2018 April/May/June Update:

As you know, most of the year I publish 2 to 3 articles a day.

However, every year during convention season, I take a break from that to go full swing CosPlay.

From early April 2018 to late June 2018, article posting schedule will be sporadic, while CosPlay Season and Convention events are going full swing.

During this time period, you can expect most, possible all new articles to be focused on costume making, CosPlay, and the characters I'm CosPlaying.

UPDATE: It's now divided into 7 pages. The primary page "Meet Avallach" is now over 20,000 words long. At this rate, it'll cross 60,000 long before the costume is finished, and that's not including the other 5 pages. The primary page has now crossed 60,000 words and counting, the whole set of Avallac'h pages are now more than 200,000 words long, and more then 500 pictures of Avallac'h and his friends have now been uploaded on these pages, plus there are now 400+ hour-long videos f the costume making process as we record live, every second of this insanely elaborate, over the top CosPlay project.

As of May 19, just 29 days to PortCon we are embroidering his blue coat in a countdown against the clock to finish in time for the event, while we pray that The Dazzling Razzberry will be re-weilded back together and drivable in time for PortCon, after it's recent vandalism by Old Orchard Beach's ever growing Ku Klux Klan problem.

There will still be daily updates, but the BULK of the daily updates will be limited to the pages linked here:

  1. The Avallac'h CosPlay: Who is Avallac'h?
  2. Obsession: Meet Avallac'h
  3. [NSFW] Avallac'h & His Nude Women | Witcher 3 Game Screenshots
  4. Historical Accuracy vs Avallac'h (to go live later this summer)
  5. The Avallac'h CosPlay Costume Making Vlogs (will go live AFTER finishing the costume)
  6. How To Make The Avallac'h CosPlay (will go live AFTER PortCon)
  7. How Much Did It Cost? ($800+ will run to around $3,000) Budgeting The Avallac'h CosPlay (eing written as the costume is being made, will go live after completion of the costume)
  8. Why do children CosPlay rapists & rape victims? & WHY Avallac'h is a M18+ character. 
  9. PortConMaine 2018
  10. On Being a Handicapped CosPlayer: A Look At Events of PortConMaine 2017 That Resulted In 3 Disabled CosPlayers Getting hurt at The Convention and How These Things Could Have Been Avoided




Writing Gypsies & Nomads In Fantasy Fiction




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In doing my daily rounds of looking for ideas to write about, I can across a reader suggestion, that said: "I don't know if this was already suggested, but this page has great insights on writing fantasy, it's cliches and annoying stuff. What are your thoughts on it? https://curiosityquills.com/limyaael/"

I go to the page expecting an article. Nope. I get there and find one of the most amazing indexes of a long series of rants that are very similar to my own. It's a list of 424 blog posts written by a woman known only as Limyaael. Now I've seen this sort of thing before and usually I'll read an article or two then move one, but not this time. This time I plan to take every blog post and comment on it with why I either agree or disagree with her views.

Why?

Because of one article she wrote. This one: Gypsies & Nomads

Gypsies are a common staple of Fantasy novels. And 9 times out of 10 they are written by an author who has their head stuffed so far up their ass, I wonder if they have encountered anything other a stuck up white prick like themselves before or not.

As you know, I am a Gypies and I hate the sick, disgusting, narrowminded, racist, bggoted, mean, steryotyped, and often down right hateful way my people are portraied in novels.

And so when I saw that this Limyaael woman had written and article on how to write Gypsies in Fantasy, well, it was the very first one of her articles I read, because I wanted to find out if she was yet another brainless, biggoted, jackass creep who tosses in Gypsies without ever researching our culture or, is she an inteligent person with a functioning brain and the ability to research a race before including them. This woman, like so very few authors on the planet, not only has a brain in her head, she actually knows how to use it.

And so I went on to read a few more of her articles and yep, this woman actually thinks before she writes about a culture, a gender, a sexuality, a religion, and so on. I like this woman way of thinking and I wish more authors out there would take her advice before they slap sterotypes in their novels. 

But, anyways, here you go, me responding to her series of blog posts on how to write Fantasy novels... 

Writing Gypsies & Nomads In Fantasy Fiction

1) Why are they wandering?

She starts right in with raising this point: 1) Why are they wandering? 

And though she doesn't give the correct answer to why real world Gypsies "wander", she does make many valid points.

The thing most authors fail to consider, when creating a Gypsy character, is the fact that Gypsies are Jewish, and "wander" because they are constantly being slaughters by arrogant, egomaniac, anti-semitic, white power shitheads, also known as Christians.

Gypsies are homeless because it's rare for Jewish people to be settled for long before Christians rape their women, murder their children, and raze their homes. This has been going on since the 800s and continues today in 2018.

Families fleeing in terror, running for their lives, is NOT a nomadic wandering race. 

Gypsies do not nor did they ever live on the road willingly. 

Gypsies do not nor did they ever enjoy living in tiny tents and wagons. 

The Roman Soldiers, The Templar Knights, The Catholic Church, The Spanish Inquisition, The British Lobsterbacks, The Puritans, The German Nazi's, The Baptist Church, The American Ku Klux Klan, The Sovereign Citizens, are just a few of the biggest names in anti-semitic terrorism, known for their tormenting and slaughtering of Jewish families.




And so I second her question, by asking YOU, dear reader, WHY are YOUR Gypsies wandering?

Who is chasing them? How many of their family members have been killed? How many houses were destroied?

If you want to write about normads, then pick a damned nomadic race to write about.

HINT: it's ain't Gypsies. We aren't nomads. We're farmers of horse and sheep. The ONLY time we travel, is when we are fleeing the white power jackasses of the world.

3) The gypsies/wanderers don’t have to be fortune-tellers.

In this section she has a list of things authors use when describing Gypsies in Fantasy novels:

  • Crystal balls
  • Tarot cards (lovingly described)
  • Tealeaves
  • Brightly colored wagons
  • Knowing smiles
  • Weirdly smelling incense
  • Wailing fiddles
  • Evil cackles

We do in fact use crystals, though they are gemstones that fit in the palm of your hand, not the big clear glass balls of movies.

Tarot is NOT a part of our culture, but we do read cards. Just not tarot cards.

Reading tealeaves is a Chinese art. We Gypsies are NOT Chinese and therefore have no tradition of tealeaf reading.

Brightly coloured wagons... here, have a picture of my car and motorhome:

moving on...

Knowing smiles? What in the heck is a knowing smile? I'm an author. I've written 130+ novels and 2,000+ short stories. All of them featuring Gypsy characters like myself. I've never written the term knowing smile. I've no clue what a knowing smile even is or means.

Weirdly smelling incense? It's likely not incesnes, but rather the clove and anise that we use to wash our hair, and the patchouli and sandalwood that we wash our clothes and bedding in.

Wailing fiddles? That implies music, and possibly dancing. Music and dancing are taboo in our culture. We do not perform music, play instruments, sing, or dance, these things are seen as evil in our traditions.

Evil cackles. Actually, several people have told many women in our clan (myself, my mother, and both my grandmothers included) that our laughs sounded like evil witchy cackles and people have mentioned that our style of laughing is unusual and unlike how normal people laugh... I then have to ask what it is they mean by "normal" people, to which they say "real people, you knowm us Humans, not Gypsies".

Hmmm.

I'm so tired of people telling us we are not Human or real people.



In this same section she also states:

Look hard at your gypsies.
Look honestly.
Is the only reason they’re there to provide a fortune-telling scene?
If so, expand their role or cut them out. 

I have to say, I agree.

We Gypsies have lives you know. We do stuff.

Heck, we even eat drink and sleep. 

Who knew?



I really liked this woman's article about writing Gypsies until she got to this stupid, know noting, head stuffed up her ass line:

4) Try making the gypsies really different.
Dark-skinned human wanderers are usually the only gypsies in an author’s world, whether by accident or design.

...

Why not make the wanderers pale-skinned? Probably because the vast, vast majority of human fantasy characters are pale-skinned, of course, and so pale skin isn’t “exotic” enough.

I'm sorry, here, have a picture of a real live Gypsy... 

me:

Here, have a few more...

At what point are we Gypsies "dark skinned"?

Please explain it to me.

And, I'd like the Ku Klux Klan to explain it to me too. It'd be nice to know WHY they blew up my house with a bomb for not being white, when my skin is 10 shades paler then their white sheets are.

And then she says this...

Why not gypsy dwarves? Well, because it’s hard to conceive of dwarves traveling about in wagons and telling fortunes and dancing around fires, that’s why!

Dancing around fires?

I'm sorry, when has any Gypsy anywhere EVER danced around a fire?

When.

Please, tell me WHEN?

Dancing is taboo in Gypsy culture.

Dancing is FORBIDDEN in Gypsy culture.

We Gypsies DO NOT dance!

WHO WE ARE IS THIS:

Do remember: The Roma ARE NOT Gypsies and nor are the Travellers. And no amount of calling them Gypsies is ever going to make them Gypsies, and no amount of reality TV calling them Gypsies is ever going to make them Gypsies either. Why? Because the word Gypsy means: "The People who Lived among the egyptians" and guess what? The Roma did not live in Egypt any more than the Travellers did.  Neither group are Gypsies because neither group lived with the ancient Egyptians.

There actually is an actual RACE who are called Gypsies, and no they are NOT the Romas. It is highly offensive to the Gypsies for you to call yourself a Gypsy when a simple DNA test will prove you have no blood link to them at all.

Do note that Gypsies, Travellers and Romany are THREE separate groups.

There are millions of nomadic people who inaccurately are called (by themselves and by others) Gypsies.

I am a Gypsy.

I am NOT a Roma

Roma ARE NOT Gypsies.

I am NOT a Traveller

Travellers ARE NOT Gypsies either.

Few people realize that there is an ACTUAL RACE whose name is CORRECTLY called Gypsy.

And of course, because Gypsy is a race of people, they can be male or female, adult or child.

A race differs from a culture or ethnicity in that race has distinct physical features. For example: Gypsies have olive toned skin, most have dark hair and green eyes, most are very short and tend to be on the chubby side. The have high cheekbones and long noses. You can identify them to look at them, without seeing their cloths or habits, which therefor makes them a unique and distinct race.

Gypsy is a racist term when it is used to describe Romas, Travellers, hippies, carnival people, boatmen, or ANY other group of nomads who are not by DNA blood ACTUAL Gypsies.

Travellers come in English, Welsh, and Scottish, in addition to Irish, though the Irish Travellers are the most common, most liberal, and most likely to be seen by outsiders.

The Welsh and English Travellers are far fewer population wise, and tend to be more secretive. While the Scottish Travellers are the smallest group, and also the most reclusive type of Traveller.

Travellers are the most likely to travel cross the country, though many are now settled.

Travellers are white people (often blond or redhaired) of Celtic (Roman/Italian) descent.

Romany are more reclusive then Travellers, thus why you see Travellers more often then Romany. Some Romanies still travel, but many are now settled. There are dozens of sub-groups or types of Romany, each with their own culture, and name.

The Romany are brown/tan people with dark hair and dark eyes, they are of Indian/Hindi descent and many groups still speak and dress in various Indian/Hindi derived languages. They settled in Romania for a few centuries, thus how they came for be called Roma/Romany. Many of them later settled in Spain and adopted Spanish language and habits  into their culture, thus why many today speak Spanish and are Catholic.

Gypsies are the most reclusive of all. RARELY having contact with outsiders. They also don't travel. ALL Gypsies are settled farmers. TRUE Gypsies (the actual race, not the slang "lifestyle" term that gets slapped on other races) are listed on the registry of Endangered Indigenous Peoples. There are fewer then 2,000 confirmed to still be alive as of the last census count in 2012. 

The Gypsies are often called "The Scottish Gypsies" because Scotland was their most recent extended stay location. They are also often mistaken for Scottish Travellers, who have no relation to them at all.

The Gypsies originated in Iran, in Persia, during the time of King Darius (the king mentioned in the Bible, who put Daniel in the Lion's Den). The Gypsies descent from Daniel, Shadrach, Meshach, and Abednego of the Bible. (Not them directly, but from the priests of the order they created.) According to the stories, after the "Lion's Den" incident, King Darius made Daniel, Shadrach, Meshach, and Abednego high priests in his court. While there, they founded a "secret order of priests" known as The Brotherhood of The Magi (aka The Wise Men at Jesus birth in the New Testament.)

The Magi, under the rule of Daniel, Shadrach, Meshach, and Abednego were seen by the people of Persia as powerful wizards and soothsayers, known for telling the future, divination, interpreting dreams, and speaking one on one with the spirits of the dead. They were also noted for their outlandish red, blue, and purple silk robes heavily embroidered with silver and gold sun, moons, and stars. This is where the myth that Gypsies are "magical" or have "psychic powers" came from. (And boy is that a myth I wish would go away! Yie!  Every week, I have to deal with some American walking up to me and saying: "So I heard you were a Gypsy. Can you sense anything about ____. What do you see happening about ____" It's incredibly annoying and frustrating how many people think the word Gypsy is interchangeable with psychic or witch. But it's our starting out as a branch of the Brotherhood of the Magi that started that stereotype, and no matter how hard we try to explain to people we are not born psychic, Americans simply refuse to accept or believe that. 

When King Darius' empire fell, The Brotherhood of the Magi gathered up their families and fled to Mongolia. In Mongolia they were (centuries) later captured by the Vikings and lived as "slave shaman" to the Vikings. They eventually escaped and ended up in Scotland, where they assimilated into the Pictish society.

When the Celts (Romans/Christians of Constantine) invaded Britania and killed most of the Picts, the Brotherhood of Magi once again took their families and fled back to Egypt. They lived in Egypt for centuries, where they became known as "the Gypsies" which meant: The people Who Lived Among the Egyptians.

In the 1400s they attempted to go back to Scotland and were chased by the Celts to Germany. During this short time in the British Isles, the Irish called them both "The Little People" and "The Leprechauns". Because they are very short, most of their women not much over 5'1" and most of their men under 5'9" and because of the elaborate curly toed red silk beaded shoes they made (the word Leprechaun means "shoe maker").

In the 1500s they tried to return to Scotland again, this time being captured by the British loaded onto a ship and marooned in the New World in about 1530. They settled in land that is now known as Old Orchard Beach, Maine, and lived among the Native American peoples. In the 1640s they were given a land grant by King George. In 1911 they legally bought the land from the American government (I still have the original receipt). In 1996 Stephen King's film crew decided to film the movie Thinner on their land. 

Today in 2015, the Gypsies still live on the land they have been on since 1530 and still wear the old Persian style heavily embroidered silk robes, and are still seen by locals as powerful psychics, known for telling the future, divination, interpreting dreams, and speaking one on one with the spirits of the dead... even though we don't do that sort of thing at all these days. Much of our culture and traditions remain virtually unchanged for centuries. Because of the way we dress and look and because of our extremely olde style "Arabian" fundamentalist traditions, they are often mistaken by outsiders as being Muslim.

This one little TINY group of people from Persia, is the ONLY group that is truly and correctly the race called The Gypsies. If you were not born into this group, you are not a Gypsy, no matter what you look like, how you dress, what your hobbies are, or how much you travel. These people did live among the Egyptians for many centuries and they were named Gypsies by the Egyptians, and no other group on the planet has the right to use the word "gypsy" to describe who they are.

The Roma are NOT Gypsies.

The Travellers are NOT Gypsies.

Hippies are NOT Gypsies.

Only the small sub-group of the Persian Brotherhood of the Magi (aka The Magicians) who lived for many centuries in Egypt, and were named by the Egyptians as Gypsies, can truly and correctly lay any claim to the title of Gypsy.



And can we side track this here for a minute please, and look at the line where she states this:

Thinking about wandering elves, I realized how strongly I tend to associate elves with a sense of place, of permanence, despite all the unwarranted fading that they do in a lot of fantasy books. The stereotypical elves stay in one forest or mound or fairy kingdom all their lives, unless they go adventuring with the raggle-taggle band in which they’re Token Elf. But why? Think it’s hard to justify a band of immortals traveling for years around a human country? Come up with a justification that fits, and I bet it’ll be a doozy.

This woman is supposedly well read in Fantasy fiction, has hundreds of blog posts where she makes claims to likely having read every Fantasy book to ever include Elves or Gypsies, and yet, she makes THAT statement.

Well, clearly she never read the Quaraun series, you know a series of 130 novels published from 1978 to 2018, about a Gypsy who is also an Elf, and spend 750 years wandering all over the planet.

No story in the Quaraun series takes place in the same place. He travels all over the freaking world, and wait a minute, let's go back to that other thing she said here...

Why not gypsy dwarves? Well, because it’s hard to conceive of dwarves traveling about in wagons and telling fortunes and dancing around fires, that’s why!

Bullgaar the Dwarf, travels with Quaraun for 8 volumes of the series and FarDarrig (a very Dwarf-like Leprechaun) travels with Quarraun off and on again in over a dozen novels of the series, AND FarDarrig himself owns, travels in, and lives in a Vardo aka a painted Gypsy wagon.



Moving back into comparing real Gypsies with Fantasy ones, and we find she says this...

On to the other commonly used trope, the half-gypsy child whose mother is a villager and whose father was the love ‘em and leave ‘em type. Usually, everyone hates her. Woe. Then she does something heroic, and the villagers instantly accept her, or she goes back to her father’s people and is instantly accepted, hooray.

She continues on with a rant on how half-breds and bastards in general are over used, but never once does she adress the fact that until very recent years adultry was punishable by death in Gypsy culture.

Death.

Beheading to be specific.

You fuck a woman, she better sure as hell be your wife, because you'll lose your head.

In rare instances, you may only be castrated and not executed.

Beheading adulterers was still being practiced as recently as 1957.

There is no such thing as an unwed mother of a half-Gypsy. 

The fact remains that Gypsy culture is largely asexual. Sex is seen as a sacred act used to consummate a marriage (we do not have weddings in Gypsy culture, no, no big wedding dresses either. Sorry, but the Big Fat Gypsy Wedding Franchise is fake, has no real Gypsies on it and fooled the hell out of stupid people who look to TV for accuracy.) Sex is done very rarely, with many Gypsies going decades between intercourse. The culture as a whole is VERY anti-sexual.











Here is the complete list of Limyaael's articles:

  1. Cliched Fantasy
  2. Not Writing Crap
  3. Female Protagonists Who Do Not Suck
  4. Creating Breathing Characters
  5. Building Fantasy Worlds
  6. Fiction & Reality
  7. Writing Non-Humans
  8. Message Fantasy
  9. Oversensitivity to Bad Reviews
  10. Character Gender
  11. Shapeshifting
  12. Writing Flawed Characters
  13. Handling Angst
  14. Rules On Fantasy In General
  15. Unfinished Works In Progress
  16. Original Characters In Fan-Fiction
  17. Ten Pieces of Writing Advice
  18. Ten Unpopular Fandom Opinions
  19. What Makes a Good Fantasy
  20. Character Flaws in Profiles
  21. Beginnings
  22. Hero’s Childhood
  23. Fantasy Teenagers
  24. Languages
  25. Secondary Characters
  26. Religions
  27. Most Hated Fantasy Ideas
  28. Death & Weapons
  29. Magic, Part 1
  30. Magic, Part 2
  31. Animals
  32. Justice & Legal System
  33. Dragons
  34. Astronomy
  35. Weather
  36. Geography
  37. Medieval Societies
  38. Elves
  39. Dwarves
  40. Villains
  41. Romance in Fantasy
  42. Authorial Distance From The Narrative
  43. Intrigues
  44. Characterization of Protagonists, Part 1
  45. Characterization of Protagonists, Part 2
  46. Quests & Quest Objects, Part 1
  47. Quests & Quest Objects, Part 2
  48. Modern Language in Fantasy
  49. Descriptive Language
  50. Titles
  51. Beliefs & Prejudices
  52. Prologues
  53. Training the Heroes
  54. Pacing in Fantasy
  55. Viewpoint Structures
  56. Information In- & Out-of-Story
  57. Non-Final Warfare
  58. The Final Battle
  59. Ending a Fantasy Book Without a Battle
  60. Clarity, Explanations & Metaphors
  61. Non-Humans in Fantasy, Part 1
  62. Non-Humans in Fantasy, Part 2
  63. Half-Breed Heroes
  64. Characterization of Protagonists, Part 3
  65. The Hero’s Occupation
  66. Non-Human Languages
  67. Literature & Culture
  68. Gods of Fantasy
  69. Parody Fantasy
  70. Speaking Styles
  71. On Consequences
  72. On History
  73. Castles
  74. Runaway Teenagers
  75. Art in a Fantasy Culture
  76. Misused Words in Fantasy
  77. Dialogue
  78. Politics & Diplomacy
  79. Planning & World-Building
  80. Character Introduction & Interaction
  81. Endings
  82. Endings, Mid-Series
  83. Beginnings, Mid-Series
  84. On Animals & Hunting
  85. More Misused Words
  86. Life in a Northern Town
  87. Deserts
  88. Jungles
  89. High Seas
  90. Grasslands
  91. Equal Time for Other Species
  92. Names
  93. Dreams
  94. Grammar, Spelling & Punctuation, Part 1
  95. Grammar, Spelling & Punctuation, Part 2
  96. Grammar, Spelling & Punctuation, Part 3
  97. More Misused Words
  98. Crossover Fantasy
  99. Urban Fantasy
  100. Feminist Fantasy
  101. Sex in Fantasy Novels
  102. Death
  103. Telepathic Companions
  104. Empathic Bonds
  105. Ordinary Heroes
  106. Tolkien Cliches
  107. Secret Groups
  108. Problems and Promises of First-Person Fantasy
  109. Dark Fantasy
  110. Body-Centered Writing, Part 1
  111. Changing Characters & Themes
  112. Standing on Ceremony
  113. Avoiding Infodumps
  114. Emotional Scenery, Part 1
  115. Emotional Scenery, Part 2
  116. Change in Societies
  117. Limitations
  118. Avoiding Archetypes
  119. Spicing Up Conversation Scenes
  120. Heroines Done Wrong
  121. Characters & Worlds
  122. Abused Characters
  123. Language Used Well
  124. Author’s Darlings
  125. Pacing & Action
  126. Genealogy
  127. Perceptive Characters
  128. Viewpoint Errors
  129. Stupid Plots
  130. Marion Zimmer Bradley
  131. Why Would Your Character…
  132. Gay & Lesbian Characters
  133. Long High Fantasy
  134. Languages, Continued
  135. Inconsistencies
  136. Mystery & Fantasy, Part 1
  137. Mystery & Fantasy, Part 2
  138. Personal Advice About Writing
  139. Non-Monarchial Societies, Part 1
  140. Non-Monarchial Societies, Part 2
  141. Non-Monarchial Societies, Part 3
  142. Culture Building & Stories
  143. Putting Stories & Poems Into the Narrative
  144. Storytelling, Continued
  145. My Ideal Fantasy Story
  146. Angst vs. Tragedy
  147. Creating Dynamic Protagonists
  148. Bullies
  149. Redemption, Part 1
  150. Redemption, Part 2
  151. Killing Protagonists
  152. Beautiful Characters
  153. Avoiding Deus Ex Machina
  154. Bildungsroman
  155. Backstory
  156. Throwing Out Conventional Ideas
  157. Rebel Groups, Part 1
  158. Rebel Groups, Part 2
  159. Diseases
  160. Healers & Cures
  161. Writing Without an Outline
  162. Religious Questions, Part 1
  163. Religious Questions, Part 2
  164. Suspense
  165. Special Abilities
  166. Flaw-Scrubbing
  167. Mage Heroes
  168. Fighter Heroes
  169. Thief Heroes
  170. Assassins
  171. Dungeons & Dragons Stereotypes
  172. Frustrating Characters
  173. Merchants
  174. Invisible Barriers
  175. Royalty
  176. Peasants
  177. Avoiding Medieval Fantasy, Part 1
  178. Avoiding Medieval Fantasy, Part 2
  179. Good Fantasy Romances
  180. Writing Different Characters, Part 1
  181. Writing Different Characters, Part 2
  182. Daily Life, Part 1
  183. Daily Life, Part 2
  184. Council Scenes
  185. Plotting a Fantasy Novel, Part 1
  186. Plotting a Fantasy Novel, Part 2
  187. Shapeshifters
  188. Shapeshifter Societies
  189. Disabled Characters
  190. Good Descriptive Prose
  191. Vampires in Fantasy
  192. Servants
  193. Necromancy
  194. Ghosts
  195. Slavery
  196. Robert Jordan & Terry Goodkind
  197. Demons
  198. Comic Relief
  199. Introductions
  200. Short Stories
  201. Magical Objects
  202. Non-Dark-Lord Villains
  203. Balancing Dialogue, Description & Action
  204. Peacetime Plotting
  205. Slippery-Slope Plotting
  206. Feral Children
  207. Spunky Characters That Aren’t Annoying
  208. Amnesia
  209. Technology in Fantasy
  210. Antagonistic Families
  211. Good Families
  212. Fantasy Travel
  213. Island Life
  214. Marriage
  215. Creating Good Rulers
  216. Explanation vs. Overexplanation
  217. Inheritance
  218. Non-Standard Fantasy Societies
  219. Self-Editing
  220. Noble Sufferers
  221. Madness
  222. Gypsies & Nomads
  223. Clothing
  224. Holidays & Festivals
  225. Quiet Moments
  226. Music
  227. Fantasy Narrative Poetry
  228. Things Limyaael Thinks Would Be Cool, Part 1
  229. Less-Represented Relationships
  230. Active vs. Reactive Protagonists
  231. Bookish Protagonists
  232. In Praise of Selfish Characters
  233. Borderlands
  234. Non-Protagonist Children
  235. Greed & Money
  236. Drama vs. Melodrama
  237. World-Building Through Writing
  238. Transitions
  239. Fleshing Out Secondary & Tertiary Characters
  240. Beginnings
  241. Maintaining Very Long Novels
  242. Adult Characters
  243. Non-Linear Narrative
  244. Putting Characters Through Hell
  245. Gaining Reader Empathy
  246. Making a True Stand-Alone Novel
  247. Non-Journey Stories
  248. Psychic Powers
  249. Handling Byzantine Plots
  250. Interpersonal Speaking Styles
  251. Balancing Cynicism
  252. Earning Hell
  253. Transformative Fantasy
  254. Fortune-Telling
  255. Interesting Villains
  256. Authorial Nitpicking, Part 1
  257. Authorial Nitpicking, Part 2
  258. Sensible Character Motivations
  259. Fascinating Characters
  260. Single Combat Scenes
  261. Likeable Characters
  262. Creating a Sense of Place
  263. Army Rant
  264. Navy Rant
  265. Money & Currency
  266. Designated Love Interests
  267. Unequal Relationships
  268. Interesting Heroines
  269. Kickstarting the Plot
  270. In-Character During Difficult Moments
  271. Distinct Minor Characters
  272. Things Limyaael Thinks Would Be Cool, Part 2
  273. Empires, Part 1
  274. Empires, Part 2
  275. Seasonal Variations
  276. Smooth Endings
  277. Ten Alternatives to “Learning a Lesson”
  278. Fantasy Education, Part 1
  279. Training Fighters
  280. Training Magic
  281. Fantasy Education, Part 2
  282. Revelations & Surprise Endings
  283. Brutal Fantasy
  284. Worldbuilding Through Layering
  285. Choosing Your Viewpoint Character
  286. Cities, Part 1
  287. Cities, Part 2
  288. Adult Bildungsromans
  289. Fantasy Without Magic
  290. Ten Alternatives to Genetic Magic
  291. Fantasy Without Villains
  292. Stubborn, But Not Annoying
  293. Genius Characters
  294. Friendships
  295. Things Limyaael Thinks Would Be Cool, Part 3
  296. Deathbed Scenes & Last Moments
  297. Political Fantasy
  298. Limitations of Magic
  299. Balancing Showing & Telling
  300. Revolutions & Civil Wars
  301. Creating a Sense of Inevitability
  302. Ten Ways to Alleviate Boredom
  303. Sociopath Characters
  304. Loner Characters
  305. Gradual Character Change
  306. Nobility of Spirit
  307. Duty-Bound Protagonists
  308. Keeping Magic Mystical
  309. Creating a Sense of the Forbidden
  310. Silence & Its Uses
  311. Taking Inspiration from Literature
  312. Non-Human-Centric Worlds
  313. Arranged Marriages
  314. Serious Optimism
  315. Idiot Plots & Avoiding Thereof
  316. Showing Viewpoint Character as Incorrect
  317. Beings of Extreme Power
  318. Propaganda
  319. International Relationships
  320. Making a Protagonist Into a Hero
  321. Magical Families
  322. Putting Bits of Yourself Into the Story (Subtly)
  323. Elemental Magic
  324. Handling a Large Cast of Viewpoint Characters
  325. Non-Angsty Werewolves
  326. Mute & Non-Speaking Characters
  327. Juxtaposed Worlds
  328. Neutral Characters
  329. Alternate/Other Worlds
  330. Creating Languages, Part 1: Basics, Phonology
  331. Creating Languages, Part 2: More Basics, Verbs
  332. Creating Languages, Part 3: Nouns, Pronouns
  333. Creating Languages, Part 4: Worldbuilding
  334. Keeping Static Worlds Plausible
  335. Likeable Bastard Characters
  336. Reluctant Heroes
  337. Things That Really Irritate Limyaael
  338. Older (25 & Up) Protagonists)
  339. Pacifist/”Coward”/Non-Fighter Characters
  340. Twins
  341. Things Limyaael Thinks Would Be Cool, Part 4
  342. Espionage & Spies
  343. Ten Great Things About Non-Tragic Fantasy
  344. Exiles & Expatriates
  345. Moments of Great Social Change
  346. Involving Nature in Your Novel
  347. Extroverted Protagonists
  348. Fantasies About Recovery/Healing
  349. Creating Subgenres
  350. Immigration/Emigration
  351. Love Triangles
  352. Subtle Foreshadowing
  353. Ten Things To Do When You Have Only an Image
  354. Creating a Court
  355. Psychotic Viewpoint Characters
  356. Killing The Villain Without Deus Ex Machina
  357. Convincing Crises of Faith
  358. Convincing Religious Characters
  359. Portraying Character Subjectivity
  360. Characters With Sympathy
  361. Why Complex Fantasy Is Great
  362. Complicating a Plot
  363. Non-Evil Collective & Traditionalist Societies
  364. Writing a Visionary, Part 1
  365. Writing a Visionary, Part 2
  366. Creating a History of Ideas for Your World, Part 1
  367. Creating a History of Ideas for Your World, Part 2
  368. Raining Shit On The Story & Not Letting It Stink
  369. Including Worldbuilding/Background
  370. Creating High-Magic Worlds
  371. Good Explication/Exposition
  372. Writing Ordinary, Limited Heroes
  373. Complex, Real Royals
  374. Writing Sex Scenes
  375. Believable Romance, Part 1
  376. Believable Romance, Part 2
  377. Non-Utopian Fantasy Worlds
  378. “Different” Sexual Practices
  379. Varying the Emotional Tone
  380. Subplots
  381. Alien Species & Worlds
  382. Non-Complex Fantasy
  383. Ecological Fantasy
  384. Loose Ends
  385. Ways To Make The Reader Hate Your Hero
  386. Body-Centered Writing, Part 2
  387. Group Dynamics
  388. Cohering a Hero
  389. Rules to Read By
  390. Ten Things To Do In The Middle Of Novels
  391. Ways of Extending Sympathy
  392. Avoiding Gimmick Worlds
  393. Competency & Work
  394. All the Small Things
  395. Making All-Powerful Protagonists Tolerable
  396. Managing Angst
  397. Domestic Fantasy
  398. Gender-Equal Societies
  399. Casual Worldbuilding
  400. Using the Insider
  401. Non-Villains
  402. Mentors
  403. Protagonists in Awe of Other Characters
  404. Oppression Fantasy
  405. Characterizing Animals
  406. Using Non-Western Influence in Fantasy
  407. Attitudes Towards Killing & Violence
  408. Class/Caste Systems
  409. Whores
  410. Non-Humans Living With Non-Human Attributes
  411. Possession, Mind-Control & Hypnosis
  412. Culture Clashes
  413. Turning Idealistic Characters Gray
  414. Science Fiction & Fantasy Hybrids
  415. Measurements & Units
  416. Winged Humanoids
  417. Legal System, Punishments, Judgement & “Justice”
  418. Heroines & Female Protagonists
  419. Anti-Heroes
  420. Letting Protagonists Make Mistakes
  421. Character Clash Stories
  422. Avoiding Villain Monologues
  423. Flawed Characters (Again)
  424. Loyalty

My Commentary on Limyaael's articles:

  1. Cliched Fantasy
  2. Not Writing Crap
  3. Female Protagonists Who Do Not Suck
  4. Creating Breathing Characters
  5. Building Fantasy Worlds
  6. Fiction & Reality
  7. Writing Non-Humans
  8. Message Fantasy
  9. Oversensitivity to Bad Reviews
  10. Character Gender
  11. Shapeshifting
  12. Writing Flawed Characters
  13. Handling Angst
  14. Rules On Fantasy In General
  15. Unfinished Works In Progress
  16. Original Characters In Fan-Fiction
  17. Ten Pieces of Writing Advice
  18. Ten Unpopular Fandom Opinions
  19. What Makes a Good Fantasy
  20. Character Flaws in Profiles
  21. Beginnings
  22. Hero’s Childhood
  23. Fantasy Teenagers
  24. Languages
  25. Secondary Characters
  26. Religions
  27. Most Hated Fantasy Ideas
  28. Death & Weapons
  29. Magic, Part 1
  30. Magic, Part 2
  31. Animals
  32. Justice & Legal System
  33. Dragons
  34. Astronomy
  35. Weather
  36. Geography
  37. Medieval Societies
  38. Elves
  39. Dwarves
  40. Villains
  41. Romance in Fantasy
  42. Authorial Distance From The Narrative
  43. Intrigues
  44. Characterization of Protagonists, Part 1
  45. Characterization of Protagonists, Part 2
  46. Quests & Quest Objects, Part 1
  47. Quests & Quest Objects, Part 2
  48. Modern Language in Fantasy
  49. Descriptive Language
  50. Titles
  51. Beliefs & Prejudices
  52. Prologues
  53. Training the Heroes
  54. Pacing in Fantasy
  55. Viewpoint Structures
  56. Information In- & Out-of-Story
  57. Non-Final Warfare
  58. The Final Battle
  59. Ending a Fantasy Book Without a Battle
  60. Clarity, Explanations & Metaphors
  61. Non-Humans in Fantasy, Part 1
  62. Non-Humans in Fantasy, Part 2
  63. Half-Breed Heroes
  64. Characterization of Protagonists, Part 3
  65. The Hero’s Occupation
  66. Non-Human Languages
  67. Literature & Culture
  68. Gods of Fantasy
  69. Parody Fantasy
  70. Speaking Styles
  71. On Consequences
  72. On History
  73. Castles
  74. Runaway Teenagers
  75. Art in a Fantasy Culture
  76. Misused Words in Fantasy
  77. Dialogue
  78. Politics & Diplomacy
  79. Planning & World-Building
  80. Character Introduction & Interaction
  81. Endings
  82. Endings, Mid-Series
  83. Beginnings, Mid-Series
  84. On Animals & Hunting
  85. More Misused Words
  86. Life in a Northern Town
  87. Deserts
  88. Jungles
  89. High Seas
  90. Grasslands
  91. Equal Time for Other Species
  92. Names
  93. Dreams
  94. Grammar, Spelling & Punctuation, Part 1
  95. Grammar, Spelling & Punctuation, Part 2
  96. Grammar, Spelling & Punctuation, Part 3
  97. More Misused Words
  98. Crossover Fantasy
  99. Urban Fantasy
  100. Feminist Fantasy
  101. Sex in Fantasy Novels
  102. Death
  103. Telepathic Companions
  104. Empathic Bonds
  105. Ordinary Heroes
  106. Tolkien Cliches
  107. Secret Groups
  108. Problems and Promises of First-Person Fantasy
  109. Dark Fantasy
  110. Body-Centered Writing, Part 1
  111. Changing Characters & Themes
  112. Standing on Ceremony
  113. Avoiding Infodumps
  114. Emotional Scenery, Part 1
  115. Emotional Scenery, Part 2
  116. Change in Societies
  117. Limitations
  118. Avoiding Archetypes
  119. Spicing Up Conversation Scenes
  120. Heroines Done Wrong
  121. Characters & Worlds
  122. Abused Characters
  123. Language Used Well
  124. Author’s Darlings
  125. Pacing & Action
  126. Genealogy
  127. Perceptive Characters
  128. Viewpoint Errors
  129. Stupid Plots
  130. Marion Zimmer Bradley
  131. Why Would Your Character…
  132. Gay & Lesbian Characters
  133. Long High Fantasy
  134. Languages, Continued
  135. Inconsistencies
  136. Mystery & Fantasy, Part 1
  137. Mystery & Fantasy, Part 2
  138. Personal Advice About Writing
  139. Non-Monarchial Societies, Part 1
  140. Non-Monarchial Societies, Part 2
  141. Non-Monarchial Societies, Part 3
  142. Culture Building & Stories
  143. Putting Stories & Poems Into the Narrative
  144. Storytelling, Continued
  145. My Ideal Fantasy Story
  146. Angst vs. Tragedy
  147. Creating Dynamic Protagonists
  148. Bullies
  149. Redemption, Part 1
  150. Redemption, Part 2
  151. Killing Protagonists
  152. Beautiful Characters
  153. Avoiding Deus Ex Machina
  154. Bildungsroman
  155. Backstory
  156. Throwing Out Conventional Ideas
  157. Rebel Groups, Part 1
  158. Rebel Groups, Part 2
  159. Diseases
  160. Healers & Cures
  161. Writing Without an Outline
  162. Religious Questions, Part 1
  163. Religious Questions, Part 2
  164. Suspense
  165. Special Abilities
  166. Flaw-Scrubbing
  167. Mage Heroes
  168. Fighter Heroes
  169. Thief Heroes
  170. Assassins
  171. Dungeons & Dragons Stereotypes
  172. Frustrating Characters
  173. Merchants
  174. Invisible Barriers
  175. Royalty
  176. Peasants
  177. Avoiding Medieval Fantasy, Part 1
  178. Avoiding Medieval Fantasy, Part 2
  179. Good Fantasy Romances
  180. Writing Different Characters, Part 1
  181. Writing Different Characters, Part 2
  182. Daily Life, Part 1
  183. Daily Life, Part 2
  184. Council Scenes
  185. Plotting a Fantasy Novel, Part 1
  186. Plotting a Fantasy Novel, Part 2
  187. Shapeshifters
  188. Shapeshifter Societies
  189. Disabled Characters
  190. Good Descriptive Prose
  191. Vampires in Fantasy
  192. Servants
  193. Necromancy
  194. Ghosts
  195. Slavery
  196. Robert Jordan & Terry Goodkind
  197. Demons
  198. Comic Relief
  199. Introductions
  200. Short Stories
  201. Magical Objects
  202. Non-Dark-Lord Villains
  203. Balancing Dialogue, Description & Action
  204. Peacetime Plotting
  205. Slippery-Slope Plotting
  206. Feral Children
  207. Spunky Characters That Aren’t Annoying
  208. Amnesia
  209. Technology in Fantasy
  210. Antagonistic Families
  211. Good Families
  212. Fantasy Travel
  213. Island Life
  214. Marriage
  215. Creating Good Rulers
  216. Explanation vs. Overexplanation
  217. Inheritance
  218. Non-Standard Fantasy Societies
  219. Self-Editing
  220. Noble Sufferers
  221. Madness
  222. Gypsies & Nomads
  223. Clothing
  224. Holidays & Festivals
  225. Quiet Moments
  226. Music
  227. Fantasy Narrative Poetry
  228. Things Limyaael Thinks Would Be Cool, Part 1
  229. Less-Represented Relationships
  230. Active vs. Reactive Protagonists
  231. Bookish Protagonists
  232. In Praise of Selfish Characters
  233. Borderlands
  234. Non-Protagonist Children
  235. Greed & Money
  236. Drama vs. Melodrama
  237. World-Building Through Writing
  238. Transitions
  239. Fleshing Out Secondary & Tertiary Characters
  240. Beginnings
  241. Maintaining Very Long Novels
  242. Adult Characters
  243. Non-Linear Narrative
  244. Putting Characters Through Hell
  245. Gaining Reader Empathy
  246. Making a True Stand-Alone Novel
  247. Non-Journey Stories
  248. Psychic Powers
  249. Handling Byzantine Plots
  250. Interpersonal Speaking Styles
  251. Balancing Cynicism
  252. Earning Hell
  253. Transformative Fantasy
  254. Fortune-Telling
  255. Interesting Villains
  256. Authorial Nitpicking, Part 1
  257. Authorial Nitpicking, Part 2
  258. Sensible Character Motivations
  259. Fascinating Characters
  260. Single Combat Scenes
  261. Likeable Characters
  262. Creating a Sense of Place
  263. Army Rant
  264. Navy Rant
  265. Money & Currency
  266. Designated Love Interests
  267. Unequal Relationships
  268. Interesting Heroines
  269. Kickstarting the Plot
  270. In-Character During Difficult Moments
  271. Distinct Minor Characters
  272. Things Limyaael Thinks Would Be Cool, Part 2
  273. Empires, Part 1
  274. Empires, Part 2
  275. Seasonal Variations
  276. Smooth Endings
  277. Ten Alternatives to “Learning a Lesson”
  278. Fantasy Education, Part 1
  279. Training Fighters
  280. Training Magic
  281. Fantasy Education, Part 2
  282. Revelations & Surprise Endings
  283. Brutal Fantasy
  284. Worldbuilding Through Layering
  285. Choosing Your Viewpoint Character
  286. Cities, Part 1
  287. Cities, Part 2
  288. Adult Bildungsromans
  289. Fantasy Without Magic
  290. Ten Alternatives to Genetic Magic
  291. Fantasy Without Villains
  292. Stubborn, But Not Annoying
  293. Genius Characters
  294. Friendships
  295. Things Limyaael Thinks Would Be Cool, Part 3
  296. Deathbed Scenes & Last Moments
  297. Political Fantasy
  298. Limitations of Magic
  299. Balancing Showing & Telling
  300. Revolutions & Civil Wars
  301. Creating a Sense of Inevitability
  302. Ten Ways to Alleviate Boredom
  303. Sociopath Characters
  304. Loner Characters
  305. Gradual Character Change
  306. Nobility of Spirit
  307. Duty-Bound Protagonists
  308. Keeping Magic Mystical
  309. Creating a Sense of the Forbidden
  310. Silence & Its Uses
  311. Taking Inspiration from Literature
  312. Non-Human-Centric Worlds
  313. Arranged Marriages
  314. Serious Optimism
  315. Idiot Plots & Avoiding Thereof
  316. Showing Viewpoint Character as Incorrect
  317. Beings of Extreme Power
  318. Propaganda
  319. International Relationships
  320. Making a Protagonist Into a Hero
  321. Magical Families
  322. Putting Bits of Yourself Into the Story (Subtly)
  323. Elemental Magic
  324. Handling a Large Cast of Viewpoint Characters
  325. Non-Angsty Werewolves
  326. Mute & Non-Speaking Characters
  327. Juxtaposed Worlds
  328. Neutral Characters
  329. Alternate/Other Worlds
  330. Creating Languages, Part 1: Basics, Phonology
  331. Creating Languages, Part 2: More Basics, Verbs
  332. Creating Languages, Part 3: Nouns, Pronouns
  333. Creating Languages, Part 4: Worldbuilding
  334. Keeping Static Worlds Plausible
  335. Likeable Bastard Characters
  336. Reluctant Heroes
  337. Things That Really Irritate Limyaael
  338. Older (25 & Up) Protagonists)
  339. Pacifist/”Coward”/Non-Fighter Characters
  340. Twins
  341. Things Limyaael Thinks Would Be Cool, Part 4
  342. Espionage & Spies
  343. Ten Great Things About Non-Tragic Fantasy
  344. Exiles & Expatriates
  345. Moments of Great Social Change
  346. Involving Nature in Your Novel
  347. Extroverted Protagonists
  348. Fantasies About Recovery/Healing
  349. Creating Subgenres
  350. Immigration/Emigration
  351. Love Triangles
  352. Subtle Foreshadowing
  353. Ten Things To Do When You Have Only an Image
  354. Creating a Court
  355. Psychotic Viewpoint Characters
  356. Killing The Villain Without Deus Ex Machina
  357. Convincing Crises of Faith
  358. Convincing Religious Characters
  359. Portraying Character Subjectivity
  360. Characters With Sympathy
  361. Why Complex Fantasy Is Great
  362. Complicating a Plot
  363. Non-Evil Collective & Traditionalist Societies
  364. Writing a Visionary, Part 1
  365. Writing a Visionary, Part 2
  366. Creating a History of Ideas for Your World, Part 1
  367. Creating a History of Ideas for Your World, Part 2
  368. Raining Shit On The Story & Not Letting It Stink
  369. Including Worldbuilding/Background
  370. Creating High-Magic Worlds
  371. Good Explication/Exposition
  372. Writing Ordinary, Limited Heroes
  373. Complex, Real Royals
  374. Writing Sex Scenes
  375. Believable Romance, Part 1
  376. Believable Romance, Part 2
  377. Non-Utopian Fantasy Worlds
  378. “Different” Sexual Practices
  379. Varying the Emotional Tone
  380. Subplots
  381. Alien Species & Worlds
  382. Non-Complex Fantasy
  383. Ecological Fantasy
  384. Loose Ends
  385. Ways To Make The Reader Hate Your Hero
  386. Body-Centered Writing, Part 2
  387. Group Dynamics
  388. Cohering a Hero
  389. Rules to Read By
  390. Ten Things To Do In The Middle Of Novels
  391. Ways of Extending Sympathy
  392. Avoiding Gimmick Worlds
  393. Competency & Work
  394. All the Small Things
  395. Making All-Powerful Protagonists Tolerable
  396. Managing Angst
  397. Domestic Fantasy
  398. Gender-Equal Societies
  399. Casual Worldbuilding
  400. Using the Insider
  401. Non-Villains
  402. Mentors
  403. Protagonists in Awe of Other Characters
  404. Oppression Fantasy
  405. Characterizing Animals
  406. Using Non-Western Influence in Fantasy
  407. Attitudes Towards Killing & Violence
  408. Class/Caste Systems
  409. Whores
  410. Non-Humans Living With Non-Human Attributes
  411. Possession, Mind-Control & Hypnosis
  412. Culture Clashes
  413. Turning Idealistic Characters Gray
  414. Science Fiction & Fantasy Hybrids
  415. Measurements & Units
  416. Winged Humanoids
  417. Legal System, Punishments, Judgement & “Justice”
  418. Heroines & Female Protagonists
  419. Anti-Heroes
  420. Letting Protagonists Make Mistakes
  421. Character Clash Stories
  422. Avoiding Villain Monologues
  423. Flawed Characters (Again)
  424. Loyalty



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