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This one....
I stream on Twitch, YouTube, FaceBook, and Twitter. I have no pre-planned schedule for which site I will go live on. I do NOT multi-stream on multiple sites at once, so if I am live on one, I am not live on the other 3. (The FaceBook one will say "Video Unavailable" when not live.)
NOTE: Chat is set to emote only on my Twitch channel and my personal contact information has been removed from my website and every place else, due to the HUNDREDS OF THOUSANDS of false reports of "information", along with vile hateful memes about the murder of my family being sent to me by trolls who think mocking the murder of my family is funny.
FBI Agent Andy Drewer out of the Portland, Maine FBI office is in charge of the of the April 10, 2015 kidnapping of my 12 children by 14 Ku Klux Klan men who invaded our home and the subsequent May 15, 2015 murder of 10 of the 12 whom had their heads nailed to my front door. If you have information about the case, give it to him not me. He can be reached @ +1-(207)-774-9322
Vanilla Avallac'h vs Modded Avallac'h
If you are Mormon, Mason, Jewish, or Zoroastrian, take a close look at his gambeson and see what you see. If you are Mormon, Mason, Jewish, or Zoroastrian, you'll see it and you'll know exactly what it means. On the other hand if you are a Gentile or an Infidel, you won't have a clue.
>>Both images on the left from May 2018, the 1st Avallac'h Playthrough
Vanilla Avallac'h has black hair and eyebrows turned grey, and has an appalling LOD of 5 and draw distance of 7, and has no hairworks effects, no wind effects, and while his 3d model & texture files have wrinkles, scars, bruises, bug bites, moles, and veins, you can't see them on the vanilla settings.
Also while Avallac'h's clothen had a RedCloth file, it had very low grade settings/pollies causing the details of the cloth weave, seam stitches, and embroidery to be blurry.
Vanilla Avallac'h has pupils that react to light, like all other characters in the game.
>>Both images on the right from September 15, 2020, the 3rd Avallac'h Playthrough
Modded Avallac'h has a 5,000 LOD and draw distance, resulting in wrinkles, scars, bruises, bug bites, moles, and veins on his skin can now be seen. This also revealed that he has a fine scar down the side of his nose and one over his eyebrow, both were not visible at all with the vanilla LOD settings.
Hairworks and wind effects have been added to his hair.
While we are talking about his hair... notice that he wears payot. If you don't know what payot are or why a man would have them... Google will help you. It brands him as Hasidic.
His hair and eyebrows are changed to blond (as described in the novels), his skin has been lightened several shades (again to match novel descriptions), and he has new texture files for his eyes to make them pale ice aquamarine with pink pupils, as described in the novels.
Modded Avallac'h has pupils that are frozen into tiny pinpricks and never grow or retract with light changes, matching the information we were told about him having suffered severe nerve damage which caused him to have tiny frozen pupils that did not react to light.
Because the file which changes a character's pupils, is NOT connected to their eye file, but rather is connected to their shadow file and changes not only the size and shape of pupils in different lights, it also changes the shadows on their face, and changes the intensity of their makeup.
The result of changing this file, is that shadows on Avallac'h's face are now fainter and his vanilla very dark eyeshadow is now many shades much lighter.
This results in a bright highlight on his cheekbones, making them much paler, and has caused an illusion that his cheekbones are even sharper than before, even though no change was made to his 3D model bone structure... i is simply a result of less shadow below his cheekbones with brighter highlight over them, and fewer shadows around his eyes.
I increased the depth of Avallac'h's RedCloth file (edited the 3D model to make ridged details a deeper depth) and increased settings/pollies causing the details of the cloth weave, seam stitches, and embroidery to be much sharper and more noticable, making the cloth look more real.
And speaking of the cloth looking more real... if you are a Gentile or an Infidel, you won't have a clue what it was I mentioned earlier, so let me point it out... on the beast of his gambeson, right over the nipple, there are slash marks that are stitched into a very specific pattern/design... this marks Avallac'h as a very high ranking priest, one who has access to the deepest, inner circles of the Temple, on par with The Levite in the Bible, it also tells us that he is a virgin and living celibate lifestyle because of his religious rank.
On their own, the slash marks do not identify a specific religion, but one of 5 religions. However, that, with the payot, and the fact that he covers his head when going outside, brands him as a Hasidic Jew.
We further know that in the novels, ALL Elves are Jewish, and the masque of the Elves during the Human invasion, was an outright retelling of the Holocaust, and Avallac'h spoke an ancient dialect of Hebrew and was unable to understand most Humans as he spoke none of the common tongues.
Raise your hand if you ACTUALLY KNOW what Manna is? Sephiroth? Sackcloth and ashes? Golems? The Tree of Life? The Pentagram? Tzitzit? Are you able to explain ANY of those things and what they are, when you encounter them in quests in the game?
Can you explain WHY Geralt meditates on a prayer rug facing East?
Explain to me WHY after her grandmother dies, Ciri shreds her cloths, starts wearing sackcloth, and rolls her golden blond hair in ashes to turn it into dreadlocks, resulting her becoming known as "the ashen haired maid"?
When the game shows you Avallac'h naked in Kaer Morhen, can you read the Hebrew writing tattoo across his chest and abdomen? Do you know what the symbols on his tattoos mean?
After having watched more than 5,000 playthroughs of Witcher 3 on Twitch, I'm continually amazed at how few people ever recognize the plethora of openly Jewish characters and miss the HUNDREDS of Holocaust reference easter eggs that flood every segment of the game.
And now that the books are becoming popular, after 40 years of being ignored by the bulk of society... it likewise amazes me, how many people are so clueless about the Holocaust and what happened to the Jews in Poland, that they read the Witcher novels with blind eyes, and completely miss that the Gnomes and Elves are blatantly Jewish, while the Humans are blatantly Nazi, and the mass murder of millions of Jewish Gnomes and Elves at the hands of their Nazi Human invaders, is an outright retelling of the events of real world history.... of that happened just 80 years ago.
Our world is in a pitiful state if the so recent mass murder of 20 million is so easily forgotten, so soon.
If you know nothing about the Holocaust, you REALLY shouldn't play this game or read the novels it was based on, because you'll completely miss the message they send. It'll go right over your head.
Spend a year or two doing some massive research into the Holocaust, especially what happened in Poland, and THEN play the game and read the novels, and THEN remember that the author who created this: was a Polish Jew who as a small child, saw his friends and family murdered, and then you'll understand why he wrote what he wrote.
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NOTE: Chat is set to emote only on my Twitch channel and my personal contact information has been removed from my website and every place else, due to the HUNDREDS OF THOUSANDS of false reports of "information", along with vile hateful memes about the murder of my family being sent to me by trolls who think mocking the murder of my family is funny.
FBI Agent Andy Drewer out of the Portland, Maine FBI office is in charge of the of the April 10, 2015 kidnapping of my 12 children by 14 Ku Klux Klan men who invaded our home and the subsequent May 15, 2015 murder of 10 of the 12 whom had their heads nailed to my front door. If you have information about the case, give it to him not me. He can be reached @ +1-(207)-774-9322
This one....
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Please be aware that nearly every page on this website contains spoilers to something. I talk about a lot of fandoms, and go into great detail analyzing them when I do. If I am talking about The Witcher series, InuYasha, Disney Ducks, the Quaraun series, or any other fandom, you WILL encounter spoilers about it.
I once did a Gnome (which has a move silently/stealth trait) Mage/Thief build. I was able to cast an invisibility spell on myself, cast a misdirection spell on any guards, then use my stealth step, to get in the room unseen and unheard. Once inside I had my thief skills to allow me to pick locks, pick pockets, etc.
Well, one day, our group found a sleeping Paladin, and I picked his pockets, and got a pair of enchanted daggers. They were called the Daggers of Assassination or something to that effect.
With DM's permission, I triple classed to add Assassin skills.
(Triple classing is unusual and not all DMs allow it, so you'll have to ask before building a triple classed character.)
Usually when you are Multi-Classed, you are Duel Classed, but there is actually no limit to how many classes you can add, provided your DM knows how to calculate the scores for a triple or quad classed character. The instructions for doing so are in the 3 core rules books, but they are listed as advanced options, and many DM's don't use the optional advanced options in game.
The result was a Gnomish Mage-Thief-Assassin, who used magic to get past guards, was able to pick any lock, moved silently, and then "jumped out of nowhere" to kill the target with the Enchanted daggers. (Would jump up behind the person, and stab each dagger through their throat, one to each side of the neck, at the same time.)
Gnomes make great thieves and assassins because of the racial trait of stealth/move silently.
This was AD&D 2ed btw.
I would think a Gnomish Monk would be a good class to use. Monks are close to being Ninjas in D&D and with a Gnome's stealth trait you could move silently. If you double classed a Monk with a Thief, you'd add the sneak skill set a Thief has, which would help increase stealth and move silently. Being able to pick-pockets is a skill that also allows you to get close to a victim to assassinate them as well.
Any time you want to build a silent killer, I'd always add Thief as your double class to get the sneakiness abilities.
What edition are you playing?
Do you have access to the "Pathfinder NPC Codex" book? (Which is 3.5 ed D&D) It has a whole slew of alternate character classes, with all the stats. They are intended as non- player characters, but if you ask your DM, you might be able to get permission to use one of them as your player character? I've got a copy of t around here, I'll go look it up, and see if I can find any other builds for you. I'm pretty sure it had an Assassin section.
3 hours later....
I'm back.
Okay, I found my "Pathfinder NPC Codex" book, and here's a few that you might be interested in:
There are 313 characters of this nature already rolled out, with all the stats charts, items lists, backstory and everything, ready to go in this book. It's definitely something you should look into if you plan on making multiple characters for playing multiple games. Even if you don't use them straight out of the book, it's a wealth of ideas for building your own homebrew multi-classed characters. This book is absolutely amazing. Definitely one of the best splat books ever made. No DM should be without it and every player who really wants to get into the game on a long term basis definitely should have a copy.
(You can probably tell I like this book! LOL!)
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