Psion



By Wendy C Allen

f you are here looking for aliens, ufos, demons, cryptids, haunted cars, curses, Etiole, the wild man of old orchard beach, the goldeneagle car, the white monkey, or any of that other weird bullshit, you want this video:



...and after that video, you want these ones:

eelkat_red_scarf.jpgWendy Christine Allen, 2019, able to sit up in a chair for the first time in years, and able to raise up my arm and wiggle fingers. This was when I started playing Witcher 3 on Twitch as part of my physical therapy to regain finger movement. Playing Witcher 3 daily from 2016 to 2019, is how I regained the use of my thumb and two for fingers on my right hand... it is also why I stopped playing Witcher 3 in 2019, once I had strengthen my two forefingers enough to start typing again.

Wendy Christine Allen, Old Orchard Beach's Autistic Author, Artist, Illustrator, & Art Car Designer

Counting Down to the September 23, 2028 50th Anniversary of my first published book (September 23, 1978)

If you are here looking for The Twighlight Manor series, The Crystonite Wars series, The Wild Years series, The White Rock Asylum for the Criminally Insane series, The Twisted Tales series, the Captured By a MerMan series, The Space Dock 13 series, The Kats of Planet Ptarmagin series, the stories about Miss Citten the Eel-Kat, or the stories about Etiole... ALL of those series were combined and consolidated into The Adventures of Quaraun the Insane Pink Necromancer series in 2014, so ALL the different series, are now under one series title.

List of the published titles still in print:

The Index of over three thousand stories in The Pink Necromancer series

What the series is about, for those new here:

The introduction to The Pink Necromancer Series. 

If you want some stories to get you started in The Pink Necromancer series, reading these first will give you a good introduction to the 3 main characters:

My Elves Are JellyFish...and I asked Google AI and ChatGPT 5.6 what they thought of this.

As requested, my daily writing prompt series is now available print paperback editions on Amazon.

There are 20 volumes of this writing prompt series currently planned and in varying stages of finishing, hopefully all 20 will be published by the end of 2026. I likely will do a 2nd series of writing prompt books in 2027.

Coming soon (Nov/Dec 2026)... patterns for my slow stitched embroidery:

BoomFuzzy-scottish-phooka-faerie-kelpie-form-Wendy-C-Allen-felt-embroidery-art2
BoomFuzzy-scottish-phooka-faerie-cooney-rabbit-form-Wendy-C-Allen-felt-embroidery-art
BoomFuzzy-scottish-phooka-faerie-nuckalavee-form-Wendy-C-Allen-felt-embroidery-art4
12-dancing-princesses-trow-king-Wendy-C-Allen-felt-embroidery-art
BoomFuzzy-scottish-phooka-faerie-kelpie-form-Wendy-C-Allen-felt-embroidery-art14
green-witch-faerie-Wendy-C-Allen-felt-embroidery-art
BoomFuzzy-scottish-phooka-faerie-enchanted-pony-form-Wendy-C-Allen-felt-embroidery-art4
BoomFuzzy-scottish-phooka-faerie-nuckalavee-form-Wendy-C-Allen-felt-embroidery-art7
fishing-village-Wendy-C-Allen-felt-embroidery-art7
mermaid-Wendy-C-Allen-felt-embroidery-art7

The first of the Visual Novels/Video Games for The Adventures of Quaraun the Inane/The Pink Necromancer series is published and available on Itch.io, there are 3 more planned for release in 2026, 6 more planned for release in 2027, and the big 60-hour 80k word 150 page one (Quaraun Goes To the Fair) is planned for a 2028 release.

There is a Pink Necromancer card game and a Pink Necromancer board game, as well as a Pink Necromancer table top RPG supliment for Dungeons and Dragons, all in the works, and to be released over the next couple of years as well.

I shouldn't have to say this, but people keep contacting me, so apparently I do:

  • No, I do not believe in aliens. Stop contacting me to ask for alien information. If you believe in aliens, I think you are insane, retarded, or both.
  • No, my car is not haunted. I've debunked that rumour many times now. . Stop contacting me to ask for haunted car information. If you believe in haunted cars, I think you are insane, retarded, or both.
  • No, I am not connected to Stephen King. I didn't even know who he was until you idiots started contacting me asking about him. I had to look him up on Google to find out what you were even talking about! If you have questions about Stephen King, go contact him and ask him. I'm not him. I don't know him. I know nothing about him. I've never read one of his books. I've never seen one of his movies. I can't figure out why you people are even coming to me to ask about him in the first place!
  1. If someone told you I believe in aliens, if someone told you my car was haunted, if someone told you I was connected to Stephen King, you NEED to contact the FBI agent in charge of my son's murder investigation and TELL HIM WHO it was who told ou, exactly WHAT it was they said, HOW they contacted you, WHERE they contacted you... because it is a KNOWN FACT that my son's murderer is the one who started all these slanderous alien, haunted car, Stephen King rumours, and the FBI is trying to catch her.

If you have any information about my son’s murderer, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.

Do you know who this woman is?

On August 8, 2013 she drove a backhoe over my house. On November 14, 2013 she arrived at Southern Maine Community College and crippled me with a golf club and murdered my son. One June 24, 2016, days after my first attempts to walk again, she attacked me with a shopping cart at Scarborough, Walmart, reinjuring the Nov 14, 2013 injury.

She crippled me when I was 8 months pregnant, a woman with a golf club, severed my spine and bashed my baby's head in, I spent 9 years relearning to walk, and the FBI is 13 years into the murder investigation and not yet id-ed the attacker who crippled me and killed my baby, both violently with a golf club.

Complete details of EVERYTHING she did is on this page here.

Clairescreenshot.pngThe golf club woman who called herself Clair as she looked November 14, 2013. Her hair is a weird chin leangth pageboy (very Medival style cut) platinum blonde with wide brown/black dyed stripes in it (like a reverse of Lily Munster, but the stripes are several, almost like a zebra). I am 5'6" and she was a LOT taller then me, like closer to the height of a man; she had thin lips like a man, and large nose like a man... she COULD have been a man disguised as a woman, given the ease with which she severed my spine....she's is a LOT stronger then is typical for a woman). She was wearing a chambre blue denim "blazer jacket over shirt" and a button up mens shirt (possibly flannel) and blue jeans. The bulk of her yelling was focused on accusing me of being transgender, even while ripping my baby out of my 8 month pregnant belly and bashing his head in with a golf club.
zzzz999ClaireRed2016-screenshotThe Claire woman as she looked during her shoping cart attack at Scarborough WalMart June 2016, the attack with left me paralyzed and in a wheelchair. Her hair was dyed dark red, and she drove away in a gold Volvo 240 Station Wagon of a late 1980s/early1990s model, with a "458" on the lisnce plate.... If you have any information about the woman who crippled me with a golf club, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
@eelkat part 9 of 10 #dogwalk around the block (Maine st, Elm st, South street, Bradbury st) #Biddeford #Maine #night #fbiinvestigation #truecrimetiktok ♬ original sound - Wendy C Allen | 📚 Author

If you have any information about the woman who crippled me with a golf club, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.

Good god! We just found out about yet another slanderous rumour this woman has been spreading? When does it end? How many more of these things are out there?

Video explains what else she's done ...

If you have any information about the woman who crippled me with a golf club, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.


The Goldeneagle World's Most Haunted Car - 1964 Dodge 330If you encounter anyone claiming my car is haunted, demon possessed, or somehow connected to Stephen King please give the information of who, when, where/location to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.
@eelkat part 7 of 10 #dogwalk around the block (Maine st, Elm st, St Mary's, Dunkin, South street, Bradbury st) #Biddeford #Maine #night #plannedparenthood ♬ original sound - Wendy C Allen | 📚 Author

If you encounter anyone claiming I believe in aliens or was an alien abducttee, please give the information of who, when, where/location to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.

@eelkat part 4 of 10 #dogwalk around the block (Maine st, Elm st, St Mary's, Dunkin, South street, Bradbury st) #Biddeford #Maine #night #library ♬ original sound - Wendy C Allen | 📚 Author

If you know who drove this backhoe over my house at 146 Portland Ave, Old Orchard Beach, Maine 04064-1520 on August 8, 2013 please give the information of who it is to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.

eelkats_house_before_after.jpgIf you know who drove this backhoe over my house at 146 Portland Ave, Old Orchard Beach, Maine 04064-1520 on August 8, 2013 please give the information of who it is to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.

I am sick and tired of people not giving a shit that my son was murdered!

I am sick and tired of jackasses making up rumours and lies about me and my car, calling me an alien abductee and my car haunted, just to try to cover up my son's murder!

Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following:

  • Magical or super/meta human-like abilities including:
  • Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. 
  • Examples:Clairsentience, scrying, precognitives, retrocognitives, transduction, remote viewing, psychometry, omniscience, intuitiveness, aura reading, dowsing.
  • Manifest manipulation – Powers that create objects, creatures, or some form of matter. 
  • Examples: Metacreativity, automatic writing, transmutation, apportation, multiplication, heighten senses, mediumship, energy healing.
  • Intellect manipulation – Exclusive or near-exclusive association with highly advanced Intelligence quotients, disciplined, and/or willful beings well over the "superhuman intuitive genius" level; 
  • can choreograph entire wars with ease, 
  • comprehend and alter any science instantaneously, 
  • decipher any language, 
  • analyze and copy any fighting style, 
  • construct complex devices and inventions, 
  • compute mathematics at a superhuman level and have an eidetic memory. 
  • Amplify brain waves of others to enhance their intelligence, and thinking speed; 
  • they can also use their power to boost others power by advancing the power portion of their brain. 
  • Examples: Metapsionics, intellpsionic, synapsionic, psionic mimicry, psi-absorption, psi-augmentation, psi-bestowal, psi-negation, psi-sensing
  • Physics manipulation – Manipulate energy or tap the power of the mind to produce a desired end; Mind over matter projecting pure force via the mind; 
  • Other (non-force) "Energy"-based abilities. 
  • Examples: Psychokinesis, hyperkinesis, pyrokinesis, electrokinesis, cryokinesis, hydrokinesis etc., soulites
  • Molecular manipulation – Change the physical properties of some creature, thing, or condition. 
  • Examples: Psychometabolism, intangibility, healing/regeneration, environmental resistance, shape-shifting/replication, transvection, imperviousness, invisibility, elasticity
  • Space/Time manipulation – Move an object or another creature through space and time; 
  • by manipulation of the flow of time, Psionics have the power to shift three-dimensional energies into virtually any environment they can conceive (such as a world inside a mirror); 
  • They can use portals to transport themselves or others. 
  • They can also open gates to pocket dimensions, and even alternate and warp realities. They can also go back in time and alter the timeline. 
  • Examples: Psychoportation, astral projection, time travel, bilocation, multi-dimensionals walking, etherialization, stasis suspension
  • Thought manipulation – Communicate with others – especially other Psionics, mentally. Powerful psionics can completely alter a person's personality. 
  • Not only are they able to pick up on an emotion, if the emotion is strong enough, the psionic himself is able to feel that emotion. A frequent example is pain. 
  • Examples: Telepathics, extreme tele-empathy, tele-cybers, pain synthesizers, psionic blast, psychic weapons, mental attacks/defenses, mind control, and projected illusions
  • lack of arcane rituals, gestures, components, and other typical features of magic.

History

Psionics were first introduced in Eldritch Wizardry (1976).[1]

Optional rules for psionics were included in the original Player's Handbook.[2] Psionic abilities were included in the Advanced Dungeons & Dragons First Edition Player's Handbook, which presented them as an optional ability available to many monsters and to players who could qualify with lucky rolls. There was no official specific character class that specialized in psionic powers, although an unofficial class, the psionicist, was introduced in Dragon Magazine issue #78.[3] Much of the rules mechanics for psionic combat were found separately in the Dungeon Masters Guide.

Psionics rules were initially absent in AD&D Second Edition, but were reintroduced with the 128-page expansion The Complete Psionics Handbook.[4] Game designer Rick Swan referred to this book as "a straightforward presentation of an easily managed and highly playable system that clears up the ambiguities in the 1st Edition game and adds a number of elegant new touches".[4]

In The Complete Psionics Handbook, the skills of the psionicist are based on wisdom and constitution just as a fighter's abilities derive from strength and a wizard's talents stem from intelligence.[4] Characters of chaotic alignment were not allowed to become psionicists, with the rationale being that volitale chaotics lack the discipline required to focus their mental energies.[4] The book assigned psionic powers to six disciplines, which include clairsentience (divination), psychokinesis (animating and controlling existing objects and forces), psychometabolism (body-changing powers), psychoportation (teleportation variants), telepathy (mental communication and psychic attacks), and metapsionics (enhancement of other psychic abilities). Powers are designated as either sciences (major powers) or devotions (minor powers). As a psionicist gains experience and advances in level, he acquires more powers; for instance, a 1st-level psionicist has only one science and three devotions, but gets 10 sciences and 25 devotions if he makes it to 20th level. As a psionicist rises through the ranks, he also gains access to defense modes, which are special telepathic powers, such as Mind Blank and Tower of Iron Will, which are received free of charge and don't count against a psionicist's normal power limits.[4] Each power has a score rated in terms of a particular attribute. When attempting to use a power, the player makes a Power Check by rolling 1d20 and comparing the result to the Power Score. A roll less than or equal to the Power Score means success. Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled.[4] A psionicist has a fixed number of Psionic Strength Points, derived from his wisdom score, to expend on psionic powers. A psionicist simply expends the number of PSPs required by a particular power, then attempts a Power Check. If the check fails and the power doesn't work, he forfeits half the PSP cost but is free to try again later. If he passes the check and the power is successful, the psionicist has the option of expending additional PSPs to maintain the power in subsequent rounds.[4] Psionicists recover lost PSPs every hour in which no additional PSPs are expended. The less physical exertion, the more PSPs recovered; a walking PC recovers 3 PSPs per hour, and a resting PC recovers twice as many.[4] The book presents over 150 powers, such as Enhanced Strength, Inflict Pain, Switch Personality, Hear Light, Psychic Surgery, Flesh Armor, Cause Decay, Levitation, ESP, Teleport, and Clairaudience.[4] Psychic combat has its own chapter, and the book includes updates on psionic monsters (including the thought eater and cerebral parasite), a discussion of society's reaction to psionicists, and a section describing the role of psionics in Ravenloft and other TSR campaign settings.[4]

Dragon Magazine issue #174 included "Are You Having Bad Thoughts?" an article by Ravenloft designer Bruce Nesmith that details how psionics work in the Demiplane of Dread. The power selection for the psionicist class was later expanded by the card-based Deck of Psionic Might supplement. The Dark Sun campaign setting used psionics as a core part of its setting's rules; in the world of Athas (home to the Dark Sun setting), every character and most monsters possessed some psionic wild talent, and all Dark Sun campaign PCs have at least one psionic talent, as described in The Complete Psionics Handbook.[5] Several Dark Sun products introduced new psionic powers.

The psionics system was greatly revised in Player's Option: Skills & Powers and the revised Dark Sun Campaign Setting.[6] Psionic abilities are determined by a character's Wisdom, Constitution, and Intelligence scores.[6] Any character with sufficiently high scores and some luck will have some psionic talent known as a "wild talent"; any player character in the Dark Sun world will have psionic talent.[6] Characters have Psionic Strength Points (PSPs) and a Mental Armor Class (MAC); attacking involves expending PSPs, and making an attack roll against the target's MAC.[6] The system was redevised around a Mental Armor Class (MAC) and a Mental THAC0 (MTHAC0), mimicking the Armor Class (AC) and THAC0 used in normal combat. The harder the power was to use, the lower the MAC was to activate it. Likewise, the harder a mind was to break into, the lower that person's MAC was. Psionicists would have MTHAC0 scores that represent their ability to wield the psionic arts. This was exactly 21 minus the level of the psionicist. Many of the powers were also altered in this revision.

A reviewer for the British magazine Arcane felt that this system was "a much more logical set-up than was previously in use. It's a matter of taste, though, as to whether you think there's any need for spell-like psionic powers when the game already supports such a wide variety of magical styles."[6]

Psionics were overhauled yet again in the release of the Psionics Handbook (2001) for Dungeons & Dragons Third Edition. The psionicist was renamed to the "psion" and more closely resembled the magic-using sorcerer in terms of combat ability, and a new character class, the psychic warrior, was introduced. Psions were given several new abilities and psionic powers that were intended to complement the new and revised abilities of the magic-using character classes, and psionic items were introduced to give psionic characters an alternative to using magical items.

The psionics system was again revised for the 3.5 edition of the game, in the Expanded Psionics Handbook (2004). This change streamlined the system by eliminating most power "chains", replacing them with the ability to augment powers by spending additional power points, as well as eliminating the psionic combat system that had previously been employed. A key change was changing powers that had previously been keyed to a different ability score for each disciple to a single ability score depending on character class. The book also introduced other races, such as the "Elan", psionic characters who had achieved immortality.[7] The May 2004 issue of Dragon introduced the "Athasian elan" as a playable character race for the Dark Sun campaign setting.[8]

The book Complete Psionic (2006) introduced three new standard classes as well as several prestige classes for the psionic character. It also includes a variant psion class called the "erudite" which does not specialize in a specific discipline in the way that psions do (putting it on par with wizard and archivist). It also has the ability to learn an unlimited number of powers but can manifest only a limited few each day. Complete Psionic also introduced a number of minor rules changes and clarifications.

Psion / Psionicist

Psionicists and Psions are dedicated to the usage of psionic power.

A psionicist is much like a wizard, except that his powers derive from his mind rather than external agencies. As psionicists gain experience, they gain access to more attack and defense strategies and to more psionic powers.[6]

2nd edition

The Psionicist class was introduced in 2nd edition, in which it is the sole official psionic class, in The Complete Psionics Handbook. Psionicists use psionics using 2nd edition's standard psionics system, in which they expend Psionic Strength Points to activate and sustain powers, and activating most powers requires a roll based on an ability score.

3rd and 3.5 editions

In 3rd and 3.5 editions, Psions are mechanically similar to Sorcerers; however, like Wizards, they can (and, unlike wizards, must) specialize in one of the psionic disciplines. In 3rd edition the various disciplines were each linked to a statistic; for instance, clairsentience is linked to Wisdom and psions who specialize in it are known as Seers. This was changed in 3.5 so that all disciplines are linked to the Intelligence statistic. Psion is the favored class of the elan race (found in the Expanded Psionics Handbook). In both 3rd and 3.5 editions, Psions expend power points to activate their psionic powers. In 3.5 edition, psionic powers can be augmented by spending additional power points on them.[11]

4th edition

In 4th Edition Dungeons & Dragons, Psions are a Psionic Controller class. Unlike most 4th edition classes, Psions do not have any encounter attack powers, instead, they have a pool of power points, which can be used to augment at-will attack powers. Like encounter powers, power points are recharged by a short rest. A preview was presented in Dragon Magazine #375 in May 2009, and the class is among the classes included in the Player's Handbook 3, which was released on March 16, 2010.

Psionicists and psions in other media

Psionicists are among the classes in Dark Sun: Shattered Lands and Dark Sun Online: Crimson Sands PC games. Psions are among the classes in the 2007 PSP game Dungeons & Dragons Tactics.[12]

Psychic Warrior

Introduced in 3rd edition, psychic warriors are a blend between Fighters and Psions. Like fighters, they gain bonus feats, and like psions, they wield psionic powers, though at a slower rate than either specialized class. Their attack bonus and hit point growth is similarly in the middle. Psychic warrior is the favored class of half-giants (found in the Expanded Psionics Handbook).

Soulknives

Soulknives are warriors who have learned to channel psionic power into "mind blades", or swords composed of psionic energy. Their broad training allows them to take many occupations and be a "jack of all trades." Soulknives are the only psionic characters who cannot manifest powers from their class; the soulknife class grants power points, but not the ability to use them. As a soulknife gains levels, the powers of his mind blade increase, such as the ability to form their mind blade into shapes other than a short sword (a concept further expanded with new feats in Complete Psionic). Soulknife is the favored class of the xeph race (found in the Expanded Psionics Handbook. Soulknife was a prestige class in the original Psionics Handbook, but it was made into a base class when psionics were revised for v3.5.

Wilder

Introduced in 3.5 edition, wilders can use "wild surges", which allow them to augment their psionic powers to a greater extent than normal. Doing so is dangerous and there is a chance every time a wild surge is used that the wilder will suffer from "psychic enervation" causing them to become dazed and lose power points. They are slightly tougher than psions, but gain fewer abilities and slower. Wilder is the favored class of the dromite and maenad races (both found in the Expanded Psionics Handbook).

Other psionic classes

The following classes were introduced in 3.5 editions' Complete Psionic.

ClassDescription

ArdentArdents derive their powers from a focus on primal truths or concepts ("mantles"); different mantles offer different abilities to an Ardent. They possess a smaller selection of powers than the more versatile psion, but enjoy greater martial abilities.

Divine MindThe Divine Mind is a character who chooses to serve a deity using psionic powers; they are thus somewhat similar to Clerics. Like clerics, they may choose mantles a deity represents, similar to domains. They may also exude Attack, Defense, or Perception auras that grant bonuses to nearby allies.[13]

EruditeRather than learn powers upon level gain like psions, erudites may theoretically use any psionic ability by "copying" another person or a psionically-infused item. In exchange, they may call upon only a limited selection of powers per day. Mechanically, they are thus somewhat similar to unspecialized wizards rather than psions.

LurkLurks are similar to rogues who call upon psionic powers to aid them. They may perceive the weaknesses of enemies and make sneak attacks, as well as use psionic augments to their abilities.

Psionic items[edit]

In 2nd edition, all psionic items are intelligent items with PSP pools and the ability to use psionic powers.

In 3rd edition, psionic items are much closer to magic items. They are generally not intelligent items, and are divided into nine categories: armor, shields, melee weapons, ranged weapons, psionic tattoos, cognizance crystals, power stones, dorjes and universal items. Armor, shields and weapons have enhancement bonuses and abilities like their magical counterparts, cognizance crystals store power points with no other power, dorjes are the psionic equivalent of wands, power stones are the psionic equivalent of scrolls, psionic tattoos are the psionic counterpart of potions and universal items are the psionic counterpart of wondrous items.



In the Dungeons & Dragons fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattels. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.

Mind flayers were created by Gary Gygax, who has said that one of his inspirations for them was the cover painting of the Titus Crow book The Burrowers Beneath by Brian Lumley.[2] Tim Kirk's cover art on the book, then in its first printing, depicted only the tentacles of the titular burrowers, the Chthonians.[3]

Mind flayers first appeared in the official newsletter of TSR Games, The Strategic Review #1, Spring 1975. Here, the mind flayer is described as "a super-intelligent, man-shaped creature with four tentacles by its mouth which it uses to strike its prey." When it hits prey with a tentacle, the tentacle penetrates to the brain and draws it forth, allowing the monster to devour it. A mind flayer's major weapon is given as the Mind Blast, a 5-foot radius wave of "PSI force" which affects each opponent differently based on how intelligent it is; possible effects include permanent insanity, rage, confusion, coma, and death.[4] They were also included in the Eldritch Wizardry supplement,[5][6] for the original (white box) Dungeons & Dragons game (1976), wherein they are described as super-intelligent, man-shaped creatures of great (and lawful) evil, with tentacles that penetrate to the brain and draw it forth for food.

Illithids have a humanoid body with an octopus-like head. They have four tentacles around a lamprey-like mouth, and require the brains of sentient creatures as part of their diet. An illithid who snares a living creature in all four of its tentacles can extract and devour its living brain. Their eyes are pale white, and they can see perfectly well in both darkness and light. Their sense of hearing is slightly poorer than a human's; they have difficulty distinguishing between several sounds mixed together, yet they are good at discerning from what direction sounds came from. Their skin is purplish blue to gray-green and covered in mucus, and is very sensitive to sunlight. They loathe sunlight, though it does not actually harm them.

One of their most feared powers is the dreaded Mind Blast, where the illithid emits a cone-shaped psionic shock wave with its mind in order to incapacitate any creature for a short amount of time. Illithids also have other psionic powers, generally telepathic in nature, although their exact effects have varied over editions. Other powers include a defensive psionic shield and powers of psionic domination for controlling the minds of others.

Illithids are hermaphroditic creatures who each spawn a mass of larvae two or three times in their life. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the brain of a sapient creature. Hosts are determined in a very specific manner. Hosts generally are humanoid creatures that are between 5 feet 4 inches and 6 feet 2 inches. The most desirable of races for hosts are Humans, Drow, Elves, Githzerai, Githyanki , Grimlocks, Gnolls, Goblinoids, and Orcs. Upon being implanted (through the ear canal), the larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sapient itself, a physically mature (but mentally young) Illithid. This process is called ceremorphosis. Illithids often experiment with non-humanoid hosts, but ceremorphosis involving other creatures usually fails, killing both host and larva. The transformation between the host (almost always a human or similar humanoid, such as an elf or dwarf) takes about a week, unless detected and removed within about thirty minutes of injection into the incapacitated host.

When an Illithid undergoes ceremorphosis, it can occasionally take on some elements of the absorbed host creature's former mind, such as mannerisms. This typically manifests as a minor personality feature, such as a nervous habit or reaction (e.g., nail-biting or tapping one's foot), although the process that determines the type and number of traits so inherited appears to be stochastic. Some adult Illithids have even been known to hum a tune that its host knew in life. Usually, when a mind flayer inherits a trait like this, it keeps it a closely guarded secret, because, were its peers to learn of it, the Illithid in question would most likely be killed. This is due to an Illithid legend of a being called the "Adversary". The legend holds that, eventually, an Illithid larva that undergoes ceremorphosis will take on the host's personality and memory in its entirety. This Adversary would, mind and soul, still be the host, but with all the inherent abilities of an Illithid.

Occasionally, ceremorphosis can partially fail. Sometimes the larva does not contain enough chemicals to complete the process, sometimes there is psionic interference. Whatever the reason, it has happened that ceremorphosis has ended after the internal restructuring, resulting in a human body with an Illithid's brain, personality and digestive tract. These unfortunates must still consume brains, typically by cutting open heads (as they lack the requisite tentacles). These beings are often used as spies, where they easily blend in with their respective host types.

Illithid society also maintains a long-standing taboo related to deviations to or failures of the ceremorphosis process and hunt and destroy such exceptions. Occasionally mind flayer communities are attacked (often by vengeful Githyanki and Githzerai) and their inhabitants must flee. This leaves the larvae unattended. Bereft of exterior nourishment, they begin to consume one another. The survivor will eventually leave the pool in search of food (brains). This unmorphed larvae is known as Neothelids. If the Neothelid consumes an intelligent creature it will awaken to sapience and psionic abilities and grow to immense size, while retaining its memories of savage survival. In Complete Psionic, it was revealed that Illithids have a step between larva and Neothelid called a Larval Flayer, which looks like an overgrown tadpole. The existence of these beasts is a guarded secret among Illithids, and it is considered impolite to speak of them.

Voidmind Creatures: A voidmind creature is an ordinary creature (such as a normal human or human-like creature or animal) whose mind has been nearly devoured by a mind flayer, but enough has been left intact for basic motor function. Further psionic rituals give these near dead creatures a semblance of life. The resulting creatures act as minions and spies for the Illithids.

Illithids often create symbionts, a kind of living item eventually adapted for the Eberron campaign setting. Illithids use these symbionts for themselves and their slaves. These symbionts help their general offensive and defensive capabilities. Known illithid symbionts include the mnemonicus, wriggler, and carapace symbionts.

The origins of the illithids has been described in several conflicting stories offered in various D&D products, in past editions and in the current version of the game, which can be taken as successive retcons.

The 3.5 Edition D&D supplement Lords of Madness provides that the Illithid were a star-faring people who existed at the end of time. Facing annihilation, the Illithid traveled to the past, arriving roughly 2000 years before the present in any given D&D campaign.[16]

The 2nd Edition book The Illithiad suggests they may be from the Far Realm, an incomprehensible plane completely alien to the known multiverse. There is no mention of time travel in this theory. Instead, they emerged somewhere countless thousands of years ago, beyond the histories of many mortal races, and spread from one world to another, and another, and so on. It is explicitly stated in this book that the illithids appear in some of the most ancient histories of the most ancient races, even those that have no mention of other races.

The 4th Edition preview Wizards Presents Worlds and Monsters supports the claim that mind flayers originate from the Far Realm.

In these two differing versions of the story, much of the variance hinges upon a fictional text called The Sargonne Prophecies. The Illithiad described the Prophecies as misnamed, and that much of it sounds more like ancient myth than prophecy. Lords of Madness takes the name more literally, and states that The Sargonne Prophecies are in fact prophecy—or, perhaps more accurately, a history of the future.

Yet another version came from The Astromundi Cluster, a Spelljammer boxed set produced before The Illithiad. This version holds that the illithids are descended from the outcasts of an ancient human society that ruled the now-shattered world called Astromundi. The outcast humans eventually mutated, deep underground, into the mind flayers. (This boxed set also introduced the entity known as Lugribossk, who was depicted as a god of the Astromundi flayers then, but was later retconned into a proxy of the god Ilsensine.) In the retconned history of the illithids found in either The Illithiad or Lords of Madness, the emergence of illithids in Astromundi becomes a freak occurrence due to the intervention of Ilsensine through its proxy, since the illithids of Astromundi have their own histories as emerging solely upon that world.

However and whenever it occurred, when the illithids arrived in the Material Plane of the far past, they immediately began to build an empire by enslaving many sentient creatures. They were very successful, and soon their worlds-spanning empire became the largest one the multiverse had ever seen. They had the power—in terms of psychic potency and the manpower of countless slaves—to fashion artificial worlds. One such world was this empire's capital, called Penumbra, a diskworld built around a star, which was a thousand years in the making. Such was their might that the Blood War paused as the demons and devils considered a truce to deal with the illithid empire.

Eventually, the primary slave race of the illithids developed resistance to the mental powers of their masters, and revolted. Led by the warrior Gith, the rebellion spread to all the illithids' worlds, and the empire collapsed. The illithid race itself seemed doomed.

Fortunately for the illithids, Gith was betrayed by one of her own generals, Zerthimon, who believed she had grown tyrannical and over-aggressive. Civil war erupted, and the race factionalised into the githyanki and the githzerai (and in the Spelljammer campaign setting the Pirates of Gith).[29] This disruption allowed the illithids to retreat to underground strongholds where they still dwell.

Dungeon #100 claims the original home of the gith forerunners was a world known as Pharagos. Currently it is described as, "an unremarkable Material-Plane world, a far cry from the hotbed of magical activity and divine intervention that is the Forgotten Realms campaign or the World of Greyhawk." Beneath the Wasting Desert on that world, however, is the petrified corpse of the long-dead patron deity of the ancestors of the gith races. As is recounted in most 1st and 2nd edition sources, the ancestors of the gith forerunners were a human civilization before being modified by countless generations of illithid breeding and profane science.

The background material of the Chainmail game[30] places the gith forerunners in a subterranean empire called Zarum in Western Oerik, where they dominated many other races from their capital city of Anithor. These gith seem to have been divided into a rigid caste system, their lives ruled by ancient ritual. The ruins of Zarum overflow with sacred spaces and temples, though the names of the ancient gith gods are unknown today. The period of Zarum's height is not entirely clear, but grey elf sages speculate it was approximately 2,000 years before the Demon Wars that ravaged Western Oerik, or 3,000 years before the present.

At some point, the illithids invaded Zarum from a neighboring plane of existence. Though the gith fought fiercely, they were no match for the psionic might of the mind flayers, and soon they were enslaved. The River of Angry Souls is a remnant of one of the terrible battles between the illithids and the soon-to-be enslaved gith. Many were brought to the Outer Planes and elsewhere to serve as illithid slaves. Other cities in Zarum were transformed into work pits where illithid overseers forced their slaves to toil for countless generations.

After Gith's rebellion, she led her people to the Astral Plane. While a few subject races and surviving illithids remained on Oerth, the gith forerunners have departed the world, seemingly for good. If they retain any interest in the ruins of Zarum, it is well concealed. A portion of the ruins of Anithor were eventually colonized by the drow of House Kilsek, who named their new settlement Kalan-G'eld.

Currently, the illithids are in a period of intense study and experimentation, gathering knowledge of all sorts that will enable them to eventually reconquer the universe and hold it for good. They frequently meddle in the politics of other races through subtle psychic manipulation of key figures, not to cause chaos but so as to better understand the dynamics of civilization. They regularly probe the minds of surface dwellers so as to gather intelligence and learn about new advances in magic and technology. They also do a good deal of research themselves, mainly focused on developing new psychic powers.[16]

Illithids regularly conduct raids on all sentient settlements to acquire new thralls,[16] because their existing stock of sentient thralls do not breed fast enough to satisfy their food and labor needs. Typically, a group of mind flayers will teleport to the settlement and swiftly incapacitate them with their psychic powers. The captives will then be marched all the way to the illithids' underground settlement by specially trained and conditioned thralls. Great care is taken to cover their tracks.

An illithid city is ruled by a creature called an Elder Brain which lives in a pool of cerebral fluid in the city's center. When an illithid dies its brain is extracted and taken to the pool. Illithids believe that when they die their personality is incorporated into the Elder Brain, but this is not the case. When the brain of an illithid is added to the Elder Brain, the memories, thoughts and experiences are consumed and added to the sum of the whole, but all else is lost. This fact is a closely guarded secret of the Elder Brains, since all illithid aspire to a form of immortality through this merging process. An extremely ancient Elder Brain is called a God-Brain because its psionic powers are almost limitless.

Since the Elder Brain contains the essence of every illithid that died in its community, it functions in part as a vast library of knowledge that a mind flayer can call upon with a simple telepathic call. The Elder Brain in turn can communicate telepathically with anyone in its community, issuing orders and ensuring everyone conforms.

Illithids generally frown upon magic, preferring their natural psionic ability. Psionic potential is an integral part of the illithid identity, and the Elder Brain cannot absorb the magical powers of an illithid mage when it dies. They tolerate a limited study of wizardry, if only to better understand the powers employed by their enemies. However, an illithid who goes too far and neglects his psionic development in favor of wizardry risks becoming an outcast. Denied the possibility of ever merging with the Elder Brain, such outcasts often seek their own immortality through undeath, becoming alhoons.

Illithids typically communicate through psychic means. They project thoughts and feelings to each other in a way non-illithids can scarcely comprehend. When they do feel the need to write, they do so in "qualith." Instead of typical alphabet-based writing, illithids write in qualith by making marks consisting of four broken lines. They use each tentacle to feel the breaks in the lines, making it basically similar to braille. However, qualith is extremely complex, as each line modifies the preceding lines through explaining abstract concepts associated with the above words in ways no human can understand; only by understanding all four lines simultaneously can the meaning be understood properly.

Traditionally illithids revere a perverse deity named Ilsensine. In 2nd edition, they have a second deity named Maanzecorian, who is later killed by Tenebrous (Orcus) in the Planescape adventure module Dead Gods. Although Ilsensine is the illithid patron deity, few mind flayers actively worship it, thinking themselves the most powerful creatures in the universe.[16]

Illithids seek to rebuild their former empire wherein all other species were their slaves, so they view any sentient creature as worthy only of being their slaves or their food. They are pragmatic, however, and will trade with other races, such as dark elves and gray dwarves, who are too strong to be conquered. They also trade with the Neogi in order to obtain slaves.

Their archenemies are the githyanki and the githzerai, descendants of the rebellious slaves who destroyed their empire millennia ago. Hunting and slaying illithids whenever they can is an integral part of their cultures.

Illithids fear the undead because these creatures, even the sentient ones, are immune to telepathic detection and manipulation, and have no brains to consume. Confronting such mindless creatures can even be traumatizing to some of them.

According to the Lords of Madness history, Illithids are one of the few races respected by the aboleths. This is because the aboleths remember the origin of almost every other race, through their hereditary memory. However, illithids, as far the aboleths can remember, just appeared without preamble, which scares them.


This page was written by Wendy Christine Allen of 146 Portland Ave, Old Orchard Beach, Maine.

All Rights Reserved.

Note: there are likely spelling errors on this site, and I am unlikely to see the ... I fix them when I find them, but, there are many issues here...

Note: English is not my first language, Shetlean Scottish is my native language, there are likly spelling and grammar errors, as I do not know American English and am attempting to write it by sounding words out.

Many times that Americans think a word on my site is misspelled, often it is not misspelled, it is just I mixed up languages and wrote it in Scottish without realizing I mixed the Scottish in with the English. Also our grammar is somewhat reversed from English grammar so words that are seeming in the wrong order for American English, is usually because they are in the correct order for Scottish and I either put English words in Scottish order by mistake or was unaware English put them in a different order then Scottish does.

For those unaware, Scottish Shetlean looks like this:

American English to Scottish:

a bit (piece) = a party --- EXAMPLE: "And some know a bit of Latin " > "And somme kan of latyn a party "

a long distance from = A piece fae

a piece of = the bit --- EXAMPLE: "The duck ate a piece of bread " > "The deuk ett the bit breid "

about the banks (on the shore/at the beach) = aboot da banks

accomplishments = kunnandi

After = Back o --- EXAMPLE: " After Halloween" > "Back o Hallomas "

alive (living) = kvikr

Always on the move = Never aff o da go

am I not = amn't I --- EXAMPLE: "Am I not invited? " > "I amn't invited? or Amn't I invited?"

are = is --- EXAMPLE: "Are you going soon?" > "Is ya to be going soon?"

autumn = dah haihst

belong to = fylgja

best = bettah moost

betray (verb) = svíkja

bewildered = villhyggjandi

building = biggin up --- EXAMPLE: "building confidence in everyday use " > " biggin up confidence in ivvryday øs "

built = builded --- EXAMPLE: "He built a new porch." > "Hims builded a new porch."

cast a spell = hoodooed

cat = kat (sounds like "caught") --- EXAMPLE: "Is it an orange cat?" > "Be he a o'jinn kat?"

child = bairn

church = kirk

color = colour

danger = hœttr

daren't = darena

daring = djarfr

dark = dökk

dark elf = Dökkálfr

dark-elves = Døkkálfar

darker = dökká

do you agree = ,eh? --- EXAMPLE: "That's a fine looking woman, do you agree?" > "Dair's ah right bonnie lass, eh?"

do you want to come too = ,eh? --- EXAMPLE: "I'm going to the store, do you want to come with me?" > "Me go to shope, eh?"

each = eche --- EXAMPLE: "Which each person can understand " > "That kan eche man understonde "

educated = lered --- EXAMPLE: "Both among the educated and the uneducated " > "As wel among lered as lewed "

elf = Alfr

Elf = Álfr

Elf Home = Álfheimr

Elf World = Álfheimr

elf-advice = Ælfred

elf-beautiful = ælfscyne

elf-friend = Ælfwine

elf-guardian (female) = Ælfwaru

elf-guardian (male) = Ælfweard

elf-powerful = Ælfric

everyday = ivvryday

eyelids = eye ledes --- EXAMPLE: "He closed his eyelids." > "Hims did shut hims eye ledes"

fair = faire --- EXAMPLE: "Going to the fair." > "Done gone went to the faire."

feild = felde --- EXAMPLE: "Standing in the feild." > "Stoodt in thems felde."

further = ferther --- EXAMPLE: "I looked further." > "I dids lokid ferther."

green = grene --- EXAMPLE: "Look at the green hedges and woods." > "Look see at thems heigges and holtz so grene."

handsome = braw --- EXAMPLE: "He is very handsome " > "Him wicked braw "

have faith = trúa

Have no doubts about our doing it = Nae faer o wis

Have no liking for this. = Hae nae brou o this.

have not = ain't

He knows how many beans make five. = He kens the laid frae the croun o the causey.

He knows which side his bread is buttered on. = He kens whilk side his bannock's buttert on.

Head for = Mak wye for

head rope in fishing nets and lines = baak

head to head = Be at the knag and the widdie

horse fly = klegsie

I = Me

I Think = Me thinks --- EXAMPLE: "I think we're late. " > "Me thinks that we is late. "

I wish you well for the future = Lang may yer lum reek (translation: Long may your chimney smoke)

idiot = eejit --- EXAMPLE: "You idiot." > "Ya eejit."

idiot = numpty

if = iffy or yif--- EXAMPLE: "If you don't mind..." > "Iffy yas does no care mind...."; "If you'll stay with me long enough = "Yif ye so longe with me wil dwelle". "

I'll be even with you = A'll see day aboot wi ye

know = ken

looked = lokid

looked = lokid --- EXAMPLE: "I looked up." > "I lifte up me eye ledes and lokid ferther."

magic = hoodoo

naked = nøkkviðr

needle = bodkin

neither = nouther --- EXAMPLE: "Who know neither Latin nor French " > "That kan nouther latyn ne frensch "

No = Nay --- EXAMPLE: "No, I don't think so. " > "Nay, me thinks not. "

Nobody knew = not-knew nobody

Noontide = Da heicht o da day

NOTE: Extra words are often added. --- EXAMPLE: "Did you meet the new family next door?" > "Dids ya gets a chance to stop by and meets with thems new folk that move-ed in down yawn there next doors to ya, eh?"

NOTE: Extra words are often added. --- EXAMPLE: "He went to Rite-Aid to pick up his prescription" > "Hims did go to that yawn there new fangled store the new folks call that Rite Aid place, to gets himself some of thems there pills what the doctor gone and tells him to take each morning, a-yep, hims did."

old = olde --- EXAMPLE: "But educated and uneducated, old and young " > "Bot lered and lewed olde and yonge "

orange = o'jinn

out = oot --- EXAMPLE: "The cat wants to go out." > "The kat he do wants oot."

outside = oot dair

people = fokk --- EXAMPLE: "the people of Shetland " > "Shetland fokk "

people = folke --- EXAMPLE: "Look at all those people." > "Lookie at all thems folke."

poorly = febelly --- EXAMPLE: "Who know French very poorly " > "That kan frensch ful febelly "

Recognising = Recognisin --- EXAMPLE: "Recognising the bilingual nature of Shaetlan speakers " > "Recognisin da wye at Shaetlan spaekers is bilingual "

shield = skjoldr

Since = For --- EXAMPLE: "Since that is your native language " > "For that is youre kynde langage "

tell = telle --- EXAMPLE: "I'll tell you in English " > "In englysch tonge I schal you telle "

the = da, de, or is not used at all --- EXAMPLE: "I went to the store" > "Me goes to da shoppe" or "Me goes to da shoppe" or "Me goes to shoppe"

them = dem, dem dair --- EXAMPLE: "I went with them" > "Me goes wit dem dair"

there = dair --- EXAMPLE: "I want those potatoes" > "Me be wanting dem dair tatetas."

they = dey

To where = whither --- EXAMPLE: ""Where you go, I will go." " > ""Whither thou goest, I'll go."

understand = understonde

understand = understonden --- EXAMPLE: "Some understand English " > "And somme understonden englysch "

very = wicked --- EXAMPLE: "very good" > "wicked good"; "very bad" > "wicked bad"; "very cold" > "wicked cold"

Where = Whither --- EXAMPLE: "Where is the restroom? " > "Whither is the privy?"

Yes = Yea or Aye --- EXAMPLE: "Yes, I think so. " > "Yea, me thinks so. " or "Aye, me thinks so. "

For anyone actually interested in learning my native language, the Scottish government has THIS listed as the official dictionary of our people:  https://static1.squarespace.com/static/61d7352954b7fd1c9dbdfef4/t/65ddb2749d5e0541a01009c0/1709027964496/Spaektionary_2024feb.pdf  

The Scottish government provides this document to show our language in use: https://www.shetland.uhi.ac.uk/t4-media/one-web/uhi-shetland-images-and-documents/documents-/shaetlan/Shaetlan-Language-Plan-2022-Shaetlan.pdf 

More information about our language can be found on this website:  https://www.iheardee.com  which is written in my native language.


However, there is also other reasons why words might be misspelled, or why I might not understand someone when they speak to me.

My grandmother Helen Ricker Allen, was from Unst, Shetland, Scotland, and she the one who raised me. She taught me to read and write, but it was Shetlain that she taught me. She died when I was 8 years old, and I was locked in a woodshed after her furneral, I escaped the woodshed 27 years later at age 31, and have been trying to learn how to speak and write English since then.

It is a very great struggle.

At age 37 I took remidial reading and speaking classes at Southern Maine Community College, but we are Gypsies and Gypsy men do not allow us Gypsy women to have education, and so, while at college, on November 14, 2013, I was beaten with a golf club, while I was 8 months pregnet, breaking my spine, hips, and knees, killing my baby and leaving me quardepaleic since.

Now my primary focus these past 13 years has been on relearning to use my hand so I could type... as of 2023, I have regained the use of my right thumb, and first two right fingers, and after 10 years offline, I am back online due to I can use three finguers.

I never went to school, so I do not know maths and numbers and sciences, and I do not know what else would have been taught to me in school. We are Scottish Gypsies and Gypsy culture does not allow females to go to school. Being born female was already a great sin, but my grandmother took great risk in teaching me reading and writing. At 4 years old I was punished by my Uncle Bruce for knowing how to read, by being beaten in the face with a cinder block brick, that broke my right jaw and left me with garbaled near-mute spoken words ever since.

Because no one ever spoke words to be face to face from he time I was 8 years old until I was 37 years old (I escaped the room at age 27, but did not start college until 37), I have no training in how to vocally sound out or speak the words I write or read. I can read words, but I do not know how to sound out or say those words. I can write words, but I do not know how to match the written word against the spoken word. I struggle to associate spoken words at all, or make them match up with writen words.

Esentially, written words and spoken words are two completly seperate languages in my brain, and I have difficulty understanding spoken words.

If you say a sentance to me with your mouth, chances are very high I will have ZERO understanding of what you said and I will not be able to ander you.

However, if you WRITE down that exact same sentabnce, I can understand you and can type a written responce to you.

My doctors tell me this is a side effect of extreme isolation and neglect and lack of human contact during my toddler, childhood, teen, and young adult years, and that my brain never deveoloped to comprehend spoken vocal words due to no one ever speaking to me in over three decades of the first half of my life.

While I can read and write, American English (somewhat) I do no know how words are sounded out, what they are supposed to sound like. I readand write by shape recognition, not by sound/vocal recognition, so when reading and writing I do no "hear the words in my head" as I am told most people do when they read and write. In other words... I see "c a t" and think "c-a-t" I do not think "cat" nor do I "see" an image of a cat, no do I "hear" the word cat spoken. I'm told that this is very rare and that most people read and write by sounding out the words and linking them to visual mind images, while hearing the sound of the word in their head. I neiher hear words in my head no see images of things in my head. I'm told this is what makes me both a speed reader and speed writer, because I'm not tripped up by hear sounds or seeing images in my head like nomal people would be doing... however, I'm also told this is why my spelling and grammar are very poor, because my brain is not hear the sounds of the words or seeing visual images of the objects the words represent, so my mind also does not register spelling and grammer errors at all.

As I was only let out of the woodshed on Sundays to go to the Cape Elezabeth Ward Church of the August Stake of the Church of Jesus Christ of Latter Day Saints, I was never allowed to go to school or hospital either. No adults ever talked to me because I was evil for comitted the sin of being born female, so I never learned how to speak properly and do not know how to sound out words to say them.

I was 42 years old, in 2016 when, while having an MRI for my spine, the doctors found out my speak issue was caused by a broken jaw as a toddler that was healed wrong because not being allowed to go to doctors. I had surgury to fix that, and since 2016 have been trying to learn how to use my jaw and touge so I can speak vocal words now.

Since 2023 my primary focus shifted to relearning to walk. I can now, in 2026, sit up for 2 or 3 hours a day, and can sand with a cane for a few minutes, and can walk for around five thousand feet in 2 to 3 segments a day, with the help of pushing my wheelchair like a walker.

As of 2026, with a slight return to using my fingers and legs, I am once again focused on trying to learn the American English, but I live in mortal fear of my uncles and male cousins, as they are so hateful of allowing me to have education.

have no one to help me to know if I am doing words correctly, and as such, I have no way of knowing if there are spelling and grammar errors, but I asume there are, and I fix them when I learn them, but I do not know what I do not know and spelling American words is a thing I do bnot know.

I have Low Fucntioning Kanner's Syndrom, also known as "RainMan Type of Autism" aka REAL and ACTUAL Autism, not to be confused with Aspergers, High Functioning Autism, or and of thr 861 illnesses on the Autism Spectrum. An Autism Spectrum Disorder is an illness that has symptoms similar to Autism but IS NOT Autism. If you have an Autism Spectrum Disorder, it LITERALLY MEANS you do NOT have Autism.

I am medically diagnosed as "kanner's syndrome, actual autism, the rainman type, profoundly retarded autistic savant, with a general IQ of 73, and an writing IQ of 221" but they added that they did not know how to properly diagnose me as I am "technically a feral child" and they don't know "how much is the autism, and how much is simple horrific levels of abuse and neglect induced post traumatic stress disorder that will go away with proper socilization".

It means I know how to write, I can write a lot, and it is next to impossible for you to teach me how to do literally anythig else because my brain only knows how to write and doesn;t know how to do anything else..
There's a reason, when I do book signings, people are quick to say: "Okay, what's the joke? why is this stupid retard here? where's the real author? I know this retard isn't the author. where are you hiding the author, why is this fucking retard here"

The end result is, I have near zero social interaction... my 3 years in college was the ONLY face to face interaction I have ever had with humans in my entire life, and I struggle deeply to understand MOST words used by MOST people when they ask me question. And so I suffer from a huge lack of understanding many words people say to me, how to translate those words into spelling, and how to translate what it is that has been said.

The fact remains hat until there exists a human on this planet who is willing to sit down and teach me what words spoken line up with and match what words written, this deficent is unlily to improve. But the fact also remains, that I am simply far too profoundly retarded for anyone to even try to make any attempt at all even to speak a friendly "hgelloe" or "good morning" when passing me on the street, so I have lost all hope of anyone ever either being my friend, being willing to teach me how to match spoken words to written words, or how to speak to other humans.





While there are around 20k pages on this website, most of them are blocked from search engines, with only around 800 of them available for appearing in Google/Bing/etc search results. The remainder can only be accessed via the various links found throughout this site. This was done deliberately on my part, and I did it because the bulk of the pages on this website are chapters from 138 novels and 423 novellas, so only the first page of each novel and novella indexed by search engines, and the remainder are linked in order, one page at a time, via clicking "next page" at the end of each. So if you are looking for a specific page from a specific novel, Google can't help you.



Thank you for stopping by and have a nice day! ꧁✨🌸🔮🦄🔮🌸✨꧂

And if it’s your birthday today: ִֶָ𓂃 ࣪˖ ִֶָ🐇་༘࿐꧁ᴴᵃᵖᵖʸ☆ᵇⁱʳᵗʰᵈᵃʸ꧂🤍🎀🧸🌷🍭

Wendy Christine Allen 🌸💖🦄 aka EelKat 🧿💛🔮👻

eelkat_red_scarf.jpg

Wheelchair Fundraiser

@eelkat

i just found out there is yet another bizarre rumour going around. where are these wild rumours coming from? who is starting them? and why?

♬ original sound - Wendy C Allen | 📚 Author
@eelkat

since I've been flooded with hundreds of messages the past two weeks asking if I still own "the world's most haunted car", yes, and here it is, filmed today May 18, 2026… but my son Xavier is dead, i am crippled and given that people are AGAIN showing up calling my Dodge "haunted", calling my friend "an alien", calling me "transgender", and spreading wild defamation slander connecting me to Stephen King, I think I need to start taking down the contact information of every blogger, podcaster, youtuber, and social media account spreading these rumors, and sue every single one of them for CAUSING my car to be cut in half May 10, 2010, for CAUSING the backhoe that drove over my house August 8, 2013, for CAUSING my son's murder November 14, 2013, for CAUSING me to be crippled and in a wheelchair November 14, 2013, and for CONTINUING to CAUSE harassers to show up in person to harass me near daily, STILL now in 2026. EVERYONE telling you my car is haunted, telling you my friend is an alien, calling my car "the goldeneagle", calling my friend "Etiole", or trying to connect me or my car to Stephen King, is lying to you. They crippled me when I was 8 months pregnant, and a woman with a golf club, severed my spine and bashed my baby's head in, I spent 9 years relearning to walk, and the FBI is 13 years into the murder investigation and not yet identified the attacker who crippled me and killed my baby, both violently with a golf club and the FBI believes that it is friends and family of the woman who did it, are the ones who started and spread the rumors saying my car is haunted, saying I'm an alien abductee, saying all kinds of similar bs about aliens, ufos, ghosts, witchcraft, demons, and Stephen King connections, even though I don't believe in ghosts, aliens, ufos, demons, and had never heard of Stephen King before 30k of his fans showed up in my yard trying to find my car! FBI believes the backhoe driver and the murderer are the same person and it is a developer who wanted my land and so started the Stephen King, ghost, and alien rumors all in an attempt to drive me off my land, and when it didn't work they drove a backhoe over my house, and when that didn't work they crippled me and killed my son. Why are they doing this? How do I get them to stop?

♬ original sound - Wendy C Allen | 📚 Author






3-BoomFuzzy-2022-QuaraunTheInsane-EelKatWendyCAllen.jpg
TeaWithAThullidQuaraCover3.jpg
2022coverTheNightofTheScreamingUnicorn-QuaraunTheInsane-EelKatWendyCAllen-unicorncover2.jpg
5-thumb-TheVampireLeprechaunofFireMountain-BizarroFantasy-QuaraunTheInsane-EelKatWendyCAllen
8-QuaraunandTheVampireIntoTheSwampofDeath2022.jpg
22GhoulSqawnLichLordLover2022a.jpg
QuaraunAndTheWorldBuilders2.jpg
allthislittlethings
QuaraunBookCoverNoGoldTemplate.png
Quaraun-VorpalKrakenCurseofGold.jpg
50thannSwampofLostSoulsQuaraunBookCover
50thfeedthepigeons50thannivbookcover
goblinking50thannbookcover
pumpkinpatchportal
50thann-quick-quips-with-three-wizards-1minutesreads-BookCover-quaraun-wendycallen
50thanni-frozendawn-2025Edition-QuaraunBookCover
50thannivthreeWizard-perfectpickle-transgemnder-transman-mpreg-yaoi-bookcover
50thannivthreeWizardsCozyApocalypsebookcover
50thanni-moongoddessshrine-2025Edition-QuaraunBookCover
50thAnniversary3wizards-foodtruck
50thAnnEditionSavageWildernessQuaraunBookCover
deadlyshores
50thannPeacefulShoresNoodleBeachBookCover
mothgarden
50thAnniversaryCovers-ThreeWizardsandaLighthouse
QuaraunArrivesAtWhiteRock.jpg
YouAreNotGhoulSpawn.jpg
MothersEverLovingTentacles.jpg
WizardsInTheirTowers-colouringbook-cover2c
Cliffs-pink-silk-tent-colouringbook-cover2j


Get an email whenever Wendy Christine Allen 🌸💖🦄 aka EelKat 🧿💛🔮👻 publishes on Medium.

I also write on these locations: | Amazon | Ao3 | Blogger | GumRoad | Medium | Notd | OnlyFans | Tumblr | Vocal |



Do you know who drove this backhoe over my house at 146 Portland Avenue, Old Orchard Beach, Maine on August 8, 2013? If you have any information, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.

My house at 146 Portland Ave, Old Orchard Beach, Maine, July 4, 2013, photo taken because we had just finished building a baby room on the back. vs My house August 8, 2013, when the same group of people (yes group, the golf club woman was not alone when she attacked November 14, 2013, nor was she alone with her second attack July 2016.) who murdered my son on November 14, 2013 at Southern Maine Community College and crippled me July 26, 2016 at scarborough WalMart,... they arrived the first time with a backhoe on August 8, 2013, that they used to drive over my house, during a time of day that I normally was home asleep... I had to work a different shift at the Waffle Cone Pizza Food Truck at George's Parking Lot by Bill's Pizza at the OBB Peir, that day, otherwise, I too would be at the bottom of a landfill, along with my house and everything I owned that was also in the house. I was 5 months pregnant at the time and have been homeless for just under 14 years, homeless ever since....

... which means it is now only a few weeks from the 14th anniversary of my son's murder. I was 8 month pregnant November 14, 2013, and a student ay SMCC, and coming out of the Buglight Lighthouse art studio after art class, when a still unidentifiedwoman wielding a golf club attacked me, severed my spine, while I was 8 months pregnant, triggered early labour, then killed my son minutes after he was born.

While accusing me of being transgender, screaming "transvestite freak" and "look at that thing, that's Ken's son in a dress"... while I was 8 months pregnant.

eelkats_house_before_after.jpgMy house at 146 Portland Ave, Old Orchard Beach, Maine, July 4, 2013, photo taken because we had just finished building a baby room on the back. vs My house August 8, 2013, when the same group of people (yes group, the golf club woman was not alone when she attacked November 14, 2013, nor was she alone with her second attack July 2016.) who murdered my son and crippled me, arrived the first time with a backhoe that they used to drive over my house, during a time of day that I normally was home asleep... I had to work a different shift at the Waffle Cone Pizza Food Truck at George's Parking Lot by Bill's Pizza at the OBB Peir, that day, otherwise, I too would be at the bottom of a landfill, along with my house and everything I owned that was also in the house. I was 5 months pregnant at the time and have been homeless for just under 14 years, homeless ever since.

The backhoe driver returned November 14, 2013, armed with a golf club, used it to break my spine and smash my baby's brains out on the ground

On November 14, 2013, my son was murdered. I was 8 months pregnant, leaving my college classroom, and just getting into my car, when 3 strangers, a man and two women, armed with golf clubs leapt out from behind my car screaming "kill or be killed, kill the transvestite freaks, kill them all before they kill us! look at that thing! That is Ken's son, look at how it's dressed! kill the transvestite freaks! kill or be killed"... while the bald man and the red haired woman chanted this over and over, the blonde woman, lunged with the golf club.

She severed my spine, I am now a quadriplegic, and been paralyzed arms and legs, and in a wheelchair for 13 years now. She broke my hips, my knees, my legs, ruptured most of my discs, and shattered three of my vertebrae so bad that the shards of bone acted like glass and embedded themselves into my spinal column nerve bundle.

The attack also triggered labour.

My son was born in that parking lot, and he lived only a couple of minutes, before the deranged blonde woman, beat his head in and smashed his brains out, with the same golfclub she had just used to sever my spine and leave me crippled for the rest of my life.

Realizing that I was not transgender, and they'd just murdered a baby, the man grabbed the 2 women and forcibly dragged them away to a 4 door white pickup truck, and they left me there to die.

The FBI told me later, that a few weeks before this attack, and transwoman, had murdered a cis woman, in a parking lot, abou 20 miles away from where I was attacked. The FBI, believes that my attackers, had somehow found out I wrote transgender fiction, connecting my real name to my penname, (my father's name is in fact "Ken", and I do have a brother) and believed that I wrote transgender fiction, because I was myself transgender, even though I'm not transgender. The FBI, believes the attackers, thought I was my brother, pretending to be a woman.

The FBI investigation, into my son's murder, has dragged on for 13 years, and still now in 2026, continues on, with the FBI, still not having yet identified my attackers, and only guessing at what their motive was.

Thus we come to 2014, and the full swing change of the series I write. WHY my series, went from just a transman main character living life, to the full blown Mpreg genre series that it now is today.

Before the attack, I had a chance of having a baby. I don't know. And because I'm in America, I'm too old to adopt. You have to be under 45 years old to adopt a baby. That is the law in America. I was informed this, when we tried to adopt, now that my injuries leave me unable to get pregnant a 9th time.

Thus began my obsessively writing, my transman main character, pregnant. Always pregnant now. Every time. Every story. Stories that now fully focus on pregnancy, labour, miscarriages, babies dying, babies living, raising babies... the whole series, since 2014 has devolved into an outright baby obsession.

Meanwhile, reborn baby dolls were suggested to me by my therapist, and have also become a deeply obsessive part of my life. Because 13 years ago my son was murdered minutes after he was born, because a transphobic bigot mistook me for being transgender, I'm STILL in a wheelchair, struggling to relearn to use my arms and legs, now 13 years later, and I'm still DAILY dealing with police officers and FBI agents who while they are trying to find my son's killer, they are also daily reminding me... oh, yeah, my son was murdered, literally ripped out of my belly, by a transphobe. Who still has not been located and walks free to kill again.

The golfclub woman as she looked during the golf club attack at Southern Maine community college November 14, 2013. She is about 20 to 30 years older then me and would be around 75 to 85 years old now in 2026.

Clairescreenshot.pngIf you have any information about the identity of this child murderer, please call FBI Agent Andy Drewer at 207–774–9322

The golfclub woman as she looked during the shopping cart attack at Scarborough WalMart July 26, 2016. She is about 20 to 30 years older then me and would be around 75 to 85 years old now in 2026.

zzzz999ClaireRed2016-screenshotIf you have any information about the identity of this child murderer, please call FBI Agent Andy Drewer at 207–774–9322

The 2nd woman as she looked at both attacks, her hair goes all the way down to her knees. She is about 20 to 30 years older then me and would be around 75 to 85 years old now in 2026.

Kendrascreenshot.pngIf you have any information about the identity of this child murderer's accomplice, please call FBI Agent Andy Drewer at 207–774–9322

Do you know who these two woman who crippled me and murdered my baby, at Southern Maine Community College at 10PM on November 14, 2013, are, and what their connection to the backhoe that drove over my house is? If you have any information, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.

I am a legally blind quadriplegic, and low verbal, I have also published 138 novels in the last 48 years. It's not as impossible as people think. The problem being blind and quadriplegic, medically have different meanings then how those two words are used medically.

Fewer than 3% of all blind people see nothing. While 97% people who are classified as fully blind are able to see up to two feet in front of them. Legally blind means I can see more then two feet in front of me but not far enough to see twenty feet in front of me. In my case I can see about eight feet.

Quadriplegic, has varying levels, it means having a damaged nerve bundle in the spinal column causing limited mobility of all 4 limbs, (in my case this was done by a women wielding a golf club, who also beat my 8 month infant's head to pulp on the parking lot tarmak, at the same time she severed my spine with the same golf club; both on November 14, 2013; the FBI investigation into my son's murder and my being crippled has gone on now for 13 years, a few weeks away from 14 years now, and the FBI has still not identified the killer or her motive). Contrary to popular misconception, quadriplegic does NOT mean ZERO movement, it means means limited movement, specifically in means unable to lift arms over head, unable to grip fingers around objects to pick them up, and unable to stand for more then 5 minutes to a time. Because there are so many thousands of nerves in each limb it is actually very rare for there to be 100% no movement, but how much, and to what extent varies by patent depending upon the specific point of injury to the spinal column.

Meaning typing is still possible for over 60% of all quadriplegics.

In my case, it was the lower spine that was severed, cutting off completly my ability to move my right leg, leaving limited feeling in my left leg, and an ability to stand but not walk, with crutches, for the first 9 years. I regained enough nerve growth in my legs by the 9th year to be able to take ten or twelve steps allowing me to get out of bed for the first time since the golf club attack; This in turn lead to me being able to start using a wheelchair, as I was able to sit upright for the first time as well.

Because the shattered vertebrae bone fragments are broken off completly and embedded into the nerve bundle just above my tailbone, doctors were saying I would never walk again, but now at 13 years, I am able to push mu wheelchair like a walker, a distance of almost a thousand steps a day. Though doctors are still doubtful I will ever walk "normally" again, I have proven them wrong, when their said 13 years ago, that I would never walk again at all.

But because of the placement of the damage to my spine, regaining hand use, was always thought possible, it was just a matter of waiting long enough for nerve regrowth, along side daily finger exercises. I was able to continue writing, after becoming quadriplegic, because I still have use of my right thumb, and 2 fore figures of my right hand. And can type 90 words per minute with those 3 fingers.

I however have no wrist strength, elbow strength, or shoulder strength, so I am not able to form a fist, or lift objects, or brush my hair, or my teeth, all thing I have to have my caretaker do. But, those things are not needed for typing. Unfortunately, my pinky and ring fingers are "nerve dead" and drag over the keyboard, and cause horrific spelling errors and typos, which are incredibly frustrating to deal with.

Unfortunately trying to edit errors myself, just makes the errors worse, because those same two fingers drag over the keyboard yet again. Prior to the golf club attack, I rarely had spelling errors; now I got more spelling errors then someone is learning English as second language. Editing is a challenge, that I've had to accept, I simply can not do myself, and I have to hire several editors to help with that.

Low verbal means sounds can still be made, sounds that software programs like Dragon can be trained to recognize and translate, and type into full words. More then half my novels were typed with this method.

I still have a long ways to go before I am anything close to being able to do the things I could do before the golf club woman beat my baby's brains out and shattered my spine. And you know what's more frustrating then how slow mu medical progression has been? The fact that it's been 13 years and the police and FBI are still coming up at dead ends as to who the woman who murdered my baby was, or why she even did it.

My son's 14th birthday is only a few weeks away, but he didn't even get to live long enough to celebrate his 1st birthday, I don't even know why. And I can't wait to regain my ability to walk again, because regaining my ability to walk, means gaining the ability to go outside and start looking for my son's murderer myself instead of sitting at home trapped in a wheelchair waiting for the police and FBI to to find her. So, writing isn't a big priority for me anymore. I only write now, as a way to exercise my hands, in between relearning to walk.

Never let a disability stop you. Plenty of writers, artists, athletes, do not let either blindness, speech impediments, or limited mobility hold then back from perusing their careers.

Do you know who these two woman who crippled me and murdered my baby, at Southern Maine Community College at 10PM on November 14, 2013, are, and what their connection to the backhoe that drove over my house is? If you have any information, please give it to FBI Agent Andy Drewer at 207–774–9322 of the Portland, Maine FBI office.

Important:

Fraudulent sites are impersonating Wendy Christine Allen.

  • The ONLY official website for Wendy Christine Allen is www.eelkat.com

Fraudulent social media accounts, particularly on Reddit and FaceBook are impersonating Wendy Christine Allen.

Find Me on Social Media:


Any websites and accounts you find online that are NOT on this list are NOT Wendy Christine Allen

All the writing prompts found here on my website, are also available in printed paperback editions, on Amazon.

There are no ebook editions as they are already available digitally here on my website.