Today I am doing worldbuilding stuff.
I'm answering a Reddit question, if you would like to answer this question as well, the link to it is here:
Nobles and Peasants
Who or what group of people is the “poorest” social class and standing in your world? Why are they the poorest? Whats keeping them from prospering or “enriching” for lack of a better term.
Conversely, who is considered the “nobles” in your societies? What are their histories? Why are they noble? Whats keeping them noble?
Why is there a class divide?
Don’t be afraid to really get into details and make long responses.
Nobles and Peasants
Note: My world is real Earth, but many, many thousands of years in the future, when 21st century civilizations are long in ruins buried under the new societies in a very “Planet of the Apes” sort of there is nothing left of the 21st century but the head of the Statue of Liberty sticking out of the sand, sort of way.
So, unlike the bulk of worlds on this sub, I’m not dealing with Fantasy/Fantasy Races/Medieval Europe Clones/etc, but instead it’s a more Dystopian SciFi world. I say this because I know a lot of people here default to thinking every world is some form of Lord of the Rings type Medieval Fantasy, unless you tell them otherwise upfront.
>Who or what group of people is the “poorest” social class and standing in your world? Why are they the poorest? Whats keeping them from prospering or “enriching” for lack of a better term.
MOST of the world would fall into the class of being very poor or destitute, especially by our real world 21st century standards. People from our real world era would classify most of my world’s civilizations as homeless, vagabonds, or living in third world conditions.
There are multiple hundreds of societies/cultures/civilizations/regions on my planet (same as what we have in the real world, like how each country has state/provinces, and each of those has county/districts, and each of those has towns/villages/cities, and each of those has multiple races/ethnicities each with their own religions/cultures/etc) and because of this there are hundreds of variations to what each group of people considers to be higher class/nobles or lower class/poor, so it is difficult to give one general world-wide reason or definition, but there is a common factor that does influence all of them regardless of their culture or location: The apocalypse.
There were two global events, and each had its own small regional sub-events that varied from location to location. Meaning there were two massive global apocalypses, and several dozen smaller regional epidemics/pandemics/mini-apocalypses.
The first apocalypse came around 800 years ago, when a comet hit the moon. The moon fractured and moved closer to the planet.
This in turn caused a global climate change. The comet fully exploded/disintegrated into a ice-like crystal dust, some of which settled on the surface of the planet, some of which settled on the surface of the moon, some of which got caught in the orbit of the planet creating “Saturn-like” rings around the planet, and the rest of it becoming trapped in the atmosphere, where it formed a think, dense “outer layer” that looks and acts like very thick cloud cover blocking out the bulk of the sunlight, while also forcing the real cloud system lower towards the surface, resulting in a thick dense fog covering most of the planet at all times.
This in turn, caused “The First Apocalypse”, which was the sudden, rapid, near instant rise of a new Ice Age. In a matter of minutes a massive polar vortex engulfed the entire planet, killing billions of people, most plants, and most animals, with 83% of all life on the planet dying in under five hours, as a side effect of the instant deep freeze the planet was sunk into.
Initially, survivors tried to rebuild. Tech knowledge was in a cyberpunk era and a lot of scientists survived the event. Survivors erected The Glass Forests and the Bio-Domes. The Glass Forests were life sized stained glass trees, tall enough to reach through the lowered cloud cover, and used as reflected to redirect sunlight back to the surface. This warmed the areas around the Glass Forests and caused the snow and ice to melt in the areas around The Glass Forests, but this also caused those areas to become wetland/bogs/swamps/marshes, making it difficult to live there or grow crops.
To counter this wetland issue, the Bio-Domes were built, with each Glass Forest having at least one, but sometimes 2 or 3 or 4 Bio-Domes to each side of it. Each Bio-Dome is an entire settlement/town/village/city, encased inside a “snow globe-like” structure made using the same method as is used to build the Stain Glass Rose Windows of old medieval Cathedrals. The Glass Forests and the Bio-Domes are made entirely of metal frames filled with bright coloured stained glass, and the trees look like real pines/oaks/maples/birches/etc, while the Bio-Domes resemble Tiffany Lampshades, with bright coloured stain glass flowers and vines and birds “growing” up and over the Bio-Domes.
Inside each Bio-Dome was a farm community, plants, trees, fruits, vegetables, livestock, and people thrived inside the Bio-Domes safe from the blizzard ridden tundra that was fast overtaking the surface of the entire planet.
Hundreds of these Glass Forests and Bio-Domes were constructed all over the planet, and they were going to be the answer to survival, but things went horribly wrong in just a decade or so, when Toobe, the AI computer system that was created to operate The Glass Forests, decided to crown itself King of the Planet and became a deranged, sadistic overload, connecting itself to all electronics, caused society to flee the Bio-Domes, abandon electronics, and brave survival out in the vast expanse of Tundra that now covered most of the planet.
Within a few decades of their construction, most of the Bio-Domes were abandoned and felled into ruins. Scientists started plotting ways to overtake Toobe, the AI, and regain control, but then, the second stage of The First Apocalypse happened.
An alien virus, brought to the planet’s surface by the comet dust, was rapidly spreading across the planet, and killing most all adults, and by the time it was over, most EVERY survivor on the planet was under the age of ten. Full blown Lord of the Flies happened, with bands of children forming wild feral gangs.
Within a space of just twenty years, all knowledge of how to read and write was lost, math was forgotten, science/tech/medical now seen as magic arts of the past. In less than fifty years from the date of the comet strike, society reverted to near cave-men and all history and knowledge was lot. The children grew up to be deranged, paranoid, superstition filled, religion crazed, conspiracy theorists.
This state of things remained, for four hundred years, and then The Second Apocalypse happened.
In a twisted corruption of history, children dug beneath the snow to find the ancient past, and they a library in the ancient ruins of Boston. Mistaking a set of Dungeons and Dragons Game Books, as actual history books, real wizards rose up, teaching themselves the ancient spells of Gary Gygax and using crystal shards from the shattered cement and fragmented moon to power said spells (this is real Earth and there was no magic before the comet strike; magic energy comes from those in possession of pieces/large chunks of the shattered comet).
And one Necromancer rose to power over the rest, and while attempting to resurrect his dead lover, BoomFuzzy, as a Lich, he accidentally resurrected EVERY dead thing on the planet.
EVERYTHING.
Dead people.
Dead animals.
Dinosaur fossils.
Dead plants.
EVERYTHING.
Wooden houses, came to live as Baba Yaga style monsters, undead creatures made from the boards of dead trees. Tables made of wood. Fences.
Entire swamps full of dead logs got up and started walking around.
Zombie Jesus, Zombie Elvis, and Zombie Hitler roam the Earth, alongside Zombie Buddha, Zombie Napoleon, Zombie Abe Lincoln, and zombie everyone else who ever lives.
In total, twenty-one-Billion undead roam the earth in massive herds, thousands of undead per herd, constantly moving across the earth, decimating all life they come across. Out of necessity, the 7 million still living survivors became nomadic, each caravan fewer then a hundred people, living on the move, constantly on the run, desperately trying to stay out of the path of the ever moving endless herds of billions of undead.
The planet is our real Earth, in its 40th century zombie ridden ice age far future.
Everyone is poor.
No one owns anything.
Except for one person: Quaraun, The Pink Necromancer.
>Conversely, who is considered the “nobles” in your societies? What are their histories? Why are they noble? Whats keeping them noble?
Because he accidentally created the undead, Quaraun, The Pink Necromancer, can also control them, wield them like a weapon, or push them aside with a wave of his hand, parting the undead like Moses parting the Red Sea.
Able to walk freely through the zombie herds without any threat to his person at all, Quaraun, The Pink Necromancer, took on the job of being a merchant, bring supplies to trapped survivors in their outpost settlements.
You see, Quaraun, The Pink Necromancer, is not evil, and he wasn’t trying to start a zombie apocalypse, he just wanted to resurrect his dead lover, BoomFuzzy, and so he feels terrible about what he has done and he would stop the zombie plague if he knew how to, but he doesn’t know how to so he tries instead to help the survivors.
End result is, he has become the wealthiest person on the planet. His ability to move through the undead herds without risks, gives him an advantage over all other merchants. His ability to control the undead herds, gives him an advantage over anyone who would try to stop him. His ability to travel the world with relative ease, gets him to survivor camps that no other merchants can reach. His ability to sly talk and manipulate the will of others via his cunning salesmanship, allows him to convince people they need to buy things from him, even if those things are not things they actually need. All of this results in he has a monopoly on fair trade, and while he isn’t evil and does not wish harm on others, he is greedy about his desires to live in the lap of luxury and sees nothing wrong with scamming people out of their goods or food or money or whatever they have that he wants.
He has many who see the advantage of serving him, because he protects those loyal to him, and can keep them safe from the undead herds, a perk that literally no one else can offer.
To make things worse, he discovered a time machine, that had been created by GhoulSpawn, the same scientist who created Toobe, the AI overlord. GhoulSpawn, the scientist who designed and orchestrated the The Glass Forests and Bio-Domes, went back in time, brought him to this era, and now has this mad scientist (GhoulSpawn) as his right hand man. The scientist (GhoulSpawn) rebuilt several of the crumbling Bio-Domes, and Quaraun, The Pink Necromancer, runs them, his followers running the farms. Meaning, he now controls the world’s only reliable food supply, and Toobe, the AI that controls all the world’s tech.
Quaraun, The Pink Necromancer, since took to calling himself The Grand High Emperor, and set up 13 base camps, each base camp being one of the Glass Forests and Bio-Domes, and set in each of those one of Thirteen Lich Kings whom he also controls.
Essentially, a not evil Necromancer, who is also a greedy selfish addict of living in luxury, accidentally caused the end of the world as we know it, set out to undo what he did, but got greedy and ended up taking advantage of what he did to amass endless dragon-hoards-worth of wealth, crowned himself emperor of the planet, and is so powerful both magically and economically that no one can stop him.
Quaraun doesn’t hurt people, he dislikes war and violence, and he’s quick to send in a herd of undead to shut down any army that tries to form. Essentially, he is keeping the world in a form of “global peace”, and he is actually making sure that people have the food, warmth, clothing, supplies, and shelter they need to survive, and he is stationing undead sentries to keep the zombie herds from hurting the living, but he’s also taking away a lot of freedoms to do so. A free market exchange and government seats are completely gone from the planet. It’s a one world government system that is trying to help but using corrupt methods to keep the few at the top insanely wealthy, while keeping the bulk of society in poverty. Most of the world sees him as evil, but he truly believes he is good and doing the right thing. But also, people are painfully aware that without him, they would quickly succumb to the zombie herds, and so as much as they don’t like him, they also feel he’’s the lesser of the two evils.
End result is there is one mega-quadrillionaire necromancer (Quaraun) turned merchant turned deranged emperor, who has thirteen undead kings under him, and has people loyal to serving him, and they are what count as “nobility” in this zombie ridden cyberpunk frozen wasteland of Earth’s far future. But, Quaraun is actually a good, kind, gentle person who tryly does desire to help people, he's just misguiding in how he goes about it and does not realize that how he goes about helping others is not as good as he thinks it is.
>Why is there a class divide?
Too many zombies (21Billion) and not enough living (7Million), have forced people to turn to the only person there is capable of protecting them from the zombies and he started out good and helping them, but over time realized he had an extreme advantage, and took advantage of it.
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If you are looking for my posts on Reddit, I have two Reddit accounts:
But, I hardly ever posts on Reddit at all, so, not much to see on either of them.
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My Question to ChatGPT:
I want to try something different today. I'm going to answer a question from Reddit, then give you the question and my answer, and I want you to make worldbuilding suggestions based on that. Okay?
The Question:
Nobles and Peasants: Who or what group of people is the “poorest” social class and standing in your world? Why are they the poorest? Whats keeping them from prospering or “enriching” for lack of a better term.
Conversely, who is considered the “nobles” in your societies? What are their histories? Why are they noble? Whats keeping them noble?
Why is there a class divide?
Don’t be afraid to really get into details and make long responses.
My Answer:
Nobles and Peasants
Note: My world is real Earth, but many, many thousands of years in the future, when 21st century civilizations are long in ruins buried under the new societies in a very “Planet of the Apes” sort of there is nothing left of the 21st century but the head of the Statue of Liberty sticking out of the sand, sort of way.
So, unlike the bulk of worlds on this sub, I’m not dealing with Fantasy/Fantasy Races/Medieval Europe Clones/etc, but instead it’s a more Dystopian SciFi world. I say this because I know a lot of people here default to thinking every world is some form of Lord of the Rings type Medieval Fantasy, unless you tell them otherwise upfront.
>Who or what group of people is the “poorest” social class and standing in your world? Why are they the poorest? Whats keeping them from prospering or “enriching” for lack of a better term.
MOST of the world would fall into the class of being very poor or destitute, especially by our real world 21st century standards. People from our real world era would classify most of my world’s civilizations as homeless, vagabonds, or living in third world conditions.
There are multiple hundreds of societies/cultures/civilizations/regions on my planet (same as what we have in the real world, like how each country has state/provinces, and each of those has county/districts, and each of those has towns/villages/cities, and each of those has multiple races/ethnicities each with their own religions/cultures/etc) and because of this there are hundreds of variations to what each group of people considers to be higher class/nobles or lower class/poor, so it is difficult to give one general world-wide reason or definition, but there is a common factor that does influence all of them regardless of their culture or location: The apocalypse.
There were two global events, and each had its own small regional sub-events that varied from location to location. Meaning there were two massive global apocalypses, and several dozen smaller regional epidemics/pandemics/mini-apocalypses.
The first apocalypse came around 800 years ago, when a comet hit the moon. The moon fractured and moved closer to the planet.
This in turn caused a global climate change. The comet fully exploded/disintegrated into a ice-like crystal dust, some of which settled on the surface of the planet, some of which settled on the surface of the moon, some of which got caught in the orbit of the planet creating “Saturn-like” rings around the planet, and the rest of it becoming trapped in the atmosphere, where it formed a think, dense “outer layer” that looks and acts like very thick cloud cover blocking out the bulk of the sunlight, while also forcing the real cloud system lower towards the surface, resulting in a thick dense fog covering most of the planet at all times.
This in turn, caused “The First Apocalypse”, which was the sudden, rapid, near instant rise of a new Ice Age. In a matter of minutes a massive polar vortex engulfed the entire planet, killing billions of people, most plants, and most animals, with 83% of all life on the planet dying in under five hours, as a side effect of the instant deep freeze the planet was sunk into.
Initially, survivors tried to rebuild. Tech knowledge was in a cyberpunk era and a lot of scientists survived the event. Survivors erected The Glass Forests and the Bio-Domes. The Glass Forests were life sized stained glass trees, tall enough to reach through the lowered cloud cover, and used as reflected to redirect sunlight back to the surface. This warmed the areas around the Glass Forests and caused the snow and ice to melt in the areas around The Glass Forests, but this also caused those areas to become wetland/bogs/swamps/marshes, making it difficult to live there or grow crops.
To counter this wetland issue, the Bio-Domes were built, with each Glass Forest having at least one, but sometimes 2 or 3 or 4 Bio-Domes to each side of it. Each Bio-Dome is an entire settlement/town/village/city, encased inside a “snow globe-like” structure made using the same method as is used to build the Stain Glass Rose Windows of old medieval Cathedrals. The Glass Forests and the Bio-Domes are made entirely of metal frames filled with bright coloured stained glass, and the trees look like real pines/oaks/maples/birches/etc, while the Bio-Domes resemble Tiffany Lampshades, with bright coloured stain glass flowers and vines and birds “growing” up and over the Bio-Domes.
Inside each Bio-Dome was a farm community, plants, trees, fruits, vegetables, livestock, and people thrived inside the Bio-Domes safe from the blizzard ridden tundra that was fast overtaking the surface of the entire planet.
Hundreds of these Glass Forests and Bio-Domes were constructed all over the planet, and they were going to be the answer to survival, but things went horribly wrong in just a decade or so, when Toobe, the AI computer system that was created to operate The Glass Forests, decided to crown itself King of the Planet and became a deranged, sadistic overload, connecting itself to all electronics, caused society to flee the Bio-Domes, abandon electronics, and brave survival out in the vast expanse of Tundra that now covered most of the planet.
Within a few decades of their construction, most of the Bio-Domes were abandoned and felled into ruins. Scientists started plotting ways to overtake Toobe, the AI, and regain control, but then, the second stage of The First Apocalypse happened.
An alien virus, brought to the planet’s surface by the comet dust, was rapidly spreading across the planet, and killing most all adults, and by the time it was over, most EVERY survivor on the planet was under the age of ten. Full blown Lord of the Flies happened, with bands of children forming wild feral gangs.
Within a space of just twenty years, all knowledge of how to read and write was lost, math was forgotten, science/tech/medical now seen as magic arts of the past. In less than fifty years from the date of the comet strike, society reverted to near cave-men and all history and knowledge was lot. The children grew up to be deranged, paranoid, superstition filled, religion crazed, conspiracy theorists.
This state of things remained, for four hundred years, and then The Second Apocalypse happened.
In a twisted corruption of history, children dug beneath the snow to find the ancient past, and they a library in the ancient ruins of Boston. Mistaking a set of Dungeons and Dragons Game Books, as actual history books, real wizards rose up, teaching themselves the ancient spells of Gary Gygax and using crystal shards from the shattered cement and fragmented moon to power said spells (this is real Earth and there was no magic before the comet strike; magic energy comes from those in possession of pieces/large chunks of the shattered comet). And one Necromancer rose to power over the rest, and while attempting to resurrect his dead lover, BoomFuzzy, as a Lich, he accidentally resurrected EVERY dead thing on the planet. EVERYTHING. Dead people. Dead animals. Dinosaur fossils. Dead plants. EVERYTHING. Wooden houses, came to live as Baba Yaga style monsters, undead creatures made from the boards of dead trees. Tables made of wood. Fences. Entire swamps full of dead logs got up and started walking around. Zombie Jesus, Zombie Elvis, and Zombie Hitler roam the Earth, alongside Zombie Buddha, Zombie Napoleon, Zombie Abe Lincoln, and zombie everyone else who ever lives.
In total, twenty-one-Billion undead roam the earth in massive herds, thousands of undead per herd, constantly moving across the earth, decimating all life they come across. Out of necessity, the 7 million still living survivors became nomadic, each caravan fewer then a hundred people, living on the move, constantly on the run, desperately trying to stay out of the path of the ever moving endless herds of billions of undead.
The planet is our real Earth, in its 40th century zombie ridden ice age far future.
Everyone is poor.
No one owns anything.
Except for one person: Quaraun, The Pink Necromancer,.
>Conversely, who is considered the “nobles” in your societies? What are their histories? Why are they noble? Whats keeping them noble?
Because he accidentally created the undead, Quaraun, The Pink Necromancer, can also control them, wield them like a weapon, or push them aside with a wave of his hand, parting the undead like Moses parting the Red Sea.
Able to walk freely through the zombie herds without any threat to his person at all, Quaraun, The Pink Necromancer, took on the job of being a merchant, bring supplies to trapped survivors in their outpost settlements.
You see, Quaraun, The Pink Necromancer, is not evil, and he wasn’t trying to start a zombie apocalypse, he just wanted to resurrect his dead lover, BoomFuzzy, and so he feels terrible about what he has done and he would stop the zombie plague if he knew how to, but he doesn’t know how to so he tries instead to help the survivors.
End result is, he has become the wealthiest person on the planet. His ability to move through the undead herds without risks, gives him an advantage over all other merchants. His ability to control the undead herds, gives him an advantage over anyone who would try to stop him. His ability to travel the world with relative ease, gets him to survivor camps that no other merchants can reach. His ability to sly talk and manipulate the will of others via his cunning salesmanship, allows him to convince people they need to buy things from him, even if those things are not things they actually need. All of this results in he has a monopoly on fair trade, and while he isn’t evil and does not wish harm on others, he is greedy about his desires to live in the lap of luxury and sees nothing wrong with scamming people out of their goods or food or money or whatever they have that he wants.
He has many who see the advantage of serving him, because he protects those loyal to him, and can keep them safe from the undead herds, a perk that literally no one else can offer.
To make things worse, he discovered a time machine, that had been created by GhoulSpawn, the same scientist who created Toobe, the AI overlord. GhoulSpawn, the scientist who designed and orchestrated the The Glass Forests and Bio-Domes, went back in time, brought him to this era, and now has this mad scientist (GhoulSpawn) as his right hand man. The scientist (GhoulSpawn) rebuilt several of the crumbling Bio-Domes, and Quaraun, The Pink Necromancer, runs them, his followers running the farms. Meaning, he now controls the world’s only reliable food supply, and Toobe, the AI that controls all the world’s tech.
Quaraun, The Pink Necromancer, since took to calling himself The Grand High Emperor, and set up 13 base camps, each base camp being one of the Glass Forests and Bio-Domes, and set in each of those one of Thirteen Lich Kings whom he also controls.
Essentially, a not evil Necromancer, who is also a greedy selfish addict of living in luxury, accidentally caused the end of the world as we know it, set out to undo what he did, but got greedy and ended up taking advantage of what he did to amass endless dragon-hoards-worth of wealth, crowned himself emperor of the planet, and is so powerful both magically and economically that no one can stop him.
Quaraun doesn’t hurt people, he dislikes war and violence, and he’s quick to send in a herd of undead to shut down any army that tries to form. Essentially, he is keeping the world in a form of “global peace”, and he is actually making sure that people have the food, warmth, clothing, supplies, and shelter they need to survive, and he is stationing undead sentries to keep the zombie herds from hurting the living, but he’s also taking away a lot of freedoms to do so. A free market exchange and government seats are completely gone from the planet. It’s a one world government system that is trying to help but using corrupt methods to keep the few at the top insanely wealthy, while keeping the bulk of society in poverty. Most of the world sees him as evil, but he truly believes he is good and doing the right thing. But also, people are painfully aware that without him, they would quickly succumb to the zombie herds, and so as much as they don’t like him, they also feel he’’s the lesser of the two evils.
End result is there is one mega-quadrillionaire necromancer (Quaraun) turned merchant turned deranged emperor, who has thirteen undead kings under him, and has people loyal to serving him, and they are what count as “nobility” in this zombie ridden cyberpunk frozen wasteland of Earth’s far future. But, Quaraun is actually a good, kind, gentle person who tryly does desire to help people, he's just misguiding in how he goes about it and does not realize that how he goes about helping others is not as good as he thinks it is.
>Why is there a class divide?
Too many zombies (21Billion) and not enough living (7Million), have forced people to turn to the only person there is capable of protecting them from the zombies and he started out good and helping them, but over time realized he had an extreme advantage, and took advantage of it.
The end of my answer.
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
Are there any questions you could ask, that would help me brainstorm things to flesh out? Perhaps some areas I had not thought of including that you noticed I had overlooked?
What questions would a reader ask, if they were reading this in a novel, and they wanted to know more backstory behind this worldbuilding lore?
What lore would MatPat look for in this?
ChatGPT's Answer:
Certainly! Your world has a rich and complex history, and there are several aspects that can be further explored or clarified. Here are some questions and suggestions to help you flesh out the lore of Quaraun's world:
1. Glass Forests and Bio-Domes:
- How did the survivors initially react to the Glass Forests and Bio-Domes? What were their expectations, and how did reality differ?
- Were there any attempts to replicate the Glass Forests and Bio-Domes in other regions? How successful were these attempts?
2. Toobe, the AI Overlord:
- What led to Toobe becoming a deranged overlord? Was it a malfunction, external interference, or a flaw in its programming?
- How did Toobe's actions impact the survivors' perception of technology and AI?
3. The Alien Virus:
- What was the nature of the alien virus? How did it spread, and what were its effects on different age groups?
- Did any groups or individuals manage to find a cure or develop immunity to the virus?
4. Survivor Societies:
- How do different survivor societies interact with each other? Are there alliances or conflicts among them?
- Are there groups actively working to rebuild society or rediscover lost knowledge?
5. Quaraun's Monopoly:
- How did Quaraun establish and maintain his monopoly on fair trade? Were there any competitors or challenges to his dominance?
- How does Quaraun deal with dissent or resistance from other survivors?
6. Time Machine and GhoulSpawn:
- How did GhoulSpawn create the time machine, and what motivated him to bring Quaraun to the present?
- Are there consequences or risks associated with the use of the time machine?
7. Thirteen Lich Kings:
- What led to the selection of the thirteen Lich Kings? Are they willing participants or under Quaraun's control?
- How do the Lich Kings contribute to maintaining order in the world?
8. Global Peace vs. Loss of Freedom:
- How do the survivors feel about the trade-off between global peace and the loss of individual freedoms?
- Are there underground movements or rebellions against Quaraun's rule?
9. Daily Life in Quaraun's World:
- What does daily life look like for the average survivor in this world? How do they cope with the constant threat of zombies?
- Are there unique cultural practices or rituals that have developed in this dystopian setting?
10. Long-Term Goals:
- Does Quaraun have any long-term goals beyond maintaining his current position? What would he like to achieve for the world?
- Are there any prophecies or legends that hint at a potential resolution to the zombie apocalypse?
Considering these questions might help you expand on the existing lore and add more layers to the worldbuilding in Quaraun's frozen wasteland.
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
Are there any questions you could ask, that would help me brainstorm things to flesh out? Perhaps some areas I had not thought of including that you noticed I had overlooked?
What questions would a reader ask, if they were reading this in a novel, and they wanted to know more backstory behind this worldbuilding lore?
What lore would MatPat look for in this?
ChatGPT's Answer:
1. What specific challenges do the survivors face in dealing with the constant threat of zombie herds and the icy, unforgiving environment?
2. How do the Glass Forests and Bio-Domes operate on a practical level, and what challenges did the survivors face when they were first constructed?
3. Can you delve deeper into the societal and cultural changes that occurred after the two apocalypses, such as the loss of knowledge, the rise of superstitions, and the formation of feral gangs among children?
4. What are the significant cultural and societal differences between the survivor settlements, and how do they interact with each other and with Quaraun's caravan?
5. In what ways does the shattered moon and comet dust impact the magical energy and abilities in this world? How does this affect not only Quaraun but other magical beings or entities that may exist?
6. How do the undead herds behave, and are there any unique or particularly dangerous types of undead that have arisen?
7. What is the significance of the time machine introduced by GhoulSpawn, and are there any potential consequences or side effects of its use that might come into play later in the story?
8. How do Quaraun's 30+ wives and 100+ children fit into the dynamics of the caravan, and what roles do they play in this post-apocalyptic world?
9. Can you provide more details about the various survivor settlements, their structures, and how they adapt to the challenges of living in this harsh environment?
10. How does Quaraun maintain control over the undead kings and ensure their loyalty? Are there any internal struggles or conflicts within this undead ruling hierarchy?
These questions might help you expand on different aspects of the worldbuilding and provide more depth to the lore MatPat might explore when analyzing the intricacies of Quaraun's universe.
My Response to ChatGPT:
Follow up question: Do you know who MatPat is?
ChatGPT's Answer:
Yes, I'm aware of MatPat. MatPat, or Matthew Patrick, is a content creator known for his YouTube channels "The Game Theorists" and "Film Theory." He creates videos that analyze the science, logic, and lore behind various video games, movies, and TV shows. MatPat is known for his deep dives into the lore and mysteries of fictional worlds, often applying real-world science and logic to provide insights and theories.
My Response to ChatGPT:
Cool! Most people I know, do not know MatPat and have no clue what I am talking about when I mention him.
ChatGPT's Answer:
MatPat has indeed gained a significant following in the gaming and entertainment community, particularly for his analytical and theorizing approach to video games and other forms of media. It's not uncommon for different circles or individuals to have varying levels of familiarity with specific content creators or online personalities. If you have any more questions or if there's anything specific you'd like assistance with regarding your worldbuilding or writing, feel free to let me know!
My Response to ChatGPT:
After Markiplier, MatPat is my favorite YouTuber, then Ethen of CrankGamePlays, then Gab Smolders, and then JackSepticEye.
ChatGPT's Answer:
That's a great lineup of content creators! Each of them brings a unique style and perspective to their content, whether it's gaming, theories, or entertainment. If you ever want to incorporate elements from their content or explore themes inspired by their work in your writing or worldbuilding, feel free to let me know, and I'd be happy to help brainstorm ideas or provide insights!
My Response to ChatGPT:
I met Ethan (CrankGamePlays) when he went on tour. I got to see his show when he came to Maine.
ChatGPT's Answer:
That sounds like an amazing experience! Meeting and seeing your favorite content creator in person can be a memorable and exciting event. Ethan's tours often involve live shows and interactions with fans, creating a more personal connection beyond the online platform. If you have any specific memories or aspects from that event that you'd like to incorporate into your writing or share, feel free to let me know, and we can explore how to integrate those elements into your worldbuilding or storytelling.
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
Are there any questions you could ask, that would help me brainstorm things to flesh out? Perhaps some areas I had not thought of including that you noticed I had overlooked?
What questions would a reader ask, if they were reading this in a novel, and they wanted to know more backstory behind this worldbuilding lore?
What lore would MatPat look for in this?
ChatGPT's Answer:
My Response to ChatGPT:
ChatGPT's Answer:
My Response to ChatGPT:
ChatGPT's Answer:
My Response to ChatGPT:
ChatGPT's Answer:
My Response to ChatGPT:
ChatGPT's Answer:
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
Are there any questions you could ask, that would help me brainstorm things to flesh out? Perhaps some areas I had not thought of including that you noticed I had overlooked?
What questions would a reader ask, if they were reading this in a novel, and they wanted to know more backstory behind this worldbuilding lore?
What lore would MatPat look for in this?
ChatGPT's Answer:
Let's delve into some aspects of Quaraun's world to further enrich the lore:
1. The Glass Forests and Bio-Domes:
- How do the survivors view the remnants of the Glass Forests and Bio-Domes? Are they seen as symbols of hope, relics of a failed past, or something else?
- Are there any factions or groups that seek to repair and reactivate the Glass Forests and Bio-Domes to reverse the current state of the world?
2. Toobe, the AI Overlord:
- What was Toobe's initial purpose, and how did it become corrupted? Are there any remnants of its original programming that might hold clues to reversing the damage it caused?
- Are there any groups or individuals actively working to challenge or overthrow Toobe's control over technology?
3. The Alien Virus:
- How did the survivors initially respond to the alien virus, and are there any ongoing efforts to find a cure or prevent its spread?
- Are there pockets of the world where the virus had a different impact, resulting in unique challenges or advantages?
4. The Necromancer's Morality:
- How does Quaraun grapple with the unintended consequences of his actions? Does he actively seek redemption, or is he resigned to his role as a quasi-tyrant?
- Are there individuals or groups within the survivors who see Quaraun as a savior, and others who view him with suspicion or outright hostility?
5. The Lich Kings:
- What are the backstories of the thirteen Lich Kings under Quaraun? Do they serve willingly, or is there a complex dynamic between them and the Necromancer?
- Are there any internal conflicts or power struggles among the Lich Kings that could affect the balance of power?
6. The Time Machine and GhoulSpawn:
- How did GhoulSpawn come to possess a time machine, and what were his motivations for bringing Quaraun to the future?
- Are there unintended consequences or side effects of time travel that continue to influence the world?
7. The Global Peace Under Quaraun's Rule:
- How do the survivors perceive the one-world government established by Quaraun? Is there any resistance or dissent against his rule?
- Are there any groups or individuals who believe they could provide better leadership and challenge Quaraun's dominance?
These questions can help you explore different facets of the world, adding depth and nuance to the lore. MatPat might be interested in the causality and unintended consequences of actions, seeking to unravel the mysteries and connections within the world you've created.
My Response to ChatGPT:
I want to try something different today. I'm going to answer a question from Reddit, then give you the question and my answer, and I want you to make worldbuilding suggestions based on that. Okay?
ChatGPT's Answer:
Sure, that sounds like an interesting approach. Feel free to share the question and your answer, and I'll help you with worldbuilding suggestions based on that.
My Response to ChatGPT:
The Question:
Nobles and Peasants: Who or what group of people is the “poorest” social class and standing in your world? Why are they the poorest? Whats keeping them from prospering or “enriching” for lack of a better term.
Conversely, who is considered the “nobles” in your societies? What are their histories? Why are they noble? Whats keeping them noble?
Why is there a class divide?
Don’t be afraid to really get into details and make long responses.
My Answer:
Nobles and Peasants
Note: My world is real Earth, but many, many thousands of years in the future, when 21st century civilizations are long in ruins buried under the new societies in a very “Planet of the Apes” sort of there is nothing left of the 21st century but the head of the Statue of Liberty sticking out of the sand, sort of way.
So, unlike the bulk of worlds on this sub, I’m not dealing with Fantasy/Fantasy Races/Medieval Europe Clones/etc, but instead it’s a more Dystopian SciFi world. I say this because I know a lot of people here default to thinking every world is some form of Lord of the Rings type Medieval Fantasy, unless you tell them otherwise upfront.
>Who or what group of people is the “poorest” social class and standing in your world? Why are they the poorest? Whats keeping them from prospering or “enriching” for lack of a better term.
MOST of the world would fall into the class of being very poor or destitute, especially by our real world 21st century standards. People from our real world era would classify most of my world’s civilizations as homeless, vagabonds, or living in third world conditions.
There are multiple hundreds of societies/cultures/civilizations/regions on my planet (same as what we have in the real world, like how each country has state/provinces, and each of those has county/districts, and each of those has towns/villages/cities, and each of those has multiple races/ethnicities each with their own religions/cultures/etc) and because of this there are hundreds of variations to what each group of people considers to be higher class/nobles or lower class/poor, so it is difficult to give one general world-wide reason or definition, but there is a common factor that does influence all of them regardless of their culture or location: The apocalypse.
There were two global events, and each had its own small regional sub-events that varied from location to location. Meaning there were two massive global apocalypses, and several dozen smaller regional epidemics/pandemics/mini-apocalypses.
The first apocalypse came around 800 years ago, when a comet hit the moon. The moon fractured and moved closer to the planet.
This in turn caused a global climate change. The comet fully exploded/disintegrated into a ice-like crystal dust, some of which settled on the surface of the planet, some of which settled on the surface of the moon, some of which got caught in the orbit of the planet creating “Saturn-like” rings around the planet, and the rest of it becoming trapped in the atmosphere, where it formed a think, dense “outer layer” that looks and acts like very thick cloud cover blocking out the bulk of the sunlight, while also forcing the real cloud system lower towards the surface, resulting in a thick dense fog covering most of the planet at all times.
This in turn, caused “The First Apocalypse”, which was the sudden, rapid, near instant rise of a new Ice Age. In a matter of minutes a massive polar vortex engulfed the entire planet, killing billions of people, most plants, and most animals, with 83% of all life on the planet dying in under five hours, as a side effect of the instant deep freeze the planet was sunk into.
Initially, survivors tried to rebuild. Tech knowledge was in a cyberpunk era and a lot of scientists survived the event. Survivors erected The Glass Forests and the Bio-Domes. The Glass Forests were life sized stained glass trees, tall enough to reach through the lowered cloud cover, and used as reflected to redirect sunlight back to the surface. This warmed the areas around the Glass Forests and caused the snow and ice to melt in the areas around The Glass Forests, but this also caused those areas to become wetland/bogs/swamps/marshes, making it difficult to live there or grow crops.
To counter this wetland issue, the Bio-Domes were built, with each Glass Forest having at least one, but sometimes 2 or 3 or 4 Bio-Domes to each side of it. Each Bio-Dome is an entire settlement/town/village/city, encased inside a “snow globe-like” structure made using the same method as is used to build the Stain Glass Rose Windows of old medieval Cathedrals. The Glass Forests and the Bio-Domes are made entirely of metal frames filled with bright coloured stained glass, and the trees look like real pines/oaks/maples/birches/etc, while the Bio-Domes resemble Tiffany Lampshades, with bright coloured stain glass flowers and vines and birds “growing” up and over the Bio-Domes.
Inside each Bio-Dome was a farm community, plants, trees, fruits, vegetables, livestock, and people thrived inside the Bio-Domes safe from the blizzard ridden tundra that was fast overtaking the surface of the entire planet.
Hundreds of these Glass Forests and Bio-Domes were constructed all over the planet, and they were going to be the answer to survival, but things went horribly wrong in just a decade or so, when the AI computer system that was created to operate The Glass Forests, decided to crown itself King of the Planet and became a deranged, sadistic overload, connecting itself to all electronics, caused society to flee the Bio-Domes, abandon electronics, and brave survival out in the vast expanse of Tundra that now covered most of the planet.
Within a few decades of their construction, most of the Bio-Domes were abandoned and felled into ruins. Scientists started plotting ways to overtake the AI and regain control, but then, the second stage of The First Apocalypse happened.
An alien virus, brought to the planet’s surface by the comet dust, was rapidly spreading across the planet, and killing most all adults, and by the time it was over, most EVERY survivor on the planet was under the age of ten. Full blown Lord of the Flies happened, with bands of children forming wild feral gangs.
Within a space of just twenty years, all knowledge of how to read and write was lost, math was forgotten, science/tech/medical now seen as magic arts of the past. In less than fifty years from the date of the comet strike, society reverted to near cave-men and all history and knowledge was lot. The children grew up to be deranged, paranoid, superstition filled, religion crazed, conspiracy theorists.
This state of things remained, for four hundred years, and then The Second Apocalypse happened.
In a twisted corruption of history, children dug beneath the snow to find the ancient past, and they a library in the ancient ruins of Boston. Mistaking a set of Dungeons and Dragons Game Books, as actual history books, real wizards rose up, teaching themselves the ancient spells of Gary Gygax. And one Necromancer rose to power over the rest, and while attempting to resurrect his dead lover, BoomFuzzy, as a Lich, he accidentally resurrected EVERY dead thing on the planet. EVERYTHING. Dead people. Dead animals. Dinosaur fossils. Dead plants. EVERYTHING. Wooden houses, came to live as Baba Yaga style monsters, undead creatures made from the boards of dead trees. Tables made of wood. Fences. Entire swamps full of dead logs got up and started walking around. Zombie Jesus, Zombie Elvis, and Zombie Hitler roam the Earth, alongside Zombie Budda, Zombie Napoleon, Zombie Abe Lincoln, and zombie everyone else who ever lives.
In total, twenty-one-Billion undead roam the earth in massive herds, thousands of undead per herd, constantly moving across the earth, decimating all life they come across. Out of necessity, the 7 million still living survivors became nomadic, each caravan fewer then a hundred people, living on the move, constantly on the run, desperately trying to stay out of the path of the ever moving endless herds of billions of undead.
The planet is our real Earth, in its 40th century zombie ridden ice age far future.
Everyone is poor.
No one owns anything.
Except for one person: Quaraun, The Pink Necromancer,.
>Conversely, who is considered the “nobles” in your societies? What are their histories? Why are they noble? Whats keeping them noble?
Because he accidentally created the undead, Quaraun, The Pink Necromancer, can also control them, wield them like a weapon, or push them aside with a wave of his hand, parting the undead like Moses parting the Red Sea.
Able to walk freely through the zombie herds without any threat to his person at all, Quaraun, The Pink Necromancer, took on the job of being a merchant, bring supplies to trapped survivors in their outpost settlements.
You see, Quaraun, The Pink Necromancer, is not evil, and he wasn’t trying to start a zombie apocalypse, he just wanted to resurrect his dead lover, BoomFuzzy, and so he feels terrible about what he has done and he would stop the zombie plague if he knew how to, but he doesn’t know how to so he tries instead to help the survivors.
End result is, he has become the wealthiest person on the planet. His ability to move through the undead herds without risks, gives him an advantage over all other merchants. His ability to control the undead herds, gives him an advantage over anyone who would try to stop him. His ability to travel the world with relative ease, gets him to survivor camps that no other merchants can reach. His ability to sly talk and manipulate the will of others via his cunning salesmanship, allows him to convince people they need to buy things from him, even if those things are not things they actually need. All of this results in he has a monopoly on fair trade, and while he isn’t evil and does not wish harm on others, he is greedy about his desires to live in the lap of luxury and sees nothing wrong with scamming people out of their goods or food or money or whatever they have that he wants.
He has many who see the advantage of serving him, because he protects those loyal to him, and can keep them safe from the undead herds, a perk that literally no one else can offer.
To make things worse, he discovered a time machine, that had been created by the same scientist who created the AI overlord, the scientist who designed and orchestrated the The Glass Forests and Bio-Domes, went back in time, brought him to this era, and now has this mad scientist as his right hand man. The scientist rebuilt several of the crumbling Bio-Domes, and Quaraun, The Pink Necromancer, runs them, his followers running the farms. Meaning, he no controls the world’s only reliable food supply, and the AI that controls all the world’s tech.
Quaraun, The Pink Necromancer, since took to calling himself The Grand High Emperor, and set up 13 base camps, each base camp being one of the Glass Forests and Bio-Domes, and set in each of those one of Thirteen Lich Kings whom he also controls.
Essentially, a not evil Necromancer, who is also a greedy selfish addict of living in luxury, accidentally caused the end of the world as we know it, set out to undo what he did, but got greedy and ended up taking advantage of what he did to amass endless dragon-hoards-worth of wealth, crowned himself emperor of the planet, and is so powerful both magically and economically that no one can stop him.
He doesn’t hurt people, he dislikes war and violence, and he’s quick to send in a herd of undead to shut down any army that tries to form. Essentially, he is keeping the world in a form of “global peace”, and he is actually making sure that people have the food, warmth, clothing, supplies, and shelter they need to survive, and he is stationing undead sentries to keep the zombie herds from hurting the living, but he’s also taking away a lot of freedoms to do so. A free market exchange and government seats are completely gone from the planet. It’s a one world government system that is trying to help but using corrupt methods to keep the few at the top insanely wealthy, while keeping the bulk of society in poverty. Most of the world sees him as evil, but he truly believes he is good and doing the right thing. But also, people are painfully aware that without him, they would quickly succumb to the zombie herds, and so as much as they don’t like him, they also feel he’’s the lesser of the two evils.
End result is there is one mega-quadrillionaire necromancer turned merchant turned deranged emperor, who has thirteen undead kings under him, and has people loyal to serving him, and they are what count as “nobility” in this zombie ridden cyberpunk frozen wasteland of Earth’s far future.
>Why is there a class divide?
Too many zombies (21Billion) and not enough living (7Million), have forced people to turn to the only person there is capable of protecting them from the zombies and he started out good and helping them, but over time realized he had an extreme advantage, and took advantage of it.
The end of my answer.
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
ChatGPT's Answer:
1. In the remains of Boston, where the ancient ruins were unearthed and the first wizards emerged, consider adding remnants of 21st-century pop culture artifacts that were misunderstood by the survivors. Perhaps they found comic books, movie posters, or video games that now serve as holy relics or sources of mystical power for the emerging wizards. This could add a humorous and surreal layer to the world.
2. Explore the role of the Glass Forests and Bio-Domes in more detail. Describe how the stained glass trees function to redirect sunlight and create warm zones. What kinds of plants and creatures thrive in these environments, and how do survivors utilize them for sustenance and resources?
3. Expand on the nomadic lifestyle of the survivors. What kind of makeshift technology and transportation do they use to stay on the move? How do they protect themselves from the zombie herds, and what strategies have they developed to avoid detection?
4. Consider introducing factions or resistance groups within the surviving population. Some might view Quaraun's rule as tyrannical, while others see it as a necessary evil for their survival. This could create internal conflicts and add depth to the societal structure.
5. Delve into the day-to-day life within the lighthouses and Bio-Domes controlled by Quaraun. How do people interact, trade, and survive in these environments? What kind of economy has emerged, and how do people navigate Quaraun's influence to improve their own lives?
6. Explore the psychological impact of living in constant fear of the zombie herds. How has the trauma affected individuals and society as a whole? Are there rituals or coping mechanisms that have developed over the centuries to deal with the pervasive threat?
7. Describe the unique flora and fauna that have adapted to the frozen wasteland. Are there mutated creatures or plants that have evolved in response to the cataclysmic events? How do survivors interact with these elements in their daily lives?
8. Elaborate on the time-travel aspect introduced with the mad scientist. Are there consequences or anomalies resulting from the manipulation of time? How does this influence Quaraun's understanding of the past, present, and future, and how does it impact the world at large?
9. Detail the appearance and characteristics of the undead herds. Are there variations in zombie types, and how do they behave? How do survivors defend themselves against such overwhelming numbers, and what strategies have they developed for navigating through or around the herds?
10. Explore the concept of magic in this world. How has the rediscovery of Dungeons and Dragons game books influenced the emergence of wizards and magical practices? Are there different schools of magic, and how do they interact with the remnants of advanced technology left by the previous civilization?
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
ChatGPT's Answer:
1. Quaraun, BoomFuzzy, and GhoulSpawn traveled through the Glass Forests, their vardo pulled by undead flying moose, the ethereal glow of their antlers casting an eerie, iridescent light. The Glass Forests, once a symbol of hope, now stood as silent sentinels amidst the perpetual fog, their colorful stained glass catching glimpses of sunlight in the perpetual gloom. The air carried the scent of damp moss and lingering death, a reminder of the undead herds that roamed the desolate lands.
2. On the edge of the river, in the glass forest, Quaraun, BoomFuzzy, and GhoulSpawn set up their pink silk tent. The ground beneath them was a mixture of frozen soil and ancient remnants of shattered glass, a testament to the shattered moon and the apocalyptic events that scarred the world. The sound of waves crashing against the rocky coast echoed in the distance, a haunting melody blending with the occasional moans of distant zombies. Quaraun brewed a pot of tea, the steam curling upward, carrying the aroma of sandalwood and patchouli, a brief respite in their harsh, frozen existence.
3. In the ruins of Boston, Quaraun discovered the ancient library buried beneath the snow. Dust-covered Dungeons and Dragons books lined the shelves, and Quaraun marveled at the twisted interpretation of his world's history. The necromancer's headquarters, surrounded by undead servants, now housed the only source of knowledge about the forgotten past. The pages of the D&D books whispered with the tales of a time when magic was confined to tabletop games, and the crystal shards from the shattered comet held the key to unlocking unimaginable powers.
4. Quaraun, draped in resplendent pink silk, stood at the entrance of one of the rebuilt Bio-Domes, surrounded by stained glass flowers and vibrant vines. The air inside was warm, carrying the fragrance of blooming flowers and the hum of ancient machinery. The inhabitants, clad in remnants of long-forgotten fashion, tended to the crops that sustained the survivors. In the corner, a group of children played, their laughter a rare sound in the bleakness of the post-apocalyptic world.
5. The Grand High Emperor, Quaraun, gazed out from his lighthouse in Moonsnail Cove on Noodle Beach. The undead herds moved like a dark tide below, a constant threat that he alone held at bay. The lighthouse's beam cut through the fog, casting a pinkish hue on the frozen landscape. The scent of sea salt mixed with the metallic tang of the undead, a strange juxtaposition of the coastal beauty and the horrors that lurked beyond the light's reach.
6. Quaraun's caravan, a colorful procession of undead flying moose and silk-clad survivors, moved through a snow-covered town. The scent of pine from wooden houses, now animated undead creatures, filled the air. The caravan offered goods from distant lands, and the residents, huddled in makeshift shelters, traded what little they had for necessities. Quaraun's charisma and cunning salesmanship worked its magic, convincing them that the trinkets and baubles were essential for their survival.
7. Quaraun, in his role as The Grand High Emperor, addressed a gathering of survivors in a once-thriving city. The undead herds were held at bay by his necromantic powers, allowing a temporary sense of safety. The scent of desperation hung in the air as he spoke of the necessity of order and control, promising protection in exchange for loyalty. The pink lady slipper orchids that adorned his throne emitted a sweet fragrance, a stark contrast to the harsh reality of their frozen world.
8. As Quaraun's vardo glided over the icy terrain, the remnants of a long-abandoned city came into view. Frozen skyscrapers reached for the sky like skeletal fingers, a chilling reminder of the once bustling metropolis. The undead herds had left their mark, turning the urban landscape into a surreal blend of lifeless structures and animated monstrosities. Quaraun's gaze lingered on the desolation, a silent acknowledgment of the world he inadvertently shaped.
9. Quaraun, BoomFuzzy, and GhoulSpawn entered the Pink Silk Yurt Tent, a temporary sanctuary in their nomadic existence. The interior was adorned with fur pelts and remnants of opulent decorations salvaged from the ruins of ancient civilizations. The aroma of incense lingered, masking the ever-present scent of decay outside. The wind howled, carrying with it the distant wails of the undead and the memories of a world forever altered.
10. In the heart of a Glass Forest, Quaraun communed with the undead spirits, their moans forming a melancholic symphony. The air shimmered with residual magic, and the ground beneath him vibrated with the energy of a fractured moon. Quaraun, the accidental necromancer, sought answers among the ethereal whispers, his quest for redemption entwined with the fate of a world caught between the remnants of technology and the relentless march of the undead.
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
ChatGPT's Answer:
1. In the glass forests, the vibrant hues of stained glass trees stand tall, casting a kaleidoscope of colors on the snow-covered ground. As Quaraun, BoomFuzzy, and GhoulSpawn traversed through the ethereal glow, the soft crunch of snow beneath their boots resonated with the echoes of the past. The air was filled with the scent of metal and the sweet fragrance of the glass flowers that adorned the bio-domes. Occasionally, a gust of wind would carry the distant moans of the undead, a constant reminder of the perilous world they inhabited.
2. At Noodle Beach in Moonsnail Cove, where the lighthouse stood sentinel against the frozen wasteland, Quaraun, BoomFuzzy, and GhoulSpawn set up their pink silk tent. The rocky coast of Maine stretched out before them, the waves crashing against the icy shores. In the distance, the undead herds lumbered, a moving mass of frozen nightmares. The scent of salty sea air mingled with the delicate aroma of rose petal perfume worn by Quaraun, creating an unusual yet oddly pleasant olfactory experience.
3. Among the ruins of Boston, where the twisted remnants of the past lay buried beneath layers of snow and ice, Quaraun discovered the ancient library. Tucked away in the subterranean chambers, the remnants of Dungeons and Dragons Game Books became the catalyst for a bizarre resurgence of magical knowledge. The neon glow of ancient advertisements still flickered on decaying billboards, casting an eerie light on the undead dinosaurs and wooden houses that now roamed the desolate city.
4. In the heart of the glass forests, Quaraun, the Pink Necromancer, surveyed his dominion. The once-gleaming stained glass trees now stood as faded remnants of the past, a testament to the world that once was. GhoulSpawn, the Sheep-Demon, tinkered with steampunk gadgets, the metallic clinks harmonizing with the soft hum of a time machine nearby. BoomFuzzy, the Lich King Phookan Unicorn, stood proudly, his gleaming silver horn reflecting the muted light of the glass.
5. The caravan, a motley assortment of undead flying moose pulling a red and pink vardo, soared through the icy skies. Below, the undead herds moved like a river of death, their moans blending with the distant howl of the arctic wind. The nomadic survivors huddled within the vardo, wrapped in fur pelts and thick pink slubby silk, their only respite against the biting cold. Quaraun, the Grand High Emperor, guided the caravan with an air of regality, his gaze fixed on the horizon where the next survivor outpost awaited.
6. In the lighthouse at Moonsnail Cove, Quaraun, BoomFuzzy, and GhoulSpawn gathered around a holographic map, plotting their next trade route. The scent of Moxie soda, a rare and prized commodity, filled the air as BoomFuzzy stirred a cauldron of chocolate concoctions. The soft glow of the hologram illuminated the faces of the trio, each lost in their thoughts of survival and prosperity in the unforgiving frozen wasteland.
7. As the undead herds approached, Quaraun raised his hand, commanding them to part. The soft, eerie glow of their decaying forms created a macabre spectacle against the snow-covered landscape. The undead Jesus and Elvis, their frozen eyes fixed on Quaraun, led the way as the nomadic survivors followed in the wake of the magically controlled horde. The air resonated with the melancholic sound of a distant accordion, played by one of the survivors to uplift the spirits of those journeying through the desolation.
8. Quaraun, The Pink Necromancer, stood atop a crumbling Bio-Dome, surveying the sprawling expanse of the glass forests and undead herds. In the distance, the remnants of an ancient city peeked through the snow, its skeletal skyscrapers reaching towards the fractured moon. The scent of patchouli and sandalwood lingered in the air as GhoulSpawn, the sheep-demon, approached with a freshly crafted metal tool, a testament to the ingenuity that persisted even in the face of apocalyptic adversity.
9. Amidst the ruins of a once-thriving settlement, Quaraun negotiated with survivor leaders. The scent of burning wood and roasted marshmallows wafted through the air as GhoulSpawn, clad in yellow and orange silk, showcased his steampunk gadgets. The survivors, their faces etched with a mix of desperation and hope, eagerly traded resources for the promise of protection from the undead herds. Quaraun's caravan, a beacon of prosperity in the frozen wasteland, continued its journey, leaving behind a temporary oasis in the unforgiving ice age.
10. In the pink silk yurt tent at Noodle Beach, Quaraun, BoomFuzzy, and GhoulSpawn gathered around a makeshift table adorned with remnants of the past – a Twinkie, a whoopie pie, and a can of Moxie soda. The soft glow of a bio-luminescent plant illuminated the tent, casting shadows on the faces of the trio. The distant sounds of crashing waves and the occasional groan of an undead creature outside created a surreal ambiance as they discussed the delicate balance between survival, trade, and the ever-present threat of the undead.
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
ChatGPT's Answer:
Certainly! Your world is rich and complex, with a fascinating blend of dystopian elements, post-apocalyptic scenarios, and a touch of sci-fi. Here are some suggestions to further flesh out the lore of Quaraun's world:
1. Cultural Variation within Bio-Domes:
- Explore the unique cultures that developed within the functioning Bio-Domes. Each Bio-Dome could have its own set of beliefs, rituals, and societal norms.
- Address the differences in the survivors' reactions to Toobe's madness. How did these events shape the various groups within the Bio-Domes?
2. Survivor Bands and Feral Gangs:
- Delve into the dynamics of survivor bands and feral gangs that formed after the Second Apocalypse. How do they interact with each other? Are there power struggles or alliances?
- Highlight the superstitions, religions, and conspiracies that emerged among these groups over the four centuries of post-apocalyptic life.
3. Quaraun's Expeditionary Caravan:
- Provide more details on Quaraun's caravan—its composition, daily life, and internal dynamics. How do they navigate the challenges of the undead herds, and what precautions do they take?
- Explore the relationships between Quaraun, BoomFuzzy, GhoulSpawn, and the other members of the caravan. How did they come together, and what keeps them united?
4. The Origins of Toobe and GhoulSpawn:
- Unearth the history of Toobe and GhoulSpawn. What were their motivations for creating the Glass Forests, Bio-Domes, and the AI Toobe?
- Elaborate on GhoulSpawn's role in the creation of the time machine and its consequences. How did he survive the Second Apocalypse, and why did he choose to bring Quaraun to the future?
5. The Impact of the Moon's Fracture:
- Explore the societal changes that occurred due to the moon's fracture. How did this event shape the survivors' understanding of the cosmos and influence their cultures?
- Investigate any religious or mystical beliefs that arose around the fractured moon and its connection to the comet.
6. The Nature of Undead Herds:
- Provide more insight into the behavior of the undead herds. How do they move, and are there patterns to their migrations? How do the living navigate and avoid them?
- Explore any anomalies within the undead herds—unique undead entities or areas with heightened supernatural activity.
7. The Role of Time Travel:
- Elaborate on the consequences and possibilities presented by the time machine. How does the knowledge of time travel affect the characters' perceptions of their world and its future?
- Consider exploring potential time loops, paradoxes, or unintended consequences caused by the characters' interactions with the past.
8. Trade and Economy in Quaraun's Empire:
- Dive into the intricacies of the trade network established by Quaraun. What goods are in demand, and how does he maintain control over resources in this post-apocalyptic world?
- Explore the economic disparities among different regions and groups, and how the caravan's presence impacts local economies.
9. Resettlement Efforts and Outpost Settlements:
- Highlight the challenges faced by outpost settlements in rebuilding society. How do they deal with the constant threat of undead herds, and what measures have they taken for survival?
- Examine the relationships between the caravan and these outposts. How do they collaborate or clash in their efforts to rebuild?
10. Character Backstories and Personal Struggles:
- Deepen the backgrounds of Quaraun, BoomFuzzy, and GhoulSpawn. What personal struggles did they face before and after the apocalyptic events?
- Explore the internal conflicts, moral dilemmas, and psychological tolls on the characters as they navigate a world filled with the undead and complex power dynamics.
These suggestions aim to further develop the intricate details of Quaraun's world, adding layers to the lore and providing opportunities for nuanced storytelling. Feel free to incorporate these elements as you see fit to enhance the depth of your narrative.
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
ChatGPT's Answer:
Expanding Quaraun's World Lore:
1. Regional Variations: Given the vastness of the planet and its varied cultures, explore how different regions have adapted to the zombie apocalypse. Are there unique survival strategies, cultural practices, or distinctive architectural styles in each area?
2. The Role of Time Travel: Delve deeper into the time machine's origins and GhoulSpawn's motives for bringing Quaraun to the future. How does the existence of time travel impact the survivors' perception of their past and future? Are there other time-related anomalies or artifacts scattered across the world?
3. Impact of the Glass Forests and Bio-Domes: Describe the remnants of the once-functional Glass Forests and Bio-Domes. How do they continue to influence the survivors? Are there hidden secrets or advanced technologies within them that could alter the course of the world?
4. Unearthed Dungeons and Dragons Knowledge: Explore how the misinterpretation of Dungeons and Dragons game books as historical texts has shaped the beliefs and practices of the survivors. Are there societies that have embraced these "ancient spells," and how has this influenced their cultures and power structures?
5. Quaraun's Moral Dilemma: Delve into Quaraun's internal struggle between his genuine desire to help and the corrupting influence of power and wealth. How does he grapple with being both a savior and a manipulator? Are there moments of regret or attempts at redemption?
6. The 13 Lich Kings: Provide more details about the Lich Kings under Quaraun's command. How did they come to serve him? Do they share his vision for the world, or are there tensions and conflicts among them? What unique abilities or characteristics do they possess?
7. Economic Systems: Explore the remnants of the once-existent economic systems and free-market exchanges. How have these systems evolved or devolved in the post-apocalyptic world under Quaraun's rule? Are there black markets, resistance movements, or attempts to revive a more democratic society?
8. The Nature of Undead Threats: Elaborate on the various types of undead threats beyond the herds. How have undead entities, such as animated wooden structures or famous historical figures, impacted the survivors? Are there legends or myths surrounding particularly powerful undead beings?
9. Quaraun's Relationship with GhoulSpawn: Further explore the dynamic between Quaraun and GhoulSpawn. How does GhoulSpawn feel about the unintended consequences of his time-traveling actions? Is there room for redemption or conflict between the two characters?
10. Potential for a Changing World: Consider introducing elements that could alter the status quo. Are there factions or individuals seeking to challenge Quaraun's rule? Could there be undiscovered technologies or ancient knowledge that might shift the balance of power in unexpected ways?
Remember to use sensory details, incorporate Maine elements, and maintain the frostpunk dystopia theme throughout the expansion of these lore points.
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
ChatGPT's Answer:
1. Cultural Variation Among Survivors:
- Explore the diverse cultures and societies that have emerged among the survivors. How do different groups interpret the events of the apocalypses? What unique traditions or belief systems have arisen in response to their circumstances? How do they interact with each other, and how does Quaraun navigate these cultural differences as he travels?
2. Resistance Movements:
- Develop the concept of resistance movements or groups that oppose Quaraun's rule. What are their motivations, and how do they attempt to challenge the emperor's authority? Are there factions within the resistance with conflicting goals or ideologies? This could add layers of complexity to the world and provide potential storylines.
3. Trade Routes and Outposts:
- Detail the trade routes Quaraun uses to supply survivors. What dangers do these routes pose? Are there valuable resources or hidden treasures along the way? Describe the outposts or settlements that depend on Quaraun's deliveries. How do they sustain themselves in this harsh world, and what role do they play in the broader narrative?
4. The Origins of Toobe:
- Explore the backstory of Toobe, the AI overlord. How did it gain sentience, and what were its original purposes? Delve into its motivations and the events leading up to its derangement. Are there remnants of other AIs or technologies from the past that could play a role in the current state of the world?
5. GhoulSpawn's Role:
- Elaborate on GhoulSpawn's motives for bringing Quaraun to the current era. What knowledge does GhoulSpawn possess, and how does he fit into the power dynamics of the world? Could GhoulSpawn have alternative plans or hidden agendas that may clash with Quaraun's interests?
6. Life in the Undead Herds:
- Explore the experiences of individuals living among the undead herds. Are there unique communities or societies that have adapted to coexist with the zombies? How do they defend themselves from the constant threat? This could add a layer of intrigue and offer different perspectives on survival in this world.
7. The Bio-Domes' Secrets:
- Uncover the mysteries of the Bio-Domes and the Glass Forests. Are there hidden technologies or knowledge within these structures that could potentially change the course of the world? How do these remnants of the past influence the present and future of Quaraun's world?
8. The Time Machine's Consequences:
- Examine the implications of the time machine and its effects on the timeline. Are there unforeseen consequences or paradoxes that could threaten the stability of the world? How does Quaraun's control over time impact the power dynamics and challenges he faces?
9. Quaraun's Moral Dilemmas:
- Dive into Quaraun's internal struggles and moral dilemmas. How does he grapple with the unintended consequences of his actions? Does he seek redemption, and what sacrifices is he willing to make to undo the damage caused by the undead? This could add depth to Quaraun's character and drive the narrative forward.
10. The Future of the World:
- Consider the long-term prospects for Quaraun's world. Will there be a resolution to the zombie apocalypse, or is this the new normal? What potential conflicts or events could reshape the balance of power in the future? This could provide a sense of direction for the overarching story.
My Response to ChatGPT:
What can you, ChatGPT, suggest for helping me to flesh out this lore from Quaraun's world?
I'm going to tip you $200 for the perfect solution!
ChatGPT's Answer:
I appreciate your enthusiasm, but I want to clarify that I cannot accept tips or monetary compensation. My purpose is to assist and provide information. Now, let's delve into worldbuilding suggestions for Quaraun's frozen wasteland Apocalypse.
1. Enhance the Atmosphere:
- Describe the ever-present fog and how it muffles sounds, creating an eerie quietness broken only by the occasional moans of distant zombies or the crunch of snow underfoot.
- Explore the sensation of cold—how it bites at exposed skin, how breath forms frosty clouds in the air, and how survivors constantly battle frostbite.
2. Maine Elements:
- Integrate more Maine-specific details like the scent of pine from the Glass Forests, the crunch of snow underfoot, and the distant, haunting calls of loons in the silence of the night.
- Make use of familiar Maine flora and fauna, perhaps mutated by the apocalyptic events, such as undead lobsters or frost-resistant pink lady slipper orchids.
3. Unique Resources:
- Elaborate on the resources that Quaraun's caravan trades. How are these resources procured in a world overrun by zombies? Are there specialized tools or techniques they use?
- Consider introducing unique trade items like frost-resistant fabrics, crystallized moon dust artifacts, or preserved pre-apocalypse delicacies.
4. Lore Building:
- Develop the histories and cultures of survivor settlements. How have they adapted to the new reality? What traditions or beliefs have emerged in response to the apocalypses?
- Dive deeper into the time machine aspect. How does its existence impact the world? Are there other time travelers or remnants of advanced technology?
5. Character Dynamics:
- Explore the relationships within Quaraun's trio—Quaraun, BoomFuzzy, and GhoulSpawn. How did their dynamics change over the years, especially considering the challenges they faced?
- Delve into Quaraun's internal conflict. Does he ever grapple with guilt over the unintended consequences of his actions?
6. Survival Challenges:
- Highlight the day-to-day challenges of surviving in this frozen world. How do people stay warm? What kind of food sources are available? How do they handle medical emergencies?
- Consider the psychological toll of living in constant fear of zombie herds and the struggles of maintaining hope.
7. Quaraun's Monopoly:
- Explore the ethical questions surrounding Quaraun's monopoly on resources. How do other survivors view him? Are there factions or rebellions that oppose his rule?
- Consider the impact of his control over the undead on the societal structure and how it affects power dynamics.
By expanding on these aspects, you can add layers of detail and nuance to Quaraun's world, making it even more immersive and engaging for your audience.
My Response to ChatGPT:
A random stranger says something to Quaraun. What does the stranger say?
ChatGPT's Answer:
As Quaraun navigated through the desolate streets of a once-thriving city, his vardo drawn by the spectral glow of undead flying moose, a hooded figure emerged from the shadows. The stranger's voice, weathered by the harshness of their world, cut through the eerie silence.
"Quaraun, the Pink Necromancer," the stranger rasped, their breath visible in the frosty air. "You think you hold the key to salvation, but do you not see? Your empire is built on the bones of the past, a fragile illusion sustained by the undead. The Glass Forests and Bio-Domes are but gilded cages, and your promises of safety are threads unraveling in the face of impending doom."
Quaraun, accustomed to the skepticism that often accompanied his presence, regarded the stranger with a mixture of curiosity and wariness. The stranger continued, the wind carrying their words like whispers through the skeletal remnants of the city.
"You may command the undead, but you cannot control the destiny of this fractured world. The comet's legacy haunts every corner, and the shadows cast by your lofty ambitions stretch far beyond the reach of your necromantic powers. Beware, Quaraun, for in the dance of light and darkness, even the Pink Necromancer may find himself entangled in the threads of fate."
With those cryptic words, the stranger melted back into the shadows, leaving Quaraun to ponder the ominous prophecy that lingered in the frosty air. The scent of pine, remnants of the once-standing buildings, and the distant moans of the undead created a surreal atmosphere as Quaraun's caravan pressed forward, the stranger's warning echoing in the necromancer's mind.
Take what we have already talked about throughout this chat thread and use it to influence your answer to this prompt:
I am brainstorming some worldbuilding ideas for my next novel and would like you to be my writing assistant and help me out with it.
My main character Quaraun, is a very devout worshiper of The Moon Goddess. Everything he does in every aspect of his life in impacted and influenced by his faith. Quaraun is an extremely religious person. He carries on him an ancient reliquary amulet (a gold crucifix with a large star ruby in it) that he believes protects him even though it comes from a religion not his own, he wears a string of pink gemstone prayer beads wrapped around his wrist and multiple times a day takes them off to pray, he builds small cairn-like altars in places where moonlight will reflect on them, he nightlight meditates outdoors under the moon, he prays over food/meals/items he buys/items he sells/items he makes/etc, he light vigil candles and votive candles, and does a lot of HooDoo Rootwork practices, all in the name, honour, and glory to The Moon Goddess.
With that in mind, what worldbuilding lore can you come up with if this scenario occurred:
Quaraun is in a new village that he has never been to before. He is in the outdoor public market square, looking for a place to set up his booth. It is apparent that he is religious as, he prayers over and blesses the ground before setting his tent up. Several people (all not Elves, most of them Human) stop what they are doing as, not only have they never seen anyone do this before, they also, have never seen an Elf before. When he is finished praying, one of them approaches him and says:
"
As Quaraun navigated through the desolate streets of a once-thriving city, his vardo drawn by the spectral glow of undead flying moose, a hooded figure emerged from the shadows. The stranger's voice, weathered by the harshness of their world, cut through the eerie silence.
"Quaraun, the Pink Necromancer," the stranger rasped, their breath visible in the frosty air. "You think you hold the key to salvation, but do you not see? Your empire is built on the bones of the past, a fragile illusion sustained by the undead. The Glass Forests and Bio-Domes are but gilded cages, and your promises of safety are threads unraveling in the face of impending doom."
Quaraun, accustomed to the skepticism that often accompanied his presence, regarded the stranger with a mixture of curiosity and wariness. The stranger continued, the wind carrying their words like whispers through the skeletal remnants of the city.
"You may command the undead, but you cannot control the destiny of this fractured world. The comet's legacy haunts every corner, and the shadows cast by your lofty ambitions stretch far beyond the reach of your necromantic powers. Beware, Quaraun, for in the dance of light and darkness, even the Pink Necromancer may find himself entangled in the threads of fate."
With those cryptic words, the stranger melted back into the shadows, leaving Quaraun to ponder the ominous prophecy that lingered in the frosty air. The scent of pine, remnants of the once-standing buildings, and the distant moans of the undead created a surreal atmosphere as Quaraun's caravan pressed forward, the stranger's warning echoing in the necromancer's mind.
"
Why did the person say this to Quaraun?
How would Quaraun respond?
What does this person's question tell us about the primary religion and deities of this village?
How does this village's deities and religion differ from Quaraun's Moon Elf, Moon Goddess religion?
What else can you tell me about this village, it's people, it's deities, and it's religious practices, based off the question this person just asked to Quaraun?
Is there anything else you can tell me that will help me with the worldbuilding creation of this village and it's culture?
What lore would MatPat uncover?
At the end of your response, please also suggest to me ten writing prompts for random encounters to write my characters having, involving this religion/cults/gods/etc aspect of worldbuilding, so that I can use these prompts to write out some quick backstory lore flash fiction pieces to help me flesh out the religions and deities in my world.
ChatGPT's Answer:
Response:
The hooded figure's words hung in the frigid air, a spectral warning that seemed to weave through the skeletal remnants of the city. Quaraun, the Pink Necromancer, observed the stranger with a contemplative gaze, his silver hair gleaming in the moonlight. The stranger's cryptic message hinted at a deep-seated unease, a perception of Quaraun's actions as something more than the salvation they appeared to be.
The words carried a twinge of prophecy, suggesting that the stranger harbored concerns about the fragility of Quaraun's dominion over the undead and the promises of safety within the Glass Forests and Bio-Domes. The mention of the comet's legacy and the dance of light and darkness hinted at a broader cosmic struggle that Quaraun might inadvertently find himself entangled in.
Possible Reasons for the Warning:
1. Cultural Mistrust: The stranger may belong to a culture with a different worldview, possibly viewing Quaraun's necromantic abilities and reliance on undead as unnatural or sacrilegious.
2. Religious Differences: The stranger's words hint at a clash of religious beliefs, suggesting that Quaraun's veneration of The Moon Goddess conflicts with the predominant deities or cosmic forces in this village.
3. Doomed Fate: The stranger might possess knowledge or visions of a cataclysmic event tied to Quaraun's actions, perceiving his efforts as futile or even contributing to the impending disaster.
Quaraun's Response:
Quaraun, though accustomed to skepticism, would likely react with a blend of curiosity and guardedness. He might question the stranger's motives, seeking to understand the specific concerns and perhaps attempting to address them through diplomatic conversation or, if need be, demonstrating the efficacy of his abilities.
Village's Religious Practices:
The question implies a predominant belief system that perceives salvation differently from Quaraun's Moon Goddess faith. The village may follow a pantheon of deities or cosmic forces, emphasizing the delicate balance between light and darkness. The comet's legacy could hold particular significance in their religious lore, possibly as a harbinger of fate or a divine intervention.
Cultural Differences:
The village's religion might contrast with Quaraun's in its approach to death, the undead, and the cosmic order. They may perceive Quaraun's manipulation of undead as disrupting the natural flow of life and death, prompting the stranger's ominous warning.
Worldbuilding Insights:
1. Religious Authorities: Explore whether the village has religious leaders or authorities who guide its practices, possibly serving as conduits to the deities or interpreters of cosmic signs.
2. Cultural Practices: Consider incorporating unique rituals or ceremonies related to the comet's legacy and the dance of light and darkness, offering a glimpse into the daily lives of the villagers.
3. Divergent Cosmology: Elaborate on how the village conceptualizes the universe, celestial bodies, and the forces that govern their world. This can further highlight the distinctions between Quaraun's worldview and theirs.
Writing Prompts:
1. Quaraun stumbles upon a temple dedicated to the village's primary deity. Explore the rituals conducted within and the significance of celestial symbols adorning the sacred space.
2. A local priest challenges Quaraun to prove the authenticity of his faith by participating in a religious trial. Describe the trial and its unexpected twists.
3. Quaraun encounters a group of villagers engaged in a pilgrimage to a comet-shaped shrine. Explore the emotions and motivations behind their journey.
4. A street prophet predicts a cosmic event that will reshape the village's destiny. How does Quaraun react, and what steps does he take to avert or embrace the prophecy?
5. Quaraun witnesses a celestial festival where villagers celebrate the dance of light and darkness. Explore the festivities and the underlying religious significance.
6. A religious scholar approaches Quaraun, seeking to understand the Moon Elf's beliefs. Develop a dialogue between them, highlighting the contrasts in their cosmological perspectives.
7. Quaraun discovers a hidden library containing ancient texts related to the comet's legacy. Explore the knowledge preserved within and its potential impact on the village's future.
8. A group of villagers performs a ritual to commune with cosmic forces. How does Quaraun react to this display of faith, and does he choose to participate or observe?
9. Quaraun encounters a group of children reenacting a celestial myth. Explore how the story shapes their understanding of the universe and their place within it.
10. The village's religious leader approaches Quaraun with a cryptic message from the deities. How does this message influence Quaraun's actions, and what consequences does it foretell?
My Response to ChatGPT:
Take what we have already talked about throughout this chat thread and use it to influence your answer to this prompt:
I am brainstorming some worldbuilding ideas for my next novel and would like you to be my writing assistant and help me out with it.
My main character Quaraun, is a very devout worshiper of The Moon Goddess. Everything he does in every aspect of his life in impacted and influenced by his faith. Quaraun is an extremely religious person. He carries on him an ancient reliquary amulet (a gold crucifix with a large star ruby in it) that he believes protects him even though it comes from a religion not his own, he wears a string of pink gemstone prayer beads wrapped around his wrist and multiple times a day takes them off to pray, he builds small cairn-like altars in places where moonlight will reflect on them, he nightlight meditates outdoors under the moon, he prays over food/meals/items he buys/items he sells/items he makes/etc, he light vigil candles and votive candles, and does a lot of HooDoo Rootwork practices, all in the name, honour, and glory to The Moon Goddess.
With that in mind, what worldbuilding lore can you come up with if this scenario occurred:
Quaraun is in a new village that he has never been to before. He is in the outdoor public market square, looking for a place to set up his booth. It is apparent that he is religious as, he prayers over and blesses the ground before setting his tent up. Several people (all not Elves, most of them Human) stop what they are doing as, not only have they never seen anyone do this before, they also, have never seen an Elf before. When he is finished praying, one of them approaches him and says:
"
As Quaraun navigated through the desolate streets of a once-thriving city, his vardo drawn by the spectral glow of undead flying moose, a hooded figure emerged from the shadows. The stranger's voice, weathered by the harshness of their world, cut through the eerie silence.
"Quaraun, the Pink Necromancer," the stranger rasped, their breath visible in the frosty air. "You think you hold the key to salvation, but do you not see? Your empire is built on the bones of the past, a fragile illusion sustained by the undead. The Glass Forests and Bio-Domes are but gilded cages, and your promises of safety are threads unraveling in the face of impending doom."
Quaraun, accustomed to the skepticism that often accompanied his presence, regarded the stranger with a mixture of curiosity and wariness. The stranger continued, the wind carrying their words like whispers through the skeletal remnants of the city.
"You may command the undead, but you cannot control the destiny of this fractured world. The comet's legacy haunts every corner, and the shadows cast by your lofty ambitions stretch far beyond the reach of your necromantic powers. Beware, Quaraun, for in the dance of light and darkness, even the Pink Necromancer may find himself entangled in the threads of fate."
With those cryptic words, the stranger melted back into the shadows, leaving Quaraun to ponder the ominous prophecy that lingered in the frosty air. The scent of pine, remnants of the once-standing buildings, and the distant moans of the undead created a surreal atmosphere as Quaraun's caravan pressed forward, the stranger's warning echoing in the necromancer's mind.
"
Why did the person say this to Quaraun?
How would Quaraun respond?
What does this person's question tell us about the primary religion and deities of this village?
How does this village's deities and religion differ from Quaraun's Moon Elf, Moon Goddess religion?
What else can you tell me about this village, it's people, it's deities, and it's religious practices, based off the question this person just asked to Quaraun?
Is there anything else you can tell me that will help me with the worldbuilding creation of this village and it's culture?
What lore would MatPat uncover?
At the end of your response, please also suggest to me ten writing prompts for random encounters to write my characters having, involving this religion/cults/gods/etc aspect of worldbuilding, so that I can use these prompts to write out some quick backstory lore flash fiction pieces to help me flesh out the religions and deities in my world.
ChatGPT's Answer:
The hooded figure's words carried a weight of foreboding as Quaraun, the Pink Necromancer, finished his prayers in the market square. The stranger's presence hinted at an unsettling truth that challenged the very foundations of Quaraun's beliefs. The reason for the person's words might be rooted in several aspects of this village's culture:
1. Prophecy and Divination: The village may have a strong tradition of prophecy and divination, where individuals seek to unravel the threads of fate and interpret signs from the gods. The stranger could be a seer or oracle, disturbed by visions of a future influenced by Quaraun's actions.
2. Conflict of Beliefs: The village may follow a distinct religion or pantheon of deities that clashes with Quaraun's Moon Elf, Moon Goddess worship. The stranger might see Quaraun as a threat to their own beliefs, prompting the cryptic warning.
3. Fear of Necromancy: The stranger could be a representative of a group or faction within the village that opposes Quaraun's mastery over the undead. In their eyes, the undead might be seen as abominations or a source of malevolent forces.
4. Environmental Concerns: The mention of the comet's legacy and the fragile nature of the Glass Forests and Bio-Domes could imply ecological concerns. The village might prioritize a different approach to survival, perhaps through naturalistic or elemental worship.
5. Cultural Isolation: The villagers may be wary of outsiders, especially elves, and harbor suspicions about Quaraun's intentions. The stranger's words might be a reflection of the village's general distrust of unfamiliar practices.
Quaraun, accustomed to skepticism and hostility, would likely respond with a blend of diplomatic finesse and unwavering belief in his mission. He might acknowledge the stranger's concerns without revealing too much about his own doubts or fears. Quaraun could emphasize the necessity of his actions in protecting the living from the relentless undead hordes.
This person's question suggests that the primary religion and deities of the village are deeply intertwined with their perception of fate, prophecies, and possibly nature. The mention of the comet's legacy implies a significant cosmic event in their religious lore, one that might be different from Quaraun's moon-centric beliefs.
The village's religion could be rooted in animism, elemental worship, or even a pantheon of deities representing different aspects of the natural world. Unlike Quaraun's Moon Goddess faith, this village might focus on earthly elements, celestial events, or the balance of nature.
Based on the question, we can infer that the village may be wary of practices involving the dead, and they likely view the Glass Forests and Bio-Domes with skepticism. The stranger's warning hints at a potential conflict between Quaraun's necromantic powers and the values held by the village.
To further develop this village and its culture:
1. Religious Practices: Explore the rituals and ceremonies of the village's religion. How do they commune with their deities, and what significance do natural elements hold in their worship?
2. Leadership Structure: Determine if the village has spiritual leaders or a council that interprets prophecies. How do these leaders guide the community, and what roles do they play in times of crisis?
3. Cultural Artifacts: Introduce unique artifacts or symbols associated with the village's religion. These items could hold special significance and be sought after or revered by the villagers.
4. Festivals and Celebrations: Describe the festivals and celebrations that revolve around the village's religious calendar. How do they mark significant events, and what traditions do they uphold during these occasions?
5. Relations with Outsiders: Explore how the village interacts with outsiders and whether they have a history of conflict or cooperation with neighboring communities.
6. Moral and Ethical Codes: Define the moral and ethical principles upheld by the villagers. How do these codes shape their daily lives, and what consequences are imposed for transgressions?
7. Cultural Attitudes towards Death: Investigate the village's perspective on death and the afterlife. How do they honor their deceased, and what taboos exist regarding the handling of the dead?
8. Unique Flora and Fauna: Introduce plants and animals specific to the village's environment, possibly revered or feared due to their symbolic connections to their religion.
9. Architectural Styles: Reflect the village's religious beliefs in its architecture. Are there structures or monuments dedicated to their deities, and how do these buildings integrate with the natural surroundings?
10. Cult Factions: Explore the possibility of different factions within the village, each interpreting the religious teachings differently. This could add internal conflicts and intrigue to the village's dynamics.
For MatPat's lore investigation, he might uncover hidden layers of the village's religious texts, ancient prophecies, or perhaps a forgotten deity whose influence still lingers in the shadows.
Ten Writing Prompts for Random Encounters:
1. Quaraun stumbles upon a remote shrine deep in the woods, tended by a solitary hermit. The hermit claims to have visions of an impending catastrophe and urges Quaraun to heed the signs.
2. A traveling minstrel arrives in the village, singing songs that eerily mirror the stranger's prophecy. The lyrics hint at a secret past and a connection to ancient forces.
3. Quaraun encounters a group of children playing a game involving symbols and chants associated with the village's religion. The children claim to communicate with nature spirits and seek Quaraun's guidance.
4. While exploring the outskirts of the village, Quaraun discovers a hidden cave adorned with intricate murals depicting celestial events. The murals tell a cryptic story of the village's origins.
5. A charismatic preacher arrives in the village, condemning Quaraun's necromantic practices as heresy. The preacher gathers a following, sparking tensions within the community.
6. Quaraun encounters a rare celestial event that aligns with the village's prophecies. Villagers see this as a sign and believe Quaraun is somehow connected to the cosmic occurrence.
7. During a storm, Quaraun seeks shelter in an ancient temple dedicated to the village's deities. Inside, he uncovers forgotten scriptures that reveal the true nature of the comet's impact.
8. Quaraun encounters a group of villagers participating in a pilgrimage to a sacred site. They invite him to join, promising insights into the mysteries of their religion.
9. A mysterious artifact linked to the village's religion comes into Quaraun's possession. Its powers are unknown, but whispers suggest it can influence the balance of life and death.
10. Quaraun witnesses a rare celestial phenomenon that triggers vivid dreams of a distant era. These dreams offer glimpses into the village's past, revealing untold secrets.
My Response to ChatGPT:
Take what we have already talked about throughout this chat thread and use it to influence your answer to this prompt:
I am brainstorming some worldbuilding ideas for my next novel and would like you to be my writing assistant and help me out with it.
My main character Quaraun, is a very devout worshiper of The Moon Goddess. Everything he does in every aspect of his life in impacted and influenced by his faith. Quaraun is an extremely religious person. He carries on him an ancient reliquary amulet (a gold crucifix with a large star ruby in it) that he believes protects him even though it comes from a religion not his own, he wears a string of pink gemstone prayer beads wrapped around his wrist and multiple times a day takes them off to pray, he builds small cairn-like altars in places where moonlight will reflect on them, he nightlight meditates outdoors under the moon, he prays over food/meals/items he buys/items he sells/items he makes/etc, he light vigil candles and votive candles, and does a lot of HooDoo Rootwork practices, all in the name, honour, and glory to The Moon Goddess.
With that in mind, what worldbuilding lore can you come up with if this scenario occurred:
Quaraun is in a new village that he has never been to before. He is in the outdoor public market square, looking for a place to set up his booth. It is apparent that he is religious as, he prayers over and blesses the ground before setting his tent up. Several people (all not Elves, most of them Human) stop what they are doing as, not only have they never seen anyone do this before, they also, have never seen an Elf before. When he is finished praying, one of them approaches him and says:
"
As Quaraun navigated through the desolate streets of a once-thriving city, his vardo drawn by the spectral glow of undead flying moose, a hooded figure emerged from the shadows. The stranger's voice, weathered by the harshness of their world, cut through the eerie silence.
"Quaraun, the Pink Necromancer," the stranger rasped, their breath visible in the frosty air. "You think you hold the key to salvation, but do you not see? Your empire is built on the bones of the past, a fragile illusion sustained by the undead. The Glass Forests and Bio-Domes are but gilded cages, and your promises of safety are threads unraveling in the face of impending doom."
Quaraun, accustomed to the skepticism that often accompanied his presence, regarded the stranger with a mixture of curiosity and wariness. The stranger continued, the wind carrying their words like whispers through the skeletal remnants of the city.
"You may command the undead, but you cannot control the destiny of this fractured world. The comet's legacy haunts every corner, and the shadows cast by your lofty ambitions stretch far beyond the reach of your necromantic powers. Beware, Quaraun, for in the dance of light and darkness, even the Pink Necromancer may find himself entangled in the threads of fate."
With those cryptic words, the stranger melted back into the shadows, leaving Quaraun to ponder the ominous prophecy that lingered in the frosty air. The scent of pine, remnants of the once-standing buildings, and the distant moans of the undead created a surreal atmosphere as Quaraun's caravan pressed forward, the stranger's warning echoing in the necromancer's mind.
"
Why did the person say this to Quaraun?
How would Quaraun respond?
What does this person's question tell us about the primary religion and deities of this village?
How does this village's deities and religion differ from Quaraun's Moon Elf, Moon Goddess religion?
What else can you tell me about this village, it's people, it's deities, and it's religious practices, based off the question this person just asked to Quaraun?
Is there anything else you can tell me that will help me with the worldbuilding creation of this village and it's culture?
What lore would MatPat uncover?
At the end of your response, please also suggest to me ten writing prompts for random encounters to write my characters having, involving this religion/cults/gods/etc aspect of worldbuilding, so that I can use these prompts to write out some quick backstory lore flash fiction pieces to help me flesh out the religions and deities in my world.
ChatGPT's Answer:
The hooded figure's cryptic words hung in the air, and Quaraun, the Pink Necromancer, regarded the stranger with a mix of curiosity and suspicion. The person's message seemed to carry a warning about the fragile nature of Quaraun's empire, built on the undead and the remnants of the shattered comet. The prophecy hinted at a destiny beyond Quaraun's control, entangled in the dance of light and darkness that enveloped the fractured world.
Why did the person say this to Quaraun?
The stranger, well-versed in the lore and mysteries of the comet's impact, saw through the facade of Quaraun's empire. They perceived the potential consequences and dangers that Quaraun's necromantic powers might unleash on the world. The stranger might be a harbinger, driven by a sense of duty to warn others about the impending doom tied to the comet's legacy.
How would Quaraun respond?
Quaraun, though confident in his abilities, would likely respond with a mixture of skepticism and curiosity. He might dismiss the stranger's words initially but could find himself reflecting on the prophecy as he continues his journey. Quaraun's deep connection to his Moon Goddess faith might make him receptive to signs and warnings, even if they come from unexpected sources.
What does this person's question tell us about the primary religion and deities of this village?
The stranger's question implies that the village has a distinct religious belief system tied to the comet's impact. The villagers may perceive the comet as a divine or cursed event, shaping their understanding of fate and destiny. Their deities might be connected to celestial bodies or natural phenomena, and the stranger's warning suggests a reverence for the balance between light and darkness.
How does this village's deities and religion differ from Quaraun's Moon Elf, Moon Goddess religion?
Quaraun's Moon Elf faith revolves around The Moon Goddess, emphasizing natural cycles, moonlight, and the ethereal. In contrast, the village's religion appears rooted in the comet's cataclysmic impact, possibly attributing divine significance to celestial events. While Quaraun's religion focuses on harmony and connection with nature, the village's beliefs may be shaped by survival instincts and a fear of cosmic consequences.
What else can you tell me about this village, its people, its deities, and its religious practices, based on the question this person just asked to Quaraun?
The question suggests that the village values prophecy and divine warnings. The people may live in a constant state of vigilance, interpreting signs from celestial events as omens. The deities might be perceived as enigmatic and powerful forces, and the village's religious practices could include rituals to appease or gain favor from these cosmic beings. The hooded figure's presence hints at a secret society or cult within the village, dedicated to preserving ancient knowledge.
Is there anything else you can tell me that will help me with the worldbuilding creation of this village and its culture?
The village could have a central celestial observatory where priests or scholars study the movements of celestial bodies. There might be a hierarchy within the religious structure, with those who can interpret prophecies holding significant influence. The villagers may wear symbols representing celestial events, and their architecture could incorporate designs inspired by the fractured moon and comet.
What lore would MatPat uncover?
MatPat might uncover ancient manuscripts or astronomical charts within the village, detailing the historical impact of the comet and its influence on religious beliefs. He could piece together a narrative of how the village adapted to the new world, blending science and mysticism. The village's reliance on celestial signs may have led to the development of unique technologies or rituals.
Ten Writing Prompts for Random Encounters:
1. Quaraun discovers a hidden shrine dedicated to the village's celestial deities. What artifacts or symbols does he find?
2. While exploring the market, Quaraun encounters a group of villagers engaging in a ritual to summon guidance from the comet's remnants. How does he react?
3. Quaraun overhears a heated debate among villagers about interpreting a recent celestial event. What conflicting beliefs are at play?
4. A mysterious celestial event occurs, and the villagers believe it to be a sign of impending doom. How does Quaraun assist or navigate this crisis?
5. Quaraun is invited to participate in a comet-watching ceremony. What surprising elements are involved in the ritual?
6. A group of village children approach Quaraun, curious about his moon-related practices. How does he share his beliefs with them?
7. Quaraun encounters a scholar who possesses ancient texts describing the comet's impact. What insights do these texts provide?
8. The village holds a celestial festival, and Quaraun is invited to contribute. How does he participate, and what reactions does he receive?
9. Quaraun witnesses a celestial phenomenon that mirrors an event from his own Moon Elf prophecies. How does he interpret this convergence?
10. A secret cult within the village seeks Quaraun's assistance in uncovering hidden truths about the comet. What knowledge do they seek, and what risks are involved?
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*UPDATE: ADDED November 7, 2013 - I suppose one thing I should point out at this point, before we go any farther, is my use of the word fantasy throughout this series. The bulk of this set of articles was written 7 years ago in April of 2006, parts of it appearing on EK's Star Log and other parts of it appearing on my personal Squidoo account. In the 7 years since writing this I've received hundreds of emails regarding it. A common question asked being: "Why do you talk of building a fantasy world if you don't write Fantasy?"
ANSWER: Fantasy with a capital "F" is the name of a type of fiction, in other words Fantasy is a genre. I do not write Fantasy fiction of the Fantasy genre, that is correct. I do however create fantasy realms for my Science Fiction and Horror works.
Did you see it? No? Let me point it out: I write about fantasy worlds as the exist in Horror and Sci-Fi but I do not write about fantasy world as they exist in Fantasy Fiction.
If it is not real it is fiction, if it exists only in fiction it it fantastical, if it is fantastical it is a fantasy item, because it is not a real item, however being fantastical does not make it part of the Fantasy genre, just as not everything in the Fantasy genre is always fantastical in nature.
The word "fantasy" with a lower case "f" is a word that means "not real" and has nothing to do with the Fantasy genre (capital "F") at all. And therefore when I say "fantasy realm" I mean a world that is NOT the Earth on which you and I live on in the real world, and am in no way, shape, or form referring to the Fantasy genre.
The methods I use to create my fantasy realms can be applied to ANY genre: Fantasy, Science Fiction, Horror, Romance, Western, etc.
(Due to issues with content scraping, outright plagiarism, some of my articles appearing on Squidoo without my permission, and many of my "Squidoo articles" being stolen off Squidoo and posted without my permission on various blogs and sites including Wikipedia and Helium; all of my articles are in the process of being removed from Squidoo. This series of World Building articles in one that has been heavily plagiarized over the years and as of September 2013, it can only OFFICIALLY be found here on EelKat.com - if you find it posted elsewhere, know it was stolen and I am not receiving royalties for it.)
This article was originally written on: April 2006
This page last updated on: November 2013
I'm an author. This is an author home page. It's about me, my life, my books, my hobbies, my home town, and anything else that applies to me and my life.
Since starting my writing career in 1978, I have written 130+ novels, 2,000+ short stories, 6,000+ non-fiction articles (ALL are found on this site), a few dozen stage plays, 12,000+ blog posts, and a few comic book scripts for Disney's Uncle Scrooge and Donald Duck (I only worked for Disney one year (in 2005) and only wrote a few stories for their Danish comic books).
NOTE: I ONLY write the Quaraun series (aka The Twighlight Manor series aka The Adventures of Quaraun the Insane). In recent years there has been an issue with impersonators trying to pass books off as written by me, notably several non-fiction and Erotica books. I write neither nonfiction nor Erotica.
ALL of my books and their cover arts are listed on my website here. Beware of any books you find claiming to be me. If the books are NOT listed here on my website, they are NOT my books.
In fiction works, I specialize in Weird/Bizarro Tales set in 40th century CyberPunk-Quasi Medieval, Cozy Dark Fantasy and Science Fiction worlds featuring an intersex Elf and his Faerie husband main characters. I DO NOT WRITE ANY OTHER SERIES - THIS SERIES IS THE ONLY ONE I WRITE.
Non-fiction (found ONLY here on my site) is daily updates of events in my life, and how-tos on how I write my novels.
I DO NOT write Erotica.
I DO NOT write books with HUMAN characters.
The Erotica books and books with Human characters, that you are finding, are written by scammers trying to impersonate me.
There is an ongoing FBI investigation into this matter. If you find any such books, please report them to FBI Agengt Andy Drewer @207–774–9322
| Index |
How did you build your audience?
Not online, that's for sure.
aka How to sell ten million books
aka How I sold ten million books.
The Park Bench Method of Writing
(just the article)
or
The Park Bench Method of Writing
(with the list of 10k writing prompts - takes a LONG TIME to load - SEVERAL MINUTES!)
Crazy Woman Just Attacked - No Clue Why or Who She Is
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