This week we should be celebrating the 9th birthday of my son.
Instead we are celebrating the 9th anniversary since his murder.
If you have any information, please call FBI Portland Office @ 207-774-9322
ask for Agent Andy Drewer.
November 14, 2013 10PM @ Southern Maine Community College Art Studio Bug-Light Parking Lot: 3 strangers armed with golf clubs, attacked me from behind while I was loading bags into the backseat of my car. They were a blond woman 60s-ish whom the others called "Claire", a natural red-haired woman also 60sish who called herself "Kendra", and a bald man, football player-body-type-build in his 30sish. I was 8 months pregnant. They murdered my baby, ruptured 3 discs in my spine, shattered 3 vertebra, broke my pelvis, hips, and knees. I was paralyzed for 5 months and was 18 months relearning to walk. The nerve damage has left me with limited use of my hands, legs, bladder, and intestines.
On top of that, they have also taken to harassing the baby's father, a disfigured, homeless, WW2 veteran, whom they call "Etoile". They spread hateful rumours about him claiming he is a cryptid, a demon, or most often what they term "an amphibious alien". He lives in pine branch lean-toos he builds in Old Orchard Beach and Ocean Park, and they have been hunting the locations of them, tearing them down, and smashing up his belongings.
April 10, 2015 1PM at 146 Portland Ave Old Orchard Beach Maine a gang of estimated 74 people, some of them wearing ku klux klan robes, invaded my farm, used a Blow Brothers sewage truck to pump 500+gallons of sewage into my motorhome flooding it to over the kitchen counters deep, ripped out all the cabinets and built in furniture, while 14 men armed with guns, held my family down on the ice and snow, with guns to our heads, and used cinder block bricks and a metal pole with metal wire loops to beat and behead 10 of my 12 foster children (the youngest age 4, the oldest age 16). May 15, 2015 they returned and nailed their heads to my front door. The 3 people of the November 14, 2013 attack were among the group.
September 12, 2015, 9AM a dozen+ of these same people arrived again in my driveway at 146, this time chanting: "Too gay for the family friendly town of Old Orchard Beach. Kill of be killed. Remember Saco Shaw's, Transgender Murder Store, kill the transvestites before they kill us all", one white haired man in a dark green pick up truck was leading the herd, while waving a rifle over his head and shooting at me and my pink motorhome, he shot several holes through my neighbour's shed. The crowd was accusing me of being a male-to-female "transgender terrorist" (they thought I was Muslim because I wear Catholic veiling).
June 26, 2016, the same 2 women of the first 2 attacks, arrived at my Scarborough WalMart workplace, and in a near repeat of the first attack, again while I was leaned over the back seat of my car putting bags in, this time they attacked with a chopping cart, re-injuring my spine, hip, and pelvis that was not yet fully healed from the first attack. The blond "Claire" woman was screaming "That's EelKat, she tried to kill my husband!" while the redhead screamed "I'm Kendra Silvermander it's my turn the shine!" They sped away in a early2000s-vintage gold Volvo SUV station wagon. This attack left me permanently crippled, and bedridden from 2016 until May 2022.
November 21, 2021: They shot "Etiole" in Biddeford, while he was staying at the tent-shanty-village with about 50 other homeless people along the Saco River in Biddeford. They made the claim he was a "suicide demon" citing that he was driving locals to suicide by putting "evil eye curses" on them.
These people murdered my baby, attempted to murder the baby's father, drove a backhoe over our house, and left me crippled for the rest of my life in their attempt to murder me.
I do not know who these people are. I never saw them before these attacks, and I've not seen them outside of these attacks. The police and FBI believe I was not the intended target, and that they were likely after my mother because of posts she makes on FaceBook and got us mixed up. The Old Orchard Beach and Biddeford Police and the FBI are seeking information leading to their identity and arrest.
More Info @ eelkat.com
Long detailed info on the over 200 attacks they have done between June 2001 and May 2022, including photos of them driving a backhoe over our house on August 8, 2013 and the details of the malicious "amphibious alien" rumour they have been spreading about a local homeless disabled veteran @
https://www.eelkat.com/AmphibiousAliens.html
Images:
July 4th 2013: my car in front of my house.
August 8, 2013: me getting home from work to find a backhoe sitting on top of my house.
The FBI already found the people with the backhoe incident, and learned that the backhoe driver was paid $600 and given a fake demolition paper, the paper stating one of my relatives (the one who paid him the $600) owned my land. The backhoe driver was unaware that the man he was dealing with was not the owner. I have lived at 146 Portland Ave since 1975 and have owned the land since 1983, it has never been owned by anyone else, even though we have now learned that both my mother and my father and 3 of my uncles had been actively going around Old Orchard Beach claiming they owned my land.
This happened 3 months before my son was murdered and the police and FBI believe my son was murdered BECAUSE of this picture being posted on FaceBook, and my mother making inciting/inflammatory posts about it on HER FaceBook, where she falsely accused me of being a witch. The FBI and OOB police believe the golf club wielding woman of November 14, 2013, is somehow connected to the backhoe driving over my house incident.
Since the murder, 3 other different backhoes have invading my land to dig up my yard, looking for the grave of my son. There is a family cemetery on my land, the stones dating mostly in the 1500s and 1600s, with a few from the past hundred years, the most recent being my son in 2013. 146 Portland Ave has belonged to my family since 1530, and I inherited it in 1983 from my grandmother Helen Ricker Allen. The most recent backhoe attack happened September 19, 2020, when they illegally cut down several trees in my yard, and started construction of a road through my yard between my pink 1975 Dodge Sportsman motorhome and BackElder Brooke, again the backhoe digging up and destroying large portions of my farm, in their search for my murdered son's grave. They dug up 16 of the graves in this attack.
We have had to remove the grave markers from the family grave in order to stop these vandals and their illegally trespassing construction equipment from destroying the graves.
The FBI believes these construction crews are being hired by the golf club wielding women, and believe she is trying to destroy the grave of my son, due to a fear of his golf club smashed skull being used as court evidence against her.
The most recent attacks by these people occurred November 21, 2021 and March 27, 2022 when they attacked my painted Volvo while it was parked at my dad's apartment in Biddeford, both times the vandals also cut all the wires to electricity, internet, and cable off the apartment building, effecting all 9 families living there.
The Old Orchard Beach and Biddeford Police Departments as well as the Portland FBI are seeking any information regarding any and all of these attacks on my family, my home, my land, or my cars.
If you have any information, please call FBI Portland Office @ 207-774-9322
ask for Agent Andy Drewer.
So, I was over on Reddit, you like I often am, and found this question. And answered it, like I do. However, the answer I initially gave was a simple generic answer. If you want to read my original answer unaltered, simply click on Reddit's embed feature links which Reddit provides for webmasters to be able to post their answers on their websites, while linking back to the original thread on Reddit (if you didn't know Reddit offered and encouraged the use of this feature, look for it in the "share" features underneath every post, comment, and reply on Reddit).
I am answering random questions today about world building, over on Reddit and decided to take my answers from there and expand upon them even further over here. So that's what this page is. Me rambling on about various aspects of world building techniques I use when writing the Quaraun series. The questions I am answering are embedded here. Clicking the link in the embedded question will take you to the original Reddit page where you can see the original answer along with other people's answers. If you wish to comment, you can do so on the Reddit page where a place to do so is provided.
In any case, as with all of my Reddit answers found on my site here, my original post on Reddit is much shorter then the article here.
I'm questioning, based of what you say here, if you've ever actually played D&D, if so, what edition, and how much homebrewing did your DM do with the rules as it really sounds like you have no clue at all what a D&D wizard is, what they are capable of, or how incredibly limited and weak a D&D wizard actually is.
>>It would be hard to repress people who can do those things, I'd say. Sort of makes you wonder why they never form the ruling class in the D & D stories, right?
Because D&D stories use D&D rules. And by D&D rules, strictly by the book, with no home brew alterations, magic users are VERY weak.
>>D&D mages have plenty of violent spells which would be very useful, for instance. Even when they don't fight directly though it would have military applications. Simply relaying messages by magic is an advantage when otherwise people would have to wait months for this. Coordinating movements of troops would be far easier, and that's just one thing.
Wizards in D&D are better at protecting then fighting. For example, casting a wall of fire around weak/wounded party members to give the healer time to heal, casting glitter dust to blind an opponent to give the rouge a chance to run past and get deeper into the battlefield.
You'd have to be an extremely high level (prestige level 40+) wizard to have the violent spells learned yet.
In D&D the word mage and wizard are not interchangeable and are 2 separate things. Mages do not have violent spells. Mages are far less powerful than wizards. Mages are basically healers who can cast more divers mage then a priest can.
You keep describing Wizard class spells, skills, and powers while saying Mage, which is a completly different class and has more incommon with a Priest.
Sending messages by magic in D&D is not a Wizard skill, but rather it is a Druid skill. Druids have familiars - owls, wolves, and such, who act as magical messengers.
>>I was thinking here magic would be an innate talent only some could do, with a fairly random distribution over the populace. Therefore the nobles couldn't just study it. Otherwise most probably would I think, since it would make them powerful. I like your thoughts however.
Not by D&D rules. A wizard doesn't even begin to rank as powerful until lvl 27, and in game-time years, it takes a wizard about 50 years to reach lvl27 power. Meaning if you were to take D&D wizards as the basis for your setting, it is highly unlikely that nobles would try to become wizards, just because the training would take them most of their lives.
In D&D, any race can become a Wizard, but Elves, Illithids, Fey, and Gnomes are all Fey Wild Beings and thus are born with natural magical abilities, thus these races level up faster, learning spells quicker, and earn 2 spells for every one spell other races learn.
>>They could be a huge asset to a king, but at the same time kings might be afraid mages would take over secretly and rule from the shadows (by mind control spells, say).
Again, if going strictly by D&D rules, psionics/mind control is INSANELY RARE. Only the highest powered, highest level wizards can learn it. You are talking about a lvl40 Prestige power.
The only way a lesser lvl Wizard is going to be a Psion (mind controller) by D&D rules, is if they are by race Illithid, Drow, or Elderine (High Elf) as these are the only races with natural born Psionic powers. Illithids (Mind Flayers) are only allowed as player characters in SpellJammer setting, and Drow are only allowed as player characters in Underdark setting. Both Illithid/Mind Flayers and Drow are copyrighted and trademarked characters, that you can not use in a novel (Wizards of the Coast WILL sue you ass off if you do, they have a worse reputation then Disney does when it comes to taking people to court over copyrights... just look at what they did to their own founder, Gary Gygax!)
>>I'm thinking that in different societies mages might have various roles. With some they might rule, as in a magocracy. Others they likely wouldn't. This could add some variety to a story.
In D&D the term mage and wizard are not interchangeable. They are 2 very distinct, and distinctively different types of magic wielders. Both are divided into sub-groups known as "schools" and within each school are several gulds, then with in each guild are several subgroups divided by which deity each wizard worships. It's a highly detailed hierarchy with massive charts. You'd have to have access to the wizard building splat books to know all of them. The red covered 2ed AD&D Guide to Wizards is the best one with the most detailed charts, but the 3.5ed Wizard Handbook is pretty good as well, and the 4ed has a whole series of books one for each type of wizard school and each type of wizard deity (there are about 200 books in the 4ed magic user guide book set and they run at $45 to $75 each so it can get expensive if you start buying them all)
>>though I think military application of their power is a big asset too.
You REALLY have never played D&D without homebrewing it big time, have you? Wizards, if played by the rules with no homebrew alterations, are a MAJOR liability in battle. To effectively use a wizard in battle, they stay off the battlefield, with a fighter, preferable a ranger guarding them, while they cast a spell. They start casting on their first move and if the battle lasts 5 moves, they'll have a spell. They are best at casting a wide range spell, near the end of the battle, to take out all the wounded enemies at once, allowing the other players to focus on the boss
Wizards are the weakest players in D&D, they have the weakest physical strength, the weakest dexterity, the weakest constitution, and can be killed in a single hit, by even the weakest of fighters. Wizards are not allowed to wear armour, because their physical strength is so low they can not carry enough weight to wear armour.
Wizards are also very poor in D&D, because of their weak strength which means they can not carry gold coins, because the weight of gold is too heavy for them. Each gold coin weighs 2lbs, 10 gold coins is 20lbs of weight and a wizard can only carry 60 lbs, and they have all their spell casting materials to carry. Unless your DM lets the wizard have a pack mule or a horse and cart to carry extras, they are going to be very poor. Silver is even too heavy for a wizard to carry. Wizards can only carry copper coins and even then are usually limited to only 10 or so. Wizards are always poor in D&D if you go strictly by the rules and don't homebrew it.
Interestingly when told this fact, MOST D&D players are shocked to learn that their DM went homebrew on the weight of items to carry and removed it from game play. In actual D&D game play with no changes, a character can only carry 90lbs of items INCLUDING the weight of their weapons and armour... all characters except wizards that is, wizards being limited to only carrying 60lbs of items.
Almost no DM ever bothers to calculate the weight players carry so unless the player actually owns the DMG they have no clue how limited their characters are actually supposed to be.
If you are playing Wizards in Ravenloft or SpellJammer where Insanity comes into play, your character increases in insanity every time he casts a spell, and once insanity is full, he goes full on chaotic and starts targeting fellow players in battle instead of the enemy.
In game, if D&D is played strictly by the rules, without any homebrew alterations, your wizard can't make a move without a fighter or rogue staying with them at all times, to protect them and keep them alive. D&D magic users by the rules are shit in battle.
Additionally, until a Wizard reaches level 10, he has to roll the d20 to find out if his spell backfires, with the DM chartered weighted to give backiring a HIGH chance of happening, thus a pre-lvl 10 Wizard has a high chance of their fireball setting their own hands on fire putting them out of commision for 3 or 4 or more rounds while they heal.
In D&D a pre-lvl10 Wizard is assumed to be a student still learning how to cast, thus why the high self damage fumble rate.
Until a wizard has leveled up to minimum level 10, they are weak as shit and a major liability to the group.
So, once again looking at your question...
>>After all, it might be hard to stop them (without help from other mages anyway).
No, in D&D, if you play the game by the book without homebrewing the rules, Wizards a weak as shit and the EASIEST characters to take down. They CAN NOT cast at will and must spend days prepping materials, meditating, and performing highly detailed rituals, while another player protects their weak asses, just to cast one spell. Casting at will is a HOME BREW rule that many DM's choose to allow, to make their Wizard players on more even ground with the other players. Casting at will is NOT a standard D&D rule allowed by the actual DMG.
Thus in a novel setting, the only way it would be hard to stop a D&D wizard, would be if you tossed out the D&D ceremonial ritual practices of wizards and replace it with the homebrew ability of casting at will.
I'm questioning, based of what you say here, if you've ever actually played D&D, if so, what edition, and how much homebrewing did your DM do with the rules as it really sounds like you have no clue at all what a D&D wizard is, what they are capable of, or how incredibly limited and weak a D&D wizard actually is. It really doesn't sound like you've ever played any edition of D&D by the actual rules and have only played some seriously home brewed DM created rules instead.
>>I'm thinking of this being the second option you stated in the story. Warfare would indeed be a major use for them. I think it would have a social effect similar to cannons, making a more powerful central state possible, even an absolute monarchy. If one person has enough mages at their command they could put down rebellious nobles and commoners pretty easily.
Again, this is completely impossible if you are going to use D&D rules, due to the fact they are useless in battle, and even a noble with an army of mages would be beaten by a Kindergarten class of 5 year olds, who could easily punch the daylights out of the physically weak mages.
>>D & D mages are insanely powerful, and would probably form the ruling class unless there was a serious campaign of repression against them.
ONLY with a homebrew alteration to their casting abilities. Their fumble sets are so over the top handicapped that their chances of casting a spell properly are not good.
>>I think they would be sought after commodities, as magic is very useful for many reasons. They might be enslaved in some cases, but that seems like a dangerous proposition, since once a mage grows more powerful that could go badly for the owner. Fellow mages might help each other out as well, and not tolerate that. I think them being like clergy is a good idea. Well, the good mages at least.
>>However, I'm wondering how they would fit into a medieval setting exactly.
Researching real world medieval wizards might help/.
>>As loyal servants for nobles without magic?
>>Or would they be the nobles?
>>After all, it might be hard to stop them (without help from other mages anyway).
Not if you are using D&D instructions by the book. There are NO cases of a wizard in D&D just randomly POOF and it happens... they have to collect the items, meditate to build up energy, make the spell, then perform a ritual to cast the spell. In most cases it takes 2 days minimum to prepare a spell, provided the DM has first let your wizard gather/buy the materials to prep the spell. Then in battle, it takes 2 moves minimum to cast the spell and up to 5 moves depending on the spell - 2 moves if the spell is pre prepared and installed in a wand - 1 move to meditate, plus 1 move to cast it, it doesn't go into effect until the 3rd move. It takes 2 moves to prep the spell if not pre-prepared and already in a wand.
It however is not uncommon for DMs to home brew how Wizards cast spells and allow the player to just cast as a move, same way the fighters attack as a move.
(I'm a DM, btw, as well as a player who plays a wizard in 3 different game groups. I own more then 2,000 D&D books, and have played and DMed ALL edition 1ed, 1AD&D, 2edAD&D, 3ed, 3.5ed, 4ed, 4.5ed, 5ed, as well as Pathfinder, GreenRonind20, and several others, and have been doing so since 1982. And as a player, I ALWAYS play wizards.)
In any case, Wizards are incredibly shitty in battle because they require a fighter to be protecting them for their first 3 moves during a battle, costing the group 1 fighter, thus why it is recommended to have 2 fighters in your game group.
>>A bit of both perhaps. They could be sort of warrior monks, or at least clerics. I'm keen on the archmage pope idea :D
Only in 4ed are magic users allowed to dual class with a fighting class. Warrior Mages, Battle mages, etc, do not exist in any other D&D edition, and even in 4ed they are a prestige class that you have to reach lvl40 before you can add the warrior class to your sorcerer class (only sorcerers can dual class to become battle mages)
>>I'm writing a fantasy story with mages who have abilities roughly like those in the standard D&D game.
You do keep saying mages, which is dramatically different from a wizard, and never gains any high level or powerful rank at all, at east not in D&D. There is no reason for people to fear a D&D mage the way they would fear a D&D wizard, due to their very weak power set.
All of that said, there is no reason why you must stick with D&D rules for your story, especially considering I can't see that you are using any D&D rules at all to begin with, which is why I'm confused as to why you started out by saying you were using D&D wizards to begin with.
In any case, it sounds like you have a pretty good idea of where you want to take your story, so I don't think you need to rely on D&D rules to help you out, in fact, the D&D rules being so very different from the mental image you seem to have of wizards, makes me think that if your were to use D&D rules as a guide, you'd probably be seriously holding yourself back.
I think you should toss the idea of using D&D as a basis aside, and run with your own ideas about wizards instead, because it sounds like you've done quite a bit of thought into this already and I really just think focusing on D&D to guide is gonna hold back your creativity here.
I think you'll write a better story if you let your imagination run wild and follow it. I really think you are limiting yourself too much if you focus on D&D when you have such a broader idea of how you want to handle wizards in your novel.
When I think of real world Wizards, I think of very religious men, who, devoted to their god, became soothsayers and visionaries, interpreters of dreams, spirit mediums, who talk to angels and demons and believe they are doing the will of god. But are seen by the church as blasphemous heretic pagans.
Most real world mages were outcast by society and hunted by Templars. Only a few were embraced by Kings and employed by nobels.
Because I write wizards, I did a lot of research into real world wizards, and it was incredibly helpful in formulating my own ideas about what I wanted my fictional wizards to be like.
Have you considered researching real wizards, soothsayers, etc from the time period? John Dee and Edward Kelly would be a good place to start. They are two of the most famous real world wizards (a Necromancer and an Alchemist), and I think Nostradamus is perhaps the most famous real world wizard of all time, followed by Jacob and Daniel and Joseph.
https://en.wikipedia.org/wiki/John_Dee
https://en.wikipedia.org/wiki/Edward_Kelley
https://en.wikipedia.org/wiki/Nostradamus
https://en.wikipedia.org/wiki/Jacob
https://en.wikipedia.org/wiki/Daniel
https://en.wikipedia.org/wiki/Joseph
Real world Grimoires used by real world wizards:
https://en.wikipedia.org/wiki/Book_of_Enoch
https://en.wikipedia.org/wiki/The_Book_of_Abramelin
https://en.wikipedia.org/wiki/Key_of_Solomon
https://en.wikipedia.org/wiki/Lesser_Key_of_Solomon
https://en.wikipedia.org/wiki/Grimorium_Verum
https://en.wikipedia.org/wiki/Category:Grimoires
Real world magic:
https://en.wikipedia.org/wiki/Category:Magic_(paranormal)
https://en.wikipedia.org/wiki/Category:Hermeticism
More info about real world wizards:
https://en.wikipedia.org/wiki/Category:English_occultists
https://en.wikipedia.org/wiki/Category:Scottish_occultists
https://en.wikipedia.org/wiki/Category:Occultists_by_nationality
https://en.wikipedia.org/wiki/Category:English_alchemists
https://en.wikipedia.org/wiki/Category:Alchemists_by_nationality
https://en.wikipedia.org/wiki/Category:British_psychics
https://en.wikipedia.org/wiki/Category:English_psychics
https://en.wikipedia.org/wiki/Category:Scottish_psychics
https://en.wikipedia.org/wiki/Category:Psychics_by_nationality
https://en.wikipedia.org/wiki/Category:English_astrologers
https://en.wikipedia.org/wiki/Category:British_astrologers
https://en.wikipedia.org/wiki/Category:Scottish_astrologers
https://en.wikipedia.org/wiki/Category:Astrologers_by_nationality
https://en.wikipedia.org/wiki/Category:English_spiritual_mediums
Also, look into various real world magic arts of the era:
https://en.wikipedia.org/wiki/Renaissance_magic
Hopefully these links will help you out.
Good luck with your book!
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