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This one....
I stream on Twitch, YouTube, FaceBook, and Twitter. I have no pre-planned schedule for which site I will go live on. I do NOT multi-stream on multiple sites at once, so if I am live on one, I am not live on the other 3. (The FaceBook one will say "Video Unavailable" when not live.)
NOTE: Chat is set to emote only on my Twitch channel and my personal contact information has been removed from my website and every place else, due to the HUNDREDS OF THOUSANDS of false reports of "information", along with vile hateful memes about the murder of my family being sent to me by trolls who think mocking the murder of my family is funny.
FBI Agent Andy Drewer out of the Portland, Maine FBI office is in charge of the of the April 10, 2015 kidnapping of my 12 children by 14 Ku Klux Klan men who invaded our home and the subsequent May 15, 2015 murder of 10 of the 12 whom had their heads nailed to my front door. If you have information about the case, give it to him not me. He can be reached @ +1-(207)-774-9322
Vanilla Avallac'h vs Modded Avallac'h
If you are Mormon, Mason, Jewish, or Zoroastrian, take a close look at his gambeson and see what you see. If you are Mormon, Mason, Jewish, or Zoroastrian, you'll see it and you'll know exactly what it means. On the other hand if you are a Gentile or an Infidel, you won't have a clue.
>>Both images on the left from May 2018, the 1st Avallac'h Playthrough
Vanilla Avallac'h has black hair and eyebrows turned grey, and has an appalling LOD of 5 and draw distance of 7, and has no hairworks effects, no wind effects, and while his 3d model & texture files have wrinkles, scars, bruises, bug bites, moles, and veins, you can't see them on the vanilla settings.
Also while Avallac'h's clothen had a RedCloth file, it had very low grade settings/pollies causing the details of the cloth weave, seam stitches, and embroidery to be blurry.
Vanilla Avallac'h has pupils that react to light, like all other characters in the game.
>>Both images on the right from September 15, 2020, the 3rd Avallac'h Playthrough
Modded Avallac'h has a 5,000 LOD and draw distance, resulting in wrinkles, scars, bruises, bug bites, moles, and veins on his skin can now be seen. This also revealed that he has a fine scar down the side of his nose and one over his eyebrow, both were not visible at all with the vanilla LOD settings.
Hairworks and wind effects have been added to his hair.
While we are talking about his hair... notice that he wears payot. If you don't know what payot are or why a man would have them... Google will help you. It brands him as Hasidic.
His hair and eyebrows are changed to blond (as described in the novels), his skin has been lightened several shades (again to match novel descriptions), and he has new texture files for his eyes to make them pale ice aquamarine with pink pupils, as described in the novels.
Modded Avallac'h has pupils that are frozen into tiny pinpricks and never grow or retract with light changes, matching the information we were told about him having suffered severe nerve damage which caused him to have tiny frozen pupils that did not react to light.
Because the file which changes a character's pupils, is NOT connected to their eye file, but rather is connected to their shadow file and changes not only the size and shape of pupils in different lights, it also changes the shadows on their face, and changes the intensity of their makeup.
The result of changing this file, is that shadows on Avallac'h's face are now fainter and his vanilla very dark eyeshadow is now many shades much lighter.
This results in a bright highlight on his cheekbones, making them much paler, and has caused an illusion that his cheekbones are even sharper than before, even though no change was made to his 3D model bone structure... i is simply a result of less shadow below his cheekbones with brighter highlight over them, and fewer shadows around his eyes.
I increased the depth of Avallac'h's RedCloth file (edited the 3D model to make ridged details a deeper depth) and increased settings/pollies causing the details of the cloth weave, seam stitches, and embroidery to be much sharper and more noticable, making the cloth look more real.
And speaking of the cloth looking more real... if you are a Gentile or an Infidel, you won't have a clue what it was I mentioned earlier, so let me point it out... on the beast of his gambeson, right over the nipple, there are slash marks that are stitched into a very specific pattern/design... this marks Avallac'h as a very high ranking priest, one who has access to the deepest, inner circles of the Temple, on par with The Levite in the Bible, it also tells us that he is a virgin and living celibate lifestyle because of his religious rank.
On their own, the slash marks do not identify a specific religion, but one of 5 religions. However, that, with the payot, and the fact that he covers his head when going outside, brands him as a Hasidic Jew.
We further know that in the novels, ALL Elves are Jewish, and the masque of the Elves during the Human invasion, was an outright retelling of the Holocaust, and Avallac'h spoke an ancient dialect of Hebrew and was unable to understand most Humans as he spoke none of the common tongues.
Raise your hand if you ACTUALLY KNOW what Manna is? Sephiroth? Sackcloth and ashes? Golems? The Tree of Life? The Pentagram? Tzitzit? Are you able to explain ANY of those things and what they are, when you encounter them in quests in the game?
Can you explain WHY Geralt meditates on a prayer rug facing East?
Explain to me WHY after her grandmother dies, Ciri shreds her cloths, starts wearing sackcloth, and rolls her golden blond hair in ashes to turn it into dreadlocks, resulting her becoming known as "the ashen haired maid"?
When the game shows you Avallac'h naked in Kaer Morhen, can you read the Hebrew writing tattoo across his chest and abdomen? Do you know what the symbols on his tattoos mean?
After having watched more than 5,000 playthroughs of Witcher 3 on Twitch, I'm continually amazed at how few people ever recognize the plethora of openly Jewish characters and miss the HUNDREDS of Holocaust reference easter eggs that flood every segment of the game.
And now that the books are becoming popular, after 40 years of being ignored by the bulk of society... it likewise amazes me, how many people are so clueless about the Holocaust and what happened to the Jews in Poland, that they read the Witcher novels with blind eyes, and completely miss that the Gnomes and Elves are blatantly Jewish, while the Humans are blatantly Nazi, and the mass murder of millions of Jewish Gnomes and Elves at the hands of their Nazi Human invaders, is an outright retelling of the events of real world history.... of that happened just 80 years ago.
Our world is in a pitiful state if the so recent mass murder of 20 million is so easily forgotten, so soon.
If you know nothing about the Holocaust, you REALLY shouldn't play this game or read the novels it was based on, because you'll completely miss the message they send. It'll go right over your head.
Spend a year or two doing some massive research into the Holocaust, especially what happened in Poland, and THEN play the game and read the novels, and THEN remember that the author who created this: was a Polish Jew who as a small child, saw his friends and family murdered, and then you'll understand why he wrote what he wrote.
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NOTE: Chat is set to emote only on my Twitch channel and my personal contact information has been removed from my website and every place else, due to the HUNDREDS OF THOUSANDS of false reports of "information", along with vile hateful memes about the murder of my family being sent to me by trolls who think mocking the murder of my family is funny.
FBI Agent Andy Drewer out of the Portland, Maine FBI office is in charge of the of the April 10, 2015 kidnapping of my 12 children by 14 Ku Klux Klan men who invaded our home and the subsequent May 15, 2015 murder of 10 of the 12 whom had their heads nailed to my front door. If you have information about the case, give it to him not me. He can be reached @ +1-(207)-774-9322
This one....
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Please be aware that nearly every page on this website contains spoilers to something. I talk about a lot of fandoms, and go into great detail analyzing them when I do. If I am talking about The Witcher series, InuYasha, Disney Ducks, the Quaraun series, or any other fandom, you WILL encounter spoilers about it.
Where do you stop describing the appearance of a character you're introducing? from r/writing
Where do you stop describing the appearance of a character you're introducing?
For me, often it depends on the character in question, but as a general rule, descriptions are sparse and very minimal. Never in info dumps, and often just one line in this chapter, another line in that chapter.
For example, I've one character who I describe only 3 things: his 4 foot long white hair that is constantly getting in his way but he refuses to cut it because of a superstition that it makes him powerful, his icy blue eyes that are so pale they appear to be white, and his insane over the top neon bubblegum pink sequined dresses and feather boas.
He's very vain and obsesses, obsessively over his clothes. He clothes are generally not described outright, but instead are mentioned in passing throughout the story, in phrases like: he stopped talking to adjust the ill fitted pink sequined corset he had on just then stuck in between a dialogue heavy conversation. Most characters have no clothing description at all. This character only gets his clothes described, because his clothes are so over the top, outlandish, and eccentric, and show the reader that he has a very strong, bold personality. His clothes are as much a part of his personality as his temper.
If he's arguing with someone, his height (or lack thereof) gets mentioned with something like he stood to address them eye to eye, even though he was only eye level to their chin.
His hair too is not directly described, but rather seen in the story within the action such as: while the rest of the group simply sat down on the ground to eat, he fussed for several minutes over where to put his four foot long hair. He couldn't eat with it in his lap and letting it lay on the ground beside him meant it would get full of twigs and dirt, a thing he wished to avoid as it took several hours to wash and dry.
Likewise his eyes get described in dialogue tags such as: he said as he glared at them angrily. They cowered in fear, not because they were scared of him, but because his ghastly pale eyes looked unnaturally creepy
He walks with a limp, from an old injury. Again, this is just one line here or there, in the middle of the action. Everyone in the room scattered and ran away. Quaraun, however, unable to run due to his lame leg, was quickly tackled by the guards.
His leg causes issues for his when travelling as well, and thus his injury gets described through the action, rather than via info dump descriptions: Quaraun knew they could easily reach their destination before sunset, had they not been required to stop every hour to let him rest his leg. The pain was no longer just in his knee, but now in his hip as well. He'd walked too far this time before resting it. Quaraun cursed the Human who'd run a sword through his knee, so many decades ago. He was also grateful that his friends did not just leave him behind and go on without him.
Quaraun gets more of these types of descriptive scenes then any other character, because he is the main character whom every novel is about.
Another character, (a demon) has hair and eyes that glow in the dark. Both these things get mentioned often, but the rest of his features are never mentioned at all, unless someone can get him naked (which is next to impossible as he's very shy) at which point the fact that he's a Cotswold sheep from the waist down gets mentioned. Like descriptions of Quaraun, the demon is also described very minimally and through random hints sprinkled in throughout the text. With this character, you see, descriptions of how he acts (shy, nervous, jumpy, jittery) instead of physical descriptions of what he looks like. He was badly abused as a child and is extremely paranoid over pretty much everything. Showing his fear filled nature is more important than describing what he looks like.
Another character, who spent decades growing his massive long dreadlocks, which he is VERY proud of and fusses over, gets many various descriptions of his hair throughout every novel, the fact that he has claws like an eagle's talons and teeth like a piranha gets mentioned from time to time, but rarely is anything else about him mentioned. Again, no info dumps, and instead using lots of small sprinkles here and there. His dreadlocks are described, because they are a big part of who he is. He is also a chef who obsesses over food, far more than is normal (on Gordon Ramsey levels) and so rather then descriptions of him, you often see instead, descriptions of the taste, flavour, and texture of food. You don't see food described when other characters eat. Only this one character. This shows the reader that food is important to him. His love of food is part of his personality.
As you can see, I go more for letting the personality of the character show through, and only describe the few important aspects of their features, leaving the bulk of what they look like, up to the imagination of the readers. I feel that a character's personality is far more important than what they look like.
Those 3 characters are the 3 primary characters and so are the only ones I put much effort into describing. Most everyone else just gets a one word gender and or species and or career/status/class assigned to them. Girl. Boy. Man. Woman. Elf. She-Elf. Wizard. Noblemen. Innkeep. Scribe. Merchant. Most characters, if they are described at all, have only very minimal, one line descriptions, such as "The pretty girl with a laughing smile, was deep in conversation with the Elven merchant." and the reader is left to imagine that any way they see fit.
So, you see, there is no point where I just drop in a straight up description. It's more just hints and clues dropped in here or there throughout the story.
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