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This one....
I stream on Twitch, YouTube, FaceBook, and Twitter. I have no pre-planned schedule for which site I will go live on. I do NOT multi-stream on multiple sites at once, so if I am live on one, I am not live on the other 3. (The FaceBook one will say "Video Unavailable" when not live.)
NOTE: Chat is set to emote only on my Twitch channel and my personal contact information has been removed from my website and every place else, due to the HUNDREDS OF THOUSANDS of false reports of "information", along with vile hateful memes about the murder of my family being sent to me by trolls who think mocking the murder of my family is funny.
FBI Agent Andy Drewer out of the Portland, Maine FBI office is in charge of the of the April 10, 2015 kidnapping of my 12 children by 14 Ku Klux Klan men who invaded our home and the subsequent May 15, 2015 murder of 10 of the 12 whom had their heads nailed to my front door. If you have information about the case, give it to him not me. He can be reached @ +1-(207)-774-9322
Vanilla Avallac'h vs Modded Avallac'h
If you are Mormon, Mason, Jewish, or Zoroastrian, take a close look at his gambeson and see what you see. If you are Mormon, Mason, Jewish, or Zoroastrian, you'll see it and you'll know exactly what it means. On the other hand if you are a Gentile or an Infidel, you won't have a clue.
>>Both images on the left from May 2018, the 1st Avallac'h Playthrough
Vanilla Avallac'h has black hair and eyebrows turned grey, and has an appalling LOD of 5 and draw distance of 7, and has no hairworks effects, no wind effects, and while his 3d model & texture files have wrinkles, scars, bruises, bug bites, moles, and veins, you can't see them on the vanilla settings.
Also while Avallac'h's clothen had a RedCloth file, it had very low grade settings/pollies causing the details of the cloth weave, seam stitches, and embroidery to be blurry.
Vanilla Avallac'h has pupils that react to light, like all other characters in the game.
>>Both images on the right from September 15, 2020, the 3rd Avallac'h Playthrough
Modded Avallac'h has a 5,000 LOD and draw distance, resulting in wrinkles, scars, bruises, bug bites, moles, and veins on his skin can now be seen. This also revealed that he has a fine scar down the side of his nose and one over his eyebrow, both were not visible at all with the vanilla LOD settings.
Hairworks and wind effects have been added to his hair.
While we are talking about his hair... notice that he wears payot. If you don't know what payot are or why a man would have them... Google will help you. It brands him as Hasidic.
His hair and eyebrows are changed to blond (as described in the novels), his skin has been lightened several shades (again to match novel descriptions), and he has new texture files for his eyes to make them pale ice aquamarine with pink pupils, as described in the novels.
Modded Avallac'h has pupils that are frozen into tiny pinpricks and never grow or retract with light changes, matching the information we were told about him having suffered severe nerve damage which caused him to have tiny frozen pupils that did not react to light.
Because the file which changes a character's pupils, is NOT connected to their eye file, but rather is connected to their shadow file and changes not only the size and shape of pupils in different lights, it also changes the shadows on their face, and changes the intensity of their makeup.
The result of changing this file, is that shadows on Avallac'h's face are now fainter and his vanilla very dark eyeshadow is now many shades much lighter.
This results in a bright highlight on his cheekbones, making them much paler, and has caused an illusion that his cheekbones are even sharper than before, even though no change was made to his 3D model bone structure... i is simply a result of less shadow below his cheekbones with brighter highlight over them, and fewer shadows around his eyes.
I increased the depth of Avallac'h's RedCloth file (edited the 3D model to make ridged details a deeper depth) and increased settings/pollies causing the details of the cloth weave, seam stitches, and embroidery to be much sharper and more noticable, making the cloth look more real.
And speaking of the cloth looking more real... if you are a Gentile or an Infidel, you won't have a clue what it was I mentioned earlier, so let me point it out... on the beast of his gambeson, right over the nipple, there are slash marks that are stitched into a very specific pattern/design... this marks Avallac'h as a very high ranking priest, one who has access to the deepest, inner circles of the Temple, on par with The Levite in the Bible, it also tells us that he is a virgin and living celibate lifestyle because of his religious rank.
On their own, the slash marks do not identify a specific religion, but one of 5 religions. However, that, with the payot, and the fact that he covers his head when going outside, brands him as a Hasidic Jew.
We further know that in the novels, ALL Elves are Jewish, and the masque of the Elves during the Human invasion, was an outright retelling of the Holocaust, and Avallac'h spoke an ancient dialect of Hebrew and was unable to understand most Humans as he spoke none of the common tongues.
Raise your hand if you ACTUALLY KNOW what Manna is? Sephiroth? Sackcloth and ashes? Golems? The Tree of Life? The Pentagram? Tzitzit? Are you able to explain ANY of those things and what they are, when you encounter them in quests in the game?
Can you explain WHY Geralt meditates on a prayer rug facing East?
Explain to me WHY after her grandmother dies, Ciri shreds her cloths, starts wearing sackcloth, and rolls her golden blond hair in ashes to turn it into dreadlocks, resulting her becoming known as "the ashen haired maid"?
When the game shows you Avallac'h naked in Kaer Morhen, can you read the Hebrew writing tattoo across his chest and abdomen? Do you know what the symbols on his tattoos mean?
After having watched more than 5,000 playthroughs of Witcher 3 on Twitch, I'm continually amazed at how few people ever recognize the plethora of openly Jewish characters and miss the HUNDREDS of Holocaust reference easter eggs that flood every segment of the game.
And now that the books are becoming popular, after 40 years of being ignored by the bulk of society... it likewise amazes me, how many people are so clueless about the Holocaust and what happened to the Jews in Poland, that they read the Witcher novels with blind eyes, and completely miss that the Gnomes and Elves are blatantly Jewish, while the Humans are blatantly Nazi, and the mass murder of millions of Jewish Gnomes and Elves at the hands of their Nazi Human invaders, is an outright retelling of the events of real world history.... of that happened just 80 years ago.
Our world is in a pitiful state if the so recent mass murder of 20 million is so easily forgotten, so soon.
If you know nothing about the Holocaust, you REALLY shouldn't play this game or read the novels it was based on, because you'll completely miss the message they send. It'll go right over your head.
Spend a year or two doing some massive research into the Holocaust, especially what happened in Poland, and THEN play the game and read the novels, and THEN remember that the author who created this: was a Polish Jew who as a small child, saw his friends and family murdered, and then you'll understand why he wrote what he wrote.
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NOTE: Chat is set to emote only on my Twitch channel and my personal contact information has been removed from my website and every place else, due to the HUNDREDS OF THOUSANDS of false reports of "information", along with vile hateful memes about the murder of my family being sent to me by trolls who think mocking the murder of my family is funny.
FBI Agent Andy Drewer out of the Portland, Maine FBI office is in charge of the of the April 10, 2015 kidnapping of my 12 children by 14 Ku Klux Klan men who invaded our home and the subsequent May 15, 2015 murder of 10 of the 12 whom had their heads nailed to my front door. If you have information about the case, give it to him not me. He can be reached @ +1-(207)-774-9322
This one....
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Please be aware that nearly every page on this website contains spoilers to something. I talk about a lot of fandoms, and go into great detail analyzing them when I do. If I am talking about The Witcher series, InuYasha, Disney Ducks, the Quaraun series, or any other fandom, you WILL encounter spoilers about it.
Fantasy Naming Convention...Required?
Discussion in 'Setting Development' started by Link the Writer, Oct 19, 2017.
So...something just occurred to me. The names of my fantasy, The Alkorian Legends, seem almost similar to real world-cultures. To wit:
Japanese
Mishu Jerni
Kylu Irvinta
Ameiu
Germanic
Lord Gregreo Valmorn
Slavic/Eastern European
Jelena Irvinta
India
Arjun Irvinta
Middle-Eastern-ish
Akeshia Valmorn
Levola Valmorn
Mylo Thaari
Gaelic/Celtic(??)
Kenthw Rennald*
*That's what another writer told me, and when I told him that Kenthew is basically a cat-person with horns, and his race is Devonian, he implied that I'd need to do research to ensure I wasn't stepping on anyone's toes. Which led me to thinking...
Is it required that there be some convention when naming your fantasy characters? Since my characters all seem to have somewhat real-world ties, should that mean their peoples should adopt the cultures (i.e., Gregreo's culture more Germanic, or Arjun's people more closely tied to India culture, customs and clothing?)
The way I name my character is this: If it looks like it can be pronounced easily, it's good. But is it too...shallow if I do so? Shouldn't I expand more by doing research on the various cultures from which my characters seem to have their names derived? It could probably do well with helping me develop and enrich my fantasy and give me something to work on...
I dunno... Your thoughts?
Er, this was one of my "overthinking" moments, wasn't it? I should probably shut up, sit down, and write the damned thing -- to hell with the names.
I tend to match character names to culture, but their culture is not always the same as they ethnicity/race. Thus you often see characters of one race, with names of a different culture...
For example, my main character Quaraun is from Inuvik, Quebec, so logic dictates he have a French name, right? But Quaraun is is Persian name. Why? Quaraun, a transvestite, also dresses like a Persian woman. He is a wizard who uses DiJinn magic (a Persian tradition). When he speaks of folklores and such, it's Persian ones, not French Canadian ones. There is nothing about him to indicate that he is of French Canadian heritage, and everything instead points to him being Persian.
The reason for this, is because as a child he was kidnapped by a DiJinn priest, and taken to live in a temple in Persia. The priests changed his name to a Persian name. He was raised as though he was Persian. He was young enough, to not be able to remember his birth name, as an adult, but old enough to know these were not his real family. As an adult he goes looking for his birth family, but retains his Persian name and Persian lifestyle even after eventually returning to Quebec.
In this example, the character is from one culture, but due to circumstances was raised in another culture, so you see a person of French birth, with the name and cultural traditions of his being raised by Persians.*
Likewise another character in the same series, is of mixed race. His father is a Phooka (a type of Faerie) from the Jale tribe of Sepik River Valley in Papua New Guinea, his mother is half Japanese/half Polynesian Aswang (a type of Demon). However he identifies as Scottish and his name is: Gwallmaiic.
Gwallmaiic is a Gaelic name. His family traveled across the world hunting Humans. When he was about 5 years old, one particularly harsh winter, the sick boy was unable to keep up with the tribe when they moved on. He fell behind and was left for dead. Left behind in Scotland, where he remained, and lived among the Scottish humans, taking a Scottish name and adopting their culture.
And so, yet another example of a character of one culture who has the name from a different culture.*
*The reason for this by the way comes from my own family's culture, originally being Persian and migrating to Scotland in the 1500s, later moving to Canada. My own family has a blended mixed culture of Persian, Scottish and Canadian, and you see me blending aspects of each of these cultures into my novels.
So, you see, you can use a character with a name from a culture that does not match their race.
There are many reasons why a character might have a name not matching their ethnicity. Perhaps English parents visited Japan and named their child a Japanese name in memory of the trip? Maybe a German character had an Indian great-grandmother and was given a Hindi name to keep a connection to that bloodline? Maybe the character changed his name in memory of his best friend who died? Maybe their parents just overheard the name one day and liked the sound of it, and there is no reason for it other then the mum thought it sounded nice.
The point is you don't always have to have a character's name match up with their ethnicity. Heck, you don't even have to give a reason for it either.
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