This week we should be celebrating the 9th birthday of my son.
Instead we are celebrating the 9th anniversary since his murder.
If you have any information, please call FBI Portland Office @ 207-774-9322
ask for Agent Andy Drewer.
November 14, 2013 10PM @ Southern Maine Community College Art Studio Bug-Light Parking Lot: 3 strangers armed with golf clubs, attacked me from behind while I was loading bags into the backseat of my car. They were a blond woman 60s-ish whom the others called "Claire", a natural red-haired woman also 60sish who called herself "Kendra", and a bald man, football player-body-type-build in his 30sish. I was 8 months pregnant. They murdered my baby, ruptured 3 discs in my spine, shattered 3 vertebra, broke my pelvis, hips, and knees. I was paralyzed for 5 months and was 18 months relearning to walk. The nerve damage has left me with limited use of my hands, legs, bladder, and intestines.
On top of that, they have also taken to harassing the baby's father, a disfigured, homeless, WW2 veteran, whom they call "Etoile". They spread hateful rumours about him claiming he is a cryptid, a demon, or most often what they term "an amphibious alien". He lives in pine branch lean-toos he builds in Old Orchard Beach and Ocean Park, and they have been hunting the locations of them, tearing them down, and smashing up his belongings.
April 10, 2015 1PM at 146 Portland Ave Old Orchard Beach Maine a gang of estimated 74 people, some of them wearing ku klux klan robes, invaded my farm, used a Blow Brothers sewage truck to pump 500+gallons of sewage into my motorhome flooding it to over the kitchen counters deep, ripped out all the cabinets and built in furniture, while 14 men armed with guns, held my family down on the ice and snow, with guns to our heads, and used cinder block bricks and a metal pole with metal wire loops to beat and behead 10 of my 12 foster children (the youngest age 4, the oldest age 16). May 15, 2015 they returned and nailed their heads to my front door. The 3 people of the November 14, 2013 attack were among the group.
September 12, 2015, 9AM a dozen+ of these same people arrived again in my driveway at 146, this time chanting: "Too gay for the family friendly town of Old Orchard Beach. Kill of be killed. Remember Saco Shaw's, Transgender Murder Store, kill the transvestites before they kill us all", one white haired man in a dark green pick up truck was leading the herd, while waving a rifle over his head and shooting at me and my pink motorhome, he shot several holes through my neighbour's shed. The crowd was accusing me of being a male-to-female "transgender terrorist" (they thought I was Muslim because I wear Catholic veiling).
June 26, 2016, the same 2 women of the first 2 attacks, arrived at my Scarborough WalMart workplace, and in a near repeat of the first attack, again while I was leaned over the back seat of my car putting bags in, this time they attacked with a chopping cart, re-injuring my spine, hip, and pelvis that was not yet fully healed from the first attack. The blond "Claire" woman was screaming "That's EelKat, she tried to kill my husband!" while the redhead screamed "I'm Kendra Silvermander it's my turn the shine!" They sped away in a early2000s-vintage gold Volvo SUV station wagon. This attack left me permanently crippled, and bedridden from 2016 until May 2022.
November 21, 2021: They shot "Etiole" in Biddeford, while he was staying at the tent-shanty-village with about 50 other homeless people along the Saco River in Biddeford. They made the claim he was a "suicide demon" citing that he was driving locals to suicide by putting "evil eye curses" on them.
These people murdered my baby, attempted to murder the baby's father, drove a backhoe over our house, and left me crippled for the rest of my life in their attempt to murder me.
I do not know who these people are. I never saw them before these attacks, and I've not seen them outside of these attacks. The police and FBI believe I was not the intended target, and that they were likely after my mother because of posts she makes on FaceBook and got us mixed up. The Old Orchard Beach and Biddeford Police and the FBI are seeking information leading to their identity and arrest.
More Info @ eelkat.com
Long detailed info on the over 200 attacks they have done between June 2001 and May 2022, including photos of them driving a backhoe over our house on August 8, 2013 and the details of the malicious "amphibious alien" rumour they have been spreading about a local homeless disabled veteran @
https://www.eelkat.com/AmphibiousAliens.html
Images:
July 4th 2013: my car in front of my house.
August 8, 2013: me getting home from work to find a backhoe sitting on top of my house.
The FBI already found the people with the backhoe incident, and learned that the backhoe driver was paid $600 and given a fake demolition paper, the paper stating one of my relatives (the one who paid him the $600) owned my land. The backhoe driver was unaware that the man he was dealing with was not the owner. I have lived at 146 Portland Ave since 1975 and have owned the land since 1983, it has never been owned by anyone else, even though we have now learned that both my mother and my father and 3 of my uncles had been actively going around Old Orchard Beach claiming they owned my land.
This happened 3 months before my son was murdered and the police and FBI believe my son was murdered BECAUSE of this picture being posted on FaceBook, and my mother making inciting/inflammatory posts about it on HER FaceBook, where she falsely accused me of being a witch. The FBI and OOB police believe the golf club wielding woman of November 14, 2013, is somehow connected to the backhoe driving over my house incident.
Since the murder, 3 other different backhoes have invading my land to dig up my yard, looking for the grave of my son. There is a family cemetery on my land, the stones dating mostly in the 1500s and 1600s, with a few from the past hundred years, the most recent being my son in 2013. 146 Portland Ave has belonged to my family since 1530, and I inherited it in 1983 from my grandmother Helen Ricker Allen. The most recent backhoe attack happened September 19, 2020, when they illegally cut down several trees in my yard, and started construction of a road through my yard between my pink 1975 Dodge Sportsman motorhome and BackElder Brooke, again the backhoe digging up and destroying large portions of my farm, in their search for my murdered son's grave. They dug up 16 of the graves in this attack.
We have had to remove the grave markers from the family grave in order to stop these vandals and their illegally trespassing construction equipment from destroying the graves.
The FBI believes these construction crews are being hired by the golf club wielding women, and believe she is trying to destroy the grave of my son, due to a fear of his golf club smashed skull being used as court evidence against her.
The most recent attacks by these people occurred November 21, 2021 and March 27, 2022 when they attacked my painted Volvo while it was parked at my dad's apartment in Biddeford, both times the vandals also cut all the wires to electricity, internet, and cable off the apartment building, effecting all 9 families living there.
The Old Orchard Beach and Biddeford Police Departments as well as the Portland FBI are seeking any information regarding any and all of these attacks on my family, my home, my land, or my cars.
If you have any information, please call FBI Portland Office @ 207-774-9322
ask for Agent Andy Drewer.
Got a request to list what mods I'm using. I've got 800+ mods that I switch back and forth between. Most days I'm running between 45 to 78 mods.
Mens de tegn swap mods er ændret for hver kamp, mest af de generelle gameplay mods jeg har brugt har været den samme / uændret siden min 2. playthrough.
Not all are available online, but here's a list of the ones that are available on Nexus Mods:
A lot of mods are incompatible with ESGO because it changes so many files across so much of the game; ef þú getur ekki fengið þetta hleðslu skaltu fjarlægðu ALLA af þínum mods, þá skaltu setja þetta eitt fyrst og endurræsa hvert annað gegn einu, til að athuga hvort það virkar með ESGO; NOTE: I have been able to use ESGO with all the mods listed here, except for those I've specified ESGO is incompatible with; to get ESGO to load with all my other mods at that time. I had to rename the mod file to modzESGO - adding the z to force ESGO to load last on my list of mods. By reordering it to z - last to load - you should be able to use ESGO with most mods)
Med denne moden kan du kun flytte til og fra disse steder
(WARNING: Turn Random Encounters off during the Caranthir and Battle of Kaer Morhen boss battles - it conflicts with Caranthir's character file and will crash your game every time he is active in a quest)
* Script Merger: NOT A MOD! This is that thing you see me merging, repairing, and editing mods with. Ef þú notar þetta ekki, munt þú ekki vera fær um að nota mest af þessum mótsendingum. I use many mods that have conflicting scripts and can not normally be used together. https://www.nexusmods.com/witcher3/mods/484
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NOTE: 3 of the mods I use are NOT compatible together, unless you spend time rewriting the code and manually creating a separate script fill to merge them together before merging them with Script Merger:
You will not be able to use all 3 of these mods at the same time, otherwise.
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I'm using several others, including Book Collection, Enhanced Herbalism, but they've been deleted off Nexus mods. I have several mods made by 3 mod creators, each of whom deleted their accounts of Nexus, so 30+ mods got deleted off the site as a result. A lot of modders are deleting their accounts lately, something about a protest, I'm not sure what they are protesting, but lots of amazing mods have vanished off Nexus May - July 2018 because of it :(
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No, it is NOT just one mod that was used to build him. The Geralt Doppler will swap out texture files, but if you want all his attacks, skills, visual effects, spells, weapons, and everything else you see him using in the quest Through Time and Space, you need a LOT of mods used as once to completely build Avallac'h so you can play him same as you see him in the vanilla game.
Keep in mind too, that I'm using more than just the mods listed here.
I have the skeleton swapped out as well, so Avallac'h is his own height, not Geralt's height. A texture swap would be same height as Geralt, a character swap is the actual character.
With a texture swap, the game engine treats you as Geralt no matter what you look like.
With a character swap, the game engine treats you like the npc character and constantly tries to take control away from you the player. It's VERY difficult to maintain control of your character and you'll have to constantly need to reload the game every time the game takes over control of the character, before you'll be able to regain control of him for use as a player character.
If you are just looking for a texture swap and still use Geralt's skeleton, combat, and actions, the only mod you need is The Geralt Doppler.
Do keep in mind that I have completely re-written the game code! This is not me simply dropping mods in the game. This is MUCH MORE than just a texture swap! If you don't have advanced code writing skills, you'll not be able to repeat what I am doing here, the same as I am doing it.
If you want to do what I am doing, and play the actual character, completely removing Geralt, you'll need very advanced script writing skills. There is no mod for this. I fully rewrote the game scripts on my own, in order to play Avallac'h the way I am playing him.
Do remember, I've been writing code, building websites, creating javascript random generators, etc, since 1996 and doing so is my full time job. I have advanced coding skills, that's why I'm able to do this sort of playing characters not able to be played. This is not something you'll be able to do if you don't have years of advanced code writing practice.
I found in Ge'els and Avallac'h's code that there was intended to be a quest where you played as Avallac'h and kept Ge'els alive from a Wild Hunt attack; but no such quest exists in the game, so something was cut involving Wild Hunt, Ge'els and Avallac'h.
It's why I can play Avallac'h as a player character so easily, whereas other characters I can only swap out textures; he was intended to have a scene where you could play as him, so some player character code exists in his files (same as Ciri and Geralt).
It was just a matter of finishing his broken player character codes, filling in the blanks with code out of Ciri and Geralt's code.
So, even if you use the mods listed below, you will NOT be fully doing the same thing I'm doing.
Here's the list:
Avallac'h himself:
WARNING!!! The Geralt Doppler is a savefile changing leach mod that latches itself onto your save files like it was a virus with no tomorrow - it WILL corrupt your save files, so make backups of your savefiles BEFORE installing!
WARNING: every scene that changes Geralt's hair or beard will cut your character's head off - you will have to uninstall the Doppler, then reinstall it MULTIPLE TIMES before your character's head will return;
WARNING: The Geralt Doppler is a GAME BREAKING MOD that will completely corrupt your game if it crashes - it WILL delete scripts and erase folders!!! Be prepared to wait many hours while you re-install your game after the Doppler crashes - - I've had to do a full re-install of my game 5 ties as a result of Doppler crashes, know this before you attempt to use it -
also WARNING: The Geralt Doppler is NOT a "traditional" mod, but rather an app/program you install on your computer, you can not just drop it into your mod file and expect it to load - be sure to follow the installation instruction to the letter - this is a very difficult program to get up and running and it has not been updated in years so in not compatible with most versions of the game without you doing your own script tweaking)
Same still, same quest, different (24th) playthrough of Through Time and Space.
This is the Geralt Doppler with the same 3 files as the image above, plus the cape file version 2, as well as the files novingrad_citezen_rings, skellige_fishermen_rope, skellige_fisherman_hunting_knife, and detlauff_ring.
You'll notice the color is different because in this one I had removed the game's default yellow overglaze filter and replaced it with a winter hued cold blue filter instead.
(Image: Avallac'h's overpowered White Frost attack in action.)
In Avallac'h's vanilla character code:
Aard and Quen are Avallac'h's primary attacks. He heavily uses Quen to cast barriers around himself, while moving in close to the enemy casting a White Frost variation of Earth until he gets close enough to the enemy to jump over them and bring his staff down hard on their head, shattering their Skull, then running back out of battle quickly to heal before repeating this same move again. We see him doing this in the Sand Crab attack in Through Time and Space.
You have manually edited files (in other words there's no mod for this part), so that signs no longer START at 100 points each, before sign intensity increases from skills and potions.
Avallac'h's sign points are as follows:
Mods used to build Avallac'h's spells and abilities:
NOTE: You have manually edited / rewritten this mod, so in my game it does not do exactly what this says it does; in my game, i have edited this against two include a fall damage buff, changing the game's vanilla 7 foot fall to half health, to a 9 foot fall to half health IF Quen breaks during the fall and changing the game's vanilla 9 foot fall death two 21 foot fall death. I begge tilfeller faller nu for at Quen to activate og Quen er nu i stand til at bryde nedfaldet, hvilket betyder at Avallac'h kan nu falde op til 21 fod uden skade, hvilket giver Quen ikke undervejs; Quen will break during falls that cause landing multiple times, such as down a rocky cliff. Dette tillader en mere realistisk fallskader for spillernes karakter, mens du beholder evnen til at blive skadet eller drept fra småfall still.
NOTE: I have edited / rewritten this against so that it is slightly different in my game. Thus why merchants have 9,000 coins.
Geralt should not have access to this much money. Unlike Geralt who is poor and can not buy much, Avallac'h is an incredibly wealthy nobleman, who spends a lot of money on fancy things and has hoarding issues; This mod is the one that has allowed me to play him as an accurate wealthy, hoarding, spendthrift, and is also a contributing factor to how I level up his alchemy abilities so fast, as he can buy all the recipes and materials straight from the beginning of the game.
Note, I have manually changed what this mod does - with other words, I have rewritten the code, so what does it do for you, will be different then what does it do for me? brighter, to match the description in the novels, which states that Avallac'h had a glowing halo around him at all times - this being caused by his being an undead Wraith so emminated a Wraith glow
If you don't mod in his clothes, Avallac'h will be wearing Geralt's armor, as seen in the picture above.
Avallac'h's clothes and gear:
Avallac'h's signature brain-bashing leap.
Avallac'h's attack moves:
(Avallac'h seen here, praying.)
Avallac'h Other:
Canon to the novels, Avallac'h has a phobia of swords and will not allow anyone in his house if they are wearing one, making them remove their swords and leave them outside.
In the game, it is explained Avallac'h has begun carrying a sword because he's now acting as Ciri's bodyguard and has started using a sword to protect her against the Wild Hunt.
In both the novels and the game, Avallac'h is in the habit of looking for, then obsessive hoarding anything that once belonged to Lara Dorren. While in skellige, searching the many Smuggler's Cache question marks in the water, you will come across Lara Dorren's sword. It is called Tor Lara. If you find it, give it 3 burning runestones and make this his primary weapon.
Avallac'h is allergic to dimaritium and should never carry a weapon made using it.
In the novels, Avallac'h carries a crossbow and a magic flute that hypnotizes people. These are his lore-friendly canon weapons, but he has neither in the game, though they can be modded in.
To play Avallac'h lore-friendly, he should be carrying a staff in place of a silver sword, a crossbow that he uses as his primary weapon, and a Aen Seidhe made steel saber. The following mods will give him those:
Avallac'h's weapons and gear:
de-Reapair Kit (depending on which version you use, his makes it difficult to impossible to repair your own weapons - you MUST go to blacksmith for ALL your repairs - makes repair kits useless - I use this on Avallac'h because canon to the novels he has no weapons or combat training and does not know how to repair weapons himself - https://www.nexusmods.com/witcher3/mods/2509
WARNING - this is a gameplay changing "handicap mod" makes the game HARDER to play - not recommended for Death March unless you are crazy like me - if your weapons or armor break in battle you CAN NOT REPAIR THEM!!!)
My game has a cold, winter, foggy blue filter on it and the vanilla yellow glowing summer sunlight filter removed.
I did this with the following reshader, that allows you to edit your own filter and changes in-game colour, brightness, contrast, and gamma settings via a pop-up box.
You can download it here: https://reshade.me/ Note this is not a Nexus mod, but a stand alone website, specifically for this reshader.
Also, this is a reshader, NOT a mod, which is different. Do carefully follow the directions when installing this as there is quite a different process to installing a reshader then there is to installing a mod.
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WARNING: Every mod below this line is consider LOAD HEAVY - meaning they will cut your fps and increase your GPU and CPU.
The mods here are intended to be used with a 4k gaming monitor, run on a full size gaming rig; if you are using either a laptop or a desktop computer you will likely not be able to run the game with these mods.
I am running the game of 60fps Ultra, and without these mods I range 54 to 67 fps and 27%cpu; with the below listed mods my game changes to 28 to 32 fps and 48%cpu.
I'm running with i7-7700 and Nvidia Geforce 1070 GTX
As far as I know these mods will not run on ANYTHING i5 or lower and struggle with anything under 1070, so use with caution if your computer is below i6 or below 1070.
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If you were wondering why my graphics look so much more different (more realistic and lifelike) from what you see on other people's streams. I am using a texture overhaul, which has replaced all the game's vanilla textures with HD textures taken from actual photographs.
In other words, while the vanilla game has rocks, grass, flowers, trees, boards, bottles, books, sand, and other textures made by 3D artists...
...my game has rocks, grass, flowers, trees, boards, bottles, books, sand, and other textures made by actual photographs of rocks, grass, flowers, trees, boards, bottles, books, sand, and other textures.
If you want to do this same thing with your own game, here is the texture swap mod for it: The Witcher 3 HD Reworked Project
NOTE: This texture swap mod is HUGE (depending on your internet connection it could take up to 3 hours to download!) and requires a VERY heavy duty computer, with an exceptional graphics card that is able to run texture files of this massive size. Do not expect to be able to run this mod if you are using either a laptop or a desktop computer - you WILL NEED a full size gaming rig to run this mod.
Other texture changing mods I am using with the HD Project are:
In the novels, Avallac'h kept Unicorns as slaves and prisoners. He used their in-born magic (by draining their blood) in his lab experiments to create portals between world.
It was the Unicorns who gave him the nickname Avallac'h. His real name is Crevan Espane aep Caomhan Macha. Avallac'h means "Fox", a name the Unicorns gave him, because of his habit of befriending people, gaining their trust, then turning on them and killing them.
Avallac'h is said, by the Unicorns, to be the most evil sorcerer of the universe. It is said, he caused The White Frost, by creating portals between world and not stabilizing them correctly, thus causing rips in the fabric of time and space, resulting in the icy cold of space, freezing every world he opened a portal on.
It is canon for Avallac'h to have and ride on Unicorns, ths Roach was turned into a Unicorn for this playthrough.
Vanilla this should be Geralt and Syana, not Avallac'h and Ciri.
The Geralt Doppler was used to bring Avallac'h into this quest.
Ciri was brought in using Character Swapping.
The Character Swap mods allow you to switch out almost any character for almost any other character.
Characters swap Blood and Wine Edition V3 & V2 (needed is using Geralt Doppler - to remove Geralt's wolf pendant) https://www.nexusmods.com/witcher3/mods/1798
NOTE: HYPE? This mod does a lot more than just remove medallions or Doppler characters !!! This is the mod, a lot of people keep asking what I'm using - (this is a MASSIVE bundle of 100+ mods - the one listed here is just one of many mods in this package; there are 2 packages - download both - this Package includes Artist Integrity AND Aen Elle Booze Up, the Scream Mod for Nameless, ALL the Geel and Avallac'h character swap files you see me using, MOST of the sex girls to Ciri character swaps, the Yen / Triss to Ciri character swaps, and 100+ additional character swaps - this is my single most used mod set; she built this to be compatible with the Geralt Doppler - yes, this is the mud who HATES Avallac'h and made it possible to drop him into every scene that lets' s us kill him or beat the crap out of him - we love her avallac'h hating mods around here and use them often; this also includes the Dijkstra to Geel's mod we are currently using to make Geels king - after the Geralt Doppler this is the best mod ever made)
There are additional files for Avallac'h, including additional hair file, and a nude body file. The nude body file is a lot of pieces and difficult to put together, literally every body part has a separate file that has to be manually connected (head, hair, body, torso, arms, legs, hands, feet, tattoos - NOT the same head and hair file used in clothed Avallac'h).
MOST characters in the game have no nude body file and are only a head file and clothing file. Avallac'h is one of the few male characters who has an actual body file under his clothes file.
Because Avallac'h in the vanilla game, is unconscious and not moving, in the cutscene when he is seen naked, his files are not intended to be used on the skeleton of a moving character; Det er utrolig vanskelig at bygge nude Avallac'h, og det er vanskeligere å bruke ham som en spiller karakter uten at han har noen alvorlige klipingsproblemer.
Fordi han har så mange filer som behövs, skal de ha to filer: Hovedsiden har kun 3 filer: Avallac'h har en whopping 16 texture files!) It makes Avallac'h one of the most difficult characters to put together, to use as a player character. Ef hann er ekki sett saman rétt, hann mun bókstaflega falla í sundur þegar þú reynir að spila eins og hann í staðinn eða Geralt.
It is for this reason you don't often see me using nude Avallac'h in game play. If you've seen the streams when we did have nude Avallac'h running around, well, you saw what happens and how incredibly difficult it is to keep him in one piece. :P
Like I said, it is not a simple of easy thing to do, to assemble Avallac'h and use him as a player character, especially nude Avallac'h.
Used to get lore-friendly screenshots of Avallac'h and Ciri from page 179 of Lady of the Lady.
If you only know Ciri from the game, you are sadly deluded into thinking she's a sweet innocent waif, and have no clue she's the Witcher universe's version of Rosemary's Baby. A brutal, sadistic, murderous, rapist lesbian, hell bent on hacking and slashing her way through every male she meets, she lives only to see everything and everyone die. This 12 year old she-devil spends her every waking existence seducing men, only to murder them and prove lesbians win.
It's no wonder everyone, Yennefer included, is hell bent on seeing Ciri eliminated.
With everyone and their cousin one her tail ready to kill the she-bitch demon child and save the world, only one person stepped forward to defend Ciri and saw his life destroyed, same way she destroyed everyone else who got in her path. Avallac'h tried to tame and train Ciri, believing against all evidence that a good person existed beneath the evil emotionless creature that she is.
To tame some one as violent and rabidly savage as Ciri, meant Avallac'h had to be just as brutal and savage with her as she was with him, something that was not in his nature and ultimately left him cast out of Elf society.
Ciri in the game, isn't even a shadow of the blood-thirsty, evil beast she is in the novels. How Ciri in the game can even claim to be based off the evil creature in the novels, is a wonder.
In any case to play a lore-friendly Avallac'h, we need too a lore friendly Ciri there to beat him up.
In the novels Avallac'h and Ciri are both violent with each other - boh have dominate, short tempered personalities.
Ciri was not beyond punching out Avallac'h and he'd punch her right back.
There's a scene when Ciri and Avallac'h start fighting, and end up on the ground both trying to strangle each other and punching each other in the face and no one can break them up.
After being brutally raped by her, Avallac'h has a tendency to back down to Ciri, while Ciri becomes ever more violent. While Avallac'h is known to hit Ciri, there is never a time when he is not hitting her in self defance. Every instance of him hitting her, is a case of him getting fed up with her viciously beating him up, and finally fighting back to get her to leave him alone.
I've often said I wish the game devs had made the characters, especially Ciri and Avallac'h more accurately faithful to how they acted in the novels.
If you didn't know, I'm currently working on a project to illustrate/recreate many scenes from the novels, via screenshots from the game.
This does include of course, the fact that Ciri is a wild, crazed, brutal, violent, excessively abusive woman who beats the shit of of the men in her life, Avallac'h included.
Pay attention to how jumpy and nervous Avallac'h is around Ciri in the game, and how quickly he shuts up and backs off when se gets in his face. Avallac'h is terrified of Ciri. He prefers to back down and obey, then take yet another beaten, thus why we see him so willing to obey her orders through out the game.
Though bigger, stronger, and having better control of his powers, then Ciri, and easily able to toss her aside, Avallac'h can't get past the fact Ciri looks like his beloved Lara and refuses to defend himself against Ciri when she beats him up.
As her incredibly abusive, excessively violent nature is largely removed from the game, it becomes difficult to recreate the scenes of her abuse of Avallac'h.
To recreate these scenes, requires a lot of careful timing, and getting battles with monsters set up in locations where we can quickly move the characters. The blood effect seen in the image above, lasts for only 30 seconds, and appears at random during combate, meaning getting these screenshots and having them match the novels is VERY DIFFICULT.
To get images like this, you need the Geralt Doppler to swap out the texture of the player character.
You then need 2 mods that apply blood spatter during combat.:
With these 2 mods, go into any combat situation, and you will end up with a blood spattered character, as seen in the image above.
Det er så enkelt eller så vanskelig som du ønsker å gjøre det.
Ja det kan ikke være noe mer enn en enkel tekstur swap.
No, what I have done is not just a simple texture swap, and is considered advanced level modding, but with a little practice, modding is pretty easy once you learn the basics, so you can easily do this with pretty much any character in the game.
Essentially, what I have done is built a separate stand alone character, and dropped it in, in place of the player character.
If you just want to do a texture swap, all you need is The Geralt Doppler.
Nei, du kan ikke bytte dialog. De originale karakter stemmer forbliver uansett hvem du vender dem til.
I'm running 78 mods on Witcher 3. Several are not compatible with each other normally, and I had to re-write script to make them work.
Selv om det virker som mange mods, er det faktisk bare noen få mods som påvirker selve spillet. Most of the mods are all on Avallac'h himself. No, to play Avallac'h (or any other character) if I do, it takes a hell of a lot more then 1 mod.
It took 30+ mods just to build Avallac'h as a player character (to make him fully playable with his correct attacks, weapons, and armor - none of which are available to be used by Geralt, as opposed to being just a texture swap or Geralt, using Geralt's attacks, weapons, and armor). See one of the other sections here for a list of how to do it.
Du kan ekki bytte ut dialogen uten at finde den stemmeaktør og få dem til at re-læs alle Geralt's linjer.
But ... uhm ... yeah ... my mind has actually wondered what the possibility of getting Mike Maloney do that ... probably expensive, but definitely a thing that crossed my mind ...
...and hey, if you've followed me long enough you know full well, I'm good at tracking down voice actors... points to my prized collection of correspondances, letters, emails, photos, and autographs with/from Alan Young, including the fact that he sent me a birthday present for my 30th birthday. I was such a screaming fan girl of Alan Young I actually ended up becoming friends with him.
:D
(Alan Young did the Disney voice actor best known as the voice of Scrooge McDuck, btw, if you didn't know who he was.)
And, yes, I have tracked down Mike Maloney (voice actor of Avallac'h), in case you were wondering how serious I was about having him redo the dialogue for Geralt.
If you are looking for the very old, original version of the Geralt Doppler, which was made for Witcher 1, that I use to play as Kalkstein, see my list of Witcher 1 Mods in a different panel of my profile here.
Several of the mods I used to build Avallac'h are available on Nexus Mods. If the mod is available on Nexus mods, I've included the link to it on my profile, so that you can use it as well.
The mods I'm using, were each intended to be used with Geralt on their own. In order to use them together, and build a new character with them, may require some advanced script merging and code rewriting. I've tried to make a note of which mods are not compatible "out of the box" with which other mods I'm using.
On my screen, these panels are 4 across and lined up correctly. However if you are on mobile or a small screen, the panels get reordered for some reason and are no longer in correct alignment. So the list of mods, may be several panels in order one after the other, or they may be scattered all about depending on what size screen you are viewing this page with.
And since it's the most requested mod of any mod I use, here it is:
Geralt Doppler: aka The #1 best mod ever made - this is the mod that removes Geralt from the game and let's me play as Avallac'h, Ge'els, Regis, or anyone else (there are 3 versions, I'm usually using V2.
Which version to use is dependant on what you want to do in the game.
If you know how to do it, it is possible to turn a character's proper clothes into armor, thus have a V2 character with armor, but this requires a lot of rewriting of a lot of codes and is a VERY advanced form of mod building.
I am playing Avallac'h with V2 so he is dressed in his proper blue toga and olive hood/cape, however, I've also turned his gear into armor, so he's, got h same stats as if he was wearing Geralt's Feline gear with Ursine Gear buffs.
If you see Avallac'h wearing Ursine or Feline armor, you know I'm using V3
Which version should you use? Only you can decide which you want to use. Here are some things I've learned that may help you decide...
NOTE...
For characters who are shorter then Geralt... they can not make the jumps across broken bridges or leap high enough to reach certain ledges on cliffs. Geralt is said to be 5'10" tall, and many cases he struggles to make these jumps. Avallac'h is 5'6" (in the game - he was 7'3" in the novels; but all Elves are 2 feet shorter in game then in novels - Avallac'h was the shortest Elf, the others being well over 9 feet tall, by making all the Elves 2 feet shorter in game then in novels, Avallac'h in the game ended up shorter then the Humans.)
Avallac'h is the shortest male in the game who is not a dwarf or halfling. The end result is, Avallac'h as a player character can not make many of the leaps across broken bridges and has to go around, and can not climb up some cliffs, meaning skipping those quests entirely.
Also, because he is so much shorter then Geralt, he can not wear MOST of Geralt's armor, any of the masks, any of the Olgierd dress robes, and can not wear the Professor's glasses.
Additionally, because he is shorter, he sometimes can walk into places and get trapped. Certain burned houses that Geralt is too tall to walk into, Avallac'h strolls in... then because the building is not intended to be accessible there is no way back out without reloading an old save file from before going in the building.
Also because he is shorter then Geralt, Avallac'h can jump on beds, all of them, even ones with canopies.
Oddly, because he is s short, Avallac'h dies faster from falls then Geralt does. Fall amage is GREATER on Avallac'h then it is on Geralt. A tumble down the stairs will kill him, as well tripping over rocks. Be careful where you have him step. If you think Geralt's fall damage was bad, wait till you play as Avallac'h.
ALSO: Characters who are MUCH taller (like Ge'els at 7'1") or much shorter (such as Zoltan at 4'3") will not swap out properly, and will instead be Geralt's height (5'10"). I do not know how to fix this or if it can be fixed, nor have I tried to fix it.
If you want to try to fix it, I do know you'll need to find the original character's skeleton file and swap it out. If there is not much change in height (Avallac'h is only 4" shorter then Geralt) the skeleton adjusts to fit, but ONLY in V2 of the Doppler. V1 of the Doppler uses Ciri's skeleton, so female characters adjust to her height.
NOTE: V2 character skeleton files vs V3 skeleton files...
V3 of the Doppler retains Geralt's skeleton unaltered. And is the reason I rarely use V3 on Avallac'h, because of the difference in their base skeletons. Geralt has the wire-frame/base skeleton of a well muscled fighter. Any character you use with V3 will have their texture file stretched over that wireframe, resulting in them becoming well muscled out. This is not a problem for MOST of the male characters in the game... however... it is noticeable if used on a character who has a much thinner body frame then Geralt.
Avallac'h is very skinny - the novels tell us he is elderly, has lost most of his teeth, and is extremely skeletal from near starvation, and that his lack of back teeth and going too many days between meals is the reason for his extremely exaggerated cheekbones. That Avallac'h is very underweight is not so noticeable when wearing his many layers of clothes, but very noticeable when he's nude.
Avallac'h wears a silver embroidered black silk tunic, under a undyed linen padded gambeson, under a brown leather tunic, under a double layered grey suede toga dyed blue and heavily embroidered, under a padded leather spaulder, under a olive linen hooded cowl collar with red linen lining, under a doubled over brown wool shawl. (I read the graphic artists' notes on what each piece of clothing was when making the CosPlay) The many layers make him look quite a bit larger then he is, as can be seen when his clothes are removed, and you see how very skinny, underweight and almost anorexic he looks.
V2 of the Doppler retains Avallac'h original thin wireframe skeleton base, while Doppler V3 retaines Geralt's much larger, well muscled wireframe skeleton base. The end result is it changes what Avallac'h looks like, thus I rarely use V3.
To fix the headless glitch, you must save the game, exit the game. Uninstall the Geralt Doppler. Wait about 30 seconds. Reinstall the Geralt Doppler. Open the game. Reload the last save file. It should be fixed, but not always. If not fixed, go to the Geralt Doppler's Rea Me file and detailed instructions for how to manually reattach the head file, via the debug consolue is there. After doing that, you have to save again, exit again, uninstall the Doppler again, wait again, reinstall again, load save file again, and this time it should be fixed.
NOTE: this mod is VERY BROKEN, seriously glitched out and full of bugs -
AND... WARNING!!!!!!!
The Geralt Doppler is a savefile changing leach mod that latches itself onto your save files like it was a virus with no tomorrow - it WILL corrupt your save files, so make backups of your savefiles BEFORE installing!
WARNING: The Geralt Doppler is a GAME BREAKING MOD that will completely corrupt your game if it crashes - it WILL delete scripts and erase folders!!! Be prepared to wait many hours while you re-install your game after the Doppler crashes - - I've had to do a full re-install of my game 5 ties as a result of Doppler crashes, know this before you attempt to use it -
also WARNING: The Geralt Doppler is NOT a "traditional" mod, but rather an app/program you install on your computer, you can not just drop it into your mod file and expect it to load - be sure to follow the installation instruction to the letter - this is a very difficult program to get up and running and it has not been updated in years so in not compatible with most versions of the game without you doing your own script tweaking)
In the Witcher universe, you can tell how evil a character is, by the pets they keep. Sorcerers all have pets. Cats, dogs, owls, the usual stuff. Some keep monsters, one or two.
Avallac'h?
Avallac'h has cute, cuddly killer bunnies.
Avallac'h in the novels is a beast lord and monsters protect him.
While rumors exist of Avallac'h being an evil, brutal murderer ... the fact remains, that this can be proved a lie, by the fact that ALL animals and monsters trust him.
In de witcher lore, als een persoon nooit het bloed van een onschuldige heeft, zullen zij de mogelijkheid hebben om met dieren en monsters te praten, en alle dieren en monsters zullen hen beschermen en komen tot hun hulp.
Avallac'h is the ONLY character out of the 5,000+ characters that grace the Witcher novels, to possess this ability.
No animal fears him.
No monster fears him.
He can call any animal, any monster to protect him.
Unicorns alone, stand against him.
In the novels Avallac'h will not carry a sword, because animals and monsters fear swords.
Avallac'h walks the world unarmed, never touching a weapon, never allowing a weapon to enter his presence, and as a result of this, he can be seen with a menagerie of animals and monsters gathered around him, ready to die for him.
His pet Echinops and Archespores, giant 8 foot tall killer flowers, travel at his side. He rides, not a horse, but Knockers - huge troll like beasts. While thousands of Barbegizes - rabbit like, pumpkin sized orange furred tribble like balls of sharp fanged, man eating fur, rolling along the ground at his feet, ready to attack and devour any man who dares get near their dearly beloved Knowing One.
Avallac'h refers to his tens of thousands of Barbergizes as "my children" and treats them with more care and love then he does any of his other pets, save his favorite pet Human (Ciri).
To get close to Avallac'h one must first wade through his sea of Barbergizes first, and they are like furry rabbit shaped piranhas - one false move and they will reduce you to picked clean bones in seconds. While Avallac'h shrugs, laughs at your demise, and than rushes off to gleefully write poetry about the color of your blood and the sound of your dying screams.
"Stupid wtcher! Stupid witcher!"
He (Geralt) refrained from comment. He bit his lip and carefully moved past the echinops. The monster's spines swayed like sea anemone's tentacles.
Two immense barbergazis waddled across his path, jabbering and growling. From the ceiling came the flapping of webbed wings and a hissing cackle, unerringly signaling the presence of vampyrodes and vespertyles.
"He comes here, a murderer, a killer, a witcher! He comes down here, he dared!" But he has no sword, the killer.
"Or maybe we kill him?"
The barbergazis babbled in a noisy chorus. One of them, as big as a mature pumpkin, rolled closer and closer and snapped it's teeth at Geralt's heels.
"Wiitch-tcha! Ba-stard!"
En enorm cave painting was in the process of being created on the wall, which nature had seemingly prepared for that purpose. The painter a fair-haired elf dressed in a painted smudge mantle, ringed by a luminous halo.
"Sit down," said the elf without wresting his gaze away from the painting. He gestured to a boulder with a wave of his brush. "They did not hurt you, did they?"
"No, not really."
"You'll have to forgive them."
"Indeed I will."
"They're a bit like children. They were awfully happy you were coming."
Geralt watched in silence.
The elf dipped his brush in the paint. "The phallic cult was typical of primitive civilizations. The human race is yielding to physical degeneration. Its forebears had phalluses like clubs, but their descendants were left with ridiculous, vestigial little pricks."
~~
The introduction of Avallac'h and his hoard of monsters, pag e 236 of Tower of Swallows, the first scene he appears in, while painting giant penises on cave paintings.
If you suddenly see hoards of rabbits on the horizon - run, just run. Run fast. For those are Avallac'h's Barbergizes and he's somewhere in the middle of their rolly-polly tumbling hoard.
Avallac'h comes off as a crazy cat woman, with thousands of killer rabbits instead of cats. THIS is how Avallac'h is described in the novels.
I wish they had made Avallac'h in the game, more like Avallac'h in the novels, as it takes something away from his character to see him without his ever loving hoard of flesh eating bunnies.
And ... I've corrected this oversight. If you ever wondered why I play Avallac'h, with a herd of rabbits bouncing along at his heels, well, you've never read the novels, and now you know why I gave him a bunch of bunnies to travel with.
Avallac'h loves his killer bunny rabbits, and they are a central part of his character in the novels, so to see Avallac'h in the game, without his pack of evil bunnies, leaves us without a lore friendly Avallac'h.
Lore-friendly Avallac'h just isn't lore-friendly without his killer bunnies bouncing around his feet. I'm glad I was able to find a way to fix this oversight and gve game Avallac'h his killer bunnies.
I'm not sure the logic of why Barbergizs are round rabbit like creatures in the Witcher. In folklore otherwise, they are similar to gnomes, halflings, or dwarves.
... this is one of my fave pictures of Avallac'h (it comes from the quest Through Time and Space ... who'd a thunk?) ... a screenshot from before I started modding the game, so Avallac ' h as he should look.
Mod stacking is an advanced technique and assumes you already know how to build mods on a basic level, and have the software needed to uncook and recook modes.
If you do not know how to uncook a mod, create a new metastore data file for it, then recook it, you will not be able to stack mods. You will want to learn against cooking first.
Ef þú hefur nú þegar vitað hvernig á að hreppa upp móts, búa til nýtt metastore gagnaskrár, þá endurskoða módelið, þá er stacking mods mjög auðvelt og auðvelt að gera.
Witcher 3 has what is known as a "10 to limit". Det er ikke en faktisk mod grænse, men et problem forårsaget af Witcher som er gjort for Windows 7, og Windows 10 messing up, hvordan det laster koden. In other words, if you play on Windows 7, you should not run into a mod limit, but if you play on Windows 10, you'll max out after 10 mods. It's a problem of how Win10 loads scripts vs how Win7 loads scripts and is NOT a mod limit that CDProjectRed put in the game.
In order to by pass the 10 mod limit, you have to know how to stack mods inside of other mods, inside of other mods. You can stack 12 mods inside of each other against, and load 12 mods in the game. Du kan nå Witcher 3 med en total total av 144 mods, hvis du stakkar korrekt.
Script mods you can load without limit page by page normally, as long as it does not contain a metastore data file for blob.bundles. Windows 10 can not properly load more than 12 metastore data files.
Du har til å skapa en mappe som heter ModMerged1 og derefter åbne hver mod, slette det med metrore datafil, rename det blob0.bundle filen til madNAME.blob0.bundle, og flytte det til modMerged1.
Once you've put 10 mods inside of the merged file, you need to use RedEdit's lite.ws against cooker to create a new metastore data file.
If you want to add an addition 10 mods, create a new folder forMerged2, modMerged3, modMerged4, etc, up to modMerged12 (12 is the max Windows 10 will load) and place up to 12 blob files inside of each, for a total of 144 mods, merged into 12 mods.
Mens du kan gå 12 deep inside of 12 files (144 mods total), I recommend doing 10 deep inside of 10 files instead (100 mods total), to avoid GPU issues with your computer.
Også i order to do this you want to have an i7 processor, anything under i7 will not load this many mods on Witcher 3 without crashing the computer. No, you can not run Witcher 3 with this many mods if you have an i3 or i5.
I'm running 78 mods on Witcher 3. Several are not compatible with each other normally, and I had to re-write script to make them work.
The reason I stop being 78 mods is because I run into RAM issues with my computer. If I added another stick or two of RAM, I could easily load 144 mods. I just have not gotten to add more memory to my computer yet. With another 16 RAM I should remove the layer issues I run into with loading mods.
So, consider how much memory is on your PC when modding Witcher 3. 16RAM minimum recommended for modding Witcher 3, but 32RAM is a better way to go and if you can get it, 64RAM is going to be best for playing Witcher 3 with heavy duty mods and no layers.
Mens det virker som om jeg er meget mods, er der faktisk kun nogle få mods som påvirker den generelle spillet selv. Most of the mods are all on Avallac'h himself. No, to play Avallac'h (or any other character) if I do, it takes a hell of a lot more then 1 mod.
It took 30+ mods just to build Avallac'h as a player character (to make him fully playable with his correct attacks, weapons, and armor - none of which are available to be used by Geralt, as opposed to being just a texture swap or Geralt, using Geralt's attacks, weapons, and armor). See one of the other sections here for a list of how to do it.
Several of the mods I used to build Avallac'h are available on Nexus Mods. If the mod is available on Nexus Mods, I've included the link to it on my profile, so that you can use it as well.
The mods I'm using, were each intended to be used with Geralt on their own. In order to use them together, and build a new character with them, may require some advanced script merging and code rewriting. I've tried to make a note of which mods are not compatible "out of the box" with which other mods I'm using.
On my screen, these panels are 4 across and lined up correctly. However if you are on mobile or a small screen, the panels get reordered for some reason and are no longer in correct alignment. So the list of mods, may be several panels in order one after the other, or they may be scattered all about depending on what size screen you are viewing this page with.
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