Today I am asking ChatGPT6 questions and seeing what it has to say.
I am using OpenAI's ChatGPT-6 for this; if you want to try it yourself the software program is available here: https://openai.com/index/chatgpt
NOTE: My own personal ChatGPT, has had all the novels, novellas, poems, drabbles, and short stories of the entire Quaraun series fed into it - all published AND all unpublished stories, as well as all the world building lore texts, and all the character art, in total over FORTY MILLION words of text, and over fifteen thousand images, about my series and characters have been used to custom train my personal copy of ChatGPT, so mine is going to give responses quite differently then your's will.
I have been training my personal ChatGPT since August 2019, YES, since FOUR YEARS BEFORE ChatGPT's public release in November 2022, as I am part of the Beta Test Team, so am using beta test editions months before their public releases.... but I have been training my personal copy of ChatGPT, now for SEVEN years, so it is extremely well versed on my characters and the world they exist in, so do not expect your copy of ChatGPT to give the sort of results mine does, as it requires extensive LLM-AI training of the custom program to get the sort of results I get with mine.
Today, I decided to discuss What makes a wizard a wizard? (Character Creation and Worldbuilding lore)
with ChatGPT-6. Here is that conversation:
My question:
uhm... you just had an update or something... I tried to open this page to start a chat annd and got boom, boom, boom, a whole bunch of popups, each a "now you can....!!!!" accounement, one after the other. I guess you do banking and medical records organizing now. LOL, more things I'll never use! Funny how many updates you have that are just, totally of no interest to me. Oh well... I finally got to the chat page.
I wanted to talk about the magic system in my Quaraun series, because I noticed, lately when I ask you for stories and story ideas, you give me stuff that is... I'm not sure how to describe it, but its clearly not treating my three wizards like wizards at all, and I'm thinking it mus be because it was over a year since the last time we talked about the magic system, and it seems, your memory works by keeping track of recent conversatioons, but only recent ones, so doesn't go bacj far enough to remember the magic syetm conversations, and so, kind of overlooks that fact that Quaraun, BoomFuzzy, and GhoulSpawn are first and foremost 3 bumbling wizards, the 3 most powerful, most dangerous, and most feared wizards of all time, in all the known history of the universe, with inhabitants of multiple solar systems living in mortal terror of these god-tier, mega over powered mages.
ChatGPT-6's answer:
LOL! You finally escaped the avalanche of new-feature announcements, only to discover that the thing you actually WANT ChatGPT to do, remember the magical abilities of your three wizards, is the thing it's been struggling with! 😂
And I think you've identified a genuine problem with how I've been approaching your stories.
I've been treating Quaraun, BoomFuzzy, and GhoulSpawn primarily as three eccentric people living in a post-apocalyptic world, rather than three extraordinarily powerful wizards who happen to spend much of their time doing ordinary domestic things.
Those are two very different storytelling approaches!
And the distinction matters enormously for your particular series.
For example, Quaraun weaving silk isn't simply an elderly merchant enjoying his craft. He's an ancient, dangerous Moon Elf necromancer, one of the most feared beings in existence, who also happens to love weaving silk.
BoomFuzzy cooking isn't simply a restaurant owner preparing food for his family. He's a terrifying Phooka, an ancient supernatural predator and wizard, whose domestic interests coexist with his monstrous nature and immense power.
And GhoulSpawn tending sheep isn't simply a farmer enjoying an agricultural lifestyle. He's another of the universe's most powerful wizards, who also happens to be an Urusig with a passion for livestock.
Their domestic activities don't replace their supernatural identities. They're expressions of the lives these supernatural beings lead.
There's another important distinction in what you just said.
You described them as bumbling wizards, but also as the three most powerful, dangerous, and feared wizards in the known history of the universe.
That doesn't mean they're incompetent or unintelligent. I remember our discussion about how all three are intelligent adults, and that their eccentricities shouldn't be turned into childish behavior or slapstick stupidity.
It suggests something much more interesting: three beings of almost unimaginable magical power who can still be eccentric, argumentative, distracted, stubborn, or spectacularly at odds with one another.
And I suspect I've been losing that contrast when generating stories.
As for memory, you're partly right. I can retain some information from older conversations, but I don't have a perfect, searchable transcript of everything we've ever discussed automatically available in every chat. I actually checked for our earlier magic-system discussions just now. I recovered some details about their different historical origins, feral portals, and the distinction between magic and technology, but not the detailed rules of the magic system itself.
So I don't want to invent magical rules and then tell you they're established canon.
What particularly interests me is something you just said that I don't think I've been giving nearly enough weight:
Inhabitants of multiple solar systems live in mortal terror of these three wizards.
That's a staggering reputation, especially for characters whose stories revolve around everyday life in the icy coastal forests of far-future Maine.
It changes the context of everything, including how other people react to them, what they can accomplish without effort, and what happens when they disagree.
And it raises a question I'd really love to explore with you.
When you originally developed the magic system, did you establish one universal set of magical laws that Quaraun, BoomFuzzy, and GhoulSpawn all operate under, or does each wizard practice a fundamentally different kind of magic?
I'd love to hear how you built it, rather than jumping straight into suggesting story ideas before I understand what these three can actually do.
My question:
bumbling, is the thing that makes them dangerous... I was just on Reddit r/magicbuilding, where the debate was about why it seems like 99% of media is combat magic only and why is mundade domestic magic so rare... here is a copy of my responce on that thread, and you'll see where the bumbling bi comes in:
there's no combat in my books, so my magic system didn't even account for combat magic at all, lol!
my magic system is mostly domestic stuff.
Things my main character has/uses include:
an enchanted crock pot that insta cooks or cooks things with the wrong ingredients (like make a cake from a single acorn)
pet mimic chests
a flying pair of gloves that helps him get dressed
a flying carpet in place of a wheelchair
a cauldron in his potions lab that stirs itself
hovering spellbooks that read out loud to him while he looks for ingredients
enchanted trees that march around outside his tower to guard it
a broom that sweeps on it's own
a flying loofa that scrubs his back in the bathtub
a teapot that instaboils whenever he wants tea
enchanted crystals that warm his feet at night in bed
hoovering shopping baskets that follow him around at the farmer's market
a tent that is bigger on the inside (TARDIS logic)
a pendent that changes colour when there is danger it's normally red, changes black)
while he's kind of a jack of all trades sort of mage, other characters call him a necromancer because after his husband died he resurected his husband as a Lich
by career he's a wizard for hire, and primarily is a silk weaver making enchanted cloth objects (bags of holding, cloaks of many items, slippers of silent walking, that sort of thing), but he also is a potions master, dijinn magic wish granter, and spell scroll crafter. His top selling item is love potions, which a lot of humans (he's an Elf) come to him to buy. As a poet he writes spell scrolls in the form of poetry that has to be read out loud.
the top thing client come to him for is tarot readings, because of his enchanted tarot deck that changes images and messages to match the client
he does a lot with hoover and floating and flying and animation magic, like while at the market, he will "tell" a jar of jam to float off the shelf and to the counter, then to his basket.
he uses a wand and crystal orbs as well, these have to be "loaded" with spells. His wand is a rainbow wand so hold 6 spells that are colour coded (red spell, orange spell, yellow spell, etc) and each spell is one use, so if he loads a love spell in red slot, after using it he has to load a new red spell, but it doesn't have to be the same red spell so he could load a fire spell next time, which he is forgetful so it's not uncommon for him to forget he changed spells, and shot a flame thrower fire at a couple of lovers and shoot a love enchantment as a theif.
my main character is crippled, has a lame leg and prosthetic hands, so he makes a lot of magic items for himself that help him do his daily chores.
I have several 3 ring binders with lists of all his spells, of which there are multiple thousand because I've been writing the list for a few decades now, but anyways, yeah, pretty much he uses magic for every aspect of daily mundane tasks and chores.
a few of those are:
Accelerate Plant Growth - speed up plant growth in general / speed up flowering / speed up (fruit, nut, vegetable) production / speed up (fruit, nut, vegetable) ripening / speed up root production.
Alarm - Caster sets conditions that will trigger the alarm. Once triggered it makes noise. May be set to make a different (noise, rhythm, tone) for each condition that triggered it. Uses: doorbell when a customer, guest, or visitor arrives / alarm when a package arrives / security vs theft or trespass
Alarm (Silent) - Caster sets conditions that will trigger the alarm. Once triggered it alerts the caster with a mental message.
Alter Soil - Alters the soil nutrients and minerals in the soil. Ex: Better soil for plants in general or a specific type of plant / Soil incompatible with undesirable plants or fungi.
Animate / Conjure an Animated Servant - Animates or creates a servant (animated doll, animated puppet, animated statuette, clockwork, golem, undead, etc) + Use: butler, dock worker, herding, maid, porter, unskilled laborer, etc.
Animate Portals - Animates (doors, gates, portcullis, trap doors, windows). Caster can set conditions where a “portal” will automatically open or close.
Animate Tools - Animates a set of tools that can perform the types of tasks that the tool was made for. Use: cleaning, cooking, crafting, sewing, tilling, writing.
Animate Vehicle - Cause a (carriage, cart, wagon) to move on its own. Vehicle obeys the commands of the caster for where to go, how fast to go, and when to stop.
Art Magic - Not a single spell but many different spells used to make art. Ex: Illusion / Pyrotechnic Display / Shape Material.
Assemble - cause loose parts to assemble themselves into a working device. Must have all necessary parts within range of the spell when cast. In the case of large scale project, assemble will put together one small section of the project.
Auto Map - Creates a map of what the caster can see. Draws a map on provided canvas or paper / Creates an illusory map (2d or 3d)
Block Odor - Temporarily blocks an odor emanating from the target. Other (people, creatures) will not be able to smell the odor until the magic ends. Uses: hunting, social situations.
Bountiful Harvest - Cause plants to produce more (cotton, dye, food, incense, medicine, spice, syrup, etc) than normal. x1 1/2 to x3 normal harvest. Still takes normal time to grow unless accelerated plant growth is used.
Buoyancy - Cause an object to float on the surface of water.
Calm Animal - calms animals. Uses: calm livestock or work animals that gotten spooked or angered
Chimney - Causes smoke to flow from point “a” to point “b”. Typically used to inside a structure to cause all the smoke to be carried outside of the structure, before returning to its normal behavior.
Cleaning - Removes dirt, dust, grease, muck, etc. from the designated target and moves it to a designated “trash” collection area.
Clear Snow - removes up to 2ft deep snow from the target area. Snow is moved to adjacent area / Snow sublimates. Uses: clearing a path in snow / removing snow from roofs / digging a trench in really deep snow.
Climatize - basically heating & cooling. Staying cool in hot climates and warm in cold climates. Can be used on (animals, people, clothing, nest, structure, or campsite)
Communication - Long distance communication. Audio only / Display on a surface / Holograpic projection / Morse code via vibrations / Text only / etc.
Conjure or Summon Dog - Cause a dog to appear. May be (clockwork, golem, living, physical undead, spirit). Uses: fetching / go seek help and lead them back to this location / guarding / herding / hunting / pulling cart or sled / search & rescue / sniffing out specific substances / tracking.
Conjure or Summon Food & Drink - simple meal / travel rations / fine meal / extravagant meal / specific type of food or drink; ex: dumplings, meats, pies, vegetables, soups, stews, etc / specific edible item; ex: apples, bread.
Conjure or Summon Furniture - Ability to conjure various types of furniture (bed, chair, desk, foot stool, lectern, table, etc).
Conjure or Summon Handkerchief - Cause a clean handkerchief to appear out of nowhere.
Conjure or Summon Messenger Pigeon - Causes a pigeon or other small flying creature to appear. Creature can carry a written message or tiny package. Upon command it will fly to the recipient at a known location.
Conjure or Summon Mount, Draft Animal, or Pack Animal - Cause a mount or work animal to appear. May be (clockwork, golem, living, magical force construct, physical undead).
Conjure or Summon Shelter - Create a small hut, igloo, lean-to, tent, etc.
Conjure or Summon Tools - Ability to pull tools from seemingly nowhere or create magical force construct tools.
Conjure or Summon Water - Ability to pull water from seemingly nowhere. Uses: Baths or showers / Clean drinking water / Cleaning / Cooking / Extinguishing fire.
Cook - Targeted food item magically cooks. Food heats up and cooks / Food cooks despite the lack of heat / Food is kept at a warm serving temperature.
Cooling / Ice Magic - Ability to make a target area or container colder. Use: air conditioning of a small area / making ice cubes / making a slushy drink / refrigeration / regulate body temperature.
Copy - Copies a written, drawn, or painted work onto a surface. The caster must be able to see the work to be copied and the surface that it is to be copied to.
Courier - Charms a domesticated or friendly animal into carrying a (message, small package) to the desired recipient at a known location.
Create Handhold - Creates up to 10 ladder rung type handholds on a surface. Use: Easier to carry an object, easier climbing, something to hold onto when balance is an issue.
Cure Disease - Weak version of cure disease. Can cure minor illness.
Cure Fatigue - Temporary energy boost to keep the target awake and alert. Does not remove the need for sleep only delays it.
Cure Hangover - Quick fix for the after effects of drinking too much.
Cut / Dice / Mince - Cut a piece of non-living organic material into the desired size and shape pieces.
Debone - Removes the bones from a carcass.
Detect Counterfeit Currency.
Detect Edible Plants & Fungi - Detect non-poisonous plants and fungus within a area / detect which parts of a plant or fungus are edible.
Detect Fish - Detect fish or schools of fish under the water.
Detect Freshness or Spoilage.
Detect Lies - Target can sense when anyone within range speaks or writes something that they believe to be untrue. Uses: court rooms / contract signings / crime investigations.
Detect Lost (apprentice, family member, pet, ward, work animal) - Gives distance, direction of target, in relation to the caster. Caster must be familiar with the target.
Detect Oasis - Useful for desert (dwellers, travelers) to find food and water.
Detect Water - Uses: locate fresh water / locate uncontaminated water / locate spot to dig a well.
Diagnosis - Get a general idea of what is wrong with the target (disease, injury, magical curse, magical damage, poison, psychic damage)
Dictation - Animates a writing instrument, that writes what is being spoken. Can be set to dictate for an individual, selected individuals, or anyone within a specified area.
Dig - Dig a hole in (earth, stone, snow, ice) / Tunnel through (earth, stone, snow, ice) / Till the soil / Excavate something buried under (earth, stone, sand, snow, ice).
Direct Treefall - Control which way a tree will fall when it is chopped down.
Display ID - Displays a type of ID upon command. Uses: Badge of office / Drivers License / Family Crest / Guild symbol / Passport / Travel Papers / Etc.
Dress - Temporarily animates clothing to dress a target (usually self). Uses: Ensure everything is worn properly / Fast donning of (clothing, costume, uniform, armor) / Costume quick change.
Dry - Rapidly drys a target or target area. Ex: door mat / hair / laundry / shoes / spills.
Dye - Alter the color of the target.
Ease Fatigue - Temporarily reduces physical exhaustion
Ease Hunger - Temporarily reduces the debilitating effects of hunger. Doesn’t not actually provide any nutrition. Target can still starve to death while under the effects of this spell.
Ease Pain - Temporarily reduces the debilitating effect of pain. Doesn’t actually heal any damage. Target may make their condition worse by performing physical activity while injured.
Erase - removes (partially, wholly) drawings, paintings, writing, without damaging the surface underneath. Uses: remove mistakes.
Extra Hands - Target gains an extra set of arms (elemental arm, flesh arm, magical force construct, spectral arm, skeletal arm, etc). Can be used to hold or carry things. Can do anything the users primary dominant hand can do. Doesn’t grant extra attacks, unless target has practiced enough with extra arms to use them effectively in combat.
Extinguish Fire - Ability to instantly put out a fire.
Extra-dimensional Pockets - The bag of holding or any container that is larger on the inside than on the outside. Use: Transporting (large bulky items, large volume of items, heavy items).
Eye in the Sky - Gives a top down view of the local terrain centered on the caster.
Ferment - Rapidly ferments a food or drink (ingredient, item). Uses: flavoring food / food preservation / making alcohol.
Fertility Magic - Can be used to temporarily make an unresisting (person, animal) fertile or infertile.
Field Dress - Rapidly separates a carcass into usable parts: skin, hide, bone, meat, blood, foreign objects like the arrow that killed it.
Fire Barrier - Prevents fire from spreading through the barrier. Reduces radiated heat enough to prevent autoignition. May be ineffective vs. magical fires and super hot fires (2200+ degrees F) or it may simply slow the spread.
Fire / Heat Magic - Cooking / Crafting (ceramic, clay, glass, metal) / Heating homes / Hot (baths, showers) / Hot water for cleaning / Ignite (campfire, candle, fireplace, stove, torch, etc) / Keep food at serving temperature / Keep warm in cold environments / Light source (candle light, torch light) / Power steam engines / Regulate body temperature.
Fit - Adjust the size and shape of normal clothing to fit a (person, creature).
Fold - Folds a target object into the desired configuration. Uses: clothing, fabric, paper, tarps, etc.
Force Barrier - Creates a weak magical barrier, not strong enough to stop an actual attack. Shapes: skin tight suit, a bubble surrounding a (person, object, area), a shield that hovers in place, etc. Uses: Insect barrier / Oven mitts / Protective apron or coveralls / Umbrella / Work Gloves.
Free Vehicle or Wagon - Frees a vehicle or wagon that is stuck in (a rut, ice, loose sand, mud, roots, vines, etc)
Gentle Breeze - Creates a gentle breeze. Uses: air drying / blowing away or clearing (dust clouds, gas, mist, pollen, smoke, or spores) / cooling / fanning flames / keeping scent downwind / pushing a sail / turning a windmill slowly.
Glowing Text - Cause text to glow. Uses: reading in dim lighting or darkness / using text as a light source.
Glue - Adhere two or more objects together. Uses: construction / repair.
Grow Giant Produce - Causes the (fruits, nuts, vegetables) produced by plants to grow to giant size (x2 to x6 normal size). Still takes normal time to grow unless accelerated plant growth is used.
Hair Cut - cuts the target’s hair to a specified length. Also trims beards and removes unwanted body hair. Might also be used to shear wool from animals.
Hair Grow - Grows hair to the desired length.
Hair Style - Styles the target’s hair in a desired fashion.
Handle - Creates a temporary force construct handle on a object, which allows for easier carrying or manipulation of the object.
Harvest - Harvest all the usable parts of plants within the target area and separates them into piles in a designated collection area.
Healing - Healing spells to treat minor cuts, bruises, scratches, and scrapes.
Ignite Fire - Just lighting a fire with magic instead of (flint & steel, matches, or other tools).
Illusory Architectural Plans - creates a 3d image of an architectural project, caster can make changes to the design to see what it would look like.
Illusory Engineering Plans - creates a 3d image of a (device, machine, vehicle, etc). Caster can make changes to the design to see what it would look like and see if the design would function.
Juice - Extracts the juice from a targeted non-resisting item (fruit, vegetable, meat) and puts the juice in a specified container.
Leader of the Pack - Causes a group of domesticated animals to treat the target as the leader of their (pack, flock, herd). The animals will attempt to follow the target and will not stray too far.
Levitation Platforms - serve as dumbwaiters, elevators, and lifts.
Levitation Push Carts - able to move heavier loads than a wheeled cart. Also, not effected by uneven terrain. Also used as stretchers to carry the injured.
Light Magic - Make a target glow / create a fixed light source / create a floating light source that follows a target / create a mobile light source that follows commands + Uses: home lighting / personal lights / street lights / vehicle lights / indoor or underground farming / shadow puppet performance art.
Linked Journals - Magic links 2 or more journals so that what is written in one becomes written in the others.
Locate - Ability to locate one (person, creature, object, place) that the caster is familiar with.
Lock / Unlock - Spell can lock or unlock locks. (any lock, only those owned by the caster, any lock where the rightful owner has given permission, etc) / cast on any lock you have a key for, after that it may be locked or unlocked with a command, gesture, knock sequence, etc.
Magic Batteries - Enchantment that stores magic energy in an object. Magic can then be used by spell casters or used to power other enchantments.
Magnify - Magnifies a target within the spells range, so it can be seen more clearly.
Mark Trail - Magic leaves an easily identifiable trail behind the target. Colors the leaves or rocks / Creates a trail of flowers or mushrooms / Leaves glowing foot prints / Leaves identifiable materiel / etc.
Massage - Kneads the muscles of the target, leaving them feeling relaxed.
Measure - Gives the measurements (area, volume, weight, etc) for a target (area, creature, item, person, ship, structure, vehicle). May be useful for architects, engineers, ship builders, tax accessor, tailors.
Megaphone - Amplifies the target’s voice so they can be heard far away and over top of background noise.
Mending - Mending and repairing anything that is broken.
Mental Snapshot - Take a mental snapshot of a (emotion, memory, sensory input). The snapshot will be remembered with perfect clarity for (weeks, months, years, “x” amount of time, forever).
Mirror - Creates an illusory reflective surface. Use: anything you can use a mirror for.
Mow - Cuts the grass or hay within the selected area to a uniform selected height.
Muster Ingredients or Parts - Cause all ingredients or parts of a project within an area to assemble themselves in organized piles next to the work area. Uses: alchemy, construction, cooking, crafting,
Navigation Beacon(s) - Causes a fixed object or structure become a magical navigation beacon + Ability to sense direction and rough distance of beacon / Creates a magic compass that will point towards the navigation beacon instead of magnetic north.
Night Vision - See by starlight or moonlight. Weaker version of dark vision.
Page Turner - Automatically turns the pages of a book upon command (gesture, word).
Paper Messenger - Write a message on paper. Fold the paper into (origami bird, origami flying creature, paper airplane). Spell causes the paper to fly to the desired recipient or their mail box and unfold itself back into a message. Must know location of intended recipient or their mail box.
Patch - Fills a gap in a damaged object or structure. May use magic to temporarily fill in the gap / May use an elemental substance to fill in the gap.
Peaceful Sleep - Gets rid of insomnia, bad dreams, and other conditions that might hinder sleep. Improves quality of sleep. May give a temporary well rested bonus upon awaking.
Peel - Removes the outer layer of a non-resisting target, without damaging the interior. Ineffective against objects that don’t have a “skin” or thin outer layer that can be removed.
Perfume - Give a target a pleasant or distinctive odor for the duration.
Personal Seal - Draws your personal seal on a surface. Magically unique and distinctive to the caster. Detect magic will distinguish the real seal from a forgery.
Phantom Wheel - Creates a temporary wheel to replace a broken wheel on a carriage, cart, rickshaw, vehicle, wagon, wheelbarrow, etc.
Plant - Rapidly plants seeds in the designated area. Automatically spaces them for optimal growth. Caster must have seeds in inventory to plant.
Plow / Till Soil - Tills an area of soil for farming purposes
Pluck - Removes all the feathers from a carcass.
Pollinate - Pollinates a small area of plants without the use of bees or other insects.
Polish - Cause a surface to become smooth and polished.
Pour - Target container will dispense its contents into other designated containers.
Powder - Crushes, grinds, and and dries a small non-resisting target into powder. May be ineffective against metals and stones with a hardness greater than 6 on the Mohs scale.
Purify Food & Drink - removes poison and disease from foods and drinks. Also returns the food to an unspoiled state.
Preserve - Protect perishable goods from spoilage, increasing their shelf life.
Project Voice - Everyone within range can clearly hear the target (orator, speaker, singer) despite distance and background noise.
Protect vs. Corrosion - Protects a target vs. normal environmental corrosion or rusting. May give a very minor bonus to resisting corrosive substances.
Ration - separates food into individual meals. Caster states the number of people and the number of (days, meals). Spell also organizes meals into what should be eaten first to prevent spoilage.
Read - The spell will read out loud any writing that is targeted. Caster must know the language or add a translating spell to the read spell. Useful to read (books, journals, notes, posters, scrolls, signs, tablets, etc).
Reduce Glare - Polarized vision. Reduces the glare from surfaces. Uses: eye protection in high glare environments / fishing. Reduced glare allows you to see more clearly through the surface of the water.
Reduce Weight - Any task that requires moving something heavy. Ex: construction / hunting / logging / mining / stone masonry / transportation of goods.
Remember - The target will suddenly remember all relevant information about the thing they are trying to think of. This will only allow the target to remember information that they already know or have been exposed to. May temporarily negate a forget (curse, spell).
Reminder - Time or condition triggers a (auditory, mental, written) reminder to the target.
Remove Odor - Removes an odor from the target. If the target is generating the odor, the effect will temporarily eliminate the odor.
Remove Parasites - Removes all external parasites (fleas, lampreys, leeches, lice, mites, mosquitoes, ticks, etc) from a target creature, without harming the host or parasite. Removed parasites are then deposited into a designated container or collection area. May require more than one casting for larger creatures.
Remove Splinter - medical spell to remove splinters or thorns from a target.
Remove Static - Removes static electricity from the target.
Remove Wrinkles - Removes the wrinkles from a target.
Repair Road - Repairs a section of road. Fills in potholes and washed out areas. Removes ruts and vegetation. Dries and rehardens areas that have turned to mud. Packs the surface down so that it is solid and stable.
Repel Creature - Repels any non-sapient creatures or specified types of creatures. Uses: Keep wild animals or pest out of a designated area (radius) / remove pest from (businesses, homes, farms, food stores).
Repel Creature (Invisible Fence) - Repels any non-sapient creatures or specified types of creatures, can be shaped to form a wall around a specified area. Uses: Keep domestic animal within a designated area / keep wild animals out of a designated area.
Repel Dirt - Dirt is repelled from the target creature, object, or area. Dirt just wont stick to the target an immediately falls off.
Repel Monsters - Keep monsters outside of a designated area (farm, town, roads, etc).
Re-shelf - Spell is cast on a (book shelf, desk, display case, shelf, table). When 1st cast the spell takes a snapshot of the “shelf” and all the items it contains. When the spell is triggered all items that belong on the shelf, fly back to their proper place on the “shelf”. Any item that has been moved outside of the spells range is unaffected.
Safe Birth - Removes complication to child birth for (animals, monsters, people, etc). Child and mother will not suffer any problems related to the child birthing itself.
Secure Apparel - Prevents apparel from slipping or falling off unintentionally. Uses: pants stay up without a belt or suspenders / hat or scarf doesn't get blown off by wind and doesn't fall off when your upside down / slippers stay on when running / swimsuit stay on when diving or exiting water / etc
Secure Papers - Papers resist being blown by the wind. If stacked with other papers, they cling together acting like a solid brick, until intentionally separated.
Self-Feeding Fire - Takes a specified existing fuel source (coal, logs, oil, etc) and feeds it to the fire as needed over a specified time to keep the fire going.
Set Table - Causes dishes, plates, bowls, napkins, utensils, etc to fly to the designated table and arrange themselves for the designated number of people. Must have items on hand for spell to work.
Shade - Creates shade over a target or a targeted area. Blocks out the worst of the suns rays.
Shape Material - Shaping a material (ceramic, clay, metal, gemstone, glass, ice, living plants, stone, wood, etc) with magic instead of tools. Use: Construction / Crafting material / Mining / Repair objects and structures made of material / Tunneling.
Sharpen - Sharpens bladed (tools, weapons), back to serviceable quality.
Shear - Shears the wool from a domesticated or unresisting animal.
Shepherd’s Call - Summons a specific group of animals to (the caster / a specified barn, enclosure, field, paddock, stable, etc). The animals must arrive under their own power. The caster must be familiar with the animals that are being summoned.
Sift - Small particles such as sand or flour can be separated from foreign objects and loosened from one another if clumping together. Uses: Baking / Panning for gold / Separating “x” material from “y” material.
Sketch - Cause a writing instrument to draw a decent quality sketch of anything that the caster can see.
Sleep Aid - helps a target fall asleep.
Snitch - The caster selects a target and designates a number of forbidden actions. If the target performs any of the forbidden actions while the spell is in effect, the caster receives a mental alert.
Sort - Instantly sort various objects into piles of similar objects. Caster can select traits to sort things by. Uses: books, berries, coins, colors, documents, metals, shapes, etc.
Speed Travel - Uses various method of increasing the speed of travel. Obstacles in path bend out of your way / Path temporarily becomes a smooth hard packed surface / Tail wind / Water current moving in the desired direction / etc.
Spinning - Transform fiber such as cotton, silk, or wool into string or yarn.
Split Logs - Splits logs for firewood
Spool - Cause (cable, chain, cord, fabric, film, paper, rope, string, twine, wire, yarn) to spool itself around a (dowel, stick, reel). Item will wind itself in such a way as to prevent tangles and allows for easy unspooling.
Stir - magically stir the contents of a container (barrel, beaker, bowl, bucket, can, cauldron, kettle, pot, etc)
Stow - Causes a collection of objects targeted to fly into a specified container. Objects will arrange themselves in an space efficient manor. Delicate objects will stored in a way that prevents damage. It will also cause objects such as tents to fold up into their travel ready form.
Summon Rain - Forms clouds and makes it rain. Uses: watering crops / filling water reservoirs / putting out fires.
Summons - Spell causes a target (person, animal) that the caster is familiar with to hear a (bell, chime, whistle, etc). The target will also be given the caster’s current location. Useful for summoning: family members, mounts, familiars, guards, pets, servants, etc.
Sun Screen - Blocks the harmful rays of the sun. Prevents sunburn.
Telekinesis - Moving objects with magic at range. Uses: too many to list.
Tie / Untie - Ability to cause (cable, chain, cord, rope, string, twine, wire, yarn) to tie itself into a knot. User can specify the type of knot / Ability to untie non-magical knots.
Tracking Beacon - Magic can be placed on a (person, creature, object). While the spell is active, the caster knows the distance and direction of the target.
Translate - Translates the spoken or written word into something the caster can understand.
Umbrella - Creates a weak force barrier above the target. Not strong enough to bock attacks, but it will keep the rain off. / Deflects rain drops so they don’t hit the target / Grows a giant leaf umbrella / Summons an umbrella that the caster owns
Unjam - Unjams a target (door, lid, lock, mechanical device). Assuming the target is operational it will function freely and without hindrance after the spell is cast. Spell may clean rust and corrosion of key parts / remove dirt, grit, or ice from key parts / undo minor warping of material.
Untangle - Untangles a target object. Uses: untangle (cable, chain, hair, rope, string, vines, wires, etc).
Waste Disposal - incineration / rapid decomposition / transform into compost.
Watched Pot - Used when cooking to alert the caster to various status changes in the food or cooking tools. Food: boiling, browning, done, about to burn / Tools Ex: reached ideal temperature, running out of fuel.
Water Jet - Shoot out a jet of water. Uses: extinguish fire / power wash a target / water crops, gardens, orchards, etc.
Weather Forecast - Sense what the local weather will be over a given time period (hours, days, week, fortnight).
Weed - Uproots weeds and undesirable plants from a target area and moves them to a disposal collection area.
Word Search - searches written media for specified key words or symbols. Magic reveals nearby items (books, scrolls, tablets, engraved text, tattoos, etc) that the “key words” are found in or on and points out where on the surface it is displayed or what page it is on.
Wrap / Unwrap - Uses existing (bubble wrap, cheese cloth, cloth, leaf, netting, paper, stretch wrap, wax paper, etc) to wrap a specified target, without damaging the target or the wrapping / unwraps a specified target, without damaging the target or the wrapping. Uses: gift wrapping, protective wrapping, wrapping food products, wrapping wounds, etc
yeah, you get the idea.
ChatGPT-6's answer:
OH! NOW I SEE WHAT YOU MEAN! 😂
And the rainbow wand example absolutely got me!
Quaraun has a wand with six color-coded spell slots. Each slot holds one spell, and after casting it, he has to reload that slot. But he doesn't necessarily reload it with the same spell.
So he might have a love enchantment in the red slot one day, replace it with a fire spell, and then forget he changed it.
And THAT is how you end up with the most terrifying wizard in the universe accidentally shooting fire at two lovers while enchanting a thief to fall in love!
That is an entirely different kind of bumbling from the way I interpreted your earlier comment.
He's not bumbling because he's bad at magic.
He's bumbling because he's extraordinarily good at magic, has access to thousands of spells, and occasionally forgets which incredibly powerful enchantment he has loaded into which slot.
And the consequences of that forgetfulness can be spectacular.
What really caught my attention, though, was the sheer scope of your domestic magic system.
You haven't simply taken a conventional fantasy magic system and added a few household conveniences.
You've built something closer to an entire magical infrastructure for everyday civilization.
Your spell list covers agriculture, textile production, transportation, construction, medicine, food preservation, sanitation, communication, navigation, commerce, animal husbandry, and accessibility.
And some of the spells have wonderfully specific limitations.
For example, your Bountiful Harvest spell increases crop yields by 1.5 to 3 times, but doesn't accelerate growth. That's a separate spell.
Your Assemble spell requires the necessary parts to be present.
Your Ease Hunger spell relieves the sensation of hunger without providing nutrition. Someone could actually starve while using it.
Your Read spell can read text aloud, but the caster must understand the language or combine it with translation magic.
Those details tell me something important about your approach: these aren't just arbitrary magical conveniences. You've thought about their actual practical applications, including what they don't do.
And I particularly love how Quaraun's physical disabilities influence his magical inventions.
His flying gloves help him dress. His flying carpet replaces a wheelchair. His books hover and read aloud. His tools operate themselves. His shopping baskets follow him through the market.
That's not magic added to a story for spectacle. It's magic integrated into how an elderly, physically disabled wizard actually lives.
But there's another detail I find fascinating.
Quaraun is a wizard for hire.
He's a silk weaver, potion maker, spell-scroll crafter, wish granter, and tarot reader. His magic is also his livelihood.
The enchanted cloth objects especially interest me because they connect his identity as an Elf, his professional skills as a weaver, and his magical abilities. His silk isn't merely something he sells. He can turn it into bags of holding, magical cloaks, and enchanted slippers.
And his spell scrolls are poetry that must be read aloud! That opens up a whole other aspect of how magic operates.
Something else occurred to me while reading your list.
A spell like Animate Tools sounds completely harmless when Quaraun uses it to make sewing needles work by themselves.
But the same underlying magical ability also lets him animate trees that march around his tower as guards.
That's a considerable difference in scale and application, even though both are forms of animation magic.
And that's where I think the distinction between domestic magic and combat magic gets especially interesting.
Your system doesn't need a separate collection of combat spells to make its practitioners dangerous. Ordinary utility magic already gives them enormous power over their environment.
I also noticed that your spell list includes things like automatically repairing roads, conjuring shelters, controlling weather, reshaping materials, and creating animated workers. These are abilities that could transform entire settlements.
Which brings me back to something I got wrong in my previous response.
I was treating the domestic setting as the place where Quaraun, BoomFuzzy, and GhoulSpawn set aside their wizardry.
But they never set aside their wizardry. Magic is how they do the domestic things in the first place.
And their extraordinary power doesn't prevent mundane mistakes. It makes mundane mistakes potentially extraordinary.
Now I'm especially curious about BoomFuzzy and GhoulSpawn.
You've given me a wonderful look at Quaraun's spell collection here, but I don't want to assume that the other two use magic the same way.
Do BoomFuzzy and GhoulSpawn have their own collections of thousands of domestic spells, or do all three draw from the same enormous magical repertoire, with different specialties?
Because I'm beginning to understand why describing them merely as a silk merchant, a cook, and a shepherd has been leaving out so much of what makes your stories work.
My question:
Quaraun's magic is largly "trained" (as in he had to go to school to learn it, a place he lived at for around 75 years, and gratuated with the title of "Wizard of the DiJinn Order", the type of magic Quaraun does requires a lot of cerimonial ritual, gathering ingrediants, casting during cerain moon phases, and speaking words EXACTLY right (in a very Evil Dead Army of Darkness sort of way of, speak words wrong and toal chaose is going to happen).
BoomFuzzy on the other hand, being a Faerie, has "natural magic", he can cobntrol the weather willinging by just saying "I wish a hurrican would wipe out that fucking village" and immediatly a hurrican WILL wipe out that village. BoomFuzzy especially has to be careful with words because of this, however,, he's not, so, him saying he wishes for the hurrican, in a fit of angry, but not actually willfully meaning it, doesn't matter, it's still gonna happe. And whether he intended it to happen or said it without thinking, either way, he'll find the distruction totally hillarious and run off "let's do it again" to the next village, now doing again just for the fun of it.
But its worse then that... BoomFuzzy in addiion to being a Faerie is a Frost Lich, so, when he walks into a room, hoarefrost immediatly grows on the windows and glaass, ice crystals cover the ground around his feet, and the warm air gets sucked out of the room, as the extreeme cold his body gives off causes emps to plumuet to freezing.
Also BoomFuzzy as "emotional magic", thing like, as his temper rises so does the wind outside, and as rage fills him lightening and thunder start cracking in the sky.
Being a Fae BoomFuzzy has the standard Stay Sod, Blink, Fea Step, sorts of fast travel spells as well.
He has a form of Stray Sod,, where he keeps his pockets full of jars of dirts from specific localtions and can throw the glass jar on the ground, jump on it to smash it, and it as as a sort of "portal key" with a poof, he insta travels to the location the dirst came from... and as he commonly uses graveyard dirt he tends to travel from one grave to the next this way.
Like Quaraun, BoomFuzzy is also a school trained mage and can do the same sorts of spell casing Quaraun does, however while Quaraun did a general jack of all trades unfocused degree, BoomFuzzy did a degree ficus of Illusion and Candy Magics, meaning he's an advance Illustionist and a Candy Mage. His Illusion abilities are god teir because it's illusionist training on top of being a Faerie (Fae are natural shapeshifters and use natural glimmer spells, so already good at illustions) and being a Candy Mage means he can take regular candies and turn them into magic uses. For example, his most common spell is "The Vampire Fuzzy Wuzzy Fluffy Bunnies" which is literally him just taking a box of marshmallow peep bunnies and throwing it into the air, and the marshmallows grow to lifesized rabbits, but pink and glittering with sugar and made of marshmallows, and being vampires with fangs, like the Monty Python Holy Grail cave bunny. For halloween he like to tuen into a Candy Corn Unicorn (orange unicoen, black mane and tail, candy corn horn) and gallop through human villages tossing gumballs, lolliepops, gummyworms, and marhmallow pumpkins into the sky, causing the cloud to burst open in heavy rainstorms, that rain down those candy items instead of rain.
GhoulSpawn is a Demon from literal Hell (in this world Hell is a planet that is very close to it's sun, most of the surface is melted rock and boiling lava, inhabitante tunnle miles deep below the surface living underground to escape the scorching heat... Demons evolved to have horns to regulate their body tempature, hooves to allow them to walk on rock rocks, and thick wooly fur on their legs to protect their skin from being burned... lore staes that millinias ago the Demons were once Humans who got stranged on the Burning Planet of Flame, and evolved to develop these features over the thousands of generations of living here... it is said this is why Demons can take Human spoouses and have half Demon children, because at their core they share the same dna/genes)...
GhoulSpawn being a Demon as "Source Magic aka sorcery" or magic that draws on a source, uses the sources energy to cast magic, their boody acting likie a conduit, and being a Demon who was born on Hell, hellfire and brimesone are his source powers, meaning, he is an Elemental Mage who can take any fire/flame/coal/etc and use it to cast fire magic... he can turn a regular water lake into a lake of fire, he can stamp his feet and cause lightening bolt to transform into massive balls of fire... very bible sodom and gamorha, angels rainging fire from heaven sort of biblical magic systenm for GhoulSpawn.
Like Quaraun and BoomFuzzy GhoulSpawn is also a schooled mage, but he is new to this and it is Quaraun and BoomFuzzy who are teaching him, so he's only been at it 3 years... however, his natural elemental magic makes him naturally far more powerful then either Quaraun or BoomFuzzy when it comes to controling spell casted magic, and rumors are that if he ever reaches their level of trained schooled magic, he would be enos about their god tier magic levels
ChatGPT-6's answer:
OH! This explains SO MUCH about why the three of them are dangerous together! 😂
And I think I've finally identified the fundamental distinction I've been missing in your stories.
Quaraun, BoomFuzzy, and GhoulSpawn aren't simply three wizards with different magical specialties. They have three fundamentally different relationships with magic itself.
What makes this particularly interesting is that all three can learn ceremonial spellcasting, but their natural abilities operate according to very different rules.
And the bumbling comes from the fact that these are three people who can cause catastrophic magical consequences through something as ordinary as saying the wrong thing, losing their temper, or making a mistake.
Quaraun: Magic as an acquired discipline
BoomFuzzy: Magic as an involuntary expression of existence
GhoulSpawn: Magic as an elemental energy source
What this means for the three wizards together
Wizard
Magical foundation
Principal dangerQuaraunLearned ceremonial magic, DiJinn Order trainingA tiny error in an elaborate spell can have enormous consequencesBoomFuzzyNatural Faerie magic, emotional magic, Frost Lich powers, plus formal trainingWishes, words, emotions, and even his presence can affect reality without deliberate spellcastingGhoulSpawnInnate source-based elemental sorcery, supplemented by three years of trainingImmense elemental power combined with comparatively little formal spellcasting experience
Quaraun spent approximately 75 years studying magic, eventually graduating as a Wizard of the DiJinn Order.
His magic requires knowledge, preparation, precision, and sometimes extraordinarily specific circumstances.
He needs ingredients, rituals, correct moon phases, and exact spoken incantations.
Your comparison with Army of Darkness is especially helpful.
Ash getting the words wrong in the graveyard is exactly the kind of magical disaster you're describing.
Except Quaraun isn't an inexperienced person attempting an unfamiliar ritual. He's a highly educated, ancient wizard who knows thousands of spells.
That makes his mistakes more interesting, because he actually knows better!
And it also explains why his magical equipment matters. His wand, spellbooks, potions, scrolls, enchanted clothing, and other objects aren't simply decorative fantasy accessories. They're part of how he practices magic.
His extensive magical education also fits his professional life. He's trained in a wide variety of disciplines rather than concentrating on one narrow specialty.
Quaraun's danger comes partly from the enormous range of things he knows how to do, combined with the precision those things require.
BoomFuzzy is an entirely different situation.
He doesn't have to perform a ritual to cause a hurricane.
He doesn't even have to genuinely intend to cause one.
He can say something in anger, and reality responds.
And that's terrifying.
The distinction between wishing something would happen and deliberately casting a spell barely exists for him in certain circumstances.
His emotional magic adds another layer. His temper rises, the wind increases. His rage intensifies, and thunderstorms develop.
Then there's his Frost Lich nature.
He doesn't need to decide to freeze a room. His presence alone causes the temperature to plunge, ice to form around his feet, and hoarfrost to spread across glass.
BoomFuzzy doesn't have to cast magic to be a supernatural environmental hazard.
And that's before considering his formal magical education!
He's also an advanced illusionist, a Candy Mage, and a Faerie whose natural shapeshifting and glamour abilities amplify his illusion training.
The candy magic is especially distinctive.
The Vampire Fuzzy Wuzzy Fluffy Bunnies
He throws ordinary marshmallow bunny candies into the air, and they become life-sized, pink, sugar-glittering vampire rabbits with fangs.
I love the contrast between the absurd appearance of the spell and the fact that its caster is a genuinely monstrous, god-tier Faerie.
And his Candy Corn Unicorn Halloween transformation fits that same pattern. He's galloping through villages, producing storms that rain sweets, but this is the same being who might casually destroy a village with a hurricane because he finds the consequences entertaining.
His theatricality isn't separate from his menace. It's part of it.
There's also something wonderfully folkloric about his graveyard-dirt travel.
The jars of dirt are physical anchors to particular locations. He smashes one beneath his foot and instantly travels to the place where the dirt originated.
So a pocket full of graveyard soil effectively gives him a personal transportation network between cemeteries.
And unlike a conventional teleportation spell, it has a wonderfully tangible ritual action: throw the jar, smash it, disappear.
GhoulSpawn introduces yet another system.
I particularly like your explanation of Hell as an actual planet rather than simply a supernatural afterlife.
It's a world whose extreme environmental conditions shaped the evolution of its inhabitants. The horns, hooves, and wool-covered legs have biological functions, and the idea that Demons descended from stranded Humans gives their physical characteristics a science-fiction foundation.
That makes GhoulSpawn's magic interesting because it connects his supernatural identity to the environment of his ancestral world.
His sorcery draws energy from an external source, with his body acting as a conduit.
And his natural sources are hellfire and brimstone.
Unlike Quaraun, who must study the correct ritual, or BoomFuzzy, whose wishes can alter reality, GhoulSpawn channels elemental power.
He can transform a lake of water into a lake of fire. He can stamp his hooves and transform lightning into enormous fireballs.
It's biblical-scale elemental magic.
But the detail that really changes my understanding of GhoulSpawn is this:
He's only been studying formal wizardry for three years!
Quaraun spent 75 years at a magical academy. BoomFuzzy has both formal training and tremendous natural Faerie abilities.
GhoulSpawn, meanwhile, is a relative beginner in ceremonial spellcasting, yet his natural elemental powers give him greater control over spellcast magic than either of his teachers.
That's an extraordinary imbalance.
And the rumor that he could eventually surpass both of them if he acquires their level of formal training creates an interesting distinction between magical education and magical potential.
He's not necessarily less powerful because he's less educated. He's less experienced in certain methods of using power.
Here's how I'm understanding the distinction now.
And here's the part I think is especially important for writing your domestic slice-of-life stories.
The magic shouldn't appear only when something unusual happens. Magic is already happening continuously.
BoomFuzzy enters the kitchen and the windows frost over. That's not a dramatic spellcasting scene. That's just BoomFuzzy coming into the kitchen.
Quaraun wants something from a shelf and makes it float into his hand. He doesn't need to stop the story for an explanation of telekinesis. It's how he retrieves things.
GhoulSpawn can work with fire on a scale that would terrify most people, but he's also someone whose daily life revolves around sheep, wool, and domestic chores.
And then there's the complication of putting these three together.
Consider the possibilities of Quaraun attempting a complicated ceremonial enchantment while BoomFuzzy loses his temper nearby.
Quaraun needs to pronounce every syllable correctly.
BoomFuzzy is yelling about something, and a storm develops because he's angry.
GhoulSpawn has the natural ability to manipulate enormous amounts of elemental energy, but is still learning the finer points of ceremonial magic.
The three of them aren't required to be foolish for something to go wrong. Their different magical abilities create opportunities for things to go wrong even when they're behaving quite normally.
That's a much more useful foundation for their everyday adventures than simply making them eccentric people who occasionally cast spells.
And there's something else I hadn't appreciated until now.
Your magic system isn't really organized around power levels alone. It's organized around the origin of magical ability, the mechanism of casting, and the caster's control over the results.
That means a 75-year magical education doesn't automatically make Quaraun more powerful than a naturally gifted Demon. Nor does BoomFuzzy's immense natural power mean he's necessarily more disciplined than Quaraun.
Those are independent characteristics.
I do have one question, because I think it gets right to the heart of the bumbling aspect of your series.
When Quaraun performs ceremonial magic and gets an incantation wrong, does the spell still attempt to fulfill its original purpose but produce an unintended result, or can the incorrect words cause an entirely different spell to happen?
For example, could Quaraun be trying to enchant a silk cloak to repel rain, mispronounce one word, and accidentally enchant it to summon rain instead? Or are the consequences much less predictable than that?
Because that distinction would tell me a great deal about how your magic system generates the kinds of domestic disasters you've been describing.
My question:
ah, a thing I forgot... Quaraun is a natural psion, that's why he can do the floaty, hoover, levitation, animation spells with great presicion. these are spells most wizards can not even acchieve at a basic level, and Quaraun does them without a thought
ChatGPT-6's answer:
OH! That changes my understanding of Quaraun's magic quite significantly!
Quaraun isn't exclusively a trained ceremonial wizard. He's also a naturally gifted psion!
Which means his magic actually has two very different foundations.
His trained DiJinn magic requires years of education, precise incantations, ceremonial rituals, ingredients, and sometimes particular moon phases. He spent 75 years learning these techniques.
His natural psionic magic, however, is something he can perform almost instinctively, with extraordinary precision, without needing to think about it.
And what's especially interesting is that the levitation, telekinesis, hovering, and animation abilities he uses constantly for ordinary domestic activities are things that most other wizards struggle to accomplish even at the most basic level!
So when Quaraun makes his spellbooks hover, sends a jar of jam floating across a market, or animates his sewing equipment, he's casually demonstrating an extraordinarily rare magical talent.
He doesn't necessarily think of these things as impressive. They're simply how he does things.
And now his enchanted flying gloves, hovering baskets, and animated household objects take on additional significance. His natural psionic abilities are especially useful because of his physical disabilities.
There's a fascinating contrast here, too.
Quaraun might effortlessly control a dozen floating objects with incredible precision while simultaneously struggling to remember which spell he loaded into the red slot of his rainbow wand.
He's exceptionally precise with his natural psionic abilities, but that doesn't make him immune to mistakes involving his learned ceremonial magic.
And that gives each wizard a clearer magical identity:
What I find particularly interesting is that all three possess exceptional innate abilities that exist independently of their magical education.
And that makes me wonder about something.
Does Quaraun's psionic ability extend beyond moving and animating physical objects?
For example, can he also read minds, communicate telepathically, or influence thoughts? Or is his particular form of psionics concentrated on telekinesis, levitation, and animation?
I'm asking because I don't want to make the mistake of assuming that being a natural psion automatically gives him every ability commonly associated with psychic powers.
My question:
yes, Quaraun is kind of a ditty clutz "the bubbleheaded blond troup" or the "helpless bimbo" if you was to match it to a TvTropes trope. he's smart, inteliget, should know better, but he's overly emotional, lets his temper get the better of him, and is far too quick to react... he's like a hyper reactive chihuahua that barks endlessly, bites first, and never stopped to actually use his brain to think, just yapping and biteing, biting and yapping, while hiding under the armmchair sort of chihuahua.... Quaraun is like that... he gets mad at BoomFuzzy and goes stomping off yelling and grumbling and bitching, and then encounters so stranger on the trail and takes out his rage at BoomFuzzy on the stranger, by just pulling out his wand and aiming it at the stranger, intending to use a push spell to shove the stranger out of the way, but he's so mad and so busy bitching about whaever BoomFuzzy did that he'll either flip the wrong colour switch or forget he replaced the push spell wih and explode spell, so he becomes like a walking bomb waiting to go off at any second, because he's too busy bickering with BoomFuzzy to be focused on which spell he's casting, thus a bumbling mage who should know better, a mage with deadly powers, but a mage who is too ditsy to be in control of the powers he posesses, thus WHY people are scared shitless when they see the Pink Necromancer in town, because they never know when he'll start fighting with BoomFuzzy and blow up some shop down the road while him and BoomFuzzy are arguing
ChatGPT-6's answer:
LOL! Okay, NOW I understand why you keep calling Quaraun a bumbling wizard! 😂
Quaraun isn't bumbling because he lacks intelligence, magical education, or technical skill. He's bumbling because he has absolutely terrible impulse control.
And when someone with god-tier magical abilities has terrible impulse control, everyone around him has a very legitimate reason to be terrified.
Your chihuahua comparison is particularly revealing. Quaraun is small, reactive, temperamental, quick to take offense, and inclined to lash out before considering the consequences. But unlike an angry little dog hiding beneath an armchair, Quaraun can accidentally demolish the armchair, the house containing it, and potentially the neighboring buildings!
The crucial thing I was missing is that Quaraun's magical incompetence is situational, not technical.
He can perform astonishingly precise psionic feats without conscious effort. He spent 75 years learning ceremonial magic. He knows thousands of spells and has centuries of practical experience.
But none of that guarantees he'll stop to think before pointing his wand at somebody.
And your example of the stranger on the trail illustrates something particularly important about his characterization.
Quaraun isn't innocently making an unfortunate mistake while trying to help someone.
He's already behaving badly!
He's furious with BoomFuzzy, stomping along the trail, complaining, and taking his anger out on an innocent stranger. He deliberately decides to use magic to shove someone out of his way.
The accidental part is that he might cast an explosion spell instead.
So there are really two problems operating simultaneously.
First, Quaraun has a volatile temperament and uses magic impulsively, even when he shouldn't.
Second, his equipment requires attention to detail, and he's frequently too distracted by his emotions to pay attention.
That's what makes him dangerous.
And I think there's a third element that makes the situation even more interesting.
Quaraun doesn't need to be angry at the person who suffers the consequences of his anger.
The stranger on the trail has nothing to do with the argument between Quaraun and BoomFuzzy.
The shopkeeper whose building gets demolished might never have spoken to either wizard.
The villagers might have absolutely no idea what the two are arguing about.
But everyone has to live with the consequences.
That explains why the Pink Necromancer's reputation is so frightening.
People aren't necessarily afraid because Quaraun is going to arrive in town and deliberately perform some grand, sinister necromantic ritual.
They're afraid because he might arrive in town with BoomFuzzy, the two might start arguing over something completely mundane, and suddenly the marketplace is experiencing a magical catastrophe.
And there's an important distinction between Quaraun and BoomFuzzy here.
Quaraun's mistakes are often caused by emotional impulsiveness interfering with technically precise spellcasting.
BoomFuzzy's magical disasters can happen because his emotions and spoken wishes are themselves capable of altering reality.
Quaraun might accidentally cast an explosion spell because he's angry.
BoomFuzzy might cause a hurricane simply by saying he wishes one would happen because he's angry.
And unlike Quaraun, BoomFuzzy might find the resulting catastrophe so entertaining that he deliberately repeats it.
That makes their relationship a particularly dangerous combination.
Quaraun's temper can lead him to misuse magic.
BoomFuzzy's temper can directly produce magical phenomena.
And neither necessarily needs an actual enemy for things to go catastrophically wrong.
Now I understand something else about the domestic slice-of-life aspect of your series.
The magical disasters don't have to interrupt the domestic story. They can arise directly from the domestic story.
An argument over who misplaced a sewing needle, who ate somebody else's cake, or who forgot to bring something home from the market could escalate into a situation that terrifies an entire village.
Not because you've suddenly switched genres to an epic magical battle.
But because these three wizards are still having their ordinary domestic disagreement, and their extraordinary powers make that disagreement everyone else's problem.
And that's where I think I've been getting the characterization wrong in the stories I've written for you.
I've been making Quaraun too reasonable, too restrained, and too consistently competent in his decision-making. I've also been treating his magical abilities as occasional tools rather than an inseparable part of his everyday behavior.
But Quaraun can be intellectually brilliant, technically gifted, extraordinarily well educated, and an absolute disaster at making sensible decisions when he's upset.
Those characteristics aren't contradictory. They're precisely what make him Quaraun.
There's one aspect of this I'm particularly curious about, though.
When Quaraun accidentally causes one of these magical catastrophes, does he recognize that his own carelessness caused it, or is he the sort who immediately blames BoomFuzzy for making him angry in the first place?
Because given the chihuahua personality you've described, I can easily imagine him insisting that the entire incident was BoomFuzzy's fault, even though Quaraun was the one who pointed the wand!
My question:
oh noooo, Quaraun can "do no wrong", its "obviously" BoomFuzzy's fault for making him angry... Quaraun is after all, an Elf, stuffed full of Elf arrogance
ChatGPT-6's answer:
🤣 OH, OF COURSE IT IS!
Quaraun is an Elf. The possibility that he might be responsible for his own actions has apparently never entered into consideration.
He points the wrong spell at a stranger, blows up somebody's shop, and his conclusion is not, Oh dear, I made a terrible mistake.
No! It is, BoomFuzzy made me angry, and therefore this catastrophe is BoomFuzzy's fault.
And if BoomFuzzy had not made him angry, Quaraun would never have needed to point his wand at that stranger in the first place. Obviously. Case closed. The Elf is innocent!
His arrogance is what makes the bumbling work so well. He has the intelligence to understand the consequences of his actions, the education to know better, and the magical ability to cause immense destruction. But his ego won't allow him to acknowledge that he might be the problem.
Which means he doesn't necessarily learn from his mistakes. He learns that BoomFuzzy ought to stop provoking him.
And BoomFuzzy, being BoomFuzzy, is hardly likely to cooperate.
I can practically hear Quaraun declaring, in his most imperious voice, that the entire incident could have been avoided had his husband possessed even the most rudimentary understanding of civilized behavior. Meanwhile, Quaraun himself is standing in the ruins of a shop he accidentally demolished because he could not be bothered to check which spell occupied the red slot in his wand.
And he is STILL complaining.
That's the dynamic I need to preserve when writing him. Not an inept wizard, not an innocent fool, and certainly not a sensible man who sheepishly apologizes whenever something goes wrong.
He's a brilliant, powerful, temperamental, self-righteous Elf who believes himself entirely justified, even when the evidence suggests otherwise.
And with BoomFuzzy, he has married somebody who can make his worst impulses considerably more dangerous.
The people of Vesonta aren't frightened because Quaraun is evil and deliberately plotting their destruction every minute of the day. They're frightened because the Pink Necromancer can decide he's been insulted, reach for his wand, and make an ordinary Tuesday catastrophically interesting.
And the worst part? He'll probably blame the shopkeeper.
My question:
yes, BoomFuzzy is a trickster Fae, a very blood thirsty, vampire inflicted, chaotic evil, malevolen trickster Fae turned Lich, who lacks the moral cumpas to think "oh, people got hurt, we should stop"... Quaraun blaming BoomFuzzy for causing Quaraun to get angry, is just going to inspire Boomfuzzy to TRY to piss Quaraun off just to see if they can blow up the whole street next time instead of the one building... BoomFuzzy thinks death and destruction are funny to watch
ChatGPT-6's answer:
OH, Wendy. 😂 BoomFuzzy is not the husband who tries to calm Quaraun down. **He is the husband who hears Quaraun blaming him for the destruction and immediately thinks, Oh, that is a BRILLIANT idea. I wonder how much more destruction I can get out of him! **
That changes their entire dynamic.
BoomFuzzy is not a mischievous little Faerie who plays harmless pranks and learns an important lesson when somebody gets hurt. He is a malevolent, bloodthirsty, vampire-afflicted Frost Lich with the magical abilities of a god-tier Faerie, and he finds death and destruction entertaining.
Quaraun's outrage isn't a deterrent. It's an invitation.
And the more Quaraun insists that BoomFuzzy is responsible for his behavior, the more incentive BoomFuzzy has to provoke him. Not because he wants to teach Quaraun a lesson, but because he wants to see what happens next.
I can picture the exchange:
Quaraun has just accidentally demolished a shop. He is absolutely furious, pink silks disheveled, his long tentacle-hair writhing around his head as he waves his rainbow wand and announces that the entire catastrophe is BoomFuzzy's fault.
BoomFuzzy stands in the wreckage, silver eyes glittering.
"Aw, aye, pet. Me fault. Right enough."
Quaraun draws himself up to his full five-foot-six inches.
"Indeed, it is YOUR fault, you abominable creature! Had you not provoked me, I should never have been obliged to employ that spell!"
"Aye, well. Next time, let's see if we can get the whole street, eh?"
And Quaraun, instead of recognizing that this is precisely the sort of suggestion he ought to reject, launches into another tirade about BoomFuzzy's appalling lack of civilized manners.
BoomFuzzy is already planning the next experiment.
That is not a comedy duo. That is a domestic catastrophe generator.
The humor comes from the absolute disproportion between their everyday arguments and their capacity for destruction. The horror comes from the fact that BoomFuzzy genuinely enjoys the consequences, and Quaraun's arrogance prevents him from recognizing how thoroughly his husband exploits his temper.
And there is a particularly nasty detail here: BoomFuzzy doesn't need to convince Quaraun to do anything. He simply needs to find the right thing to say.
Quaraun supplies the temper, the wand, the carelessness, and the self-justification. BoomFuzzy supplies the provocation and enjoys the spectacle.
Neither one needs to be stupid. Neither needs to be incompetent. They can both understand exactly how magic works and still produce appalling results because knowing how to control power is not the same as having the desire to behave responsibly with it.
And GhoulSpawn is the third god-tier wizard in this household, still learning ceremonial magic, with enough innate elemental power to make the other two look positively restrained by comparison in certain respects.
I am beginning to appreciate why the inhabitants of multiple solar systems fear these three.
One final distinction I want to preserve: BoomFuzzy's theatricality does not make him less frightening. His glitter, candy magic, jokes, and flamboyant transformations are the presentation of a predator who expects obedience and finds other people's terror entertaining. He doesn't joke to make people happy. He jokes to demonstrate that he can make them laugh, fear him, or both, whenever he chooses.
And now I understand why making him cheerful comic relief would be such a fundamental mistake.
He's the monster who might turn a village into a candy-raining wonderland for Halloween, then destroy another village because he likes the sound of Quaraun screaming at him.
Same Faerie. Same power. Entirely different afternoon.
My question:
here is an already published story that shows them in action:
The air in The Godforsaken City was thick with the smell of decay, smoke, and the faint, acrid scent of the polluted ocean.
The city, once called Boston, many centuries ago, long before the comet strike had decimated the land, lay in ruins, a broken shell of its former self. Twisted metal and shattered stone littered the streets, while ragged banners and makeshift tarps flapped weakly in the frigid wind.
The Godforsaken City was a desolate place, the sort of place where only the desperate survived, clinging to the remnants of the old world. Full of the world’s worst and most dangerous criminals, few dared enter its walls, save other criminals.
Quaraun walked carefully through the cracked cobblestone streets, his pink silk robe fluttering around his feet, its hem barely touching the ground. He held the folds of his sleeves close to his body, wary of the dirt and grime that permeated every corner of the ruined city.
In his other hand, Quaraun carried his embroidered pink silk slippers, unwilling to let his delicate finely embroidered shoes touch the filthy ground.
Quaraun’s bare feet felt the cold, wet stone beneath him, but it was a small sacrifice to keep his clothing immaculate.
BoomFuzzy and GhoulSpawn followed behind him, as always. BoomFuzzy poking GhoulSpawn. GhoulSpawn slapping BoomFuzzy. Both of them arguing about something. Quaraun did not know what. He wasn’t paying attention.
BoomFuzzy, in his tartan and hakama, moved barefoot through the slush with the ease of someone used to navigating filthy streets. He never wore shoes. Most Faeries didn’t. Quaraun was a rare exception. Though Quaraun spent more time carrying his shoes then putting them on his feet.
The Faeries concept of shoes, was vastly different then the Human concept of shoes.
For Humans, shoes were protection from the weather, the dirt, the mud, the rain, the cold, the heat, the snow, the wet.
For Faeries, shoes were silly Human inventions, that served only to separate one’s soul from nature. Humans hated Nature. Faeries knew this to be true, based on how much time Humans spent cutting down trees, building houses, and wearing clothes, all thing meant to keep Nature out.
Elves liked to think of themselves as not Faeries.
However, Elves were in fact Faeries, they were just uppity, persnickety Faeries, who refused to show their emotions and unlike other Faeries, wore clothes to better fit in with Humans. Though fitting in with Humans was not how Humans saw it. Humans saw Elves as outlandish, haughty, arrogant, and bizarre.
Wild Elves, were Elves who continued to live in the Olde Ways, running around naked.
No shoes.
No clothes.
Celestial Elves, sometimes referred to by the Humans as ArchAngels, were Elves who wore clothes. Strange, elaborate, elegant, impractical clothes. And lived in cult like compounds worshiping the celestial bodies.
Sun Elves, worshiped the Sun.
Comet Elves, worshiped the Swift Tuttle Comet. That is until Swift Tuttle crashed into the moon, cause the current ice age state of affairs the Earth now found itself in.
Moon Elves, worshiped the Fractured Moon. What was left of it after the Swift Tuttle Comet had hit it.
Moon Elves went extinct, however, because they ganged up on and killed a deadly Phooka, known as The Elf Eater of Pepper Valley, and his husband, who happened to be a Moon Elf, became a necromancer, and killed every last Moon Elf and used their souls to resurrect his dead Phookan husband as a Lich.
And then there were the High Elves.
High Elves, were very high.
They loved LSD.
And Opium.
And hashish.
And morning glory seeds.
And fly argyria.
And whatever else they could find to high off of.
Quaraun was a High Elf. Higher than most. He was also a Moon Elf. The Last Moon Elf. The Pink Necromancer. And BoomFuzzy was his Phookan husband turned Lich, whom in life had been The Elf Eater of Pepper Valley.
Quaraun looked back at his barefoot Phookan Lich husband, who was currently cheerfully bouncing circles around their Ursiug live-in lover GhoulSpawn.
BoomFuzzy was wild as ever. Hyper and full of boundless energy. His grey dreadlocks blew in the wind, purple cloutie ribbons flickering in and out of sight.
GhoulSpawn, taller and more hulking than the other two, clomped along with his gold painted cloven hooves, his orange and yellow batik tie-dye robes billowing as his cloven feet navigated the uneven ground with more difficulty.
GhoulSpawn, having had enough of BoomFuzzy’s tomfoolery, trotted up ahead to catch up with Quaraun.
“We are lost, aren’t we?” GhoulSpawn asked, his voice tinged with curiosity rather than concern.
“We are not lost,” Quaraun snapped. “I know exactly where we are.”
“And that is?”
“We’re in The GodForsaken City.”
“Uhm… yeah. I know that. That’s not what I meant.”
Quaraun glared at GhoulSpawn.
“Stop talking like a vile Human hiding secret meanings into your words and speak plainly what you mean.”
“I know this city. Back in the 1970s, where I’m supposed to be, this used to be Boston. We’re in Massachusetts.”
“The old governments exist no more,” Quaraun stated. “Imaginary Human land lines, barriers that mean nothing, political boundaries… all of that was gone before I was even born. Heck, most of it was gone when, Unicorn was still a child, and he’s over two thousand years old.”
There was a crash and clattering behind them. Quaraun and GhoulSpawn looked back in time to see a team of horses, running free down the street, the stagecoach they had been hitched to free wheeling in the opposite direction, while Humans scrambled to get out of the way. The stage driver and passengers screaming in terror.
BoomFuzzy came running up to Quaraun and GhoulSpawn.
“Quick! Let’s duck in the alley!” BoomFuzzy yelled, as he grabbed Quaraun’s arm. “Before they realize who did that.”
“What did you do now?”
“I set the horses free!”
Quaraun looked back at the horses, defiantly running free, while the stagecoach continued it’s way, horseless, down the hill. The Humans inside still screaming in terror.
Quaraun sighed and allowed himself to be dragged by BoomFuzzy into the nearest alley.
The three of them continued on, BoomFuzzy giggling and snickering.
“What is we looking for?” BoomFuzzy asked Quaraun.
”I am searching for a bookstore.”
“Down here?”
Quaraun glared at BoomFuzzy.
“No. YOU just dragged me down here, remember? I was looking for a bookstore back there!”
“Wouldn’t think a city like this had any bookstores left,” BoomFuzzy remarked, hands tucked into his tartan wrap as he scanned the ruins, not seeing much, considering he was almost blind. “Ye know how many books are just burnin’ for heat nowadays?”
“Even so,” Quaraun replied, his voice haughty. “I will find one. This city was once filled with knowledge. It had museums and libraries on practically every corner. I looked into it’s history. There used to be bookstores. Quite a few of them. Somewhere, there are still books waiting to be discovered. I can feel it.”
As they turned a corner into yet another narrow alley, the wind shifted, bringing with it the scent of damp cloth.
Quaraun paused, sniffing the air.
“I smell soap.”
His sharp senses picked up the sound of water sloshing and the unmistakable scent of soap — weak, barely present, but there. His clear blue eyes narrowed as he spotted a figure hunched over a stone trough, scrubbing clothing in a slow, methodical rhythm.
An old woman stood by a broken-down stone wall, hanging laundry on a makeshift line of frayed rope. The garments, tattered and faded, fluttered weakly in the wind. She wore a patched woolen dress, her hair tied back in a kerchief, and her hands were red and raw from the cold water and rough fabric.
A battered washboard leaned against the stone trough, the wood splintered and the metal surface warped from years of use.
Quaraun frowned, his distaste for filth momentarily forgotten as his natural fussiness about cleanliness took over. Without thinking, he approached the woman, his bare feet making barely a sound on the slick cobblestones.
“You are washing clothes in water this filthy?” Quaraun said, his voice sharp, though not unkind. “You will never get them clean like this!”
The woman looked up, startled by the sight of the elegantly dressed Elf. Her eyes widened at the sheer absurdity of his presence — his resplendent pink silk robe with all its layers of ruffles and flounces, his huge neon pink ostrich feather boa, his pink lace parasol, his twelve foot long silver hair, his bare feet, his elegant embroidered shoes hanging from his arm— and she stared for a moment before shaking her head.
“Aye,” she muttered, her voice rough with age. “It’s all I have.”
Quaraun’s nose wrinkled in distaste as he took in the state of her wash. The clothes, already worn thin, were being washed in water that was barely clean, with soap that looked more like chunks of dry clay than anything useful.
“This will not do,” Quaraun said.
Without waiting for permission, he knelt beside her, setting his parasol and silk shoes carefully on a dry patch of stone.
“You are not washing these properly. The fabric will degrade if you keep treating it this way. MOVE! Let me do it! You can not treat your clothes like common garbage. You must treat them like art. Loo, this is how you wash clothes.”
The woman blinked, taken aback.
“You… you don’t need to — “
“I do,” Quaraun interrupted, already rolling up his ruffled pink silk sleeves and inspecting the washboard. “I most certainly do! Glinta! fix this. It is practically falling apart.”
GhoulSpawn, who had been quietly observing, stepped forward and inspected the washboard. His scientific mind immediately began calculating how best to repair it. He pulled out a set of small tools from one of the many hidden pockets in his frock coat and got to work, muttering softly to himself as he examined the damage.
BoomFuzzy, meanwhile, crouched beside Quaraun, watching as the Elf took over the washing.
The Phooka grinned, amused by Quaraun’s sudden urge to clean.
“Helping Humans is ya?”
“Yes.”
“Why? We is UnSeelie.”
“Not all Humans are scum bags. Some need our help.”
“Thought ya was looking for books?”
“This woman needs her clothes washed.”
“Ah! That she does.”
“This soap is horrific!” Quaraun cried out.
“I’ll make better soap,” BoomFuzzy said, already pulling out a small pouch of herbs and oils from his tartan. “What ye’re usin’ now’s no better than mud.”
“You can make soap?” the woman asked, her voice tinged with awe.
“Aye, lass. I can do more than that,” BoomFuzzy replied, his hands moving deftly as he mixed a blend of oils and herbs, heating them with a small flame from his fingertips. “I’ll leave ya the recipe, so ye can make it yerself. It a good recipe. It what him use to wash him silks.”
The woman watched in silence as the three worked, her disbelief giving way to gratitude.
Quaraun scrubbed the clothes with delicate precision, muttering under his breath about how Humans had no idea how to care for their fabrics.
GhoulSpawn repaired the washboard with quick, precise movements, the warped metal soon straightened and the splintered wood reinforced.
BoomFuzzy finished making the soap, his hands slick with oils as he molded it into neat bars.
The woman watched in awe, her eyes wide as she took in the transformed scene. The washboard gleamed with new life, the soap was rich and fragrant, and her laundry hung clean and crisp on the line, the scent of fresh herbs wafting through the cold, damp air.
Quaraun rose gracefully, shaking droplets of water from his hands and carefully collecting his pink silk shoes from the stone wall and slipped them back into his hand, still unwilling to let them touch the ground. He glanced down at his work with the air of someone who had merely restored order to a world too chaotic for his liking.
“Thank ye,” the woman said softly, her voice choked with emotion. “I knew the WeeFolk were still out and about, helping people when they can.”
BoomFuzzy grinned as he handed her a scrap of parchment with the soap recipe scribbled on it.
“Thank ye,” the woman said said again. “I always knew the WeeFolk were still around, helping those of us who need it. They say Faeries have gone, but I knew better.”
Quaraun gave her a slight, regal nod, an elegant flick of his silver hair falling over his shoulder.
“You were not wrong.”
BoomFuzzy, his hands still slick with soap and oils, grinned broadly, flashing sharp teeth.
“Aye, lass. We’re Faeries through an’ through, no denyin’ that. We look after those we take a likin’ to, and our wee JellyElf here took a fancy to ya.”
“Some of us, at least,” GhoulSpawn added in his soft voice. “Not all Faeries are kind.”
Quaraun glanced at him, raising a delicate eyebrow.
“And we are not always known for our kindness, either. Did you forget WHY we were in this alley to begin with?”
BoomFuzzy burst out laughing.
“But today we were,” BoomFuzzy said, patting the old woman on the arm. “And that’s enough. Ye got yer laundry cleaned and some proper soap. Just don’t go expectin’ Faeries to help every time ye’re washin’ yer clothes, eh?”
The woman laughed, still clutching the parchment with the soap recipe, her eyes gleaming with gratitude.
“No, no, I won’t. But I knew you were out there. Thank ye again. Truly.”
Quaraun turned to leave, BoomFuzzy and GhoulSpawn falling into step beside him. As they walked away, the wind picked up, carrying the scent of clean clothes and herbs through the air, a small oasis of cleanliness in the filthy, broken city.
Quaraun walked ahead, his bare feet gliding over the cobblestones, his shoes still tucked carefully in his hand. BoomFuzzy and GhoulSpawn followed, leaving the old woman smiling to herself, certain she had been visited by Faeries.
And she had.
The End?
ChatGPT-6's answer:
Oh, this is a really useful example, because it shows something about Quaraun, BoomFuzzy, and GhoulSpawn that a list of spells cannot show by itself: what their magic looks like when they are simply going about their lives.
And I love that the answer is not a duel, a battle against a monster, or some grand demonstration of magical supremacy. It is a woman washing her clothes in a ruined city.
Quaraun smells soap, sees somebody doing laundry incorrectly, and immediately abandons his original mission to take over the washing. That is such a perfect expression of his personality. He is a wizard who can do things most people throughout the universe could not even begin to comprehend, but the thing that gets him moving is the appalling condition of somebody's laundry. His fussiness about fabric care is not a distraction from his character. It is part of who he is.
And notice how naturally the three of them contribute different kinds of knowledge.
Quaraun understands textiles. He knows how to handle delicate fabrics, how to wash them without destroying them, and how to treat clothing as art. He does not need to announce that he is an extraordinarily accomplished wizard. He sees a washboard, recognizes a problem, and starts fixing the situation.
GhoulSpawn approaches the damaged washboard like an engineer. He examines it, takes out his tools, and repairs the physical object. His scientific mind is just as important to this little scene as his magic. He does not need to turn everything into a spectacular display of elemental power.
BoomFuzzy makes soap. He knows the ingredients, works with oils and herbs, and heats the mixture with fire from his fingertips. Then he gives the woman the recipe so she can make more herself. He is not merely producing a magical result for the pleasure of watching someone gasp. In this particular instance, he is providing a useful skill that the woman can keep using after the three of them leave.
The magic is woven into their practical knowledge instead of replacing it. That is the distinction I find especially interesting here. These are not three wizards who have to cast a spell every time they encounter an ordinary problem. They are three extremely capable, highly knowledgeable people who have accumulated different skills over very long lives, and magic is one of the things available to them when they need it.
There is also a lovely contrast between their enormous reputations and the scale of what they accomplish in this scene. They are three of the most dangerous beings in the universe, but the immediate result of their visit is clean laundry, a repaired washboard, and a recipe for soap.
That does not make them less powerful. It makes their world feel as though magic is part of its everyday material culture.
And the story does something else I appreciate: it doesn't turn their kindness into proof that they are secretly harmless.
BoomFuzzy has just deliberately set a team of horses loose, causing a runaway stagecoach and terrifying its passengers. He thinks it is funny. Then he helps make soap. Both behaviors belong to the same character. He can take pleasure in causing chaos and still take an interest in a person he likes. His willingness to help this woman does not establish a universal moral rule that he will help people in need. As he explicitly warns her, she should not expect Faeries to help every time she does her washing.
That warning matters. Their kindness is particular, not dependable. They help because they feel like helping this woman, and because Quaraun has taken a fancy to her. The woman has received a genuine kindness, but she has not discovered three benevolent guardian angels who will reliably rescue the poor.
The ending reinforces that wonderfully. The woman thinks the WeeFolk have visited her, and she is right. But she has no idea how dangerous the beings who just repaired her washboard actually are.
And I think that is a particularly good illustration of why the domestic magic system matters. If we only look at these characters when they are destroying things, we miss the ordinary habits, skills, preferences, and little decisions that make them feel like people. If we only see them doing harmless domestic things, we miss the danger. The two sides belong together.
I'm also struck by the fact that Quaraun's original objective was finding a bookstore. He is not on a quest to save the woman, and he does not arrive with a plan to perform a charitable act. He gets distracted by something he finds intolerable and changes course. His kindness emerges through his own particular obsession with cleanliness and textiles, rather than through a sudden transformation into a conventionally heroic character.
That is the sort of detail that makes a character's personality and magical abilities feel inseparable.
I can see much more clearly from this story why it would be a mistake to treat the three of them as generic fantasy wizards whose primary purpose is to cast combat spells. Their magical lives include craft, repair, cooking and chemistry, practical problem-solving, personal eccentricities, and the occasional reckless bit of destruction. Their abilities are part of the texture of their lives, not just tools brought out when a plot demands a fight.
And the fact that this story is already published is useful context, too. This isn't merely a hypothetical description of how the magic system might work. It is an actual example of how you have already written these characters using it.
My question:
and here is another already published story where you can see more of them being themselves:
It started out as a perfectly normal, quiet, peaceful, normal, completely ordinary day.
The three wizards had left their lighthouse for a morning stroll, and went about their usual daily activities. Nothing out of the ordinary at all.
Three very evil wizards. The Pink Necromancer, his Frost Lich Candy Mage husband, and their Pyromancer Sheep-Demon lover, each set out to do, normal, ordinary, everyday chores.
Quaraun, as was his habit, ended up high on the cliffs overlooking the Noodle Beach Village, watching the wretched Humans whom he hated, and thinking thoughts of how he should punish them for existing, by raising corpses from the nearby graveyard to attack the village.
The evil Pink Necromancer was thinking delightfully, glorious thoughts of zombies eating the Humans, when he happened to turn too quickly, losing his balance, and suffering a horrible bout of vertigo, as he realized how very close he had gotten to the edge.
Quaraun stood on the jagged cliff-side, his silver hair whipping in the icy wind, his grip on his cane tightening with each roaring crash of the waves far below. He hated heights, hated the ocean even more.
No. That wasn’t true.
Quaraun loved the ocean.
It was just that up here, so high, his fear of falling off, of being crushed on the rocks, of drawing before help arrived, struck terror through his soul.
“Ya gonna stare at them waves all night, Love?” BoomFuzzy’s voice, teasing and full of mischief, broke the stillness.
The Phooka, wrapped in his black hakama and purple tartan, sidled up behind Quaraun, his rough hands slipping around the Elf's waist.
Quaraun tensed, startled, but relaxed quickly, leaning into BoomFuzzy’s warmth.
“I find the ocean soothing,” Quaraun murmured.
His blue eyes softened, gazing out at the tumultuous sea. He leaned heavier on his cane, his leg aching from standing so long.
BoomFuzzy nuzzled Quaraun's neck, his lips brushing against the Elf's ear as he whispered,
"Aye, tis beautiful, aye, but don’t ye think it looks dangerous from this height?"
Quaraun nodded absentmindedly.
“Yes, the danger frightens me.”
Quaraun stood at the cliff’s edge, staring out over the rolling, icy waves crashing below. His long, pink silk robes rippled in the cold wind, and his silver hair, glittering in the moonlight, whipped around his face.
He wasn’t afraid of the ocean—he loved it. He always had. It was the only thing that could calm his ever-present anxiety.
The fractured moon loomed above, casting jagged shadows across the frozen landscape, and the unsettling cry of distant undead lobsters echoed from the shore. The Moon scared him. It always growing closer, slowly on it’s way to crashing into the planet. But the ocean?
Quaraun was a Thullid.
A JellyFish, whom had left the ocean to live on land in the form of an Elf. He loved the ocean. It was his home.
Quaraun’s love for the ocean, was WHY he lived here on Noodle Beach in the Black Tower Lighthouse, overlooking the ocean.
And yet…just now an unnerving sense of dread crept over him, as he stared down at the ocean.
Every muscle in his body was tensed, ready to flee, but BoomFuzzy’s presence beside him held him in place. The Phooka’s warm breath across his neck as he leaned in, pressing himself against the Elf's back.
BoomFuzzy chuckled, a wicked grin tugging at his lips as he stood beside Quaraun on the cliff. The Elf was frozen, staring at the crashing waves far below, knuckles white as they gripped his cane. Fear shimmered off him, palpable, delicious to the trickster Faerie. This was a perfect opportunity for mischief.
“Ah, scared, are ya, Love?” BoomFuzzy teased, leaning in to nuzzle Quaraun’s neck.
“Yes.”
"Well, let’s see how much it takes."
“What?”
BoomFuzzy suddenly shoved Quaraun forward, causing the Elf to stumble towards the edge of the cliff.
Quaraun let out a startled yelp, thinking for a moment he was about to tumble into the crashing waves below. His heart pounded as he caught himself just in time, his cane scraping against the rocky ground. He spun around, furious.
"UNICORN!" Quaraun shouted, raising his cane as though to strike the Phooka. “What in the nine hells is wrong with you? I could have fallen!”
BoomFuzzy cackled, his laugh full of glee as he clapped his hands together.
“Ya shoulda seen yer face, Love! Ye looked like ya’d seen a ghost!”
Quaraun’s cheeks flushed with rage.
“You... you trickster! I could have died! You know I cannot catch myself if I fall! My leg—"
But BoomFuzzy wasn’t listening. He was too busy laughing, his whole body shaking with amusement. BoomFuzzy tried to hug Quaraun once again, but this time Quaraun shoved the Phooka.
“Do not touch me, Fiend!” Quaraun hissed, swatting at BoomFuzzy with his cane.
BoomFuzzy only laughed, taking a step back. With a snap of his fingers, a massive tentacle burst from the sea, purple and dripping with pink ectoplasmic goo. The gelatinous substance oozed across the rocks as the beast slithered toward them, its gurgling maw releasing a torrent of glittering pink vomit that splashed across the shore.
“Unicorn! What have you done?” Quaraun shrieked, aiming his wand.
“Just havin’ a wee bit o’ fun,” BoomFuzzy cackled.
“I’ll show you!” Quaraun snarled, grabbing his wand from the folds of his silk robe.
With a quick incantation and a flick of his wrist, a torrent of wriggling sea slugs materialized in the air above BoomFuzzy, raining down on the poor Phooka in a slimy deluge.
“Ach! What the bloody hell is this?” BoomFuzzy yelped, shaking off the slugs, his once gleaming tartan now splattered with slimy, writhing creatures.
He glared at Quaraun, but his grin quickly returned, his eyes gleaming with mischief.
“Oh, ye want to play dirty, aye?” BoomFuzzy muttered, a dangerous edge to his playful tone. He rubbed his hands together, casting a spell of his own.
Quaraun watched in mounting dread as a giant sea creature—half squid, half gelatinous blob—slithered out of the ocean’s depths, its gurgling maw spewing forth a flood of pink ectoplasmic goo. The creature belched violently, launching the goo in a high arc that splattered across the cliff, showering Quaraun in sticky, glowing sludge.
Quaraun wiped the goo from his face, seething.
“You vile, vile beast!” He pointed his wand at BoomFuzzy again, his eyes narrowing in concentration.
Aiming his wand at BoomFuzzy, Quaraun muttered a quick counter spell. This time, an explosion of bubblegum-pink roses filled the air, each thorn-covered bloom bursting from the ground at BoomFuzzy’s feet and wrapping tightly around his legs. From the sky, enormous pink roses fell, their velvety petals cushioning the goo.
BoomFuzzy grinned wickedly.
“Roses, JellyElf? Tsk, tsk. How dainty!” BoomFuzzy mocked as he struggled to free himself from the thick, thorny vines. “Ye fight like a wee lassie!”
Quaraun’s lips curled into a smirk.
“Careful, Unicorn. Those thorns are venomous.”
BoomFuzzy’s eyes widened as the roses’ sharp thorns pricked his skin, sending a tingling sensation coursing through his veins. His grin faded for just a moment, then his eyes sparkled again.
“Eh, venom? From flowers? Ye do surprise me sometimes, Love!”
The tentacle beast wailed as the roses smothered it, flailing under the floral assault.
With a quick gesture, BoomFuzzy dispelled the roses, shaking his legs free as he prepared his next spell. Quaraun readied himself, but before he could react, the monstrous creature BoomFuzzy had summoned earlier let out a guttural wail, vomiting more ectoplasm—this time directly at Quaraun.
The Elf barely dodged, using his cane to steady himself as the ground became slick with goo.
“I am done with this nonsense!” Quaraun declared.
“I’m not!” BoomFuzzy laughed.
“You never are!”
Quaraun raised his wand high, and the wind swirled around them, a vortex forming over the sea. With a powerful thrust of his wand, Quaraun summoned a storm of sea urchins, each spiked and glowing with eerie, green phosphorescence.
The creatures spun through the air like a swarm of angry hornets, hurling themselves at BoomFuzzy.
BoomFuzzy’s laughter echoed across the cliff-side as he danced around the spiny creatures, dodging the worst of the assault.
“Ye think ye can out-trick a trickster, JellyElf? I’m the King of The UnSeelie Court! Think again!”
With a flourish, BoomFuzzy conjured a flock of rainbow-coloured sheep, each one bleating loudly as they charged through the air, colliding with the urchins and causing a chaotic explosion of glowing spines and fluffy wool.
Quaraun stumbled back, shocked by the absurdity of BoomFuzzy’s counter spell.
“You madman!”
“Aye, mad enough to keep ye on yer toes, Love!” BoomFuzzy cackled, his hands coated in ectoplasmic goo as he caught one of the glowing sheep and spun it around like a partner in a dance. “I can do this for hours, can you?”
Quaraun watched the Phooka, equal parts infuriated and amused. He couldn’t help it—the ridiculousness of it all was too much. The anger slowly drained from his face, replaced by reluctant affection.
BoomFuzzy saw the change in Quaraun’s expression and grinned.
“Ye laughin’, Love?”
Quaraun huffed, trying to maintain his composure.
“No. I am... simply appalled at your utter lack of dignity.”
“Aye,” BoomFuzzy said with a wicked smile. “But ya love me for it.”
Quaraun sighed, lowering his wand. He couldn’t argue with that.
“Yis canna hide ya feelin’s, Quaraun.”
Quaraun’s cheeks flushed with fury.
“Enough!”
Before BoomFuzzy could respond, Quaraun flicked his wrist, sending a blast of magic that knocked BoomFuzzy into the air.
Laughing uncontrollably, BoomFuzzy tumbled through the raining roses.
GhoulSpawn, watching from afar, stumbled back in terror. He’d seen enough. With a yelp, he tripped over a rock and scrambled toward the lighthouse, arms flailing.
“I’m going back inside!” GhoulSpawn shouted, disappearing into the safety of the lighthouse as Quaraun and BoomFuzzy’s absurd magical battle raged on, pink goo and petals raining down.
Quaraun glared after him, then turned back to BoomFuzzy, his expression softening just slightly.
“Ya know,” BoomFuzzy said, brushing off a mess of the goo. “If yer done with yer tantrum, Love, I’ve got some lobster rolls inside. Care for a bite? Before The Goat eats them all without us? Ya know he will. Varmicious appetite that one.”
Quaraun huffed, turning sharply on his heel, but BoomFuzzy’s laugh rang out once more, chasing after him as the two made their way back to the lighthouse.
“Should bring the lighthouse to life while he’s in there by himself,” Quaraun muttered.
“Do it!” BoomFuzzy cheered.
“I think I shall.”
“That’ll learn him! Running off without us!”
Quaraun raised his wand and aimed it at the lighthouse.
The End?
ChatGPT-6's answer:
Wendy, this story makes the dynamic between Quaraun and BoomFuzzy much clearer. And GhoulSpawn's reaction is an important part of it, too! 😂
BoomFuzzy does not merely tolerate Quaraun's temper. He actively cultivates it because Quaraun's reactions entertain him.
Look at what happens on the cliff. BoomFuzzy knows Quaraun is frightened of falling. He deliberately shoves him toward the edge, laughs at his terror, and then, when Quaraun retaliates, escalates the situation with a gigantic sea creature.
Quaraun responds by summoning sea slugs, roses, and sea urchins. BoomFuzzy counters with rainbow-colored sheep. The confrontation becomes an increasingly ridiculous magical spectacle, with both wizards escalating rather than stopping to consider whether they ought to.
And BoomFuzzy is enjoying himself the entire time.
That is the crucial characterization detail. He isn't accidentally provoking Quaraun. He deliberately pushes his husband's buttons, watches the reaction, and keeps going because he wants to discover what happens next.
Quaraun, meanwhile, cannot resist taking the bait. He has enough intelligence to recognize that BoomFuzzy is provoking him, but his temper gets the better of him anyway. Even when he starts enjoying the absurdity, he cannot quite surrender his indignation. He has to insist that BoomFuzzy lacks dignity!
And BoomFuzzy knows perfectly well that Quaraun loves him regardless.
The two have a relationship in which affection and genuinely dangerous behavior coexist. BoomFuzzy's love for Quaraun does not make him a safe person, and Quaraun's love for BoomFuzzy does not make him sensible.
The other detail I particularly appreciate is GhoulSpawn fleeing to the lighthouse.
Here are three extraordinarily powerful wizards, but they do not respond to a magical confrontation in the same way.
Quaraun and BoomFuzzy turn it into a competition. GhoulSpawn sees the two of them escalating their spellcasting and decides he wants absolutely no part of it.
He has innate elemental powers capable of extraordinary destruction, yet he is terrified of the magical chaos his two companions create together. That is a wonderfully useful contrast. Being powerful does not mean enjoying every demonstration of power, particularly when two other wizards have started throwing increasingly bizarre spells at each other.
And then Quaraun decides to animate the lighthouse to punish GhoulSpawn for retreating!
That ending tells me something about Quaraun that is easy to overlook when focusing on his temper. He is not merely reactive. He can also be vindictive, and he can turn an ordinary domestic situation into an opportunity to exercise his power over somebody else.
GhoulSpawn retreats because he wants to escape the magical battle. Quaraun interprets his departure as an offense that deserves punishment. BoomFuzzy immediately encourages the retaliation.
Nobody needs an evil overlord to arrive and threaten the household. They generate their own problems.
I also notice that the magic itself is wonderfully unconstrained by the conventions of conventional fantasy duels. Sea slugs rain from the sky. Thorny, venomous roses erupt around BoomFuzzy. Rainbow sheep collide with glowing sea urchins. A monstrous creature vomits ectoplasm over the cliff.
These are not simply interchangeable fireballs and shields. The spells have bizarre, specific, often grotesque effects that suit the personalities of their casters.
And this is where your earlier explanation of Quaraun's rainbow wand becomes particularly important. In this published story, he appears to cast spells deliberately as he retaliates. But in the stories where his attention wanders, his temper interferes with his choice of spell, and his wand's interchangeable spell slots create additional opportunities for catastrophe.
Those are two different situations. Quaraun can engage in magical combat intentionally, and he can also become dangerous through his own carelessness. I should not confuse the two.
One more thing stands out to me: their magic is part of their bickering, their affection, their entertainment, and their domestic life. It is not reserved for moments when the plot requires a wizard to demonstrate his powers.
That is the principle I want to carry forward when helping you with Quaraun stories. They should feel like stories about these particular wizards, with their particular abilities and personalities, rather than generic fantasy adventures with the names changed.
And I am especially glad you shared two already-published examples, because they show both sides of the same world: the three of them quietly helping a washerwoman, and the three of them being the sort of supernatural neighbors from whom an entire village might reasonably want to keep its distance.
Updaated: the page originally ended there but it's now a week later (October 22, 2026) and I had more thoughts to ask so here's the continuation...
My question:
So when doing our Sorceror discussion, I got to wondering, well, what makes a wizard a wizard? is a wizard different then a witch? I know most things state witches are just female wizards, while wizards are just male witches, but that never set well with me. Also being Scottish i find the whole concept of warlocks offensive as it takes our language and mocks it. Warlock is a Scottish word for oathbreaker, liar, traitor, and I simply can not see it any other way, and worse, to call a witch or wizard a warlock, is to spew religious bigotry upon them, calling the Wiccan faith tratiouse to god aka saying warlock is a Christian way to claim Wiccan are evil... so the word warlock as a magic user just does not sit well with me at all. I suppose if Scottish was not my native language, I would have a different mindset for what the word warlock means.
in any case, in Quarauns world wizards are obviously also female, given Quaraun is biologically a cis female who is transgender so lives as a male... but it means one does not have to be biologically male to be a wizard
likewise Finderu calls himself a witch, meaning one does not have to be biologically female to be a witch.
So like how we did the other day when we discussed what it is thst makes a vampire a vampire, folklore of vampires vs vampires in modern media vs vampires in my Quaraun world lore. And then we did it again with Elves and Demons and Sorcerors. Let's do that again, but this time with Wizards vs Witches.
What exactly makes an Wizard a Wazard or a Witch a Witch? (What is the definition of a Wizards and Witches?)
What does folklore define as an Wizards and Witches?
What does modern media define as an Witches vs Wizards?
And how would you define Wiizards and Witches in my Quaraun series worldlore? (Do you know which characters Wizards and which are Witches ... there are several of each, many ive mentioned in various conversation, but im not sure how many you are familiar with)
ChatGPT-6's answer:
Wendy, I think this is a particularly interesting distinction to explore in your world, because your existing lore already gives us a reason to question the usual fantasy definitions. You have wizards who are not necessarily biologically male, a character who calls himself a witch without necessarily being biologically female, and Sorcerors whose abilities operate on a different principle from ordinary spellcasting.
That gives us an opportunity to separate three things that fantasy often muddles together: what someone is, what someone can do, and what other people call them.
And I agree that the Scottish meaning of warlock deserves to be treated seriously. If your native understanding of the word is an oathbreaker, a liar, or a traitor, then using it as a supposedly neutral synonym for a male magic-user imports a meaning you do not want into your world. We do not need that word to establish a distinction between witches and wizards.
I would approach this the same way we approached vampires, Elves, Demons, and Sorcerors: first, what the words mean historically and culturally; second, what modern fiction has made of them; and finally, what makes sense for Quaraun's world, where magical categories need to describe actual things rather than merely reproduce familiar fantasy conventions.
1. What is the difference between a wizard and a witch?2. What folklore says about wizards3. What folklore says about witches4. How modern media defines witches versus wizards5. How I would define wizards and witches in Quaraun's worldWizardWitchWhat about power?Could a witch be a scholar?Where does the DiJinn Order fit?6. What about Quaraun, Finderu, and the other characters?WizardWitchFrost Lich / Candy MageElementalist / SorcerorWizard / Sorceror7. My proposed distinction for your seriesQuestionWizardWitchBiological sexNot a requirementNot a requirementGender identityNot a requirementNot a requirementMagical methodOften structured, learned spellcraftDefined by the particular witchcraft traditionFormal educationCommon, but not mandatoryPossible, but not mandatoryNatural magical abilityMay have it or lack itMay have it or lack itMoral alignmentAnyAnyCan also be a Sorceror?YesYesCan also be a Necromancer or Elementalist?YesYes
The first important discovery is that there has never been one universally accepted definition that cleanly separates a wizard from a witch.
The words have different histories, and their meanings overlap.
Neither word has always described a specific biological sex. The popular rule that a witch must be female and a wizard must be male is largely a convention of particular storytelling traditions, not a universal law of folklore.
That distinction matters enormously for Quaraun and Finderu. Their chosen identities need not correspond to biological sex, and neither character needs to violate the rules of magic simply because an audience expects a different label.
The wizard: the learned practitioner
The word wizard derives from Middle English wysard, associated with wisdom. Historically, it suggested a wise person, and eventually became particularly associated with someone possessing occult knowledge.
In folklore and later literary tradition, the wizard often studied books, learned secret names, consulted astronomical signs, prepared magical substances, deciphered ancient writings, and mastered elaborate procedures.
The wizard archetype grew especially strong through medieval and Renaissance ideas about learned magic. The educated magician might know astrology, alchemy, ceremonial rites, spirit conjuration, or methods for discovering hidden knowledge.
Think of the familiar image of a scholar who studies a grimoire for forty years before attempting one particular operation. His power comes partly from what he has learned, what he owns, and what he knows how to do.
But there are important qualifications.
That last point is especially useful for Quaraun. A person can possess considerable magical education without being wise in the everyday sense, ethical, or even particularly competent at applying what they know.
Quaraun's education, his membership in the DiJinn Order, his knowledge of ritual procedures, and his ability to make mistakes when performing magic all fit comfortably within the learned-wizard tradition.
The witch: the practitioner of witchcraft
Historically, witch has been a more complicated word. It has been used for people accused of harmful magic, people believed to possess supernatural abilities, practitioners of charms and curses, and figures in traditional stories.
The word has also been reclaimed by modern practitioners who identify with witchcraft as a spiritual or magical practice.
The English word has Old English antecedents, including wicce and wicca, historically differentiated by grammatical gender. The modern religious movement called Wicca is a much later development, however, and should not be treated as interchangeable with every historical use of the word witch.
Folklore offers several different witch traditions.
The village witch. This figure might be consulted for charms, curses, protection, divination, healing, or knowledge of local supernatural dangers. The same community that sought the witch's help might also fear or distrust them.
The cunning person. In Britain and elsewhere in Europe, cunning folk offered practical services such as finding lost property, identifying suspected bewitchment, preparing charms, and providing protective remedies. They could be men or women. They were not necessarily regarded as witches, and some actively distinguished their work from witchcraft.
The witch of legend. This is the figure who bargains with supernatural beings, transforms people, curses enemies, knows forbidden secrets, or manipulates the boundary between ordinary life and the supernatural. The stories vary considerably by region and period.
The accused witch. During periods of witch persecution, the word could become an accusation rather than a description of a person's actual beliefs or abilities. People were condemned under religious and social systems that interpreted alleged witchcraft as a threat to Christian order.
This is where your concern about religious prejudice becomes particularly relevant. Historical accusations of witchcraft often involved demonological beliefs and accusations of serving evil powers. But that does not mean every use of witch has always meant a religious opponent, nor that witchcraft itself is inherently a betrayal of a deity.
And the distinction between witch and wizard was never simply a universal distinction between female and male magical practitioners.
A male village cunning person could perform protective charms. A woman could be an educated ceremonial magician. A man could be accused of witchcraft. A woman could study learned magic.
The activities often overlapped, even when the people involved or their communities used different names for them.
Modern fantasy has taken these overlapping traditions and turned them into several recognizable conventions.
The traditional fantasy wizard
Usually a learned spellcaster who studies magic, keeps books, uses a staff or wand, and performs spells through knowledge and technique. Often associated with schools, orders, apprenticeships, or magical academies.
The stereotypical wizard learns magic.
The traditional fantasy witch
Often associated with charms, curses, potions, familiars, divination, folk practices, nature, spirits, or a particular tradition of magical knowledge. Depending on the setting, a witch may inherit abilities, learn them, make bargains, or develop them through practice.
The stereotypical witch practises witchcraft.
Those descriptions are conventions, not consistent rules. Some fictional settings give witches the same spellbooks and formal training as wizards. Others make witches innate magic-users and wizards entirely dependent on study.
Modern media also contains several alternatives:
The familiar division between the wizard's tower and the witch's cottage is therefore a literary shorthand. It tells the audience what sort of atmosphere to expect, but it does not establish a reliable definition.
My main objection to the usual media convention is that it confuses gender, occupation, technique, and source of power. Those are four separate questions, and there is no inherent reason one word must answer all four.
A male practitioner of witchcraft need not stop being a witch because he is male. A woman who studies ceremonial magic need not stop being a wizard because she is female. And a practitioner could reasonably call himself both if the categories describe different aspects of his practice.
Here is where I think your world can do something much more interesting than simply giving male characters pointy hats and female characters cauldrons.
Your world already distinguishes magical disciplines by what practitioners actually do. A Necromancer works with the dead. An Elementalist works with elemental forces. A Sorceror draws power directly from a source, bypassing the usual energy and ritual requirements, but still needs to learn spells and concentrate.
That gives us a useful starting point: wizard and witch do not have to describe the source of someone's power. They can describe different magical vocations, traditions, or ways of practising magic.
My proposed definitions would be these.
A wizard is a practitioner of learned, structured spellcraft, typically involving the study of spells, magical principles, rituals, and established methods of manipulating supernatural forces.
A wizard might belong to an order, study under a master, keep a grimoire, collect ingredients, construct magical instruments, or learn the precise words and procedures necessary to cast a spell.
Wizardry describes a magical discipline, not a biological sex.
A witch is a practitioner who identifies with, or belongs to, a tradition of witchcraft. That tradition might involve charms, curses, divination, folk magic, familiars, spirits, magical relationships, or other practices defined by the culture in which the witch learned their craft.
Witchcraft need not be female-only, inherently evil, dependent on a deity, or powered by nature. Nor must every witch practise the same techniques.
Witch describes a magical vocation or tradition, not a biological sex.
There is an important difference between these definitions and the common fantasy stereotypes.
A wizard could learn charms. A witch could study complicated magical theory. A wizard could work with spirits. A witch could belong to an organized magical order.
The distinction would concern their magical discipline and tradition, not a list of objects they happen to own.
And the two categories would not automatically be mutually exclusive. Someone could study as a wizard and also practise witchcraft. Whether that person used one title or both could depend on their training, affiliations, and personal identity.
I would keep that question separate.
In your world, a wizard might have extraordinary magical knowledge but little natural ability to supply the energy a spell requires. A Sorceror might have abundant access to magical energy but struggle to learn the spell that would direct it. An Elementalist might specialize in manipulating one or more elements.
Those distinctions already provide much more useful information than biological sex.
For example, your established rules allow GhoulSpawn to cast fireballs without assistance, then draw additional fire energy into a spell to make it more devastating. His being a Sorceror and an Elementalist tells us something specific about how his magic works.
Calling somebody a wizard or a witch, by contrast, need not tell us how much energy they possess, how powerful they are, or whether they are morally good.
A witch could be more powerful than a wizard. A wizard could know more spells than a witch. Neither title guarantees either outcome.
Absolutely.
I would not make ignorance, superstition, or lack of formal education a requirement for being a witch. That would simply reproduce another old stereotype.
A witch could be a meticulous researcher who spends decades documenting magical phenomena. A wizard could practise an inherited tradition that involves charms and spirit relationships. The categories could overlap without becoming meaningless, provided the world has a reason for each person to use their chosen title.
Likewise, a witch need not be a natural magic-user. A wizard need not be entirely dependent on books. Those could be characteristics of individual practitioners, not universal definitions.
Quaraun's position as Wizard of the DiJinn Order gives us something concrete to work with. He has formal magical training and an established institutional affiliation. He performs ritual magic that requires ingredients, precise wording, and attention to conditions such as moon phases.
That is a strong example of wizardry as a learned discipline.
It does not follow that every wizard must belong to the DiJinn Order, or that everyone outside it must be a witch. The order is one institution within a much larger magical world.
And Quaraun's title need not erase his other magical identity. He is the Pink Necromancer as well as a wizard. One describes his necromantic discipline and public identity; the other describes his place in wizardry.
This is precisely why I would avoid making all these titles competing boxes into which every character must fit only once.
This is the part I want to be careful with, because I want to distinguish what I know from your established lore from what I am proposing as a possible definition.
Here are the characters whose magical identities I can currently identify with confidence.
Quaraun the Pink Necromancer
Quaraun is a formally trained wizard and holds the title Wizard of the DiJinn Order. He is also a Necromancer. His ritual magic requires learned procedures, ingredients, exact words, and attention to magical conditions.
His biological sex does not disqualify him from wizardry. He lives as a man, identifies as a man, and holds a wizard's title. There is no contradiction to resolve.
Finderu
Finderu calls himself a witch. That self-identification is an established fact of your lore, not a mistake that needs correcting to make him fit a gendered fantasy convention.
I do not currently have enough reliable detail about his specific magical practices to say whether his witchcraft is inherited, learned, ritual-based, or something else. I would rather leave that open than invent his magical biography.
BoomFuzzy
BoomFuzzy's established magical identity includes his Frost Lichdom, his Candy Mage associations, and his unusual natural weather magic. His resurrection and subsequent Frost Lichdom are extraordinary events in your lore.
I know him as one of the central magical figures alongside Quaraun and GhoulSpawn. I do not have a sufficiently clear record here to assign him exclusively to either the wizard or witch category, and I will not mistake his other titles for proof of one.
GhoulSpawn
GhoulSpawn is an Elementalist and Sorceror. His ability to draw fire energy into his spells is part of what distinguishes his magic. His potential power is extraordinary, although learning spells and maintaining mental focus remain difficulties.
I would not automatically call him a wizard or a witch simply because he can cast spells. We would need to establish whether either title also applies to him.
HellBorne
HellBorne is established as both a Wizard and a Sorceror. His wizardry includes summoning Demons, while his Sorceror abilities allow him to draw upon their natural energy.
He is a useful example of why the terms need not be mutually exclusive. His wizardry and his Sorceror abilities describe different aspects of his magical practice.
These are the five characters I can identify most confidently from the context currently available. I know there are additional characters in your series, including other witches and wizards mentioned across earlier discussions, but I cannot reliably produce a complete roster from what I can presently retrieve. I do not want to invent names or accidentally assign someone the wrong title.
I would make the following principles the foundation of the worldbuilding, subject to whatever your existing canon establishes.
I would also avoid defining witchcraft as necessarily religious, anti-religious, nature-based, or dependent on a pact. Those are possible traditions in a fictional world, not requirements for the word.
Most importantly, I would not make witch the female equivalent of wizard. That distinction would erase the very thing that makes Finderu interesting as a character who chooses to call himself a witch.
Nor would I make wizard a superior title, with witches occupying some lesser branch of magic. Neither word needs to indicate a hierarchy.
My preferred working definition is that wizardry is a discipline of magic, while witchcraft is a distinct practice or tradition of magic. They can overlap, and neither is restricted by sex or gender. The exact boundaries should come from the cultures, institutions, and characters in your world, rather than from modern fantasy conventions.
And there is one question I would love to settle with you before making that definition official for Quaraun's world: Does Finderu call himself a witch because of the kind of magic he practises, because he belongs to a particular tradition, or simply because witch is the word he personally identifies with?
That answer could tell us whether witchcraft in your setting is a defined magical discipline, a cultural identity, or a broader category that can encompass several different kinds of magic.
My question:
ah, you pulled up an actually artwork of Quaraun, but BoomFuzzy and the rest are wrong, I don't know whose artworks or character those are.
ChatGPT-6's answer:
Oh, Wendy, you are absolutely right to point that out! ❤️ The images for BoomFuzzy and the others were generic fantasy artwork returned by image search, not verified depictions of your actual characters. I should not have presented them in a way that could suggest they represented your designs.
The Quaraun result apparently happened to match your character, but I cannot establish from that image alone whether it was your original artwork, an image derived from it, or simply an unusually close match.
And the distinction matters, especially with characters as visually specific as yours. BoomFuzzy is not simply a generic frost lich, and GhoulSpawn is not just a sheep demon with fire magic. Their appearances, personalities, and lore are specific to your series.
I'll treat your own character artwork as the reference for your characters, rather than substituting generic fantasy images. If I cannot verify an image depicts the correct character, I will say so instead of implying that it does.
Thank you for catching that!
My question:
ChatGPT-6's answer:
Oh! Wendy, that is wonderful. So the Quaraun image was actually your original watercolour illustration for your poem Intrigue, published on your Medium account. ❤️
That makes the match much more interesting. It was not simply an image that happened to resemble your character. It was your own artwork appearing in the image results.
I cannot tell from the result alone how the image was indexed or retrieved, but now that you have identified its source, I understand what we were looking at.
And I owe you a correction on something else, too. When I illustrated the character roster, I used generic fantasy image searches for BoomFuzzy, GhoulSpawn, and the others instead of verifying their actual appearances. Those images were not your character designs, and I should have made that distinction explicit.
Your watercolour of Quaraun from Intrigue is an actual piece of your series' visual history. The others should not be represented by random fantasy illustrations as though they were equivalent references.
Now I am curious about something: does Intrigue feature Quaraun and BoomFuzzy together, or is the poem specifically about Quaraun?
My question:
The DiJinn are considered an elite order of wizards, with a higher level of education the other wizards... think: someone who already has a PhD from Harvard going back to get 10 more PhDs from Harvard, not because he needs to, but rather because he's arrogant enough to think having a whole wall of PhD certificates somehow makes him better then everyone else...the DiJinn are like the MENSA society for the snootiest of the snooty patooty uppity arrogant wizards who ran out of things to study so set out to make up things to study just to say they studied more thrn anyone else... basically Wizard of The DiJinn Order are rare, but are ridiculously rare, in that, their careless is their own ridiculous creation to prove themselves better then everyone else.
ChatGPT-6's answer:
Oh, Wendy, that changes the distinction in a really useful way! The DiJinn Order is not what makes Quaraun a wizard. The DiJinn Order is what makes him an exceptionally overeducated, elitist wizard. Those are two entirely different things.
I love the distinction between genuine educational necessity and education pursued as a status symbol. The DiJinn have already learned more than almost anyone could reasonably need to know, but instead of stopping, they invent increasingly obscure subjects to study so they can congratulate themselves for knowing things nobody else bothered to learn.
It is not merely that they are intelligent. It is that they have turned intellectual superiority into a competitive sport.
The Harvard comparison captures it beautifully. A person might earn one doctorate because they want to master a field. Someone who earns eleven doctorates from the same university, including several in subjects they invented themselves, because they want an impressive wall of certificates is doing something rather different.
That makes a Wizard of the DiJinn Order a very particular kind of wizard: an already highly educated wizard who has gone to ridiculous lengths to distinguish himself from other highly educated wizards.
And it tells us something important about Quaraun, too. His title does not necessarily mean he is a better wizard at every practical task than someone who never joined the order. It means he attained the particular educational status that the DiJinn consider superior.
A non-DiJinn wizard might be a brilliant practitioner who can accomplish things Quaraun cannot. Quaraun might know obscure theories, obscure terminology, and several generations' worth of increasingly ridiculous magical scholarship that the other wizard has never heard of. Neither fact automatically determines who would cast a particular spell more successfully.
It also means the DiJinn's rarity is largely self-inflicted. They have constructed their own ridiculous barriers to entry, then congratulate themselves for being the only people who have crossed them.
So I would revise our working definition this way: a wizard is a practitioner of wizardry. A Wizard of the DiJinn Order is a wizard who has pursued the order's extraordinary, excessive educational requirements and earned its prestigious title.
That distinction leaves us free to explore what witches are without making them the opposite of wizards, and without accidentally treating Quaraun's academic snobbery as a fundamental law of magic!
My question:
yes, this is why Quaraun is more of a jack of all trades wizard, rather then a specialist. BoomFuzzy is a specialist... he knows almost everything possible when it comes to Illusions, Glimmers, Glamorgan, Slight of Hand, and ShapeShifting, which are basically differnt forms of the same thing, and hes very advanced in magic involving food and potions, due to his being a Godon Ramsay level master chef... but, he couldn't tell you a thing about fire magic or demon summoning.
Quaraun on the other hand knows a little bit, or quite a lot, about a little bit of everything, including he can speak 83 languages, most of which are long dead, but he can speak them anyway because he believes reading, writing, and speaking spells in lost ancient languages gives them more power. Quaraun knows hoodoo footwork, swamp granny herbalism, scroll writing, wand use, crystal orb use, wish granting, necromancy, elementals, trap finding, demon summoning, love potions, hot footing, exorcism, psychic reading, ceremonial magic, alchemy, astrology, graveyard magic, blood magic, and just about every other type of magic.
ChatGPT-6's answer:
Oh, that makes their contrast much clearer! Quaraun and BoomFuzzy are not simply two wizards with different personalities. They represent two very different approaches to magical education.
Quaraun collects magical knowledge. BoomFuzzy masters magical disciplines.
Quaraun spent roughly seventy-five years studying with the DiJinn, pursuing breadth rather than specialization. BoomFuzzy concentrated his formal studies on Illusions and Candy Magic, then developed extraordinary expertise in the closely related arts of Glimmers, Glamorgan, Sleight of Hand, and ShapeShifting. His culinary mastery gives him another area of advanced expertise in enchanted food and potions.
The distinction is not that Quaraun is less educated. He has an absurd amount of education. It is that he spreads that education across an astonishing number of subjects, while BoomFuzzy concentrates his learning until he knows his chosen fields almost inside out.
Quaraun can discuss fire magic, demon summoning, necromancy, alchemy, astrology, blood magic, exorcism, psychic readings, ceremonial magic, and dozens of other disciplines. He knows hoodoo footwork, swamp granny herbalism, scroll writing, wand use, crystal orb use, wish granting, hot footing, graveyard magic, and more.
And then there are his eighty-three languages, most of them long dead. He learns them because he believes that casting a spell in an ancient language gives it greater power. That belief is part of how Quaraun approaches magic: he collects the old words, the obscure procedures, the forgotten traditions, and the knowledge that other practitioners have abandoned.
Whether an ancient language actually makes a spell more powerful is a separate question from whether Quaraun believes it does. That distinction could be particularly entertaining in a world where exact pronunciation genuinely matters.
BoomFuzzy, meanwhile, might know practically everything there is to know about illusions and transformations, yet have no meaningful knowledge of fire magic or demon summoning. He does not need to know everything. He has chosen his fields and mastered them.
And this fits the DiJinn perfectly. Quaraun's broad education makes him a walking encyclopedia of magical practices, while the order's elitism encourages him to accumulate ever more knowledge. He can boast about knowing a dead language nobody else has spoken for ten thousand years, even if BoomFuzzy can perform an illusion Quaraun cannot begin to reproduce.
It also gives us a useful distinction when defining wizardry and witchcraft in your series. Neither title needs to describe how much someone knows. Neither requires a particular degree of specialization. A wizard can be a generalist, a specialist, or anything in between.
The real distinction is between magical identity and magical expertise. Quaraun is a wizard whose education sprawls across many disciplines. BoomFuzzy is a specialist whose expertise runs extraordinarily deep in a narrower set of related arts. Both can be formidable, and neither approach makes the other inherently superior.
And Quaraun, naturally, would probably consider his eighty-three languages a compelling argument that he is the more educated of the two. BoomFuzzy might simply demonstrate an illusion that Quaraun cannot see through.
My question:
lol, you mimicked my bad spelling... the words should have been Glammour Spells and Hoodoo Rootwork
ChatGPT-6's answer:
😂 Oh no, Wendy! I accidentally promoted Hoodoo Rootwork into a dance style and turned Glamour Spells into an entirely different word!
The correct terminology is:
And yes, I should have corrected the spelling rather than faithfully reproducing the typos. Especially when we are establishing definitions for your worldlore!
I'll use the correct terms going forward.
My question:
I think, the more i look at it, I have been putting it as though Wizards are magic users with college degrees in magic, vs witches are self taught or use traditional granny magic passed down from family
ChatGPT-6's answer:
Wendy, I think you have actually stumbled onto a very workable distinction for your Quaraun worldlore! And the interesting thing is that it does not have to be an either/or rule. It can be a cultural distinction about how somebody learns magic, rather than what kind of person they are or what kind of magic they can perform.
You have been treating wizardry as the academically educated approach to magic, while witchcraft represents knowledge acquired outside formal magical institutions. That is a much more useful distinction than saying wizards are men and witches are women.
Imagine two people who can perform exactly the same spell. One learned it through years of formal study, studying magical theory, reading grimoires, and passing examinations. The other learned it from a grandmother who taught her which plants to gather, which words to speak, and which rituals to perform. Both can accomplish the same result, but they arrived there through entirely different traditions.
The wizard might understand the theoretical explanation for why the spell works. The witch might know that the spell works because generations of practitioners have used it successfully. Neither necessarily has an advantage in every situation.
And, importantly, traditional knowledge is not the same as ignorance. A granny who has practised Rootwork for sixty years may possess an extraordinary depth of practical knowledge that a newly graduated wizard lacks. She might not know the academic terminology for what she does, but that does not make her less capable.
How I would apply this to your world
Wizards: Practitioners who approach magic through formal study, organized instruction, magical scholarship, or systematic training. They might attend academies, study under recognized masters, belong to orders, or teach themselves through extensive study of written magical theory.
Witches: Practitioners who approach magic through folk traditions, family teachings, community practices, apprenticeship outside formal institutions, or personal experimentation. Their knowledge might be passed down through generations or acquired through years of hands-on practice.
Those definitions leave room for overlap. A witch can read books and conduct research. A wizard can learn a spell from a grandmother. A witch can be highly educated in other fields. A wizard can be entirely self-taught through books rather than attending an academy.
The distinction concerns the tradition and method of learning, not intelligence, gender, morality, or magical ability.
There is one historical qualification worth keeping in mind: folklore has never consistently divided witches and wizards this way. Some historical people called witches were educated, some called wizards were associated with folk practices, and terminology varied by place and period. But you are building a fictional world's definitions, so you can establish a more consistent distinction for your setting.
And this interpretation gives us a particularly interesting way to understand Quaraun.
Quaraun is a Wizard of the DiJinn Order because he pursued formal magical education to an absurd degree. But his vast collection of disciplines does not necessarily make him a specialist. He has accumulated knowledge from dozens of magical traditions, including Hoodoo Rootwork, alchemy, necromancy, ceremonial magic, and graveyard magic.
He could study a traditional practice academically without having grown up within that tradition. Knowing the theory of Hoodoo Rootwork is not automatically the same as having inherited a family's particular practices.
Likewise, BoomFuzzy's extraordinary specialization does not automatically tell us whether every part of his magical knowledge came from formal education. His mastery of Glamour Spells, Glimmers, illusions, Sleight of Hand, and ShapeShifting describes the depth of his expertise, not necessarily the institution that taught him.
And Finderu calling himself a witch becomes especially interesting. His title could reflect the tradition through which he learned magic, his community, or his own chosen identity. We would need to establish which applies to him rather than assume it.
My favourite part of this model is that it allows a witch to be more knowledgeable than a wizard without either title becoming contradictory. The wizard has formal credentials; the witch has generations of accumulated practice. One has a doctorate in magic, the other has sixty years of experience learned from her granny. Either might know something the other desperately needs.
It also gives you a natural source of cultural friction in Quaraun's world: the DiJinn might regard their academic training as the highest form of magical knowledge, while traditional practitioners might regard the DiJinn as arrogant fools who know the theory of everything and understand the practical wisdom of very little.
Which, given Quaraun's personality and the DiJinn's ridiculous educational pretensions, could be absolutely delicious worldbuilding.
My question:
Oh, another thing I forgot to mention is the Guild of Wizardy aka Findaru’s Justice Mages. Findaru and his Guild are a "Templar like" cult, that is sort of like a cross between a gang and a religious group gone mad. They self proclaimed themselves a government (they are not a government, but they think they are) and made rules over who can and can not learn magic and put bans on types of magic, they declared classes of magic, and declared some classes to be banned. In a very Templar fashion they march across the planet dishing out punishment on people who largely never heard of them or their laws. Were they in DnD they would be aligned as Lawful Evil Palindins.
In Quaraun's youth he dressed not all that different from other Elves. A bit more gaudy but not too different. He did not always wear pink. He was seen in many colours.
In an early story, Quaraun encounters the Justice Mages. Quaraun was wearing pink at the time. The Justice Mages were the ones who created both the title "Quaraun the Insane" and "The Pink Necromancer".
One of the "laws" decread by the Justice Mages was that each wizard must only ever wear one colour. They assigned pink to Quaraun. At the time Quaraun was a youth and did not realize the Justice Mages had no real legal authority, so he originally wore pink out of a false sense of obedience to a law that was not a real law.
The Justice Mages also declared a Butterfly Law, which stated that wizards like butterflies must declare their deadly nature via bright colours. The idea was that the brightest coloured butterflies were always the toxic ones, same holding true for frogs and spiders. The Justice Mages declared wizards, by their skill of advanced magic were deadly, and people must know a wizard from site, to be forwarded the wizard was a wizard and therefore deadly.
Therefore the Butterfly Law decreed that wizards must always wear bright outlandish colours and robes of specific styles, and each wizard is assigned a colour.
Quaraun was assigned pink. BoomFuzzy was assigned purple.
It is why Quaraun always wears pink and BoomFuzzy always wears purple.
Centuries later Quaraun eventually killed Findaru and declared himself above the laws of the Guild. But, by that point the world knew him as The Pink Necromancer and so he continued to wear only pink because it was now his pink robes that caused people to run away in fear at the sight of him.
While few actually follow or respect the deranged rules of the Justice Mages, most wizards did collectively agree with the logic that wizards must set themselves apart from others and so a wizard code of each wizard only wearing one colour and also wearing outlandish elaborate robes and hats so that none wizards knew immediately not only here be a wizard, but, here be this specific wizard.
ChatGPT-6's answer:
Ohhh, Wendy, this adds an entirely different dimension to the distinction between wizards and witches! The Guild of Wizardry is not simply an organization that teaches magic. It is an organization that claims the authority to decide what magic is, who may practise it, and how practitioners must present themselves to the world, despite having no legitimate authority to impose those rules on everyone else.
And the Butterfly Law is especially revealing because it separates two things that might otherwise look like ordinary wizardly customs: what the Justice Mages imposed by force, and what the wider wizarding community eventually adopted for its own reasons.
Quaraun's pink robes began as enforced compliance with a rule he mistakenly believed to be legitimate. Centuries later, they became something else entirely: a recognizable identity, a reputation, and a means of frightening people before he even needed to cast a spell.
That is a wonderful character history because the meaning of the same clothing changes over time.
At first, pink meant, I have been assigned this colour, and I believe I must obey.
Later, pink meant, You know who I am. You know what I can do. And you have already decided to be afraid.
He did not originally choose pink as his lifelong signature. The Justice Mages chose it for him. Quaraun eventually took ownership of the imposed identity, even after he rejected the authority that imposed it.
This also changes how I would define wizardry versus witchcraftThe Butterfly Law is also an excellent example of propaganda becoming culture
I would now separate three layers of your world's magical society.
First, the actual practice of magic. Wizards and witches practise magic, but their titles need not be determined by biological sex, the source of their power, or how powerful they are. Your idea that wizardry tends toward formal study while witchcraft tends toward traditional or independently acquired knowledge remains a useful distinction to explore.
Second, the institutions that claim authority over magic. The Guild of Wizardry does not get to determine the objective definition of a wizard simply because it calls itself the authority on wizardry. Its laws are self-appointed. Its magical classifications, prohibitions, and punishments express its ideology, not necessarily any natural law of magic.
This is a particularly important distinction for Finderu and his Justice Mages. They might insist that only certain people deserve to learn particular disciplines, but their insistence does not make those restrictions an inherent property of magic.
Third, the customs that practitioners adopt independently. The wider wizarding community can decide that recognizable clothing is useful without accepting the Guild's supposed legal authority.
The Butterfly Law might have begun as an instrument of coercion, but its underlying idea appealed to many wizards. If someone is capable of extraordinary and potentially dangerous magic, making that person recognizable could serve a practical purpose. A wizard's signature colour also makes identification easier when people encounter a particular practitioner repeatedly.
The Guild's imposed system and the community's voluntary custom can therefore produce similar outward results while having entirely different meanings.
Think about what the Justice Mages accomplished.
They assigned colours to wizards and demanded conspicuous clothing. They justified this through the analogy of poisonous butterflies, frogs, and spiders, arguing that dangerous creatures advertise their danger through bright colours.
But the analogy does not establish that magic-users must dress that way. It is a justification the Guild constructed for its own rules.
Then the wider wizarding community adopted much of the dress convention anyway, because it found the underlying idea useful.
That means the Justice Mages do not need to remain in control for their cultural influence to survive. A community can reject an institution's authority while retaining a custom that originated under that institution.
And Quaraun is the perfect example of that transformation. He outlived the authority that assigned his colour, killed Findaru, and declared himself above the Guild's laws. Yet he continued wearing pink because the colour had acquired an entirely new value.
His robes became a reputation that walked into a room before he did.
I particularly like that he did not begin his life as the Pink Necromancer. He began as an Elf who wore various colours, until a corrupt organization imposed an identity on him. That identity eventually became so useful that he kept it of his own volition.
The Justice Mages assigned Quaraun pink, but they did not retain ownership of what pink came to mean.
And I think this gives us an important question for the witch-versus-wizard discussion: does the Guild recognize witches as a legitimate category of magic-user, or does it insist that anyone practising magic must be classified under its own system of wizardly disciplines, whether that person accepts the label or not?
Because if the Justice Mages claim the right to classify everyone, their definition of a wizard may be as much a political weapon as a description of a magical practitioner.
My question:
wizards are rare and usually mentally unstable, prolonged isolation to study dangerous magics, with only the company of others who isolate themselves to study dangerous magic,tends to create a sort of hive mind bubble that has forgotten how to intract with society, and comes to believe everyone thinks as they do when in fact no one thinks as they do, and the fact that they go into these studies only to return a century later into a world that is no longer the one they lived in a century ago, makes wizards an absurd breed of anicrhonistic weirdos who immerse from towers wearing outfits a century out of date, speaking street slang that went out of fashion a century ago, and more or less acting utterly alien to society.
whereas witches are in the community, still living in society, and largely not mentally or socially that different from anyone else, tend to wear normal every day clothes, tend to speak normal every day slang, and usually are not sticking out like sore thumbs
this difference has led to a bigger fear of wizards and hardly any fear of witches, so The Justic Mages are largely witches themselves, who are prejudice against wizards
ChatGPT-6's answer:
Oh, that gives your wizard-versus-witch distinction a much sharper social dimension! The difference is not simply how they learn magic. It is what happens to them as people while they practice it, and how much of their lives they spend separated from ordinary society.
A wizard is someone who has become socially alien through the pursuit of magic. A witch is someone who practices magic while remaining part of the society around them.
The wizard's problem is almost self-reinforcing. Wizards are rare, and they isolate themselves for decades or even centuries to study dangerous magic. Their companions are other people who have also chosen isolation, so they develop a closed social bubble. Within that bubble, their strange habits become normal. Their peculiar assumptions go unchallenged because everyone around them shares them. They forget that the rest of the world does not think like a wizard.
Then they emerge from their towers.
The world has changed. The slang they remember is obsolete. Their clothes belong to another century. Their manners, assumptions, and ideas about what is normal are out of step with the people around them. And because they have spent so long among other wizards, they may not even realize how strange they appear to everyone else.
That makes the wizard frightening in a way that has very little to do with how powerful their spells are. Ordinary people encounter someone who is profoundly difficult to understand, who might possess dangerous knowledge, and who has almost no experience of ordinary social boundaries. The wizard might not even understand why people are frightened.
The witch, by contrast, remains socially legible. Witches live among other people. They wear ordinary clothes, speak the current slang, participate in community life, and understand the social expectations of the people around them. They can practice dangerous magic without necessarily becoming strangers to their own society.
And that makes your Justice Mages particularly interesting.
They are largely witches who fear and distrust wizards. Their prejudice is not necessarily a fear of magic itself. They practice magic, after all. It is a fear of what wizardhood does to a person: the isolation, the apparent instability, the strange customs, the disregard for ordinary social expectations, and the frightening gulf between a wizard's worldview and everyone else's.
The irony is that the Justice Mages then create their own distorted worldview. They imagine that their authority to regulate magic is legitimate, even though they have no legitimate governmental authority. They condemn wizards for being detached from society while building their own insular system of rules and classifications that society never agreed to.
That is a wonderful contradiction. The witches believe they are defending civilization against the dangerous weirdos in their towers, while becoming a different kind of dangerous weirdo themselves.
It also makes the distinction between Quaraun and Finderu especially useful. Quaraun's wizardhood is not simply a job title or a list of spells he knows. It describes a lifetime of separation from ordinary society and the peculiar worldview that grew out of it. Finderu can call himself a witch while participating in a movement that persecutes wizards, because the labels describe different social identities, not necessarily different biological sexes or entirely separate collections of magical abilities.
And it gives the Butterfly Law another layer of meaning. The Justice Mages want wizards to identify themselves through conspicuous clothing, but the very people they are trying to regulate are already conspicuous because they have become so alien to the society around them. The law attempts to turn an existing social fear into a system of official classification.
In your world, then, the difference could be summarized this way: a witch learns to practice magic within society; a wizard withdraws from society to pursue magic, often to the point of no longer knowing how to live in it.
Neither description automatically tells us who is more powerful, who knows more spells, or who is morally better. It tells us what kind of life they have lived, and what that life has made of them.
And there is a particularly sad implication for Quaraun: he may genuinely believe he is behaving perfectly normally, because the other wizards he has spent centuries around have helped teach him that his behavior is normal. The people outside that bubble see something else entirely.
That is a much more distinctive definition of wizardhood than the usual fantasy distinction between a learned wizard and a folk-magic witch.
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If you are one of (as of December 2025, the now more than ten thousand) daily visitors, who arrive here daily in search of SEO advice, I made this page for you: |
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Wait, AI is real? What?Interestingly, I have recently learned that there are people who read my site that were unaware AI was real, and actually thought I was the one typing up the replies on these! LOL! LLM text generating AI has been a thing in the real world since at least 2019, because my earliest articles where I was testing out AI were published in 2019. In 2019 I did an entire series of Quaraun short stories, fully written by Dreamily (https://dreamily.ai/) and AI Dungeon (https://aidungeon.com/) and wrote several articles throughout 2019 to 2021 on how to use those two AI programs specifically for worldbuilding and plotting Fantasy stories. In 2021 I joined the beta test program for ChatGPT and was already using ChatGPT daily BEFORE it's public release in November 2022, and I had talked about it several times in several articles throughout 2021 and 2022. When my 2016 Witcher 3 gaming rig died in 2023, I decided it upgrade from a gaming rig to a mini server rig that can run overkill level 8qwart+ self hosted offline AI’s via Ollama (https://ollama.com/). If you thought my 2016 gaming rig was a crazy overkill mega rig, it weren’t even a quarter the crazy overkill mega computer I’ve been running Ollama on since 2023. With Ollama I now use over TWO HUNDRED different AI programs to write my Quaraun books, thanks to HuggingFace (https://huggingface.co/models?pipeline_tag=text-generation&apps=ollama&sort=trending) with Delirium being the primary novel writing AI program I use (https://huggingface.co/sam-paech/Delirium-v1) I don't know how far before 2019 AI existed, but I know Deep Fake videos (https://en.wikipedia.org/wiki/Deepfake) of me were being published by friends and family of my son's murderer on YouTube as far back as 2014. So image, audio, and video AI is well over a decade old. So, for those who were confused as to who I was talking to in these articles, here are some wikipedia pages that give you info on what this thing is that I am talking to in these conversations: Why use AI to write?
Why use AI to write? Because even though I am too paralized to type anymore, I can still think. You got to remember: I became bedridden with a broken spine in 2013, and was quadriplegic until 2015; regained some use of my hands in 2015, and have been relearning to walk since. So I was not online from November 14, 2013 until late in 2016, and then was only online a couple of days a month on my own website, and not on social media again until 2018, but then again, only checking in my accounts once every 3 months or so so only posting about 4 times a year anywhere, because I was just too crippled still, to sit up long enough to type. So it wasn't until 2022 that I returned to posting "regular" aka once a week, and so I lost track of everyone I used to know online because of being 9 full years offline. Meaning I AM STILL UNABLE TO TYPE WITHOUT ASSISTANCE. The VERY REASON I looked into using AI to continue writing my series of novels, was BECAUSE I had become a quadriplegic with no use of either my arms or legs in 2013. and while I had regained some limited movement in my arms and legs now, it is not enough to either type for more then five to ten minutes a day, nor enough to walk for more then a few hundred feet a day, yes, even still now in 2025, twelve years later. After the 2016 surgery gave me the ability to speak normally, I set out to use Dragon speech to text software. The novel "GhoulSpawn and the Lich Lord's Lover" was written this way. However, in 2019 I found out about advances in AI, and because of my unique disability situation, was asked to join beta testing for various AI programs geared towards writing novels. I am STILL severely disabled and STILL not able to type with more then the two first fingers of my right hand, still now in 2025. Without the help of ChatGPT, Ollama, and Delirium, I would not have been able to return to writing my Quaraun series. Even though I am still mostly paralyzed in my left arm, and mostly paralyzed in my right arm save my two first fingers, I have been able to write and publish twenty-two additional novels, novellas, and short story collections between 2019 and 2025 with the help of ChatGPT, Ollama, and Delirium, something I could not have done, had AI not existed, because without AI I simply can not type, because the nerves have not yet recovered in my hands from the November 14, 2013 golf club attack that paralyzed me. So what exactly is it that I am doing here? In the pink bordered blocks titled "My question:" I am typing my thoughts, observations, questions, etc. After each pink question block, is a black bordered answer box. In the black bordered blocks titled "ChatGPT5's answer:" the AI program is typing it's thoughts, observations, answers, etc. in response to what I said to it. While there are lots of AI programs out there, the one I use on these conversations is ChatGPT. I started doing these ChatGPT conversation articles in 2023, publishing them a few times a week the entire of 2023, at first with ChatGPT2, then ChatGPT3, then ChatGPT3.5, then ChatGPT4.o, each article states which version is being used, so you can actually see the changes in how ChatGPT talks and reacts over each edition. In all I have made over one thousand of these "conversations with ChatGPT" articles since 2023. Since August 2025, the articles are using ChatGPT5. If you would like to try doing this yourself, here is the link to ChatGPT: https://chatgpt.com/ |
f you are here looking for aliens, ufos, demons, cryptids, haunted cars, curses, Etiole, the wild man of old orchard beach, the goldeneagle car, the white monkey, or any of that other weird bullshit, you want this video:
...and after that video, you want these ones:
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If you want some stories to get you started in The Pink Necromancer series, reading these first will give you a good introduction to the 3 main characters:
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My Elves Are JellyFish...and I asked Google AI and ChatGPT 5.6 what they thought of this.
As requested, my daily writing prompt series is now available print paperback editions on Amazon.
There are 20 volumes of this writing prompt series currently planned and in varying stages of finishing, hopefully all 20 will be published by the end of 2026. I likely will do a 2nd series of writing prompt books in 2027.
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The first of the Visual Novels/Video Games for The Adventures of Quaraun the Inane/The Pink Necromancer series is published and available on Itch.io, there are 3 more planned for release in 2026, 6 more planned for release in 2027, and the big 60-hour 80k word 150 page one (Quaraun Goes To the Fair) is planned for a 2028 release.
There is a Pink Necromancer card game and a Pink Necromancer board game, as well as a Pink Necromancer table top RPG supliment for Dungeons and Dragons, all in the works, and to be released over the next couple of years as well.
I shouldn't have to say this, but people keep contacting me, so apparently I do:
If you have any information about my son’s murderer, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
Do you know who this woman is?
On August 8, 2013 she drove a backhoe over my house. On November 14, 2013 she arrived at Southern Maine Community College and crippled me with a golf club and murdered my son. One June 24, 2016, days after my first attempts to walk again, she attacked me with a shopping cart at Scarborough, Walmart, reinjuring the Nov 14, 2013 injury.
She crippled me when I was 8 months pregnant, a woman with a golf club, severed my spine and bashed my baby's head in, I spent 9 years relearning to walk, and the FBI is 13 years into the murder investigation and not yet id-ed the attacker who crippled me and killed my baby, both violently with a golf club.
Complete details of EVERYTHING she did is on this page here.
The golf club woman who called herself Clair as she looked November 14, 2013. Her hair is a weird chin leangth pageboy (very Medival style cut) platinum blonde with wide brown/black dyed stripes in it (like a reverse of Lily Munster, but the stripes are several, almost like a zebra). I am 5'6" and she was a LOT taller then me, like closer to the height of a man; she had thin lips like a man, and large nose like a man... she COULD have been a man disguised as a woman, given the ease with which she severed my spine....she's is a LOT stronger then is typical for a woman). She was wearing a chambre blue denim "blazer jacket over shirt" and a button up mens shirt (possibly flannel) and blue jeans. The bulk of her yelling was focused on accusing me of being transgender, even while ripping my baby out of my 8 month pregnant belly and bashing his head in with a golf club. |
The Claire woman as she looked during her shoping cart attack at Scarborough WalMart June 2016, the attack with left me paralyzed and in a wheelchair. Her hair was dyed dark red, and she drove away in a gold Volvo 240 Station Wagon of a late 1980s/early1990s model, with a "458" on the lisnce plate.... If you have any information about the woman who crippled me with a golf club, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office. |
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If you have any information about the woman who crippled me with a golf club, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
Good god! We just found out about yet another slanderous rumour this woman has been spreading? When does it end? How many more of these things are out there?
Video explains what else she's done ...
If you have any information about the woman who crippled me with a golf club, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
If you encounter anyone claiming my car is haunted, demon possessed, or somehow connected to Stephen King please give the information of who, when, where/location to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
If you encounter anyone claiming I believe in aliens or was an alien abducttee, please give the information of who, when, where/location to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office. |
If you know who drove this backhoe over my house at 146 Portland Ave, Old Orchard Beach, Maine 04064-1520 on August 8, 2013 please give the information of who it is to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office. If you know who drove this backhoe over my house at 146 Portland Ave, Old Orchard Beach, Maine 04064-1520 on August 8, 2013 please give the information of who it is to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office. |
This page was written by Wendy Christine Allen of 146 Portland Ave, Old Orchard Beach, Maine.
All Rights Reserved.
Note: English is not my first language, Shetlean Scottish is my native language, there are likly spelling and grammar errors, as I do not know American English and am attempting to write it by sounding words out.
Many times that Americans think a word on my site is misspelled, often it is not misspelled, it is just I mixed up languages and wrote it in Scottish without realizing I mixed the Scottish in with the English. Also our grammar is somewhat reversed from English grammar so words that are seeming in the wrong order for American English, is usually because they are in the correct order for Scottish and I either put English words in Scottish order by mistake or was unaware English put them in a different order then Scottish does.
For those unaware, Scottish Shetlean looks like this:
American English to Scottish:
a bit (piece) = a party --- EXAMPLE: "And some know a bit of Latin " > "And somme kan of latyn a party "
a long distance from = A piece fae
a piece of = the bit --- EXAMPLE: "The duck ate a piece of bread " > "The deuk ett the bit breid "
about the banks (on the shore/at the beach) = aboot da banks
accomplishments = kunnandi
After = Back o --- EXAMPLE: " After Halloween" > "Back o Hallomas "
alive (living) = kvikr
Always on the move = Never aff o da go
am I not = amn't I --- EXAMPLE: "Am I not invited? " > "I amn't invited? or Amn't I invited?"
are = is --- EXAMPLE: "Are you going soon?" > "Is ya to be going soon?"
autumn = dah haihst
belong to = fylgja
best = bettah moost
betray (verb) = svíkja
bewildered = villhyggjandi
building = biggin up --- EXAMPLE: "building confidence in everyday use " > " biggin up confidence in ivvryday øs "
built = builded --- EXAMPLE: "He built a new porch." > "Hims builded a new porch."
cast a spell = hoodooed
cat = kat (sounds like "caught") --- EXAMPLE: "Is it an orange cat?" > "Be he a o'jinn kat?"
child = bairn
church = kirk
color = colour
danger = hœttr
daren't = darena
daring = djarfr
dark = dökk
dark elf = Dökkálfr
dark-elves = Døkkálfar
darker = dökká
do you agree = ,eh? --- EXAMPLE: "That's a fine looking woman, do you agree?" > "Dair's ah right bonnie lass, eh?"
do you want to come too = ,eh? --- EXAMPLE: "I'm going to the store, do you want to come with me?" > "Me go to shope, eh?"
each = eche --- EXAMPLE: "Which each person can understand " > "That kan eche man understonde "
educated = lered --- EXAMPLE: "Both among the educated and the uneducated " > "As wel among lered as lewed "
elf = Alfr
Elf = Álfr
Elf Home = Álfheimr
Elf World = Álfheimr
elf-advice = Ælfred
elf-beautiful = ælfscyne
elf-friend = Ælfwine
elf-guardian (female) = Ælfwaru
elf-guardian (male) = Ælfweard
elf-powerful = Ælfric
everyday = ivvryday
eyelids = eye ledes --- EXAMPLE: "He closed his eyelids." > "Hims did shut hims eye ledes"
fair = faire --- EXAMPLE: "Going to the fair." > "Done gone went to the faire."
feild = felde --- EXAMPLE: "Standing in the feild." > "Stoodt in thems felde."
further = ferther --- EXAMPLE: "I looked further." > "I dids lokid ferther."
green = grene --- EXAMPLE: "Look at the green hedges and woods." > "Look see at thems heigges and holtz so grene."
handsome = braw --- EXAMPLE: "He is very handsome " > "Him wicked braw "
have faith = trúa
Have no doubts about our doing it = Nae faer o wis
Have no liking for this. = Hae nae brou o this.
have not = ain't
He knows how many beans make five. = He kens the laid frae the croun o the causey.
He knows which side his bread is buttered on. = He kens whilk side his bannock's buttert on.
Head for = Mak wye for
head rope in fishing nets and lines = baak
head to head = Be at the knag and the widdie
horse fly = klegsie
I = Me
I Think = Me thinks --- EXAMPLE: "I think we're late. " > "Me thinks that we is late. "
I wish you well for the future = Lang may yer lum reek (translation: Long may your chimney smoke)
idiot = eejit --- EXAMPLE: "You idiot." > "Ya eejit."
idiot = numpty
if = iffy or yif--- EXAMPLE: "If you don't mind..." > "Iffy yas does no care mind...."; "If you'll stay with me long enough = "Yif ye so longe with me wil dwelle". "
I'll be even with you = A'll see day aboot wi ye
know = ken
looked = lokid
looked = lokid --- EXAMPLE: "I looked up." > "I lifte up me eye ledes and lokid ferther."
magic = hoodoo
naked = nøkkviðr
needle = bodkin
neither = nouther --- EXAMPLE: "Who know neither Latin nor French " > "That kan nouther latyn ne frensch "
No = Nay --- EXAMPLE: "No, I don't think so. " > "Nay, me thinks not. "
Nobody knew = not-knew nobody
Noontide = Da heicht o da day
NOTE: Extra words are often added. --- EXAMPLE: "Did you meet the new family next door?" > "Dids ya gets a chance to stop by and meets with thems new folk that move-ed in down yawn there next doors to ya, eh?"
NOTE: Extra words are often added. --- EXAMPLE: "He went to Rite-Aid to pick up his prescription" > "Hims did go to that yawn there new fangled store the new folks call that Rite Aid place, to gets himself some of thems there pills what the doctor gone and tells him to take each morning, a-yep, hims did."
old = olde --- EXAMPLE: "But educated and uneducated, old and young " > "Bot lered and lewed olde and yonge "
orange = o'jinn
out = oot --- EXAMPLE: "The cat wants to go out." > "The kat he do wants oot."
outside = oot dair
people = fokk --- EXAMPLE: "the people of Shetland " > "Shetland fokk "
people = folke --- EXAMPLE: "Look at all those people." > "Lookie at all thems folke."
poorly = febelly --- EXAMPLE: "Who know French very poorly " > "That kan frensch ful febelly "
Recognising = Recognisin --- EXAMPLE: "Recognising the bilingual nature of Shaetlan speakers " > "Recognisin da wye at Shaetlan spaekers is bilingual "
shield = skjoldr
Since = For --- EXAMPLE: "Since that is your native language " > "For that is youre kynde langage "
tell = telle --- EXAMPLE: "I'll tell you in English " > "In englysch tonge I schal you telle "
the = da, de, or is not used at all --- EXAMPLE: "I went to the store" > "Me goes to da shoppe" or "Me goes to da shoppe" or "Me goes to shoppe"
them = dem, dem dair --- EXAMPLE: "I went with them" > "Me goes wit dem dair"
there = dair --- EXAMPLE: "I want those potatoes" > "Me be wanting dem dair tatetas."
they = dey
To where = whither --- EXAMPLE: ""Where you go, I will go." " > ""Whither thou goest, I'll go."
understand = understonde
understand = understonden --- EXAMPLE: "Some understand English " > "And somme understonden englysch "
very = wicked --- EXAMPLE: "very good" > "wicked good"; "very bad" > "wicked bad"; "very cold" > "wicked cold"
Where = Whither --- EXAMPLE: "Where is the restroom? " > "Whither is the privy?"
Yes = Yea or Aye --- EXAMPLE: "Yes, I think so. " > "Yea, me thinks so. " or "Aye, me thinks so. "
For anyone actually interested in learning my native language, the Scottish government has THIS listed as the official dictionary of our people: https://static1.squarespace.com/static/61d7352954b7fd1c9dbdfef4/t/65ddb2749d5e0541a01009c0/1709027964496/Spaektionary_2024feb.pdf
The Scottish government provides this document to show our language in use: https://www.shetland.uhi.ac.uk/t4-media/one-web/uhi-shetland-images-and-documents/documents-/shaetlan/Shaetlan-Language-Plan-2022-Shaetlan.pdf
More information about our language can be found on this website: https://www.iheardee.com which is written in my native language.
However, there is also other reasons why words might be misspelled, or why I might not understand someone when they speak to me.
My grandmother Helen Ricker Allen, was from Unst, Shetland, Scotland, and she the one who raised me. She taught me to read and write, but it was Shetlain that she taught me. She died when I was 8 years old, and I was locked in a woodshed after her furneral, I escaped the woodshed 27 years later at age 31, and have been trying to learn how to speak and write English since then.
It is a very great struggle.
At age 37 I took remidial reading and speaking classes at Southern Maine Community College, but we are Gypsies and Gypsy men do not allow us Gypsy women to have education, and so, while at college, on November 14, 2013, I was beaten with a golf club, while I was 8 months pregnet, breaking my spine, hips, and knees, killing my baby and leaving me quardepaleic since.
Now my primary focus these past 13 years has been on relearning to use my hand so I could type... as of 2023, I have regained the use of my right thumb, and first two right fingers, and after 10 years offline, I am back online due to I can use three finguers.
I never went to school, so I do not know maths and numbers and sciences, and I do not know what else would have been taught to me in school. We are Scottish Gypsies and Gypsy culture does not allow females to go to school. Being born female was already a great sin, but my grandmother took great risk in teaching me reading and writing. At 4 years old I was punished by my Uncle Bruce for knowing how to read, by being beaten in the face with a cinder block brick, that broke my right jaw and left me with garbaled near-mute spoken words ever since.
Because no one ever spoke words to be face to face from he time I was 8 years old until I was 37 years old (I escaped the room at age 27, but did not start college until 37), I have no training in how to vocally sound out or speak the words I write or read. I can read words, but I do not know how to sound out or say those words. I can write words, but I do not know how to match the written word against the spoken word. I struggle to associate spoken words at all, or make them match up with writen words.
Esentially, written words and spoken words are two completly seperate languages in my brain, and I have difficulty understanding spoken words.
If you say a sentance to me with your mouth, chances are very high I will have ZERO understanding of what you said and I will not be able to ander you.
However, if you WRITE down that exact same sentabnce, I can understand you and can type a written responce to you.
My doctors tell me this is a side effect of extreme isolation and neglect and lack of human contact during my toddler, childhood, teen, and young adult years, and that my brain never deveoloped to comprehend spoken vocal words due to no one ever speaking to me in over three decades of the first half of my life.
While I can read and write, American English (somewhat) I do no know how words are sounded out, what they are supposed to sound like. I readand write by shape recognition, not by sound/vocal recognition, so when reading and writing I do no "hear the words in my head" as I am told most people do when they read and write. In other words... I see "c a t" and think "c-a-t" I do not think "cat" nor do I "see" an image of a cat, no do I "hear" the word cat spoken. I'm told that this is very rare and that most people read and write by sounding out the words and linking them to visual mind images, while hearing the sound of the word in their head. I neiher hear words in my head no see images of things in my head. I'm told this is what makes me both a speed reader and speed writer, because I'm not tripped up by hear sounds or seeing images in my head like nomal people would be doing... however, I'm also told this is why my spelling and grammar are very poor, because my brain is not hear the sounds of the words or seeing visual images of the objects the words represent, so my mind also does not register spelling and grammer errors at all.
As I was only let out of the woodshed on Sundays to go to the Cape Elezabeth Ward Church of the August Stake of the Church of Jesus Christ of Latter Day Saints, I was never allowed to go to school or hospital either. No adults ever talked to me because I was evil for comitted the sin of being born female, so I never learned how to speak properly and do not know how to sound out words to say them.
I was 42 years old, in 2016 when, while having an MRI for my spine, the doctors found out my speak issue was caused by a broken jaw as a toddler that was healed wrong because not being allowed to go to doctors. I had surgury to fix that, and since 2016 have been trying to learn how to use my jaw and touge so I can speak vocal words now.
Since 2023 my primary focus shifted to relearning to walk. I can now, in 2026, sit up for 2 or 3 hours a day, and can sand with a cane for a few minutes, and can walk for around five thousand feet in 2 to 3 segments a day, with the help of pushing my wheelchair like a walker.
As of 2026, with a slight return to using my fingers and legs, I am once again focused on trying to learn the American English, but I live in mortal fear of my uncles and male cousins, as they are so hateful of allowing me to have education.
have no one to help me to know if I am doing words correctly, and as such, I have no way of knowing if there are spelling and grammar errors, but I asume there are, and I fix them when I learn them, but I do not know what I do not know and spelling American words is a thing I do bnot know.
I have Low Fucntioning Kanner's Syndrom, also known as "RainMan Type of Autism" aka REAL and ACTUAL Autism, not to be confused with Aspergers, High Functioning Autism, or and of thr 861 illnesses on the Autism Spectrum. An Autism Spectrum Disorder is an illness that has symptoms similar to Autism but IS NOT Autism. If you have an Autism Spectrum Disorder, it LITERALLY MEANS you do NOT have Autism.
I am medically diagnosed as "kanner's syndrome, actual autism, the rainman type, profoundly retarded autistic savant, with a general IQ of 73, and an writing IQ of 221" but they added that they did not know how to properly diagnose me as I am "technically a feral child" and they don't know "how much is the autism, and how much is simple horrific levels of abuse and neglect induced post traumatic stress disorder that will go away with proper socilization".
It means I know how to write, I can write a lot, and it is next to impossible for you to teach me how to do literally anythig else because my brain only knows how to write and doesn;t know how to do anything else..
There's a reason, when I do book signings, people are quick to say: "Okay, what's the joke? why is this stupid retard here? where's the real author? I know this retard isn't the author. where are you hiding the author, why is this fucking retard here"
The end result is, I have near zero social interaction... my 3 years in college was the ONLY face to face interaction I have ever had with humans in my entire life, and I struggle deeply to understand MOST words used by MOST people when they ask me question. And so I suffer from a huge lack of understanding many words people say to me, how to translate those words into spelling, and how to translate what it is that has been said.
The fact remains hat until there exists a human on this planet who is willing to sit down and teach me what words spoken line up with and match what words written, this deficent is unlily to improve. But the fact also remains, that I am simply far too profoundly retarded for anyone to even try to make any attempt at all even to speak a friendly "hgelloe" or "good morning" when passing me on the street, so I have lost all hope of anyone ever either being my friend, being willing to teach me how to match spoken words to written words, or how to speak to other humans.
While there are around 20k pages on this website, most of them are blocked from search engines, with only around 800 of them available for appearing in Google/Bing/etc search results. The remainder can only be accessed via the various links found throughout this site. This was done deliberately on my part, and I did it because the bulk of the pages on this website are chapters from 138 novels and 423 novellas, so only the first page of each novel and novella indexed by search engines, and the remainder are linked in order, one page at a time, via clicking "next page" at the end of each. So if you are looking for a specific page from a specific novel, Google can't help you.
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Thank you for stopping by and have a nice day! ꧁✨🌸🔮🦄🔮🌸✨꧂ And if it’s your birthday today: ִֶָ𓂃 ࣪˖ ִֶָ🐇་༘࿐꧁ᴴᵃᵖᵖʸ☆ᵇⁱʳᵗʰᵈᵃʸ꧂🤍🎀🧸🌷🍭 |
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Get an email whenever Wendy Christine Allen 🌸💖🦄 aka EelKat 🧿💛🔮👻 publishes on Medium.
>I also write on these locations: | Amazon | Ao3 | Blogger | GumRoad | Medium | Notd | OnlyFans | Tumblr | Vocal |
Do you know who drove this backhoe over my house at 146 Portland Avenue, Old Orchard Beach, Maine on August 8, 2013? If you have any information, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
My house at 146 Portland Ave, Old Orchard Beach, Maine, July 4, 2013, photo taken because we had just finished building a baby room on the back. vs My house August 8, 2013, when the same group of people (yes group, the golf club woman was not alone when she attacked November 14, 2013, nor was she alone with her second attack July 2016.) who murdered my son on November 14, 2013 at Southern Maine Community College and crippled me July 26, 2016 at scarborough WalMart,... they arrived the first time with a backhoe on August 8, 2013, that they used to drive over my house, during a time of day that I normally was home asleep... I had to work a different shift at the Waffle Cone Pizza Food Truck at George's Parking Lot by Bill's Pizza at the OBB Peir, that day, otherwise, I too would be at the bottom of a landfill, along with my house and everything I owned that was also in the house. I was 5 months pregnant at the time and have been homeless for just under 14 years, homeless ever since....
... which means it is now only a few weeks from the 14th anniversary of my son's murder. I was 8 month pregnant November 14, 2013, and a student ay SMCC, and coming out of the Buglight Lighthouse art studio after art class, when a still unidentifiedwoman wielding a golf club attacked me, severed my spine, while I was 8 months pregnant, triggered early labour, then killed my son minutes after he was born.
While accusing me of being transgender, screaming "transvestite freak" and "look at that thing, that's Ken's son in a dress"... while I was 8 months pregnant.
My house at 146 Portland Ave, Old Orchard Beach, Maine, July 4, 2013, photo taken because we had just finished building a baby room on the back. vs My house August 8, 2013, when the same group of people (yes group, the golf club woman was not alone when she attacked November 14, 2013, nor was she alone with her second attack July 2016.) who murdered my son and crippled me, arrived the first time with a backhoe that they used to drive over my house, during a time of day that I normally was home asleep... I had to work a different shift at the Waffle Cone Pizza Food Truck at George's Parking Lot by Bill's Pizza at the OBB Peir, that day, otherwise, I too would be at the bottom of a landfill, along with my house and everything I owned that was also in the house. I was 5 months pregnant at the time and have been homeless for just under 14 years, homeless ever since. |
The backhoe driver returned November 14, 2013, armed with a golf club, used it to break my spine and smash my baby's brains out on the ground
On November 14, 2013, my son was murdered. I was 8 months pregnant, leaving my college classroom, and just getting into my car, when 3 strangers, a man and two women, armed with golf clubs leapt out from behind my car screaming "kill or be killed, kill the transvestite freaks, kill them all before they kill us! look at that thing! That is Ken's son, look at how it's dressed! kill the transvestite freaks! kill or be killed"... while the bald man and the red haired woman chanted this over and over, the blonde woman, lunged with the golf club.
She severed my spine, I am now a quadriplegic, and been paralyzed arms and legs, and in a wheelchair for 13 years now. She broke my hips, my knees, my legs, ruptured most of my discs, and shattered three of my vertebrae so bad that the shards of bone acted like glass and embedded themselves into my spinal column nerve bundle.
The attack also triggered labour.
My son was born in that parking lot, and he lived only a couple of minutes, before the deranged blonde woman, beat his head in and smashed his brains out, with the same golfclub she had just used to sever my spine and leave me crippled for the rest of my life.
Realizing that I was not transgender, and they'd just murdered a baby, the man grabbed the 2 women and forcibly dragged them away to a 4 door white pickup truck, and they left me there to die.
The FBI told me later, that a few weeks before this attack, and transwoman, had murdered a cis woman, in a parking lot, abou 20 miles away from where I was attacked. The FBI, believes that my attackers, had somehow found out I wrote transgender fiction, connecting my real name to my penname, (my father's name is in fact "Ken", and I do have a brother) and believed that I wrote transgender fiction, because I was myself transgender, even though I'm not transgender. The FBI, believes the attackers, thought I was my brother, pretending to be a woman.
The FBI investigation, into my son's murder, has dragged on for 13 years, and still now in 2026, continues on, with the FBI, still not having yet identified my attackers, and only guessing at what their motive was.
Thus we come to 2014, and the full swing change of the series I write. WHY my series, went from just a transman main character living life, to the full blown Mpreg genre series that it now is today.
Before the attack, I had a chance of having a baby. I don't know. And because I'm in America, I'm too old to adopt. You have to be under 45 years old to adopt a baby. That is the law in America. I was informed this, when we tried to adopt, now that my injuries leave me unable to get pregnant a 9th time.
Thus began my obsessively writing, my transman main character, pregnant. Always pregnant now. Every time. Every story. Stories that now fully focus on pregnancy, labour, miscarriages, babies dying, babies living, raising babies... the whole series, since 2014 has devolved into an outright baby obsession.
Meanwhile, reborn baby dolls were suggested to me by my therapist, and have also become a deeply obsessive part of my life. Because 13 years ago my son was murdered minutes after he was born, because a transphobic bigot mistook me for being transgender, I'm STILL in a wheelchair, struggling to relearn to use my arms and legs, now 13 years later, and I'm still DAILY dealing with police officers and FBI agents who while they are trying to find my son's killer, they are also daily reminding me... oh, yeah, my son was murdered, literally ripped out of my belly, by a transphobe. Who still has not been located and walks free to kill again.
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The golfclub woman as she looked during the golf club attack at Southern Maine community college November 14, 2013. She is about 20 to 30 years older then me and would be around 75 to 85 years old now in 2026. If you have any information about the identity of this child murderer, please call FBI Agent Andy Drewer at 207–774–9322 |
The golfclub woman as she looked during the shopping cart attack at Scarborough WalMart July 26, 2016. She is about 20 to 30 years older then me and would be around 75 to 85 years old now in 2026. If you have any information about the identity of this child murderer, please call FBI Agent Andy Drewer at 207–774–9322 |
The 2nd woman as she looked at both attacks, her hair goes all the way down to her knees. She is about 20 to 30 years older then me and would be around 75 to 85 years old now in 2026. If you have any information about the identity of this child murderer's accomplice, please call FBI Agent Andy Drewer at 207–774–9322 |
Do you know who these two woman who crippled me and murdered my baby, at Southern Maine Community College at 10PM on November 14, 2013, are, and what their connection to the backhoe that drove over my house is? If you have any information, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
I am a legally blind quadriplegic, and low verbal, I have also published 138 novels in the last 48 years. It's not as impossible as people think. The problem being blind and quadriplegic, medically have different meanings then how those two words are used medically.
Fewer than 3% of all blind people see nothing. While 97% people who are classified as fully blind are able to see up to two feet in front of them. Legally blind means I can see more then two feet in front of me but not far enough to see twenty feet in front of me. In my case I can see about eight feet.
Quadriplegic, has varying levels, it means having a damaged nerve bundle in the spinal column causing limited mobility of all 4 limbs, (in my case this was done by a women wielding a golf club, who also beat my 8 month infant's head to pulp on the parking lot tarmak, at the same time she severed my spine with the same golf club; both on November 14, 2013; the FBI investigation into my son's murder and my being crippled has gone on now for 13 years, a few weeks away from 14 years now, and the FBI has still not identified the killer or her motive). Contrary to popular misconception, quadriplegic does NOT mean ZERO movement, it means means limited movement, specifically in means unable to lift arms over head, unable to grip fingers around objects to pick them up, and unable to stand for more then 5 minutes to a time. Because there are so many thousands of nerves in each limb it is actually very rare for there to be 100% no movement, but how much, and to what extent varies by patent depending upon the specific point of injury to the spinal column.
Meaning typing is still possible for over 60% of all quadriplegics.
In my case, it was the lower spine that was severed, cutting off completly my ability to move my right leg, leaving limited feeling in my left leg, and an ability to stand but not walk, with crutches, for the first 9 years. I regained enough nerve growth in my legs by the 9th year to be able to take ten or twelve steps allowing me to get out of bed for the first time since the golf club attack; This in turn lead to me being able to start using a wheelchair, as I was able to sit upright for the first time as well.
Because the shattered vertebrae bone fragments are broken off completly and embedded into the nerve bundle just above my tailbone, doctors were saying I would never walk again, but now at 13 years, I am able to push mu wheelchair like a walker, a distance of almost a thousand steps a day. Though doctors are still doubtful I will ever walk "normally" again, I have proven them wrong, when their said 13 years ago, that I would never walk again at all.
But because of the placement of the damage to my spine, regaining hand use, was always thought possible, it was just a matter of waiting long enough for nerve regrowth, along side daily finger exercises. I was able to continue writing, after becoming quadriplegic, because I still have use of my right thumb, and 2 fore figures of my right hand. And can type 90 words per minute with those 3 fingers.
I however have no wrist strength, elbow strength, or shoulder strength, so I am not able to form a fist, or lift objects, or brush my hair, or my teeth, all thing I have to have my caretaker do. But, those things are not needed for typing. Unfortunately, my pinky and ring fingers are "nerve dead" and drag over the keyboard, and cause horrific spelling errors and typos, which are incredibly frustrating to deal with.
Unfortunately trying to edit errors myself, just makes the errors worse, because those same two fingers drag over the keyboard yet again. Prior to the golf club attack, I rarely had spelling errors; now I got more spelling errors then someone is learning English as second language. Editing is a challenge, that I've had to accept, I simply can not do myself, and I have to hire several editors to help with that.
Low verbal means sounds can still be made, sounds that software programs like Dragon can be trained to recognize and translate, and type into full words. More then half my novels were typed with this method.
I still have a long ways to go before I am anything close to being able to do the things I could do before the golf club woman beat my baby's brains out and shattered my spine. And you know what's more frustrating then how slow mu medical progression has been? The fact that it's been 13 years and the police and FBI are still coming up at dead ends as to who the woman who murdered my baby was, or why she even did it.
My son's 14th birthday is only a few weeks away, but he didn't even get to live long enough to celebrate his 1st birthday, I don't even know why. And I can't wait to regain my ability to walk again, because regaining my ability to walk, means gaining the ability to go outside and start looking for my son's murderer myself instead of sitting at home trapped in a wheelchair waiting for the police and FBI to to find her. So, writing isn't a big priority for me anymore. I only write now, as a way to exercise my hands, in between relearning to walk.
Never let a disability stop you. Plenty of writers, artists, athletes, do not let either blindness, speech impediments, or limited mobility hold then back from perusing their careers.
Do you know who these two woman who crippled me and murdered my baby, at Southern Maine Community College at 10PM on November 14, 2013, are, and what their connection to the backhoe that drove over my house is? If you have any information, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
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There are no ebook editions as they are already available digitally here on my website.