against being a half-Elf, and there were laws against beating someone on basis of race, their defense later became to accuse him of being a Sorcerer, as there are laws against Sorcery.

GhoulSpawn has PTSD as a result of this event. He never says how old he was when this happened to him, but as he is the youngest character in the series and described as being "the equivalent of a 15 year old Human" at the time he meet Quaraun, and described this attack as having "happened years ago", he was very young when it happened and the assumption is that he was about 10 years old at the time the mob tried to kill him.

After this attack, with no clue where his father was, and his mother no dead and no longer able to protect him from the arrogant pure blooded High Elves, GhoulSpawn began using his natural born powers to open portals and try to retrace his steps to find his father. This resulted him him going back to 1974, finding the hippies and their drugs and their car. He lived with them til the 1980s, during that time becoming obsessed with the game Dungeons and Dragons.

GhoulSpawn would go on to combine the fictional spells of the Dungeons & Dragons game books, with his natural ability to cast magic, and taking LSD at the same time to enhance the spells, he became an "actual" D&D Sorcerer who really could cast the spells of his Player Character.

This however got him in trouble, as it drew the attention of the police, who then raided the hippie drug commune he was living in, resulting in him taking the drugs, the car, and the D&D spell books and escaping into a portal back to the past, where he meet up with and joined Quaraun and Unicorn. (All this happens in The City of The Screaming Statues, by the way, in case you are wondering what novel to find this in.)

GhoulSpawn is typical of a Sorcerer in the Quaraun series, in that he has Demon blood, was thus born with a Demon's natural ability to cast magic on some levels, has taking to self-teaching himself how to control the magic powers he was born with, is outcast from society because of his link to Demons, and is generally not well thought of, even though he is not in any way evil, and is in fact the only part of the cast who could be considered anything close to being a Hero.


Well, that's how I'm doing it in mine anyways. Not sure if that gives you any ideas for what to do with yours, hopefully it helps you out. In any case, good luck with it!

What are the socio-cultural implications of learning you can use magic?

What are the socio-cultural implications of learning you can use magic? from worldbuilding

  • What are the socio-cultural implications of learning you can use magic?

Magic exists in everything and in theory everyone COULD use it, but most everyone thinks of magic as mysterious and mystical so they don't realize it's accessible to everyone. Because of that mind set, people who do use magic are seen as though they were demi-gods (even though they are not). This makes some people worship them thinking they are a god, others become disciples thinking they are a prophet/miracle worker, and other people seeing them as evil and needing to be destroyed. But most people will just be scared and avoid them because they are weird/different.

  • How do you learn you have magical ability?

Fanatical cultists control most, if not all, of the world's magic schools, and live in very isolated regions (tall frozen mountains, deserts, etc), so no one knows where they are or how to get to them, and the only way any one gets into those places are if they are abducted/kidnapped by one of the priests, when they were a small child. They take small children whom have not yet been taught to ignore imaginary friends or that magic was fairy tales, because power of belief plays heavily in how well a person can use magic.

Often the children are so young they do not remember their real families and only remember ever being with the priests. The priests teach them magic arts, so they learn very young (usually around 3 years old) that they have the skills to manipulate the world around them if they practice long enough to master the art of magic.

  • What happens the moments after you learn you're magical?

Training begins. Sadly training involves a long of self discipline that includes things like physical torture and prolonged fasting to the point of starvation, in order to train your mind to ignore your body. The result is many of the children die, often from starvation, long before reaching adulthood (thus why the priests keep their temples so well hidden, because people would put a stop to this if they could just find where it was the priests were hiding.)

  • What about in the longterm?

Those who survive to adulthood, either try to go back to society and usually try to forget magic existed, or continue on to more advanced studies and become extremely powerful wizards.

Wizards are very rare, as so few are willing to stick with the tortuous self-discipline training. There are rarely more then 100 wizards alive at any given time, if there are that many. The few who do go on to become wizards, however, have formidable control over absolutely everything as they can bend energy to their will, thus changing the weather, raising the dead, changing physical objects (turing a flower into a butterfly), etc. The most powerful ones can walk through time to the past and future and can rewrite history.

People will pay you lots of money to use magic to chase monsters and enemies away or make magic items. But you will be forced to live in lower class neighborhoods, with pirates, thieves, drug dealers, prostitutes, and other people who are like yourself, not welcomed as "worthy" members of society.

In other words: you'll be very wealthy, but very lonely, highly sought after, but have no friends.

  • What happens to your family and friends?

Many of the children who reach adulthood, make attempts to escape the priests. The ones who are successful usually try to find out who they are and where they came from and if possibly try to find their parents and siblings to be reunited with them.

If by chance you do find your family, chances are very high that they will treat you as a traitor/enemy/monster now that you are someone who controls magic. They may not even acknowledge you as being their son at all and likely will betray you to the first mob of wizard haters they find, because no one wants to admit there is a wizard in their family.

Outside of other wizards, wizards have no friends.

  • How are you treated by strangers?

Because of the levels of self-denial and emotional distancing involved in training, wizards are rarely able to function in normal society, due to a lack of empathy for the pain and emotions of others, themselves having learned to ignore such trivial things are bodily pain or feeling emotions towards others. They tend to be emotional cold and distant, but also many are often very sad and depressed as many wizards do in fact desire companionship and want to feel love for and from others, but they've repressed these emotions so long that they don't know how to go about learning to feel emotions again. This makes wizards over all very lacking in social skills, which in turn results in them having difficulty adjusting from the isolation of the temple they were raised in, to living among people in the regular society.

Because wizards display emotional responses to others differently then is seen as normal, they are seen by most people as being insane and to be avoided.

Most people are quick to hire wizards when they are in trouble and need help, but are just as quick to run the same wizard out of town soon as they don't need them any more.

Every one wants a wizard when they are in trouble, but no one wants a wizard living in their town and no one is willing to be friends with a wizard.

  • For maximum impact someone would require rigorous training and study to become a powerful/skilled magic user. That would make it comparable to real world sports. Any idiot can learn the rules to a game, and even the biggest slob will be able to compete among people of comparable fitness, but the stars are on a level of their own.

I totally agree with this ^ answer right here. This is the way I do it. In mine magic is just a thing that's there, like a hobby and anyone can choose to do it or not. In my world magic is like writing or painting or cooking or sewing or auto repair or race car driving - you do it or you don't, and everyone does it at different skill sets. Some are hobbyists, some are scholars, some are career professions, a few are big time celebrities. For most people it's just seen as a silly hobby so almost no one even tries to do it.

People who do use magic have specific ranks or titles. I like the comparing them to sports in the real world as that makes a very good example of differences in types. Or even cooking as a comparison.

Like a Witch is someone who is basically self taught/home schooled by a parents or their grandmother, etc. So someone who plays sports with their family and friends for fun. May think about pursuing it as a career, but likely it's more for fun and giggles, like playing volley ball on the beach with your friends, with no one keeping score, witches' spells are mainly simple parlor tricks for show, something to do in your spare time, practical spells to help your friends with simple tasks. Like a home cooker - they can heat up a TV dinner in the microwave most of the year and cook a big meal for Christmas and Easter. They have the skill they need for everyday life.

Mages are see as the jack of all trades master to none types. They studied this. They studied that. They didn't finish any of the lessons. They are like the high school jocks who put the game before the education, but they were more interested in showing off to the cheerleaders then actually playing the game. Mages are like the high school dropouts, who were dropouts because they saw training as pointless and were not dedicated to an end goal. They have enough magic skill to allow them to show off, look big, and get the hot date, but put them up against the professionals and they'll fail fast. This would also be like that annoying woman you see at every church pot luck supper - the one that has to bring the most pies, the most casseroles, just to show off out great her cooking skills are, but then when you try her food it doesn't taste that good.

A Sorcerer would be someone who went out and did a lot of studying on their own, so somewhat like being a college football player. They REALLY want to be in a Big Leagues so they are working hard to get there. They know the spells not common to every day users. Like the grandmother who enter state fairs and win every prize in every category of pickles, jams, pies, and chilli. She knows cook and she had the blue ribbons to prove it.

Wizards are a rare few. Hard to come by. Only a few dozen exist. They are absolutely devoted to what they do and want to be the best there is at it. Like the Olympic gold medalist, these magic users trained above and beyond the norm to get where they are today. Just as Olympic gold medalists are rare and few, so too are top ranked chefs like Gordon Ramsey and Julia Child - they cooked their way to the top and ain't no one knocking them off their throne. Wizards are of this rank magic user.

And then, you have specialists... like a Illusionist is a wizard with special training in one area. A Demonologist practices another area. A Potions Master has his skills. A Necromancer has different skills. So like how one guy the quarterback and nothing else. He has a special task within the team. Or the French Pastry chef who specializes in decadent wedding cakes - he makes nothing else, he may fumble around with a backyard barbeque, but he makes the best damned cakes on the planet.

But yeah...

  • it depends mostly on how magic works in your world.

Yep. This ^ is so true.

The system I use works in my setting, because of the way magic is a skill anybody can learn, as opposed to being a gene or trait people are born with, so it might not work for every magic system. All you could do it try it out in your world and see if it fits. If it does, great, if not, then off to find something else.

And it's a long process too. I didn't come up with a magic system that fit for a long time. It took me several years of adding things, moving things, changing things, deleting things, before I finally got the magic system of my world to feel like it was a right fit for the story I wanted to tell. I think the magic system was the most difficult part of the world building process for me, because they are so many options, so many ways you can take it and I was wanting to add everything, but half the time stuff just didn't match with other stuff I already had.

For me, building the characters was easy peasey. Building the geography, no trouble. But building the magic system! Ugh! That was the hardest thing of all!

What are the differences between a wizard and a warlock and a sorcerer and a witch and mage?

Read Cernowain Greenman's answer to What are the differences between a wizard and a warlock and a sorcerer and a witch and mage? on Quora

I am Scottish and speak Scottish English - Warlock is in fact a Scottish word, but it means “oathbreaker” the English translation of which is: “an immoral sinner who tells lies for a living”… basically in modern English it means “a scam artist”.

The word warlock has never had any connection to magic at all.

The connection between magic and the word warlock comes from the Vincent Price movie “Witchfinder General” where they said “male witches are called warlocks”.

The word warlock was not used in connection to magic prior to that movie. 

Hoodoo is the Scottish word for magic. Hoodoo means "ghost" or "spirit". Magic in the Scottish mind set means "working with the spirits of nature" in other words, asking the Faeries/Fae/Little People for help with every day life.

A Hoodooer is a person who does magic in the Scottish language. Hoodoo meaning "one who communicates with the spirits/little people/Faeries."

Another word for Hoodooer is. Real Necromancers were nearly always Scottish, as Necromancy is a Scottish practice that the Scottish in turn picked up from the Magi... the Persian Gypsies who lived in Scotland (Alba) in Medieval times.

If warlock doe indeed have an olde use that means magic user, it did not come from the Scottish language. Most likely it came from the Bristish mistranslating what they THOUGHT the Scots MEANT to say, and so started a FALSE RUMOUR that the word warlock meant magic user, when in fact it was just arrogant white men, being arrogant white men and putting words in our non-white mouths, as usual.

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