2018 April/May/June Update:

As you know, most of the year I publish 2 to 3 articles a day.

However, every year during convention season, I take a break from that to go full swing CosPlay.

From early April 2018 to late June 2018, article posting schedule will be sporadic, while CosPlay Season and Convention events are going full swing.

During this time period, you can expect most, possible all new articles to be focused on costume making, CosPlay, and the characters I'm CosPlaying.

UPDATE: It's now divided into 7 pages. The primary page "Meet Avallach" is now over 20,000 words long. At this rate, it'll cross 60,000 long before the costume is finished, and that's not including the other 5 pages. The primary page has now crossed 60,000 words and counting, the whole set of Avallac'h pages are now more than 200,000 words long, and more then 500 pictures of Avallac'h and his friends have now been uploaded on these pages, plus there are now 400+ hour-long videos f the costume making process as we record live, every second of this insanely elaborate, over the top CosPlay project.

As of May 19, just 29 days to PortCon we are embroidering his blue coat in a countdown against the clock to finish in time for the event, while we pray that The Dazzling Razzberry will be re-weilded back together and drivable in time for PortCon, after it's recent vandalism by Old Orchard Beach's ever growing Ku Klux Klan problem.

There will still be daily updates, but the BULK of the daily updates will be limited to the pages linked here:

  1. The Avallac'h CosPlay: Who is Avallac'h?
  2. Obsession: Meet Avallac'h
  3. [NSFW] Avallac'h & His Nude Women | Witcher 3 Game Screenshots
  4. Historical Accuracy vs Avallac'h (to go live later this summer)
  5. The Avallac'h CosPlay Costume Making Vlogs (will go live AFTER finishing the costume)
  6. How To Make The Avallac'h CosPlay (will go live AFTER PortCon)
  7. How Much Did It Cost? ($800+ will run to around $3,000) Budgeting The Avallac'h CosPlay (eing written as the costume is being made, will go live after completion of the costume)
  8. Why do children CosPlay rapists & rape victims? & WHY Avallac'h is a M18+ character. 
  9. PortConMaine 2018
  10. On Being a Handicapped CosPlayer: A Look At Events of PortConMaine 2017 That Resulted In 3 Disabled CosPlayers Getting hurt at The Convention and How These Things Could Have Been Avoided




Who is Avallac'h?




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Want To Meet EelKat and
The Dazzling Razzberry
(Autism Awareness Car)
in Person?

We'll Be At
PortConMaine 2018

June 21 - 24

See PortConMaine's Website
For Times, Location, Directions, & Ticket Prices: 
http://portconmaine.com

If you are coming from out of state and plan to stay at the hotel, room info can be found here:
http://doubletree3.hilton.com
They give discounts to PortCon members, so be sure to mention you are attending PortCon when you reserve your room!

This Year's CosPlay: Avallac'h

I'm livestreaming making this costume. If you want to see it being made, check out my Avallac'h Costume Making Vlogs on YouTube!

https://www.youtube.com/user/EelKat


See You There!

Who is Avallac'h?
This is Avallac'h:
(Note, this character comes from an "adult entertainment" video game Witcher 3 Wild Hunt, and you must be 18 or older to buy the game. Assume all videos and pages featuring Avallac'h are NSFW. This guy's a major pervert)

(And yes, EVERYTHING about Avallac'h on this page, is cannon to either the game or one of the novels.)

Note, all screenshots found on this page, come from my 700+ episode Pink Jelly Unicorn Completionist Run of Witcher 3 Wild Hunt - ALL episodes these images come from can be watched on my YouTube Let's Play Playlist.

(You can watch my full 700+ episode Completion Run of Witcher 3 Wild Hunt here:  https://www.youtube.com/playlist?list=PLKDjOx2XoGklkhYgEPCW3wGPAHA3xAYiF videos are uploaded daily, at the time of this writing, 104 episodes have gone up. They will continue to be uploaded daily until all 700+ episodes are there. I am still playing this, so no clue how many episodes it will eventually reach. The episodes are vanilla until 137, at which point I started adding Nexus mods. As of right now we are playing the game with 52 mods on it.)

NOTE: This page contains MAJOR spoilers to the game Witcher 3 Wild Hunt and The Witcher novels. 

Especially regarding Avallac'h, The Wild Hunt, King Auberon, King Eredin, Caranthir, Viceroy Ge'els, the game's Final Boss Battle, Ciri, and The Aen Elle Elves in general.

Including telling you how to get different game endings, and the different results you get from making certain choices in game quests (I've played the game all the way through multiple times now. There are 9 endings and I'm replaying the game 9 times to get all endings, unlock all achievements, find all easter eggs, and get all cut scenes of all quests.) 

I am playing Witcher 3 Wild Hunt GoTY 1.31 Edition on PC with Nvidia GTX1070 Hairworks & Ultra settings. Started out on Story Mode, but over time kept increasing the difficulty and after episode 297 the settings are Death March with Enemy Upscaling.

The info found on this page comes from The Witcher 3 Wild Hunt game and the Witcher novels "Tower of the Swallow" and "Lady of the Lake".

Note that the PC edition of the game is dramatically different from the Xbox and PS4 versions of the game, and contains features and options that are not included in the console versions.

Please note, you can not just run out and buy this game and expect to play it on your home computer. The PC edition of this game will not play on a standard, every day, normal computer; if you want to play this game, using the exact same edition and mods I'm using, you will need a very high powered, heavy duty gaming rig and those types of computers start at around $5,000 and cost upwards of $10k. 

Also, to do a completionist run, you will need at MINIMUM 19TB (nineteen terabits) of harddrive, just to load the save file. This game is MASSIVELY HUGE!

If you can't afford a heavy duty gaming rig, you'll have to play the game on Xbox or PS4, in which case you WILL NOT have access to the open sandbox after quest RPG version of the game, where you can bring characters like Avallac'h and Ge'els into the game as travel companions for Geralt. The travel companions feature is not an option available for the Xbox or PS4 version of the game.

Also, if you have the game on Xbox of PS4 then you also do not have the Wild Nudity settings that allows Avallac'h to strip the clothes off women he walks past. This feature is not an option in the Xbox or PS4 versions of the game.

If you want to play the game with wild nudity settings, see Avallac'h stripping clothes off women, or have travel companions fighting alongside Geralt, you MUST have a PC copy of the Game of The Year Edition (GotY), and then it must be either the 1.30 patch release or the 1.31 patch release (not one of the earlier 1.10 or 1.20 editions)



Here is the difference between what you get in Xbox/PS4 vs PC GotY 1.31:

Standard game version found on all editions: Avallac'h with Corinne Tilly
Ciri, Triss, Yennefer, and Geralt, with Avallac'h on board Avallac'h's ship.
Avallac'h at Vesemir's funeral with Geralt, Triss, Eskel, and Yennefer
Avallac'h and Ciri arguing at Kaer Morhen
Special edition version, with nudity settings on: Avallac'h with Corinne Tilly
Ciri, Triss, Yennefer, and Geralt, with Avallac'h on board Avallac'h's ship.
Avallac'h at Vesemir's funeral with Geralt, Triss, Eskel, and Yennefer
Avallac'h and Ciri arguing at Kaer Morhen

WARNING!

MAJOR SPOILERS AHEAD:

EVERY scene from the books and game, which features Avallac'h are spelled out here in detail; as he is a very minor character, appearing in only 10 out of 500+ game quests, and only in 4 chapters out of the 8 novels, it is not difficult to analyse absolutely EVERYTHING we know about him on one page... though this page is 62,000+ words long (the equivalent of 198 pages of a paperback book.)

Yep, when I say I analyze everything about him in detail, I do mean EVERYTHING and detailed from every possible angle. And if you know this guy, you know that means we are wandering in some of the freakiest dark fetish corners of the Witcherverse filled with purple bison, graffiti penises scrawled on ancient artworks, Elf vomit, feces flung at Witchers, wizards who like teleporting clothes off of women, and psions who psychically fuck women to death.. and all of it, surprisingly, 100% cannon, no matter how much it feels like it should have been found on fanfiction.net

If you only knew Avallac'h from the game and never read the novels, then you have no clue how truely, psychotic Avallac'h really is. 

After reading all the novels and playing the entire 612 hour game multiple times, I can safely say Avallac'h is the only character to fling feces on Geralt, vomit on Yennefer, rape Ciri, strip Corinne Tilly naked while psychically fucking her brain, destroy ancient cave paintings by graffiti-painting giant penises on them, and then run wildly through a field unicorns playing panpipes while herds of naked women wearing nothing but gold glitter body paint are running along after him like he's the damned Piped Piper... and he doesn't give a rat's ass what anybody thinks of him while he does any of it.

And if you didn't know he did those things, well, you don't know Avallac'h very well... let me introduce you to the Witcher Universe's most psychotically deranged Sorcerer.

This page is NSFW as nothing about Avallac'h is safe for work.

Also: PS - I know how to hack the game and as of May 23, 2018: I've figured out how to remove Geralt from the game entirely and drop Avallac'h into his place, as seen here. We are now playing the game AS Avallac'h from Episode 397 onwards.... AND... as seen here, I've also hacked Ciri and she now looks like she does in the porn drawings Avallac'h draws of her. Yay for knowing how to rip game scripts apart and rewriting them!!! (You do realize that means I just made it possible to drop Avallac'h into the sex scenes now? I can now throw Avallac'h in bed with Yennefer, Triss, Shani, Keria, all the prostitutes, EVERYBODY. Completely not canon, but hey, you knew once I figured out how to do it, I would, and I did!

This is also my 4th time through the game... we have to play it 14 times (200+ hours each time - though I speed ran my 2nd time and we did it in just 70 hours - how the hell do you speed run Witcher 3, I don't know, but I did it) to get all 14 endings... so we are not even close to being done playing this...and yes, as soon as I figure how to do so, we are going to bring Ge'els into gameplay and play as him too. I have so much fun hacking this game. Now that I've finished the cannon run of it we can fanfic the hell out all the rest of my playthroughs... but you want cannon stuff for this page, so off the cannon run:

The images seen on this page come from 4 different playthroughs I've done, so you'll see changes in character clothes from once image to the next, even from same scenes.

Geralt walking through the streets of Novigrad, wondering how safe he is travelling with Avallac'h, while Avallac'h teleports the clothes off the women in the market square.
Avallac'h as The Masked Mage
Tiny 5'6" Avallac'h in Toussaint with the giant 7'1" Ge'els.

Avallac'h hatching plots against Ge'els as usual.
Avallac'h as The Masked Mage - concept art
Geralt running through the streets of Toussaint, while 3 naked women run after Avallac'h.

Also, this image heavy page now contains more then 500 pictures, mostly of Avallac'h, and may be difficult to load on slow internet connections.

Avallac'h is my favourite character from The Witcher Universe. He's also my favourite fictional character period. Yes. He outranks both Lord Sesshomaru and Scrooge McDuck... I know.... you never thought that would happen. I actually found a character I like better than both Sesshomaru and Scrooge combined.

Avallac'h concept art. Used in the standalone Gwent game.

 

IN THE BOOKS: Avallac'h is an outright sadistically, evil, super-sex-crazed villain lacking in any redeemable qualities.

IN THE GAME (set 20 years after the last book of the series): Avallac'h is a quirky anti-hero, trying to change his ways, trying to make up for his past villandry and not always doing a good job at being "good".

Name: Crevan Espane aep Caomhan Macha

Nickname: Avallac'h (means The Sneaky Fox); sometimes referred to simply as "The Fox"; also known as The Masked Mage

Race: Aen Elle (Interdimensional Space Elf capable of traveling through time and space aka a High Elf)

Race, Other: he was born with Aen Saevherne blood, a rare genetic mutation, similar and closely related to Elder Blood, and is therefore a Sage aka a Psion. Avallac'h is an Aen Saevherne, a Psion, called a Sage for simplicity, and the entire multiverse is terrified shitless of him because of it, because he is to the Witcherverse as an Elder Brain is to the Cthulhu Mythos. Supposedly this makes him the single most powerful being of all the known multiverses, making him almost a god, nearly undefeatable, and practically immortal.

Age: 2,000+ years old (he's younger than his 650 year old brother Auberon, but travel between worlds has left him older than any other Elf, a side effect of time moving differently between worlds, meaning he can stay many years in one world and return home to have only been gone a few hours, but is now many decades older then he was when he left a few hours ago.)

Language: speaks Alder Speech (Elder Speech, Elvish) his native tongue fluently; is still learning and has trouble with Human languages, has mastered Welsh, and is good at but still stumbles over Polish and English. 

According to the books, Ciri speaks the Hen Llinge dialect of Elvish, which is native to the Aen Seidhe Elves.

Also according to the books, Avallac'h's native tongue is the Ellylon dialect of Elvish, which is native to the Aen Elle Elves.

When Ciri speaks to Avallac'h, she speaks Hen Llinge and he answers her in Hen Llinge, but then when his she-elves talk to Ciri they use Ellylon and Avallac'h speaks to them in Ellylon.

Language, Other; In the books: Avallac'h is mute, and does not talk, he uses telepathy, aided by playing panpipes to transfer his thoughts into the minds of others. The audible sounds heard from him when he "speaks" to people are described in the books as a series of hums, whistles, and chirps, described as sounding like a cross between birds singing and a whale song.

This the books, Avallac'h doesn't use spoken words and instead sounds like this:


while his thoughts form telepathically in the head of whomever he is communicating with.

When communicating with humans (in the books) instead of communicating directly t their minds, he instead employs near by plants, animals, and monster to speak for him. To Geralt, in the cave, we see Avallac'h speaking to Gealt by using Echinops, Knockers, and Barbegazis to speak for him, via him putting his thoughts into the monsters and forcing them to use their voices to speak out loud.

In the books, but not seen in the game, he is capable of using his voice as a weapon, emanating a very high pitched super sonic humming whale song that gets progressively higher pitched until it shatters (explodes in their skulls) the brains of everyone in range of it.

He is capable of amplifying this in the battlefield, by employing the help of his herd of nude women, whom surround him, as he plays the panpipes and transfers this sonic scream into them, creating a horrifying and deadly brain exploding chorus that can kill everyone in the frontlines of the battlefield.

Interestingly in the game, it is Ciri and not Avallac'h who possesses the sonic scream ability. Though we are left to wonder, did she perhaps learn to do it from being taught by him. The game gives no explanation for how it is Ciri (who is not a telepath) is able to produce this brain shattering sonic scream that Avallac'h is seen doing in the books.

Language, Other; In the game: Avallac'h suffers speech difficulty and rarely talks because of it.

Occupation: Geneticist, Wizard, Alchemist, and Herbalist/Healer; the mad scientist who created the Wild Hunt, a genetically mutated group of 7 foot tall super soldiers;  makes fistek (cocaine); makes aphrodisiac potions for other Elves

Occupation, Other: slave trader; breeds and sells highly sought after designer Humans for the slave, food, and pet industry; specializes in breeding docile Human children safe to be kept as pets by Elf children and female breeders to be sold as sex slaves to male Elves with Human sex fetishes; though he used to when he was younger, he is less inclined to sell Humans for food these days as his sympathy for Humans and Human rights is growing since his discovery that Human sounds are actual speech and not just the unintelligent grunts of mindless animals

Occupation Stuff, Other: frequently goes to the world of Humans to kidnap prime specimens; frequently takes Human children from the Human world to the world of the Aen Elle, uses them as breeders, then returns them back home, with them being returned back to their parents only days or weeks after being taken, but the children are now adults many decades old, a side effect of time being different in the two worlds.

You know those alien abductions and human hybrid breeding programs the conspiracy theorists like to morbidly obsess over? Well, the Aen Elle Elves are the aliens doing the abducting and Avallac'h is the guy who is the mastermind orchestrating all those alien abductions and overseeing the Human-hybrid breeding program. And if you are a Human who got abducted by aliens, than he's also probably the sex crazed alien who probed you, but you likely don't remember anything but the faceless silver mask he wears, as he will have kept you drugged with fistek the whole time and drained your brain of any memories of where he took you, before he returns you back to your family.

This also explains how he took Ciri away when she was 12 years old, 6 months ago, and now 6 months later is returning her after she has lived with him for 21 years, and she is now, 33 years old, even though she was 12 years old, 6 months ago.

Social Status: was once a ruling figure; former advisor and Court Mage to King Auberon; former general of The Wild Hunt; is now banished from Elf society, outcast, branded a criminal, and seen as a dangerous radical due to his growing belief that Humans are intelligent creatures, still inferior to, but nearly equal to Elves;

Once the second in command of the entire Aen Elle Empire, ruling alongside King Auberon, Avallac'h now lives on the run, hunted by the Aen Elle government because he risked his life to protect the life of a Human (Ciri) whom had been sentenced to death by King Eredin.

Political Status: supporter of King Auberon, enemy of King Eredin; a former Human hating fanatical conservative, he's now an extremist liberal, fast becoming the outspoken champion of the Human Rights movement; now actively fights against Elves to protect Humans; formerly the Aen Elle's top research scientist and primary source of Human slave trade, as of 1272 Avallac'h has shut down his animal (Human) test labs and has released his (Human) slaves and (Human) pets.

Superpowersteleportation; time travel; interdimensional travel between planets; is one of the few wizards to ever master portal travel between dimentions, but it took him 400 years to learn even the basics;

Avallac'h is an Aen Saevherne (a Psion) aka a Sage and thus has the ability to take control of someone's mind, force his own will, thoughts, and memories into them, turning them into mindless, zombie-like yes-men worshipers of Avallac'h.

Being a Sage also means he can read your mind, and you can not hide anything from him. He knows everything you do, every thing you have done, like Satan Claus knows if you've been bad or good, no matter where you are. You can not hide from him, no matter what planet, time period, or dimension you flee to, he can and will find you. You can not plot against him, as he knows your thoughts and will be two steps ahead of every plan you make.

Because of their telepathic, brain sucking, mind flaying, mind control abilities, Sages are the most formidable of all monsters in the Witcherverse Beasiarty. 

Sages are rare creatures, feared by everyone, Elf and Human alike, unusually living in underground hideouts, they tend to keep to themselves, rarely seen in public, rarely seen on the surface, rarely leaving their subterranean caverns to set foot in daylight. Like Elder Gods of the Cthulhu mythos, Sages are capable of controlling entire populations, simply by sitting in their underground palaces and letting their super powered brains control the surface dwellers.

Each continent of the world of the Aen Elle has a Sage who acts as the ruling psion, keeping citizens in line, maintaining order, thus how the Aen Elle live in a virtual paradise free of war and able to focus on developing their art skills.

Avallac'h was the Sage of the continent, Tir ná Lia, however, after Auberon's death, Ge'els replaces Avallac'h with another Sage (Iregal Helyarwe`).

So rare, so deadly, so god-like, so formidable are the Sages, that most believe them to be mythical creatures, created by fairy tales to scare children into obeying their parents.

Other: Though he prefers to be a peaceful mage, keeping to himself in a hermit-like lifestyle where he surrounds himself with art and women, when his family was threatened he became a fierce, blood thirsty battle mage out of necessity, and is now branded as the most feared and most powerful mage in the known multiverse.

Attacks: Ard, Rune Casting, White Frost, casts powerful protection barriers, can turn his hand into a vacuum sucking void; he can psychically connect to others, draining their brains of their memories, thoughts, and will power, putting his own thoughts and memories into them instead, causing them to become his yes-men minions to obey his every whim - when not in battle he uses this to have psychic sex with women

Avallac'h helping Geralt fight a Forktail - Avallac'h's blinding blue Ard Blast.
Avallac'h and Geralt fighting yet another Forktail.

Magic Style: uses hand signs, spoken spells, alchemy, psionics/mind control,  enchantments, potions, herbs, enchanted tattoos, rune casting, and a staff that he keeps charged with attack spells. He is sort of a jack-of-all-trades when it comes to magic and we are left to wonder if there is a type of magic out there that he has not at least dabbled in. 


Avallac'h casting an enchanted circle bone fire spell with Geralt and his naked women.
Avallac'h casting a phylactery spell.

Weaknesses: Avallac'h is severely allergic to dimeritium which causes violent seizures and vomiting, exposed to enough of it puts him into a coma, and prolonged exposure to it could kill him; also allergic to silver on a lesser degree; suffers from nerve damage which causes trembling hands, twitching fingers, and frozen pupils that do not respond to light; lacks physical strength due to his advanced age; frequently collapses after casting large spells, remaining bedridden for days or weeks to a time requiring the care of someone he trusts during that time; like all mages in the Witcherverse Avallac'h is infertile, which infuriates him as his primary goal in life is to get Ciri pregnant.

If one seeks to capture Avallac'h, dimeritium bombs (which scatter dimeritium dust in the air) will quickly weaken him, send him into convulsive seizures, and temporarily cause him to lose his ability to cast spells or otherwise use magic. This effect lasts until the air clears, at which point he'll start using healing spells to heal himself once again. To prevent him from healing himself, one must work quickly to bind him in dimeritium handcuffs.

In the game, during The Trial of Grasses, the prolonged contact with dimetrium, leaves Avallac'h crippled for the rest of his life, causing him to now be weaker after casting spells, then he previously had been. This is how bad a problem dimeritium is for Avallac'h and why he avoids contact with it.

Elves in general have allergies to dimeritium, thus why Witchers use dimeritium in their armour, weapons, and bombs, when planning to go up again either The Wild Hunt or Scoia'tael.

Weapons: In the books Avallac'h carries no weapons and had a deep aversion to swords, to the extent that he would not enter a room if anyone was carrying a sword, and would demand swords be removed before he would allow anyone to enter a building he was in.

In the books, he allows Ciri to carry a sword when she is with him, though he makes several comments as to the fact he wishes she would not use it.

Though unarmed in the books, he is always seen acompanied by three female bodyguards who carry crossbows and fiercly protect him.

In the books he has no need of weapons because of his sonic scream and ability to take control of the minds of people around him.

In the books, but not seen in the game, he is capable of using his voice as a weapon, emanating a very high pitched super sonic humming whale song that gets progressively higher pitched until it shatters (explodes in their skulls) the brains of everyone in range of it.

He is capable of amplifying this in the battlefield, by employing the help of his herd of nude women, whom surround him, as he plays the panpipes and transfers this sonic scream into them, creating a horrifying and deadly brain exploding chorus that can kill everyone in the frontlines of the battlefield.

Interestingly in the game, it is Ciri and not Avallac'h who possesses the sonic scream ability. Though we are left to wonder, did she perhaps learn to do it from being taught by him. The game gives no explanation for how it is Ciri (who is not a telepath) is able to produce this brain shattering sonic scream that Avallac'h is seen doing in the books. When Ciri does this in the game, she is unable to control it and nearly kills everyone around her, including Avallac'h, however Avallac'h is able to take control of Cri, mentally forcing her to fall unconscious to stop the scream, while simultaneously sucking the side effects of her scream into himself to prevent it from killing the humans around her. This weakens him terribly, nearly killing him, and leaving him bedridden for several weeks.

In the books he uses mind control to call upon plants, small animals, and groups of monsters to surround him and protect them. In the books, monsters he is seen calling upon to act as his minions include: Echinops, Knockers (which he also rides on in place of horses), and Barbegazis.

In the game he carries two weapons, a sword and a staff. Though a member of The Wild Hunt, he carries a Scoia'tael sword instead of a Wild Hunt sword; he also carries a staff both of which he keeps in a bag of holding when not in use; was born with rare mystical blood that brands his as a Sage (rare beings with psychic abilities) making him a powerful psion.

Is ambidextrous and fights with both hands.

His dominate sword wielding hand is his right hand.

His dominate spell casting hand is his left hand.

When walking, he carries his staff in his left hand, but when fighting he moves it to his right hand.

He is very, very, VERY efficient with using his staff as a two-handed quarterstaff, using it to pulverize the skulls of his opponents.

The staff is charged with spells. He runs into an attack, first casting a freeze/White Frost or stun/Axii spell with his left hand, then casting a second spell (either Ard or Mind Blast) with the blue glowing upper end of his staff, then swinging the staff around and using the metal capped butt end of to shatter the skull of his victim.

Rarely draws his sword, preferring instead to use his staff as his primary weapon. Appears to only use the sword as a means of dismembering his  victim AFTER they are already dead. Is never seen using the sword as a weapon, only ever as a dismembering tool after the fight is done.

Is NEVER seen in a one-on-one sword fight/duel, and when challenged to one, he is quick to draw his sword then toss it on the ground and beg for mercy from his opponent. He doesn't appear to be well trained in sword fighting and lacks confidence to go up against a skilled swordsman. 

Avallac'h's sword, the only time we get an up close look at it while Geralt yells "Draw your weapon, and fight, don't make me murder you." ...as Avallac'h tosses it aside and throws himself at Geralt's feet begging for mercy, followed by Geralt saying "That's not going to save your life, I'm tired of your bullshit." - scene from the Final Boss battle of the game, when we learn Avallac'h has been the game's primary villain all along.

We know his hands shake and he's described has having "violently twitching fingers" a side effect of "nerve damage", he's also described as having poor eyesight due to having "frozen pupils that do not react to light". We also know he doesn't have much either in the way of muscles or upper body strength. We are left to assume that these things combined result in he likely has trouble even lifting a sword, let alone wielding it.

Enemies: Eredin, King of the Aen Elle

Rivals: Ge'els, Viceroy of Tir ná Lia

Avallac'h, arrogantly stomping around bold as brass balls, after having just kidnapped Ge'els, now holding the Viceroy hostage in his brothel apartment in Novigrad. Ge'els who has a major phobia of Humans, believing them to be mindless savage Elf-murdering beasts, is looking around terrified, realizing there are 3 Humans in the room with him.

Family: wife Isilira (who is also his sister), adopted son Caranthir; two older brothers: King Auberon and Viceroy Ge'els

Obsession: Lara Dorren (Auberon's daughter; so Avallac'h's niece), whom was promised to him in marriage, but married someone else (a Human)

Pets: a half-Elf named Ciri, whom he later turned into an apprentice, and then a lover; Ciri is Lara Dorren's 4th great-grand daughter, so Avallac'h's niece 4 times removed as well); in the books he tells Ciri she is his prisoner and she can go free once she gets pregnant and gives him her baby. He states he intends to use the baby to save the lives of the Aen Seidhe and Humans from Ciri's planet. In the games he is cast out of Elf society because of his desire to rescue the Humans along with the Elves.

Other: in the books he has 3 unnamed heavily armed Amazonian she-elves living with him, travel with him, and act as his bodyguards; Ciri refers to them as "Avallac'h's gilded women" due to their being covered in gold glitter (body make-up); these women are said to be his favourite prostitutes and most trusted companions; in the game, his wife, Isilira is said to one of these 3 women, the only one who still lives with him after Auberon's death

Other: in the books he has hundreds of female humans in his household who act as his servants, slaves, and pets; by the time of the game 21 years later he has set them free

Residence, in the books: in the palace of Tir ná Lia

Residence, in the game (21 years after the book time period): cast out of Elf society for protecting, sympathizing with, and have sex with Humans; he now lives in the world of Humans and has 3 known residences:

  • a subteran house in Undvik, Skellige
  • a massive underground hideout in Velen's ancient Elven ruins
  • a 3rd floor apartment in a brothel in Novigrad

Hobbies: drawing nude women, destroying art created by humans by paining purple bison ad giant penises on it, painting rutting unicorns on landscape backdrops, stalking women who remind him of his dead lover Lara Dorren, studying ancient Elven history, reading poetry, playing the flute, making perfume, collecting & drawing porn

Geralt offering Avallac'h a hankie, upon finding the Elf sitting in a brothel, drawing porn.

Things that prove we know WAY too much about this character: He has no canine teeth, he is uncircumcised, and he puts fistek under his foreskin because that supposedly makes sex better or his words "more euphoric"

Other: is obsessed with getting new tattoos; has several dozen tattoos on his chest, arms, back, stomach, pelvis, and hips; at the rate he's going it won't be long before every last inch of his body is covered with tattoos

Because Avallac'h is a Psion, we are of the assumption that these are psionic tattoos. This thought is amplified by the fact that he goes out of his way to hide the tattoos from being seen. We see scenes in the game, when Avallac'h is naked, and will immediately cover the tattoos upon realizing someone is looking at him.

While this could be translated as him just being shy, which we know he is, we also know that most Psions have psionic tattoos and it is very typical for a Psion to keep his psionic tattoos covered from prying eyes, to ensure that others, especially mages, are unable to identify the spell contained in the tattoo and nullify it.

A Psionic tattoo is a spell, that is tattooed onto the psion's body, allowing them to quickly cast it in an emergency, simply by tapping their fingers on it, allowing them to silently cast spells without and spoken words, rune castings, elaborate hand signs, or potions. Some psionic tattoos are one time use, vanishing from the Psion's body once cast, others are permanent, becoming useless ordinary tattoos once cast, but able to be recharged later with another spell.

Some Psionic tattoos act as always active permanent protection spells and  barriers, acting as a replacement for armour, deflecting weapons, camouflaging the wearing, hiding them from enemies, or allowing them to walk through enemy fronts undetected.

At no point are we ever told, not in the books or the game, the purpose behind Avallac'h's tattoos, and we never see him use them as spells

Other: like all wizards and most Elves in the Witcherverse, Avallac'h is a drug addict with a fistek problem; presumably wizards use fistek to enhance their abilities to cast spells; sages like Avallac'h are said to use fistek to enhance their psychic abilities; 

Fistek (a type of cocaine) has a known side effect of turning men into sex crazed maniacs, is often used as an aphrodisiac, is the Witcherverse's version of Viagra, and is presumably the cause of Avallac'h's rampant unleashed sex addiction, though the Aen Elle Elves in general are noted for their higher then normal sex drives and are described by the author in narration as being "sex crazed", so an Aen Elle on fistek is super sex crazy. 

Appears in: Tower of the Swallow | Lady of the Lake | Wild Hunt

Voiced by: Michael Maloney

What do we know about Avallac'h? What is his backstory and in-game story?

Well, we know that Avallac'h is a total sex-crazed fruitcake, an Elf teattering dangerously on the edge of slipping into absolute insanity, trying hard to not have psychotic meltdowns at every turn, and ripping the clothes off every woman he gets near... because... I don't know why. It's just what he does. One of the most insane Elves I've ever encountered in any series ever and you know how much I love insane Elves.

Also, if you've not read the novels that the game was based on, Avallac'h is just as perverted in the books as he is the game, and the novel version of him is way more bi-polar and psychotic then the game version.

In the novels, he has 3 un-named she-Elves who he's NEVER without, and can always be seen embracinging and kissing. In the novels Avallac'h carries no weapons and does not fight, instead his 3 lovers are heavily armed warrior Amazon-like women who act as his fiercely protective bodyguards.

The brain-sucking, mind-fucking thing he does with Corinne in the game, he can be seen doing to his 3 she-Elves in the books, with him using his psionic powers to control them... and a herd of 30+ unicorns that he also mind fucks.

Also, while mild mannered in the game, in the novels he has one of the worst potty mouths you'll encounter, makes liberal use of the word "fuck" and can be seen vandalising Human paintings by graffiti painting giant penises all over them.

Also, sex toys. We found the rope in his bedroom in the game... wait til you see what ya find in the book... he built himself a life size, marble statue of Lara Dorren, in a very erotic pose and then tells Geralt, WHY. It's 1272 and this guy built world's first sex doll. Avallac'h is the only character in the entire Witcher franchise that has sex toys.

[UPDATE: May 19, 2018: I'm replaying the game AGAIn, you know because I'm addicted and can't stop playing it... we just redid the Child of the Elder Blood (trashing the lab quest) and Battle Preparations (where you can talk to him about what you found in his house) We choose completely different options that we've never picked before... and suddenly it's there... the option to ask him about the rope in his bedroom... oh... we now know what he does with the rope... Avallac'h's has got freaky fetishes... I'll tell you more, in the section where we talk about the rope.]

Avallac'h has just told Geralt he wants to tie Ciri up, and Geralt responds with: "Hmm. Definitely advise against trying that."

While it's heavily implied in the game that he's sexually active with Ciri... the books leave no doubt. Every time they are in the same scene together, there are descriptions of how and where he's touching her while he's talking to her and he's always touching her, and there's a rape scene, and Ciri incited it, literally running to Avallac'h and throwing herself on him, after King Auberon refused to have sex with her, when Avallac'h told him to, while screaming: "He doesn't want me, you're the one that wants the damned baby, you do it!"

While Auberon is shown as kind and gentle with Ciri (sexually) Avallac'h is shown as fierce and brutal; thus we learn Avallac'h to be sadisticily violent when it comes to sex, which he himself explains as being a result of his being bored with ordinary sex. We also see that while deadly during sex, capable of seriously injuring and even killing his lovers, we see too his extreme bi-polar nature, as he immediately becomes loving and gentle afterwards, fussing over them and taking care of them.

In both the books and the game, we see Avallac'h normally calm and gentle with everyone, but able to to go in a split-second to being psychotically deranged and viciously violent when angered. While it is difficult to get him angry, certain things trigger him and he loses control of his temper. Do not call him a liar, don't insult Lara Dorren.

Avallac'h prides himself in his extreme honesty, if he says he will do something, he keeps his word, but becomes deeply insulted and violent if you question his intent to keep his word. He will never break a promise, never back out of a contract, and never go back on his word... ANd he will not think twice about swiftly strangling you to death if you accuse him of breaking a promise, going back on his word, or breaking a contract.

And don't mention Lara... just... don't. He'll make you wish you were dead, and keep you alive as long as possible to make sure, you have a good long time to wish you were dead, and since he's more or less a time lord who can control the passage of time, he can damn will keep you alive for enos and happily torture you the entire time. It's what he does.

Though eternally patient with Ciri, he has no patience for anyone else and expects everyone to drop everything and do exactly as he orders, the instant he orders it. Geralt doesn't like taking orders from Elves and especially not Avallac'h, so he takes his time getting around to doing what Avallac'h asks and is often bitched at by Avallac'h as a result. Normally Avallac'h would blast the brains out of a meer Human who defied him in this manner, but as Geralt is Ciri's father and Avallac'h would prefer Ciri not hate him, Avallac'h let's Geralt get away with things other Humans could not attempt.

In the game, fistek is never mentioned around him. In the books, he makes fistek, uses it, and forces both Auberon and Ciri to take it, there's a scene where we learn the best place to put it is up your vagina if you're female, under your foreskin if your male, AND, Avallac'h puts fistek (cocaine) in Ciri's perfume, lipstick, and eyeshadow, so that she is constantly soaking it into her skin, but she doesn't know it, because he never tells her he's doing it... though it does say that Avallac'h's servents strip her naked and shove it up her "delicate parts".

Auberon is not in the game. In the books Auberon displays extreme amounts of fear of Avallac'h and tells Ciri that he only agreed to have sex with her, something that was Avallac'h's idea, because the alternative was what Avallac'h had intended to do to her in his laboratory, which according to Auberon, was the last place she wanted to end up. Ciri is warned that Avallac'h both breeds Humans and does experiments on them, both involving the girls being tortured to death.

And... behind Avallac'h's laboratory (in the books) is a field, with THOUSANDS of human bones, THOUSANDS of human skulls. Victims of Avallac'h and his fury that Humans took Lara from him...Ciri discovers this in the scene when she is trying to escape Avallac'h.

And, while he has not nice things to say about Humans in the game, what he says about Humans in the books is well... let's just let him speak for himself:

"The phallic cult was typical for primitive civilizations. It could also serve as the birth of the theory that the human race is yielding to physical degeneration. Its forebearers had phalluses like clubs, but their descendants were left with ridiculous, vestigial little pricks."

~Avallac'h as he defaces ancient Human art by painting giant penises on them

Tower of Swallows

page 238


"Share? With you? Knowledge, my dear, is a privilege, and privileges are only shared with one's equals. And why would I, an Elf, a Sage, a member of the elite, share anything with a descendant of a creature that appears in the universe barely five million years ago, having evolved from an ape, a rat, a jackal, or some other such mammal? A creature that took a million years to discover that one can execute some sort of operation with a gnawed bone using it's two hairy hands? After which it shoved the bone up its rectum and shrieked for joy?"

~Avallac'h on why Humans are too stupid to be taught anything

Tower of Swallows

page 239


He was about to go, but she barred his way. His aquamarine eyes narrowed and Ciri understood she was dealing with a very, very dangerous elf. But it was too late to withdraw.

...

His hands shot towards her neck like snakes and squeezed like steel pincers. She understood that if he'd wanted to, he could have throttled her like a fledgling.

"Who are you to dare to defile her name in such a way? I know who you are. You are not the daughter of Lara. You are the daughter of Cregennan.Your ancestor stole my love from me, took her away from me, selfishly and arrogantly took Lara from me. But I shall not permit you, O his worthy daughter, to take the memory of her from me."

~ Avallac'h on why he's about to rape Ciri then kill her (except he then can't kill her because she looks like Lara)

Lady of the Lake

(from the rape scene) pages 179-180


Lightning flashed and Ciri cried hollowly. She was standing in a sea of bones. A boneyard. Huge heaps of bones. Shin bones, hip bones, ribs, and thigh bones. And skulls. Which bore the marks of a blade.

"Now you know. They did it. The Aen Elle. The Alder King. The Fox." 

~ Ihuarraquax to Ciri, showing Ciri the bones of Avallac'h's human victims.

Lady of the Lake

 page 202

Arrogance, thy name is Avallac'h and we worship thee.

:)

If you only knew Avallac'h from the game and never read the novels, then you have no clue how truely, psychotically evil Avallac'h really is.

Avallac'h: Our favourite psychopathic Elf.

Avallac'h is an alien space Elf wizard from a distant galaxy, with the power to travel through time and space via portals, and the ability to teleport any object from any place to any place else, including to teleport objects (people, pirate ships, clothes, etc) from one planet and send them to another planet. His favourite thing to teleport is clothes off of women as he walks by them.

In the game, Avallac'h has an Elf wife (Isilira), and a half-Elf girlfriend (Ciri, the adopted daughter of player character Geralt), an Elf mistress (Tulip), and he also has 2 Human lovers (Corinne Tilly and Margarita).

In both the books and the game, he is insanely in love of Lara Dorren and flies into violent fits of rage whenever anyone mentions her name.

In the books he hates Ciri because she looks like Lara.

In the game, he is obsessed with Ciri because she looks like Lara.

In the books, he has 3 she-elves living with him. None are named.

In the game, he has 1 she-elf living with him, and her name is Isilira.

And, we found a scene in the game of Avallac'h with 2 Succubi...

Geralt and Avallac'h, are supposed to here to kill Imlerith, but Avallac'h got distracted by the two Succubi that are... doing what Succubi do to men.... Geralt who is admittedly, himself sex crazy, is astounded by the endless 24 hours a day, levels of sex crazy that Avallac'h is, and is wondering: "Do you EVER stop, EVER?"

Avallac'h is the single, most overly sexualized, and overly perverted character of both the books and the game. And there is a scene in the novels where he tells Geralt that after centuries of doing every sexual thing possible to she-elves, he's now bored with she-elves and started trying out every sexual thing possible with female humans. Says he does so "out of perverse curiosity" and spends 2 whole pages describing in detail "copulating", "ovulating" and "orgasms" of she-elves vs female humans. He then tells Geralt he's become bored with sex stating: 

"Do you know, Witcher, what the greatest snag of longevity is? Sex. You heard that right. Sex. After almost a hundred years it becomes boring. There's nothing to fascinate or excite any longer, nothing that has exciting appeal of novelty. It has all been done already ... In this way or that. But unbridled lust never leaves you, sex totally governs you; it's a drive more powerful even than survival instinct. To die? Why not? If one can fuck around beforehand. And what suddenly happens? Elves, bored by she-elves, court the always-willing human females."

~Avallac'h on why he, a pure blooded High Elf, fucks Humans

Tower of Swallows

page 243

Did you notice when I'm quoting Avallac'h's dialogue from the novels, I've put it in italics?

You know there is a reason I did that right?

Can you guess what that reason might be?

It's very simply really - it's because in the books, his dialouge is written in italc.

Can you guess why THAT might be?

If you read novels regular, you know that a character's dialogue is only put in italics for one reason and one reason only... it means that those words are not being spoken, but rather are being thought.

If a character is thinking deep, inner thoughts to themself, that no one else can hear, because they are thinking, not talking, the words are in italics and the reader knows they are reading thoughts, not vocal speech.

and yet, ALL of Avallac'h's dialogue is italic, which means he is NEVER seen in the novels speaking out loud.

Avallac'h spends an inordinate amount of his on page book time, sitting by, watching Ciri, and playing panpipes. Never saying a word.

He sits in the field watching unicorns fucking and painting pictures of unicorns fucking and playing panpipes, which seems to cause the unicorns to fuck.

He sits in in garden, playing panpipes, as naked women, inexplicably gather around him...and then later that night he'll still be sitting in that same garden, no longer playing his pipes, now admiring al the pure white marble statues of naked women. Statues that weren't there this morning and look eerily lifelike.

When Ciri argues wit him, defying him, smashing everything in his house, he angrily grabs her arm, drags her to his garden, takes her to a statue of a crying child and tells her: "Don't become this! This was an unruly child!" While her head reels from the explosive pain in her brain, upon feeling, not hearing his anger.

Avallac'h's emotions are dangerous, deadly even, for those around him, because, unlike a normal person, who you simply hear yelling at you, when Avallac'h is angry, you feel his rage. Your own heart rate increases, because his heart rate increases. You feel a burning in your skull, as his rage ignites, and not just his angry thoughts, but also everything he is feeling is being funneled into you. You don't think he is anything, you KNOW he is angry. You feel his anger inside you, crushing you, strangling you, suffocating you. People die when Avallac'h gets angry.

People die when Avallac'h gets angry and not because he wanted to kill them, but simply because their body physically was not capable of containing his anger inside of them.

This is the true danger of a psion, for they must learn to become emotionless beings, never laughing, never crying, never smiling, and never becoming angry, because when they do these things, people die. Psions are sad, lonly creatures, who can feel every emotion of every person around them, but can not risk sharing in those feelings. Thus Psions flee populated areas, hiding deep within the earth, to cut themselves off from society, that they do not risk hurting others.

Only a very, increadibly powerful 

Ciri spends A LOT of time talking to Avallac'h, while Avallac'h sits quietly, listening to her every word. The strong bond we see in the game between Avallac'h and Ciri, we see in it's early stages, forming, in the novels, because no one ever sits and listens to Ciri talk, something that frustrates her.

There is page after page after page of Ciri going yap, yap, yap, yap, yap, yap, yap, yap, yap, yap, yap, yap, yap, yap, followed by "Avallac'h smiled and nodded and said nothing."

MOST times you see Avallac'h in the books, he is:

  • smiling, 
  • nodding, 
  • sitting quietly, 
  • playing the pan pipes, 
  • and saying nothing.

This what avallac'h does throughout most of the 4 chapters we see him in, in the entirety of 8 very large epic fantasy novels.

Also seen in scene with Avallac'h, are lots of descriptions of:

  • headaches, 
  • brains hurting, 
  • pounding temples,
  • brains feeling like they were going to explode, 
  • the feeling of an invasion inside her mind, 
  • brains feeling like they were being pulled out of their skull, 
  • pounding inside her skull, 
  • a feeling like her skull would be crushed...

...every time he talks.

We are told at every turn, in the books and the game, that Avallac'h is not like other Elves because he was born with Aen Saevherne blood, a rare genetic mutation, similar and closely related to Elder Blood, and is therefore a Sage aka a Psion.

Avallac'h is an Aen Saevherne, a Psion, called a Sage for simplicity, and the entire multiverse is terrified shitless of him because of it.

Psion is another word for a telepath.

While lots of changes were made with lots of characters, in their going from their original creations in the novels, to their video game adaptations in the game, perhaps the biggest change of any character, was the decision by the game developers to take a mute character and give him the ability to speak.

What, mute character in the books, suddenly has the ability to speak in the game, you ask?

Why the character who in both the books and the games communicates to people by doing this to them:

This scene with Corinne Tilly is the only time the game hints to Avallac'h's telepathic abilities, and does not go into full detail of what he is doing or why. If you play the game, without having first read the novels, you are left confused as to what is actually happening in this scene.

Yep.

Avallac'h is mute in the books.

In the novels, Avallac'h's speech, when speaking vocally in a Human language, is described as: 

The voice sounded odd and weird, but Geralt had hear similar voices many times. Creatures not accustomed to communicating using articulated speech, spoke like that, they accented and intoned strangely, drawing out the syllables unnaturally.

It is interesting the line: Creatures not accustomed to communicating using articulated speech, spoke like that, 

Why?

Because, when Avallac'h speaks to his women, and they speak to him, the words of their conversations are never in the text of the novel, rather it describes what SOUNDS Ciri is hearing them make as they hum, chirp, whistle, and chitter like birds. One scene in particular stands out, when Ciri is watching Avallac'h communicating with his women.

Ciri noted in amazement that Avallac'h and the three elf-women were humming, singing in chorus some strange, monotonous tune.

Who are you?

She shook her head.

Who are you?

The question sounded again in her skull, pounded in her temples. The elves' song suddenly rose a tone in pitch. The song of Avallac'h and the elf-women broke off.

If you don't know what a whale song sounds like, or what it is the sounds of Avallac'h's humming, singing chorus sounds like... here, have a real world whale singing:


THIS ^^^ is what Ciri is hearing with her ears, when Avallac'h communicates with her.

The words form in her mind, but what her ears hear is this whale song sound of humming.

I do wish the game would have touched on Avallac'h's humming whale song method of telepathically communicating with people around him, because it's one of the more fascinating things you see in the novels, and definitely makes his character stand out as very unique.

Because of this limited ability to speak verbally, unfortunatly, conversations between him and other characters in the books, are very limited, due to the need to describe the sounds he's making and actions he's taking, in between every italicized line of his dialogue.

It definitely makes passages with him in them, more difficult to read as well, and is thus why a common complaint you see in reviews of the novels, is to say some parts of the dialogue seems "choppy". It is written very choppy, and is difficult to read, because trying to describe a mute character, during a conversation, is difficult all around. But still, his unique method of playing pipes and humming as a way of transferring his thoughts into other people's heads, is still an incredibly fascinating aspect of his character, which sadly was removed from the game addapation of him... and as talk of both a TV show and a movie of The Witcher is now underway... I would hope that this aspect of his character is brought into them and not removed as it was in the game.

Remember, Avallac'h is a psion. He's not accustomed to opening his mouth and using his vocal chords to speak when communicating with others. He is instead accustomed to humming and/or playing the flute, lute, or pan-pipes, and having his thoughts transferred into the mind of the person he's talking to.

In the books, Avallac'h is described as audibly humming, whistling, and chirping like a bird, not actually speaking with vocal words, while his thoughts form inside the skulls of the people he's communicating to. He uses pitch and tone, and notes from musical instruments to convey his thoughts.

Throughout the novels, when he "speaks", his words are in ITALIC meaning they are thought not spoken out loud, and people listening to him, describe FEELING his words INSIDE their head/skull/brain, NOT hearing it with their ears. While describing his wordless whale-song vocals as what they hear with their ears.

There are many inconsitancies between the books and their video game adaptations.

Character names are changed: For example in the book it's Condwiramurs Tilly and in the game her name becomes Corinne Tilly 

Characters changed appearance, for example, in the books Kelpie is black and in the game Kelpie is white.

Avallac'h in the books is a 7 foot tall blond, in the game has black hair now turned grey and is barely over 5 feet.

And more importantly, for the topic we are discussing right now, in the game Avallac'h talks.

Yes. That's a thing that was changed.

In the game Avallac'h can and does talk.

Talks.

Vocally.

Actually opening his mouth and speaking, like we Humans do.

We are told at every turn, in the books and the game, that Avallac'h is not like other Elves because he was born with Aen Saevherne blood, a rare genetic mutation, similar and closely related to Elder Blood, and is therefore a Sage aka a Psion.

Avallac'h has taken a vested interest in Ciri, because she is like him - a genetically mutated freak that can no fit in with normal society. He identifies with her, sees her as his equal, and has made it his life goal to teach her how to use her powers, because he's the ONLY person on the planet who has the same powers and knows how to manage living with them.

Ciri is young and not in control of her powers Avallac'h is ancient and has fully mastered his powers.

The only difference between Ciri's Elder Blood and Avallac'h's Aen Saevherne blood, the the fact that Avallac'h is a Psion and Ciri is not. Otherwise their blood, their powers, their abilities are equal.

And what is a psion?

In EVERYTHING: every franchise, every movie, every game, every books, every anything, a psion is ALWAYS a MUTE character, who uses telepathy to transfer their thoughts into the minds of others.

There is no such thing as a Psion who can open their mouths and form words vocally that you can hear with your ears. Not in Dungeons and Dragons, not in Pathfinder, and not in the Witcherverse.

Why?

Because, they wouldn't be a psion if they had the capability of speech.

And thus in the books, like all psions everywhere, Avallac'h does not speak by moving his lips and talking with words hear with ears. In the books, Avallac'h, when he wants to speak to a person, he plays panpipes, hums, whistles, and chirps, while his thoughts form inside the skulls of whomever he is communicating with.

And yet we see here,

Avallac'h, in the game...

and surprisingly, he's talking...


But in the books:

Avallac'h DOES NOT

& CAN NOT SPEAK.

But why?

Why doesn't he talk?

Because of his Aen Saevherne blood, Avallac'h does not see himself as equal to the rest of the Aen Elle Elves, but rather instead, Avallac'h sees himself as a god of the Aen Elle.

An Aen Saevhern, also known as a Sage, is a type of powerful psionic sorcerer who was born with their powers, rather then learning magic through years of training, as other mages have to do.

Avallac'h travels through time and space, walking from one planet to the next through portals between world, he goes forward and backward through time with a flick of his hand; he knows your thoughts, your emotions, everything you did in your past, everything you will do in your future.

He sees all, knows all, hears all.

He creates life from death, builds golems, creates mutated super soilers, searches the eons and dimentions for people with powerful bloodlines, pulls them out of their world, locks them in his lab and breeds them to create super beings, demi-gods, and no one - NO ONE - can stop him.

Try to stop him, and he'll zap you a thousand years into the past or send you to a deserted desert planet where no one will ever find you, or hear your screams as you die.

The Aen Elle Elves see themselves as the elite, the descendants of the god who created the universe... but Avallac'h, he is an ascended one - the purest of the purest bloodlines - a direct link to god, with the powers of god, and so powerful is he, so ascended is he, that he has no need for verbal speech. His mind is so far above and beyond anything, anyone can comprehend, that he doesn't even need to try to speak.

This is what you see in the books.

A unearthly creature, so unlike any other Elf, that he's barely an Elf at all, and he knows it.

No one, literally, not one person - is anything close to his equal, thus why he seeks to create others like himself, for he is alone in his powers, he is alone in his abilities, he is alone with no one who can even begin to comprehend what it is to live with the powers he possesses, and that loneliness is driving him mad. The loneliness of having no one he can talk to on his own level, is what drives hm to boredom and sends him to be driven to paint erect dicks on works of art. Absolute boredom, that comes from being nearly immortal, living for millennia, and having no one else like you to spend that time with.

THAT is what Avallac'h is in the books.

An Elf, that is not an Elf. An Elf so different from other Elves, that even the Elves fear him and live in mortal terror of him.

An Elf with powers so incomprehensible that no one dares make a wrong move near him, and not just near him, because he can see and hear everything everyone does for miles around him, and if he doesn't like what you are doing or saying, he can crush you with him mind.

The game never shows him in this light. The game shows him as a powerful wizard and briefly states that Sages are not true wizards and Avallac'h is more powerful than any other mage, but beyond that the game tells us no details of who or what he truly is, largely because the game assumes you've already read the books.

Why doesn't he talk?

Because like a Pleasian, Avallac'h is an interdimensional being of light who has progressed beyond the need for verbal speech.

Like a whale, he uses sound waves and music to transfer his thoughts from his own mind, into the mind of whomever he wishes to communicate with.

While he talks vocally in the game, Avallac'h does not speak vocally in the books, instead forcing his thoughts into other people's minds.

And we see this briefly in the game, the first time he tries to speak in the Human language, the fact that he stumbles over the words and stammers... but we NEVER in the game see him mentally forcing his slithering, squishy thoughts into other people's heads, the way he does in the books.

We never in the game see him playing pipes, flutes, or lutes as a form of communication.

We never in the game see him doing his whale-song vocalizations that he sings, humms, whistles, and chirps in the books.

In the books, the Aen Saevherne language is so, extremely dramatically different from the Human languages, that it sounds like whale songs and bird chirps, and bears no resemblance to spoken words at all.

Here... watch this video... it's the first time Avallac'h opens his mouth -EVER - in 2,000 years - and attempts to speak WITHOUT using flute playing, whale song, humming telepathy that you see him doing in the books ... you can see and hear for yourself, what he sounds like and the great difficulty he has in communicating in the Human language:


Why does he speak vocally in the game?

In this one scene, he's just been tortured, he's dying, and he's bound in dimeritium. He's just been revived from his heart already stopping once, and he's fast slipping into a coma as he tries desperately to get out the words he does say. In short, he's too weak to use telepathy in this scene.

We are seeing a creature, so vastly powerful, that he never thought anything could really hurt him, be brought to the edge of death, and now becoming terrified at the realization of his own mortality.

In the novels, we saw him use the term "mere mortals" in reference to humans, meaning he thought himself immortal. Yet in this scene in the game, he died and a mere human brought him back to life, and he's now fully aware of the true frailty of his existence. He now understands that he is not immortal, not invincible, and he is not even truly all powerful. He's weak. He's injured. He's dying. And the dimeritium bonds have drained his ability to do magic, to harness energy, to manipulate time... he can't even sing his whale song and put his thoughts into the minds of the humans looking down at him. He is forced to speak to these mere mortals, using their methods and their language, and he's not familiar with either.

We see Avallac'h in scenes following this (in the game) surrounded by books and attempting to learn how to communicate with the Humans he now finds himself stuck with.

According to the "one week later" and "one month later" type cutscenes, 3 months pass, from this scene, and the next time we see him try to speak, (at Vesemir's funeral) at which point, he's verbally speaking with the Humans on a more or less fluent level, though, he remains mostly silent throughout most of the game, obviously very shy about his inability to speak to the Humans fluently.

Being a psion, he's able to teach himself the human language very, very well, and very, very fast, in a matter of days, something that would take most people years to do.

What we are seeing here is more or less a demi-god, who has found himself grounded and living among mortals, and makes an active attempt to "blend in" and intermingle with them.

He's never known Humans well before. He's had them has slave and pets, used them as lab rats in his experiments, but never before has he ever tried to walk amoung them, get to know them, and actually see how they live.

And so the Elf plagued with eons of boredom, now walks among humans, because this is at last that new, novelty, of excitement that he had previously mentioned he was seeking.

Interestingly, his being a psion, also explains why he is described in the books as "well over 7 feet tall and weighing 5 and 20 stone" (350lbs). Avallac'h in the books, is a giant, no differant in height then Ge'els, Eredin, Caranthir, Imerlyth, or any other Aen Elle Elf.

Yet in the game, he is a tiny little Elf, barely standing at Geralt's shoulder.

We know Geralt is 5'10" tall. This means that in the game, Avallac'h is only around 5'6" tall, a full 2 feet shorter than he is in the books.

Why?

Now, the because we have nothing to go on, all we can do is guess... right?

Wrong.

There is another option.

We could just head the CDProjectRed's offical game forums and ask the game developers why they decided to make him so short.

And do you know what the game developers said?

The answer was quiet simple:

If he's as powerful as he's said to be, then anything is possible for him, even being able to morph himself to blend in with his surroundings. The decision to make him similar in height to humans, was to allow him to walk among them and not stand out.

And thus we learn that he really is, still 7 feet tall in the game, but has altered his physical appearance so as to more closely resemble the humans he now lives with. This too, would explain his change in hair colour, as blond hair is rare and unusual and would stand out in a crowd of humans.

Is this change an illusion or has he physically changed, we do not know. All we know is that he now lives with humans and the game developers made him shorter on the assumption he had the power to alter his appearance in this manner.

Which brings us back to this scene... the first time in either the books or the game, where we see Avallac'h actually trying to speak vocally, like Humans and other Elves do... Avallac'h, an extremely arrogant creature who believes himself both immortal and invincible, due to his superpowered mind, is 2,000 years old and has never spoken verbally before because he refuses to degrade himself by learning how to make the sounds of lesser beings.

However, Avallac'h was crippled by the Uma Curse, cast on him by his own son, a spell that scrambled his brain, crippled him mind, leaving him physically, mentally, and magically helpless. Forcing him to have to speak as it removed his ability to use telepathy any more. BUT, the arrogent Elf, never learned to speak. He knows the words - he can think them, he can read them, but he has no idea how to say them.

As Uma, Avallac'h spoke in a strange gurgled squeaking series of gibbering chirps, that no one could understand. It is clear he understands what people are saying to him, as he responds to questions, but he can't form words, he simply does not know how to. Uma is seen desperately trying to speak, every single time we see him, and not able to form any type of actual words because he DOESN'T KNOW HOW TO TALK with his mouth and vocal cords.

In every conversation with Uma, the Humans are left shrugging and saying they do not know if Uma even understands them, while we see Uma respond to this, wringing his hands in frustration and screaming unintelligibly.

Avallac'h has lived for centuries believing the speech of Humans was nothing but garbled unintelligent sounds, and so scoffed at it, refusing to learn it, and the Uma Curse has now put him in the shoes of the Humans, he has for so many centuries tortured believing them incomprehensible.

The Uma Curse changes Avallac'h drastically, from the arrogate telepath of the novels, to the now talking Elf we see in the game. While still exceptionally arrogant, we see the game version of Avallac'h vastly humbled by this experience, and not nearly as arrogant as he was in the novels.

In this picture here, we see Avallac'h the first time he tries to speak. The Uma Curse has just been lifted. But he died in the process, resurrected by a Human sorceress, and we now see Avallac'h, an extremely arrogant creature who believed himself both immortal and invincible, now trembling in fear as he's just had a wake up call on how frail andmortal his life really is.

Avallac'h as he wakes up and realizes he's strapped down to a torture table, surrounded by Humans. One of the few times we see the Elf displaying fear, Avallac'h is seen here absolutely terrified.

A scientist who has spent centuries running horrific tests on lab animals (Humans) he is now horrified by the realization that these creatures are not as mindless as he thought and are now doing to him, what he has long been doing to them.

While we see Avallac'h multiple times in the novels and games prior to The Trial of Grasses scene, this scene is the first time in his life, that Avallac'h makes any attempt to speak the Human language.

Prior to the Trial of Grasses, Avallac'h's dialogue is always spoken and written in Elvish/Elder Speech, with a translation in subtitles.

Avallac'h does not know the other Humans who are there, but he recognizes Geralt from their prior meeting and knows that this is Ciri's father and that Geralt can be trusted to not hurt Ciri and in hopes of ending the torture he is being subjected to, Avallac'h tries to tell Geralt where Ciri is, however, not knowing the Human language well, he is barely able to communicate with them, not able to find the right words.

The other Witchers (Vesemir, Lambert, and Eskel) not realizing the Elf has never tried speaking the Human language before, become furious and accuse him of speaking in misleading riddles, trying to trick them, and threatening to kill him if he doesn't tell them where Ciri is.

Terrified, fearing they are about to kill him, and realizing he doesn't know how to communicate with them well enough to tell them how to find Ciri, Avallac'h instead casts a spell, giving Geralt a Will o Wisp (mythical firefly) and manages to tell Geralt it will take him to where Ciri is.

Before Geralt can ask for more details, Eskel is once again threatening to kill the Elf, a known general of The Wild Hunt and therefor an enemy, but Yennefer steps in and threatens to fight any Witcher that tries to kill the Elf. Unknown to the Witchers, Yennefer has already talked to Keira Mertz and has been informed that Ciri is in love with Avallac'h and was looking for someone to help lift the Uma Curse.

Yennefer recognising this as the Elf Ciri is in love with, steps in to defend him and then has him moved to her bedroom, where she spends the next several weeks nursing him back to health.

The dying Elf, passed out again, now slipping into a coma. Yennefer's words to Geralt, as she declares she'll not let the Witchers kill him.

Because is a psion, with telepathic powers, and he's reached a point in his life where sex is now boring, he's developed a new way to have sex... without actually having sex... but rather instead, by psychically giving female brain-damaging (literally) orgasms... you know, so he can watch women die in mid orgasm, while sucking all their thoughts and memories out of their head... thus you have scenes like this in both the game and the novels:

And hey, why stop with mind fucking she-elves and female humans when you can mind herds of unicorns as well?

And, you could always make it a group thing... 3 she-elves and 30 unicorns all at once (in the novels) or 2 women, 1 Witcher, and Ge'els (in the game).

Have you ever played Dungeons and Dragons?

Specifically Forgotten Realms? Anywhere in the Underdark.

If so, you know there exist two thing all D&D RPG players fears more then ANYTHING in all of the D&D worlds: Drow and Mind Flayers.

A Drow is a psychotically deranged Elf, who hate Humans, hate other Elves, heck, they even hate themselves and kill each other off just for fun if they can't find any Humans or Common Elves to sadistically dismember and vivisect. Jarlaxle is a Drow, by the way. You remember Jarlaxle? That other Elf I like.

A Mind Flayer? Don't know Mind Flayers?

Here, have a Mind Flayer:

A Mind Flayer is a psion.

A psion is a creature with telepathic powers, but unlike a psychic, a psion, has mind control abilities to make you their zombie minion.

A Mind Flayer is creature that takes Humans as slaves, and you can't do a thing to get away from them or escape them, because they literally, as their name suggests, flay your mind, rip out any free will you ever had, replace it with their own thoughts and desires, then have armies of mindless minions to do their will, and be nice tasty snacks when they get hungry.

And then there's Avallac'h.

Nice sweet, innocent looking, seemingly friendly little Elf...

 ...who as it turns out, has the psychotically deranged personality of a Drow and the brain draining, mind flaying abilities of a mind flayer, rolled into some strange Loki-like trickster habits, and is some 2,000 years old, bored out of his mind from having lived too long and has decided to use his mind flayer style abilities to psychically fuck people out of their minds, you know, in between pushing Ge'els off of cliffs, strangling Ciri, graffiting penises on human art, and defacing cave paintings with tiger striped purple bison... all things he does simply because he's a psion with a super over active brain and his brain loves activity and can't not tolerate doing nothing, thus he is easily bored even when he is doing something, thus he is very hyper, ADHD hyperactive, on levels that leave him constantly restless and ever needing to do something, anything, just to keep his brain from driving him out of his mind with boredom.

And speaking of the purple bison scene, In between painting the purple bison and then painting the giant penises... Avallac'h takes the time to stop what he's doing and tell a friendly neighbour monster to go fling feces on Geralt, which it promptly does, by jumping up, and taking a shit on Geralt's foot... and during the rest of his conversation with Avallac'h, Geralt is described as "trying to scrape feces off his boot and wishing he had not left his sword outside of the cave" you know, because there's nothing he'd rather do right now than run a sword through the Elf that just flung feces at him and is now writing poetry about flinging feces at humans, before he returns to painting penises on art that was made by Humans... this is Geralt's (and the reader's) first introduction to Avallac'h. An Elf that likes vandalising art by painting penis on it and only stops doing that long enough to tell one of his minions to go take a shit on the Human that interrupting him while he was vandalizing Human art.

The game left out a lot of Avallac'h's quirks he had in the books... like in between every sentence, he stops to write down everything he says because "that would make a great poem". In the books he's a poet and a bard. He is so in love with himself, it ain't funny either. If you know Dandelion, Avallac'h is kind of the Dandelion of the Elf world.

In the books he also sings what he says, and often speaks in Dr Seuss style rhymes, and takes the time to carefully think out his words to make sure they rhyme, will make a person wait, while he writes down his words to make sure they rhymed properly, before he says them.

In the books he has a flute, a lute, and panpipes that he is playing almost constantly.

In the books he admits to being vain, stating on many occasions that he suffers from "the fires of vanity"... which he says as he signs his name on the penises he just graffitied on ancient works of art. Then sadly admits now every will know who vandalised the cave painting because he, being an artist himself, couldn't resist signing his name to it.

Note to, that in the books, Geralt doesn't call Crevan by his name (Crevan) or by his nickname Avallac'h), and instead, Geralt calls him "Purple Bison". Which Avallac'h finds hilarious.

Also, Avallac'h in the books, finds EVERYTHING funny. He has a Loki-style trickster personality in the books, playing constant pranks on everyone, things he finds funny, like throwing feces at humans, that no one else finds funny, and them not finding it funny, only makes him think it's funnier. He's always laughing at someone, and when not laughing, is described as wearing a smirk, looking like he was about to laugh.

These are all things, found in the books, that are no where to be seen in the game.

He's crazy. In case you hadn't noticed, yet, but one could argue that the impending insanity fast overtaking him, is not something he has any control over due to the fact that his brain is seemingly functioning on levels that are too hyper even for him and he is having trouble dealing with it, as his body, simply can not keep up with his brain's need to constantly be doing something. Thus like a restless child or a bored teenager, we see him pushing his best friend off a cliff, for no reason other then he needed to be doing something and his friend was standing too close to the edge of a cliff at the exact wrong time, then rushing of to graffiti things, he shouldn't be graffitiing, but is compelled to do so anyways, because, it was there and his brain thought, "Hey, that needs a penis on it!"...

And when Geralt asks Avallac'h why he does these things (in the novel, Tower of Swallows) Avallac'h stands back and stares at his work, in this case, several giant penises now scrawled across an ancient cave painting... and replies to tell Geralt he does not really know why he does these things, he's just old and bored and looking to find some sort of excitement in life to tell him he still has a reason to be alive.

In short... Avallac'h is so old, that he is nearly immortal, and he's been everywhere, done everything, seen everything, and while he's not truly evil, and doesn't have any bad intent in heart, he has taken to doing things he really shouldn't be doing, things that definitely are not good, simply because they are things he's never done before and he is now just looking to do things he's never done, in some vain hope that he'll find some excitement in life, something to spark the will to be alive.

We even see him contemplating death as something he has not yet tried and something he considers as being at least an alternative to the endless centuries of boredom he now finds himself faced with after 2,000 years of living...

"Do you know, Witcher, what the greatest snag of longevity is? Sex. You heard that right. Sex. After almost a hundred years it becomes boring. There's nothing to fascinate or excite any longer, nothing that has exciting appeal of novelty. It has all been done already ... In this way or that. But unbridled lust never leaves you, sex totally governs you; it's a drive more powerful even than survival instinct. To die? Why not? If one can fuck around beforehand. And what suddenly happens? Elves, bored by she-elves, court the always-willing human females."

~Avallac'h on why he, a pure blooded High Elf, fucks Humans

Tower of Swallows

page 243

This picture by the way, comes from the novels and is him vandalising a cave painting... he's about to paint a giant penis across it.

While bored out of his mind, and driving everyone around him batty because of it, his obsession with sex, and his insatubale lust for women, is slowly driving him to the brink of insanity, as, he's both bored with women and can not stop lusting after them, but is no longer satisfied by them, and endlessly chasing after something new to restore his excitement in the novelty of sex.

And while he is also hell bent on trying to save the world, be a god, and reuniting the Aen Elle with the Aen Seidhe, his obsession with sex, is getting in the way, making it difficult for him to focus on the task at hand (saving the world) because he'd rather be having sex, but no longer gets satisfaction from sex, thus has to put saving the world on the back burning while he tries to figure out how to make sex exciting again. Thus we see the vicious circle of Avallac'h's brain.

He has no trouble getting women, but when you consider Avallac'h is sort of a brain-sucking parasite that can latch on to your mind and make you think, dream, or remember anything he wants you to, you then have to wonder how many of his women have actually been with him willingly, or were even aware they were with him at all.

Tulip, by the way, is actually Ge'els' girlfriend, but since when does Avallac'h care about things like that?

Viceroy Ge'els, my 2nd favourite Elf in the Witcher franchise. A 7 foot tall giant, conjurer, illusionist, cubist painter, general of the Wild Hunt, 2nd in command of the Aen Elle Elves, mass murderer of millions of humans, dines on unicorns, eats humans, abhors drinking alcohol as an evil sin, loyal to King Auberon, honest to a fault, righteous (as in holds to high religious and moral standards on fanatical levels), maker of the laws, sentancer of justice, feared by everyone in the multiverse (Elf, Human, Unicorn, Dryad, and Dwarf alike) as the most ruthless and evil of all the Aen Elle Elves (after Eredin and Avallac'h of course), fears nothing and no one, but is scared shittless of Avallac'h. One nasty side glance from tiny little bantam rooster Avallac'h can send Ge'els (literally) screaming for the hills.

 And besides, she's Ge'els' girlfriend, Avallac'h just wouldn't be Avallac'h if he wasn't finding ways to piss off Ge'els now would he? Pissing off Ge'els is Avallac'h's most favourite hobby, you know after drawing porn, stripping clothes off women as he walks through Novigrad, murdering Humans, and oh yeah, and building shrines of the women he's stalking; but after those things, stealing Ge'els' women and chasing Ge'els screaming through cemeteries, definantly big on Avallac'h's list of things to do.

Yeah, chasing Ge'els through cemetaries is a thing Avallac'h likes to do. I'm not sure why, but I just can't take these two Elves together anywhere without them starting in. I was trying to fight Drowners a few weeks ago, and did Avallac'h help Geralt fight Drowners, you know like he's SUPPOSED to be doing?

Nope. He did not.

Why?

Because we had Ge'els with us that day and while Geralt was fighting Drowners, Avallac'h was chasing Ge'els into a pack of Wild Dogs. After killing the Drowners, then rescuing Ge'els from the Wild dogs Avallac'h had siced on him, then finding and regrouping my crazy Elves, we marched off to a cemetery, and I turn my back on the Elves for 5 seconds to read a tombstone and next thing I know, Ge'els is running screaming through the cemetery and Philippa has lost her clothes.

Here have a screenshot of that episode:

Ge'els was with us here, but he's apparently scared of cemeteries as he ran off screaming... or maybe Avallac'h beat him up. I don't know. They don't seem to get along and I was too busy reading Dr. Moreau's tombstone to notice what happened. All I know is Phillippa is now naked, Ge'els is running away screaming, and Avallac'h is standing here all: "I didn't do anything" which means he definitely did something...so, you're telling us, Philippa just stipped herself naked and Ge'els is screaming for no reason at all, and you didn't do anything, yeah, right, we believe you didn't do anything, suuuuure we do.

Also, while we are talking about that particular cemetery...

...we learn that the starship Enterprise has visited Toussaint and Captain Jean-Luc Picard died while there, as he is buried in that cemetery. 

(I'm doing a completionist run, so yes, I'm reading every stone, every book, every sign, every anything, we find, including every tombstone, thus how we found this one....Ge'els died while I was reading this by the way. The Wild Hunt attacked just then.)

Oh, yeah, and just before the cemetary scene, you know back their in the field, when I'm off to save Ge'els from a pack of wild dogs. Avallac'h did not like that, so, he immediately killed Geralt with a fireball attack and I had to go fight the Drowners all over again, then find Ge'els and Avallac'h and kill the Wild dogs, you know, now that I finally got past Avallac'h to get to thee wild dogs and save Ge'els from them that is.

Avallac'h killing Geralt, because he's pissed that Geralt tried to rescue Ge'els from the Wild Dogs. Notice how my health bar was full and he one hit dropped me here.

Since bringing Avallac'h into the regular (non-quest) gameplay of the game, we've certainly changed things up a bit. Avallac'h is an npc whom you can bring in as a travel companion for your player character, Geralt. You have absolutely NO ABILITY to control the NPCs, who are pre-programed by the devs to act in non-quest gameplay the same way they do in regular primary quest game-play. There are 5,000 characters you can choose from to have travel with Geralt and you can have up to 100 of them traveling with him at a time. Some characters fight alongside you, others run away screaming when an enemy shows up.

A few, like Avallac'h, may or may not fight with you depending on what else in near by and they may or may not ALSO attack the villagers. You can have monsters, such as Leshans for companions, for example and while they fight with you, they also attack the villagers, because they are enemy characters and are programed into the game to act that way and will CONTINUE to act however they did in the primary quest version of the game. Non-fighters, won't fight, characters that do fight fight exactly as good or as poorly as they did in the quests, and characters who were enemies in the main game are wild cards that you can't turn your back on.

For example, Avallac'h, is an enemy in the primary game, though you are not made aware of this until the final boss battle when you realize the guy who supposedly has been helping you all this time IS the game's final boss. In non-quest game play, Avallac'h casually strolls over and watches Geralt fight and may or may not fight a monster, but get within 100 feet of a Human village and DAMN, watch him run off to slaughter everything and everyone around him in psychotically deranged gleeful abandon.

Evil Human-hating, Elf Wizard, Avallac'h gleefully masserquing a Human village, while 8 of his, barely visible through the blood spatter, naked women cheer him on...while Geralt (barely visible, directly behind Avallac'h, trying to run out of range, because Avallac'h can and DOES hurt Geralt as well)...is wondering: "What the fuck are you doing? We're supposed to be killing the bandits not slaughtering the villagers!"... at least he didn't kill Ge'els... AGAIN... this time... I'll be making a "Ge'els is dead" compilation video soon... let's see if I can find 100 times Avallac'h has killed Ge'els...ONLY 100, there's way more.

When I spawned Avallac'h as a travel companion for Geralt in regular non-quest game play, I forgot that in the primary quest gameplay Avallac'h is not only a villain, he's also the game's primary villain and final boss battle, and, damn.... I've had such a hard time staying alive since spawning Avallac'h as a companion... he drops the enemies then turns around and drops Geralt... and I'm sitting there staring at a "You are Dead" load screen, wondering, why the hell did he just kill me...AGAIN? What is wrong with him? He's supposed to be helping me. It's definitely interesting trying to play the game with Avallac'h as a companion, that's for sure.

After stripping women naked and chasing Ge'els across the countryside, nothing makes Avallac'h happier then bashing Human brains in.

I didn't realize how absolutely psychotic he was, until we brought him into regular non-questing game play and watched how the computer's ai plays him.

We also noticed that the first time we meet Ge'els the first words out of his mouth are: "How do you like my NEW girlfriend?" and while Geralt is trying to talk to Ge'els, you know because, the world's about to end and life needs saving, Ge'els and Avallac'h are too busy arguing over Tulip and how much she does or does not look like Lara Dorren.

After Geralt kills King Eredin's general, Imlerith, he seeks out Avallac'h's help to kill Eredin's other two generals, Caranthir and Ge'els... notice how Avallac'h (who normally maintains intense, unbreaking eye contact) looks away and can not keep eye contact every time he mentions his son Caranthir (who Geralt is not yet aware is Avallac'h's son.)... Avallac'h does not want either his son Caranthir or his brother Ge'els harmed, but he also doesn't want Geralt to know he's related to them. Avallac'h tells Geralt that Caranthir will not listen to reason, but that it is better to make a deal, and reason with Ge'els who would not be a threat if he could be convinced Eredin was the one who killed Auberon.
Geralt, unaware that Ge'els is Avallac'h's brother, saying to Avallac'h, he doesn't want to make a deal with Ge'els and would rather just kill him.
Avallac'h flipping out in response, telling Geralt that this sort of senseless brutality of kill everything, talk later, is exactly why Ge'els abhors Humans...after much arguing, Avallac'h convinces Geralt to visit Ge'els and try to make a deal with him, peacefully, rather then attacking him with swords.
Geralt takes a break from looting Ge'els house, to watch the giant Elf, happily painting... this is an interesting scene, because if you stand here long enough, you also get the see Ge'els go dancing and twirling around his patio, like giddy toddler...be sure to look for and read Ge'els diary, before you go talk to him (once you've triggered the cutscene there is no more ability to loot his house)... you'll learn that each continent has has a Sage assigned to keeping order, that the White Frost has already taken out the West side of the planet, and absolute panic is happening in most of the Aen Elle world.
Avallac'h meets Ge'els' Tulip.
Ge'els hiding behind his painting, wishing he was seeing anyone but Avallac'h right now.
Ge'els taunting Avallac'h about Tulip, comparing her to Lara Dorren... notice Ge'els calls Avallac'h by his real name (Crevan).
Avallac'h flipping out in response and Geralt backing quickly away from Avallac'h wondering: "What the fuck just happened? Avallac'h just got done lecturing me on how I wasn't supposed to kill Ge'els and now he acts like he's gonna kill Ge'els himself."
Geralt putting LOTS of distance between himself and the enraged Avallac'h, while Ge'els quickly tries to change the subject before Avallac'h blasts him into oblivion with a spell or bashes his brain in with his staff.
Realizing he's pushed Avallac'h too far, and now fearing the tiny wizard will attack violently, Ge'els tries to call out to his guards for help.
...but the giant Elf is quickly taken hostage by Geralt and Avallac'h who threaten him to not call the guards.

The scene plays out as if Ge'els is trying to say: "You're not taking this one from me." And we are left to ask: how many of Avallac'h's women were Ge'els' women first and are ONLY with Avallac'h because Avallac'h has the ability to drain women's brains, making them mindless followers of Avallac'h, and Avallac'h is obsessed with pissed off Ge'els as much as he possibly can?

Have you ever lived on a farm and raised roosters?

Did you ever notice how the smallest bantam rooster stomps around the yard, harassing the hens, and beating up the biggest rooster of the flock? Pretend Avallac'h was a bantam rooster an Ge'els was a Jersey Giant, and every female on the planet was a hen, and you'd just about have a perfect description of Avallac'h's relationship with Ge'els.

Avallac'h is about 5'6" and Ge'els is 7'1", and Avallac'h spends an inordinate amount of time chasing Ge'els, beating up Ge'els, blasting Ge'els with spells, hitting Ge'els with his staff, and stealing Ge'els' women. Avallac'h is just strange like that.

In addition to all of Ge'els' women, Avallac'h has also been with all of Geralt's women.

Inside the Corvo Bianco Vineyard Estate/Geralt's house. Geralt, coming out of kitchen and wondering why Avallac'h and 5 naked women are coming out of Geralt's bedroom...

Avallac'h has been with almost every women Geralt has been with, and then some. He had a one time affair with Keira Mertz, Fringilla Vigo, Philippa Eilhart, and seems to have attempted one with Triss and Yennefer, but they were too hung up on Geralt, though he was able to get inside their heads and have them following him around like puppies during the "Battle Preparations" and "On Thin Ice" quests. 

Here, have a picture of THAT scene:

The Battle Preparations Quest: Avallac'h with Ciri, Triss, Yennefer, Margarita, Fringilla, and Philippa, and Geralt walking into the room, wondering why all of his (Geralt's) women are naked and standing in a circle around Avallac'h, obediently obeying his every word, about to rush off and help Avallac'h start the apocalypse.
And again... this one is from my FOURTH playthrough of Witcher 3 Wild Hunt. Yep... as of May 20, 2018, I'm now on my 4th time through the game.

Of course there was his long standing relationship with Lara Dorren, which is why he's now nuts. The fastest way to send Avallac'h into a raging, hellfire, of flaming inferno fury is to mention Lara Dorren. Do not mention Lara Dorren in Avallac'h's presence. Ever. Just... don't. You may find your brain on the opposite side of the room from your body as he freezes you with White Frost, blasts you with Ard, then shattered your skull with his staff, while lopping off your head with his sword. Never mention Lara Dorren.

Avallac'h is insanely in love with his brother Auberon's daughter, Lara Dorren. He intended to marry her but she married a Human, and he had a psychotic breakdown over it and immediately responded to the situation by going to the world of humans and committing mass genocide murdering thousands of Humans. He is rumoured to have then murdered Lara Dorren a few months later, because she gave birth to a half-Elf.

He's also had relationships with ALL of Lara Dorren's female descendants over a period of some 200 years. It is unknown how many prostitutes he has racked up over the centuries, though it is known he has quite a lot of them.

And that list, that's just his Elf, half-Elf, and Human women. He also has Succubi and Vampires, and as I'm only 300 hours and 47% into the game, we'll probably find others.

We are left to wonder are there any women in the books or game, Avallac'h has NOT been with and is he trying to compete with Geralt to see who can jump into bed with the most women before the end of the game?

Avallac'h, an Elven Mage, walking through the streets of Novigrad... the city with a full on ban of both mages and Elves. Seen here, boldly walking through the square, crowded with Witch Hunters, as Elves and Mages burn on pries to either side of him... yet no one has noticed the Elf Wizard as they are too busy wondering why all the women in the square are suddenly naked... and Geralt wondering "Why the fuck am I travelling with this guy? He's gonna get us both killed."

A very old Elf, many centuries old, he now has trouble with physical sex, and being a psion (psychic) has devise a way of having sex with women, without actually having sex with them anymore. He links minds with them, like Spock does on Star Trek, to fuck their brains while draining their will power, thoughts, memories, and replace their now empty brain, with anything he wants to put in there. Then strips their clothes off them, and has hoards of nude, mindless zombie women just following him around for no reason at all...because...well... I don't know why. But hey, this is Avallac'h, what else is he gonna do?

Geralt has decided to take a break from fighting and is now sitting and watching the naked women dance around Avallac'h as Avallac'h stops using magic to fight and is now beating a shalmear over the head with his staff. He is so damned violent....Geralt is also wondering: "What the fuck? Is he high on fisteck? That's not how you fight a shalmaer. And he's working himself into a psychotic bloodlust frenzy... do I need to have my sword ready when Avallac'h gets done beating the shalmaer to death?"
Geralt, once again, wondering why he's traveling with a crazy Elf... and wondering where Avallac'h's clothes have gone.

Clearly Avallac'h is insane, and we actually know why, because both the games and the novels the games were based off of tell us why: he fell in love, she married someone else, and he went nuts.

Avallac'h is the geneticist (Dr. Moreau style mad scientist) who created The Wild Hunt (a group of mutated 7-foot tall, super soldier giant Elves - including Ge'els whom Avallac'h also created) and is hell bent on creating "A Child of the Elder Blood" with Ciri, who possess Elder Blood.

Avallac'h is convinced he can create a god-child with her and with said god-child control the universe.

He has already succeeded in creating one such god-child using synthetic Elder Blood, Wild Hunt General Caranthir, unfortunately, Caranthir turned out to become a mass murdering madman, or as Avallac'h calls him "The Golden Child turned criminal." So now he's trying again, this time with Ciri, as he's concluded only real Elder Blood will work, as all his experiments with synthetic Elder Blood failed.

Avallac'h intended to marry Lara Dorren, the original Elf to be born with Elder Blood, however, she married a Human and Avallac'h had a psychotic breakdown over it.

Avallac'h and Ciri at Kaer Morhen. The Elf is only happy when he's with Ciri. Avallac'h is aloof and bored most times we see him, in both the books and the games, however, around Ciri we see him "come alive" chattering happily, and seemingly, his excitement for life restored. Ciri, unlike everyone else, is NOT afraid of Avallac'h. She stands up to him, yells at him, disobeys him, challenges his authority, raped him (yes, that happened in the novels), twice in the novels and once in the game she runs around smashing everything he owns, she punches him, hits him, tells him EXACTLY what she thinks of him (which isn't always nice)... and he seems to thrive on this, with all these things triggering his raging lust for her, as he's faced with interacting with the first person he's ever met that doesn't cower at his feet and obediently obey his every whim. He finds Ciri thrilling to be with and goes out of his way to obsessively be around her as much as possible.

 

Avallac'h seen here, going out of his way to deliberately trying to get Ciri mad at him, needling her endlessly, just so he can watch her yell at him, as no one else has ever dared stand up to him before and he finds her defiance exciting.

After Lara Dorren's death (multiple versions of how she died are told, including one version that suggests Avallac'h killed her because she was pregnant with a half-Elf), Avallac'h married her best friend (who was also his favourite prostitute) instead, and then spent 200 years largely ignoring her while obsessively stalking all of Lara Dorren's descendants.

Geralt's adopted daughter, Ciri, is Lara Dorren's 4th-great-granddaughter.

Ciri, like Lara Dorren has Elder Blood.

It is now 1272 and Avallac'h is now driving his wife, Isilira, crazy, with his obsession with Ciri, and he has built a massive shrine to Ciri in his house, while drawing nude pictures of her, which are also, all over his house and pissing his wife off.

When not living with his wife in Skellige and playing the flute, writing poetry, drawing Ciri porn, vandalising human art with purple bison and penis graffiti, and painting pictures of unicorns fucking, he lives on the 3rd floor of a brothel in Novigrad, where he spends his time watching Humans fucking and drawing even more porn of that.

Avallac'h concept art. Used as an in-game loading screen.

I did mention Avallac'h is the single most perverted character of the Witcher series and has a serious sex addiction problem, right?

No?

Well, you've probably figure that out on your own by now, anyways.

Ciri meanwhile is a lesbian, has a girlfriend, and wants nothing to do with Avallac'h, but has discovered he's so insanely obsessed with her, that she can make him do ANYTHING.

So while Avallac'h is using Ciri to create a god, Ciri is using Avallac'h to take control of the universe herself, which Avallac'h is aware of and is perfectly fine with.

Avallac'h has not informed ANY of his women, that, he, like ALL mages in the Witcher universe, is infertile, due to too much prolonged use of radioactive magic. 

So, he is now blackmailing Ciri into having sex with him. He'll help her take over the universe, if she lets him get her pregnant, then give him the baby to raise as god. Except she doesn't know he can't get her pregnant, which he does know, but has decided not to tell her. His brother, the king, knows Avallac'h can't get her pregnant, so, he comes up with the idea of, "Hey, I'll get her pregnant for you!" Now Avallac'h, instead of trying to impregnate her himself, is setting up sex orgies in his lab, so he can watch other Elves breed Ciri. (He uses the term "breed", classifying her as a "breeder".) And he draws porn pictures of that too.

Viceroy Ge'els and Chancelor Eredin, are all, "You can't do this, Avallac'h and King Auberon are insane, they've both lost their freaking minds!" So Eredin kills the king, crowns himself king, orders Ciri executed, strips Avallac'h of all his titles, palaces, and lands, and orders him executed too. Avallac'h and Ciri escape King Eredin, and spend 21 years jumping portals from one planet to the next, fleeing The Wild Hunt every step of the way.

The Wild Hunt = King Eredin's army, also known as The Red Riders. The Wild Hunt are those previously mentioned, 7 foot tall super soldier giant Elves that Avallac'h has created in his lab.

Somewhere along the line, Avallac'h abandoned his goal of creating a god-child, and now has made the only goal of his life to protect Ciri at all costs, becoming a psychotically deranged, vicious, bloodthirsty, Human killing, Elf murdering battle mage, ready to kill anything and everything that even looks at Ciri...and gaining him the title of the most powerful mage in the galaxy, with entire planets trembling at his feet.

All the while, Avallac'h is teaching Ciri how to do everything he does and the student who is hell bent on taking over the universe, is fast becoming more powerful than the master, as he turns her into the universe controlling god, he intended their child to be. Thus, Ciri is now a god in training, with Avallac'h hatching plots to us her to take control of the universe.

Avallac'h's wife, Isilira surveying the carnage of the Human Avallac'h just massacred and wondering, "Why the fuck am I travelling with my psychopathic husband, and why the hell is he dragging Ge'el's Tulip around with us?" While Avallac'h runs off to find more Humans to kill and Geralt wonders: "Why didn't Tulip's panties vanish when the rest of her clothes did?"

 


Ciri, who still is unaware Avallac'h has a wife, has now fallen in love with Avallac'h and becomes just as fiercely protective of him, as he is of her. 

Basically Avallac'h and Ciri become the Bonnie and Clyde of the Witcher Universe, as they make their way across the universe, simultaneously saving and destroying planets as they go.

We see Avallac'h have two starkly differant personalities.:

One: gentle, kind, loving, calm, quiet, a lover of art and history, spending hours in his books reading, content to live his life doing nothing but sitting in flower gardens painting and drawing pictures of women.

The other: deadly, brutal, vicious, ready to kill anything and everything that threatens anyone he loves and has vowed to protect.

While his sexual morals are questionable, he's very protective and devoted to the care of ALL of his women, even his prostitutes. He's not in the habit of using women then abandoning them, and any women once she's been with him once, gets added to his list of women he takes care of and looks out for. Though at times he does this to such extremes that he comes off as stalker creepy, insanely jealous, and overly possessive.

And while we also see him as the deranged mad scientist, we see too that a lot of that was King Auberon's doing, with Avallac'h giving up that part of his life upon Auberon's death.

Avallac'h with all 5 of his (canon to the books and games) lovers. In this picture in order: Ciri (half-Elf/Elder Blood), Corinne Tilly (Human/Sorceress), Avallac'h (High Elf/Aen Saevherne Aen Elle Elf), player character Geralt (Wolf-blooded Mutant), Isilira (Aen Elle Elf), Margarita (Human/Sorceress), Tulip (Aen Elle Elf)...and weird fact: You NEVER ONCE see Avallac'h's wife naked. He NEVER strips her naked like he does all the other women. With her temper, I'm guessing she'd kill him, if he did, so he doesn't.

It appears that, left to his own, Avallac'h is content to surround himself with beautiful women, art, history books, and obsessing over obsessively with sex and never do anything else.

In fact we only see him become violent when one of his women is threatened, in which case he fiercely defends and protects her. We are left to believe that if no one was to ever threaten any of his women, he'd never show any level of aggression at all.

He also is EXTREMELY honest, when asked questions directly, though he'll avoid answering if the question is not worded to be very specific and very direct. He does not deny anything he's done, not when Ge'els accuses him of blackmail and rape, and again not when Geralt accused him of being a murderer.

Geralt calling Avallac'h a murderer: "Tell me, how do you do it? Sit around playing the flute, painting pictures of rutting unicorns in gorgeous landscapes, building ornately sculptured towers... and than mass murdering us Humans." Avallac'h does not deny the accusation, and responds to tell Geralt he kills Humans with the same ease Humans kill Elves and Witchers kill Monsters. ...and now we know that in addition to visiting brothels to draw pictures of Humans fucking, Avallac'h also paints pictures of Unicorns fucking as well. Weird sex-crazed Elf.

Meanwhile, Geralt is trying to find his daughter, Ciri, who we learn was kidnapped by Avallac'h and tossed into his sex crazed lab experiments when she was only 12 years old. With both Geralt and the Wild Hunt on their trail, Avallac'h and Ciri become desperate to escape...and make the mistake of turning to Avallac'h's son Caranthiar for help. 

Avallac'h's son Caranthiar, the powerful battle mage who cast the Uma Curse on Avallac'h.

Avallac'h is allergic to dimeritium and silver. Weapons made of either metal are deadly to him. If captured, he can easily be restrained by chains and shackles made of dimertrium, which leaves him suffering seizures and drains him of his ability to cast magic.

 Because he casts both hand signs and verbal spells, in addition to alchemy potions, rune stones, and ritual magic, it requires dimeritium handcuffs and a gag to disable his ability to fight back. Even than he is not totally without defence, as he possess psychic abilities and can still cast limited spells without any potions, rituals, spoken words, or hand gestures, thus knocking him unconscious after binding and gagging him is the only way to completely disable him.

It is for this reason Carathir cast the Uma Curse on Avallac'h, as it took away his ability to speak, crippled his hands, and scrambled his brain's ability to focus.

Avallac'h as The Mysterious Masked Mage


A very vain Elf, considered to be one of the most beautiful of all the Elves, Avallac'h is devastated when the Uma Curse starts to take hold of him, transforming him into a hideous creature. In the time period between the casting of the Uma Curse and it fully taking hold of him, he begins to wear a mask to hide changes the spell has caused.

Avallac'h as Uma

In one scene Ciri tells Geralt that she did not believe Carathir was actually trying to hurt Avallac'h, as the Uma curse served only to humiliate him and make him unable to protect Ciri. Carathiar could have killed Avallac'h while he was crippled by the Uma Curse and choose not to.

The Uma Curse turns Avallac'h into a deformed, mute, midget, who is captured by a circus, and put on display as a side show freak, until the circus owner loses him to the Bloody Baron in a card game.

Crippled by The Uma Curse, Avallac'h's last breath went to sending Ciri to The Isle of Mists, a place that exists outside of time and space, putting her into a coma, and trusting her care to the guard of 7 Dwarves. Years pass with no one able to find either Ciri or Avallac'h, until Geralt finds Uma and takes him back to the other Witchers.

Avallac'h, as Uma, is bound in dimetrium, tortured, vivisected, his blood filled with poisons, and left permanently crippled, in a ritual known as The Trial of Grasses, that breaks the Uma Curse, but leaves Avallac'h in a coma, permanently damaging his nervous system, leaving him with trembling hands and frozen pupils that no longer respond to light (thus why he wears a hood outside). Had he been left to the Witchers, they would have continued to torture him until they killed him, however Yennefer stepped in and decided to take the injured Elf and nurse him back to health.

Avallac'h as Uma - tortured by the Witchers. (Concept art used as in-game loading screen.)
The same scene in-game: Avallac'h as Uma, Yennefer lifting the curse.
The same scene in-game: Witchers Vesemir, Geralt, Eskel, and Lambert, with Sorceress Yennefer. The dying Avallac'h passed out and strapped down with dimeritium bonds, on the torture table, after having been vivisected, and his veins pumped with poison, while the Witchers decide what next to do to him.

Avallac'h is severely allergic to dimeritium which causes violent seizures and vomiting, exposed to enough of it puts him into a coma, and prolonged exposure to it could kill him; also allergic to silver on a lesser degree; suffers from nerve damage which causes trembling hands, twitching fingers, and frozen pupils that do not respond to light; lacks physical strength due to his advanced age; frequently collapses after casting large spells, remaining bedridden for days or weeks to a time requiring the care of someone he trusts during that time; like all mages in the Witcherverse Avallac'h is infertile, which infuriates him as his primary goal in life is to get Ciri pregnant.

If one seeks to capture Avallac'h, dimeritium bombs (which scatter dimeritium dust in the air) will quickly weaken him, send him into convulsive seizures, and temporarily cause him to lose his ability to cast spells or otherwise use magic. This effect lasts until the air clears, at which point he'll start using healing spells to heal himself once again. To prevent him from healing himself, one must work quickly to bind him in dimeritium handcuffs.

When captured by the Witchers, Vesemir put dimeritium shackles on him, then tied the chain to a crate that was filled with dimeritium ingots. When Geralt questions him on this, Vesemir, then explains that he discovered the creature to be terribly distressed by coming into contact with dimeritium. He next proves this to Geralt by moving more crates of dimeritium ingot into the area and watching the dying Elf scream in agony, lashing desperately against the shackles trying violently to claw them off his arms to escape the sering pain he's being subjected to. Avallac'h, as Uma, is kept chained up like this for several weeks in Kaer Morhen, and we see over the course of this period, Vesemir, Lambert, and Eskel all bringing more crates of dimeritium in and piling them around the trapped creature, increasing his suffering.

When Avallac'h was tortured by the Witchers during the Trial of Grasses, they were able to restrain him by using dimeritium bands, to strap him down to a metal torture table that was also made of dimeritium.

The Trial of Grasses aka The Va Fail, Elaine quest: Avallac'h strapped down to the dimeritium torture table... and as you can see from the "Quest Complete" achievement on screen, the player themselves has to torture Avallac'h...you get step by step instructions on how to do it, have to go gather all the ingredients, brew the potions, slice him open and put those glass tubes in his arms... and... then there's a whole section of the quest that involves, you have to go clean Elf vomit off the floor and Yennefer.... it's one of the strangest quests in the game, and it would have been even stranger except the dev decided to cut out 15 minutes of Geralt as chef cutscene.

While the witchers had him strapped to the dimeritium torture table, they sliced open Avallac'h's viens, inserting glass tubes into his arms and then pumping poisons into his blood. The poisons used were: Forktail spinal fluid, Manticore poison gland, Albino bruxa tongue, Bryonia, Ribleaf (hosta), and Mandrake root. This process of forcing toxins into his bloodstream continued for some 48 hours, while the dying Elf screamed in agony the entire time, begging for mercy. Being vivisected in this manner resulted in causing permanent damage to the Elf's nervous system and is the cause of his trembling hands, twitching fingers, and frozen pupils that no longer react to light.

The 3 glass tubes used in The Trial of Grasses
Ribleaf
A Forktail
Albino bruxa tongue
Bryonia
Mandrake root
Manticore poison gland

During the Trail of Grasses, we see Avallac'h wracked by terrible seizures, vomiting uncontrollably, and at one point his heart stopping and the panicked Yennefer desperately trying to revive the dead Elf, which she is successful in doing, but he quickly slips into a coma, which he remains in for several weeks.

Avallac'h - tortured by the Witchers - passed out and slipping into a coma. Yennefer's words as she decides to take care of him and nurse him back to health.

 

If you want to read some weird fan ...uhm... *cough* comment conversation discussions on fanfiction stories *cough* about the Witcher series, try Googling "vomit on Yennefer"... that's a thing.

There's a *cult* of people who fetishize vomit on Yennefer. And you know... I know I have some weird fetishes, especially when it comes to Elves, but Elf vomit, is just not one of them.

While the fanfiction world has a field day over the vomit scene, what actually happened was Avallac'h vomits all over Yennefer while she's trying to magically treat his injuries and then Eskel and Geralt have an argument over who gets to undress and bath Yennefer, because she now can't move without hurting Avallac'h and just kind of stuck there where she is, covered in Elf vomit while 2 Witchers argue.

According to the fanfiction world, that very cannon, Avallac'h vomiting on Yennefer scene is supposed to be very erotic. I don't see it, and I'm like the biggest Avallac'h screaming fangirl on the planet. I'm sorry, but an Elf vomiting on me, would not be anymore erotic than anything else vomiting on me. You people who took the vomit scene and turned it into erotic fanfiction are weird. Just saying.

Avallac'h, shortly after vomiting on Yennefer. I think one of the reasons fanfiction went wild with this scene is because it's also one of the few times we see Avallac'h butt naked.

The prolonged contact with dimetrium, leaves Avallac'h crippled for the rest of his life, causing him to now be weaker after casting spells, then he previously had been. This is how bad a problem dimeritium is for Avallac'h and why he avoids contact with it.

Elves in general have allergies to dimeritium, thus why Witchers use dimeritium in their armour, weapons, and bombs, when planning to go up again either The Wild Hunt or Scoia'tael, Aen Elle or Aen Seidhe.

Since the Uma Curse and then The Trial of Grasses, Avallac'h can not travel very far between resting and is frequently bedridden for several days to a time.

The now crippled, invilade, Avallac'h stopping to rest.

Avallac'h is physically very weak, with the game and books describing him with the words: "ancient", "elderly", "crippled", "invilade", and "suffering from serious nerve damage", while also describing him as having difficulty using his hands due to "violently twitching fingers" and wearing a hood when outside because of having "pupils that do not react to light"...both his twitching fingers and dilated/frozen pupils are attributed to nerve damage caused by the toxic poisons Vesimer vivisected into Avallac'h's bloodstream while the Witchers were torturing him during The Trial of Grasses.

Not yet recovered from the Trial of Grasses, Geralt has to frequently stop and wait for the crippled Avallac'h to rest. Seen here, Avallac'h is too exhausted to move forward and has built a fire to rest by, while Geralt sits and listens to the Elf talk about the White Frost which is destroying his home planet:

We see Avallac'h in this scene, speaking in Elvish, then remembering he is talking to a Human and correcting himself, while trying to come up with a Human translation for what he is saying. Avallac'h does not know the Human language well and has trouble communicating with Humans. Because of his difficulty in speaking the Human language, Avallac'h remains silent through most of the game, rarely speaking. When given the opportunity to talk though, he becomes a chatterbox and chatters happily about whatever thing it is he focused on. Avallac'h is also a portrait artist and painter, and loves Elven history. Get him talking on these things and you can't get him to shut up...even when Ciri tells him to shut up, he just ignores her and keeps on talking.

Avallac'h has a vampire-like ability to absorb other nearby mage's magic powers, which gives him his brief, wild, psychotically deranged, excessively violent bursts of energy in battle. However he can not sustain prolonged fighting and is quickly exhausted only 2 or 3 minutes after starting to fight; this however is usually enough time for him to call down The White Frost, freeze his enemies, then blast them to pieces with an Ard like blast from his staff. Any enemies who survive this are quickly bludgeoned with the staff while simultaneously beheaded with his sword.

Though said to be the galaxy's most powerful mage, with no sorceress or wizard of any species able to come close to matching his abilities, Avallac'h is physically very weak, and in poor health, a result of his advanced age. Most Elves live to 500 years old. His brother King Abueroun lived to 650 before being murdered, and Avallac'h is around 2,000 years old, making him the oldest known living Elf .

There are several inconsistencies here... because we are also told Avallac'h is YOUNGER than Auberon, and that Auberon is Lara Dorren's father (which makes Auberon's relationship with Ciri incest; and also makes Avallac'h's relationship with Lara Dorren, Cri, and the rest of Lara's decendancts incest as well) and she died only 200 years ago, while Auberon was still alive 20 years ago when Avallac'h first met Ciri. We are told that Avallac'h travels through time and space and are left to assume that the Avallac'h we know in the game, is from a far distant future, AFTER the White Frost has destroyed his home planet, and is back here in the past trying to prevent this. (This is the only possible explanation for how he can be BOTH younger then the 650 year old Auberon AND also be 2,000 years old, and well as explains WHY he knows future events like the fact the White Frost will destroy his planet, something he claims to have ALREADY SEEN HAPPEN.)

The Witcher series suffers from A LOT of inconsistencies like this, where it says one thing in one novel, something different in the next novel, changes to say something totally different in the comic books, then changes again to say something completely different in every single game. There is absolutely no consistency from one novel, comic book, or game to the other, even though the same author oversaw all of it.

The series DOES however give a logical explanation for these rampant inconsistencies, and explains that each version of something Geralt learns, is just a rumor he overheard from someone and may or may not be what actually happened, leaving Geralt with lots of different versions of the same thing.

Avallac'h one hit dropping 30+ hanse bandits on Death March settings... whoops, I forgot Avallac'h was a villain and didn't realize that by changing the game to Death March (which increases enemy attack power) I would also increase Avallac'h's attack power and turn him into a Death God.

Avallac'h avoids confrontations unless he is positive he can win. Spell casting weakens him, with Avallac'h often collapsing unconscious after casting a large spell. Casting very difficult and powerful spells can leave him bedridden for days even weeks afterwards, at which point he requires someone he trusts to take care of him until he recovers. This job usually falls to his lover Ciri or his favorite prostitute Isilira, and once Yennefer. He can not cast a large spell, then run into a fight. Avallac'h is quick to flee from fights, if he has recently cast a spell. 

Also, when Avallac'h is high on fistek (cocaine) he runs around in his underwear.

Avallac'h running into battle wearing only his skivvies, and Geralt trying to run out of the way of Avallac'h's overpowered Ard blast.

And speaking of Elves on fistek, have you ever wondered what happens when Geralt takes fistek?

Our gentle giant, Ge'els is having a nervous breakdown because he just stepped on and killed Thumbelina. Tulip is dead, we don't know why. Rapunzel is hanging from her tower in a noose made of her own hair. The Emperor is running around naked. A little matchbox girl is trying to sell us fistek. A timer is telling us our magic testicle superpowers are 50% worn off and we'll need to go rub our brass balls again soon. Avallac'h is happily killing villagers of the fairy tale book we just popped into. And Geralt is wondering "What the fuck did Avallac'h put in my drink? Why am I standing in a field of poppies and giant magic mushrooms?"

While fierce, temperamental, and headstrong in battles he knows he can win, Avallac'h is easily frightened against a foe he thinks can actually injure or kill him. We know Avallac'h has been seriously injured, nearly killed, on multiple occasions, and is now in ill health and crippled because of it.

On multiple occasions we see him display PTSD levels of fear when faced with the possibility of having to fight someone who has an upper hand, physically, over him. Such is the case when we see him briefly, become absolutely terrified of Ciri in the scene with Ge'els and Corinne.

(As you know, I'm making this page because I'm CosPlaying Avallac'h and most of my followers never heard of him before. Ge'els is my 2nd fave character of the Witcher franchise, btw. Expect to see me CosPlaying him as well. You'll likely see a page about Ge'els show up here on my site too. I wish Ge'els had more on screen game time. We see him in game for a grand total of just 7 minutes of a game that is 612 hours long!)

My 2 favourite Elves together- In order: Geralt, Ge'els, Avallac'h, & Ciri. ... Viceroy Ge'els trying to pit Ciri against Avallac'h, reminding Ciri that Avallac'h kidnapped her, locked her in a cage, kept her his prisoner, used her like a lab rat in his experiments, raped her, then blackmailed her into letting King Auberon rape her as well. Avallac'h, scared Ge'els' words will turn Ciri against him, backing away and looking for an escape route.

Ge'els doesn't like Avallac'h and is quick to try to pit Ciri against him. In this scene, we see Avallac'h at first very bold in introducing Ge'els to Ciri, Avallac'h displaying quite an alarming level of arrogant dominance over Ge'els, then suddenly become terrified and quickly putting a large space of distance between himself and Ciri, when Ge'els changes the conversation to accuse Avallac'h of raping Ciri and telling her, she should be fighting against her attacker and kidnapper, not helping him.

Avallac'h continues to back away as Ge'els' accusations fly. Avallac'h is clearly very scared of Ciri and is afraid Ge'els' words will turn her on him. As Avallac'h slowly backs his way to the nearest door, we see his eyes darting from Ge'els to Ciri, as he becomes very openly and visibly terrified that Ge'els will convince Ciri to attack and kill him, which is Ge'els intention. However, the tables quickly turn against Ge'els, when, yes, Ciri does in fact lose her temper and lash out... however at Ge'els, not Avallac'h.

Ciri starts yelling at the giant 7 foot tall Elf, boldly lunging at him and screaming that she will not turn on Avallac'h, in spite of what he did, openly admitting that he did in fact rape her and she doesn't care, because unlike Ge'els and Eredin, Avallac'h has never hurt her, isn't murdering her friends, has been the only person to risk his life to help her, and almost died trying to save her life from the Red Riders, whom Avallac'h had once been the commanding general of.

Avallac'h, now glaring daggers at Ge'els as Ciri turns on the viceroy.

 

It is through this conversation we learn that like Ge'els, Avallac'h once was a ruling nobel of the Aen Elle Elves, with palaces, and was a commanding officer of The Wild Hunt... and now, he is outcast from Aen Elle society, lost his titles, his property, his home, his family, his friends, has lost the respect of the Aen Elle, is living on Earth with Humans, constantly on the run, wandering the galaxy searching for someplace to hide, left with nothing, all because he (one of the purests blooded of all the pure blooded Elves) chose to defend Ciri (a half-Elf) when Eredin tried to have her killed.

We also see in this scene, Ge'els acuss Avallac'h of killing Auberon and stating that no matter what lies Avallac'h has come up with this time, he still refuses to crown Avallac'h king of the Aen Elle. This one line, gives us a look into Avallac'h's ambitions that we hadn't seen before, as we realize he's the Herbalist who drugged the aphrodisiac that Eredin used to kill King Auberon with.

With Ciri's open defense of Avallac'h, Ge'els now backs away scared, while Avallac'h moves to stand beside Ciri and his facial expression changes to absolute pure hatred for Ge'els. We see Avallac'h's bipolar nature as he goes in a matter of seconds from trembling in fear to going full swing psychotically enraged and ready to kill.

But... wait a minute... then Avallac'h gets bored with the conversation, (which is taking place in his room at the brothel in Novigrad) leaves Ge'els and Ciri to argue if it's worse to be a perverted sex-crazed deviant or a mass murdering lunatic, while he goes off to rip Corinne Tilley's clothes off, toss her on his bed, and psychically mind fucks her, having an orgasm in front of everybody while he does it and, doesn't care who sees him doing this.

However, just to piss Ge'els off, you know, because that's what Avallac'h does best and it is after all his favorite thing to do, Avallac'h has just drained Corinne's brain, put his own thoughts into Corinne's head, and then teleports them back out of Corinne and into Ge'els. So, not only is Avallac'h psychically brain raping this woman, he's sending bloody thoughts of murder into Ge'els' head while he does it. (And we know this because this cutscene next cuts out and goes into Ge'els' head where we see exactly what Avallac'h is forcing him to see.)

Poor Ge'els.

I'm thinking, seeing into Avallac'h's head is, kind of, is not something Ge'els really wants to be doing.

Actually... I'm not sure ANYBODY really wants to see into Avallac'h's head... he's got some weird freaky ass shit going on in his head.

Avallac'h, having an orgasm while he psychically mind fucks Corinne Tilly, drains her brain of her memories, puts his own memories into her head, then teleports them back out of her head and into Ge'els' head. Weird, brain sucking sexless group Elf sex happening here.

But, poor Ge'els, has just had Avallac'h's memories of the day Auberon died, zapped into his head, via, Avallac'h having an orgasm over a naked woman.

That's so very Avallac'h of him.

And, I've played through this scene 4 times now and I still  haven't decided yet, if this scene is supposed to be erotic or disturbing or both.

You know, for an Elf who is secretive and hides his private life from everyone, he's damn bold and ballsy when it comes to how overly sexual he is with women in public.

But hey, there's two women in the room here with Avallac'h... why should he stop with ripping the clothes off just one woman, when he can rip the clothes off Ciri as well...

After Avallac'h gets done mind fucking Corinne, Ge'els is off to be deeply disturbed over the images Avallac'h teleported into his head, while Ciri has now lost her clothes as well.

This scene contains two typically Avallac'h features:

  1. Avallac'h can not be in sight of a woman without teleporting her clothes off of her and sending them to who knows where.
  2. Avallac'h can not be near Ge'els without purposely going out of his way to do something to upset and deeply disturb Ge'els. Poor Ge'els.

Poor Ge'els. It just can't be said enough. Look at him. He's freaked out almost as bad as he was the day he stepped on Thumbalina.

And then after Ge'els accidently killed Thumbalina, Avallac'h goes a drops a whale on him. Then he gets kicked by a donkey, while Avallac'h laughs at him. And then, while Geralt was trying to unlock a door Avallac'h thought it would be funny to push Ge'els off a cliff.

Ge'el has stepped on Thumbalina, while Avallac'h kills everyone else.
Ge'els really should have known better then to stand this close to the edge while Avallac'h was standing behind him.
It's raining whales and petunia pots.
Poor Ge'els, even the donkeys are out to get him.

Yes. Poor Ge'els. Ge'els is on the wrong end of Avaalac'h's sex-crazed jerkass antics far more often then he'd like to be.

At least now we understand why the first time we see Ge'els it's like this...

Ge'els hiding behind his painting as he stares in horror at the visitors who've just teleported into his house. "Oh god, no, why is Avallac'h in my house? Anybody but Avallac'h. I thought we got rid of him. Why is he in my house?"

I think of any character in the series, Ge'els deserves the most pity and sympathy, just for what he has to put up with from Avallac'h. You know, here's Ge'els just minding his own business, happily killing Humans and eating Unicorns, while painting creepy dissected Salvador Dali style pictures of naked women, and then Avallac'h breaks into his house, kidnaps him, takes him to the world of humans, and starts zapping freaky henti shit into Ge'els' head.

Yes, poor Ge'els, is all we can think to say here. Look how distressed Ge'els is in this picture, while Ciri glares daggers of hate at Corinne thinking: "I know why he took my clothes off, I look like his Lara, what the hell is he taking your clothes off for too?"

Supposedly Avallac'h and Ge'els grew up together, are around the same age, and for several centuries ruled the Aen Elle side by side under the reign of King Auberon. It seems they were once the best of friends and we are left to wonder, what the heck happened to cause the falling out, that has now resulted in this weird twisted rivalry they now got going on between them. 

Actually we don't have to ask... we know. The novel Lady of the Lake, tells us what happened:

Avallac'h is the drug dealer who was making the fistek that Auberon was taking the day he died of what was supposedly a drug overdose on drugs Avallac'h made. Ciri was with Auberon when he died and was seen running from his room. She escaped the palace via jumping on board Avallac'h boat, while being chased down by Eredin.

The enchanted boat can only be moved by Avallac'h's will, and he was no where to be found, but was nearby enough to know what was going down as the boat mysteriously takes off, leaving Eredin behind, taking Ciri out of the city, as Avallac'h's barrier collapses, letting her escape to the field of unicorns, where she joins forces with the unicorns and escapes the world of the Aen Elle, while Eredin and the Aen Elle army scramble to catch her before she gets off the planet only to be thwarted by Avallac'h's barrier that goes back up after Ciri is safely on the other side of it.

Chaos ensues as the Aen Elle empire is brought crashing down in total chaotic panic, with the death of The Alder King, seemingly at the hands of Ciri and Avallac'h, who were in fact framed by Eredin.

With Eredin claiming himself a witness to the murder that he in fact committed, Ge'els crowns Eredin the new king, and and all out manhunt is called up as the Aen Elle army (The Wild Hunt) is sent out to travel the multiverse in search of Ciri and Avallac'h to bring them to justice for the crime they are accused of by did not commit.

Auberon's death leaves Viceroy Ge'els in control until a new king is named, and with Avallac'h both next in line to be king AND the one every finger is pointing to while screaming murder, Ge'els is forced to order Avallac'h executed for murder and crown Eredin king.

But try to catch a planeswalking psion who can teleport through time and space. Avallac'h and Ciri are thrown together, both forced to flee in a whirlwind panic as the entire Aen Elle world turns on them naming them the world most wanted criminals. Avallac'h gets Ciri to the safety of the unicorns and then is left to face the army alone. We do not know, as we are not told what happens. The story is told from Ciri's point of view, so what happened after she with the help of the unicorns fleed the planet, is unknown to us the readers.

We know from the Isle of Mists quest of the game, in the story Ciri tells Geralt, that as the Aen Elle turn on Avallac'h, he flees through a portal and is nowhere to be found, until several months later when Eredin finds Ciri, Ciri is cornered by the Wild Hunt, and about to be slaughtered, when a portal opens between her and Eredin, and Avallac'h jumped out, grabbed her and dragged her away from Eredin, while opening another portal and jumping into it, dragging her with him. She then spends the next 21 years (though only 4 years have passed for Geralt) living with Avallac'h as they flee from one world to the next with the Wild Hunt on their heels every step of the way.

Interesting fact is that Avallac'h has no real reason to be defending or helping Ciri through any of this. Had he not helped her escape and reach the unicorns, he likely would have had no trouble proving his innocence. He could have easily left her on the boat, unable to find a way to make it move, as Eredin comes running up the shore and boards the boat with her.

So why does he help her, a human, and unnecessarily cause himself to be blamed as helping her murder the king? Do we know? Yes we do.

As the weeks have passed, since Ciri fell through a portal and landed at Avallac'h's feet in the world of the Aen Elle, they've developed a bitter friendship. Neither really likes the other, both tolerate each other, because Avallac'h is a religion crazed lunatic who believes an ancient prophecy that says a Child of the Elder Blood, born to an Aen Saevherne, will end the White Frost and save everyone. Avallac'h believes he is the Aen Saevherne mentioned in the prophecy and he believes Ciri is the mother of the Child of the Elder Blood.

And as the weeks have passed, the two have bonded in a rocky friendship, that has them fighting constantly, but also both confiding in each other. It's hard to tell if they hate each other or are in love with each other, though the fact that they both get hornier over each other the more they fight with each other is very clear. Their fights are constant, in both the novels and the game.

Avallac'h and Ciri fighting. Again. Like usual.

While you only see them yelling at each other in the game, in the novels they were often hitting each other, with Ciri not beyond punching, hitting, and kicking Avallac'h and Avallac'h seen strangling and throttling her, while viciously dragging her to the ground and punching her.

Their fights in the game are mild and tame, while their fights in the novels were bloody and violently brutal.

While Avallac'h is shown as gentle and patient with Ciri in the game, he neither gentle or patient with her in the books, and Ciri is warned by unicorns, Eredin, and King Auberon, that he's very violent with his women and has been known to beat them to death in the past - Ciri is even shown a boneyards of what she is told are the remains of the THOUSANDS of human lovers Avallac'h has brutally murdered in the past 200 years.

"You'll die here, little butterfly, he'll never let you leave."

~ Eredin to Ciri, warning her of Avallac'h's human victims.

Lady of the Lake

 page 188

"You foolish maid! You're doing it for yourself. You come here for yourself and vainly try to give yourself to me. For it's your only hope, your only chance. And I'll tell you one more thing. Pray, pray zealously to your human idols, godheads, and totems. Because it'll either be me or Avallac'h and his laboratory. Believe me, you wouldn't want to end up in the laboratory and become acquainted with the alternative." 

"It's all the same to me. I'll agree to anything as long as I regain my freedom. To finally free myself from you!"

~ King Auberon to Ciri, warning her of Avallac'h's human victims.

Lady of the Lake

 page 191

Lightning flashed and Ciri cried hollowly. She was standing in a sea of bones. A boneyard. Huge heaps of bones. Shin bones, hip bones, ribs, and thigh bones. And skulls. Which bore the marks of a blade.

"Now you know. They did it. The Aen Elle. The Alder King. The Fox." 

~ Ihuarraquax the Starry Eyed Unicorn to Ciri, showing Ciri the bones of Avallac'h's human victims.

Lady of the Lake

 page 202

We see them in the game, fighting almost every single time they are together...

Here Avallac'h is horny and trying to get Ciri mad at him so they can fight then have angry sex.
Avallac'h actually angry and ready to kill.
Ciri pissed off and Avallac'h backing away from this fight.
Avallac'h bullying Ciri, trying to get her more angry then she already is, because he's just horny again.
Ciri flipping out again, Avallac'h is not saying a word now, he's just silently staring at her while she yells at him. This scene is the first time Geralt witnesses them fighting, btw.
...and again.
...and again.
Avallac'h is actually mad and ready to kill Ciri here.

While they fight constantly, we see them in both the books and the game, very quickly making up after each fight and acting almost immediately like the fight never happened. And we see them hugging in both the books and the game.

lordimpakt

I always got the impression fizztech was more of an upper/coke/speed thing and less of a psychedelic :D I haven't read the books though, so I don't know. Cool anyway!

KoalaNalle

I think Fisstech is absent from the books. But it's definetely an upper not a hallucinogen.


Stat wise I think it should have like buff effect for a minute or two, vitality (or damage threshold) stamina. After the trip really nerfing effect for 12-24hrs, and permanent nerf effect if addicted, only way to get rid of it would be Potion of Clearance.

Effect wise it should have really clear vision, like Cat. The surrounding world should have reduced speed ever so slightly (gained reflexion speed).

@koalaNalle: No fistek is in the books - Avallac'h makes it, Eredin gives it to Ciri and Auberon, and King Auberon supposedly overdoses on it (in reality Eredin poisoned his stash); Avallac'h in the books is accused of murdering Auberon, that's why in the game he lives on Skellige with the Humans and is banished from the world of the Aen Elle and why he's trying to prove his innocence to Ge'els (in the game quest "Through Time and Space"), because none of the Aen Elle believe Eredin killed Auberon, due to the fact Auberon died while taking drugs Avallac'h had made. Avallac'h was the next in line to be king after Auberon (thus Ge'els sassy statement to Geralt about refusing to make Avallac'h king even if he could prove Eredin killed Auberon), Eredin was next in line after Avallac'h, that's why Ereiden killed the king and framed Avallac'h for it, using drugs Avallac'h had made, resulting in Auberon's death, Avallac'h removal from the government, and Eredin being crowned king). 

In the books fistek is supposed to be a type of cocaine that is used as an aphrodisiac and creates a heightened euphoric state - it can cause extreme childlike behaviour, heightened sex-crazy antics, and incredibly violent aggression - after taking it, Auberon runs around like a toddler carrying a bubble wand and blowing bubbles over the river while chattering about the bright colours, and Ciri has a total sex-crazed meltdown freaks out because Auberon won't sleep with her so she runs off and rapes Avallac'h, resulting in Avallac'h brutally and violently trying to kill her because she said he ought to want her because she can be Lara for him. All 3 of them were high as kites on fistek when this scene happens.

Eredin witnesses the 3 of them having their drug induced frenzy in the public garden while half the city watches, then decides to use this to say Avallac'h raped Ciri (when in fact she raped him) to get her away from Auberon, thus Eredin's explanation for why the following night Auberon is found dead and all fingers point to Avallac'h, claiming Avallac'h did it because Ciri looked like his dead lover Lara Dorren and he couldn't stand Auberon with her. 

(See the novel "Lady of the Lake" chapter 5)

Thus how Avallac'h and Ciri come to be traveling together in the game, because Ge'els declared them both wanted for the murder of King Auberon and the 2 of them are now fugitives on the run, in the game both trying to flee The Wild Hunt (the Aen Elle Army) while trying to prove each other innocent of the murder they've been framed for. Avallac'h's son Carainthir is sent by Eredin to kill Avallac'h, because no one can get near Ciri while Avallac'h is protecting her and Caranthir is the only member of the Wild Hunt Avallac'h trusts, him being his son and all, but instead of killing his father, Caranthir casts the Uma Curse on him. Thus how Avallac'h and Ciri got separated, and then enter Geralt in the game to rescue both of them.

All because of fistek.


In both the game and the novels, it is always Ciri who starts the fights, and in most fights (game and books) we see Avallac'h trying to avoid the fight, except when he wants sex and then he lashes out at Ciri to make her more pissant bitchy then she was to begin with, but then he's not being violent and backs off if he gets her too mad... until she brings up his dead lover Lara whom he is still in love with, at which point he becomes extremely violent and starts beating Ciri. Avallac'h, though he rarely hits her, is EXCESSIVELY violent when he does get angry enough to hit Ciri, - we never see him in the game, hit her, but in the books, we frequently see him hit her, and in the books he is described as not only hitting her, but strangling her, throttling her, and slamming her on the ground while he does it.

As we saw, Ciri was warned by several people, in the books, that she was not his first Human lover, and that though mostly calm, when he does lose his temper, he becomes insanely violent and has in the past beaten his Human lovers to death. 

Indeed, we've seen in in fights with Humans in the game, and just as he's described in the books, he does grabb people and throw them to the ground while punching them in the face, very hard, very fast, and quickly shattering their skulls, crushing their brain.

And you don't have to be Human to piss him off, no. Elves, monsters, anything, even a fellow Wild Hunt general, who he's supposed to be on the same side with. Avallac'h goes into psychotic frenzies once he loses his temper, as seen here, when he, a tiny, 5'6" weak, elderly unarmed wizard wearing no armor, is attacking a 7 foot tall heavily armed and armoured soldier who tried to kill Ciri:

Imlerith, King Eredin's most trusted general.
Squishy wizard vs knight with a mace that's bigger then said wizard...should be easy fight of squash wizard flat and move on to the next guy.
Knight miscalculates powers of squishy wizards... Ard (lightning blast) from wizard's hand, blasts giant mace to other side of battlefield. Knight now must fight with fists.
So the easy solution it to strangle squishy wizard before he can cast another spell. ... And now you got a tiny little weakling of an unarmed hot tempered and unarmored spitfire wizard here, who just ran all hellfire, psycho frenzy into battle, one on one against a heavily armed and heavily armored 7 foot tall super soldier, who is now being strangled.
And now being held, several feet off the ground, being throttled, while he's being strangled...
But, you know, Avallac'h is a very close range combat fighter... he likes, wants, and NEEDS to be realy, realy, VERY close to his opponents to do the things he does in battle...one should never underestimate the puny dork in a dress... he's likely got some powerful book learning up his sleeve... or maybe just a fireball that he's just waiting to shove up your nose and he needed you to pick him up because he was too short and couldn't reach your nose before you started throttling him...
Knight has seriously underestimated the powers of squishy wizards...yes, bring the psychotically deranged, high on cocaine, very angry wizard inches from your face so he can get a nice good aim on you... see? he just needed to be a little bit closer to your face so he could shove that fireball up your nostril.
Avallac'h is being strangled and he still hasn't stopped fighting... no, he just threw a fireball inside this guy's helmet.... you know, one really shouldn't go up against a wizard who snorts cocaine seconds before running into battle...his spells, like his brain, just go through the roof.
Now, dropping the squishy wizard was a mistake. He just cast a fireball, seconds after Ard, and we fans of Avallac'h, know he ain't got much left in him after that. Those are both big spells. He can't do too many of those before he passes out...the whole reason we call squishy wizards squishy, is because they are mega overpowered nuclear bombs waiting to do off, most powerful weapon your army can have on it's team, but they are also soft and squishy, like Twinkies, easily stepped on squashed battle. They'll kill half the battlefield in seconds, but they'll also be killed seconds into the battle if you don't pull them right back out fast. Since Avallac'h is the classic squishy wizard: elderly, ill, crippled, studies too much to have time to exercise (other then having sex with everything that moves), and passes out after casting big spells, thus had big burly knight not let go, he stood a good chance of snapping Avallac'h's neck.
But, knight is too busy running around screaming, while he tries to pull his helmet off as a fireball dances around inside it. So, he's left squishy wizard laying on the ground, to recuperate and think what his next move should be.
See? Now THIS is why you don't go into battle against a squishy wizard... they may be easy to squash, but hell, they gonna shove fireballs up your nose and take you down with them.
Oh... now, he REALLY mad... tip... do not strangle the already pissed off wizard. Bad idea. Very bad idea.... you know, that little nerdy guy the jocks shoved into lockers during high school, he would also the AAA+ honor student in chemistry and physics, so he not only knows how to make fireballs to shove up your nose, he also knows how use every inch of his tiny body to whoop your giant bully of an ass... you really, really, REALLY should not have dropped the puny, little dork in a dress on the ground...
Because he's not only a chemist wiz, he's also a physics master and he's gonna find something laying on the ground, anything, even that big mace you dropped, you know the one as big as he is...
...so much bigger then he is, that he can't even pick is up...he is barely even able drag it on the ground... as he makes his way back towards you, while you are still screaming in agony from that fireball he shoved up your nose a few second ago... and you do realize he just loaded his own nose up on cocaine before you starting strangling him right? He's out of his head right now, and you're about to lose yours...
because he's high on fistek and an adrenaline rush, and you just tried to kill his girlfriend, and then you tried to strangle him, and he's just so mad right now that he's forgotten about using magic, so, hell, he's gonna pick that thing up anyways... because who needs muscles when you got drugs and physics...
...and then run screaming straight for you, jumping up over you and bringing every ounce of his tiny little body right into that swing, as he brings that thing down on your head.
Bye, bye, brain. See? Told you, super brains with working knowledge of physics is dangerous stuff. He's got leverage on his side here. Ever notice how Avallac'h always goes for the head? Everybody else in battle, aims at a limb or the belly. Not Avallac'h, no, straight for their head, every time. Just bash their brain out.... do NOT be deceived by the fact that Avallac'h is your class squishy wizard... get him angry enough, and he proves to be a very effective battle mage as well. Though, he can't get in many brain bashing hits like this before he passes out... he is after all still a squishy wizard.

Squishy Wizards, btw, for those who never heard the term before (note this link goes to another site, that is not eelkat.com)... quote from that page tells us a Squishy Wizard is:

Armor and Magic Don't Mix: Wizards are often the fantasy equivalent of heavy artillery, capable of wiping out armies by themselves from afar. And like heavy artillery, you don't want them in close combat because they're relatively easy to kill if you can get to them. So why don't they wear armor so they last longer? Squishy Wizards are so squishy they can't wear armor without tiring themselves out, which would make some sense when applied to the very long-lived Wizard ClassicClosely related to Squishy Wizard. Compare Armor Is Useless. Contrast Magic Knight, the most common manifestation of this trope's aversion.

The fact that you can warp reality does not change the fact that you're still just a puny dork in a dress.

It seems that many who possess great magical, mental, or otherwise mystical might are also in the worst of shape. They may be sickly, horribly ill, crippled, or just physically weak and puny; in general, people who have reality-bending powers seem to suffer for it in other areas.

There are usually reasons. Powerful psychics may suffer from this, as they can do anything with their minds — for what do they need their bodies? It may also be the result of a magical Old Master experiencing the declining health that comes with age. Alternatively, physical health can sometimes be traded for magical power, be it through a bargain of some sort or the use of very draining magic... or it may be more mundane: rather than go outside or exercise, the magicians spent all their time studying spells, and are thus very weak physicallynote . From a DoylistPOV, it's about game balance. Without their physical weakness there often wouldn't be any reason not to use them.

In terms of characterization, this trope creates a duality and contrast with the strong, stupid guy. Since Squishy Wizards tend to focus on powerful offensive attack spells ("Nuking"), they are also contrasted by The Medic, a form of Squishy Wizard who focuses on healing and defensive magic to stand in for their frail defense instead. Squishy Wizards, because of their fragility, are often paired up with fighters in a Sword and Sorcerer ensemble or part of a full-blown adventuring party.

And speaking of psychopathic Elf wizards going nuts in battle...

Have you ever wondered what happens when Avallac'h walks into a town and discovers it has a full on ban on Elves and wizards and that just one week before his arrival, all the Elves and mages of the city were mass murdered by the government and their bodies left hanging on spikes all around the city?

Did you know the answer to that is in the game when we trigger the quest to assassinate King Radovid?

Ciri and Avallac'h in shocked horror as they discover all the Elves of the Novigrad Bits have been murdered by the Witch Hunters and their bodies now hanging on stakes lining the roads into the city.
Avallac'h, Amryth, Isilia, and Ge'els reading the posters nailed to the burned homes of the dead Elves.
Avallac'h's panicked running through the Novigrad Bits in search of survivors... we found only 3 Elves who survived the massacre (The chicken farmer and his wife, and the transvestite tailor Elihal are the only 3 Elves left in Novigrad - more then 500 Elves have just been murdered in this scene which is about to trigger the quest option to assassinate King Radovid in response to his decree to kill all Elves and Mages.)
Avallac'h's gone psycho
A field of dead Redanian soldiers, laying on the front lawns of the empty Elf houses of the Novigrad Bits, as Avallac'h now makes his way across the bridge and straight to temple square.
Avallac'h, Ge'els, Isilira, Amrynth, and the Scoia'tael on their bloodbath massacre march through Novigrad killing every last Redanian soldier as they make their way to King Radovid's ship, to meet Philippa, Thaler, Ves, and Roche during the quest to assassinate the Elf murdering King Radovid.
Avallac'h and a Scoia'tael woman killing the bridge guards while Isilira watches... Ge'els is dead.... the she-elves and Scoia'tael will soon be dead too... by the time he gets to temple square and the heart of the Witch Hunter empire, it'll be just Avallac'h and Ciri left alive...Avallac'h is the only elf that makes it to the end of this quest alive.
Avallac'h in the heart of Novigrad, during the "Reason of State" Quest aka The Assassination of King Radovid quest. The angry Elf on his march across Novigrad slaughtering Radovid's soldiers as he makes his way to the Elf murdering King Radovid himself. Avallac'h is now the last Elf still alive - all the elves that started this quest with him were slaughtered in the streets before reaching the With Hunter headquarters - and he's having an absolute meltdown after watching every Elf around him be murdered.
Avallac'h at the Dwarf owned Vivaldi Bank, defending the bank's Dwarf owner Vimme Vivaldi against the onslaught of King Radovid's soldiers, as Radovid's army takes over Novigrad in thier non-human murdering march across the city.
This is now the 3rd hour long episode of us doing nothing but standing on the front steps of Vivaldi's bank, slaughtering soldiers as they just keep coming in the battle for control of the bank.
After 3 hours of gameplay (5 days in-game time) of steady onslaught of Radovid's men, the non-humans have regained control of the bank and pushed back the elf murdering soldiers out of the city center. The lesson here: don't kill elves...they've got a psychopathic protector named Avallac'h and he going to hunt down and kill every last one of Radovid's men now.

Basically, don't piss off Avallac'h. He's a bitch in battle.

Also... the game never mentions fistek (a type of cocaine) in relationship to Avallac'h, but the books tell us that he makes the purest, most refined form of it known in the multiverse, and that becauses of it's straight up purity, it takes a lot less of it, to get a much bigger reaction from it. We also know from the books, that Avallac'h is pretty much high all the time, that he snorts it from powered strips off the table, mixes it with lard and charcoal then rubs it around his eyes (that's what his makeup is), mixes it with lemon verbena oil then sprays it all over himself, washes his hair in it, and puts it under his foreskin to get a viagra-type reaction from it before sex.

And, now we know Avallac'h is not circumcised. I'm not sure why we needed to know that, but hey, now we know. We also know from the books, that he puts fistek in Ciri's makeup, in her perfume, and likewise washes her hair in it, as well as, puts it up her vagina before sex... because... he's weird like that... and for some reason that's just what he does to his women.

Anyways, Avallac'h uses a lot of fistek in the books. And when going into a fight, he takes more of it because it heightens the power of his spells.

So, yeah, don't piss off Avallac'h. He's bat shit crazy, high as ten kites, AND a bitch in battle.

I suppose we should take a look at his fighting style, seeing how it is rather unique.

In the books, Avallac'h avoids battles, does not carry weapons, and will not allow people to enter his house while wearing weapons.

In the books, he is also prone to flee on horseback, with Ciri in tow, while his female bodyguards, block the way of whatever is attacking and fight.

This is one of the changes we see in the game adaptation of him, where he is quick to fight, has no female bodyguards and does now carry weapons.

We are however given a partial explanation for this particular change, and for that, once again we go to the Isle of Mists and Ciri's story to Geralt, when she is explaining to her adopted father how it is she came to travel with Avallac'h and why he's now so fiercely protecting her when previously she had been his prisoner.

We need to remember that in the novels, Avallac'h was a nobleman, who pretty much did nothing but sit around on his ass all day long painting art, writing poetry, and lusting after women. And that the last time we see him in the books, he is being accused of murdering the king and helping the king's assassin to escape. No one believes he or Ciri are innocent of King Auberon's death. No one believes Eredin killed the king and framed Avallac'h and Ciri for it.

Avallac'h was more or less a peaceful little elf mage who kept to himself, busied himself in his laboratory by day and the bedrooms of his women by night, and never had much reason to use weapons before the Wild Hunt set their dogs on him and Ciri.

Unlike a professional fighter who is trained to emotionally deal with the rigors of bloodshed and battle, Avallac'h is running on pure emotional energy. Hee's driven by a mix of fear and fury.  He's terrified Ciri will be harmed, and often attacks with way more force then is necessary, to ensure that no one gets near Ciri. He's as protective of her as a rabid bulldog. He's also scared of fighting, scared of his own physical harm, scared that if he gets injured there will be no one to protect Ciri. So you see him picking his battles, weighing the advantage of fleeing over fighting.

He will flee if he thinks he can get Ciri to safety without bloodshed. He will turn and fight if cornered or if he thinks Ciri is in immediate danger. The more danger he perceives Ciri to be in, the more deadly his attacks become. Fear for Ciri's safety, triggers a wild bloodlust frenzy in him, that turns him into a wild mass murdering killing machine.

And yet, in the books, he had just met Ciri, was aloof, docile, and afraid of swords. This change in him, from the books to the game, was triggered by Auberon's death and threats made on Ciri's life.

The game is set 21 years AFTER this event (Auberon's death) happened.

Avallac'h in the game, is outcast from Elf society, a wanted criminal, wanted for a crime he did not commit, desperately trying to prove his innocence, while desperately trying to protect Ciri from being captured as well. He's now living on the run and no longer has the luxury of sitting around doing nothing all day and leaving his own protection to a team of bodyguards.

Avallac'h now fights to protect Ciri. He's not a trained fighter, and this is scene in his fight style and methods of fighting. Avallac'h is a sorcerer, skilled in magic and alchemy, adapt at healing with herbs, and has a vast knowledge of history, literature, and art. He knows nothing of fighting or weapons and it shows.

He runs into fights with no clue how to properly wield weapons, using everything the same way - sword, staff, broom, shovel, mace, whatever he can get his hands on - by twirling it like a baton over his head, jumping into the air thus using the weight of his body as the driving force, then bringing it down hard on his opponents head forcing his own body weight into the jump down.

Though he is small, thin, sickly, weak, and not well muscled, by using this method on jumping up very high, than forcing his body down hard and purposely landing on top of his enemy, we see him consistently landing skull shattering blows, that even well trained fighters, who are bigger and better in battle then he is, landing deadly blows that even they can not dish out.

This means he is absolutely lethal in battle, but it also means he needs to get VERY close to his opponents, and then needs time to swing his weapon. 

Avallac'h in brain bashing mid-leap, as he slaughters King Radovid's soldiers in the Novigrad Bits, upon discovering all the Elves have been executed by Witch Hunters.

This blow, is hard on him, he lands back on the ground, but often falls backwards, landing hard on his back, sometimes knocking himself out if he lands hard enough to hit his head. He is briefly stunned by his landing, giving any other nearby attackers a brief window when they can attack him, before he has time to get back up on his feet and start his attack again.

If he knocks himself out, there is at least 10 seconds before he wakes up, another 10 seconds while he stands up and staggers around dazed, another 10 seconds while he regains his bearings and is able to start fighting again, for a full 30 seconds where he is wide open to attack. If he is hit during this 30 second period, he is easily killed.

Avallac'h laying in the middle of the road in Novigrad, after killing two guards with his brain bashing leap of death then landing too hard and knocking himself out...Three other guards wonder what just happened, why is there a crazy elven mage running around killing everyone and why is he now passed out in the street... Ciri is watching and thinking: "You nut, you don't know how to fight."

While Avallac'h looks dead, when he is knocked out, waiting about 10 seconds, you'll see him start moving again, struggling to sit up and too dazed to stand.

When he's actually dead (and you then need to respawn him into the game) you'll see a massive pool of blood forming around his body, that you will not see when he has just hit his head and knocked himself out. If he's dead you need to respawn him, if he's knocked out, you just have to wait for him to wake up.

Dead Avallac'h animation vs knocked out Avallac'h animation:

Avallac'h is laying in a huge pool of blood, and here is dead... He was also bleeding for several seconds prior to the hit that killed him, and just out of camera range in this picture, is a massive trail of blood, blood spatters in many places around the area, where Avallac'h was bleeding out just before his death animation.
Avallac'h has blood spatter on his clothes, but no pool of blood forming on the ground around him, and here is knocked out and will get back up in a few seconds.

Being a mage, he tends to thus fight with a mix of magic and will run into the fight casting Ard (lightning bolt) and White Frost (freeze and stun) quickly to knock any one within 30 foot radius off their feet, while charging at his opponent with his skull shattering blow.

He casts multiple spells in a row, one after the other, as he runs, leaving him a wide open path straight to the person he's aiming his brain bashing blow at. Each of these spells holds any one in range, frozen like statues for about 20 seconds, which gives him time to do his death jump, and fall backwards from it. He jumps back to his feet, once again casting spells very quickly, one after the other, while running back out of the line of attack, and making his way towards the next person he intends to brain bash.

He will do this successively over and over, and can systematically take out groups of 10, 20, even 30 monsters/bandits/guards on his own, without any help from Geralt, using this method, making him the single most efficient and deadly character of the entire game cast.

Avallac'h standing outside of Vimme Vivaldi's bank, Ard blasting a group of guards as he prepares to slaughter every last one of King Radovid's men in the city.
Avallac'h's Ard attack in action at a hanse base in Toussaint, where he on Death March settings took out 30 hanse bandits before Geralt and Lambert even arrived at the camp.

His spells are way overpowered and land crit hits. Being hit by his spells just once, kills many low level monsters, and 2 hits kills most human attackers. He can wipe of the game's hardest monsters (golems, elementas, etc) in just 3 hits, and the Eredin boss battle - took me 7 hours on Death March with Geralt to beat - yet when I sent Avallac'h running into that same battle, he had Eredin dead in under 10 seconds. 

Because Avallac'h is not a trained fighter, his wild, untrained method of fighting, running into battle like a madman, casting spells all willy nilly, then bashing brains in left and right, often using his weapons incorrectly (he is seen stabbing people with his staff and hitting people with his sword, carrying weapons from the wrong end, and using objects that are not weapons), leaves him a wild card, that the enemies don't know what to expect from.

Avallac'h running through Novigrad like a deranged madman, massaquering Radovid's elf murdering men. He just drove his staff straight through this guy's chest, through his armour, like he was running a sword through him. That's a damned powerful blow, for a wooden staff to pierce armour and go through a guy like this. We are reminded here that Aen Elle Elves are listed in the bestiary as type of very deadly monster, said to have the strength of 10 times a human of their same size. Though small and weak compared to other elves, Avallac'h is insanely strong compared to humans.

Fighting style, Primary/Close Combat: best at close combat, in both quest game play and non-quest, RPG sandbox gameplay, spawned in as Geralt's travel companion, Avallac'h is a fierce and very powerful close combat fighter who gets right up in the face of his enemy and bashes their head in. He run in very close, almost nose to nose, then leaps into the air, jumps up over his opponent, lunging every ounce of his body into his brutal head bashing staff attacks, bringing the staff down hard on the soft spot at the top of his victims' head, resulting in powerful skull shattering blows, that are made more forceful by the weight of his body slamming back down to the ground at the same time.

Against Humans this attack usually results not only in flattening their head down into their shoulders, it often splits their upper body in half down to their naval... see the images below of Avallac'h's visious brain bashing, skull shattering, head flying attack in action:

Avallac'h during the "Reason of State" Quest aka The Assassination of King Radovid quest. The angry Elf on his march across Novigrad slaughtering Radovid's soldiers as he makes his way to the Elf murdering King Radovid himself.
Avallac'h during the "Reason of State" Quest aka The Assassination of King Radovid quest. The angry Elf on his march across Novigrad slaughtering Radovid's soldiers as he makes his way to the Elf murdering King Radovid himself.

In battle Avallac'h casts a protection barrier around himself, allowing him to get very close to his foe, right nose to nose, inches from their face, then uses his staff to freeze them with White Frost, then casts the Ard hand sign to blast them down to the ground often killing them in the process; often this shatters them to lots of bloody pieces that go flying across the battlefield; if they unfreeze before the Ard blast, he swings his staff around like a baton over his head, then brings it down hard on their head, shattering their skull, while simultaneously pulling out his sword and slicing their head off.

He can take alarmingly HUGE hits, suffering almost no damage at all, in spite of the fact that he is wearing almost no armor, save steel bracers and a thin suede garrison under his blue robes. We do know that most of his tattoos are real world runes symbols of protection, and are left to assume that his multitude of body covering tattoos are what gives him this nearly invincible ability to take hit after hit from swords, bolts, knives, and spells.

Hit to the head, drop his health fast, and once a hit causes him to start bleeding, his health starts dropping fast. 

Avallac'h seen here taking a hit to the head, causing a vast amount of bleeding damage.

He will continue fighting, even after sustaining a gushing wound. He can often be seen in battle, nearly completely covered in his own blood, and still refusing to stop fighting.

Once he starts losing blood, he won't last much longer in battle, yet he won't stop until either his opponent is dead or until he himself collapses from blood loss.

If he starts bleeding, it means he's been crit hit hard enough to break through his psionic tattoo "armour". Once the spell of his enchanted tattoos is broken, he can't repair it in battle, and his health will continue dropping.

Avallac'h's psionic tattoo armour has been broken. Without his protective tattoo enchantments, he starts taking huge amounts of damage with each hit, and quickly begins bleeding very badly.
Avallac'h seen here in battle, with blood gushing from his side and leaving an ever growing trail on the ground.

He dies from blood loss, so to keep him alive, you have to get Geralt between Avallac'h and the attacker, as soon as Avallac'h starts bleeding. He starts bleeding if a monster hits him with a 2,000 point or more crit hit. His max health is apparently around 4,000 hit points as it takes only 2 hits of 2,000 points each for a NoonWraith to kill him. Most monsters hit between 400 to 700 per attack, while Avallac'h casts healing spells of around 120 to 190 points a piece.

If you can draw the monster away from him once he's crit-hit, he'll start casting healing spells on himself before running back into battle, thus preventing him from dying in battle. Once his health starts going back up, in continues to increase about every 3 seconds and will be full again after around 20 seconds, at which point the bleeding stops and he can safely rejoin the battle again...he however will not stop fighting and start healing himself on his own, you have to Geralt physically push him away, then draw the monster 30 to 60 feet away from him, in order to get him to stop fighting and start casting healing spells on himself. Once he starts bleeding, if you can't get him to start healing himself, he will be dead within 30 seconds.

If he's hurt bad, but survives the fight, then another monster shows up, in under 2 minutes of the last one being defeated, you need to get Geralt to run out of the mini-hud range of the monster, then use the command feature to call Avallac'h out of the battle, otherwise the next monster will kill him immediately straight upon going into battle, as he will not have had time to heal himself from the first battle yet. While his health fully refills in less time, it appear it takes around 10 to 15 minutes before his enchanted tattoo armour reactivates.

Avallac'h has the single bloodiest, most gore filled, stomach-churning finishers of any character in the game. Because he is a genetics scientist, builds golems, and works with dead bodies to create mutated undead lifeforms, he has a fear of other mages doing this same thing, thus he doesn't just kill his enemies, but also completely obliterates their remains.

Once the enemy is down (even if they are already dead) he stands on top of them, then uses his staff to pummel them into a shapeless bloody pump, bashing them heads in, while the gorefest finishers of the game splatter blood and guts across the screen. He stands on his victim, smashing their head in, dismendering their body, slashing off their limbs, and tearing out their entrails, leaving nothing behind to make sure no mage can use necromancy to resurrect them. 

Avallac'h's brutal bloody, brain bashing finisher in action.

Though a fierce and brutal fighter, he is old and weak, and is quickly exhausted, only able to fight a few minutes before collapsing. If he grows weak in battle, he can use his psionic brain drain, to absorb other mages' energy, allowing him enough energy to cast Fae Step or Stray Sod, and quickly flee the battle scene.

He will briefly leave a battle, to stand some distance away, casting healing spells on himself, then run back into battle and repeat this entire process all over again.

Avallac'h also has trouble going into Human cities... he attracts a lot of unwanted attention from the guards, due to his inability to walk past city guards and not attack them. I am frequently walking through a city, only to get the warning notice "You've upset the guards, they may attack you" and be wondering, why are the guards upset, then look around and see that Avallac'h has run off and is beating some guard over the head with his staff. I have no idea why he does this. It's just a thing he likes to do.

Geralt watches, while Avallac'h runs around killing city guards in Oxenfurt.
Geralt decides to loot the dead guards Avallac'h just killed while Ge'els reminds us: "See? I told you he was crazy."

IMPORTANT NOTE: If you use Avallac'h as a travel companion for Geralt in the RPG sandbox version of the game, know that he has double Geralt's "witcher senses" range, and will pick up on enemy locations long before Geralt does. As an NPC controlled by the computer's AI, Avallac'h is a highly volatile wild card with an endless bloodlust, and as soon as he picks up on an enemy in the area, he will run off to kill them, often leaving Geralt unaware that he has wandered off. By the time Geralt becomes aware of what is happening, Avallac'h will likely have already killed the enemies and now be bashing in the brains of innocent city guards, villagers, and livestock while he waits for your to catch up with him.

Note too, that while Geralt is easily knocked out by city guards... if this happens while Avallac'h is with you, he will swiftly and effortlessly take out all the guards in a single hit, leaving Geralt not knocked out and everyone in the city block, guards, civilians, and stumpets alike, laying in a bloody mess on the street.

Geralt in Skellige, surveying the carnage, after Avallac'h got done slaughtering the villagers, with me thinking: "Damn you! You killed the bookie and the fist fighters! How the hell am I supposed to finish the Fists of Fury Quest now that you killed off all the characters I'm supposed to interact with?" (I had to reload the game to an old save file, you know, one BEFORE Avallac'h had his meltdown and killed everyone in the village, so that I could do the quest we had come to this village to do.) (5 dead villagers can be seen in this picture, btw.)
Geralt surveying the same scene from a different angle... you can see 8 dead villagers in this one... Avallac'h's nuts.

DO NOT spawn him into the game while you are still playing the main quest as he can, does, and WILL kill off the primary quest characters, (Yennefer, Triss, Zoltan, Ge'els, etc) thus canceling out your ability to play any quest with the now dead characters in them. Also, if you spawn him into the game while ANY quest with him is still uncompleted, you'll seriously glitch out the game any time it tells you to talk to Avallac'h as part of a quest.

Fighting style, other/Ranged: has ranged attacks that he rarely uses; seen in the Battle of Kaer Morhen Quest, he can turn his hand into a vacuum sucking void, that sucks in EVERYTHING - people, trees, rocks, buildings, etc, in the area around him; and classic D&D style squishy wizard that he is, this spell is however too powerful for him and Avallac'h passes out and goes into a coma seconds after casting it.

Avallac'h's vacuum suck void attack in action.

Fighting style, other/Siege: only seen in the game's final boss battle; can cast insanely overpowered fireball/meteor storm attacks that kill everyone on the battlefield (friend and foe alike) - only uses this when he's EXTREMELY pissed off; best way to avoid getting on the wrong end of his fireball attack is just don't mention Lara Dorren and never, ever, EVER say you want to kill his son Caranthir - as this is what triggered him to do this attack, which it appears he has very little control over and just does at random when he's super pissed.

Like his ranged attack, this siege attack is too powerful for him, and leaves him too weak to further fight or otherwise defend himself. We see Avallac'h, after casting this spell, not only too weak to fight, but also too weak to run away or flee from Geralt's wrath, and quickly throwing down his sword and begging for mercy.

Avallac'h's fireball attack in action.

We also know that Avallac'h is prone to flee, if the option is available. He'd rather not fight if he doesn't have to, and he's quick to try to talk his way out of fights, quick to try to talk others out of fighting, and if he thinks there's any chance his attacker will be swayed by a mercy plea, Avallac'h is quick to surrender his weapons and throw himself at the feet of his attacker begging for mercy.

Fighting style, best against: In non-quest, RPG sandbox gameplay, spawned in as Geralt's travel companion, Avallac'h is best against Elementals, Golems, Wild Hunt, Arcaspores, Insectoids, Bandits, Pirates, and Hanse Bandits.

He takes out Cyclopes, Bear, and Wolves with a single hit.

He's extremely good against Griffins, Arch Griffins, Forktails, Shalamears, and Cockatrices.

His attacks are weaker against Grave Hags, Necrophages, Rotfiends, Bargasts, and the SpoonMan, and while he can push them back, he can not defeat them on his own.

Fighting style, monster handicap: In non-quest, RPG sandbox gameplay, spawned in as Geralt's travel companion, Avallac'h is practically undefeatable against most every monster; however, Vampires, Spectres, and Sirens can do serious damage to him and quickly overpower him. NoonWraiths drop him fast, the only monster that consistently kills him in gameplay, after just 2 hits. Alps cripple him, leaving him paralyzed and unable to fight; Bruxa do serious bleeding damage to him, taking his health down fast; Sirens and Harpies, if enough of them attack at once can take his health down fast and kill him if another character doesn't step in to help fight.

Avallac'h dead after 2 hits from a Noonwraith...

He's a liability in battles against Noonwraiths, Alps, Bruxa, Sirens, and Harpies, as you end up having to protect him from them, making it difficult to fight them and get him out of their line of attack at the same time.

And, did you notice how the ONLY monsters he can't fight are also the ONLY bare breasted, topless female monsters in the game? I don't think we have to guess as to why the game's resident sex-crazed pervert has trouble fighting Noonwraiths, Alps, Bruxa, Sirens, and Harpies. I find it rather hilarious that the game developers, put enough attention to detail into his character, to have the one character in the game who's obsessed with breasts, have fighting topless female monsters be his only weakness in battle.

Avallac'h has trouble fighting Alps and Bruxa... female monsters that look like nude female Humans. 

He also has trouble fighting Sirens... flying, swimming, sea monsters, who also have bare boobs on display.

AND... Avallac'h can be killed, quickly, and easily, by Wraiths. Yep, more topless women.  He was just killed by Wraiths, twice today. Two different battles. Not the same Wraith.

I find it rather hilarious, that the game devs went out of their way to program this character, a man who is overly obsessed with breasts, so that he couldn't fight any monster that was showing off a pair of naked breasts. Each time, almost immediately after starting to fight them

I've never seen a game mechanic like this. Usually a character (in any game) can fight monsters equally, one monster to the next, the change in difficulty, being the monster itself and not the character's reaction to the monster. In other words, if a bare breasted monster affected the character's ability to fight, it would affect ALL character across the game, NOT, just one character who is easily distracted by bare breasts.

The attention to small details like this, that the devs put into this game are amazing, because EVERY character in the game, has some sort of weakness that handicaps them in battle, that is unique to that character. And now we know that Avallac'h, a nearly immortal, practically undefeatable character in battle against everything, Avallac'h's weakness is he can't successfully fight a monster with bare breasts.

This leads to another question: is it the bare breasts or is it the fact that they are female?

Can he simply not hurt a female character? We do see him throughout the game, change his personality when around females. He is very dominant around other males, to the point of being a bully. His temper flares up constantly. We get the impression that Avallac'h when younger was probably your stereotypical nerd character: short, nose always in books, no muscle strength to be found; and with that in mind was likely bullies, teased, and picked on, quite a lot in his youth, which would logically explain his constant outbursts of aggression now, towards any male that gets near him. 

With women he is much more laid back and calm, except when Ciri defies him and gets on his nerves. Though aggressive and dominant with other males, he becomes very gentle, nurturing, and loving around females. He takes a mother hen attitude towards Ciri, Margarita, Corinne, and the Lodge Sisters, talking to them gently and hovering over their injuries, tenderly taking care of them. Though he says he hates Humans, we see scenes of him trying to heal Margarita's injuries and Ciri's scars.

Avallac'h's interactions with women are vastly different in the game then in the books.

Remember:

IN THE BOOKS: Avallac'h is an evil outright super creep, scary monster villain

A villain is a character, who is not good on any level at all, likely hasn't got shred of decency in him, is just plain evil incarnate scum of the earth. Which makes it easy for readers to hate him and the hero to kill him without guilt.

In the books Avallac'h hurts people. He LIKES hurting people. He's gets off on hurting people. He's sadistic. He doesn't give a shit about you. He's will show you no mercy.

He's a psychotic drug dealer, with a rabid sex addiction, he's a wild animal that too high to know or care what he's doing to you, he's gonna rape you, he's gonna kill you, he's probably gonna kill you while he rapes you, and he's likely gonna keep raping you after you're dead. He's research scientists, and genetists, he is the creator of the Elder Blood gene, he build those 7 foot super soilders known as The wild Hunt... and when he done raping you, dead or alive, you're ona end up in his laboratory, if you're still alive you're gonna be tortuted, if you're dead, don't worry, you'll be alive again soon so he can torture you and rape you some more.

^^THIS is Avallac'h in the books.

In the books, Avallac'h is a psychotically deranged, drug addicted, sex crazed, super villain, mad scientist, sorcerer with a laboratory.

Book version Avallac'h, as the author created him, is your worst nightmare. Evilest of all prime evils. Avallac'h makes the books' primary villain Volgersfort look like a saint.

Volgersfort, by the way, is also a psychotically deranged, drug addicted, sex crazed, super villain, mad scientist, sorcerer with a laboratory...he's the one Ciri was running away from when she ran into The Tower of Swallows and came out literally in Avallac'h's lap.

If you didn't know, drug crazed, psychotic wizards with evil time traveling towers are on just about every street corner in the Witcher franchise. You can't throw a stone in any direction without hitting one, no matter where you are.

High Elf Avallac'h is the most powerful and most feared mage of the multiverse. Volgersfort is the most powerful HUMAN mage of Ciri's home realm. Half-Elf Kalkstein is by far the most psychotically deranged wizard of them all, but he's not evil, he''s just crazy.

And as bad as Volgersfort was, Ciri in the books was only with Avallac'h 2 months before she was running screaming in terror back to the waiting arms of Volgersfort.

In fact, it appears that Avallac'h's ONLY purpose of being in the books at all, was to show Ciri that hey: there are worse things then Volgersfort out there, take this Elf wizard over here for example...

We are left to wonder, WHY the game devs took a character who was so extremely minor, used only as a diversion to show Ciri, her home planet was way better then that crystal paradise planet she escaped too... why did the game devs take a character that is so minor he's on fewer than 30 pages total of a series that spans 2,000+ pages, and make him into one of the game's primary characters, AND making him, who was Ciri's galor, kidnapper, and rapist in the books, making him her best friend, closest companion, and most trusted ally in the game?

IN THE GAMES: Avallac'h is a creepy, lovable anti-hero, a far cry from the madman we saw in the novels.

An anti-hero is a bad guy, almost a villain, but not quite because he has good intentions behind the bad things he does. He's trying to do the right thing, he's just going about it in ways that are questionable. The reder has a hhard time hating him and the hero is conflicted when it comes time to defeat him, often unable to kill him.

And yet... the game does constantly hint to his past actions from the books. Players who've not read the books, miss the clues the game devs put in every scene we see Avallac'h in: like the rope laying on his bed, the porn drawings under his bed, the shrine of Ciri in his bedroom, Ge'els' cryptic conversation outbursts calling Avallac'h a rapist and backmailer and liar, Geralt's telling Vesemir "keep an eye on Avallac'h, he's not a friend", Phillipa warning Ciri that the Elven Sage has a bad past and can not be trusted, the rows of human sized glass test tubes in Avallac'h's house complete with skeletons inside, Avallac'h's diary that Yennefer finds and reads with all his notes on the tests he's been doing on humans, Ge'els diary that Geralt finds and reads telling of the need to replace their country's ruling Sage with another Sage, Eredin's dying words "Avallac'h's decieved us both, he pits us against each other while he's made off with Cirilla", Avallac'h himself making lots of side comments under his breath to himself including the comment that he wants to tie Ciri up and teleport her away with him which Geralt wasn't supposed to hear but does...

...if you head into the game looking for the clues, you'll find the game devs peppered HUNDREDS of them, all references to the novels, pointing every incriminating finger possible at Avallac'h.

IN THE BOOKS: Avallac'h is a violent, abusive, sex crazed womanizer, who takes what he wants, and thinks nothing of beating a woman to death to get what he wants. And the only thing he ever wants in the books his sex, sex, sex, sex, and more sex. And while we only see him in one sex scene ever in the entire franchise, the rape scene with Ciri, we know from things other characters say, that no one is shocked or surprised to see him rape Ciri. Indeed, Ciri was warned by 3 people to watch her back around Avallac'h because he had a well known reputation for his brutality with women.

Indeed we learn that Avallac'h's brutal reputation, makes it easy for Eredin to frame Avallac'h for King Auberon's murder. Avallac'h is so well known among the Elves, for his short temper, his violent rage fits, his habit of raping omen, his habit of beating people men/women/and children alike, his habit of killing people he gets mad at, that no one, not one single person believes he did not rape Ciri, then kill Auberon. No one questions the possibility of someone else killing the king. No one questions the event they saw in the garden.

That is something to consider... the rape scene... the reader knows that it was Ciri who raped Avallac'h, but he's so well known for his habit of raping women, that everyone who saw this event just assumes they saw him rape Ciri. They are so used to seeing him attack and rape women, that no one even considers that this time the woman is raping him.

And then, when that women is next scene running out of the king's bedroom, leaving the king dead from an overdose on drugs Avallac'h made... everyone automatically assumes Avallac'h killed the king in a rage fit over them both wanting the same woman. They are so used to him doing this sort of thing that they never once think it's possible someone framed him, for a murder he didn't commit, by using his know habits against him.

The fact that Eredin is able to do this, says A LOT about Avallac'h's pre-novel past, informing us that he has a history of rape, violence towards women, and murdering people he gets mad at. People are so scared of him, they let him get away with this sort of thing over and over again, and they ONLY react now because this time it's the king who is dead.

IN THE GAME: we never see Avallac'h hurting a female. He's very gentle with women. We see him in the game as very shy around women. We also see him in the game trying to hide his porn collection and not wanting people to know how very perverted he is.

There is one scene where we see Avallac'h tackle a woman, forcing her to the ground, then holding her there while she kicks and screams, but you do not see him trying to hurt her, in fact just the opposite, you see him trying to restrain her without harming her. The woman in question was Philippa and at the time she was shooting lightning bolts and fireballs at everyone in the room, had killed several people, and several people were trying to kill her. She was scared out of her mind, had just been brutally tortured having her eyes gouged out, and was afraid that the people in the room with her were the witch hunters coming back to torture her to death, when in fact it was her friends here on a rescue mission trying to save her. She was so frightened that she was simply attacking everyone with no clue who she was really attacking. Thus we see Avallac'h grab her, force her to the ground, while she is kicking him, and trying to swing around and claw him, after she just got done blasting him with lightning bolts, and him trying to hold her on the ground and trying to avoid getting kicked, until she calms down enough to recognize the voices of the people around her as being her friends, at which point he helps her back up. We see in this scene, that though he is incredibly strong and forceful and able to hold her still, he is also being very gentle with her and trying to restrain her without injuring her.

Here's screen shots of that scene (and somebody please take these pictures out of context and go write Avallac'h x Philippa porn-fic. I love shipping Avallac'h with Phillipa, they are so perfect for each other. She's as bitchy as he is. Phillipa's a much better match for him then Ciri.)

This is my fave picture from this set... his eyes here... she just kicked him and he's really trying not to kill her right now... I mean we know the type of person he is, we know how strong he is (Aen Elle elves are supposedly 10 times stronger than a human of the same size, which is why Avallac'h's able to hold her still when Dijkstra and a dozen of his henchmen couldn't even get a hold of her), the books describe his hands as having bones like steal that could snap humans in half with little effort, we know how bad he is at controlling his temper, and we know that he can just let out a high pitched shriek and blast her brain out of her head with telepathic sonic waves... so, we know how much danger she is putting herself in by kicking him, when he's not trying to hurt her and is just trying to get her to calm down... and even though we know what's actually happening here my mind can take this picture so very far out of context...
You know, I don't think too many men are bold enough to put their knee in a woman's chest like that.
Avallac'h: "Stop squirming. If I wanted to kill you, you'd be long dead by now."
by the way... Avallac'h needs her help to assassinate King Radovid... she a former lover of Radovid, wants him dead after he tried to kill her. Telling her of a plot to assassinate the king is what calmed her down.
I don't know what this look is, but he gives it to people a lot.

But this scene with Phillipa is the only time in the game we see Avallac'h in a physical confrontation with a woman, where he is using any kind of force, and he's going out of his way to try and not hurt her, while trying to not get hurt himself, and while trying to keep her from hurting the others in the room.

And this is DRAMATICALLY different from how he is in the books. 

Were this same scene in the books, he'd have had no trouble punching her in the face, then choking her until she passed out, as a way of restraining her. He is VERY abusive of women in the books, which is a part of his personality that is changed dramatically from the novel version of him to the game adaptation of him.

IN THE BOOKS: Avallac'h is VERY abusive to his woman and can be seen beating them up if they disobey him; he thinks nothing of beating up women very badly and has been known to beat his human lovers to death. Avallac'h in the books, has a sadistic streak. He see him in the books strangling Ciri during the rape scene, taking great delight in watching her dying in his hands. Also, in the books, he is not shy on any level at all, is very bold and publicly outspoken with his radical views on sex, openly admits that he has a sex addiction problem.

IN THE BOOKS 20 YEARS BEFORE THE GAME: Avallac'h hates Humans, keeps them as slaves, breeds them as pets, and gleefully, sadistic, sexually tortures Humans to death in his laboratory.

IN THE GAME 20 YEARS AFTER THE BOOKS: It appears he does not actually hate Humans, but rather hates their brutal ways and savage tendency towards violence. He also seems to treat most Humans as though they were animals to be kept as pets, animals in need of being cared for.

In both books and game: We see Avallac'h have two starkly different personalities.:

One: gentle, kind, loving, calm, quiet, a lover of art and history, spending hours in his books reading, content to live his life doing nothing but sitting in flower gardens painting and drawing pictures of women.

The other: deadly, brutal, vicious, ready to kill anything and everything that threatens anyone he loves and has vowed to protect.

We are left to ask why? Why does one character have two such starkly different personalities?

While his sexual morals are questionable, he's very protective and devoted to the care of ALL of his women, even his prostitutes. He's not in the habit of using women then abandoning them, and any women once she's been with him once, gets added to his list of women he takes care of and looks out for. Though at times he does this to such extremes that he comes off as stalker creepy, insanely jealous, and overly possessive.

And while we also see him as the deranged mad scientist, we see too that a lot of that was King Auberon's doing, with Avallac'h giving up that part of his life upon Auberon's death.

It appears that, left to his own, Avallac'h is content to surround himself with beautiful women, art, history books, and obsessing over obsessively with sex and never do anything else.

In fact we only see him become violent when one of his women is threatened, in which case he fiercely defends and protects her. We are left to believe that if no one was to ever threaten any of his women, he'd never show any level of aggression at all.

And then we take this and look at how he fights monsters and which monsters it is that he has trouble against and it begins to look like Avallac'h very simply can not bring himself to hurt a female, regardless of what she is, even if she is a monster trying to kill him.

He really needs to stop trying to fight Noonwraiths.

Fighting style, handicap; possibly a game glitch that is not actually programed into his character: Goes into psychotically deranged, D&D Jarlaxle side switching, Elf on drugs style bloodlust frenzies and forgets what side he is on;

Don't know Jarlaxel? He's another of my favourite Elves. Differant franschise. He comes from Dungeons and Dragons.

Here, have a Jarlaxel...

Jarlaxle is known for being a spy and switching sides during battle constantly, killing parties of both sides, with no one ever really sure what side he's actually on. He then goes into an adrenaline rush blood frenzy, where he starts running around killing everyone, even innocent bystanders who were not fighting either side. As a general rule, if Jarlaxle pulls out his sword, it's best to drop yours and start running as fast as you can, because he'll kill friend and foe alike - sword  are like drugs to him. He can't help himself, once a sword gets in his hand, he just has to start swinging at whoever and whatever is within reach.

And, well, where would psycho crazy sidekick Jarlaxle be without Drizzt?

Here, have another of my favourite Elves...

Have I ever mentioned I love Elves?

I think I have.

And now you can see why my Geralt wanders the countryside accompanied by a panther and a psycho crazy Elf sidekick.

In any case, the term "doing a Jarlaxle" is common in D&D game groups, to describe your character, acting chaotically unpredictable in battle, killing members of both sides, and seemingly acting as a spy for both sides, willing to kill anyone on either side, just for the fun of it.

Elves in D&D are typically one foot away from the brink of insanity, especially High Elves, who it is commonly joked are called High elves, because they are too high on drugs to know what they are doing. In short, the High Elves in Dungeons and Dragons are insanity on a stick, waiting to explode their insanity on the first person they meet, leaving common Elves to wonder, what the fuck is wrong with them High Elves?

The High Elves of the Witcher Franchise (the Aen Elle) are no different, and in fact are even more psychotic and chaotic then the High Elves of D&D, and the Common Elves (Aen Seidhe) of the Witcherverse are just as clueless as to why the Aen Elle are all raving lunatics.

Back to our on-topic psycho crazy Elf of day, Avallac'h...

I'm not sure what triggers this, but Avallac'h suddenly stops casting magic and runs around the battlefield like a mindless maniac bashing heads in with his staff.

He will just start randomly smashing the skulls in of everyone around him, friend and foe alike, including the villagers he's supposed to be protecting, city guards, witch hunters, cows, dogs, chickens, goats, geese, and even Geralt.

When this happens, it's best to just flee the battle and wait until he winds done on his own and comes back to his senses. It appears he can not control this and is unable to stop it, once it starts. Since he makes and uses fistek (cocaine) it is assumed that this is some sort of side effect magic and drugs have on him when mixed together with the adrenaline rush of being in combat.

He apparently doesn't calm down well on his own and takes opium as well, considering what we found in his house, beside his bed. A hookah and lots of poppy flowers scattered around it... this Elf has a strange bedroom. We'll talk about that later.

So apparently he's taking uppers in battle and downers at night, and we are wondering, is there ever a time when he's not on drugs? And why is every other character in this game a drug addict?

Avallac'h's fistek induced, brain bashing attack in action against a shalamaer, while his mind-drained nude women dance around him and Geralt wonders what the fuck is going on.

This happens every time he approaches a bandit camp, in the non-quest, RPG open sandbox version of gameplay. He kills the bandits then turns on the villagers and kills them too. Then kills all the livestock as well. 

It also happens when he encounters two packs of wolves (20 total, 10 wolves each pack) in a Human village, in which case he kills the wolves then runs into the village and kills the guards and villagers as well.

Also happens every time a pack of Barghests show up.

It is unknown if this is a glitch in the game or if it was actually programmed into his character.

Avallac'h doing a Jarlaxel: Geralt fighting a pack of Barghests in Crow's Perch, in Velen, while Avallac'h slaughters the villagers that Geralt is trying to protect.

Fighting style, weird Toussaint glitch handicap, believed to be a glitch caused by game errors and not actually programed into his character: In Toussaint, when uses Avallac'h as a spawned-in travel companion of the non-quest RPG sandbox game, walking past one of Toussaint's glitched out horses, causes Avallac'h to glitch out and become a homicidal maniac. Starts one-hit dropping EVERYONE: Zoltan, Triss, Yennefer, Lambert, Eskel, Vesemir, Keria, Ves, Dandelion, Ge'els, Tulip, Geralt... kills all primary game characters EXCEPT: Ciri, Isilira, Corrine, and Margarita. 

IMPORTANT: characters do not change how they act in the primary quests, once spawned into the RPG game...

Do know that if you spawn Avallac'h and multiples of his women (Ciri, Isilira, Tulip, Corinne, or Margarita) at the same time, they don't get along.

Geralt wishing he was standing anywhere but between Avallac'h's wife Isilira and Avallac'h's girlfriend Ciri, while Avallac'h's mistress (Ge'e's' girlfriend) Tulip, hides behind Avallac'h.

If you are not familiar with the game, let me point out here that Avallac'h is a NPC (non player character) meaning I have no ability to control his actions. Even when travel companions spawned in, Geralt is still the ONLY character you as a player can control. All other characters are still controlled by the computer and do whatever it is the developers programed them to do. Thus Avallac'h is controlled by the computer AI of the game. What you are seeing him do here ... that's the computer controlling him as if another player just jumped into the game and took control of his character.

Phillipa attacks Ciri, Ciri fights back, and seconds later Geralt is watching a massaqure as Avallac'h steps in to help Ciri and kills EVERYONE, except his 5 women (including Zoltan, Ves, Yennefer, Triss, Dandelion, Vesemir, Eskel, Lambert, and Geralt)
Geralt, staring at Avallac'h in shocked horror, wondering: "What the fuck is wrong with you, you crazy Elf? Why did you kill Zoltan?" While Avallac'h runs off to kill Yennefer next.
Geralt trying to run out of Avallac'h's line of fire, as Avallac'h now focuses on Ves. The bloody remains of Zoltan, Vesemir, and Yennefer, lay scattered around Geralt's feet.
Avallac'h kills Regis.
Avallac'h kills Seyanna and Triss.
Avallac'h kills Geralt; Eskel and Zoltan, dead in the background.

Avallac'h's psychotic breakdown was definitely one of the most memorable episodes I've ever played.

Because I was still playing the quests of the game and needed those character alive in order to play said quests, I had to reload an old save file from before Avallac'h killed everyone off... because by killing off the main characters he also triggered a slew of "quest failed" announcements, canceling out my ability to do any quest those characters appeared in. Damn crazy Elf.

Interestingly,when  I reloaded to an older save file and went we got to this very same field a few minutes later in the next episode, he did the same thing all over again. Thus I had to reload the game AGAIN, and this time, just take Avallac'h alone with me, no one else with us, and was on the third attempt, able to get through this field without cancling the ability to finish quests. I've not tried taking Avallac'h back through this field a fourth time, yet, as we had no more quests to complete in this are, but I will likly head back here at some point to see if he does this in this field every time or not, as it seems the field itself may be what caused the glitch.

I've never noticed, but does anyone know, do Toussaint's glitched out horses alway appear in the same locations? Perhaps it is not the horses that are glitched? Perhaps it is the fields themselves that are glitched?

I have discovered since that that you can make him do this any time bandits on horseback attack, and one of the horses glitches out. This Avallac'h having psychotic breakdowns seems to be a glitch that is somehow caused by his getting too close to a glitched out horse. While it is easier to trigger this massacre glitch in Tousant where glitched out horses are on every street corner, twice now we've encountered glitched out horses in Velen and he did the same thing there as well.

We have concluded that Avallac'h is insane and can't help himself, when it comes to killing Humans, no matter who they are, every time he runs past one of Toussaint's glitched out horses.

Interestingly too, if you try to hit Avallac'h with a sword or with signs, you get an error message saying "you can not attack this target"....Why? Why can't I attack him? He's running around like a madman slaughtering an entire village, and because he's a NPC, I can NOT control him... I can't get him to stop! Try to stop him and he turns around and kills Geralt as well. The only way to stop him is to attack him, and it gives me a damned message telling me attacking him is not allowed? How do you stop him when he does this? There is no way to stop him from killing everyone!

Considering he leaves ONLY his canon in game lovers alive, it is unknown if this is a glitch or something the devs actually programed into the game. But upon discovering he does this, I've now been going out of my way to try to get him to do it again, and, like I said, I'm finding several things trigger this psychotic meltdown reaction in him and we can repeat it by putting him in certain situations, which indicates this is NOT as previously assumed, a glitch, and is in fact something the game developers programed into his character traits.

And so we sidetracked quite a ways from what we were talking about - you know what happened to make Avallac'h and Ge'els at each others' throats.

Back to the fights between Avallac'h and Ciri in the books...

As the weeks have passed, since Ciri fell through a portal and landed at Avallac'h's feet in the world of the Aen Elle, they've developed a bitter friendship. Neither really likes the other, both tolerate each other, because Avallac'h is a religion crazed lunatic who believes an ancient prophecy that says a Child of the Elder Blood, born to an Aen Saevherne, will end the White Frost and save everyone. Avallac'h believes he is the Aen Saevherne mentioned in the prophecy and he believes Ciri is the mother of the Child of the Elder Blood.

And as the weeks have passed, the two have bonded in a rocky friendship, that has them fighting constantly, but also both confiding in each other. It's hard to tell if they hate each other or are in love with each other, though the fact that they both get hornier over each other the more they fight with each other is very clear. Their fights are constant, in both the novels and the game.

Somewhere in the middle of it, in the books, they (Avallac'h and Ciri) end up in a fight, in which they are literally tearing at each other's throats, in what is unquestionably the single most violent fight we see happen between Avallac'h and Ciri, with Avallac'h strangling Ciri, throttling her, intending to kill Ciri, and what happens instead is a strange twisted rape scene, that ends up with her raping him, him raping her in response, and then them just having sex because for whatever reason the more they attack each other the hornier they each get over the other...

...plus, we had just seen Ciri snorting Avallac'h's stash of fistek about 2 paragraphs before this particular fight started, because King Auberon just slammed her face down on the table and forced her to... then told her she was going to get pregnant by either him or Avallac'h, and she should rather choose him, because Avallac'h was crazy and violent and would likely kill her rather then get her pregnant, and which point she runs off screaming she'd rather do it with Avallac'h then Auberon... runs out of the palace, into the streets, into the gardens, finds Avallac'h and tackles him to the ground demanding he make her pregnant...

...and now Ciri, who is high on fistek, has got Avallac'h on the ground, ripping his clothes off, punching him, straddling him, and screaming "Make me pregnant right now, you ought to want to because I look like Lara" while Avallac'h is wringing her neck, screaming hysterically because she insulted Lara Dorren, while the citizens f the city are gathering to watch a very public display of "who is raping who? somebody is getting raped here, but I'm not sure which one it is?", while King Auberon sits back and blows bubbles from his bubble wand and talks about the colours of the river reflecting off the bubbles... uhm... What? Wait? Why? Why is King Auberon calmly blowing bubbles while Avallac'h tries to rip Ciri's head off, because she's trying to rip his pants off, in the middle of the town square, while half the city watches them doing it.

Uhm...

???

Okay.

Whatever.

Yes... ^^^THIS^^^ perhaps one of the weirdest scenes in the book, is what drugs do to Elves.

This weird, violent, quasi-rapey sex scene happens just 12 hours before Auberon's death, and is the fuel Eredin is using to say: "See? They murdered Aubeon together. Avallac'h planned this whole thing. He's fucking around with the she-human bitch, then sent her off with Auberon to kill him. He never planned on Auberon fathering a child with her, he just said that to get her close to the king so she could kill him."

Everyone knows of Avallac'h's temper, his drug problems, and his raging obsessive behaviour when it comes to women. He doesn't deny these things.

And Avallac'h can't really deny the sex with Ciri part, seeing how it was only hours earlier the whole city watched him and Ciri, thrashing each other, while ripping each others clothes off.

Avallac'h, noted for his extreme honesty, doesn't deny the things he does, or the things he did, but he adamantly denies killing the king or having and hand in any plot to do so. He also believes Ciri's innocence and refuses to let an innocent be punished for a crime they did not commit.

Though certain parts of his moral makeup are questionable, Avallac'h has a very strong sense of honesty, justice, and deafening innocents. He's more or less a villian with morals and standards that he adheres to rigidly even if he has no morals anywhere else.

The problem here, is the fact that Avallac'h, one of purest blooded of the pure blooded high elves, perhaps the most purest blooded of all elves, has now had sex with a human... though this is not the first time he's had intercourse with a human, it's the first time it was not done in the privacy of his laboratory, done rather in public, during a heated, drug induced fury, in the middle of the city central garden, in front of most everyone in the city. 

Among the Aen Elle, there is no greater sin. There are many times we see that they are willing to overlook murder, but they are not willing to overlook an Elf mixing their bloodline with a human, not after what happened to Lara Dorren, and now here, of all people, is the pure blood elf whom Lara Dorren was destined to marry, now like Lara, caught copulating with a human.

The reader, has to understand the significance of this event. Lara Dorren was the hope of saving the multiverse. She and Avallac'h were the "chosen ones" whom had been declared the two purest blooded elves of all the known realms. Their purity was going to create The Child of the Elder Blood, an Elf whose blood was so pure, that it would contain both the Elder Blood gene and the Aen Saervhern gene, and more or less create a god.

Lara disgraced every one when she cheated on Avallac'h with a human and gave birth to a half-elf... keeping in mind she-elves only ovulate once every 20 or more years and rarely will give birth to more then 1 child in their lifetime, making the chance of her getting pregnant again, this time by Avallac'h almost impossible. But then, she was murdered before giving birth to her baby, killing with her any hope the elves had of salvation from the White Frost.

Avallac'h has spent 200 years since Lara's death, hoping against hope that fate would intervene and bring him Lara's descendant... and it has: Ciri, but the horror of the situation is so many generations have passed that she's nearly full-blooded human. And while Avallac'h, still firmly believes in the prophecy... two issues have resulted in a problem: 

  1. Ciri is a human and has no way to produce a pure blooded Elf baby
  2. Avallac'h, now a mage, is infertilite, a side effect of the radioactive magic he wields

Avallac'h however has determined not to let these things stop him in believing the prophecy, thus why he gave Ciri to King Auberon... believing Ciri's child would have enough Elf blood through Auberon, to then move forward with his plans, via a lab created test tube baby he plans to make from Ciri's baby... more or less he's planning to clone himself.

The fact that Ciri is human and he is infertile has not straied Avallac'h off his religion crazed path one inche, and he's now percieved by the rest of the elves as a madman, a raving lunatic who lost his mind upon Lara's death and is not coming to terms with her death very well at all, as he slowing goes out of his mind.

And if they thought he was crazy before, his very public, psycho-rapey sex scene with Ciri in the garden, has now convinced them without a doubt he's dangerously out of his freaking mind... just look at him, having sex with a Human... and now a few hours later the king is dead? Well OF COURSE the crazy Elf who boinks humans just MUST be the one who did it. Who else is crazy enough to kill the king, but the elf who we just saw ploughing a human?

Ge'els, like most Elves, is horrified by the thought of an Elf having sex with a Human,which is seen as a grave sin almost as bad as murder. So Avallac'h has got two major crimes pinned on him now: killing the king and fucking a human. Either way he's outcast and/or dead. Both crimes result in the same punishment. Fucking humans, killing kings, one as bad as the other, both come with a death sentence. Even if the king hadn't died, Avallac'h would still be facing the death penalty for getting caught with his pants down, while Ciri was on top of him.

Interestingly too, we see JUST BEFORE the sex scene, Eredin, attack Ciri, and then tell her all sorts of mean things, deliberately trying to work her into a frenzy, needling her with carefully planned words, knowing that he's sending her raging fury straight back to Avallac'h, knowing what Avallac'h's perverted mind is like, and knowing, hoping, that he's got the both of them in a frenzy enough to trigger Avallac'h into raping Ciri, so that Eredin can then kill the king, and say, they did it because Avallac'h wanted Ciri and was mad that the king had her.

Thus we see how Eredin, played his cards right, got Ciri and Avallac'h in a situation, that he knew would end up with Avallac'h raping Ciri, and then got Ciri in bed with the king hours later, making sure that the king had taken drugs made by Avallac'h but poisoned by Eredin.

With Ciri seen fleeing the king's bedroom moments after his death, followed by Avallac'h helping her escape, and no other witnesses to say tell Ge'els what happened, Ge'els is left with Eredin's word against Avallac'h's word, with Eredin having a lot of (planted) evidence against Avallac'h and Avallac'h having nothing but the claim he didn't do it and no way to prove his innocence.   

Thus how two close friends, Avallac'h and Ge'els, became pitted against each other and are now bitter rivals, with Ge'els accusing Avallac'h of being a liar, rapist, murderer, and blackmailer, and the frustrated Avallac'h tired of trying to prove his innocence, now just bullying Ge'els every chance he can get.

While Ge'els is the driving force who is sending the Wild Hunt after Ciri, thus why Geralt wants to kill Ge'els, Avallac'h is aware that Ge'els is not evil and has been deceived by Eredin. Thus why Avallac'h pleas for Ge'els' life and convinced Geralt not to kill the gentle giant, who is seemingly evil at first, but we find out is not evil and is just trying to track down the murderer of his older brother.

Oddly, while Avallac'h is adamantly against regicide and denies any involvement in the plot to assassinate King Auberon, here is Avallac'h in a meeting with Philippa, Dijkstra, Roche, and Thaler, plotting to assassinate King Radovid... but then again, Radovid is not his king and Radovid is the one who is mass murdering the Elves in Novigrad...

Interestingly, though they seemingly hate each other and are at each other's throats constantly... we also see that Ge'els is on Avallac'h's list of people to protect, same as Ciri, as seen in this scene when Ge'els is standing too close to the water's edge and is attacked by Drowners, and surprisingly, it is Avallac'h who throws himself between Ge'els and the Drowners to defend Ge'els from the monsters.

Avallac'h throwing himself between Ge'els and the 4 oncoming Drowners.

We also learn from this scene, that Ge'els is not as fearless as people perceive him to be and that outside of his palace, he's more or less a defenceless coward.

A true pacifist, he carries with him, no weapon, and absolutely refuses to fight when attacked. He also has no body armour and can't take any hit damage, one hit from ANY enemy is going to kill him. Since bringing him into the non-questing open sandbox game play, we've yet to get through a 1 hour episode without Ge'els being killed at least 5 times. He's been killed over 100 times just in the past week. 

That includes the time Avallac'h got bored and pushed Ge'els off a cliff for no reason at all, other then Avallac'h was bored and he hadn't tried pushing Ge'els off a cliff before, and Avallac'h has trouble resisting the temptation to try new things in hopes it'll give his over-hyper mind some new experience in excitement.

*sigh*

Poor Ge'els.

Interestingly, though Avallac'h bully's Ge'els and Ge'els is terrified of Avallac'h, when danger strikes, if Avallac'h is near by, Ge'els is quick to run to Avallac'h and hide behind him, while Avallac'h, true to his bantam rooster nature, is quick to take on the role of Ge'els personal bodyguard, fiercely defending him and viciously lashing out at whatever or whoever it is that is attacking Ge'els.

And so we see that though scared of Avallac'h's hyper boredom and raging temper tantrums, Ge'els still trusts Avallac'h to keep his word and protect him, for as we know, in spite of everything else, Avallac'h prides himself of being an Elf od his word, and even if he hates you, he'll still keep whatever promise he made to you.

And while we might be inclined to think this a one time incident, we see it happen, again, and again, and again, and again...

When a Siren attacks Ge'els...

Avallac'h, bludginging a dead Siren, after he shot it out of the sky with Ard.... What are you doing? Why? It's dead. Why are you still beating it?... And why is Ge'els still screaming? Poor Ge'els. I think Avallac'h is traumatizing him right now. It's bad enough he just got attacked by a monster, now he has to watch Avallac'h dismember it and gross him out.

When a pack of Giant Centipedes attack Ge'els...

Yes, Avallac'h is running around in his skivvies again. Apparently he doesn't need the protection of armor when he's high on fistek...or so he thinks.

When a pack of wild boars attacks Ge'els... and everyone is too busy protecting him from the wild boars to notice the Cockatrice that just came up behind him...

When a Wyvern attacks Ge'els...

Avallac'h about to use White Frost to blast an Wyvern out of the sky.

When a Golem attacks Ge'els...

Note that we are in Avallac'h's house and he's killing his own guards, which he built... I'm not sure why, other then it attacked Ge'els. He got mad at us when we killed one of his Golems, now he's just lashing out at them himself.

When a Cyclops attacks Ge'els...

Yep... there he goes streaking into battle again...

When an ArchGriffin attacks Ge'els, while Geralt eats perogies off his pierogi sword...

Yay! I got the pierogi sword! But I have no clue what advantage there is to having it... ??? ... If you don't know, it's a rare magic item, takes forever to track it down, I actually found Aerondight first, and the only thing it does is turn all your food into perogies so you can eat perogies while fighting monsters... which... uhm... what exactly is the point of eating perogies while I fight monsters again? Is this some easter egg reference that has completely gone over my head? It regenerates 100% more vitality ...our magic brass balls do that too. So in theory, you rub your brass balls, slap perogies on your sword, and eat gourmet level food to become invincible in battle? You know, I could just stand back and let Avallac'h do the fighting for me. He seems more than happy to slaughter everything he gets near. 4 pierogi icons at the top show the sword is activated right now. But our magic testicle superpower icon is gone, meaning it expired - time to go rub our brass balls again.

When Rapunzel attacks Ge'els...

Our 7 foot tall giant, just ran away screaming like a little girl, while our tiny bantam rooster charges Rapunzel head on. No... don't, you can't fight Wraiths you idiot...get out of the battle and let Geralt fight this one.
Avallac'h fighting Rapunzel...except Rapunzel is a Wraith, so Avallac'h is taking huge amounts of hit damage...he's now bleeding all over Rapunzel's tower. Not really expecting to see him live through this Boss Battle.
In spite of the amount of blood he's losing, Avallac'h is surprisingly still fighting in the battle against a Wraith... we've never seen him last this long in a Wraith fight before.
Damn. He just took a hit to the head, that now has him gushing blood. He's literally bleeding to death right now... how is he still fighting? Why is he not dead yet?
Ah!... I see why he's not dead yet. Unlike NoonWraiths, this Wraith, ain't topless with her bare boobs hanging out, getting in his way.... I suppose that answers our earlier question of is it just topless monsters he can't fight or is it all the female monsters in general? Nope. It's just the topless ones he can't fight... Avallac'h survived this fight by the way, though Ge'els did not.

When a Forktail attacks Ge'els...

Avallac'h abandoning magic and swinging his staff around, to start beating a Forktail over the head with it, as his fistek induced psycho attack kicks in.

When a Noonwraith attacks Ge'els...

Avallac'h fighting a Noonwraith...
...almost. Avallac'h can't fight Noonwraiths. Their naked boobs distract him. They kill him every time. Ge'els wondering: "You perverted idiot! Now who's gonna protect me?"

In case you were wondering... Ge'els appears to be the "damsel in distress" of this game. EVERYTHING and EVERYONE automatically attacks him first. Just dives straight for him, no matter who else is around. Even if there is someone closer to the monster, it always runs for Ge'els.

I'm assuming it's because he's 7 feet tall, so any monster looking at the group for food is thinking: "Let's get the biggest one, more food for all!" while bandits and pirates are thinking: "Go for the giant first, he MUST be the most dangerous one."

Although that doesn't explain all the times he's been killed by horses and donkeys...

Ge'els, seconds before he gets kicked and killed by a random donkey. Though we don't know why this random donkey, just randomly suddenly decided to kick him. Perhaps it was spooked by that whale that just fell out of the sky?

You know... the way everything in the game is out to kill Ge'els, I'm surprised the falling whale didn't land on him and crush him... it's not like everything else hasn't tried to kill him already.

Poor Ge'els, he survives the falling whale, only to be killed by a donkey while everyone is wondering where the pot of petunias is.

I'm gonna make a "Ge'els is Dead" compilation-montage video for you guys. I'll post it here once it's done. So you can see how many times he dies in my gameplay.

The one time I understand the least, was when we are in Elven ruins, trying to figure out how to unlock a puzzle locked door, I'm focusing on the door lock and and all of a sudden I hear Ge'els' scream of death. I'm looking around expecting to see some monster charging at us and all I see is Avallach standing on the cliff behind me and Ge'els dead at the bottom of the cliff. No monsters in sight. I think Avallac'h got bored waiting for Geralt to unlock the door. Avallac'h is so hyper. He has to be doing something constantly. Make him stand around waiting for you and he passes the time by killing Ge'els - AGAIN.

Geralt, heads for the locked door, leaving Ge'els standing on the edge of a broken bridge, staring fearfully down into the gorge below, while Avallac'h, stares at Ge'els.
Geralt finds the door with 4 puzzle encrypted locks, and begins trying to solve the puzzle... 15 minutes of gameplay later, 3 are unlocked and Geralt begins work on the fourth one...
Geralt, focused on the locked door. 3 of the 4 locks are now unlocked, the last one is on the other side of the broken bridge. Geralt is trying to figure out how to reach it, when his train of thought is interrupted by Ge'els' blood curdled screams...
Geralt running back to where he left the 2 Elves, wondering why he can only see Avallac'h, where is Ge'els, and why is Avallac'h staring down over the edge of the cliff.

If there's one thing I've learned, it's NEVER, ever, EVER turn your back on Avallac'h, especially not when Ge'els is with him. Avallac'h suffers from a serious case of a Chronic Backstabber Syndrome and will kill Ge'els every time you turn your back on him.

We have to say it again: poor Ge'els. We knew he was paranoid, now we know why. Everything REALLY IS out to get him. No wonder he rarely sets foot outside of his palace and hoards up bodyguards all around him.

While he is said to be the most feared of all the Aen Elle (after Eredin and Avallac'h), there is NEVER a point where he is actually shown as  being deserving of that reputation. While ruthless in the political side of things and good at getting government things - done passing laws, welding sentences, and demanding justice - from the comfort of his palace, and Ge'els is most definitely the outspoken President Trump of the Witcherverse, we also see that Ge'els is a pacifist and takes the peaceful, least violent option when options are available to him. He gets things done, says whatever needs saying to make people back down, then turns tail and runs when someone actually challenges his authority.

Ge'els abhors violence, refuses to carry a weapon, absolutely completely will not defend himself when attacked, backs down from fights, and even though he hates Humans, he absolutely refuses to kill them. 

We see that Ge'els' hatred of Humans is not so much actual hatred either, but rather he is terrified of Humans. He believes Humans prone to senseless violence, has witnessed the massacre of millions of Elves at the hands of Human invaders, and lives in mortal terror of being killed by a Human.

When we truly get to know Ge'els, we find out that he is an extreme pacifist, and that most of the rumors around his ruthless brutality, are nothing more then gossip created by people who are scared of him, simply because he is over 7 feet tall and seen as intimidating on the fact of his height alone.

Ge'els is a gentle giant. And Avallac'h is a total jackass.

Ge'els is so damned tall. He's the tallest character in the game.

It seems that while Avallac'h has no trouble bullying Ge'els, chasing Ge'els, beating up Ge'els, blasting Ge'els with spells, hitting Ge'els with his staff, kidnapping Ge'els, holding Ge'els hostage, pushing Ge'els off cliffs, and stealing Ge'els' women, he absolutely refuses to let anyone else do these things to Ge'els, and goes so far as to not let anyone near Ge'els and will defend Ge'els to the death.

We know Avallac'h to be extremely protective of his family, and it seems from the way they acts towards each other that Avallac'h and Ge'els are somehow closely related, though nothing in the story tells us how this might be.

We do know that the extreme closeness we see, is three way. Ge'els is as loyal to Auberon as Avallac'h is likewise loyal to Auberon, and Auberon was very protective of both Ge'els and Avallac'h. Ge'els and Avallac'h were at one time very close, but had a fallen out around the time of Auberon's death.

Auberon Muircetach, the Aen Saevherne (Sage) King of the Alders

Around 1267 the Wild Hunt sensed a certain individual with very powerful Elder Blood who turned out to be a little girl named Cirilla. As Elder blood was crucial for regaining access to the Gate of the Worlds, Eredin set his sights on capturing her as he wanted to resume his invasions of other realms. The Wild Hunt first tried to catch her near the city of Gors, Velen but this failed and his continued search for her proved fruitless.


Ciri - age 12; seconds before The Wild Hunt arrives, kidnaps her, gives her to Avallac'h, who rapes her and forces King Auberon to rape her, though Auberon is reviled by the girl and unable to have an erection.

However, thanks to his fellow elf Avallac'h, who lured Ciri to the Aen Elle world and took her to the palace in Tir ná Lia, Eredin was finally able to confront her and the two elves gave her an ultimatum: either she lay with the king and give him a child that would reintroduce the Elder blood to the elves - thus possibly giving them access to the Gate again - or she would never leave the palace.

Ciri (a child, only 12 years old) eventually agreed and tried to fulfill her end of the bargain but Auberon was very old and hated humans, considering them little more than animals. Because of this, he was unable to perform and produce a child with Ciri. Eredin, sensing an opportunity, gave an aphrodisiac to his king that was actually a poison, killing Auberon. This, in turn, made Eredin the successor to the crown.

Part of the falling out between Avallac'h & Ge'els is over the fact Avallac'h is a sex crazed maniac who does want Ciri, is obsessed with getting her pregnant to reintroduce Elder Blood into the line of the Sages, but Avallac'h is infertile and can't impregnate her himself, so was forcing Auberon, who has no attraction to Ciri at all, to bed with Ciri to get her pregnant for him.

Because, unlike Avallac'h,  Auberon was unattracted to Ciri, Avallac'h started giving Auberon fistek, a cocaine derivative that acts as a powerful aphrodisiac (is basically Viagra of the Elf world) but then Eredin poisons the drugs Avallac'h gives Auberon, resulting in Auberon seemingly dying of a drug overdose, resulting in Avallac'h being blamed for Auberon's death.

Though Avallac'h is second in command and next in line to inherit the throne, Ge'els, believing Avallac'h killed the king with the drugs he was making, strips Avallac'h of his position and crowns Eredin king instead. Because Ge'els also believes Avallac'h did not intend to kill Auberon and the drug overdose was an accident, he doesn't order Avallac'h exicuted, instead striping him of his titles and lands and banishing him to the world of Humans, thus how Avallac'h comes to live in Skellige.

The death of King Auberon
Eredin moments after killing King Auberon

With the king dead, chaos spread in the palace and Ciri, with the help of the unicorns, managed to escape not only the palace but the Aen Elle world altogether. Eredin pursued her with the Wild Hunt but she managed to evade them and so he returned to the palace empty handed. Once he returned, he proclaimed himself the new king, having made sure nobody knew about his role in Auberon's death. Only Avallac'h knew what Eredin had done, but no one believed him as he had no proof so Avallac'h left the palace and went searching for Ciri on his own.

Meanwhile, Eredin consolidated his power and made a few changes. Because he had no interest in the governing aspects that come with being a king, he appointed Ge'els to serve as his viceroy and take care of the state while he was leading the Wild Hunt. He also chose two elves as his most trusted generals - Caranthir (Avallac'h's son) as a chief navigator and Imlerith as a commander of the Red Riders.

The Aen Elle world soon faced a new and dangerous threat known as the White Frost - a deadly phenomenon that caused an eternal winter, killing off everything that once inhabited the world, and was supposed to be the eventual end of every known world. However, Ithlinne's Prophecy stated that one of Elder blood could stop it and thus Eredin began to hunt for Ciri once more.

It is because of this that Avallac'h, previously fighting WITH the Wild Hunt, turns on Eredin and fights on the side of the Humans AGAINST the Wild Hunt, as Eredin wishes to use Ciri as a weapon to force the White Frost to kill ALL non-Elf worlds, while Avallac'h, seeks to use Ciri as a cure and save all the worlds from the White Frost, by destroying the White Frost itself. Likewise Eredin plans to kill Ciri when he is done with her, and Avallac'h is in love with Ciri and is willing to do anything to protect her whatever the cost.

King Eredin, leader of The Wild Hunt... and Ilmeryth in the background killing Vesemir.

In both the game and the books...

Avallac'h is a Helmsman.

A Helmsman is a character class in Dungeons and Dragons if you don't the term. It comes from SpellJammer and is a wizard who uses magic to sail ships, and is able to sail them in water, on land, through the sky, or from one planet to another. Because they use magic to power their boats, they need neither oars nor sails nor crew.


In the books...

but not the game...

Avallac'h has a river boat, that has no sails, no oars, and no visible way of moving or navigating it.

The boat remains still, against the current and against all logic.

To move the boat, Avallac'h plays his pipes. The boat will sail on it's own in whatever direction the music tells it to go.

When he stops playing it continues to move ever onward in the direction he sent it, until such a point as he plays again to either change it's direction or stop it's movement.

He sat down, took out his pipes and played, utterly unconcerned about the boat. Ciri looked around apprehensive, but the boat was sailing perfectly down the centre of the current, not deviating by even an inch towards the steps, pillars and columns extending into the water. It was a strange boat.

...

"...I don't doubt you've noticed."

"I have. I've also noticed that the current has borne us quite far from Tir na Lia. Time to take up the oars. Which I can't see here, as a matter of fact."

"Because there aren't any."

Avallac'h raised an arm, twisted his hand and snapped his fingers. The boat stopped. It rested for a while in place, and then began to move against the current. 

The elf made himself more comfortable, put his pipes to his lips and gave himself over entirely to his music.

~ Ciri and Avallac'h on Avallac'h's boat 

Lady of the Lake

 page 173 & 175

Ciri is able to control this river boat with her Elder Blood powers, which she does to escape Avallac'h, upon discovering the boneyard of his human victims. Eredin tries to stop her and boards the boat, but the boat is taken out of Ciri's control and changes direction towards a bridge, low enough to allow Ciri to remain, while the 7 foot tall Eredin is knocked off into a water, allowing Ciri to escape as Avallac'h's barrier likewise vanishes letting the boat leave the city, the barrier returning to prevent Eredin from going after her. 

"And what could you tell me? What can you tell me that I don't know? What truth can you reveal to me?"

"That you won't fit under the bridge."

He had no time to react, struck the bridge with the back of his head and shot forward, losing his balance completely.

~ Ciri and Eredin on Avallac'h's boat as Ciri flees the Aen Elle on the night of King Auberon's death.

Lady of the Lake

 page 200

Though he clearly is aware of her impending escape, and in fact helped her, Avallac'h does not stop her, for chaos and panic have gripped the Aen Elle as news of Auberon's death spread and their armies gather to march out against the human girl seen fleeing his bedroom and thus Ciri is able to join forces with the unicorns who return her back to her own world.... leaving Avallac'h to face criminal charges for helping the girl accused of the King's death to escape.

It is because of this scene, when Ciri escapes using Avallac'h's boat, that Avallac'h not Eredin gets blamed for murdering Auberon.

This boat scene is the last time we see Avallac'h in the books and we are never told what happens to him, after he helps Ciri escape Eredin on his boat. We do not find out Eredin has been made king and Avallac'h is now outcast, living with humans, and on the run from his own people, the Aen Elle Elves, until the next time we see him 21 years later in the game.


In the game...

but not in the books...

Avallac'h has a much larger, ocean worthy merchant vessel style ship, that he takes Geralt, Ciri, Yennefer, Triss, Philippa, and Margarita to Udvik on. 

The ship has sails, but they are not unfurled, and rather left tied up, even when the ship is sailing.

While looking no different than any ordinary pirate ship, no one helms it from the wheel. Instead we see Avallac'h standing at the front of the ship, as it sails over the water, not in the water, carried by an icy mist of White Frost fog.

Avallac'h's Wraith ship can not be seen by other ships as it sails past like a silent ghost on the fog, nor can other ships be seen from Avallac'h's Wraith ship.

Geralt has just boarded Avallac'h's boat. Angry Avallac'h is bitching at us because we made him wait, while we helped Roche and Thaler assassinate King Radovid, then did several other quests, before we finally got around to joining Avallac'h on his ship. Avallac'h doesn't like being made to wait. This is the 5th time we've made him wait and got bitched at by him because of it.... Avallac'h is a very bitchy Elf. Of course the boat is docked in Novigrad where Witch Hunters are mass murdering Elves and Mages and we did just leave him, an Elven Mage, standing alone on the docks surrounded by Witch Hunters, and he DID ask us not to leave him alone on the streets of Novigrad, admitting to Geralt that he was frightened of the Witch Hunters, since all the Elves of The Bits were murdered last week and their rotting bodies are now hanging on massive spikes along the docks and bridges, so, yeah, of course he's angry now...
Avallac'h standing on the dock beside his ship, looking out over the sea with his spyglass... he's supposedly looking for the Emperor's ship, but he's probably found some naked woman bathing on the other shore, knowing him.
Triss, Ciri, Geralt, and Yennefer, with Avallac'h on his wraith ship, while it is sailing and an impenetrable frozen fog surrounds it, preventing it from being seen... they are seen here complaining that they can not see where they are going...daytime.
Triss, Ciri, Geralt, and Yennefer, with Avallac'h on his wraith ship, while it is sailing and an impenetrable frozen fog surrounds it, preventing it from being seen... they are seen here complaining that they can not see where they are going...nighttime.
Avallac'h on his boat, in Skellige arguing with Yennefer, as Yen accusing him of being a stalker obsessed with Ciri.
Below deck, Geralt in Avallac'h's bedroom on the ship, looting Avallac'h's bookshelves.

That's a BIG boat. In that very first picture, when Avallac'h is bitching at us... do you see that boat in the background? That's King Radovid's boat, which is the BIGGEST boat in the game... and we are parks right beside it, and and you can see how damned big Avallac'h's boat is. In this time period, you can tell a man's wealth by the size of his boats and how much land he owns. In addition to this mega sized boat, Avallac'h also owns an entire island in Skellige and a massive temple ruins fortress in Velen. We know he was royalty once upon a time, before being exiled for his Human humping habits, but they took everything from him when they banished him, which was 21 years before the game's time period. So my question here is, where did he get all the money to pay for this stuff?... and then I'm reminded, oh wait, he makes fistek doesn't he.

In the game...

but not in the books...

Avallac'h's son Caranthir is also a Helmsman, the flight navigator of a vast interdimensional longship, The Nargafal, made out of the fingernails of murdered men, which moves between worlds, on a mist of White Frost, bringing with it an icy death to every planet, every ocean it rests upon.

King Eredin and his Red Riders, travel on board Caranthir's fearsome Naglfar.

Avallac'h's son Caranthir, interdimenmntional navigator, on board his Naglfar...The Navigators were powerful Aen Elle mages with the ability to manipulate time and space, to open portals between worlds. Aen Elle warriors, aka the Dearg Ruadhri or the Wild Hunt, forced Unicorns to open portals to other worlds since they were the only one with this power. The Red Riders then travelled between dimensions and invaded other worlds, slaughtering and enslaving entire populations. The unicorns rebelled, leaving the Aen Elle stuck in their last conquered world with no means of travelling to others to collect more human slaves. The elves started looking for another way to travel between the worlds. Avallac'h succeeded in this after years of experiments and pairings of powerful elves, his project gave birth to Caranthir Ar-Feiniel, his "Golden Child." Caranthir's exceptional time and space manipulation abilities made him the primary navigator of the Wild Hunt.

We know that both Ge'els and Avallac'h became deeply emotionally distraught over Auberon's death and that even now, many years later, they are both still deeply upset by it, something we saw in the scene with Corinne Tilly, where the subject of who killed Auberon was front and center of the conversation, in spite of the bickering about Tulip, Lara Dorren, and Avallac'h's acting badly in between.

Also, no one knows Eredin poisoned Auberon, and his official death is listed as a drug overdose, on drugs Avallac'h had made, and given to him by Ciri. Thus Ciri and Avallac'h are seen by the Elves as criminals accused of regicide, even though neither of them had anything to do with Auberon's death and Eredin killed the king while framing Ciri and Avallac'h for the crime.

And so, we also see that it was Avallac'h who was making the drugs which Auberon was taking, and that Ge'els believes Auberon died of a drug overdose and blames Avallac'h for Auberon's death, which was a major reason behind Avallac'h's being cast out of Aen Elle society, as many, Ge'els included, blamed him for Auberon's death. And with Eredin there to point the finger at Avallac'h, proclaiming himself a witness to Avallac'h drugging the King, when in fact is was Avallac'h who was a witness to Eredin's poisoning the king, it came down to Erein's word against Avallac'h's, and Avallac'h was known to have lied in the past in regards to similar events (we are not told what those events are).

Thus we see the scene where Avallac'h takes Geralt to Ge'els palace, and see Ge'els calling Avallac'h a liar, asking him what lies he's prepared to tell this time, and asks Geralt if he thinks Avallac'h capable of being honest.

Ge'els to Geralt: "Interesting choice of allies. Do you think Avallac'h is honest with you?"
Ge'els to Avallac'h: "You went through a great deal of trouble to get here. I must assume you put equal effort into preparing this lie."
Ge'els to Geralt: "What then? Am I to incite the Aen Elle against Eredin? Call for a revolution and proclaim Avallac'h our new king?"

We see too in that same scene, that Avallac'h is desperately trying to prove his innocence and has long been telling Ge'els that Eredin poisoned Auberon, though, no one believes Avallac'h when he says this, thus the scene with Corinne Tilly and the WHY behind Avallac'h's teleporting his memories to Ge'els via Corinne...and the WHY behind Ge'els becoming so deeply upset, as he was being shown Auberon's death, through the eyes of a witness who was there and saw it happen: Avallac'h.

Though Avallac'h has a strange, overly sexual, way of teleporting dreams and memories into others, seeing what actually happened, shakes Ge'els to his core.

The end result of the scene with Corinne, is we see Ge'els finally believing Avallac'h is innocent of Auberon's death, and Ge'els turning on Eredin and the scene ends with both Avallac'h and Ge'els softening their attitudes towards each other and them leaving together, now talking with one another in a much friendlier tone.

We see too, not only does the bitter rivalry between them end, but Ge'els now sides with Avallac'h and the Humans, against The Wild Hunt, and tells them, when, where, and how to defeat Eredin.

We know the 3 of them grew up together and ruled their world side by side.

There is definitely a backstory connection between Ge'els and Avallac'h, but what it is, we are never told. We know too that Avallac'h calls Auberon his brother, and the interactions we see between Avallac'h and Ge'els gives us a strong indication that they may in fact be brothers.

The fact that Auberon ruled the Aen Elle, and had both Ge'els and Avallac'h ruling at his side, is a strong indication that what we are seeing here is three brothers, Auberon being the oldest, Avallac'h being the youngest, and Ge'els in the middle.

And so whatever the bitter, bickering, rivalry there is going on between these two Elves, it is clear that they don't actually, truly hate each other and have some sort of a bond that keeps them very loyal to each other, in spite of their differences.

Unless the author writes a new book for the series (which seems unlikely as the series has officially been ended) we will likely never know what the connection is that binds Ge'els and Avallac'h together so closely.

And while we are talking about the 7 foot tall Elf giant, Ge'els, lets talk about how short Avallac'h is. 

You can see the height difference between 7'1" tall Ge'els and 5'6" tall Avallac'h in this picture...neither Elf is very happy about being trapped inside of an enchanted Fairy tale book with Geralt...Ge'els is upset because he stepped on and killed Thumbalina and Avallac'h is upset because he's already killed all the villagers, the Pied Piper, the 3 little pigs, the Emperor with no clothes, there's nothing left for him to kill, he has already stripped all the women naked, and now he's bored and trying to think of something he hasn't done to Ge'els yet.

Avallac'h is the shortest male in the game, who is not a Dwarf, Halfling, or Gnome. We know Geralt is said to be short, standing only at only 5 foot 10 inches, shorter than the average man. Most men in the games (all 3 games) are thus taller than Geralt. Avallac'h is barely over Geralt's shoulder making Avallac'h only around 5 foot 6 or 5 foot 7 inches.... you can see the height difference between Geralt and Avallac'h here:

Like Doctor Who, Avallac'h possesses the ability to travel through time and space. He uses portals to jump from planet to planet, galaxy to galaxy, or just from one room of the house to another. He doesn't always get his calculations right and often ends up in the wrong time or place. Avallac'h is seen here teaching Geralt how to travel from one planet to another, and is warning Geralt of his frequent miscalculations and that they will likely each land on a different planet, with neither planet being the one they are looking for. Avallac'h also appears to possess the ability of Fae Step or Stray Sod: In game play, he frequently runs ahead of Geralt, then stand and wait for Geralt to catch up, waits for Geralt to get ahead, then teleports himself ahead of Geralt once again, in something very similar to Ciri's blinking ability. He also does this in battle, making it nearly impossible for an enemy to land a blow on him, as he's vanishing and reappearing elsewhere, every few seconds.

Interestingly, however, in the book Lady of the Lake, Avallac'h is described as "very tall" and compared to being the same height as Eredin, and also looking as white as Eredin was black, as good as Ereedin was evil. He is also dressed differently, and has "fair hair" not black hair turning grey. So his appearance in the books vs the game is quite different from one another, very drastically changed.

Though he retained his "almond shaped aquamarine eyes" and "triangular face" in both the game and books. 


Avallac'h and Ciri helping Geralt investigate a murder scene.

 

Geralt staring into the gaping mouth of a portal and having second thoughts about travelling with Avallac'h to visit Ge'els, upon learning Avallac'h has serious miscalculation issues with his control of portals.

There is an interesting point about Avallac'h calling King Auberon his brother and Carathair his son, because neither statement is entirely true. He is not however lying when he says either, rather this is a side effect of his never having close contact with Humans, prior to his being captured by the Witchers and subjected to the Trail of Grasses. Though Ciri has lived with him for 21 years, being a half-Elf, she knew Elvish (Elder Speech) and has always spoken to him in Elvish tongue.

According to the books, Ciri speaks the Hen Llinge dialect of Elvish, which is native to the Aen Seidhe Elves.

Also according to the books, Avallac'h's native tongue is the Ellylon dialect of Elvish, which is native to the Aen Elle Elves.

When Ciri speaks to Avallac'h, she speaks Hen Llinge and he answers her in Hen Llinge, but then when his she-elves talk to Ciri they use Ellylon and Avallac'h speaks to them in Ellylon.

Because Ciri can not speak Ellylon, she is constantly teased and bullied by Avallac'h's crossbow carrying "gilded women" because they are jealous of the attention he gives her, since her arrival. One day, Avallac'h leaves Ciri alone with 3 of his she-elves (one of who is Isilira). When he returns later, Ciri runs to him upset and tells him that his women spent the day mocking her. It is at this point Avallac'h explains to her that she is not speaking the same type of Elvish as they do. Confused, Ciri explains, "But I understand YOU. Every word." At which point he explains he is speaking Hen Llinge to Ciri and Ellyllon to his lovers.

Apparently, the difference between the two languages are similar to the differences between Continental Chinese and Mandarin Chinese, where both languages are MOSTLY the same, but there are enough difference, that saying "good morning" in one mean "have a nice donkey" in the other. (Yes, that's an actual issue. I've a friend who went to China and had learned Mandarin beforehand. He said, when he returned to Maine, every time he said "good morning" to people, they would start laughing at him, and he didn't know why, until one day, someone explained to him what he was saying was NOT "good morning" but rather "have a nice donkey" at which point they explained Mandarin Chinese was not spoken in that particular part of China and that while most words were the same, enough primary words were different, to make him sound like a buffoon every time he opened his mouth.)

It is also important to note that Avallac'h considers Humans to be no different then cattle: great ground into hamburgers and tasty with fries. Avallac'h is known to eat Humans.

Uhm... have I ever mentioned that some races of the Elves in the Witcher franchise, like the Aen Elle, eat Humans, same way Humans eat cows and pigs? No? Well, now you know.

Avallac'h's rage over Lara Dorren marrying a Human was partly due to his belief that Humans were unintelligent, mindless beast of burden. Thus for an Elf to marry a Human is seen in his mind as beastility.

In the novels, he makes the claim that Elves were created by god, in god's image and are therefore the children of god, while Humans are nothing but apes who evolved from sludge.

When Geralt first meets Avallac'h (in the novels, some 20 years prior to the game's time period) Avallac'h is visibly shocked and stunned to learn that Humans are capable of speech and communication skills. Geralt is the first Human Avallac'h ever encounters who knew how to speak Elvish and could talk to the Elves in their language.

Prior to meeting Geralt, Avallac'h was of the belief that the Human language was nothing but the mindless grunts of stupid animals. It is a result of this discovery, that we also see Avallac'h suddenly become obsessed with Ciri, as he now realizes she's an intelligent being. This is also the event that triggers him to become obsessed with the sex habits of Humans as he suddenly realizes they are not animals and can be breed by Elves. This is also when he himself starts having sex with Humans, something he admits to finding both distasteful and yet utterly fascinating. It was his new found habit of having sex with Humans that resulted in King Eredin's ordering him to be killed, back when he escaped with Ciri as Aen Elle law forbid Elves from having sex with Humans.

We see Avallac'h deeply conflicted by the things he was raised to believe, beliefs he has had for centuries, and the things he is now learning about Humans, as he starts to see Humans as less inferior and more on level grounds as equals, only now starting to see Humans the way Lara Dorren had so many years prior.

While still holding on to Elven traditions, his softening views of Humans, brands him as a dangerous radical in the eyes of Elven society, thus he becomes out cast and shunned by the other Elves, treated like a half-Elf and no longer accepted by Elves, and though he is accepted by Humans, he's not fully comfortable with or ready for life among Humans. Thus how he also comes to hide his wife in Skellige, while fleeing with Ciri, as he tries to protect both the women he loves from the wrath of the Elves.

At the time of meeting Geralt, Avallac'h also kept Humans as slaves and pets, much in the same way White plantation owners of America's old south, kept Blacks, Chinese, and Irish as slaves. By the time we see him 20 years later in the game, he has done what Geralt calls "a full about face" and has abandoned his experiments, released his slaves, and now fights on the side of Humans, defending Human rights against Elven radicals... Elven radicals, like the person he himself was, just two short decades ago.

It is not however until being captured by the Witchers and subjected to the Trial of Grasses, that Avallac'h has his first real interactions with Humans on any meaningful level.

During the Trail of Grasses, we see Avallac'h wake up and realize the situation he is in, and we see him terrified out of his mind, fully expecting to be killed by the savage creatures (Humans) that are holding him hostage.

Avallac'h as he wakes up and realizes he's strapped down to a torture table, surrounded by Humans. One of the few times we see the Elf displaying fear, Avallac'h is seen here absolutely terrified.

Upon waking, Avallac'h tries to talk to the Witchers and stumbles badly over his words. While he knows SOME of the Human language, like Ciri with the she-Elves, what he knows is not enough to be able to communicate clearly.


In the novels, Avallac'h's speech, when speaking vocally in a Human language, is described as: 

The voice sounded odd and weird, but Geralt had hear similar voices many times. Creatures not accustomed to communicating using articulated speech, spoke like that, they accented and intoned strangely, drawing out the syllables unnaturally.

It is interesting the line: Creatures not accustomed to communicating using articulated speech, spoke like that, 

Why?

Because, when Avallac'h speaks to his women, and they speak to him, the words of their conversations are never in the text of the novel, rather it describes what SOUNDS Ciri is hearing them make as they hum, chirp, whistle, and chitter like birds. One scene in particular stands out, when Ciri is watching Avallac'h communicating with his women.

Ciri noted in amazement that Avallac'h and the three elf-women were humming, singing in chorus some strange, monotonous tune.

Who are you?

She shook her head.

Who are you?

The question sounded again in her skull, pounded in her temples. The elves' song suddenly rose a tone in pitch. The song of Avallac'h and the elf-women broke off.

If you don't know what a whale song sounds like, or what it is the sounds of Avallac'h's humming, singing chorus sounds like... here, have a real world whale singing:


THIS ^^^ is what Ciri is hearing with her ears, when Avallac'h communicates with her.

The words form in her mind, but what her ears hear is this whale song sound of humming.

I do wish the game would have touched on Avallac'h's humming whale song method of telepathically communicating with people around him, because it's one of the more fascinating things you see in the novels, and definitely makes his character stand out as very unique.

Because of this limited ability to speak verbally, unfortunatly, conversations between him and other characters in the books, are very limited, due to the need to describe the sounds he's making and actions he's taking, in between every italicized line of his dialogue.

It definitely makes passages with him in them, more difficult to read as well, and is thus why a common complaint you see in reviews of the novels, is to say some parts of the dialogue seems "choppy". It is written very choppy, and is difficult to read, because trying to describe a mute character, during a conversation, is difficult all around. But still, his unique method of playing pipes and humming as a way of transferring his thoughts into other people's heads, is still an incredibly fascinating aspect of his character, which sadly was removed from the game addapation of him... and as talk of both a TV show and a movie of The Witcher is now underway... I would hope that this aspect of his character is brought into them and not removed as it was in the game.

Remember, Avallac'h is a psion. He's not accustomed to opening his mouth and using his vocal chords to speak when communicating with others. He is instead accustomed to humming and/or playing the flute, lute, or pan-pipes, and having his thoughts transferred into the mind of the person he's talking to.

In the books, Avallac'h is described as audibly humming, whistling, and chirping like a bird, not actually speaking with vocal words, while his thoughts form inside the skulls of the people he's communicating to. He uses pitch and tone, and notes from musical instruments to convey his thoughts.

Throughout the novels, when he "speaks", his words are in ITALIC meaning they are thought not spoken out loud, and people listening to him, describe FEELING his words INSIDE their head/skull/brain, NOT hearing it with their ears. While describing his wordless whale-song vocals as what they hear with their ears.

There are many inconsitancies between the books and their video game adaptations.

Character names are changed: For example in the book it's Condwiramurs Tilly and in the game her name becomes Corinne Tilly 

Characters changed appearance, for example, in the books Kelpie is black and in the game Kelpie is white.

Avallac'h in the books is a 7 foot tall blond, in the game has black hair now turned grey and is barely over 5 feet.

And more importantly, for the topic we are discussing right now, in the game Avallac'h talks.

Yes. That's a thing that was changed.

In the game Avallac'h can and does talk.

Talks.

Vocally.

Actually opening his mouth and speaking, like we Humans do.

But in the books:

Avallac'h is a psion.

Avallac'h DOES NOT

& CAN NOT SPEAK.


According to Wikipedia, Psionics

a Psion:

Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following:

  • Magical or super/meta human-like abilities including:
  • Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. 
  • Examples:Clairsentiencescryingprecognitivesretrocognitivestransductionremote viewingpsychometryomniscience, intuitiveness, aura readingdowsing.
  • Manifest manipulation – Powers that create objects, creatures, or some form of matter. 
  • Examples: Metacreativityautomatic writingtransmutationapportation, multiplication, heighten senses, mediumshipenergy healing.
  • Intellect manipulation – Exclusive or near-exclusive association with highly advanced Intelligence quotients, disciplined, and/or willful beings well over the "superhuman intuitive genius" level; 
  • can choreograph entire wars with ease, 
  • comprehend and alter any science instantaneously, 
  • decipher any language, 
  • analyze and copy any fighting style, 
  • construct complex devices and inventions, 
  • compute mathematics at a superhuman level and have an eidetic memory. 
  • Amplify brain waves of others to enhance their intelligence, and thinking speed; 
  • they can also use their power to boost others power by advancing the power portion of their brain. 
  • Examples: Metapsionics, intellpsionic, synapsionic, psionic mimicry, psi-absorption, psi-augmentation, psi-bestowal, psi-negation, psi-sensing
  • Physics manipulation – Manipulate energy or tap the power of the mind to produce a desired end; Mind over matter projecting pure force via the mind; 
  • Other (non-force) "Energy"-based abilities. 
  • Examples: Psychokinesishyperkinesispyrokinesis, electrokinesis, cryokinesis, hydrokinesis etc., soulites
  • Molecular manipulation – Change the physical properties of some creature, thing, or condition. 
  • Examples: Psychometabolism, intangibility, healing/regeneration, environmental resistance, shape-shifting/replication, transvection, imperviousness, invisibility, elasticity
  • Space/Time manipulation – Move an object or another creature through space and time; 
  • by manipulation of the flow of time, Psionics have the power to shift three-dimensional energies into virtually any environment they can conceive (such as a world inside a mirror); 
  • They can use portals to transport themselves or others. 
  • They can also open gates to pocket dimensions, and even alternate and warp realities. They can also go back in time and alter the timeline. 
  • Examples: Psychoportationastral projectiontime travelbilocation, multi-dimensionals walking, etherialization, stasis suspension
  • Thought manipulation – Communicate with others – especially other Psionics, mentally. Powerful psionics can completely alter a person's personality. 
  • Not only are they able to pick up on an emotion, if the emotion is strong enough, the psionic himself is able to feel that emotion. A frequent example is pain. 
  • Examples: Telepathics, extreme tele-empathy, tele-cybers, pain synthesizers, psionic blast, psychic weapons, mental attacks/defenses, mind control, and projected illusions
  • lack of arcane rituals, gestures, components, and other typical features of magic.

History

Psionics were first introduced in Eldritch Wizardry (1976).[1]

Optional rules for psionics were included in the original Player's Handbook.[2] Psionic abilities were included in the Advanced Dungeons & Dragons First Edition Player's Handbook, which presented them as an optional ability available to many monsters and to players who could qualify with lucky rolls. There was no official specific character class that specialized in psionic powers, although an unofficial class, the psionicist, was introduced in Dragon Magazine issue #78.[3] Much of the rules mechanics for psionic combat were found separately in the Dungeon Masters Guide.

Psionics rules were initially absent in AD&D Second Edition, but were reintroduced with the 128-page expansion The Complete Psionics Handbook.[4] Game designer Rick Swan referred to this book as "a straightforward presentation of an easily managed and highly playable system that clears up the ambiguities in the 1st Edition game and adds a number of elegant new touches".[4]

In The Complete Psionics Handbook, the skills of the psionicist are based on wisdom and constitution just as a fighter's abilities derive from strength and a wizard's talents stem from intelligence.[4] Characters of chaotic alignment were not allowed to become psionicists, with the rationale being that volitale chaotics lack the discipline required to focus their mental energies.[4] The book assigned psionic powers to six disciplines, which include clairsentience (divination), psychokinesis (animating and controlling existing objects and forces), psychometabolism (body-changing powers), psychoportation (teleportation variants), telepathy (mental communication and psychic attacks), and metapsionics (enhancement of other psychic abilities). Powers are designated as either sciences (major powers) or devotions (minor powers). As a psionicist gains experience and advances in level, he acquires more powers; for instance, a 1st-level psionicist has only one science and three devotions, but gets 10 sciences and 25 devotions if he makes it to 20th level. As a psionicist rises through the ranks, he also gains access to defense modes, which are special telepathic powers, such as Mind Blank and Tower of Iron Will, which are received free of charge and don't count against a psionicist's normal power limits.[4] Each power has a score rated in terms of a particular attribute. When attempting to use a power, the player makes a Power Check by rolling 1d20 and comparing the result to the Power Score. A roll less than or equal to the Power Score means success. Additionally, each power description includes a specific penalty suffered by the psionicist if a 20 is rolled.[4] A psionicist has a fixed number of Psionic Strength Points, derived from his wisdom score, to expend on psionic powers. A psionicist simply expends the number of PSPs required by a particular power, then attempts a Power Check. If the check fails and the power doesn't work, he forfeits half the PSP cost but is free to try again later. If he passes the check and the power is successful, the psionicist has the option of expending additional PSPs to maintain the power in subsequent rounds.[4] Psionicists recover lost PSPs every hour in which no additional PSPs are expended. The less physical exertion, the more PSPs recovered; a walking PC recovers 3 PSPs per hour, and a resting PC recovers twice as many.[4] The book presents over 150 powers, such as Enhanced Strength, Inflict Pain, Switch Personality, Hear Light, Psychic Surgery, Flesh Armor, Cause Decay, Levitation, ESP, Teleport, and Clairaudience.[4] Psychic combat has its own chapter, and the book includes updates on psionic monsters (including the thought eater and cerebral parasite), a discussion of society's reaction to psionicists, and a section describing the role of psionics in Ravenloft and other TSR campaign settings.[4]

Dragon Magazine issue #174 included "Are You Having Bad Thoughts?" an article by Ravenloft designer Bruce Nesmith that details how psionics work in the Demiplane of Dread. The power selection for the psionicist class was later expanded by the card-based Deck of Psionic Might supplement. The Dark Sun campaign setting used psionics as a core part of its setting's rules; in the world of Athas (home to the Dark Sun setting), every character and most monsters possessed some psionic wild talent, and all Dark Sun campaign PCs have at least one psionic talent, as described in The Complete Psionics Handbook.[5] Several Dark Sun products introduced new psionic powers.

The psionics system was greatly revised in Player's Option: Skills & Powers and the revised Dark Sun Campaign Setting.[6] Psionic abilities are determined by a character's Wisdom, Constitution, and Intelligence scores.[6] Any character with sufficiently high scores and some luck will have some psionic talent known as a "wild talent"; any player character in the Dark Sun world will have psionic talent.[6] Characters have Psionic Strength Points (PSPs) and a Mental Armor Class (MAC); attacking involves expending PSPs, and making an attack roll against the target's MAC.[6] The system was redevised around a Mental Armor Class (MAC) and a Mental THAC0 (MTHAC0), mimicking the Armor Class (AC) and THAC0 used in normal combat. The harder the power was to use, the lower the MAC was to activate it. Likewise, the harder a mind was to break into, the lower that person's MAC was. Psionicists would have MTHAC0 scores that represent their ability to wield the psionic arts. This was exactly 21 minus the level of the psionicist. Many of the powers were also altered in this revision.

A reviewer for the British magazine Arcane felt that this system was "a much more logical set-up than was previously in use. It's a matter of taste, though, as to whether you think there's any need for spell-like psionic powers when the game already supports such a wide variety of magical styles."[6]

Psionics were overhauled yet again in the release of the Psionics Handbook (2001) for Dungeons & Dragons Third Edition. The psionicist was renamed to the "psion" and more closely resembled the magic-using sorcerer in terms of combat ability, and a new character class, the psychic warrior, was introduced. Psions were given several new abilities and psionic powers that were intended to complement the new and revised abilities of the magic-using character classes, and psionic items were introduced to give psionic characters an alternative to using magical items.

The psionics system was again revised for the 3.5 edition of the game, in the Expanded Psionics Handbook (2004). This change streamlined the system by eliminating most power "chains", replacing them with the ability to augment powers by spending additional power points, as well as eliminating the psionic combat system that had previously been employed. A key change was changing powers that had previously been keyed to a different ability score for each disciple to a single ability score depending on character class. The book also introduced other races, such as the "Elan", psionic characters who had achieved immortality.[7] The May 2004 issue of Dragon introduced the "Athasian elan" as a playable character race for the Dark Sun campaign setting.[8]

The book Complete Psionic (2006) introduced three new standard classes as well as several prestige classes for the psionic character. It also includes a variant psion class called the "erudite" which does not specialize in a specific discipline in the way that psions do (putting it on par with wizard and archivist). It also has the ability to learn an unlimited number of powers but can manifest only a limited few each day. Complete Psionic also introduced a number of minor rules changes and clarifications.

Psion / Psionicist

Psionicists and Psions are dedicated to the usage of psionic power.

A psionicist is much like a wizard, except that his powers derive from his mind rather than external agencies. As psionicists gain experience, they gain access to more attack and defense strategies and to more psionic powers.[6]

2nd edition

The Psionicist class was introduced in 2nd edition, in which it is the sole official psionic class, in The Complete Psionics Handbook. Psionicists use psionics using 2nd edition's standard psionics system, in which they expend Psionic Strength Points to activate and sustain powers, and activating most powers requires a roll based on an ability score.

3rd and 3.5 editions

In 3rd and 3.5 editions, Psions are mechanically similar to Sorcerers; however, like Wizards, they can (and, unlike wizards, must) specialize in one of the psionic disciplines. In 3rd edition the various disciplines were each linked to a statistic; for instance, clairsentience is linked to Wisdom and psions who specialize in it are known as Seers. This was changed in 3.5 so that all disciplines are linked to the Intelligence statistic. Psion is the favored class of the elan race (found in the Expanded Psionics Handbook). In both 3rd and 3.5 editions, Psions expend power points to activate their psionic powers. In 3.5 edition, psionic powers can be augmented by spending additional power points on them.[11]

4th edition

In 4th Edition Dungeons & Dragons, Psions are a Psionic Controller class. Unlike most 4th edition classes, Psions do not have any encounter attack powers, instead, they have a pool of power points, which can be used to augment at-will attack powers. Like encounter powers, power points are recharged by a short rest. A preview was presented in Dragon Magazine #375 in May 2009, and the class is among the classes included in the Player's Handbook 3, which was released on March 16, 2010.

Psionicists and psions in other media

Psionicists are among the classes in Dark Sun: Shattered Lands and Dark Sun Online: Crimson Sands PC games. Psions are among the classes in the 2007 PSP game Dungeons & Dragons Tactics.[12]

Psychic Warrior

Introduced in 3rd edition, psychic warriors are a blend between Fighters and Psions. Like fighters, they gain bonus feats, and like psions, they wield psionic powers, though at a slower rate than either specialized class. Their attack bonus and hit point growth is similarly in the middle. Psychic warrior is the favored class of half-giants (found in the Expanded Psionics Handbook).

Soulknives

Soulknives are warriors who have learned to channel psionic power into "mind blades", or swords composed of psionic energy. Their broad training allows them to take many occupations and be a "jack of all trades." Soulknives are the only psionic characters who cannot manifest powers from their class; the soulknife class grants power points, but not the ability to use them. As a soulknife gains levels, the powers of his mind blade increase, such as the ability to form their mind blade into shapes other than a short sword (a concept further expanded with new feats in Complete Psionic). Soulknife is the favored class of the xeph race (found in the Expanded Psionics Handbook. Soulknife was a prestige class in the original Psionics Handbook, but it was made into a base class when psionics were revised for v3.5.

Wilder

Introduced in 3.5 edition, wilders can use "wild surges", which allow them to augment their psionic powers to a greater extent than normal. Doing so is dangerous and there is a chance every time a wild surge is used that the wilder will suffer from "psychic enervation" causing them to become dazed and lose power points. They are slightly tougher than psions, but gain fewer abilities and slower. Wilder is the favored class of the dromite and maenad races (both found in the Expanded Psionics Handbook).

Other psionic classes

The following classes were introduced in 3.5 editions' Complete Psionic.

ClassDescription

ArdentArdents derive their powers from a focus on primal truths or concepts ("mantles"); different mantles offer different abilities to an Ardent. They possess a smaller selection of powers than the more versatile psion, but enjoy greater martial abilities.

Divine MindThe Divine Mind is a character who chooses to serve a deity using psionic powers; they are thus somewhat similar to Clerics. Like clerics, they may choose mantles a deity represents, similar to domains. They may also exude Attack, Defense, or Perception auras that grant bonuses to nearby allies.[13]

EruditeRather than learn powers upon level gain like psions, erudites may theoretically use any psionic ability by "copying" another person or a psionically-infused item. In exchange, they may call upon only a limited selection of powers per day. Mechanically, they are thus somewhat similar to unspecialized wizards rather than psions.

LurkLurks are similar to rogues who call upon psionic powers to aid them. They may perceive the weaknesses of enemies and make sneak attacks, as well as use psionic augments to their abilities.

Psionic items[edit]

In 2nd edition, all psionic items are intelligent items with PSP pools and the ability to use psionic powers.

In 3rd edition, psionic items are much closer to magic items. They are generally not intelligent items, and are divided into nine categories: armor, shields, melee weapons, ranged weapons, psionic tattoos, cognizance crystals, power stones, dorjes and universal items. Armor, shields and weapons have enhancement bonuses and abilities like their magical counterparts, cognizance crystals store power points with no other power, dorjes are the psionic equivalent of wands, power stones are the psionic equivalent of scrolls, psionic tattoos are the psionic counterpart of potions and universal items are the psionic counterpart of wondrous items.



In the Dungeons & Dragons fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattels. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains.

Mind flayers were created by Gary Gygax, who has said that one of his inspirations for them was the cover painting of the Titus Crow book The Burrowers Beneath by Brian Lumley.[2] Tim Kirk's cover art on the book, then in its first printing, depicted only the tentacles of the titular burrowers, the Chthonians.[3]

Mind flayers first appeared in the official newsletter of TSR GamesThe Strategic Review #1, Spring 1975. Here, the mind flayer is described as "a super-intelligent, man-shaped creature with four tentacles by its mouth which it uses to strike its prey." When it hits prey with a tentacle, the tentacle penetrates to the brain and draws it forth, allowing the monster to devour it. A mind flayer's major weapon is given as the Mind Blast, a 5-foot radius wave of "PSI force" which affects each opponent differently based on how intelligent it is; possible effects include permanent insanity, rage, confusion, coma, and death.[4] They were also included in the Eldritch Wizardry supplement,[5][6] for the original (white box) Dungeons & Dragons game (1976), wherein they are described as super-intelligent, man-shaped creatures of great (and lawful) evil, with tentacles that penetrate to the brain and draw it forth for food.

Illithids have a humanoid body with an octopus-like head. They have four tentacles around a lamprey-like mouth, and require the brains of sentient creatures as part of their diet. An illithid who snares a living creature in all four of its tentacles can extract and devour its living brain. Their eyes are pale white, and they can see perfectly well in both darkness and light. Their sense of hearing is slightly poorer than a human's; they have difficulty distinguishing between several sounds mixed together, yet they are good at discerning from what direction sounds came from. Their skin is purplish blue to gray-green and covered in mucus, and is very sensitive to sunlight. They loathe sunlight, though it does not actually harm them.

One of their most feared powers is the dreaded Mind Blast, where the illithid emits a cone-shaped psionic shock wave with its mind in order to incapacitate any creature for a short amount of time. Illithids also have other psionic powers, generally telepathic in nature, although their exact effects have varied over editions. Other powers include a defensive psionic shield and powers of psionic domination for controlling the minds of others.

Illithids are hermaphroditic creatures who each spawn a mass of larvae two or three times in their life. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the brain of a sapient creature. Hosts are determined in a very specific manner. Hosts generally are humanoid creatures that are between 5 feet 4 inches and 6 feet 2 inches. The most desirable of races for hosts are HumansDrowElvesGithzeraiGithyanki , GrimlocksGnollsGoblinoids, and Orcs. Upon being implanted (through the ear canal), the larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sapient itself, a physically mature (but mentally young) Illithid. This process is called ceremorphosis. Illithids often experiment with non-humanoid hosts, but ceremorphosis involving other creatures usually fails, killing both host and larva. The transformation between the host (almost always a human or similar humanoid, such as an elf or dwarf) takes about a week, unless detected and removed within about thirty minutes of injection into the incapacitated host.

When an Illithid undergoes ceremorphosis, it can occasionally take on some elements of the absorbed host creature's former mind, such as mannerisms. This typically manifests as a minor personality feature, such as a nervous habit or reaction (e.g., nail-biting or tapping one's foot), although the process that determines the type and number of traits so inherited appears to be stochastic. Some adult Illithids have even been known to hum a tune that its host knew in life. Usually, when a mind flayer inherits a trait like this, it keeps it a closely guarded secret, because, were its peers to learn of it, the Illithid in question would most likely be killed. This is due to an Illithid legend of a being called the "Adversary". The legend holds that, eventually, an Illithid larva that undergoes ceremorphosis will take on the host's personality and memory in its entirety. This Adversary would, mind and soul, still be the host, but with all the inherent abilities of an Illithid.

Occasionally, ceremorphosis can partially fail. Sometimes the larva does not contain enough chemicals to complete the process, sometimes there is psionic interference. Whatever the reason, it has happened that ceremorphosis has ended after the internal restructuring, resulting in a human body with an Illithid's brain, personality and digestive tract. These unfortunates must still consume brains, typically by cutting open heads (as they lack the requisite tentacles). These beings are often used as spies, where they easily blend in with their respective host types.

Illithid society also maintains a long-standing taboo related to deviations to or failures of the ceremorphosis process and hunt and destroy such exceptions. Occasionally mind flayer communities are attacked (often by vengeful Githyanki and Githzerai) and their inhabitants must flee. This leaves the larvae unattended. Bereft of exterior nourishment, they begin to consume one another. The survivor will eventually leave the pool in search of food (brains). This unmorphed larvae is known as Neothelids. If the Neothelid consumes an intelligent creature it will awaken to sapience and psionic abilities and grow to immense size, while retaining its memories of savage survival. In Complete Psionic, it was revealed that Illithids have a step between larva and Neothelid called a Larval Flayer, which looks like an overgrown tadpole. The existence of these beasts is a guarded secret among Illithids, and it is considered impolite to speak of them.

Voidmind Creatures: A voidmind creature is an ordinary creature (such as a normal human or human-like creature or animal) whose mind has been nearly devoured by a mind flayer, but enough has been left intact for basic motor function. Further psionic rituals give these near dead creatures a semblance of life. The resulting creatures act as minions and spies for the Illithids.

Illithids often create symbionts, a kind of living item eventually adapted for the Eberron campaign setting. Illithids use these symbionts for themselves and their slaves. These symbionts help their general offensive and defensive capabilities. Known illithid symbionts include the mnemonicus, wriggler, and carapace symbionts.

The origins of the illithids has been described in several conflicting stories offered in various D&D products, in past editions and in the current version of the game, which can be taken as successive retcons.

The 3.5 Edition D&D supplement Lords of Madness provides that the Illithid were a star-faring people who existed at the end of time. Facing annihilation, the Illithid traveled to the past, arriving roughly 2000 years before the present in any given D&D campaign.[16]

The 2nd Edition book The Illithiad suggests they may be from the Far Realm, an incomprehensible plane completely alien to the known multiverse. There is no mention of time travel in this theory. Instead, they emerged somewhere countless thousands of years ago, beyond the histories of many mortal races, and spread from one world to another, and another, and so on. It is explicitly stated in this book that the illithids appear in some of the most ancient histories of the most ancient races, even those that have no mention of other races.

The 4th Edition preview Wizards Presents Worlds and Monsters supports the claim that mind flayers originate from the Far Realm.

In these two differing versions of the story, much of the variance hinges upon a fictional text called The Sargonne PropheciesThe Illithiad described the Prophecies as misnamed, and that much of it sounds more like ancient myth than prophecy. Lords of Madness takes the name more literally, and states that The Sargonne Prophecies are in fact prophecy—or, perhaps more accurately, a history of the future.

Yet another version came from The Astromundi Cluster, a Spelljammer boxed set produced before The Illithiad. This version holds that the illithids are descended from the outcasts of an ancient human society that ruled the now-shattered world called Astromundi. The outcast humans eventually mutated, deep underground, into the mind flayers. (This boxed set also introduced the entity known as Lugribossk, who was depicted as a god of the Astromundi flayers then, but was later retconned into a proxy of the god Ilsensine.) In the retconned history of the illithids found in either The Illithiad or Lords of Madness, the emergence of illithids in Astromundi becomes a freak occurrence due to the intervention of Ilsensine through its proxy, since the illithids of Astromundi have their own histories as emerging solely upon that world.

However and whenever it occurred, when the illithids arrived in the Material Plane of the far past, they immediately began to build an empire by enslaving many sentient creatures. They were very successful, and soon their worlds-spanning empire became the largest one the multiverse had ever seen. They had the power—in terms of psychic potency and the manpower of countless slaves—to fashion artificial worlds. One such world was this empire's capital, called Penumbra, a diskworld built around a star, which was a thousand years in the making. Such was their might that the Blood War paused as the demons and devils considered a truce to deal with the illithid empire.

Eventually, the primary slave race of the illithids developed resistance to the mental powers of their masters, and revolted. Led by the warrior Gith, the rebellion spread to all the illithids' worlds, and the empire collapsed. The illithid race itself seemed doomed.

Fortunately for the illithids, Gith was betrayed by one of her own generals, Zerthimon, who believed she had grown tyrannical and over-aggressive. Civil war erupted, and the race factionalised into the githyanki and the githzerai (and in the Spelljammer campaign setting the Pirates of Gith).[29] This disruption allowed the illithids to retreat to underground strongholds where they still dwell.

Dungeon #100 claims the original home of the gith forerunners was a world known as Pharagos. Currently it is described as, "an unremarkable Material-Plane world, a far cry from the hotbed of magical activity and divine intervention that is the Forgotten Realms campaign or the World of Greyhawk." Beneath the Wasting Desert on that world, however, is the petrified corpse of the long-dead patron deity of the ancestors of the gith races. As is recounted in most 1st and 2nd edition sources, the ancestors of the gith forerunners were a human civilization before being modified by countless generations of illithid breeding and profane science.

The background material of the Chainmail game[30] places the gith forerunners in a subterranean empire called Zarum in Western Oerik, where they dominated many other races from their capital city of Anithor. These gith seem to have been divided into a rigid caste system, their lives ruled by ancient ritual. The ruins of Zarum overflow with sacred spaces and temples, though the names of the ancient gith gods are unknown today. The period of Zarum's height is not entirely clear, but grey elf sages speculate it was approximately 2,000 years before the Demon Wars that ravaged Western Oerik, or 3,000 years before the present.

At some point, the illithids invaded Zarum from a neighboring plane of existence. Though the gith fought fiercely, they were no match for the psionic might of the mind flayers, and soon they were enslaved. The River of Angry Souls is a remnant of one of the terrible battles between the illithids and the soon-to-be enslaved gith. Many were brought to the Outer Planes and elsewhere to serve as illithid slaves. Other cities in Zarum were transformed into work pits where illithid overseers forced their slaves to toil for countless generations.

After Gith's rebellion, she led her people to the Astral Plane. While a few subject races and surviving illithids remained on Oerth, the gith forerunners have departed the world, seemingly for good. If they retain any interest in the ruins of Zarum, it is well concealed. A portion of the ruins of Anithor were eventually colonized by the drow of House Kilsek, who named their new settlement Kalan-G'eld.

Currently, the illithids are in a period of intense study and experimentation, gathering knowledge of all sorts that will enable them to eventually reconquer the universe and hold it for good. They frequently meddle in the politics of other races through subtle psychic manipulation of key figures, not to cause chaos but so as to better understand the dynamics of civilization. They regularly probe the minds of surface dwellers so as to gather intelligence and learn about new advances in magic and technology. They also do a good deal of research themselves, mainly focused on developing new psychic powers.[16]

Illithids regularly conduct raids on all sentient settlements to acquire new thralls,[16] because their existing stock of sentient thralls do not breed fast enough to satisfy their food and labor needs. Typically, a group of mind flayers will teleport to the settlement and swiftly incapacitate them with their psychic powers. The captives will then be marched all the way to the illithids' underground settlement by specially trained and conditioned thralls. Great care is taken to cover their tracks.

An illithid city is ruled by a creature called an Elder Brain which lives in a pool of cerebral fluid in the city's center. When an illithid dies its brain is extracted and taken to the pool. Illithids believe that when they die their personality is incorporated into the Elder Brain, but this is not the case. When the brain of an illithid is added to the Elder Brain, the memories, thoughts and experiences are consumed and added to the sum of the whole, but all else is lost. This fact is a closely guarded secret of the Elder Brains, since all illithid aspire to a form of immortality through this merging process. An extremely ancient Elder Brain is called a God-Brain because its psionic powers are almost limitless.

Since the Elder Brain contains the essence of every illithid that died in its community, it functions in part as a vast library of knowledge that a mind flayer can call upon with a simple telepathic call. The Elder Brain in turn can communicate telepathically with anyone in its community, issuing orders and ensuring everyone conforms.

Illithids generally frown upon magic, preferring their natural psionic ability. Psionic potential is an integral part of the illithid identity, and the Elder Brain cannot absorb the magical powers of an illithid mage when it dies. They tolerate a limited study of wizardry, if only to better understand the powers employed by their enemies. However, an illithid who goes too far and neglects his psionic development in favor of wizardry risks becoming an outcast. Denied the possibility of ever merging with the Elder Brain, such outcasts often seek their own immortality through undeath, becoming alhoons.

Illithids typically communicate through psychic means. They project thoughts and feelings to each other in a way non-illithids can scarcely comprehend. When they do feel the need to write, they do so in "qualith." Instead of typical alphabet-based writing, illithids write in qualith by making marks consisting of four broken lines. They use each tentacle to feel the breaks in the lines, making it basically similar to braille. However, qualith is extremely complex, as each line modifies the preceding lines through explaining abstract concepts associated with the above words in ways no human can understand; only by understanding all four lines simultaneously can the meaning be understood properly.

Traditionally illithids revere a perverse deity named Ilsensine. In 2nd edition, they have a second deity named Maanzecorian, who is later killed by Tenebrous (Orcus) in the Planescape adventure module Dead Gods. Although Ilsensine is the illithid patron deity, few mind flayers actively worship it, thinking themselves the most powerful creatures in the universe.[16]

Illithids seek to rebuild their former empire wherein all other species were their slaves, so they view any sentient creature as worthy only of being their slaves or their food. They are pragmatic, however, and will trade with other races, such as dark elves and gray dwarves, who are too strong to be conquered. They also trade with the Neogi in order to obtain slaves.

Their archenemies are the githyanki and the githzerai, descendants of the rebellious slaves who destroyed their empire millennia ago. Hunting and slaying illithids whenever they can is an integral part of their cultures.

Illithids fear the undead because these creatures, even the sentient ones, are immune to telepathic detection and manipulation, and have no brains to consume. Confronting such mindless creatures can even be traumatizing to some of them.

According to the Lords of Madness history, Illithids are one of the few races respected by the aboleths. This is because the aboleths remember the origin of almost every other race, through their hereditary memory. However, illithids, as far the aboleths can remember, just appeared without preamble, which scares them.



The concept of Psionics was created by Gary Gygax, with one goal in mind: To create the single most feared, most deadly, most undefeatable creature to ever grace the role playing game world: The Mind Flayer.

Let THAT soak in for a bit, while we go make some comparisons...


Illithids/Mind Flayers:



An illithid city is ruled by a creature called an Elder Brain which lives in a pool of cerebral fluid in the city's center. When an illithid dies its brain is extracted and taken to the pool. Illithids believe that when they die their personality is incorporated into the Elder Brain, but this is not the case. When the brain of an illithid is added to the Elder Brain, the memories, thoughts and experiences are consumed and added to the sum of the whole, but all else is lost. This fact is a closely guarded secret of the Elder Brains, since all illithid aspire to a form of immortality through this merging process.

An extremely ancient Elder Brain is called a God-Brain because its psionic powers are almost limitless.

Since the Elder Brain contains the essence of every illithid that died in its community, it functions in part as a vast library of knowledge that a mind flayer can call upon with a simple telepathic call.

The Elder Brain in turn can communicate telepathically with anyone in its community, issuing orders and ensuring everyone conforms.

Each continent has an Elder Brain living under the cities, controlling the surface dwellers, keeping slaves enslaved and citizens living in peace.

Avallac'h:



 ...be sure to look for and read Ge'els diary, before you go talk to him ... you'll learn that each continent has a Sage assigned to keeping order, that the White Frost has already taken out the West side of the planet, and absolute panic is happening in most of the Aen Elle world.

Sages are rare creatures, feared by everyone, Elf and Human alike, usually living in underground hideouts, they tend to keep to themselves, rarely seen in public, rarely seen on the surface, rarely leaving their subterranean caverns to set foot in daylight. Like Elder Gods of the Cthulhu mythos, Sages are capable of controlling entire populations, simply by sitting in their underground palaces and letting their super powered brains control the surface dwellers.

Each continent of the world of the Aen Elle has a Sage who acts as the ruling psion, keeping citizens in line, maintaining order, thus how the Aen Elle live in a virtual paradise free of war and able to focus on developing their art skills.

Avallac'h was the Sage of the continent, Tir ná Lia, however, after Auberon's death, Ge'els replaces Avallac'h with another Sage (Iregal Helyarwe`).

So rare, so deadly, so god-like, so formidable are the Sages, that most believe them to be mythical creatures, created by fairy tales to scare children into obeying their parents.


Illithids fear the undead because these creatures, even the sentient ones, are immune to telepathic detection and manipulation, and have no brains to consume. Confronting such mindless creatures can even be traumatizing to some of them.


Because he is a genetics scientist, builds golems, and works with dead bodies to create mutated undead lifeforms, he has a fear of other mages doing this same thing, thus he doesn't just kill his enemies, but also completely obliterates their remains.

Once the enemy is down (even if they are already dead) he stands on top of them, then uses his staff to pummel them into a shapeless bloody pump, bashing them heads in, while the gorefest finishers of the game splatter blood and guts across the screen. He stands on his victim, smashing their head in, dismendering their body, slashing off their limbs, and tearing out their entrails, leaving nothing behind to make sure no mage can use necromancy to resurrect them. 

Avallac'h is practically undefeatable against most every monster; however, Vampires and Spectres (undead creatures), can do serious damage to him and quickly overpower him. NoonWraiths drop him fast, the only monster that consistently kills him in gameplay, after just 2 hits. Alps (type of undead) cripple him, leaving him paralyzed and unable to fight; Bruxa (type of undead) do serious bleeding damage to him, taking his health down fast;


Illithids seek to rebuild their former empire wherein all other species were their slaves, so they view any sentient creature as worthy only of being their slaves or their food. They are pragmatic, however, and will trade with other races, such as dark elves and gray dwarves, who are too strong to be conquered. They also trade with the Neogi in order to obtain slaves.



Occupation, Other: slave trader; breeds and sells highly sought after designer Humans for the slave, food, and pet industry; specializes in breeding docile Human children safe to be kept as pets by Elf children and female breeders to be sold as sex slaves to male Elves with Human sex fetishes; though he used to when he was younger, he is less inclined to sell Humans for food these days as his sympathy for Humans and Human rights is growing since his discovery that Human sounds are actual speech and not just the unintelligent grunts of mindless animals


Illithids primary attack is The Mind Blast, which disables entire cities, and can kill everyone in a 60 foot radius.


Avallac'h can one hit drop 30+ hanse bandits on Death March settings... with a psychic blast that is similar to Geralt's ard blast, but is far more powerful and has an interesting effect of exploding the heads of everyone in a 30 foot radius.

The Mind Flayer's Mind Blast Attack in Action... thoughts projected into the minds of others, aimed with a wave of the hand, accompanied by a blue blast of light, and then expanded upon, causing the victim's brain to explode inside their skull.

Vs

Avallac'h's Mind Blast Attack,

seen from various angles...

..this attack takes out everything within range of about 30 feet from him, and causes the heads of his victims to explode, taking out entire bandit camps or entire nekker hives in one single hit.


The 3.5 Edition D&D supplement Lords of Madness provides that the Illithid were a star-faring people who existed at the end of time. Facing annihilation, the Illithid traveled to the past, arriving roughly 2000 years before the present in any given D&D campaign.[16]

According to the Lords of Madness history, Illithids are one of the few races respected by the aboleths. This is because the aboleths remember the origin of almost every other race, through their hereditary memory. However, illithids, as far the aboleths can remember, just appeared without preamble, which scares them.

The 2nd Edition book The Illithiad suggests they may be from the Far Realm, an incomprehensible plane completely alien to the known multiverse.

There is no mention of time travel in this theory. Instead, they emerged somewhere countless thousands of years ago, beyond the histories of many mortal races, and spread from one world to another, and another, and so on.

It is explicitly stated in this book that the illithids appear in some of the most ancient histories of the most ancient races, even those that have no mention of other races.


The Aen Elle Elves are the oldest known race of all existence.

History states the Gnomes as the first people to inhabit the worlds, followed by the Dwarves, and then the Aen Seidhe Elves.

But every place everyone goes, every world, every planet, ancient Elven Runs remain. Not Aen Seidhe. Ancient beyond any remembering of any Gnome.

Known as the Alder Folk (The Ancient Ones) no one knows, who they are, where they went, or where they came from. And fears the day they return, for they shall return, at the end of time, for they are the end. Rulers of time, creators and destroyers of worlds. Planeswalkers, walking between worlds.

Grannies tell nightmare stories to the children, never go into woods alone, stray not from the path, and live in fear of little men, for their exist in the world dark places where wraith do hide, and come for children, taking them away, far, far away, everywhere, and nowhere, to a world that exist on top of and alongside our own - the World of the Wild Hunt, the world of The Aen Elle. Beware the Aen Elle, for they are the creators of the universe, the lords of time and space, and if you fall their prey, they'll take you away and return you hundreds of years later, when all you love is dead and gone.

Aen Elle aka The Wild Hunt, exist in legends of every time, every place, of every planet, of every world, of every realm, yet these wraith are rarely seen, and most believe them nothing more then fairy tales... that is, until children and virgins go missing.

...

Avallac'h is the Elf described in theses ledgends, that fill the heart of every child in the Witcherverse with such fear and dread.


I am a SpellJammer DM. In SpellJammer there exist a thing known as a Helmsman - Psions capable of moving pirate ships through realmspace, teleporting ships across the universe through crystal spheres of space.

Many of these Helsmen are lute playing Elves who control their intergalactic, transdimensional pirate ships through music.

Two races are noted for their skilled Helmsmen: The Space Elves and the Mind Flayers.

Side note - in SpellJammer, the Mind Flayers are genetically mutated Space Elves gone mad... noted for their slogan:

"We are the Lords of Madness, Rulers in own Insane Asylums"

Since the mid-1990s I, as a D&D player have played a Moon Elf Helsmens infested with an Illithid Larvae, that lives in his brain and controls him, you know him as Quaraun The Insane.


According to Ken Rolston, the beholder and the mind flayer "win starring roles as intergalactic menaces" in Spelljammer, describing the mind flayers as "evil, brain-sucking horrors who have polished up their social skills sufficiently to present a dubiously neutral facade to trading partners as they secretly scheme toward the day when all intelligent races will be their vassals and brain-food".[31]

Mind Flayers are one of the primary factions in the Spelljammer campaign setting. While less prominent than the neogi, illithids are in complete control of Glyth, a Realmspace planet, and have been for millennia.

Illithids' primary ship type is the nautiloid, a 35-ton craft resembling a nautilus. Nautiloids are 125', or 180' long including the tentacle-like piercing ram. The ships' coiled shell provides the comfort of enclosed space and protects the illithids from solar radiation.

Less common illithid vessels such as the 25-ton squidship, the 70-ton octopus, and the 100-ton cuttle command also resemble the cephalopods after which they are named.


In both the game and the books...

Avallac'h is a Helmsman.


In the books...

but not the game...

Avallac'h has a river boat, that has no sails, no oars, and no visible way of moving or navigating it.

The boat remains still, against the current and against all logic.

To move the boat, Avallac'h plays his pipes. The boat will sail on it's own in whatever direction the music tells it to go.

When he stops playing it continues to move ever onward in the direction he sent it, until such a point as he plays again to either change it's direction or stop it's movement.

Ciri is able to control this river boat with her Elder Blood powers, which she does to escape Avallac'h, upon discovering the boneyard of his human victims. Eredin tries to stop her and boards the boat, but the boat is taken out of Ciri's control and changes direction towards a bridge, low enough to allow Ciri to remain, while the 7 foot tall Eredin is knocked off into a water, allowing Ciri to escape as Avallac'h barrier likewise vanishes letting the boat leave the city, returning to prevent Eredin from going after her. 

Though he clearly is aware of her impending escape, and in fact helped her, Avallac'h does not stop her, for chaos and panic have gripped the Aen elle as news of Auberon's death spread and their armies gather to march out against the human girl seen fleeing his bedroom and thus Ciri is able to join forces with the unicorns who return her back to her own world.... leaving Avallac'h to face criminal charges for helping the girl accused of the King's death to escape.

It is because of this scene, when Ciri escapes using Avallac'h's boat, that Avallac'h not Eredin gets blamed for murdering Auberon.


In the game...

but not in the books...

Avallac'h has a much larger, ocean worthy merchant vessel style ship, that he takes Geralt, Ciri, Yennefer, Triss, Philippa, and Margarita to Udvik on. 

The ship has sails, but they are not unfurled, and rather left tied up, even when the ship is sailing.

While looking no different than any ordinary pirate ship, no one helms it from the wheel. Instead we see Avallac'h standing at the front of the ship, as it sails over the water, not in the water, carried by an icy mist of White Frost fog.

Avallac'h Wraith ship can not be seen by other ships as it sails past like a silent ghost on the fog, nor can other ships be seen from Avallac'h's Wraith ship.


In the game...

but not in the books...

Avallac'h's son Caranthir is also a Helmsman, the flight navigator of a vast interdimensional longship, The Nargafal, made out of the fingernails of murdered men, which moves between worlds, on a mist of White Frost, bringing with it an icy death to every planet, every ocean it rests upon.

King Eredin and his Red Riders, travel on board Caranthir's fearsome Nargafal.



The Mind Flayer's ship traveling through space.
Geralt has just boarded Avallac'h's boat. Angry Avallac'h is bitching at us because we made him wait, while we helped Roche and Thaler assassinate King Radovid, then did several other quests, before we finally got around to joining Avallac'h on his ship. Avallac'h doesn't like being made to wait. This is the 5th time we've made him wait and got bitched at by him because of it.... Avallac'h is a very bitchy Elf. Of course the boat is docked in Novigrad where Witch Hunters are mass murdering Elves and Mages and we did just leave him, an Elven Mage, standing alone on the docks surrounded by Witch Hunters, and he DID ask us not to leave him alone on the streets of Novigrad, admitting to Geralt that he was frightened of the Witch Hunters, since all the Elves of The Bits were murdered last week and their rotting bodies are now hanging on massive spikes along the docks and bridges, so, yeah, of course he's angry now...
Avallac'h's son Caranthir, interdimenmntional navigator, on board his Nargafal...The Navigators were powerful Aen Elle mages with the ability to manipulate time and space, to open portals between worlds. Aen Elle warriors, aka the Dearg Ruadhri or the Wild Hunt, forced Unicorns to open portals to other worlds since they were the only one with this power. The Red Riders then travelled between dimensions and invaded other worlds, slaughtering and enslaving entire populations. The unicorns rebelled, leaving the Aen Elle stuck in their last conquered world with no means of travelling to others to collect more human slaves. The elves started looking for another way to travel between the worlds. Avallac'h succeeded in this after years of experiments and pairings of powerful elves, his project gave birth to Caranthir Ar-Feiniel, his "Golden Child." Caranthir's exceptional time and space manipulation abilities made him the primary navigator of the Wild Hunt.

Illithids are hermaphroditic creatures who each spawn a mass of larvae two or three times in their life. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the brain of a sapient creature. Hosts are determined in a very specific manner. Hosts generally are humanoidcreatures that are between 5 feet 4 inches and 6 feet 2 inches. The most desirable of races for hosts are 

Upon being implanted (through the ear canal), the larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sapient itself, a physically mature (but mentally young) Illithid. This process is called ceremorphosis. Illithids often experiment with non-humanoid hosts, but ceremorphosis involving other creatures usually fails, killing both host and larva. The transformation between the host (almost always a human or similar humanoid, such as an elf or dwarf) takes about a week, unless detected and removed within about thirty minutes of injection into the incapacitated host.

When an Illithid undergoes ceremorphosis, it can occasionally take on some elements of the absorbed host creature's former mind, such as mannerisms. This typically manifests as a minor personality feature, such as a nervous habit or reaction (e.g., nail-biting or tapping one's foot), although the process that determines the type and number of traits so inherited appears to be stochastic. Some adult Illithids have even been known to hum a tune that its host knew in life. Usually, when a mind flayer inherits a trait like this, it keeps it a closely guarded secret, because, were its peers to learn of it, the Illithid in question would most likely be killed. This is due to an Illithid legend of a being called the "Adversary".

The legend holds that, eventually, an Illithid larva that undergoes ceremorphosis will take on the host's personality and memory in its entirety. This Adversary would, mind and soul, still be the host, but with all the inherent abilities of an Illithid.

Occasionally, ceremorphosis can partially fail. Sometimes the larva does not contain enough chemicals to complete the process, sometimes there is psionic interference. Whatever the reason, it has happened that ceremorphosis has ended after the internal restructuring, resulting in a human body with an Illithid's brain, personality and digestive tract. These unfortunates must still consume brains, typically by cutting open heads (as they lack the requisite tentacles). These beings are often used as spies, where they easily blend in with their respective host types.


 Do we need to put anything on Avallac'h side here?

He walks amoung the Aen Elle, living as one of them, but is not one of them.

Everyone knows this, but no one dares test his firy temper.

He walks among the Elves like a god, with powers no Elf can comprehend.

They don't know how to explain him or his existence, and so instead of calling him and Elf, they call him an Aen Saevhere

Avallac'h is an Aen Saevherne (a Psion) aka a Sage aka An Ancient One aka The Knowing One and thus has the ability to take control of someone's mind, force his own will, thoughts, and memories into them, turning them into mindless, zombie-like yes-men worshipers of Avallac'h.

Because of his Aen Saevherne blood, Avallac'h does not see himself as equal to the rest of the Aen Elle Elves, but rather instead, Avallac'h sees himself as a god of the Aen Elle.

An Aen Saevhern, also known as a Sage, is a type of powerful psionic sorcerer who was born with their powers, rather then learning magic through years of training, as other mages have to do.

Avallac'h travels through time and space, walking from one planet to the next through portals between world, he goes forward and backward through time with a flick of his hand; he knows your thoughts, your emotions, everything you did in your past, everything you will do in your future.

He sees all, knows all, hears all.

He creates life from death, builds golems, creates mutated super soilers, searches the eons and dimentions for people with powerful bloodlines, pulls them out of their world, locks them in his lab and breeds them to create super beings, demi-gods, and no one - NO ONE - can stop him.

Try to stop him, and he'll zap you a thousand years into the past or send you to a deserted desert planet where no one will ever find you, or hear your screams as you die.

The Aen Elle Elves see themselves as the elite, the descendants of the god who created the universe... but Avallac'h, he is an ascended one - the purest of the purest bloodlines - a direct link to god, with the powers of god, and so powerful is he, so ascended is he, that he has no need for verbal speech. His mind is so far above and beyond anything, anyone can comprehend, that he doesn't even need to try to speak.


Illithids regularly conduct raids on all sentient settlements to acquire new thralls,[16] because their existing stock of sentient thralls do not breed fast enough to satisfy their food and labor needs.


It is also important to note that Avallac'h considers Humans to be no different then cattle: great ground into hamburgers and tasty with fries. Avallac'h is known to eat Humans.

Uhm... have I ever mentioned that some races of the Elves in the Witcher franchise, like the Aen Elle, eat Humans, same way Humans eat cows and pigs? No? Well, now you know.


These unmorphed Illithids, Mind Flayers living inside the body of an Elf, who continue to live alongside their Elf brethren, can be identified by the fact they posses astounding psionic abilities not normally found in others of their race and they have white eyes...


The Aen Elle Elves, have red, yellow, or black eyes, shades of molten lead, glowing in the dark, and look like fire.

There is no such thing as a white eyed Aen Elle Elf.

oh... no... wait...

There is one...


Currently, the illithids are in a period of intense study and experimentation, gathering knowledge of all sorts that will enable them to eventually reconquer the universe and hold it for good. They frequently meddle in the politics of other races through subtle psychic manipulation of key figures, not to cause chaos but so as to better understand the dynamics of civilization. They regularly probe the minds of surface dwellers so as to gather intelligence and learn about new advances in magic and technology. They also do a good deal of research themselves, mainly focused on developing new psychic powers.[16]

Illithids regularly conduct raids on all sentient settlements to acquire new thralls,[16] because their existing stock of sentient thralls do not breed fast enough to satisfy their food and labor needs. Typically, a group of mind flayers will teleport to the settlement and swiftly incapacitate them with their psychic powers. The captives will then be marched all the way to the illithids' underground settlement by specially trained and conditioned thralls. Great care is taken to cover their tracks.


Occupation Stuff, Other: frequently goes to the world of Humans to kidnap prime specimens; frequently takes Human children from the Human world to the world of the Aen Elle, uses them as breeders, then returns them back home, with them being returned back to their parents only days or weeks after being taken, but the children are now adults many decades old, a side effect of time being different in the two worlds.

You know those alien abductions and human hybrid breeding programs the conspiracy theorists like to morbidly obsess over? Well, the Aen Elle Elves are the aliens doing the abducting and Avallac'h is the guy who is the mastermind orchestrating all those alien abductions and overseeing the Human-hybrid breeding program. And if you are a Human who got abducted by aliens, than he's also probably the sex crazed alien who probed you, but you likely don't remember anything but the faceless silver mask he wears, as he will have kept you drugged with fistek the whole time and drained your brain of any memories of where he took you, before he returns you back to your family.

This also explains how he took Ciri away when she was 12 years old, 6 months ago, and now 6 months later is returning her after she has lived with him for 21 years, and she is now, 33 years old, even though she was 12 years old, 6 months ago.



Illithids typically communicate through psychic means. They project thoughts and feelings to each other in a way non-illithids can scarcely comprehend. 

...

Illithids, being psions, can not and do not speak.

But in the books:

Avallac'h DOES NOT

& CAN NOT SPEAK.


We are told at every turn, in the books and the game, that Avallac'h is not like other Elves because he was born with Aen Saevherne blood, a rare genetic mutation, similar and closely related to Elder Blood, and is therefore a Sage aka a Psion.

Avallac'h has taken a vested interest in Ciri, because she is like him - a genetically mutated freak that can no fit in with normal society. He identifies with her, sees her as his equal, and has made it his life goal to teach her how to use her powers, because he's the ONLY person on the planet who has the same powers and knows how to manage living with them.

Ciri is young and not in control of her powers Avallac'h is ancient and has fully mastered his powers.

The only difference between Ciri's Elder Blood and Avallac'h's Aen Saevherne blood, the the fact that Avallac'h is a Psion and Ciri is not. Otherwise their blood, their powers, their abilities are equal.

And what is a psion?

In EVERYTHING: every franchise, every movie, every game, every books, every anything, a psion is ALWAYS a MUTE character, who uses telepathy to transfer their thoughts into the minds of others.

There is no such thing as a Psion who can open their mouths and form words vocally that you can hear with your ears. Not in Dungeons and Dragons, not in Pathfinder, and not in the Witcherverse.

Why?

Because, they wouldn't be a psion if they had the capability of speech.

And thus in the books, like all psions everywhere, Avallac'h does not speak by moving his lips and talking with words hear with ears. In the books, Avallac'h, when he wants to speak to a person, he plays panpipes, hums, whistles, and chirps, while his thoughts form inside the skulls of whomever he is communicating with..

And yet we see here,

Avallac'h, in the game...

and surprisingly, he's talking...


But in the books:

Avallac'h DOES NOT

& CAN NOT SPEAK.

But why?

Why doesn't he talk?

Because of his Aen Saevherne blood, Avallac'h does not see himself as equal to the rest of the Aen Elle Elves, but rather instead, Avallac'h sees himself as a god of the Aen Elle.

An Aen Saevhern, also known as a Sage, is a type of powerful psionic sorcerer who was born with their powers, rather then learning magic through years of training, as other mages have to do.

Avallac'h travels through time and space, walking from one planet to the next through portals between world, he goes forward and backward through time with a flick of his hand; he knows your thoughts, your emotions, everything you did in your past, everything you will do in your future.

He sees all, knows all, hears all.

He creates life from death, builds golems, creates mutated super soilers, searches the eons and dimentions for people with powerful bloodlines, pulls them out of their world, locks them in his lab and breeds them to create super beings, demi-gods, and no one - NO ONE - can stop him.

Try to stop him, and he'll zap you a thousand years into the past or send you to a deserted desert planet where no one will ever find you, or hear your screams as you die.

The Aen Elle Elves see themselves as the elite, the descendants of the god who created the universe... but Avallac'h, he is an ascended one - the purest of the purest bloodlines - a direct link to god, with the powers of god, and so powerful is he, so ascended is he, that he has no need for verbal speech. His mind is so far above and beyond anything, anyone can comprehend, that he doesn't even need to try to speak.

This is what you see in the books.

A unearthly creature, so unlike any other Elf, that he's barely an Elf at all, and he knows it.

No one, literally, not one person - is anything close to his equal, thus why he seeks to create others like himself, for he is alone in his powers, he is alone in his abilities, he is alone with no one who can even begin to comprehend what it is to live with the powers he possesses, and that loneliness is driving him mad. The loneliness of having no one he can talk to on his own level, is what drives hm to boredom and sends him to be driven to paint erect dicks on works of art. Absolute boredom, that comes from being nearly immortal, living for millennia, and having no one else like you to spend that time with.

THAT is what Avallac'h is in the books.

An Elf, that is not an Elf. An Elf so different from other Elves, that even the Elves fear him and live in mortal terror of him.

An Elf with powers so incomprehensible that no one dares make a wrong move near him, and not just near him, because he can see and hear everything everyone does for miles around him, and if he doesn't like what you are doing or saying, he can crush you with him mind.

The game never shows him in this light. The game shows him as a powerful wizard and briefly states that Sages are not true wizards and Avallac'h is more powerful than any other mage, but beyond that the game tells us no details of who or what he truly is, largely because the game assumes you've already read the books.

Why doesn't he talk?

Because like a Pleasian, Avallac'h is an interdimensional being of light who has progressed beyond the need for verbal speech.

Like a whale, he uses sound waves and music to transfer his thoughts from his own mind, into the mind of whomever he wishes to communicate with.

While he talks vocally in the game, Avallac'h does not speak vocally in the books, instead forcing his thoughts into other people's minds.

And we see this briefly in the game, the first time he tries to speak in the Human language, the fact that he stumbles over the words and stammers... but we NEVER in the game see him mentally forcing his slithering, squishy thoughts into other people's heads, the way he does in the books.

We never in the game see him playing pipes, flutes, or lutes as a form of communication.

We never in the game see him doing his whale-song vocalizations that he sings, humms, whistles, and chirps in the books.

In the books, the Aen Saevherne language is so, extremely dramatically different from the Human languages, that it sounds like whale songs and bird chirps, and bears no resemblance to spoken words at all.

Here... watch this video... it's the first time Avallac'h opens his mouth -EVER - in 2,000 years - and attempts to speak WITHOUT using flute playing, whale song, humming telepathy that you see him doing in the books ... you can see and hear for yourself, what he sounds like and the great difficulty he has in communicating in the Human language:


Why does he speak vocally in the game?

In this one scene, he's just been tortured, he's dying, and he's bound in dimeritium. He's just been revived from his heart already stopping once, and he's fast slipping into a coma as he tries desperately to get out the words he does say. In short, he's too weak to use telepathy in this scene.

We are seeing a creature, so vastly powerful, that he never thought anything could really hurt him, be brought to the edge of death, and now becoming terrified at the realization of his own mortality.

In the novels, we saw him use the term "mere mortals" in reference to humans, meaning he thought himself immortal. Yet in this scene in the game, he died and a mere human brought him back to life, and he's now fully aware of the true frailty of his existence. He now understands that he is not immortal, not invincible, and he is not even truly all powerful. He's weak. He's injured. He's dying. And the dimeritium bonds have drained his ability to do magic, to harness energy, to manipulate time... he can't even sing his whale song and put his thoughts into the minds of the humans looking down at him. He is forced to speak to these mere mortals, using their methods and their language, and he's not familiar with either.

We see Avallac'h in scenes following this (in the game) surrounded by books and attempting to learn how to communicate with the Humans he now finds himself stuck with.

According to the "one week later" and "one month later" type cutscenes, 3 months pass, from this scene, and the next time we see him try to speak, (at Vesemir's funeral) at which point, he's verbally speaking with the Humans on a more or less fluent level, though, he remains mostly silent throughout most of the game, obviously very shy about his inability to speak to the Humans fluently.

Being a psion, he's able to teach himself the human language very, very well, and very, very fast, in a matter of days, something that would take most people years to do.

What we are seeing here is more or less a demi-god, who has found himself grounded and living among mortals, and makes an active attempt to "blend in" and intermingle with them.

He's never known Humans well before. He's had them has slave and pets, used them as lab rats in his experiments, but never before has he ever tried to walk amoung them, get to know them, and actually see how they live.

And so the Elf plagued with eons of boredom, now walks among humans, because this is at last that new, novelty, of excitement that he had previously mentioned he was seeking.

Interestingly, his being a psion, also explains why he is described in the books as "well over 7 feet tall and weighing 5 and 20 stone" (350lbs). Avallac'h in the books, is a giant, no differant in height then Ge'els, Eredin, Caranthir, Imerlyth, or any other Aen Elle Elf.

Yet in the game, he is a tiny little Elf, barely standing at Geralt's shoulder.

We know Geralt is 5'10" tall. This means that in the game, Avallac'h is only around 5'6" tall, a full 2 feet shorter than he is in the books.

Why?

Now, the because we have nothing to go on, all we can do is guess... right?

Wrong.

There is another option.

We could just head the CDProjectRed's offical game forums and ask the game developers why they decided to make him so short.

And do you know what the game developers said?

The answer was quiet simple:

If he's as powerful as he's said to be, then anything is possible for him, even being able to morph himself to blend in with his surroundings. The decision to make him similar in height to humans, was to allow him to walk among them and not stand out.

And thus we learn that he really is, still 7 feet tall in the game, but has altered his physical appearance so as to more closely resemble the humans he now lives with. This too, would explain his change in hair colour, as blond hair is rare and unusual and would stand out in a crowd of humans.

Is this change an illusion or has he physically changed, we do not know. All we know is that he now lives with humans and the game developers made him shorter on the assumption he had the power to alter his appearance in this manner.

Which brings us back to this scene... the first time in either the books or the game, where we see Avallac'h actually trying to speak vocally, like Humans and other Elves do... Avallac'h, an extremely arrogant creature who believes himself both immortal and invincible, due to his superpowered mind, is 2,000 years old and has never spoken verbally before because he refuses to degrade himself by learning how to make the sounds of lesser beings.

However, Avallac'h was crippled by the Uma Curse, cast on him by his own son, a spell that scrambled his brain, crippled him mind, leaving him physically, mentally, and magically helpless. Forcing him to have to speak as it removed his ability to use telepathy any more. BUT, the arrogent Elf, never learned to speak. He knows the words - he can think them, he can read them, but he has no idea how to say them.

As Uma, Avallac'h spoke in a strange gurgled squeaking series of gibbering chirps, that no one could understand. It is clear he understands what people are saying to him, as he responds to questions, but he can't form words, he simply does not know how to. Uma is seen desperately trying to speak, every single time we see him, and not able to form any type of actual words because he DOESN'T KNOW HOW TO TALK with his mouth and vocal cords.

In every conversation with Uma, the Humans are left shrugging and saying they do not know if Uma even understands them, while we see Uma respond to this, wringing his hands in frustration and screaming unintelligibly.

Avallac'h has lived for centuries believing the speech of Humans was nothing but garbled unintelligent sounds, and so scoffed at it, refusing to learn it, and the Uma Curse has now put him in the shoes of the Humans, he has for so many centuries tortured believing them incomprehensible.

The Uma Curse changes Avallac'h drastically, from the arrogate telepath of the novels, to the now talking Elf we see in the game. While still exceptionally arrogant, we see the game version of Avallac'h vastly humbled by this experience, and not nearly as arrogant as he was in the novels.

In this picture here, we see Avallac'h the first time he tries to speak. The Uma Curse has just been lifted. But he died in the process, resurrected by a Human sorceress, and we now see Avallac'h, an extremely arrogant creature who believed himself both immortal and invincible, now trembling in fear as he's just had a wake up call on how frail andmortal his life really is.

Avallac'h as he wakes up and realizes he's strapped down to a torture table, surrounded by Humans. One of the few times we see the Elf displaying fear, Avallac'h is seen here absolutely terrified.

A scientist who has spent centuries running horrific tests on lab animals (Humans) he is now horrified by the realization that these creatures are not as mindless as he thought and are now doing to him, what he has long been doing to them.

While we see Avallac'h multiple times in the novels and games prior to The Trial of Grasses scene, this scene is the first time in his life, that Avallac'h makes any attempt to speak the Human language.

Prior to the Trial of Grasses, Avallac'h's dialogue is always spoken and written in Elvish/Elder Speech, with a translation in subtitles.

Avallac'h does not know the other Humans who are there, but he recognizes Geralt from their prior meeting and knows that this is Ciri's father and that Geralt can be trusted to not hurt Ciri and in hopes of ending the torture he is being subjected to, Avallac'h tries to tell Geralt where Ciri is, however, not knowing the Human language well, he is barely able to communicate with them, not able to find the right words.

The other Witchers (Vesemir, Lambert, and Eskel) not realizing the Elf has never tried speaking the Human language before, become furious and accuse him of speaking in misleading riddles, trying to trick them, and threatening to kill him if he doesn't tell them where Ciri is.

Terrified, fearing they are about to kill him, and realizing he doesn't know how to communicate with them well enough to tell them how to find Ciri, Avallac'h instead casts a spell, giving Geralt a Will o Wisp (mythical firefly) and manages to tell Geralt it will take him to where Ciri is.

Before Geralt can ask for more details, Eskel is once again threatening to kill the Elf, a known general of The Wild Hunt and therefor an enemy, but Yennefer steps in and threatens to fight any Witcher that tries to kill the Elf. Unknown to the Witchers, Yennefer has already talked to Keira Mertz and has been informed that Ciri is in love with Avallac'h and was looking for someone to help lift the Uma Curse.

Yennefer recognising this as the Elf Ciri is in love with, steps in to defend him and then has him moved to her bedroom, where she spends the next several weeks nursing him back to health.

The dying Elf, passed out again, now slipping into a coma. Yennefer's words to Geralt, as she declares she'll not let the Witchers kill him.

Several months now pass, with Avallac'h bedridden, drifting comatose between life and death, while Yennefer takes care of him at the Witchers' home Kaer Morhen. 

Meanwhile, Geralt, heads to find The Isle of Mists, and brings Ciri back to Kaer Morhen, a process that takes another 30+ hours of gameplay.

In game, you the player, often have to read the subtitles when Avallac'h is talking as the English translation shows up on screen, but the while the subtitles are written in English, the words you HEAR him saying are Elvish. If you do NOT have subtitles turned on, you'll be clueless as to most of what Avallac'h is saying in the cut scenes. 

Unless you can speak Elvish (which is in fact a REAL language... they use Scottish Gypsy Cant for Elvish in this game) you NEED to have subtitles turned on when Avallac'h is talking. If you can speak Scottish Gypsy English,you'll not need subtitles turned on.

Side note, for those unaware, Avallac'h is supposed to be inspired by real world Moroccan/Persian Gypsies, the same group of real world Gypsies that was used as the base inspiration for Stephen King's The Thinner, which is one of the reasons I was drawn to his character, as this is the race I myself am.


While he does communicate with the Humans well, he does so on limited topics. He tends to use what can be described as "elegant words" that sound off in normal conversations. He remains unaware that the words he uses are not common to normal speech and likewise is unaware when he uses the incorrect word, instead of a word he intended to say.

Avallac'h wandering through a desert.

 

Avallac'h doesn't have a good grasp on Human language and uses many words incorrectly. It appears that King Auberon is not actually his literal brother, though he calls him this. He also calls Carathair his son, then lists someone else as Carathiar's father. This is because he speaks Elvish normally and is mistranslating words, possibly because there is no Human translation for the word and so is using the best closest word he can find.

Auberon also calls Lara Dorren his daughter, and there is some debate over that as well. Elf definition of words like son, daughter, brother, sister, seem to be quite warped and we are left not knowing exactly what any Aen Elle Elf means exactly, when they say these words.

The Aen Elle Elves also seem to be polyamourus and incestuos. They are deeply obsessed with purity of bloodline, and it seems that many Aen elle couples are very close relations parant/child and sibling/sibling.

Indeed we see this with Avallac'h, as he calls his wife Isilira his sister, and she refers to him as her brother... something you only find out, if you looted his house, after talking to her, instead of returning to the boat to question him, in which case, you would have found her diary, on his bed, where a rather disturbing story of their relationship, who she is, and what the alarming level of the bond between them is, along with what happened to make them hate Humans so much.

Isilira: Lara Dorren's best friend, a prostitute, Avallac'h's sister, and Avallac'h's wife.

There is also the issue of the fact that these books were not written in English and Polish doesn't exactly translate to English easily, leaving much in the English translations "off". Likewise the game is a Polish game and I am playing it with English subtitles turned on, and I've noticed on many occasions that the subtitles are not in proper English grammar, with MANY characters speaking in "broken English" in the subtitles, often quite badly. In other words, the game is not translated into English any better than the novels it is based on were.

I suppose to have a better understanding of the Aen Elle Elve misuse of Human words, I would first need to learn Polish and read the books in their original versions.

Back to the story itself...

Also, Avallac'h is not his name, but rather a nickname given to him by Unicorns, which means "The Sly or Sneaky Fox". His real name is Crevan Espane aep Caomhan Macha.

When talking to Ciri he speaks Elvish and she answers in Elvish. We also notice that her real name is Cirilla, her friends call her Ciri, but Avallac'h never uses either Ciri or Cirilla, instead calls her by an Elvish pet name Zireal, which when translated means "My Swallow". Thus why Ge'els refers to the couple as "The Fox and The Swallow".

Only once do we ever see Avallac'h call her Ciri. Normally very calm and relaxed, there are only a few rare occasions where we see Avallac'h display any emotion. Only once do we ever see him laugh. A few times we see him frightened, and twice we see him lose his temper. Even when in a heated argument with someone, Avallac'h remains calm and emotionless, allowing the other party to have a meltdown while he verbally needles them into a frenzy without ever raising his voice.

The only time we see him use "Ciri" instead of "Zireal" is when they (he and Ciri) are arguinging and he's trying to get her to listen to him, but she is blatantly refusing to acknowledge him at all. He stops talking and simply starts saying "Zireal", "Zireal","Zireal", in between her sentences, each time raising his voice and becoming more angry sounding, now visibly having trouble remaining calm and controlling his temper. Ciri continues to defy him, until he suddenly yells out "Ciri!", at which point she freezes still, becomes deathly silent, and and turns to stare at him looking terrified. When she turns to look at him, he's standing, glaring at her, gripping his staff as though he's about to beat her with it.

Once he has her attention, Avallac'h quickly reverts back to his normal calm demeanor and goes back to talking quietly once again.

The scene mentioned above. Avallac'h is talking and Ciri is not listening, and Avallac'h is becoming angry with her...the topic of this conversation: Ciri has just told Avallac'h she intends to kill Caranthir, not realizing Caranthir is Avallac'h's son, as he has never told her this...the scene following this, we see Ciri attack and try to kill Caranthir, but Avallac'h teleports her away from the battle refusing to allow her to kill his son.
Avallac'h suddenly realizes Ciri intends to kill his son, Caranthir.
The only time we see Avallac'h actually call Ciri by her name.
Ciri, shocked to hear Avallac'h say her name, stops what she is doing and saying to stare in horror at the enraged Elf.
Avallac'h's bipolar, psycho-violent, hair-trigger rage suddenly turns towards Ciri.

It is clear from this scene, that though Ciri is openly defiant of him, she also knows Avallac'h has limits to how far she can push him, and his using her real name is a signal she's pushed him too far. Avallac'h lets Ciri get away with pretty much everything and anything, rarely reeling her in and pushing the issue if he tells her to obey him and she refuses. But in this one scene, we see too, that like Ge'els, Ciri is scared of Avallac'h's temper and is quick to shut up and stop what she's doing if he really, truly gets angry with her.

We know how incredibly violent Avallac'h becomes in battle, know too that he is rumored to have murdered his lover Lara Dorren, and also know that he is quite proud of the fact that he has personally murdered thousands of humans, and we are left to wonder, what exactly it is Ciri has seen him do, or more specifically, what has he done to her in the past, that caused her to suddenly fall into line, when she realized she had crossed the line of his anger.

Oh wait... we don't have to ask. We already know... it's called that rape scene in the book "Lady of the Lake"

He was about to go, but she barred his way. His aquamarine eyes narrowed and Ciri understood she was dealing with a very, very dangerous elf. But it was too late to withdraw.

...

His hands shot towards her neck like snakes and squeezed like steel pincers. She understood that if he'd wanted to, he could have throttled her like a fledgling.

"Who are you to dare to defile her name in such a way? I know who you are. You are not the daughter of Lara. You are the daughter of Cregennan.Your ancestor stole my love from me, took her away from me, selfishly and arrogantly took Lara from me. But I shall not permit you, O his worthy daughter, to take the memory of her from me."

~ Lady of the Lake pages 179-180


You can watch that whole scene play out here, all the way to the point where Ciri is teleported out of the battle:


Avallac'h only uses Human languages when talking to Humans, something he rarely does. Because of this we rarely see/hear Avallac'h talking in game. When Geralt is having a conversation with someone and Avallac'h is present, Avallac'h tends to step away from the group, and stand several feet away, intently listening to what they are saying, but clearly not following the full conversation. He will rejoin the group and interrupt their conversation, if he grapses what they are saying and finds he can communicate his thoughts on the matter, but for the most part, he remains silent and the expression he often has, indicates he has no clue what they group of Humans is talking about.

Throughout most of the game, Avallac'h tends to remain silent, speaking only when addressed, and then with short sentences and using limited, often incorrect, words, often using elegant words that seem out of place, and often completely misunderstanding what is being said to him, so answering with something that seemingly is off topic.

Avallac'h also has no ability to understand sarcasm, irony, or jokes, and as a result is often the but end of such teasing by the Humans, and completely unaware that he is being teased.

Ciri and Geralt are often seeing laughing at Avallac'h, when he misunderstands something the Humans around him are saying, with Avallac'h staring at them blankly, unable to understand what they are laughing at, not realizing they are laughing at him.

When Avallac'h tries to speak to strangers, he is often answered with things he can not understand and then becomes silent, not certain how to respond. In these instances, we see Geralt, lean over, poke the Elf, and whisper a simple translation that Avallac'h can understand, at which point Avallac'h continues talking like nothing interrupted his train of thought. But throughout most of the game, Avallac'h remains clueless, unable to follow along with most conversations, with Geralt frequently stopping to tell Avallac'h, in simpler terms the Elf can understand, what is being discussed.

Avallac'h, staring speechless at the child talking to him, clueless as to what he's just been told.
Geralt, explaining that the boy just told Avallac'h his mother is beating up his father because he fucked another woman.
Avallac'h understands the word fucked, and suddenly realizes what he's being told...and we are left to wonder at how Avallac'h remains so clueless in so many conversations, with so many simple common words, yet, he knows what fucked means...in fact, he appears to know every word related to sex regardless of the language.

When talking with Humans, Avallac'h frequently, not only misuses words, but also uses many Elven words, not realizing he's switched back to his native language, often leaving the Humas listening to him, clueless as to what he is saying to them, if they do not know Elvish.

Geralt and Ciri are both seen on multiple occasions correcting Avallac'h's misuse of Human words, which embarasses the Elf, as he was unaware his was getting words wrong.

Geralt is the one who likewise points out to Avallac'h that Auberoun is not his brother and Carathiar not his son. While Avallac'h seems lost as to what word he should have used instead of brother, he goes through multiple words for Carathiar, with Geralt telling him each is wrong and not used correctly, finally Avallac'h goes into a full conversation explaining that he kept slaves in his lab to breed together, spending several generations attempting to breed a race of super beings and in turn created the giant 7 foot tall super soldiers known as The Wild Hunt. (The unnaturally tall Aen Elle Elf Giants like Ge'els, Carathair, and Eredin, are a result of Avallac'h's genetic manipulation experiments.)

Avallac'h to Geralt: "For centuries I... brought together pairs of Elves manifesting certain abilities - those able to manipulate time and space. He is the result of those efforts. Caranthir, a golden child... turned criminal."

Avallac'h explains to Geralt that before Ciri (who is also a result of Avallac'h's experiments) Carathiar was his prize creation. Carathiar was taken from his parents as an infant and raised by Avallac'h. In the end we learn that Avallac'h, like all mages of the Witcher universe is infertile, but wants children and so keeps slaves to breed with each other, then raises their children like they were his own, thus he considers Carathiar his son and his using the word, son here, more or less correctly, as Carathiar is his adopted son.

Avallac'h's son Caranthir is seen only three times in the game, each time only briefly. He rarely speaks and we never are shown his face.

But back to the story. We left off with:

Several months now pass, with Avallac'h bedridden, drifting comatose between life and death, while Yennefer takes care of him at the Witchers' home Kaer Morhen. 

Meanwhile, Geralt, heads to find The Isle of Mists, and brings Ciri back to Kaer Morhen, a process that takes another 30+ hours of gameplay.

Geralt has to complete a dozen more quests in order to find the Isles of Mists because Avallac'h speaks in half-speech riddles instead of full sentences, so only gave Geralt clues which made no sense, for as how to find Ciri.

Upon finding Ciri, she immediately turns into a blubbering Avallac'h fangirl and starts telling Geralt all the places she and Avallac'h have traveled to over the years. (Remember: she has lived with Avallac'h for 21 years by this point...even though only 4 years have passed for Geralt...Ciri is describing "We lived here for 6 months, there for half a year, this planet a year, that world 2 years... and Geralt is all the while telling her she was not gone that long and laughing at her, teasing and picking on her, claiming that Avallac'h must have tricked her and she just dreamed the whole thing.)

Keep in mind that Ciri is 33 years old in this scene, and yet Avallac'h kidnapped her 4 years ago when she was 12 years old, and thus Geralt believes her to only be "about 17 years old" (as he states earlier in the game).

As the conversation continues, Geralt tries to change the subject to something NOT related to Avallac'h, as Ciri can not stop gushing fangirl love for Avallac'h and Geralt (Ciri's adopted father) is getting sick of hearing Avallac'h this and Avallac'h that, as he does not like the thought of his daughter being around the Elf whom had previously kidnaped and raped her when she was 12 years old.

In changing the subject, Geralt points out that Ciri's scars have healed and are no longer as noticable or disfiguring as they were last time he'd seen her, and asks how this happened.

Wrong way to change the topic to something other then Avallac'h as this triggers even more Ciri fan girl love for Avallac'h as she explains to Geralt that Avallac'h has not only been teaching her how to use her Elder Blood powers, and protecting her from The Wild Hunt, but he has also been fussing over her health and well being, taking care of her, and has been treating her scars with herbs to help aid in their healing.

It is very clear that what Keria said was true and Ciri is very much in love with the Elf she's been living with. She makes no move to return to Kaer Morhen or go anywhere with Geralt, content to stay on the Isle of Mists where Avallac'h told her to stay. She fears The Wild Hunt (King Ededin and his army) will attack Kaer Morhen if she returns. Nothing Geralt says can make her go back to Kaer Morhen, while Ciri continues to gush fangirl obsessions over Avallac'h.

Ciri ends her bubbly giddy tale of the places Avallac'h has taken her, then looks frightened and says to Geralt that Eredin's mage, cast a curse on Avallac'h and when last she saw him, he was gravely ill and locked her on the Isle of Mists because Avallac'h had become too weak to protect her any more.

(Interestingly, Avallac'h has never told Ciri that he has a son and she is unaware that the mage who cast the Uma curse is also Avallac'h's son, and she is NEVER informed of this, not even when she sets out to kill Caranthir.)

Avallac'h's son Caranthir

She tells Geralt "Avallac'h was to return for me, but I've heard nothing. I fear he is dead."

Geralt asks Ciri what Avallac'h wants from her, stating that Sages are well known for their hatred of Humans and inability to be trusted.

Ciri becomes sullen, stating that Avallac'h has been teaching her to use her powers, training her to become a sorceress, Avallac'h is only interested in her powers, her Elder Blood, she pauses, becoming upset, and adding "...as if it could ever be about anything else." 

"He doesn't do it for me. It's about my power. As if it could ever be about anything else."
Ciri to Geralt, about Avallac'h, stating he only cares about her Elder Blood "...as if it could ever be about anything else."

This one line, and the vast change we see in Ciri as she says it, reveals Ciri to be in love with Avallac'h, and feeling that he cares nothing for her as a lover... something we know to be not the case.

Though we also know from other conversations, that the two are in fact lovers, as we know from both the game and the novels that Avallac'h is obsessed with getting Ciri pregnant, Ciri has never been informed that Avallac'h is infertile and can't get her pregnant, but has also agreed to stay with him until such time she does get pregnant. The irony here is that this reveals Avallac'h to be in love with Ciri and unable to admit it because she's a Human, thus he's letting her think he's only after what he terms "The Child of the Elder Blood", even though he later admits to Geralt he gave up his Elder Blood research years ago and no longer sees it as important.

While they fight constantly, we also see that Ciri and Avallac'h are very close and are in love with each other.

Ciri and Avallac'h watching the sunset. Ciri says they need to continue on their travels.
Avallac'h: "Gimme a minute. I'm old and need rest."
Ciri: "You are and you do."

Geralt tries to tell her that Avallac'h is evil but she will hear nothing of this, and so Geralt asks: "Do you trust him?"

Ciri responds with: "With my life."

At which point Geralt tells her, Avallac'h is at Kaer Morhen, in Yennefer's care, but is close to death and no one expects him to live.

Ciri's expression changes from sullen depression, back to happy excitement as Geralt tells her Avallac'h is not only still alive, but... "We lifted the curse. He's at Kaer Morhen, waiting for you."


Ciri's expression change from sullen depression, back to happy excitement as Geralt tells her Avallac'h is not only still alive, but... "We lifted the curse. He's at Kaer Morhen, waiting for you."

Geralt neglects to tell Ciri that in addition to lifting the curse, they also brutally tortured Avallac'h, permanently crippling him, damaging his nervous system, and had Yennefer not stepped in, would have continued to torture him until he was dead, because unlike Ciri, the Witchers see Avallac'h as nothing more then yet another of Eredin's evil minions. Indeed, Aen Elle Elves are listed in the bestiary as a type of monster. Geralt neglects to tell Ciri that Avallac'h is dying, not from the Uma curse, but from having been subjected to the Trial of Grasses.

Upon hearing that Avallac'h is at Kaer Morhen, Ciri immediately changes her refusal to leave the Isle of Mist and goes with Geralt to Kaer Morhen. Upon entering the palace, the first person she sees is Vesemir, and instead of running to greet her dearly beloved uncle, she runs to him and asks: "Avallac'h where is he?"

Vesemir tells Ciri that Avallac'h is bedridden, on his deathbed, in the tower of the castle.

Vesemir to Geralt: "They're all here. Everyone you asked for." ... Than to Ciri: "Avallac'h's resting in the tower - still in pretty bad shape."

Like Geralt, Vesemir neglects to tell Ciri that in addition to lifting the curse, they also tortured him and that Avallac'h present state of health is NOT a result of the Uma curse, but rather a result of the Trial of Grasses and being tortured and nearly killed, now left crippled for the rest of his life, by the Witchers. Ciri is left forever uninformed of the monstrous cruelty, the Witchers are capable of and just how much the Witchers really hate Avallac'h.

Avallac'h was NOT in poor health in the books. Though incredibly old, he was still quite active and not shown as having trouble getting around. On the Isle of Mists, Ciri tells Geralt that Avallac'h immediately started having trouble traveling after the Uma Curse was cast, stating that the first symptoms of it happened instantly with him gaping for breath and being rendered too weak to travel. Went Ciri meets up with Avallac'h again at Kaer Morhen, she assumes his crippled condition is one of the side effects of the Uma Curse.

How badly is Avallac'h injured in the Trial of Grasses though? To get that answer, we need to pay careful attention to exactly how much time has passed between each event of the Critical Path Quests... each cut scene opens with a dateline that reads "a few hours later", "a few days later", "one week later", "a few weeks later", "one month later" etc.

The time from the trial of grasses to Geralt's returning with Ciri is 3 months... with Avallac'h going into a coma at the start and waking up at the end, meaning he was in the coma for 3 months. The time from Vesemir's death to Ciri's deciding to go hunt Imerlrith's is "a few days", they arrive at Velen "one week later" they stay "a few days" and return to Novigrad "a few weeks later", meaning the next time we see Avallac'h, this time at Dandelion's brothel, where Dandelion informs us the Elf has locked himself in a room and is refusing to either eat or drink, is bossing everyone around and has hardly gotten out of bed, still too weak to really do much... this is now 5 months since the Trial of Grasses and he's still not well enough to get up and move around.

We next see him when we go to visit Ge'els and here is the ONLY time in the primary quest, that we see Avallac'h out of bed and moving around, and he can barely stand up, let alone walk. Player character, Geralt's movements are INCREDIBLY SLOW in the quest "Through Time and Space" while we are walking across the desert with Avallac'h, who is moving very slowly, and is walking in a very staggered zig zag pattern, unable to steady himself well.

The player is used to moving Geralt at a quick jogging speed, but in this quest, you are forced to stay beside the crippled Elf, walking at his speed, which is frustratingly slow, with Geralt neither able to jog or run through the desert, and even walking at this incredibly slow pace, Geralt has to several times stop and wait for Avallac'h to catch up to him, then has to stop and wait while Avallac'h sits and rests.

The sow and tedious trek through the desert with Avallac'h.
Geralt stopped walking and has waited impatiently for Avallac'h to catch up to him.
Avallac'h stopping to rest in the ruins.
Geralt impatiently waiting for Avallac'h to be rested enough to continue on their journey to find Ge'els.

We are shown, just how crippled Avallac'h is in the quest "Through Time and Space" when we see how much difficulty he has walking even for a few feet without losing his breath and becoming to tired and hurting too much to continue onward.

After returning from visiting Ge'els, Avallac'h informs us that he has a boat docked nearby and that he is going there to wait for us. It takes us another month of in-game time to join him on the boat (which he is pissed off about and bitches at us for taking so long), but then he remains mostly in one spot, never moving out of it the entire "few months" of the trip to Skellige by boat. Though it takes only seconds for the cut scene from the start of the boat trip to the end, we have now lived with Avallac'h for 3 months on his boat, and it is now 10 (TEN) months since the Trial of Grasses happened, and we are still seeing Avallac'h barely able to stand up, leaning heavily on the deck rails of the boat, just to stand when he talks to us.

We spend another month of in-game time looking for the sunstone, rescuing Fringilla, and trashing Avallac'h's lab... we now get back on the boat and it's another week as we sail around Skellige to get to Undvik... and we see Avallac'h leave the ship for the first time here, and again, Geralt's speed is drastically reduced as in game mechanics force us to walk in pace with the invilade, crippled, elderly Elf, who is teettering along very carefully, and holding on to funatire, tables, walls, ect trying to steady himself, as he slowly inches along, trying not to fall over, in the quest Battle Preparations.

Avallac'h here, had stood up too quick, and nearly fell over, has now caught himself on the table and is leaning heavily on it trying not to collapse, as he talks to Geralt.
Arguing with Ciri, we see Avallac'h at his most active in the game, as he suddenly moves towards her, but she shoves him back and moves to the other side of the room, leaving him reaching once again for the table to prevent himself from falling over...see next picture...
Avallac'h, was standing and arguing with Ciri, but is now out of breath and leaned over the table, trying to regain his bearings, while Ciri continues to yell at him.
Avallac'h leaning on the wall after taking only a few steps.

After Battle preparations, we join Avallac'h the following day, to find him, now weaker then the night before, and using his staff to walk, him being no longer able to walk unaided, and leaning heavily on the staff, just to be able to stand up at all.

By the Final Boss Battle, we see the old Elf, completely exhausted, too weak to fight, and terrified that Geralt is going to kill him, tossing aside his weapon/sword and begging for his life. It is clear by this point that the Elf is very old, very ill, is dying, will likely not live much longer, and simply, very desperately trying to stay alive long enough to help Ciri defeat the White Frost.

This is the last time we see Avallac'h in the game. And while we do not see it happen, the game does heavily imply that Avallac'h dies here, with Geralt's last words to Avallac'h being that he is "too pissed to care" in response to the last words we here Avallac'h say: "I do not believe with will kill someone who is unarmed".

The game does not tell us what happened to him, he simply is no longer found anywhere in the game beyond this point. The fact that he is removed from the game COMPLETELY, same as every character who has died in the game, indicates that Avallac'h is no longer alive after Ciri defeats the White Frost. After the end of this quest, the only way to see Avallac'h in game again, is to manually spawn him into the game as a travel companion for Geralt.

In total, this quest spans 1 year of in-game time, and we never see Avallac'h recover from having been tortured by the Witchers during the Trial of Grasses, instead we see his health slowly deteriorating over those several months as he becomes progressively weaker, more sickly, and more frail each time we see him.

But, back to the Isle of Mists and Ciri's arrival at Kaer Morhen...

Like Geralt, Vesemir neglects to tell Ciri that in addition to lifting the curse, they also tortured him and that Avallac'h present state of health is NOT a result of the Uma curse, but rather a result of the Trial of Grasses and being tortured and nearly killed, now left crippled for the rest of his life, by the Witchers. Ciri is left forever uninformed of the monstrous cruelty, the Witchers are capable of and just how much the Witchers really hate Avallac'h.

Ciri, having lived the bulk of her life - all of her teen years and all of her young adult life, with Elves, in constant contact with only one Elf - Avallac'h, and constantly on the run from the Wild Hunt, never being allowed to stop in any one place to get to know Humans - has grown up, innocent to the vicious, brutal, bloodthirsty ways of Humans, and is unaware, how terrible a race of creatures, Humans really are, or how terrible Humans, Witchers included, treat Elves, and thus Ciri, doesn't even stop to consider the possibility that anyone other than the Wild Hunt, might have hurt Avallac'h, and the Witchers, conniving Humans that they are, see no reason to let Ciri think otherwise, considering Avallac'h is nothing but a meer low-life of a no-good Elf in their minds. Thus is the mindset of Humans in the Witcherverse.

Ciri immediately runs off to find Avallac'h. She does not get through the courtyard however, as King Eredin follows on their heels, arriving at Kaer Morhen with his army...and a mid game Boss Battle titled "The Battle of Kaer Morhen" starts, with Geralt slicing down Wild Hunt soldiers, until Avallac'h's son Caranthir arrives at the gates bringing The White Frost with him.


Avallac'h's son Caranthir, King Eredin's second in command, accompanied by his frozen hellhounds, arrives at Kaer Morhen, unleashing The White Frost on everyone inside.

As Caranthir makes his way to Ciri, Vesemir, the Human who had tortured Avallac'h steps in to protect her and is immediately killed by Imlerith.

With Vesemir dead, Ciri attacks Caranthir, Eredin, and Imlerith, and nearly kills them, however Avallac'h steps in and ends the battle, wiping out EVERYONE, with a swipe of his hand... after he first waits for his son Caranthir to escape.

Angry Avallac'h about to cast a spell on The Wild Hunt to protect Ciri, immediately after he waits first for The Wild Hunt to kill her uncle Vesemir... Don't piss this guy off. Seriously. Don't. When you see what he does in this scene, you know immediately this is not a guy you want as your enemy.... You can tell when he's pissed, he starts glowing. If you want to live to see tomorrow, run when he starts glowing. Run. Just run. You probably can't out run him, but run anyways...also, as usually Avallac'h is NT speaking in Human language and is instead speaking in Elvish, but notice how when he's casting a spell, the subtitles DO NOT translate it out of Elvish and you see the Elvish words instead?

Now you see?

See?

This here....

this...

this is why you don't take the galaxy's most powerful wizard, strap him to a torture table and vivisect him, because when he wakes up... THIS is what he's gonna do to you:

Avallac'h is doing a complete InuYasha's Miroku move here, which is absolutely terrifying when you realize what it is he's doing. He literally just turned his hand into a black hole vacuum and, everything - people, trees, rocks, animals, buildings - EVERYTHING - is being sucked into it. This spell is also too powerful for him and he quickly collapses, passed out, slipping back into a coma once again. Described a few minutes later by Yennefer as "weak but alive".

The Trial of Grasses was Vesemir's idea, and Vesemir oversaw the torture. Soon after being tortured, The Wild Hunt arrives, and Avallac'h stands back and does nothing to help, waiting until The Hunt kills Vesemir, before stepping in to help Ciri.

Also, notice how he not only waits for The Wild Hunt to kill Vesemir, but he also waits for his son Carathiar to grab King Eredin and escape BEFORE he lashes out at the rest. Avallac'h WILL NOT hurt his son, nor will he let anyone else hurt Caranthiar either.

The Battle of Kaer Morhen
Complete - Uncut - No Commentary:


This is the first event to pit Ciri against Avallac'h. Their relationship quickly unravels and falls apart from there, as she then starts seeing him as the evil Elf he actually is.

Avallac'h, Triss, and Geralt at Vesemir's funeral...so, why is Avallac'h here again? And how hard is he restraining himself to not be dancing for joy on Vesemir's corpse right now? And YOW, what he says to them... ooooh, biiitchy Elf, having difficulty containing how happy he is that the Human who vivisected him is now dead.

 

One important fact that makes Geralt's obsession with Ciri surprising is the fact that before finding her on the Isle of Mists, he only ever knew Ciri for one, single, solitary summer, when she was just 10 years old.

Yes. Geralt considers himself Ciri's father, because she lived with him and Vesemir for 3 months, at Kaer Morhen.

Let me repeat that:

Ciri has only ever lived with Geralt, for 3 months.

When she was 10.

Ciri has lived with Avallac'h 21 years.

Think about that for a bit. Let it soak in.

There are some things to consider here, that are very important to how Ciri sees Avallac'h and how Ciri sees Geralt, and why she is at first unshakable from Avallac'h, but after being teased and belittled by Geralt at every turn, every 5 minutes of the game, from Vesemir's death onward, that results in her finally starting to pull away from Avallac'h, no longer placing him on the golden pedestal that she's been keeping him on these past several years.

While there are many scenes of Geralt bad mouthing Avallac'h to Ciri, one scene stands out.

Ciri takes Geralt to visit the Scoia'tael, a group of rebel Aen Seidhe Elves who took care of her for a few months, after Avallac'h was crippled by the Uma Curse, just before Avallac'h sent Ciri to the Isle of Mists.

Geralt, does not like Elves. He hates the Aen Elle (High Elves) especially, but he hates the Aen Seidhe (Common Elves) almost as much.

And so while Ciri spends the day laughing and dancing with her friends, Geralt sits beside the tent fuming over the fact that Ciri has even more Elves in her life.

We see in this Scene Geralt's raging jealousy. His anger over the fact Ciri has spent so much time with low-life, scum of the Earth Elves, and yet only ever spent 3 months with him.

At one point Geralt pulls Ciri away from her Elf friends, starts interrogating her about Avallac'h, and when one of her Elf friends sees what's going on, Geralt, lashes out at the Elf, unexpectedly and for no reason, punching him in the face, then visiously pumaling him. At which point the leader of the Elf camp, asks Ciri to take Geralt and leave their camp.

But what triggered Geralt into this sudden and violent outburst?

Let's look at what he was saying, seconds before lunging at the first male Elf he saw...

Ciri to Geralt, after Geralt brings up the subject of The Wild Hunt will soon be defeated and she'll be free of Avallac'h, asking what she plans to do with her life once away from him, and she explains EVERYONE has plans for her, because of her Elder Blood (which gives her inborn magic powers) and she wants none of it. She ends listing off all the people who are plotting out her life without giving her the freedom to choose: Te Lodge of sorceresses, her father the Emperor, even Yennefer.
Geralt reminds her that she forgot to include Avallac'h on that list.
"Avallac'h's different..."
"He is intent of my gift not falling into the wrong hands, not spinning out of control. It's why he teaches me, protects me."
Geralt becomes angry and starts lecturing her, calling her naive, saying Avallac'h is evil, telling her that Sages can not be trusted, and she shouldn't be thinking of him as either a mentor or protector, that he doesn't care about her and will turn on her giving the opportunity to do so... "The sooner you get that illusion out of your head the better."
THIS line is VERY important: "They'll come a day when Avallac'h will ask you for a favor."
THAT line triggers Ciri. We suddenly see Ciri become very angry and overly defensive, stating she's aware Avallac'h will ask her for something, that it'll be years from now, and she's certain whatever it is, he'll give her the option to say no.

Why did Ciri suddenly become so very defensive just then?

An important part of this scene here, is the fact that:

#1: Avallac'h HAS already asked Ciri for something: a baby, and Geralt has not been told this.

#2: Avallac'h most certainly DID NOT give Ciri a choice in the matter, or rather the choice he gave her was that he'd keep her as his prisoner for the rest of her life, if she did not give him a baby.

Though Geralt is aware that Avallac'h raped her and then tried to get Auberon to rape her as well, Geralt is unaware of the bargain Ciri has made with Avallac'h... her agreement to let one of the Sages impregnate her, and give the baby to Avallac'h.

So why does Ciri become defensive?

We need to look back to her earlier statement: "He does it for me and my power. As if is could ever be about anything else."

This line, is how Geralt is finally able to turn Ciri on Avallac'h...when Ciri meets Avallac'h's wife Isilira in Skellige, and is told by her that Avallac'h hates what he has to do with Ciri, stating that Ciri needs to just hurry up and do what she's supposed to do, so they (Avallac'h and his wife) can go back to their lives and be done with her.

If you play the game without first reading the novels, you have no clue what Isilira is talking about. The game never tells you about Ciri's agreement to give Avallac'h a baby.

Remember, Ciri has lived with him, as his prisoner, for 21 years now. And he had no intention of letting her go free. She would still be with him, had the Wild Hunt not cornered them, cast the Uma Curse on Avallac'h, forcing him to hide Ciri on the Isle of Mists.

AND...

Avallac'h would not have told Geralt how to get to the Isle of Mists, if Avallac'h had not been afraid he was about to die. He does love Cri and was scared that if he died, she'd be trapped on the Isle of Mists forever, thus his deathbed decision to tell Geralt where she was and how to find her.

Avallac'h was in extremely critical condition when he told Geralt how to find Ciri. He had in fact died, his heart stopping for several moments, while Yennefer in a panic began casting multiple spells trying desperately to bring him back to life. When he started breathing again, he was terrified he would die again and not be revived next time, and it was in that moment that he tells Geralt how to find Ciri.

Had he not died, and Yennefer successfully revived him, Avallac'h would NOT have told Geralt where Ciri was. He had put her on the Isle of Mists, not only to protect her from The Wild Hunt, but also to keep her from escaping from him, as she was still his prisoner, as she had not yet given him a baby...and this information was withheld from Geralt, who is led to believe Avallac'h was hiding her from the Hunt alone, not being told that she was still Avallac'h's prisoner.

To understand why he is holding her hostage, and in order to understand the meaning of Isilira's words, we need to go back to the novels, to find out about the baby, the "Child of the Elder Blood" (a child from his beloved Lara Dorren) that Avallac'h so desperately wants. We need to find out WHY he wants it, what he's willing to do to get it, and just how far he's already gone to get it.

Avallac'h has a Jesus Complex and believes he is a direct bloodline from God and that his blood when crossed with Elder Blood will create a savoir capable of saving the universe from the White Frost.

In short, he's convinced that he is the literal father of god, and he's looking for a goddess to give birth to that god.

Like I told you before, Avallac'h is insane. Well, he's also a religion crazed lunatic as well.

It has been many years since Ciri last saw Isilira, who is one of the 3 elf-women we saw Avallac'h humming with earlier.

In the novel, when Ciri is watching Avallac'h and his three elf-omen humming, Ciri was 12 years old in that scene. She had just been told by Avallac'h that she was his prisoner and he would not let her leave until she got pregnant and gave him the baby, at which point he said she could leave if she really didn't want to stay and raise her child with him.

He had informed her that he was to marry Lara Dorren, but she married a Human and got pregnant. He states that he spent centuries creating Lara Dorren. That she was his prize creation. A mutation, with perfectly pure genes. He'd spent centuries of breeding the purest of Elves with a myriad of magical gifts, with one another to create her. After 700 years of breeding experiments, Lara was born to King Auberon, through Shiadhal, and at long last, a child of the Elder Blood was born. Avallac'h had created her to be his wife. She was raised with him, loved him, and he fell madly in love with her. And then she meet a human, who seduced her and took her away from Avallac'h. 

Though we are told by others, that it was Avallac'h who killed Lara, we are told a different story by Avallac'h himself, who states that though he hated the human that took Lara from him and desired to kill them both, he loved her too much to hurt her, worse, he loved her too much to hurt the man she loved. We see a story, told by Avallac'h, of how he, because of Lara, changed his views of Humans and at Lara's request, began to advocate for peace and coexistence between Elves and Humans. This lasted barely a year however, as the Humans rose up against Lara, calling her a witch, murdered her husband in front of her, and murdered her, while she was still pregnant, leaving her body to rot on a hill, where her body turned into Fenniwed flowers, leaving behind her baby.

While he did not hurt her human lover, a thing he states, he now regrets as she would still be alive had his people not killed her... Avallac'h made no promise to Lara to NOT hurt other Humans, and thus upon her death, he went to many worlds and commited mass genocide of all humans on each and every one of them. Something he has no guilt or remorse for as he personally slew each one with his sword and saw them all as one person: Cregennan, the man who took Lara from him.

Avallac'h created Lara, because he had seen a future, where the Aen Seidhe Elves were frozen to death by snow miles deep. He had set out to create a saviour, to open a gate between the worlds, to reunite the Aen Seidhe with the Aen Elle. Originally only intending to save the Elves, at Lara's request, the plan was now to save the Humans as well, but with Lara dead, and he himself now ancient, older than any other Elf, he did not expect to have time, to spend 700 more years building another like Lara.

Avallac'h (a deeply religious being, almost a priest of sorts) has powerful mystical blood, and believes in an ancient prophecy, which tells of two beings with mystical blood, coming together to give birth to a child that will be the saviour of the Elves in the day of the White Frost. He believes himself to be the male Elf of that prophecy, and he believed Lara to be the female.

With Lara dead, he lost hope in the prophecy, gave up his work, and instead, set out to keeping track of Lara's descendants, hoping against hope, that another like Lara would be born with Elder Blood, and that he would then create a child with her instead of Lara.

In his telling Ciri this story, he tells her that destiney can not be avoided or forced. He had tried to force destiny in creating Lara, and now he was waiting for destiny to come to him, thus why he spent every day, sitting at the foot of the Tower of Swallows, playing his flute, and waiting for the gate to open and a Child of the Elder Blood to arrive. 

He waited, patiently, for two centuries, and 8 days ago, the gateway between worlds opened, and out came Ciri riding her horse. She's now been running around the field, trying to escape it, and now after 8 days of frantically trying to escape, this was the first time she'd sat down to let him talk to her and tell her why he'd put a barrier around the field to not let her escape.

He ends this story, by informing Ciri she is to be impregnated and give him the baby, so that he might take the baby and save the Aen Seidhe and the Humans from the White Frost as he had planned to do. She says she wants to go home. He tells her, he will send her back home, if when, and as soon as she gives him a baby.

Avallac'h expands the barrier, to include King Auberon's palace, where Avallac'h lives, the surrounding city, the river, and the nearby fields, allows her to roam these places free as she liked, gave her new clothes, gave her the Swallow sword she is seen carrying everywhere after this point, and allows her to live with him and his she-elves. 

Ciri spends a few weeks trying to escape the barrier that Avallac'h has put around the city and nearby fields. Then she runs through his palace smashing up everything he owns. Then she attacks his "gilded women". She spends several days screaming and yelling at him and smashing all of his antique mirrors (which he apparently collects).

Finally, after weeks of him, doing nothing, but sitting and calmly smiling, while watching her destroy everything he owns, she calms down and has a lengthy conversation with him, in which he explains that he is lord of time and can return her back to the exact minute he took her from, so that even though much time, decades even, has passed here, no time will have passed there and thus she can stay with him for the entire lifetime of her child and can still be back home in time for supper.

She finally agrees to have his baby, at which point he tells her that Auberon, and not he himself will be the father, her baby is not the saviour, the child he will have with her baby is; which shocks her and she goes through another week of temper tantrums and smashing everything he owns, while he plays the panpipes and waits for her to realize, time is in his control and he can keep her here for centuries, letting her smash things while he waits for her to give him her baby.

Finally Ciri agrees to let Auberon, not Avallac'h have sex with her, only to find Auberon is not entirely willing to do so. A week of heavy petting, being taken close to orgasm, by Auberon on a nightly basis, but Auberon refusing to have intercourse with her, then spending each day with Avallac'h, while Avallac'h happily chirps and chatters about sex and babies, sends Ciri into a frustrated fit of frenzy, where she throws herself on Avallac'h demanding he get her pregnant himself, as she's fed up with Auberon's refusal to have sex with her and she wants to leave 9 months from now, not years from now. And Avallac'h being the way he is, probably would have willingly and gladly had sex with her, except Ciri had to go stick her foot in her mouth about Lara Dorren.

Unfortunately, Ciri spewed bitter venom about Lara Dorren in this conversation, triggering Avallac'h's extreme psycho rage, which results in the violent rape scene, where he is strangling her, intending to kill her. 

He was about to go, but she barred his way. His aquamarine eyes narrowed and Ciri understood she was dealing with a very, very dangerous elf. But it was too late to withdraw.

...

His hands shot towards her neck like snakes and squeezed like steel pincers. She understood that if he'd wanted to, he could have throttled her like a fledgling.

"Who are you to dare to defile her name in such a way? I know who you are. You are not the daughter of Lara. You are the daughter of Cregennan. Your ancestor stole my love from me, took her away from me, selfishly and arrogantly took Lara from me. But I shall not permit you, O his worthy daughter, to take the memory of her from me."

~ Lady of the Lake pages 179-180

However, immediately after which we see the terrified Ciri, crying and begging for forgiveness, and Avallac'h unable to kill Ciri because she looks like Lara, and instead see him gently hugging and kissing her, trying to calm her back down, telling her he has both forgiven and forgotten what she said about Lara and they will never speak of this incident again.

While Geralt and Yennefer are told by Ciri a few chapters later, that the Aen Elle kidnapped her because they wanted to breed her for a baby, she did not tell them Avallac'h had raped her or that she had promised to give him a baby fathered by a sage (him or otherwise) and that he, like Rumpelstiltskin, was patiently waiting for some Aen elle elf, any Aen Elle Elf, to get her pregnant, so she could keep her promise to him and give him the baby.

Geralt does not learn Avallac'h raped Ciri, until Ge'els tells him, and Ciri admits it happened, in the scene with Corinne Tilly. But still, Geralt is unaware of the promise Ciri has made with Avallac'h to give him her baby.

Thus when Geralt, Yennefer, and Ciri break into Avallac'h's house in Skellige and find Isilira, Geralt and Yennefer, incorrectly translate the meaning of what Isilira says to them, while Ciri, fully understands the true meaning.

Geralt is never told what Islirla is talking about and left to assume that Isilira is referring to Ciri's need to defeat the White Frost. Geralt is unaware, that Avallac'h is having sex with Ciri, and that Isilira is referencing the sex, not the White Frost.

We see Isilira's anger at Ciri, because she is fed up with her husband "ploughing a Human" as the term was started. Yennefer, who witnesses this conversation, and likewise is unaware of the sexual relationship going on between Ciri and Avallac'h, and likewise unaware that Isilira is Avallac'h's wife, begins arguing with Isilira.

At first Isilira is civil with Ciri, knowing her husband's obsession with her is so extreme that trying to get Ciri out of their lives is pointless. However, upon Yennefer's attacking Isilira, calling her inferior scum, Isilira responds to state that Ciri is worse than a Human because she's a half-Elf (Isilira is unaware that Yennefer is also a half-Elf). Isilira clearly hates Ciri, hates that this half-Elf has come between her and her husband, and suddenly lashes out at Ciri, now stating that Avallac'h himself hates her, hates the thought of being with a Human, hates what he has to do with her to get what he wants, and wishes Ciri were just hurry up and do what she was supposed to do, so Avallac'h could be rid of her.

Ciri, is hiit hard by these words, because up to this point, Ciri had held on to the hope that if she had sex with him often enough, Avallac'h would come to love her for herself as a person and not just be wanting an Elder Blood baby from her.

BUT... Yennefer and Geralt do not know the circumstances of Ciri's relationship with Avallach:

  1. Avallac'h doesn't want to be king of the Aen Elle, he wants to be the father of the god
  2. Legends states that is a Sage and an Elder Blood sorceress have a baby, that baby will be a god
  3. Avallac'h spend 700 years breeding Elves with magical abilities, to create Lara Dorren - who is basically is test tube wife or a wife he built in a test tube
  4. Avallac'h planned to marry Auberon's daughter Lara Dorren, because she had Elder Blood
  5. Lara Dorren agreed to marry Avallac'h
  6. but then Lara fell in love with the Human Cregennan and married him instead
  7. Avallac'h had a psychotic break down and killed Lara for giving birth to a half-Elf
  8. Avallac'h has spends 200 years, stalking Lara Dorren's descendants, patiently waiting for one with Lara Dorren's Elder Blood gene to show up
  9. Ciri is born with Elder Blood
  10. Avallac'h starts stalking and seducing Ciri
  11. By the time Ciri is born Avallac'h has been in contact with radioactive magic for too long and is now infertile and thus can not get Ciri pregnent
  12. Avallac'h decides any Sage will do, and turns to King auberon, another sage for help
  13. Avallac'h convinces Auberon to agree to have sex with Ciri to reintroduce the Elder Blood gene into the Elf bloodline
  14. Avallac'h kidnaps the 12 year old Ciri
  15. Avallac'h locks Ciri up and threatens to never let her out
  16. Avallac'h continues to threaten Ciri, until she agrees to willingly let a Sage impregnate her, in exchange for her freedom
  17. Avallac'h now starts tossing Ciri into Auberon's bed
  18. Auberon is conflicted by the fact Ciri is a Human, Ciri is 12 years old, and Ciri looks identical to his daughter Lara, thus he is unable to have an erection around her and never gets her pregnant
  19. Avallac'h rapes Ciri
  20. Avallac'h continues having sex with Ciri until she is 16
  21. Auberon continues to be replused by Ciri, until he dies when she is 16
  22. Chaos ensues over Auberon's death, Avallac'h is blamed and banished, Eredin tries to turn Ciri into a weapon, unicorns help Ciri escape.
  23. 6 months later, Ciri is on the run from Eredin, cornered, about to be captured, and Avallac'h jumps out of a portal, rescues her, and takes her to a planet where she is safe.
  24. For the next 6 months Avallac'h tends to Ciri's wounds, heals her scars, and gently and lovingly takes care of her
  25. Ciri learns that Avallac'h, once the 2nd in command of the Aen Elle, ruling alongside Auberon, has now been banished, stripped of his titles, has lost everything, in shunned by his friends and family, outcast by everyone he loved, and has nothing left in his life but Ciri herself
  26. Ciri takes pity on the brutal and vicious, yet kind and loving Elf that had previously kidnaped her and raped her, then blackmailed her into letting other Elves rape her.
  27. Now acting as her teacher and protector, Avallac'h becomes a fierce and deadly battle mage, defending Ciri at all costs.
  28. Avallac'h continues to have sex with Ciri, though it is no longer forced as she now finds herself falling in love with him
  29. Avallac'h is terrified of losing Ciri as he had lost Lara and is not willing to give anyone the chance to take her away from him
  30. Avallac'h begins to lose the ability to tell Ciri from Lara, thinking of Ciri as though she was Lara, resulting in his obsession with Ciri spiralling out of control, into psycho stalker, crazed levels of possessiveness, with him now viciously killing any one that even looks at her
  31. They live together in this manner, on the run from the Wild Hunt, fleeing from one place to the next, for 21 years, while Avallac'h's mental instability grows.
  32. Every few weeks Avallac'h disappears, heads to his laboratory in Skellige, refusing to take Ciri with him. This has been upsetting Ciri for a while now, and the first chance she gets to do so, she heads to Avallac'h;s lab to find out what he's hiding there and discovers it to not be a lab, but rather is his house, and what he is hiding is a wife that he never told Ciri he had.

So when Isilira speaks, what Yennefer and Geralt ares hearing goes like this:

"Avallac'h hates what he has to do with her - teach her to control her powers so she can defeat the White Frost. Ciri needs to hurry up and do what she's supposed to do, defeat the White Frost, so he can be done with her."

But what Isilira actual means AND what Ciri is hearing goes like this:

"Avallac'h hates what he has to do with her - have sex with a Human. Ciri needs to hurry up and do what she's supposed to do, get pregnant and give him the resulting Child of the Elder Blood, so he can be done with her."

Thus why Ciri flips out and trashes Avallac'h's house then plots to kill his son Caranthir.

The thing Geralt doesn't realize is that Avallac'h has made Ciri agree to let a Sage get her pregnant and give Avallac'h the resulting baby. Which is WHY Avallac'h raped her when she was 12 and why he continued to rape her until she was 16, and why all that time, he was trying to force Auberon to rape her as well, but Auberon was reluctant to do so.

Interestingly Isilira and Ciri both are unaware that Avallac'h is infertile and that Ciri will never get pregnant, and Avallac'h is fully aware of this, thus Avallac'h has no intention of EVER letting Ciri out of his life as he knows she will never get pregnant by him.

The fact of the matter is, Avallac'h really was in love with Lara Dorren and is unable to deal with or come to terms with her death, and Ciri looks completely indentical to Lara, thus Avallac'h is trying to turn Ciri into Lara, and knows Ciri would never have had sex with him willingly, thus why he blackmailed her into do so, knowing he could never get her pregnant, and thus allowing him to live with Lara Dorren as his wife, vicariously through Ciri.

In other words, Avallac'h is completely insane and sees Ciri as his wife Lara, not as Ciri, and has pushed Lara's death out of his head, now that he's got her back (in his mind) through Ciri.

And when you realize he's absolutely, totally, completely, off his rocker, insane, it starts to make sense why he runs around Skellige in his underwear.

So which is it now?

Poor Avallac'h, because he's too insane to know any better...

...or poor Ge'els because he has to live with Avallac'h's rampant insanity...

...or poor Isilira, you married him, now you're stuck with him, maybe you should be glad he's chasing after Ciri and not disrupting your life like he is hers?

...or poor Tulip, why is that guard blatantly checking out your boobs?

...or poor Geralt, wondering "Why the hell am I travelling with these Elves, again?"

The Lara Dorren story is also one of contradictions, as we are told in one legend that she was killed by Humans, yet in one of the books Geralt finds in game, a Human historian claims she was killed by an enraged rival lover, Crevan Espane aep Caomhan Macha (who changed his name to Avallac'h after Lara Dorren's death) who was angry that Lara Dorren broke off their own wedding to marry a Human.

There is no scene where any one ever asks Avallac'h about this. His obsession with her definitely is extreme, and we do see Avallac'h lose his temper and become violent enough times to believe it certainly is possible he lost his temper and killed her in a fit of rage. We also know he is sneaky, conniving, and manipulative enough to have faked the story of her being killed by Humans, just so he had (yet another) excuse to kill Humans.

Most characters in game, tend to believe that Lara Dorren was burned at the stake by Human Witch Hunters (as she was both a non-Human and a sorceress.)

Officially, according to the author, Andrzej Sapkowski, who created these characters, THIS is what happened: 

"The queen replied: 'Ask not me for mercy, but those whom you wronged with your magic. You had the courage to commit those deeds, now have courage when your pursuers and justice are close at hand. It is not in my power to pardon your sins.' Then the witch hissed like a cat and her sinister eyes flashed. 'My end is nigh,' she shrieked, 'but yours is too, O Queen. You shall remember Lara Dorren and her curse in the hour of your dreadful death. And know this: my curse will hound your descendants unto the tenth generation.' Seeing, however, that a doughty heart was beating in the queen's breast, the evil elven witch ceased to malign her, or try to frighten her with the curse, but began instead to whine for help and mercy like a bitch dog… The Tale of Lara Dorren, as told by the humans"

"… but her begging softened not the stony hearts of the Dh'oine, the merciless, cruel humans. So when Lara, now not begging for mercy for herself, but for her unborn child, caught hold of the carriage door, on the order of the queen the thuggish executioner struck with a sword and hacked off her fingers. And when a severe frost descended in the night, Lara breathed her last on the forested hilltop, giving birth to a tiny daughter, whom she protected with the remains of the warmth still flickering in her. And though she was surrounded by the blizzard, the night and the winter, spring suddenly bloomed on the hilltop and feainnewedd flowers blossomed. Even today do those flowers bloom in only two places: in Dol Blathanna and on the hilltop where Lara Dorren aep Shiadhal perished. The Tale of Lara Dorren, as told by the elves"

Riannon was the orphaned daughter of Lara Dorren and Cregennan of Lod, and thus the 4th great-grandmother of Ciri. Cerro, the queen of Redania at the time, adopted her soon after her birth and named her. At the age of seventeen, Riannon married Goidemar, the king of Temeria.

During the Falka rebellion, the pregnant Riannon was imprisoned and gave birth to twins, Fiona and Amavet, and then went mad. That did not stop Falka from giving her own newborn daughter to the prisoner to nurse, though. When the rebellion was quelled, Riannon returned to her husband, with three children in tow. Due to her insanity, Riannon was unable to tell which one of the children was not hers.

She died at the age of 38.

Cregennan (also Cragen) of Lod was a mighty human sorcerer, most famous for falling in love with an elf, Lara Dorren, and for being murdered for it by humans. Their daughter, Riannon, was adopted by Cerro, the queen of Redania. Cregennan was one of the ancestors of Ciri.

The Aen Elle considered his relationship with Lara a theft of their heritage, and the king of the Aen Elle, Auberon Muircetach was determined to take back that stolen heritage, by using Cregennan's descendent, Ciri, to produce an heir.

Auberon Muircetach, King of the Alders, was the king of the Aen Elle elves, an Aen Saevherne, and ruler of Tir ná Lia. He was determined to "take back" what had been stolen from the Aen Elle by Cregennan when he took Lara Dorren, Auberon's daughter. To do this, he had Ciri, a descendant of the two lovers, brought to him and groomed to produce an heir. He was not brutal, but nor would he be dissuaded from his goal.

He died before he was able to impregnate Ciri; killed, possibly unwittingly, though likely not, from an overdose of an aphrodisiac or performance enhancer at the age of over 650 years supplied by Eredin Bréacc Glas, who viewed himself as a more suitable ruler.

It turned out not only Geralt was looking for Cirilla. Also on her trail — a mysterious elven mage. Like the witcher, he had gone to Keira Metz to inquire after Ciri's whereabouts. During this conversation he also revealed that he kept a hideout in the ruins near the village of Midcopse.

Geralt decided to follow up on this lead. Though he was not able to establish the mysterious mage's identity, he did learn that he had been traveling with Cirilla some time before and the Wild Hunt was after him as well.

Geralt's investigation in Skellige unearthed evidence that the mysterious elven mage had protected Ciri from certain death at the hands of the Wild Hunt's warriors.

Skjall's words drew a new detail onto the emerging picture of the mage. After the Wild Hunt's attack, Skjall had seen Ciri and a mysterious elf sail away from Skellige, their course set for the high seas.

Crevan Espane aep Caomhan Macha, also known as Avallac'h, was an elf and Aen Saevherne who had the ability of traveling between the worlds of the Aen Elle and Aen Seidhe. He met Geralt and told the witcher about a prophecy connected with Ciri. He was nicknamed 'Fox' by the unicorns.

Lara Dorren originally intended to marry him, before she fell in love with Cregennan of Lod.

He was the one who brought Ciri to the Aen Elle king Auberon, promising Ciri that she would be allowed to return to her world, if she conceived a child with the king. Eredin however claimed that Avallac'h was lying.

When Geralt encountered a misshapen midget at the Bloody Baron's court, he didn't think much of it. Yet when he heard a similarly deformed being has washed up on Skellige's shores in the same boat in which Ciri and her mysterious companion had sailed off shortly prior, he connected the two at once. It was clear this rough-hewn hunk of flesh was the key to finding Cirilla.

Sadly, there was no communicating with Uma. The gnarled twiglet lived in his own miniature world. Yet Geralt knew Uma was the key to finding Ciri. Even if no pertinent information was forthcoming from the creature's stunted lips, surely further investigation would squeeze some solution out of this riddle.

Geralt didn't know exactly what the deformed being that had sailed to Skellige in Ciri's boat was. He had no doubt, however, that it was somehow tied to her fate - and just might be the key to finding her.

It turned out the diminutive freak had spent sometime in the possession of Donar, jarl of Hindarsfjall. Later Donar sold him to a Novigrad merchant who thought he was perfect material for a top-notch jester.

Based on Skjall's detailed description, Geralt was able to recognize the creature at the Baron's castle as the very same deformed midge Skjall saw on Hindarsfjall.

Sadly, it was impossible to communicate with this "Uma" (as the creature had come to be called). he seemed to dwell in a world all his own. Yet Geralt knew Uma held the key to finding Ciri. Even if no pertinent information was forthcoming from the creature's lips, surely further investigation would squeeze some solution out of this riddle.

Though Yennefer and Vesemir agreed Uma was suffering from a powerful curse, they could not reach a concensus about how to go about lifting it. Sharp words were exchanged before Vesemir stepped in and announced that before Yennefer did anything he would try one of the traditional witcher methods.

All that was left to the others was to wait.

Though Vesemir's method had worked to disenchant the famous Swan of Poviss, it brought no breakthrough here. Vesemir did, however, succeed in confirming that Uma's body was a sort of magic prison in which some other being was trapped.

Yennefer's method did not prognosticate a high chance for Uma's survival - yet was now the only remaining option for lifting the curse.

The ritual succeeded beyond their wildest expectations. The person cursed inside Uma turned out to be none other than Avallac'h, a powerful elven Sage the witcher had met before.

The being trapped within Uma's tortured husk turned out to be Avallac'h — a powerful Sage of the Aen Elle elves. Geralt had made his acquaintance years before. Already during these prior encounters Avallac'h had displayed an intense and frankly, rather unnerving interest in the Elder Blood and its bearer, Ciri. His exact motives were unclear at the time, and he had made no particular effort to explain them to Geralt.

Geralt likewise had no idea what bound Ciri and the elf now. There was no doubt Avallac'h had helped her, had saved her numerous times from the Wild Hunt — but why? Alas, the Sage, quivering on a razor's edge between life and death, offered no answers to Geralt's burning questions.

He did, however, muster enough strength to utter a crucial piece of information — Ciri's location.

When Geralt got a chance to talk to Ciri about Avallac'h, he learned that the Sage had been her tutor and mentor for some time. They were bound by a common enemy. Avallac'h had been the chief advisor to the previous ruler of the Aen Elle, whose demise had precipitated a conflict between Avallac'h and the successor, Eredin. The Sage had thus made it his mission to protect Ciri from his new king's malicious designs, whatever the cost.

Ciri made it clear to Geralt that she trusted the Sage. He had saved her life on numerous occasions – including when, feeling the onset of the curse that would transform him into Uma, he resolved to hide her from the Wild Hunt on the Isle of Mists.

Avallac'h played a key role in staving off defeat during the defense of Kaer Morhen. After the battle, he advised the witcher that ultimate victory over Eredin and his ghastly cavalcade would only be possible with magic assistance. That meant Geralt would have to once again pact with members of the infamous Lodge of Sorceresses...

Seizing the calm before the storm, Avallac'h tried once more to teach Ciri to control her incredible talent. He soon found that Ciri was as stubborn a pupil as she was gifted - something that Geralt had discovered for himself much earlier.

Drawing on his knowledge of internal Aen Elle politics and the strengths and weaknesses of the Wild Hunt's commanders, Avallach [sic] crafted a plan to eliminate one of Eredin's most powerful allies - his master of manipulation, Ge'els.

In order to accomplish this, Avallac'h was willing to do anything - even risk a dangerous journey to Tir ná Lia.

Geralt's trip to Avallac'h's laboratory confirmed that the Sage was interested in Ciri and her genealogy.

The elf they stumbled across in Avallac'h's laboratory claimed his interest in Ciri was purely pragmatic and that he secretly loathed her for the human blood in her veins. Was Avallac'h truly so two-faced - or was the mysterious she-elf merely twisting his words to hurt Ciri?

Avallac'h remained shockingly unperturbed when he heard Geralt and his companions had visited his secret laboratory. He openly admitted that he was interested in Lara's bloodline and in protecting her descendants.

When they brought up the she-elf they came across in his lab, Avallac'h reacted with mild amusement, as if that particular subject was not worth treating seriously.

Avallac'h played an active role in the war council preceding the luring of the Wild Hunt into their trap. During these discussions he and Ciri briefly got into a heated argument because Avallac'h firmly insisted she not engage directly in the coming conflict.

Eredin's last words sowed seeds of doubt in Geralt's heart, and Ciri and Avallac'h's sudden disappearance led them to spring into thorny shoots. Everything seemed to indicate that the Sage had been pursuing a hidden goal the whole time – to open the gates between worlds.

So, there you go, the official answer direct from the author and creator of the characters himself.

Avallac'h is a VERY minor character, appearing only briefly on a few pages in 2 of the 7 Witcher novels, and appearing only in one of the 3 games, and then only in 10 of the more then 500 quests...

  • Ugly Baby
  • Va Fail, Elaine
  • The Isle of Mists
  • The Battle of Kaer Morhen
  • Blood on the Battlefield
  • Through Time and Space
  • Battle Preparations
  • Child of the Elder Blood (this quest is bugged out, you can't complete it without the bug fix mod)
  • On Thin Ice
  • Tedd Deireadh, The Final Age (the final boss battle)

Interestingly, we are told, dozens of times, again, and again, and again, and again, at every turn, that mages, wizards, witches, witchers, and sorceresses are infertile, a side effect of their magical training. We are left to wonder how is it that Lara Dorren, a powerful sorceress, gave birth to a baby, a few moments before her death.

We also see, that it was Auberon not Avallac'h who is obsessed with Ciri, while Avallac'h is obsessed with Lara Dorren. We also know from conversations with Avallac'h that his lab experiments on Ciri and her ancestors was something he did while Auberon was alive, and that Avallac'h gave up this work after Auberon's death, thus why his laboratory has since been turned into a home for his favorite prostitute Isilira.

Also, interesting fact... Isilira is the ONLY female in the game, whom Avallac'h does not strip naked by teleporting her clothes away. Isilira is also the only person Avallac'h opens up to and confides in, she being the only person he is fully comfortable talking with. And while no exact date is given, multiple conversations indicate that Isilira personally knew Lara Dorren, was likely her best friend, and has lived with Avallac'h since Lara Dorren's death, as they both deeply mourn her loss. (Meaning Avallac'h and Isilira have lived together for approximately 200 years.)

It appears that while Avallac'h does deeply care for Isilira, taking care of her, protecting her, and letting her live with him, he is not in love with her, seeing her instead as a best friend and mistress.

Isilira on the other hand is very clearly, madly in love with Avallac'h, considers herself to be his wife, and is insanely jealous of the attention he gives Ciri.

When asked directly by Geralt, who the she-Elf is and what his feelings are towards the two women (Ciri and Isilira), Avallac'h laughs then says "You don't really expect me to admit my feelings to you, do you?" then quickly changes the subject.

While Isilira was aware of Avallac'h's affair with Ciri (because he told her about it) Avallac'h actively made attempts to keep Ciri from finding out about Isilira. The infamous scene of Ciri trashing Avallac'h lab, happens when Ciri finds Isilira in Avallac'h's bed and goes into a jealous rage.


Have I ever mentioned I don't like Ciri?

I find Ciri to be a whiny, annoying, selfish, brat.

She always gets her way with everyone, uses and manipulates people to get her way (Avallac'h has taught her well), and if she can't get her way she kills everyone around her in a very: "See? I told you you should have given me what I wanted. Now everyone you love is dead, so there!"

So, we are not surprised, when Ciri is now pissed at Avallac'h because, he was barely able to stand up, only a few days awake from a coma, didn't save the life of the evil Human who vivisected him and put him in a coma.

Once the half-dead Avallac'h doesn't save the life of the man who tortured him, Ciri starts LOOKING for things to get pissed off at Avallac'h about, and, well, when you got a jealous, self-centered mean spirited, wretch of a bitch like Ciri, looking for skeletons in the closet of a man with sex life like Avallac'h has got, you know she's gonna find something to throw at him and use it as an excuse to get even with him by killing his son.

Interestingly, no one ever tells Ciri what Vesemir did to Avallac'h. No one, not even Avallac'h, ever tells her that Avallac'h is now crippled because of the Trail of Grasses torture ritual that the Witchers did to him. Ciri is left to believe that Avallac'h's injuries are a result of the Uma Curse Caranthiar cast on him, and so while she is mad at Avallac'h, she's more mad at Carathiar, and wants to kill him, thinking it was he who caused Avallac'h's current state f being invilade.

Avallac'h is a very proud, very secretive character, who prefers to keep details of his private life, private, and it is unlikely he would ever tell Ciri, or any one else, that he was tortured by Humans, as it goes with his nature to want to not let anyone know he was ever captured by Humans at all.

Geralt, hates Avallac'h, wants to pull his daughter away from Avallac'h's tight grasp, and can see that with Ciri thinking Avallac'h heartless for not trying to save Vesemir, that it is in his own best interests if Ciri never finds out what Vesemir did to Avallac'h. If Ciri ever did find out what Vesemir did to Avallac'h, it could quickly put her back on Avallac'h's side, which Geralt does not want.

No one else knows what happened. Vesemir, Eskel, Lambert, Geralt, Yennefer, and Avallac'h are the only ones who know the Trial of Grasses happened, and with no one willing to talk about, Ciri i left in the dark about it happening.

Had Vesemir not died, he would likely have told Ciri himself, what he had done, as immediately after the Trial of Grasses, we saw Vesemir upset, feeling guilty, and regretting the serious amount of damage that had been done to Avallac'h's nervous system. It was Vesemir who had discovered Avallac'h's nervous system was damaged, pointing out the tremors in his fingers and his frozen, unresponsive pupils. We see Vesemir, visibly shocken up, shocked and horrified, upon realizing that Avallac'h was critically injured and suffering serious side effects. Vesemir admits that he had not intended to hurt the Elf as badly as they had done, stating that he had thought they were doing it to a Human, not an Elf, and pointing out how deadly the dimeritium and the poisons were to Elves... much more so to Elves then to Humans. We see Vesemir stating that he felt horrible about what had happened, wishing they had never done it at all.

Eskel, Lambert, and Geralt all openly wanted Avallac'h dead. All were against Yennefer's decision to try to heal him.

No one ever mentioned what was done to Avallac'h and everyone acts as though the Trial of Grasses never happened at all, leaving Ciri, unaware of the reasons behind both Avallac'h's actions and his injuries.

Soon Ciri discovers Avallac'h's brothel apartment with it's porn drawings, witnesses Avallac'h with Corinne, then with Margarita, then sees him take over the minds of the entire Lodge of Sorceresses, then learns he has a house in Skellige, asks to see it and is meet with Avallac'h's absolute, complete refusal to let her near it...in what is apparently the first time in 21 years that he ever said "no" to the spoilt brat, whiny, always has to have her way or no way, mean spirited bitch Ciri reveals herself to really be.

So of course Ciri and Geralt go to Avallac'h's house, kill his guards, break in, find his stash of Ciri porn, his massive multi-story-multi-room shrine of Ciri, and his wife Isilira.

Yennefer, Geralt, and Ciri inside Avallac'h's house: Ciri, horrified to discover nude drawings of herself all over Avallac'h's bedroom.
Yennefer and Geralt Inside Avallac'h's house: Geralt's shocked reaction as he stares up at the 2 story tall shrine of Ciri in Avallac'h's bedroom.
Geralt, Ge'els, and Ciri in Avallac'h's house. Ciri's reaction to seeing the massive shrine Avallac'h has built of her in his bedroom.
Geralt, Ciri, Yennefer, Ge'els, and Avallac'h in Avallac'h's house, staring at the decades of writing, Avallac'h has scrawled all over his walls, tracking Ciri's bloodline, obsessively keeping track of every move Ciri has made her entire life, along with all his bookshelves of journals filled with notes about everything she's ever done - ever - with Ge'els thinking: "I told you he was crazy, but does anybody listen to me? Oh no! Now do you believe me?"
Geralt and Ciri inside Avallac'h's-house: Geralt now realizing how deeply sexually attracted to Ciri, Avallac'h really is, wonders if Ciri is aware of the Elf's lust for her, asking Ciri: "Sure Avallac'h's only interested in you for your magic abilities?"... she does not answer and storms off into the next room, where she walks into Avallac'h's wife Isilira, at which point Ciri has a total meltdown, and Geralt, now realizing Ciri is in love with Avallac'h asks: "Does he really mean that much to you?"... at which point Ciri responds by saying she wants to punish him by leveling his house, and Geralt responds by trashing the house for her.
Ciri stressing out over the shrine, while Geralt lights all the candles.
Ciri inside Avallac'h's house: Avallac'h's wife, Isilira, accuses Ciri of spying on them.
Inside Avallac'h's house: Avallac'hs wife Isilira confirms Ge'els' previous accusations and tells Geralt and Yennefer, Avallac'h has been breeding Ciri, then points out that even Humans a preferable to half-Elves like Ciri and adds: "She's no Human. She's a degenerate half-breed. To have no choice but to use something like that - it's humiliating."... she makes the claim that Avallac'h himself said these words to her.
Moments later, Geralt on Avallac'h's boat, interrogating the Elf about the Ciri porn, the Ciri shrine, and the things Isilira said. Avallac'h normally dominant in conversations, maintaining an unnerving intense stare, never losing eye contact, is now visibly upset, embarrassed by Ciri discovering his drawings, has averted his eyes, stumbling over his words unable to explain his actions, frightened of and backing away from Ciri's father Geralt, has no answers for why he's been drawing nude pictures of Ciri, can't explain why he built a massive shrine of Ciri, refuses to either confirm or deny anything his wife said, and normally dominate, Avallac'h has taken a submissive stance, unable to look at his interrogators, instead staring down at the ground, remaining mostly silent and uncharacteristically flustered throughout this entire, very one-sided, conversation, while Yennefer and Ciri stand by repeating Geralt's questions as bitchily as possible.
The only time Avallac'h looks up during this conversation, is when Geralt asks him how he feels towards Ciri and Avallac'h responds with: "You don't really expect me to confess my feelings to you, do you?"

And you know Ciri, whiny annoying, cry baby, priss ant, spoilt brat, mean girl, mega obnoxious, super bitch, who always has to get her way or else, Ciri responds by trashing/vandalising Avallac'h's house, then rushing off to kill his son Caranthir.

Yep, that's what every normal sane person does to the guy who just got tortured, poisoned, vivisected, put in a coma, and crippled for the rest of his life, all because he was trying to save your sorry ungrateful ass...that after he just spent 21 years being hunted by his own people, because he saved your life from them too. This is a guy who gave up EVERYTHING to protect Ciri - lost his career, his family, has had his friends, his wife, and his son all turn on him because of it, was cast out of his society, striped of his titles and lands, has been beaten, bullied, tortured, teased, and this once very proud Elf is now the laughing stock of the Aen Elle, all because he sought to save Ciri's life. His life has been completely and thoroughly destroyed because of his desire to help and protect her.

And now that she's mad at him, for something that is arguably very petty, she vandalises his house, destroys everything he owns, then rushes off to kill his son.

Poor Avallac'h.

Hmmm. Usually we are saying "Poor Ge'els".

And we wonder why he hates Humans and believes them to all be mindless, unintelligent bruts? What Ciri did here, kind of does prove that SHE at least IS in fact a mindless, unintelligent brut, not deserving of the hell Avallac'h has been put through because of her.

And as I'm doing a completionist run of the game, that means I have to play the game 9 times in order to get all 9 of the Ciri endings, which means I've replayed the options of the quest to Avallac'h's house and gotten all the possible options and cutscenes.

If you don't trash his house, and them SKIP asking him any questions about Ciri and the she-Elf you find in his house, and instead ask him one of the other sets of questions either about Lara Dorren or taking his side and telling him that you trust him, you get a completely different reaction from him, where he DOES open up and start talking to you about what's going on, and explains that he was not in fact hiding anything from anyone, but rather only told them what was needed to know to capture Eredin, and goes on to explain he'd gladly tell them anything they wanted to know. He also explains that he is careful around Geralt, knowing that his past actions with Ciri (when he kidnapped and raped her several years ago) cause them (Geralt and his friends) to mistrust him (Avallac'h) adding that he knows Geralt wouldn't normally let him get within 500 yards of Ciri, if it weren't for the fact that Eredin is a common enemy. Avallac'h reveals himself to be quite intimidated and even scared of Geralt, yet caring very deeply for Ciri and wishing to make up for past wrongs, openly admitting this is the case.

Whichever choice you pick, each of the results shows us that Avallac'h is scared of the Humans he is helping.

NOTE: You can not ask both sets of questions. If you ask him about Ciri and the she-Elf, he shuts done, becomes agitated, humiliated, and embarrassed, and starts avoiding talking to you. AND the other set of questions does not unlock, so you never get the option to ask them at all. If you skip the Ciri and she-elf question, the alternative set of questions unlocks, but the set of questions about Ciri and the she-Elf vanish and you can not ask them.

Also, upon leaving Avallac'h's house, the cutscene takes you back to Avallac'h's boat. If you go immediately onboard the boat, you trigger the option to start asking these questions to Avallac'h... HOWEVER, if instead of boarding the boat, you simply stand on the entrance of it and wait a few seconds, Yennefer pushes past you, storms upto Avallac'h and starts interrogating him, at which point you hear more of his explanation. You must remain still and not move, because once you do, Avallac'h and Yennefer both stop talking, cutting the scene short, as Avallac'h walks away, not wishing Geralt to overhear what he is saying. If you miss it, reload your last save file to hear it, because they start fighting, and Yennefer starts accusing him of being an obsessed stalker, and he starts yelling back at her to say that he's not. While he has no trouble losing his temper and yelling at women, he doesn't want Geralt to see him doing this. He will stop the conversation if Geralt gets close enough for Avallac'h to realize he's there.

During this conversation with Yennefer, Avallac'h becomes angry, upset that they broke into his house and killed his guards, stating that he would have taken them to his house had they asked him, says he is not hiding anything, says he was not keeping secrets and states he is confused as to why they thought he was, saying he's been giving them all the information they needed and more when they asked for it,  is openly hurt that he trusted them and they did not trust him stating that he trusted them and couldn't understand why they did not trust him...he is about to say more, when Yennefer cuts him off, yelling angrily at him, accusing him of lying, stating that he is a stalker, obsessed with Ciri. Avallac'h immediately denies this accusation, but before he can finish saying any more, Yennefer storms off and she and Ciri huddle together at the far side of the boat whispering.

Geralt eavesdropping on Yennefer's argument with Avallac'h.

And speaking of Avallac'h NOT obsessing over Ciri... here, have a picture from a different scene:

THIS is Avallac'h *oh so most definitely NOT* obsessing over Ciri, and also not listening to Geralt yelling at him, while he watches Ciri, who has just left the room, then starts muttering to himself about her temper and how much it excites him... We see Avallac'h's sadistic side here, as he just spent the last 10 minutes needling Ciri into a fit of fury, so he could lust after her while she screamed and yelled at him. Geralt, is now chiding Avallac'h for working Ciri into a frenzied temper like that, but Avallac'h is not hearing a word Geralt is saying. We are watching Avallac'h trying (not very hard) to not have an erection here... and then talking about it... and next Geralt realizes what Avallac'h is saying to himself, and a whole "What did you just say?" ... "What? Nothing. I didn't say anything" conversation starts up.

We remember back that Auberon, couldn't have an erection around Cri... well, Avallac'h certainly has no trouble, though he does have trouble hiding it from those around him. Auberon cited Humans as being animals, and thus found them repulsive. Avallac'h says the same thing, but apparently doesn't mean it and says it only to keep up appearances with other Elves.

Of course, it has been 21 years since Avallac'h has lived with Elves and has only had Ciri for companionship throughout most of that time, and we really can't think someone as sex-crazed as Avallac'h can go 21 years without female Elves and not find something else.

I'm also wondering, how many video games out there, deal with the topic of men who can't have erections? I mean, Auberon's inability to have an erection around Ciri is an entire plot point for this game... which... I don't know, doesn't seem like something you'd normally find as a plot point of a game. I've played more than 2,000 games on more than a dozen consoles, since I first started playing video games back in 1982. And Witcher 3 Wild Hunt is the first game I've ever encountered where a man's inability to have an erection is used as a plot point.

Then again, there is the Reginald's Genitals Quest... you know, where a guy loses his magic testicles and hires Geralt to find them, resulting in Geralt being awarded a pair of magic brass testicles that he can rub any time to gain superpowers.

Uhm... yeah, you've probably heard me mention the need to keep rubbing brass balls, Geralt's magic testicles, and other such lines, throughout this page.

Now, if you are someone who never played Witcher 3: Blood and Wine DLC then you have no clue what I'm talking about when I say "Well, time for Geralt to go rub his brass balls again, gotta replenish those magic testicle superpowers."

On the other hand if you have played Witcher 3:Blood and Wine DLC, then you likely know EXACTLY what I'm talking about and have a pair of magic testicles for your Geralt too.

Reginald is a giant, about 30 feet tall, with a huge pair of testicles, that are polished smooth, from years of pilgrims coming to Toussaint to rub his balls and gain super vitality super powers. But horror of horrors, some sex crazed fiend (no, not Avallac'h, not this time. Some other sex crazed fiend.) has taken a hack saw a castrated the statue. The museum hires Geralt to find and bring back Reginald's testicals. As a reward for doing so, you receive a mini statue of Reginald in your garden, and unlock the ability to rub your brass balls to gain vitality boost in battle.

This game is awesome on so many levels of awesome that I don't even know where to begin.

Geralt and Avallac'h strolling through Geralt's front yard; notice the Reginal's Genitals Trophy they have just walked by. Whenever Geralt feels the need to be more powerful in battle, he can run over and rub his magic pair of brass balls. This game is so weird, on so many levels of weirdness. I love it. Also look for nude Yennefer running behind them.

So, while most games give you a magic lamp to rub, Witcher 3 Wild Hunt gives you brass testicles instead.

Now I ask you, how many games hand you a pair of magic testicles that you can walk around rubbing?

Yep. That is a thing in this game. There are so many things like that in this game. I should make a list. As perverted as Avallac'h is, there are things far more perverted than Avallac'h traipsing around in Witcher 3 Wild Hunt.

Of course, I've never seen a character like Avallac'h in a video game before either. He's certainly unique, when it comes to typical video game characters. Most video games, even mild children's games, have a character that can be described as the game's resident pervert, in fact having one perverted character in the game is generally a standard thing found in all games, but Avallac'h takes that standard to whole new levels.

And then you could ask, don't you have to be kind of perverted yourself to even like this game?

Yes. Yes you do. It is not possible to like ANY game or book of the Witcher franchise and not be perverted, because the entire series is nothing but one great big perversion on top of another. And hey, I'm a Yaoi author, so, of course I'm going to like the most perverted male of one of the most perverted games on the planet. How can I love Yaoi, then find a character like Avallac'h and not love him? I mean, after all, the first time we see him, he's standing there painting a giant penis on ancient human art. How can we not love Yaoi and not immediately fall in love with an Elf who destroys ancient art by graffitting penises on it?

Moving on.

Back to the argument on the boat...

Wait until Yennefer and Ciri are away from Avallac'h, and Avallac'h returns to the end of his ship, before moving forward to talk to Avallac'h yourself. If you want to see all the cutscenes and hear all of the things Avallac'h has to say, save the game here, before approaching him, then after asking each question set, reload the game to ask the others. There are 3 different sets of questions, each giving you a very different response from Avallac'h.

Pick the first option, ask him about Ciri and the she-Elf and he shuts down, becoming flustered and embarrassed, stumbling over his answers. If you pick this one, Avallac'h is visibly nervous around and unable to make eye contact with the Humans for the rest of the game.

Pick the second option, ask him about Lara Dorren and he becomes defensive, moody, and arrogant, and tells you info about Ciri's purpose in life. If you pick this one, Avallac'h maintains his already standoffish behavior throughout the rest of the game.

Or, pick the 3rd option, don't ask him any questions at all, instead take his side after Yennefer gets done yelling at him, tell him you trust him even if the girls don't, and you see him open up and talking to Geralt freely, happy to find at least one person in the group who trusts him and is willing to give him a chance. If you pick this option, Avallac'h is more willing to help you throughout the rest of the game.

All 3 choices, give you dramatically different answers, and each tells you a different aspect of what Avallac'h's plans for Ciri are and explain more details about why he is helping her. However, you can only choose 1 option. Once you click on 1, the other 2 vanish and you can not ask them, without reloading the save file and watching the fight with Yennefer again.

Okay, now back to Avallac'h's house...

While rummaging through his things, we found all sorts of stuff that proved him obsessed with Ciri, right? And we get to ask all kinds of questions, to each other, to his wife, to him, himself, about the stuff we found him his house.

Now, I play Geralt as a mega looter, so, there is not one single, solitary house in the game, we have not been in. Not one bedroom, we haven't turned upside down to loot every last item. (Yes, we looted every inch of Avallac'h's house too. Took all his books and herbs and candy and *cough* fistek.) I have been in every bedroom of every house in every city of the entire game.

I love the developers of this game and the amount of nit-picky details they put into making a character's bedroom, match the character.

Yep.

I've said that so many times in the past 364 one hour long episodes I played before I got to Avallac'h's bedroom.

Of all the bedrooms, in all the houses, in all the cities of Witcher 3 Wild Hunt... hundreds, upon hundreds of bedrooms looted now, and there is only one bedroom in the entire game, with BDSM supplies laying beside the bed.

Guess who's bedroom we found it in?

Why Avallac'h's of course. The game's resident pervert.

Avallac'h just keeps getting better (or worse?) the more we find out about him.

Now, with all the questions they give us to choose from to ask Avallac'h after we leave his house... the only question I REALLY wanted to ask him, was: "So, who is it that gets tied to the bed? You or her?"

All those questions about Ciri and Isilira and Lara Dorren, and what I want to know is why was there no mention of the rope?

What rope, you ask?

Why this rope...

That there is Avallac'h's bed.

Look at the floor beside the bed.

Don't see it?

Here, let's zoom in on that picture...

Avallac'h is kinky.

Of course, we already knew that, we just didn't realize he was also into BDSM, before we found this seemingly innocent pile of rope laying beside his bed.

So, now the question is... who ties who to the bed?

Does Avallac'h tie his women up, or does he like being tied down himself?

Or does he bring Ge'els here and tie Ge'els up when no one's looking?

Poor Ge'els. He's become the running gag of this game.

Here, have another picture of Ge'els...

Ge'els helping us break into Avallac'h's house.

I couldn't help it, once we found that rope, I had to bring him here...and look, he brought Tulip with him.

There is no other bed in the game that has rope, though there is a scene where Geralt finds himself tied to a bed, by Yennefer and Triss... I haven't gotten that far into the game yet, so, do not yet have a screenshot of that scene, but will add it once I get to it.

I think, we can assume Avallac'h likes being tied to the bed, given the way he previously needled Ciri into a frenzy so he could get off on her yelling at him... that and the fact that his prostitute turned wife Isilira is a very dominate, hellfire, bitch that very much seems like she'd love tying men up.

And then we remember back to an earlier scene in the game... The Trial of Grasses... Avallac'h IS the only character we ever see in the game, tied down and tortured... you know, thinking back, he wasn't complaining about it until they really started hurting him and he thought they were gonna kill him.

[UPDATE: May 19, 2018: I'm replaying the game AGAIn, you know because I'm addicted and can't stop playing it... we Child of the Elder Blood (trashing the lab quest) and Battle Preparations (where you can talk to him about what you found in his house) We choose completely different options that we've never picked before... and suddenly it's there... the option to ask him about the rope in his bedroom... oh... we now know what he does with the rope... Avallac'h's has got freaky fetishes... Avallac'h wants to tie Ciri up, but she won't let him, and he comes right out and tells Geralt that like, it's just the most normal thing to say to the girl's father.]

Perhaps the strangest conversation I've found in the game yet... 

Avallac'h and Ciri are arguing. This is that same argument we saw before, with Avallac'h sadistically needling Ciri into a frenzy, because he's lusting after her, and he gets excited by her yelling at him.
As before, Ciri leaves and Geralt has to option to either yell at Avallac'h, same as last time, chiding him, telling him to leave Ciri alone, or take Avallac'h's side and tell him he needs to have more control over Ciri to keep her from acting like this. Since we sided with Ciri last time and gave Avallac'h hell for the way he was treating her, this time we did the opposite and sided with Avallac'h. Which results in he suddenly opens up to Geralt and confesses he wants to tie Ciri up.
Same conversation as last playthrough...except by choosing different options to the conversation, instead of Avallac'h talking about hot exited he's getting over Ciri and trying not to let Geralt know this whole thing is making him have an erection... like you know what was going on last time we played through this argument.. suddenly we got a cutscene of Avallac'h telling Geralt he wants to tie Ciri up with that rope we found, and teleport her away from the world of humans.
Avallac'h has just told Geralt he wants to tie Ciri up, and Geralt responds with: "Hmm. Definitely advise against trying that."
Avallac'h continues rambling to himself under his breath, like before, this time saying something completely different and equally cryptic, as last time, but still on the theme of hatching plots, which indicate he's about to run off with Ciri while everyone is fighting Eredin...and now Geralt is yelling at the Elf demanding to know what he's talking about.
And once again, Avallac'h suddenly realizes he was talking outloud, things he didn't want Geralt to hear, thus quickly ducks away and scurries out of the room, refusing to say any more.

That he suddenly started talking about his stash of rope and wanting to tie up Ciri, was unexpected, but, like I said when we noticed the rope, the game devs don't put anything in a person's bedroom without reason in this game, which is why we knew the rope had to be there for a reason and why I was wondering why it is we never saw it used or mentioned in the game. We now know, it is, if you pick the correct choices in the dialogue options.

Also, this is now the third time we've played through this argument, and thus the third different version of the conversation we have seen. While each time the words are different, the theme remains the same:

Avallac'h goes out of his way to make Ciri mad on purpose. (I'll tell you why in a minute - it's not in the game - it's in the book - he's trying to reset up the rape scene in the novels)

Geralt tries to calm Ciri down. (You have multiple options to choose from here.)

Avallac'h intervenes, he doesn't want Geralt calming her down, he wants her as angry as possible, so he begins deliberately saying things he know will get Ciri mad. 

Ciri is getting pissed, she starts pushing Avallac'h around. (Again - we need to go to the books to see why he's trying to get her to lunge at him, and I'll explain it in a minute.)

Normally Avallac'h would flip out and go psycho meltdown and attack any one who touched him. Instead, he gets up in Ciri's face, practically daring her to shove him again, while he continues to say thing, trying to get her angry on purpose.

She shoves him again, this time storming out of the room yelling.

Avallac'h starts to follow her.

Ciri, punches out the guard by the door, causing Avallac'h to stop in his tracks, becoming very excited by Ciri, and starts talking about it.

Geralt now has the option to interrupt Avallac'h's muttering to himself about how much Ciri is exciting him right now, by either giving him hell for how he's acting, telling him to leave Ciri alone, or siding with Avallac'h and talking about how Ciri shouldn't be acting like this.

You get more options, depending on which you choose, so 4 more cutscenes available, two for each option. All 4 of which result in Avallac'h rambling to himself under his breath saying something  on the theme of hatching plots, which indicate he's about to run off with Ciri while everyone is fighting Eredin...and now Geralt is yelling at the Elf demanding to know what he's talking about. You can only get 1 of these 4 dialogues per playthrough, and have to replay this entire scene 4 times to see all four versions. Each version on it's own doesn't tell you enough to know what Avallac'h is about to do, but all 4 together, reveals he's already planning to kidnap Ciri  and run off with her, as soon as Geralt and the sorceresses are focused on fighting Eredin.

Which is exactly what he does during the final boss battle.

In the final boss battle, you go up against 2 boss fights: first Caranthir, then Erediin, then Avallac'h.

You kill Caranthir, then kill Eredin, and then you have to chase down Avallac'h while he throws meteors at you. In the fight against Caranthir and Eredin, the goal is to kill them, but in the fight against Avallac'h the goal is simply to stay alive and then stop him from taking Ciri (you do not kill him, and there is never a result that lets you do so.)

Geralt is seeing this, thinking Avallac'h wants to hurt Ciri, or somehow use her as a weapon, but anyone who has read the novels, knows Avallac'h really doesn't care about saving everyone from the White Frost as much as he claims, and all he really cares about is the fact that through Ciri, he's found sex exciting again...and he just wants to have sex Ciri again. a lot. as often as possible. And she's figured out a long time ago, she can make Avallac'h do ANYTHING, if she has sex with him in return. Which is what's going on here...Ciri wants to end the White Frost, she knows she can if Avallac'h helps her, and she perfectly willing to give him all the sex he wants in exchange for his help.) And thus we learn Ciri is the mastermind behind everything with Avallac'h her very obedient servant.... but Geralt, is running into the final section of the final boss battle, without any clue this is what is really going on... so he's ready to kill Avallac'h and rescue Ciri, not realising Avallac'h is not a threat and Ciri doesn't need rescuing.

When you finally get past Avallac'h's massive fireball meteor attack, and get close enough to him to fight him, you find the old Elf too weak to fight, because the fireball spell he was casting to keep you away, has drained him physically, and he can not fight you, nor can he run away. And more importantly, he can't take Ciri through the portal he's opened up between worlds. He was in fact planning to take Ciri away, and you've successfully stopped that from happening. He's simply too weak to do anything at all.

The player is now seeing Avallac'h for who he really is - a very, very, very old Elf, too old, too sick, too weak to fight anything or anyone. And in spite of the bravado we've seen throughout most of the game, we are now seeing it was largely a false front to keep people away from him, so he wouldn't have to fight, because the fact remains, Avallac'h is simply too old to do much of anything anymore.

And he's terrified.

Having already died once in the game, back at the very beginning of the game, during the Trial of Grasses, Avallac'h is no longer the extremely arrogant Elf we saw in the novels, the Elf who believed himself invincible and immortal. Avallac'h now knows he is mortal, knows he can be killed, knows he is very weak right now, and knows he's pushed Geralt way too far, for way too long, as he sees Geralt come running up to him, sword drawn, and yelling:

"Draw your weapon!"

Avallac'h immediatly stops casting his spells, and tries to talk his way out of this fight.

Geralt tells him "Shut up, I'm tired of your bullshit! Draw your weapon, don't make me murder you!"

An interesting distinction seems to be being made here, of that killing someone in a fight is not seen as murder, while simply running up to someone who is unarmed and killing them without giving them a chance to defend themselves with a sword, is seen as murder.

We've seen Avallac'h become frightened, several times throughout the game, but the poor Elf is now scared out of his mind, convinced he is going to die, begging for his life, pleading for mercy, as he realizes Geralt intends to kill him, and as we have learned from previous fight scenes, Avallac'h is not a skilled swordsman. He uses his sword as a tool, not a weapon. 

Avallac'h, always looking for loopholes, sees one in Geralt's words, and hoping Geralt will not kill an unarmed opponent, immediately takes off his sword and tosses it across the room, out of reach.

For the first time in this confrontation the player is now given the option to choose, a timed 10 second choice, that is very simply the option to kill Avallac'h or spare his life. Whether Geralt puts his sword down, deciding to let the frightened old Elf live, or mercilessly charges at Avallac'h, sword raised intending to slaughter him in cold blood... is a choice left to the player.

What you choose, does not effect Avallac'h as either choice results in you being interrupted by Ciri, as she refuses to let you kill her lover. Avallac'h lives either way, what changes is how Ciri reacts towards Geralt in the next cutscene.

What follows, is a series of options with Ciri... 8 total, which reveal, to Geralt's shock and horror, that everything, right from the very beginning, has been Ciri, not Avallac'h all along, as we now learn, Avallac'h has been nothing but Ciri's love-struck willing pawn, who simply obeys orders from her.

If you've read the novels, you recall that Avallac'h DID NOT kidnap Ciri as other characters kept saying. The reader, knows, because the reader saw the event happen in the final chapter of Tower of Swallows, as Ciri, set out in search of the tower, and opened it up, seeking the Elf that guarded the gateways between worlds: Avallac'h.

Geralt and Yennefer have been telling everyone every step of the way, both in the books and the game, that Avallac'h kidnapped Ciri and kept her prisoner, that Avallac'h raped her and used her as a breeder in his genetic experiments.

And yet, the reader, while seeing those accusations, also saw those scenes unfold in the novels, told from Ciri's point of view, and knows the truth:

The reader knows Avallac'h never kidnapped Ciri - she sought out him. She went to him. She went looking for him. She asked him to help her. Asked him to take her away.

The reader knows Avallac'h never imprisoned Ciri - he put up a barrier to protect her from Volgersfort (a rival sorcerer, who DID in fact try to rape Ciri and DID in fact put her in a cage and DID use her in genetic experiments - Volgesfort, by the way, is the primary villain of the novels, but is not in the game).

The reader knows Avallac'h never raped Ciri, quite the contrary - she raped him.

You remember this scene:

He was about to go, but she barred his way. His aquamarine eyes narrowed and Ciri understood she was dealing with a very, very dangerous elf. But it was too late to withdraw.

...

His hands shot towards her neck like snakes and squeezed like steel pincers. She understood that if he'd wanted to, he could have throttled her like a fledgling.

"Who are you to dare to defile her name in such a way? I know who you are. You are not the daughter of Lara. You are the daughter of Cregennan.Your ancestor stole my love from me, took her away from me, selfishly and arrogantly took Lara from me. But I shall not permit you, O his worthy daughter, to take the memory of her from me."

~ Avallac'h on why he's about to rape Ciri then kill her (except he then can't kill her because she looks like Lara)

Lady of the Lake

(from the rape scene) pages 179-180

Why was he so enraged?

If you read the entire scene, which spans three pages, here's what happened:

First, we need to go back to the previous novel Tower of Swallows

Ciri has been told, by every Elf she has encountered, that Avallac'h is madly in love with Lara Dorren and hellbent on keeping a promise he made to her, to save the Aen Seidhe Elves and the Humans, from a White Frost apocalypse that is coming to their world. To do that he requires a Child of the Elder Blood...a child that should have been the result of his and Lara's union. Lara however, had an affair, cheated on Avallac'h with a human, then upon discovering she was pregnant with a half-elf, left Avallac'h to marry the baby's human father Cregennan, leaving Avallac'h heartbroken and filled with hate for humans... also leading to rumors that he murdered the two of them, which, the reader knows he did not do, as he let Lara leave with the human, and tried to save both Lara and her human lover when the humans attacked, and murdered Lara and her husband, leaving Avallac'h devastated and slowly slipping into insanity, as he witnessed the brutal massacre, of the pregnent Lara being cut up while still alive. Avallac'h is the "The Mysterious Elf" who cast the spell that kept the baby alive inside it's dead mother, this spell resulting in the field of feainnewedd flowers that grow on the hill of Sherawedd. Avallac'h is the mysterious elf who took the newborn baby to the queen, giving it to her, begging her to care for it as her own, resulting in how Ciri eventually came to be born daughter of the Emperor.

The entire Aen Elle world, now walks as if on broken glass in the presence of Avallac'h, for they know how truly dangerous he is, he being Aen Saevherne, and his heart now broken, as the shock of Lara's murder eats away at him.

It is now 200 years since Lara's death and Avallac'h, has spent those 200 years sitting at the foot of Tor Zireael (The Tower of Swallows) waiting for The Child of Prophecy to walk out of the tower...and one day she does, when Ciri, along with Kelpie, enter the tower from the world of the Aen Seidhe and arrive in the world of the Aen elle at Avallac'h's feet.

We see the Elf, shocked and horrified by the girl he's faced with as she looks exactly like Lara Dorren.

Then we go back to the next novel, Lady of the Lake, where we now see that Ciri is living with Avallac'h, and while the two don't get along well, Avallac'h is the only friend Ciri has in the world of the Aen Elle, and thus he becomes the one she talks to and confides in, constantly. He also becomes the only Elf she trusts in this world, as the others all bully her, tease her, make fun of her, and beat her up.

We see Ciri again and again and again, running to Avallac'h in tears, pointing out some mean Elf that was bullying her, and Avallac'h's gentle embraces as he sings to her soothing her with his strange telepathic whale songs and flute playing.

We see Avallac'h doting on her giving her gifts and lavish clothes, sending his servants to care for her horse, and with his servants being ordered to bath, perfume, brush, and fed Ciri, like she was a queen.

You then see other Elves, chiding, teasing, and bullying Avallac'h, because he's enthralled with a Human that looks like his dead Lara. Eredin, boldly walks up to Avallac'h and tells him Ciri is nothing but "a gold nugget rescued from a compost pile". Avallac'h's hoard of she-elves, at first are seen teasing Ciri, and later are seen teasing Avallac'h, and by the final scenes we see of Avallac'h, we see him alone, with his she-elves no longer following him everywhere he goes.

Meanwhile, Avallac'h is intend on keeping his promise to Lara, and he still needs that Child of the Elder Blood to do it, thus he sends Ciri to Lara's father, King Auberon, with the request to impregnate her. Create another Lara, give her to Avallac'h, he'll pick up where he left off with this "new Lara".

King Auberon agrees to do this, but upon bedding with Ciri, finds he is too repulsed by Humans to have sex with one.

So Avallac'h starts giving King Auberon fistek, and begins putting fistek in Ciri's food, perfume, and makeup. Eredin witnesses this.

The next several scenes, repeat themselves, as Avallac'h takes Ciri to Auberon, Auberon takes Ciri to his bed, then leaves the girl just before she orgasms, she runs away crying to Avallac'h, who sings to her to calm her back down. This scene replays 8 times, different details, but always the same thing. Eredin witnesses this happen.

Eredin confront Ciri, asks the girl why she doesn't consider trying to get one of the other Elves to impregnate her, but then states no one will touch her, because humans are nothing but flies in a dungheap... he than points out there's only one Elf interested in her, and that's only because she looks like Lara.

He then hands her a vial of drugs, tells her Avallac'h has been drugging her and Auberon, tells her how insanely in love with Lara, Avallac'h is, and that Auberon will never impregnate her, because she looks like Lara and Avallac'h would kill anyone who got near Lara.

Eredin states Avallac'h is keeping her prisoner because she looks like Lara, and even if she gets pregnant and gives him the baby, he's still not gonna let her go. Eredin gives her the vial of drugs, says to give it to Auberon, Avallac'h will be blamed for Auberon's death, and she'll be free of him.

Horrified, Ciri gives the vial back to Eredin, and runs away. She runs into a herd of Unicorns who take her to a field behind Avallac'h's laboratory, where thousands of Human bones lay. The Unicorns ell her that since Lara's death Avallac'h has been murdering every human he saw, seeing them all as Cregennan. The unicorns tell her not to try The Fox, for he is insane and will eventually kill her too.

Frightened Ciri runs back to the palace, not knowing where else to go, where she runs into Avallac'h, and she knows immediately, he knows everything she's seen and heard, though he says nothing. He takes her for a ride on his river boat, leaving the city and traveling some distance. He says nothing the whole trip, only playing his panpipe, while listening to Ciri talk as she tells him everything Eredin said and did and her fear that Eredin would soon kill Auberon.

Ciri asks Avallac'h is he really intends to send her back, if she gives him the baby. He says he will, because he never breaks his word. He values words above anything. Words being very important to him. (Keeping in mind, this is a mute character who can not speak words, and uses telepathy to communicate, thus explaining why he reveres the concept of words so highly, as it is something he himself can not use.)

This scene does reveal what Eredin said to be true however, as, after stating he will send her back home, he adds, if she still wants to leave, rather then staying with him to raise the child. Which he adds is what he had hoped she would do. Avallac'h wants the family he lost. The family he never had. He wants Lara back and the baby Lara had promised to have with him. Ciri is unaware Avallac'h is infertile and can not get her pregnant, thus why he's giving her to Auberon. Auberon, knowing Avallac'h's temper is terrified of having sex with Ciri, because Ciri looks too much like Lara, enough so that the fear of Avallac'h going mental, like he did when Lara got pregnant, is a very real fear to worry about.

The boat ride continues, until Ciri points out that they are many miles from the city, which can no longer be seen in the distance. The reader, knows too, that Ciri has overlooked the fact that she is fully able to escape right now, because the boat is also very far outside of Avallac'h's barrier around the city as well. Avallac'h knows what Eredin is plotting and Avallac'h is trying to let Ciri escape, but she's so upset, that she's not seeing what it is he has done here.

Avallac'h continues away from the city, until Ciri, asks him to turn the boat around and go back, stating she's worried about Auberon, fearing Eredin will kill him. Avallac'h does as Ciri asks and turns the boat around, returning her to the palace, returning her to Auberon.

That night, Ciri tries to tell Auberon of Eredin, but this infuriates the king, who trusts Eredin... Auberon, previously gentle and kind, suddenly reveals his dark side, attacks Ciri, threatens to kill everything and everyone she loves, shows her a portal that goes to her world, and shows her horrific images of her friends and family being murdered violently. Ciri watches in horror as she sees Geralt and Yennefer massaqured and is uncertain if what she has seen was real or illusions.

Then Auberon tells Ciri he wants nothing to do with her, that the baby is Avallac'h's idea, he's the one who wants it, and she's nothing but a repulsive animal, that no sane Elf would welcome into it's bed. He goes on to tell her she'll never leave, Avallac'h won't let her, even if she has a baby, she'll then be cast aside, sent into his laboroty, the last place she'll ever want to be, the last place any one wants to be, for Avallac'h is insane and what he does in his laboratory is a nightmare beyond nightmares.

Terrified, angry, high on fistek, and not knowing who or what to believe, Ciri now flees from Auberon and seeks out Avallac'h. When Ciri finds Avallac'h, she is screaming and yelling... she retells to Avallac'h everything that happened with Auberon...

Avallac'h leaves, stating he does not want to have this conversation, but she bars his path and continues to yell at him. Several times he side steps her and tries to leave, as Ciri becomes violent, and is now seen shoving and pushing Avallac'h around, while she continues to yell. He continues to state he does not wish to be part of this conversation, and continues to try to leave the room, while Ciri works herself into a frenzy.

(THERE IT IS... ^^^... You remember that scene in the game, when Avallac'h is trying to get Ciri angry at him? When he's trying to get her to shove him, trying to get her yelling... and Geralt is trying to break up their fight... and I told you in a minute, I'd explain what it is Avallac'h was doing, because the game never tells you what is going on, and if you never read the novels you're left clueless as to why Avallac'h was going out of his way to get Ciri pissed off at him... 

It's this scene, the rape scene from the final novel of the series, Lady of the Lake... Avallac'h is trying to get Ciri to repeat the things she did in this scene from the novel... keep reading, because you're about to see what exactly it is he's trying to get to happen again, and why, he's getting so very excited during that scene while he's needling Ciri into a frenzy...)


Remember, that the very first time we see Avallac'h, he's in a cave painting penises on a cave painting, while telling Geralt how frustrated he is with sex, how the only thing he cares about is rekindling the feeling of novelty and excitement for sex again.

"Do you know, Witcher, what the greatest snag of longevity is? Sex. You heard that right. Sex. After almost a hundred years it becomes boring. There's nothing to fascinate or excite any longer, nothing that has exciting appeal of novelty. It has all been done already ... In this way or that. But unbridled lust never leaves you, sex totally governs you; it's a drive more powerful even than survival instinct. To die? Why not? If one can fuck around beforehand. And what suddenly happens? Elves, bored by she-elves, court the always-willing human females."

~Avallac'h on why he, a pure blooded High Elf, fucks Humans; he says as he paints giant penises across ancient Human art

Tower of Swallows

page 243

Avallac'h, long chasing after his desire to find sex exciting again, and finding sex exciting again, in this scene from Lady of the Lake, which is why we see him in the game Wild Hunt, trying to recreate this same scene all over again.

Let's watch this scene play out and find out why...

...Auberon tells Ciri he wants nothing to do with her, that the baby is Avallac'h's idea, he's the one who wants it, and she's nothing but a repulsive animal, that no sane Elf would welcome into it's bed. He goes on to tell her she'll never leave, Avallac'h won't let her, even if she has a baby, she'll then be cast aside, sent into his laboratory, the last place she'll ever want to be, the last place any one wants to be, for Avallac'h is insane and what he does in his laboratory is a nightmare beyond nightmares. 

Terrified, angry, high on fistek, and not knowing who or what to believe, Ciri now flees from Auberon and seeks out Avallac'h. When Ciri finds Avallac'h, she is screaming and yelling... she retells to Avallac'h everything that happened with Auberon...

Avallac'h leaves, stating he does not want to have this conversation, but she bars his path and continues to yell at him. Several times he side steps her and tries to leave, as Ciri becomes violent, and is now seen shoving and pushing Avallac'h around, while she continues to yell. He continues to state he does not wish to be part of this conversation, and continues to try to leave the room, while Ciri works herself into a frenzy.

The reader slowly sees Avallac'h's temper flaring, as he tries to avoid Ciri, and is becoming angry with her, but is trying not to lose his temper, continuing to try to get away from her.

Her first mistake her, is not letting him leave the room. Her next mistake is to call him a liar, which is the first thing that triggers him into a violent outburst, where we see him violently dragging Ciri across the room, while he is now yelling. At this point it looks like he is going to beat her up, but once he has her on the other side of the room, he quickly lets go of her and makes his way for the door. Ciri runs back between him and the door again. Again he's asking her to calm down and let him leave.

She continues to call him a liar, which infuriates him, as, we readers are by now well aware, Avallac'h may be a lot of things, but he does not lie and he's quite proud of his glaring honesty in all things. The two of them fight over this, and Avallac'h once again, drags Ciri away from the door, again, being very violent in doing so, again, storming off to the door and again being beate by Ciri as she gets to the door first, and now changes the subject...

Bad move... VERY bad move...

An entire page of Ciri, yelling now ensues, as she says she is sick of how everyone here treats here, states she just wants to hurry up and have a baby, so she can go back home and never see any of them again. She tells Avallac'h to show Auberon a she-elf then blindfold him, so he'll just fuck her and get it over with. Avallac'h tells Ciri not to talk about the King like that, and Ciri responds to say, Avallac'h needs to stop trying to get everyone else to do what he wants to do, and throws herself on him, stating since he wants the baby, he should be the one fucking her. We see Avallac'h shocked by this and, not yet reacting, as he's not sure how to react, apparently, at this point, it had not yet crossed his mind to fuck Ciri himself...

and...

I'm getting the impression, no female has ever tackled him before. He does have an imposing personality, everyone is scared of him, and it is likely that no female ever dared get near him without permission. The thought that a female could or even would force a man down and rape him, seems to have never crossed Avallac'h's very perverted mind, but it is crossing his mind now, he's getting very turned on by it, and he's suddenly found that exciting novelty of sex he's been looking for, in the fact that an enraged female, has just shoved him to the ground, jumped on top of him, and is demanding he fuck her right here and now, otherwise she's gonna fuck him.

If he wasn't obsessed with her before this scene, he's certainly obsessed with her now. She has got him turned on so much right now, that she should have shut up and just fucked the hell out of him, while she had him down and too shocked by the situation to stop her, because I really don't think he would have stopped her or cared to stop her.

If Ciri had stopped right there... she may very well have found herself being breed by Avallac'h instead of Auberon... but she she didn't stop there...

Seeing Avallac'h trying to process what she was saying to him, and what she is doing to him, she keeps on going, tells him to pretend she's Lara, to make it easier for him, she'll pretend she's Lara for him, pointing out that enough people have said she looks like Lara anyways, and he just completely snaps, which is where this scene comes in...

His aquamarine eyes narrowed and Ciri understood she was dealing with a very, very dangerous elf. But it was too late to withdraw.

...

His hands shot towards her neck like snakes and squeezed like steel pincers. She understood that if he'd wanted to, he could have throttled her like a fledgling.

"Who are you to dare to defile her name in such a way? I know who you are. You are not the daughter of Lara. You are the daughter of Cregennan.Your ancestor stole my love from me, took her away from me, selfishly and arrogantly took Lara from me. But I shall not permit you, O his worthy daughter, to take the memory of her from me."

~ Avallac'h on why he's about to rape Ciri then kill her (except he then can't kill her because she looks like Lara)

Lady of the Lake

(from the rape scene) pages 179-180

Ciri now terrified that Avallac'h is going to kill her, shuts up, and doesn't say another word. By this point of the final novel of the series, we've seen Ciri, brutalized by dozens of men, men who've attacked her, beaten her, tried to rape her, and she's never back down from a one of them, fighting tooth and claw against them, killing many of them...and keep in mind too, that she's only 12 years old in this scene... she's been murdering men since she was 10. This scene with Avallac'h is the first time we see Ciri, very, very, very, horribly, truly, terrified out of her mind... because it's the first time she's ever come up against someone who is her equal... she with her Elder Blood and he with his Aen Saevherne blood... and him actually being someone more powerful, more deadly, than she herself is.

And then the scene takes a full swing completely around... as Avallac'h, seeing her fear, let's go of her, pushes her back off of him (noting here, that she is the one who was on top of him, and it was she, who was forcing the sex, not him - though everyone, from Geralt to Yennefer to Ge'els accussed Avallac'h of raping Ciri, it was in fact, Ciri raping him) - Avallac'h gets away from her and once again, he tries to leave the room.

Ciri calls him back, though she doesn't run after him and try to stop him from leaving this time. Avallac'h stops and waits for her to speak, at which point she bursts into tears, begging for forgiveness, asking him to please forget any of this happened. At which point he simply, completely calms back down, returns to her, and as we have seen him do several times now, starts singing to her and trying to calm her down, except for this time we also see him pulling her into his arms, hugging and kissing her, in what turns into the ONLY sex scene we ever see happen between Ciri and ANYBODY... EVER in the entire series.

Eat your heart out, Avallac'h x Ciri haters of fanfiction.net (you know who you are, I've seen your comments... oh boy have I seen them)... while the game is constantly hinting to their sexual relationship, the books, put it right out there... Avallac'h is the only cannon to the series sex partent Ciri has...though it's made very clear that Mistel would have been had the Witcher series not suffer from a bad case of kill your gays trope.

So, there's one question answered, that gets asked A LOT on Witcher forums, which could easily be answered by the reading the books.

And speaking of questions left unasked...

Another question I'd really like answered is what is with his tattoos?

These tattoos:

In this picture, Avallac'h taps his fingers on one of his tattoos to cast a spell, and in about 2 minutes he does it again to cast a different spell, indicating that these are in fact psionic tattoos.

It can be clearly seen that these are not ordinary tattoos. And besides, we just needed an excuse to post nude pictures of Avallac'h. I wish we could post nude pictures of Ge'els too, but he never once takes his clothes off.

The two on his breasts are writing, and not the same words on each side. Yes, I did blow up the size of the picture to try to read what they said. The words are written upside down, meaning he can see them looking down at his chest, but someone looking at him fromt standing in front of him, sees the words upside down.

The symbols on his collarbone, upper chest, midsection, abdomen, and belly are real world runes, most of them protection symbols. Again, these are not the same from his left side to right side. From a distance the tattoos look symmetrical, but up close you can see they are asymmetrical.

The vines on his shoulders, arms, hips, and pelvis (and apparently also his genitals based on how they angle downwards beneath his skivvies) appear to be nothing more then intricate tribal vines, but again, blowing up the image to 300% it's original size, you can see they are in fact very tiny, closely printed together, words, delicately detailed to make them look like vines growing up over his body. It is not possible to blow the images up large enough to make out what the words say, as the image is too pixelated to read the words by that point.

As he is an Aen Saeveherne aka an Elven Sorcerer born with magical blood and psionic powers, more commonly referred to simply as a Sage, and is very similar and closely related to an Elder Blood, we can assume that these are not ordinary tattoos and that they are either what is known as Magical Tattoos or Psionic Tattoos, or a mix of both.

While not often seen in D&D, magic tattoos are a common item found in Pathfinder, and gives us some insight into what is known as "The Tattooed Sorcerer Archetype":

Home >Feats >Item Creation Feats > Inscribe Magical Tattoo

Inscribe Magical Tattoo (Item Creation)

PrerequisitesCraft (calligraphy, paintings, or tattoos) 5 ranks, caster level 5th.

Benefit: You can create magical tattoos, magic items inked directly into the flesh of a willing or helpless creature. Both you and the recipient of the tattoo (if the recipient is not yourself) must be present during the entire tattooing process. Magic tattoos must be placed on a part of the body normally able to hold a magic item slot, but they do not count against or interfere with magic items worn on those slots. A single slot can only hold one magical tattoo (non-magical tattoos and tattoos acquired from the tattooed sorcerer archetype do not count against this limit).

Tattoos may be inscribed on the following slots: belt, body, chest, feet, hands, head, neck, shoulder, ring (up to two), or wrist. They cannot be inscribed on armor, eye, headband, or shield slots.

Magical tattoos are difficult to destroy, though they count as magic items for the purposes of dispel magic. The spell erase can permanently destroy a magical tattoo, but the bearer of the tattoo can resist the spell with a Willsave, in addition to the caster needing to make a successful caster level check to erase the tattoo. Physically removing a magical tattoo with a sharp instrument or defacing it with fire or acid can destroy it as well. Doing so is a full-round action that not only requires the target to be willing or helpless, but also provokes attacks of opportunity. At least 2 points of damage per caster level of the tattoo must be dealt to destroy a magical tattoo in this manner.

Magical tattoos follow the rules for magic item creation as though they were wondrous items, except that they can use the Craft (calligraphy, paintings, tattoos) skill. New magical tattoos can be researched and designed using the guidelines for pricing new magic items. Magical tattoos are treated as slotless magical items for pricing purposes.

Tattoo Magic

Tattoo magic binds magic into intricate patterns and sometimes into sentient art (see tattooed sorcererarchetype). Yet the wonders of tattoo magic are not limited to sorcerers—any spellcaster can craft magical tattoos, given the proper training.

Sample Magical Tattoos

Section 15: Copyright NoticePathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, Russ Taylor.

Home >Classes >Core Classes >Sorcerer >Archetypes >Paizo, Inc. – Sorcerer Archetypes >

Tattooed Sorcerer

The tattooed sorcerer uses colorful and intricate tattoos to enhance her magical powers.

A tattooed sorcerer has the following class features.

Familiar Tattoo (Su)

A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.

Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.This ability replaces her 1st-level bloodline power.

Mage’s Tattoo (Ex)

At 1st level, the tattooed sorcerer gains Mage’s Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Mage’s Tattoo enhances.This ability replaces her Eschew Materials bonus feat.

Bloodline Tattoos (Ex)

Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Mage’s Tattoo feat, even if they don’t match the school to which her Mage’s Tattoo belongs.

Create Spell Tattoo (Su)

At 7th level, a tattooed sorcerer can create a spell tattoo once per day with a single touch as a standard action. The recipient of the spell tattoo must be willing to receive the spell tattoo. If she gives the spell tattoo to herself, it does not count against the regular limit of magic tattoos she can have. The spell tattoo must be of a spell that she knows that has no material or focus component. She can maintain one spell tattoo created by this ability at a time—if she uses this ability again, the previous spell tattoo she created fades away. Spell tattoos she creates with Inscribe Magic Tattoo do not count against this limit. She can use this ability twice per day at 11th level, and three times per day at 15th level.This ability replaces the bloodline feat gained at 7th level.

Enhanced Magical Tattoo (Su)

At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Mage’s Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once per day. This spell-like ability is not enhanced by her Mage’s Tattoo, but it functions at +2 caster levels above her sorcerer caster level. Whenever she gains a bloodline power at a later date, she may change this spell-like ability to another qualifying spell.

This ability replaces the 9th-level bloodline power.

Section 15: Copyright NoticePathfinder Campaign Setting: Inner Sea Magic. © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Nelson, Sean K Reynolds, Owen K.C. Stephens, Russ Taylor.

Home » Magic in the Realms » Psionics

From Expanded Psionics Handbook

Psionic tattoos are designs scribed on the skin that manifest powers on their wearers. The wearer doesn't get to make any decisions about the tattoo's effect - the manifester who scribed it has already done so. For example, a tattoo of a body adjustment is designed to heal the wearer.

Psionic tattoos can vary in size, but a creature can weal only a total of twenty tattoos at one time - attempting to one more than this maximum causes all previously scribed tattoos to simultaneously activate. A psionic tattoo fades after use.

Physical Description: A typical psionic tattoo is a colorful pattern of tiny, interlacing lines within a larger design. This design can be as simple as a circle or a star, or as comp as an artist wishes to make it. Once it is scribed, a tattoo's sign does not change. A psionic tattoo usually covers an area of skin no more than 5 inches in diameter (larger ones could be designed, but would have no added effect).

Scribing and Transferring Tattoos: The manifester level of a psionic tattoo is the minimum level required to manifest the scribed power. A psionic tattoo can contain only powers of 3rd level or lower.

A psionic tattoo inscribed on a wearer is potentially more mobile than a mundane tattoo. As a standard action, the wearer can will the tattoo to move to a different part of his body or onto the skin of any willing (or unconscious) living creature he touches. If the wearer of a psionic tattoo is rendered unconscious or is slain, another sentient creature can touch the tattoo while willing it to leave the previous wearer and apply itself to the new creature as a standard action. Psionic tattoos cannot overlay one another.

Identifying Psionic Tattoos: In addition to the standard] methods of identification, the wearer of a tattoo can concentrate on it and attempt to gain some sense of how it would feel if activated. A successful DC 13 Intelligence check provides a hint to the tattoo's effect. For instance, a tattoo of body adjustment may give the character a brief feeling of health and well-being.

Activation: A psionic tattoo produces its effect when touched by its wearer and willed to do so. This activity, called "tapping" the tattoo, is a standard action that provokes attacks of opportunity. A psionic tattoo fades away after use.

The following rules govern the use of psionic tattoos.

  • A creature must have an appropriate physical surface on which to scribe the pattern (thus, incorporeal creatures or creatures with impermanent flesh, such as fire elementals, cannot use psionic tattoos).
  • Tapping a psionic tattoo provokes attacks of opportunity. A successful attack (including grappling attacks) against the wearer forces a Concentration check. A wearer who fails this check cannot concentrate effectively on the tattoo to use it. The tattoo remains untapped, and the wearer can make another attempt.
  • A character can trigger the effects of another's psionic tattoo if the other wearer is unconscious. It is a full-round action to find, touch, and concentrate on an unconscious creature's tattoo in order to tap it.

Psion Discipline Powers 
Egoist 
Kineticist 
Nomad 
Seer 
Shaper 
Telepath

All Powers from All Sources

Dungeons & Dragons ©1995 - 2018 Wizards of the Coast. The Forgotten Realms was created by Ed Greenwood circa 1967.

And so while those are magical and psionic tattoos as seen in Pathfinder and D&D, we are left to only be able to speculate, how and if, any of those standard "rules of magical tattoos" apply to our tattooed Elven Sage of the Witcher Universe.

Because Avallac'h is a Psion, we are of the assumption that these are psionic tattoos. This thought is amplified by the fact that he goes out of his way to hide the tattoos from being seen. We see scenes in the game, when Avallac'h is naked, and will immediately cover the tattoos upon realizing someone is looking at him. He will not let other mages, especially sorceresses see his tattoos, which gives us a very strong indication that these are in fact magical tattoos of some sort.

While this could be translated as him just being shy, which we know he is, we also know that most Psions have psionic tattoos and it is very typical for a Psion to keep his psionic tattoos covered from prying eyes, to ensure that others, especially mages, are unable to identify the spell contained in the tattoo and cast counter spells to nullify it.

A Psionic tattoo is a spell, that is tattooed onto the psion's body, allowing them to quickly cast it in an emergency, simply by tapping their fingers on it, allowing them to silently cast spells without any spoken words, rune castings, elaborate hand signs, or potions. Some psionic tattoos are one time use, vanishing from the Psion's body once cast, others are permanent, becoming useless ordinary tattoos once cast, but able to be recharged later with another spell.

Some Psionic tattoos act as always active permanent protection spells and  barriers, acting as a replacement for armour, deflecting weapons, camouflaging the wearing, hiding them from enemies, or allowing them to walk through enemy fronts undetected.

At no point are we ever told, not in the books or the game, the purpose behind Avallac'h's tattoos, and we never see him use them as spells.



Avallac'h's girlfriend Ciri, meets Avallac'h's wife Isilira:


You see Avallac'h in this scene, calm and composed, says he knew Ciri would break into his house and leave a mess, because he knows what her temper is like, laughs at the thought of Ciri meeting his wife, and is completely unfazed by what is happening, until it hits him what Ciri intends to do to his son, then a look of shock and horror washes over him as he tries to stop Ciri from running off to kill his son, but reacting to late as Ciri has already jumped into a portal.

This is the first thing that triggers the final boss battle, where you have to fight first Carathir and then King eredin, and Avallac'h's reaction SHOULD have triggered the player that a major twist ending was about to happen, revealing that it was NEITHER Carathair or King eredin who were the masterminds behind The Wild Hunt, nor were they the true final boss battle.

This brief scene when Avallac'h whole contanace changes, as he's now faced with saving his son or saving the women he loves, is the breaking point that sends him, way to far over the edge of insanity that he's been dangerously teetering on the whole game.

Carathiar, however turned on Ciri, whom Avallac'h loves above all else, (or rather he loves Lara Dorren who is dead and Ciri looks like her) and we seen Avallac'h emotionally distraught over having to turn on Carathiar to protect Ciri. In the final boss battle, Geralt is sent against the 3 leaders of the Wild Hunt: first Carathiar, then King Eredin, then Avallac'h. The battle against Carathiar starts with Avallac'h telling Ciri to not hurt Carathir and only break his staff to break his spell. She says she will break his staff then take his head. During the fight, Ciri breaks the staff, and soon as she does, she then vanishes before she can kill Carathiar - Avallac'h teleported her away. Geralt arrives then and critically wounds Carathiar, but before he can strike a final death blow, the ice he is standing on vanishes, teleported away by Avallac'h, sending him plummeting into the ocean. This should have allowed Carathiar to escape the final boss battle, except Carathiar tries to take advantage of this to kill Geralt, but is wearing heavy armor and quickly sinks to his death. While Avallac'h would not allow Ciri or Geralt to kill Carathiar, Avallac'h does nothing to save Carathiar from drowning.

The Start of the Final Boss Battle:
(NOTE: On Thin Ice is a level 19 quest the Wild Hunt are level 20 monsters, Carathir is a level 22 boss and I'm playing Ciri already at level 44 and weilding a level 44 sword, so I'm one hit dropping The Wild Hunt here, even though this is supposed to be the most difficult battle of the entire game.)


The last time we see Avallac'h in the game, is immediately after Ciri tries to kill his son, when we also learn that he's the game's final boss battle, and are wondering how the hell did he get up on top of that mountain, and why is he throwing fireballs at us, and what the hell is with the earthquake he just sent to rip the planet in half... and what the freaking hell is that giant hole in the sky that is unleashing who the hell knows what on the planet... and you know, in spite of everything this game spent 2 years and 300 hours of gameplay telling me, it never once crossed my mind that Avallac'h was the game's primary villain and final boss battle. Nope. I completely did not see that coming.

More of The Final Boss Battle,
The Last Part of The 2nd of the 3 Bosses:
Notice, when Eredin turns and runs, suddenly Geralt is hit with a barage of White Frost attacks?
That's not Eredin's attack, that's Avallac'h's attack.
Of course, we are about to find out he's got one hell of a fireball attack too...


...and you know me... I did the exact same thing in Witcher 3 as I did in Witcher 1. (I sided with Yaevinn and Kalkstein in Witcher 1, we unleashed psychotic alien Elves on Earth and let them kill Humanity. Which I think is technically the "bad" ending of Witcher 1, but, hey...we saved the Elves!)

The end of the final boss battle: Geralt's 10 second timed choice: Kill Avallac'h or Spare him... and trigger end credits of Witcher 3 Wild Hunt

Witcher 3 ends with a very Undertale choice that is quite simply: Kill or Mercy. Seriously? You want me to kill Avallac'h? My favourite character of the entire series? Oh, no, no, no. No, we are going to side with Avallac'h and help him rip the damned planet in half, that's we're gonna do. Of course, then Avallac'h's there, going: "I didn't do it! It wasn't me!" Yep... it wasn't him. You remember that god child he was trying to create... he succeeded. Oh boy did he ever. You want to win the game, DON'T kill Avallac'h. 

Out of the 14 million people who have played this game, fewer then 6% of players have ever achieved the "Good/Best" ending - the ending canon to the novels, where Geralt ends up with Yennefer and Ciri becomes Empress, taking control of the planet. I got it. There are 6 times in the game, where Avallac'h and Ciri are fighting, and Geralt (your player character) who has to step in and stop it, each time given a 10 second, timed choice to make. Your choices either spur Ciri AGAINST him, giving her the will power to break free of his domineering control, or break her will power giving him ever more control. You have to make all 6 of those choices right, to get the Ciri as Empress ending, and if you're not a screaming fangirl of Avallac'h you're probably gonna make every one of them wrong and end up with the "Bad/Worst" ending of the game, when you get informed, OMG! Avallac'h is not final boss either? More then 80% of players get the Dead Ciri ending. The rest get the neutral, Ciri becomes a Witcher ending.


For those who played the game and questioning how I got some of these pictures which you've never seen before in the game... you have a different edition of the game then I do.

Normal gameplay WITHOUT travel companions, features just your player character Geralt alone. No one travels with him, no one helps him fight in battles. And looks like this:

Just Geralt, no one else.

With travel companions feature turned on, you can choose from any of the 5,000 characters, monsters, villagers, enemies, and animals in the game, to have them travel with Geralt and fight alongside him. EVERY character in the game, including every no-name city guard, strumpet, and drunk off the streets of Novigrad, even the pigeons that sit on the bridge or the cows from the fields, to every last version of a Drowner, wolves, bear, leshens, even the bankers of Toussaint. Wild Hunt, Eredin, Auberon, Vesemir, Keria, Lambert, Dandelion, you name it. If it is a character, monster, or animal that appears in the game, you can spawn them in as a travel companion. Upto 100 of them at once. Be warned that however they act in the game, they act the same way in battle  fighters fight, villagers run away screaming, monsters attack your friends, enemies will fight alongside you then turn around and kill Geralt too and you'll be staring at the "You are dead" load screen.

Here's what the Wild Hunt looks like spawned in as travel companions, helping Geralt fight Drowners:

If you spawn Ge'els as a travel companion, be prepared to fight A LOT... everything - EVERYTHING - kills Ge'els. Ge'els is a very paranoid Elf who believes everything is out to get him, and, he's right, EVERYTHING wants Ge'els dead and EVERYTHING really is out to get him.

If you want to turn your gameplay into an insanely, impossibly difficult challenge - activate enemy upscaling (increases enemy level by 7), and put it on Death March (increases enemy level by 5) (that's +12 total)... then spawn Ge'els as a travel companion (adds Wild Hunt attacks every 15 minutes and doubles monster spawns). I dare you not not be dead in 15 minutes. Having Ge'els also causes monsters to attack in cities - Wyverns and Griffins now lay mayhem in Toussaint's marketplace... Griffins spawn inside houses, in bedrooms, if Ge'els is in the house.

Ge'els is a SERIOUSLY game changing character when spawned as a travel companion. 

EVERYTHING in the is programed to attack Ge'els first if they see him...and having him with you causes the Wild Hunt to spawn every 15 minutes, jumping out of portal to attack him... 10 Red Riders and 3 Hellhounds... +12 levels of Geralt - EVERY 15 minutes. Having Ge'els as a travel companion triggers monsters to DOUBLE UP... in other words where you'd normally get attacked by JUST a pack of Wild Boar - a Cocktrice joins to attack Ge'els while you are protecting him from the boars...

And if you play this game yourself and  are wondering, how the hell did I spawn Ge'els as a companion for Geralt... well... same way I spawned Avallac'h and a panther as a travel companion.

Like I said... if you've only played the game on Xbox of PS4, then you've never seen this part of the game before. This is a PC GotY 1.31 only feature.

IMPORTANT: characters do not change how they act in the primary quests, once spawned into the RPG game...

Do know that if you spawn Avallac'h and multiples of his women (Ciri, Isilira, Tulip, Corinne, or Margarita) at the same time, they don't get along.

Geralt wishing he was standing anywhere but between Avallac'h's wife Isilira and Avallac'h's girlfriend Ciri, while Avallac'h's mistress (Ge'e's' girlfriend) Tulip, hides behind Avallac'h.

Also, the rest of the Wild Hunt characters (Imlerith, Eredin, and Avallac'h's son Caranthiar...) are difficult to travel with. They run off and do their own thing. You have to be constantly calling them back and even then they don't always come. They may or may not help you fight, usually they stand back and watch when monsters are being fought, then go all out psycho frenzy on Humans bandits. All the Aen Elle Elves are bat shit crazy in battle. Imlerith goes psycho nuts in battle just like Avallac'h does.

If you are a gamer who likes to go total gorefeast in your game plays, team up with Avallac'h, Carthair, and Imlerith. These 3 Elves are total blood lust psychopaths in battle. You'd think they were half starved piranhas in a meat factory.  

It appears all members of the Wild Hunt/all the Aen Elle Elves are hard wired in this game to viciously attack Humans, Avallac'h more then the rest. Except for Ge'els, who runs and hides when a battle starts. Ge'els is an absolute pacifist and will not fight anyone at all. If you are travelling with Ge'els you may end up needing to defend him, as enemies will kill your travel companions if they don't fight back, and he doesn't fight, period.

If you are looking to turn your fights into a total gore filled, bloodbath, definitely bring Avallac'h into the game as your travelling companion, he has the single bloodiest attacks of any character. 

If you are not familiar with the game, let me point out here that Avallac'h is a NPC (non player character) meaning I have no ability to control his actions. Even when travel companions spawned in, Geralt is still the ONLY character you as a player can control. All other characters are still controlled by the computer and do whatever it is the developers programed them to do. Thus Avallac'h is controlled by the computer AI of the game. What you are seeing him do here ... that's the computer controlling him as if another player just jumped into the game and took control of his character.

Phillipa attacks Ciri, Ciri fights back, and seconds later Geralt is watching a massaqure as Avallac'h steps in to help Ciri and kills EVERYONE, except his 5 women (including Zoltan, Ves, Yennefer, Triss, Dandelion, Vesemir, Eskel, Lambert, and Geralt)
Geralt, staring at Avallac'h in shocked horror, wondering: "What the fuck is wrong with you, you crazy Elf? Why did you kill Zoltan?" While Avallac'h runs off to kill Yennefer next.
Geralt trying to run out of Avallac'h's line of fire, as Avallac'h now focuses on Ves. The bloody remains of Zoltan, Vesemir, and Yennefer, lay scattered around Geralt's feet.
Avallac'h kills Regis.
Avallac'h kills Seyanna and Triss.
Avallac'h kills Geralt; Eskel and Zoltan, dead in the background.

Avallac'h's psychotic breakdown was definitely one of the most memorable episodes I've ever played.

Because I was still playing the quests of the game and needed those character alive in order to play said quests, I had to reload an old save file from before Avallac'h killed everyone off... because by killing off the main characters he also triggered a slew of "quest failed" announcements, canceling out my ability to do any quest those characters appeared in. Damn crazy Elf.

Interestingly,when  I reloaded to an older save file and went we got to this very same field a few minutes later in the next episode, he did the same thing all over again. Thus I had to reload the game AGAIN, and this time, just take Avallac'h alone with me, no one else with us, and was on the third attempt, able to get through this field without cancling the ability to finish quests. I've not tried taking Avallac'h back through this field a fourth time, yet, as we had no more quests to complete in this are, but I will likly head back here at some point to see if he does this in this field every time or not, as it seems the field itself may be what caused the glitch.

I've never noticed, but does anyone know, do Toussaint's glitched out horses alway appear in the same locations? Perhaps it is not the horses that are glitched? Perhaps it is the fields themselves that are glitched?

I have discovered since that that you can make him do this any time bandits on horseback attack, and one of the horses glitches out. This Avallac'h having psychotic breakdowns seems to be a glitch that is somehow caused by his getting too close to a glitched out horse. While it is easier to trigger this massacre glitch in Tousant where glitched out horses are on every street corner, twice now we've encountered glitched out horses in Velen and he did the same thing there as well.

We have concluded that Avallac'h is insane and can't help himself, when it comes to killing Humans, no matter who they are, every time he runs past one of Toussaint's glitched out horses.

Interestingly too, if you try to hit Avallac'h with a sword or with signs, you get an error message saying "you can not attack this target"....Why? Why can't I attack him? He's running around like a madman slaughtering an entire village, and because he's a NPC, I can NOT control him... they only way to stop him is to attack him, and it gives me a damned message telling me attacking him is not allowed?

Only once have I ever been able to successfully attack (and kill) Avallac'h. And I'm not entirely sure how I did it. We was in Corvo Bianco Vineyard (Geralt's house) walking towards the road, when suddenly, a red enemy bar appeared over Avallac'h's head and he lunged at Geralt. While there was a red enemy bar over his head, I was able to fight him, but not easily. As seen when he got hit by the bomb, he repeatedly took HUGE hits, was knocked off his feet each time, then quickly stood back up and when he did, his health bar refilled. In order to kill him, you have to cast Ard to knock him to the ground, quickly cast Igni to set him on fire before he gets back up, then while he's down, do a 2 handed attack with the sword to drive the sword through his chest and pin him to the ground and take down half his health. Then hit him fast several times with the sword over and over and over and over again... QUICKLY. If he tried to get back up, Ard him again. Igni him again, and keep hitting him fast with the sword. He is VERY difficult to kill, as each hit does so little damage, while he is casting heal spells on himself, so that his health is increasing nearly as fast as it is decreasing.

I've only ever successfully been able to kill Avallac'h once, and it was WAY more difficult than even the DJinn boss battle or those stupid glitched out "enemy upscaled" rats. Raise your hand if you've ever played this game and got one hit killed by a level 45 rat! If you've played this game on enemy upscaling, then you know EXACTLY what I'm talking about. Damn those rats! Trying to kill Avallac'h is like taking the Djinn boss, tossing the rats in it and then thinking you'll live long enough to even draw your damned sword. Do you have any idea how many times I fought the Djinn boss?  !!!!! Back to Avallac'h... That's probably because he IS after all, the final boss battle of the entire game and he IS billed as the galaxy's most powerful mage, so it stands to reason that he would be hard to kill.

These game mechanics do however contradict the cutscenes of the game which tell us Avallac'h is physically very weak, describing him with the words: "ancient", "elderly", "crippled", "invilade", and "suffering from serious nerve damage", while also describing him as having difficulty using his hands due to "violently twitching fingers" and wearing a hood when outside because of having "pupils that do not react to light"...both his twitching fingers and dilated/frozen pupils are attributed to nerve damage caused by the toxic poisons Vesimer vivisected into Avallac'h's bloodstream while the Witchers were torturing him during The Trial of Grasses.

Not yet recovered from the Trial of Grasses, Geralt has to frequently stop and wait for the crippled Avallac'h to rest. Seen here, Avallac'h is too exhausted to move forward and has built a fire to rest by, while Geralt sits and listens to the Elf talk about the White Frost which is destroying his home planet:

What the game looks like with travel companions AND nudity settings turned on (note with the nudity setting on, Avallac'h is the ONLY male character who loses his clothes, and only certain females lose their clothes, with a higher rate of nude females in the area if you have Avallac'h with you, then if you travel without him.)

If you want to do what I'm doing and travel with Avallac'h and Ge'els, be prepared to respawn Ge'els every 5 to 10 minutes as Avallac'h keeps killing him, in between protecting him from monsters. Do keep in mind Avallac'h is not only a Human hating villain, he's also the game's final boss battle aka he's the single most powerful character in the game and can wipe out an entire village in one hit: enemies, villagers, and Geralt alike all at once. He's a dangerous backstabbing wild card when spawned as a travel companion. Be prepared to be staring at the "You are dead" screen a lot, as Avallac'h keeps killing you/Geralt too. Pray you can complete the quests before Avallac'h slaughters the NPCs you are supposed to be interacting with. Don't have travel companion Avallac'h at the same time you are interacting with quest Avallac'h... he will kill himself and serious mess up the game, you'll be stuck watching dozens of "failed quest" load screens one after another and have to reload an old save file.

Avallac'h is a hot tempered, little spitfire of an Elf. Tread softly with him and never turn your back on him. The Aen Elle tell stories of Crevan, stories which say he has personally killed thousands of Humans - outside of war, unprovoked, for no reason at all other then they were Humans and he was there. And when Geralt questions him about this, asking Avallac'h directly if he ever fells any guilt when murdering Humans, Avallac'h responds to say...  "Do you Humans feel guilt when you murder Aen Sidhe Elves? Or Dwarves? Or Dryads?"

Avallac'h to Geralt: "Do you Humans feel guilt when you murder Aen Sidhe Elves? Or Dwarves? Or Dryads?"

And with that said... seeing how Avallac'h and Ge'els are my two fave characters, I've turned on travel companions in my playthrough, spawned them both in, along with Avallac'h's wife Isilira and Ge'els' girlfriend Tulip, who are seen with Geralt in the previous picture. The images seen on this page, therefore show Avallac'h and Ge'els in scenes that you WILL NOT see them in, if you are playing the game on Xbox or PS4.


If you have the game and want to be able to get screenshots like the ones seen on this page, you need the following 2 mods:

  1. SpawnCompanions (REQUIRED to bring travel companions, like Avallac'h into regular game play) https://www.nexusmods.com/witcher3/mods/2459
  2. NudeAllGirls (incompatible with alternate clothing DLCs - turn them off for this to work) https://www.nexusmods.com/witcher3/mods/1776

To do all of this you need an account with Nexus mods https://www.nexusmods.com/witcher3 and own a PC Edition of Witcher 3 Wild Hunt with modding capabilities (you can not do this on XBox or PlayStation - that means you need a high powered gaming rig PC with a NVIDIA 900 or higher, a 3TB harddrive, and a i7000 or better processor... a computer capable of playing this game will cost you barest minimum $3,000 and upwards of $10,000... know that before you head out and buy this game. You CAN NOT play it on a standard computer!)

My computer was specially built JUST to play Witcher 3 Wild Hunt and for no other reason. If you want to build a computer like mine, here's what I'm running. It also has 32TB of hard drives on it, to store the game, and all the recorded footage files. 700+ episodes of recorded footage as filled up 19TB of harddrive so far.

My Equipment:  

  1. FaceCam: https://amzn.to/2GSp61t
  2. Motherboard: https://amzn.to/2GXlH15
  3. Processor: https://amzn.to/2HeDgaY
  4. Graphics Card: https://amzn.to/2q98tUA
  5. Capture Card: https://amzn.to/2EnqlAh

Please be aware of the type of equipment, and the cost of it, that you will need to do something like what I am doing here, before you attempt to do it yourself.


More pictures are coming... I have over 10,000 screenshots from my game play saved on my computer, it takes time to sift through them, find the ones I want, then upload them here.

To do all of this you need an account with Nexus mods https://www.nexusmods.com/witcher3 and own a PC Edition of Witcher 3 Wild Hunt with modding capabilities (you can not do this on XBox or PlayStation).

As of April 18, 2018, I am using the following Nexus mods:

  1. dlc_kontusz (allows you to buy Avallac'h's, Ge'els, Regis, and Olgrad's cloths from merchants)
  2. ICL_Ultimate
  3. AHDCarryWeightLevelUpBonus
  4. AlwaysDismember
  5. ANTR_WolfMedallion
  6. BackgroundGirlsNudes04
  7. BetterTrophies2_0
  8. BlackShirt
  9. BootStrap
  10. CatSenses
  11. Chicken (adds tin foil hats to chickens)
  12. CompatFerasRoachGear
  13. DyesEverywhereAndDyeableStartingArmor
  14. EnhancedHerbalism
  15. EvenMoreGwintMoneyRewardsAcorns250v2
  16. Fera_Roach05_03ThunderCharger
  17. FixLabMusic (REQUIRED for the trashing Avallac'h's lab quest - which is bugged out in vanilla game; you CAN NOT get the Ciri as Empress ending WITHOUT this bug fix mod! As you CAN NOT get Ciri as Empress ending WITHOUT trashing Avallac'h's lab.)
  18. GeraltNewStylishHairWithEaring
  19. GiveMeACard
  20. HoSBurningMarkWithEmbers
  21. ImprovedSignEffects
  22. KNGCharmingFlute/FlutistoOfBlaviken
  23. KNGEredinsLostAmulet
  24. KNGFishingRod
  25. KNGGeraltMeteor
  26. KNGMagicCrystal
  27. KNGWisp
  28. ManeAndTailFix
  29. MapQuestObjectivesFull
  30. MoreMoneyForTraders
  31. MoreQuickSlots
  32. NoFallingDamage
  33. NoLevelRestrictions
  34. NudeAllGirls (incompatible with alternate clothing DLCs - turn them off for this to work)
  35. QuenAlternateColorsBlue
  36. RandomEncounters
  37. ReducedStaminaCost
  38. REDUndvik
  39. SEC
  40. SensibleMapBoarders
  41. SetTheLevelOfGuards
  42. SharedImports
  43. SilverSwords
  44. SmartMagicLamp
  45. SpawnCompanions (REQUIRED to bring travel companions, like Avallac'h into regular game play)
  46. Statue-v2
  47. VampEyes
  48. WhiteWolfFromRivia

Until the GoG 1.31 GoTY patch Update, I was also using these modes:

  1. TDMHCv2.3 (I used The Daily Monster Hunt Challenge for most of the first 200 episodes of the game, back when I was playin GoG 1.30 GoTY. However the mod stopped working after the GoG 1.31 GoTY patch update. 
  2. WildNudity NOTE: As of the GoG 1.31GoTY update Wild Nudity is no longer available. You need version 1.22 or older. I've replaced it with the "NudeAllGirls" mod, which is currently the only replacement that works on GoG edition of 1.31 GoTY. (I'm playing Witcher 3 Wild Hunt on the GoG 1.31 GoTY PC Ultra)

These mods were used for specific quests and were added during the quest and removed afterwards:

  1. BuyRareMutagens was used to get Succubus and Doppler Mutagen, because my pacifist Geralt refuses to kill Succubi and Doppelgangers.
  2. RedandWhiteRecolor was used for my first time playthrough of the Isle of Mists Quests, thus my Ciri looked different in that playthrough. This is incompatible with ALL nudity mods.

Remember, to get screen shots like the ones seen on this page, you need the following 2 mods:

  1. SpawnCompanions (REQUIRED to bring travel companions, like Avallac'h into regular game play) https://www.nexusmods.com/witcher3/mods/2459
  2. NudeAllGirls (incompatible with alternate clothing DLCs - turn them off for this to work) https://www.nexusmods.com/witcher3/mods/1776

To do all of this you need an account with Nexus mods https://www.nexusmods.com/witcher3 and own a PC Edition of Witcher 3 Wild Hunt with modding capabilities (you can not do this on XBox or PlayStation).


According to TV Tropes, Avallac'h falls into the following trope categories:

Avallac'h / Crevan Espane aep Caomhan Macha

Appears in: Tower of the Swallow | Lady of the Lake | Wild Hunt

Voiced by: Michael Maloney

An enigmatic — and eccentric — elven wizard, known only to few in the Witcherworld and then mostly in the context of the Tower of the Swallow. Among Aen Elle, however, he is one of the top dogs, the real brains behind the plans and actions of theirs.

  • Absent-Minded Professor - Weird but intelligent.
  • Adaptation Dye-Job: Avallac'h is described as having blonde hair in the novels.
  • Agent Mulder - The believer.
  • Agent Peacock: He's not going to let this job get in the way of being stylish.
  • Ancient Evil: A character, concept or thing that's old and evil.
  • Ancient Keeper: An elderly, slightly creepy Mr. Exposition that is some sort of keeper.
  • Arc Villain: In the fifth novel, along with Eredin. The two of them serve as the main villains during Ciri's visit to the world of the Aen Elle.
  • Armor and Magic Don't Mix: Wizards are often the fantasy equivalent of heavy artillery, capable of wiping out armies by themselves from afar. And like heavy artillery, you don't want them in close combat because they're relatively easy to kill if you can get to them. So why don't they wear armor so they last longer? Squishy Wizards are so squishy they can't wear armor without tiring themselves out, which would make some sense when applied to the very long-lived Wizard ClassicClosely related to Squishy Wizard. Compare Armor Is Useless. Contrast Magic Knight, the most common manifestation of this trope's aversion.
  • Ascended Extra: While Avallac'h was a big threat, he was quite the minor character in the novels, where he formed more of a Big Bad Duumvirate with Eredin rather than being the biggest threat by himself
  • Ax-Crazy - Crazy and violent.
  • Badass Bookworm: This character is a quiet smart guy or girl who is physically unimposing, but with Hidden Depths of formidable physical and practical skills. They are Brains and Brawn, with brains dominant.Their physical abilities might result from applying their genius to solve physical challenges like math problems. Their attention to detail might also result in a Diagnosis from Dr. Badass. While some badass bookworms are surprisingly strong, others might be Weak, but Skilled, relying on flawless technique or supernatural abilities. Sometimes a bookworm can lack any special physical traits, but has access to an Impossibly Cool Weapon or enough firepower to make toe-to-toe combat, as they say, academic. A favorite weapon of the bookworm might even be what's always close at hand.Elderly examples are often Old Masters who have spent decades contemplating philosophy and punching trees in half. Another common type is the Adventurer Archaeologist, who spends as much time studying in the University as they do evading the poison-tipped arrows of angry natives. If the bookworm is a bit of a ditz, expect them to be Crouching Moron, Hidden Badass. If they prefer not to fight, doing so only when they must, then they have Minored In Asskicking. They are very likely to wear Specs of Awesome. In a Five-Man Band specializing in Brains, they might as well be The Big Guy.The trope is the converse of Genius Bruiser. A Badass Bookworm looks like your standard geek, but then displays a surprising amount of physical prowess, whereas a Genius Bruiser looks big, strong and tough, then unexpectedly shows off an intellectual side.Not
  • Baleful Polymorph: In the third game, Avallac'h is transformed into a deformed dwarven creature, Uma, by his apprentice.
  • Battle Ballgown: No matter the ratio of armor to frills, it will still cost a pretty penny.
  • Beautiful All Along: A pretty person is either disguised, cursed, or just wore their hair the wrong way (and had glasses).
  • The Beautiful Elite: The ruling class are also the prettiest.
  • Beauty Mark: A small face mole is considered a beauty enhancer.
  • Bed Full of Women: A lot of women are seen in a man's bed and he's implied, but never stated or shown, to have sex with them all. Five women are implied to be sexually active with Avallac'h, though we never see him in a single sex scene.
  • The Berserker - Fights in an unstoppable rage.
  • Best Served Cold - He will get his revenge no matter how long he has to wait.
  • Bestiality Is Depraved: Bestiality (sex with animals). Has a little too much interest in things four-legged and otherwise. Avallac'h has a fetish for painting pictures of unicorns fucking against a backdrop of gorgeous landscapes.
  • Beware the Nice Ones. You don't want to be one their bad side, cause that side is the "edgy" tattooed side.
  • BishōnenLiterally means "beautiful boy", but still includes adult men
  • Bitch in Sheep's Clothing: Avallac'h initially acts as a guide for Ciri in the Tower, but it turns out quickly that all he has in mind is his agenda.
  • Bling of War: For when the military often put the aristocracy in the highest ranks, so they had to make their station clear.
  • Breeding Cult: Avallac'h is attempting to breed a Chosen One with Ciri.
  • Breeding Slave: Slaves that are used for breeding. Ciri is Avallac'h's.
  • Bunny-Ears Lawyer: Quirky, but excellent at his chosen profession. Depending on how you interpret his behaviour, Avallac'h makes this kind of impression.
  • But I Would Really Enjoy It: Avallac'h is sexually attracted to Humans and feels he can't or shouldn't have sex with them.
  • Cannot Convey Sarcasm: Doesn't understand how to properly use sarcasm.
  • Cannot Spit It Out: Unable to voice his true feelings.
  • Carry a Magic Staff: Wizards are known for carrying staves, both for Mundane Utility and as a focus or aid in casting spells. Staves are more closely associated with wizards than with any other magic-users.
  • Chosen Conception Partner: Avallac'h wants a child and chooses Ciri to be the other parent.
  • Chronic Backstabbing Disorder: Constantly betrays others.
  • Closest Thing We Got: Avallac'h has been trying to study, preserve and control the power of the Elder Blood for eons, only for it to almost be entirely lost except for Ciri. Ciri, a human with very primitive understanding of magic and her own power, is far from Avallac'h's ideal source of the Elder Blood, but he'll take what he can get.
  • Complexity Addiction: Never uses a simple plan when a multidimensional one will do.
  • Control Freak: Obsessed with control over himself, other people and his environment.
  • Cool Ship: A rather literal example. Naglfar is an icy longship said to be made from the nails of dead men that allows the Wild Hunt to physically sail between the worlds and can appear in any sufficiently large body of water almost at a moment's notice.You have a ship! And it's cool! It's got The Captain, a Badass Crew, and maybe a Wave Motion Gun and other cool stuff!You can park it in the Elaborate Underground Base, but then, the whole point of it is that you can Travel Cool to places with it
  • Costume Porn: Nine times out of ten, detailed costumes are pretty costumes.
  • Covert Pervert: You'd never guess this innocent character has a porn fetish. Avallac'h can be found looking at some erotic images in The Witcher 3, and he keeps a mistress tucked away in his secret lab.
  • Cultural Posturing: My culture is better than yours!
  • Culture Justifies Anything: Uses their culture to justify their own vicious deeds.
  • Cute and Psycho: Hides a scheming and unstable demeanor that can resurface at any time.
  • The Dandy: This guy values looks and fashion.
  • Darwinist Desire: Someone will only have sex with a person with the "right" DNA. Avallac'h and his obsession with Lara Dorren and Ciri, whom he only desires because of their blood.
  • Dented Iron: Somebody is Made of Iron, mostly, but sustains a few injuries.
  • Did They or Didn't They?: Two characters went offscreen and they could have had sex but they might not have. Almost every scene with Avallac'h.
  • Dimensional Traveler: A villainous example. The Aen Elle wish to traverse the multiverse, conquering the limitless worlds. In the third game it's heavily implied by Ge'els that they possess enough military power to overwhelm the multiverse.
  • Dirty Old Man: An older man with a fetish for young (wo)men; ranges from disgusting to a Lovable Rogue. Avallac'h is 2,000 years older then Ciri.
  • Eccentric Mentor: A character (usually an old man) who's wise and a bit of a Cloudcuckoolander.
  • Elves and Fairies, most commonly any of the J. R. R. Tolkien variety and its derivatives.If they're also aliens, then you have Space Elves.
  • Enemy Mine: Avallac'h's no friend to the protagonists, but by the third game, they have a common foe in Eredin and the White Frost.
  • Emotionally Tongue-Tied: Has trouble uttering specific words or phrases, like "I love you" or "I'm sorry."
  • Entitled Bastard: Treats people like crap, but still expects them to serve their interests.
  • Entitled to Have You: Believes that he or she is entitled to the affections of their Love Interest simply for being part of a certain group, doing or not doing something, or simply for existing.
  • Ermine Cape Effect: Royalty makes sure their portraits always look their best, including wearing their regalia, so fiction shows them in regalia all the time.
  • Everybody Has Lots of Sex: A work of fiction where all or most of the characters who can have a lot of sex.
  • Everyone Has Standards: In the third video game, Avallac'h opposes Eredin because he feels he has gone too far with his ambition.
  • Everything's Sparkly with Jewelry: Jewels having no practical purpose, but certainly a stylish one.
  • Evil Genius: It's heavily implied Avallac'h's currently in charge of the old Elven genetic program, and he plays this role in the triumvirate ruling the Aen Elle elves. The threat of being handed over to his lab is used on Ciri.
  • Evil Is Deathly Cold: Like all members of The Wild Hunt, Avallac'h can open portals to the world of the White Frost to bring winter wherever they go. One of the earliest signs of their arrival is the temperature dropping sharply and breath becoming visible. Even after they're gone, places where they've been stay locked in snow and ice.
  • Evilutionary Biologist: His job.
  • Extreme Libido: Someone is obsessed with sex. Avallac'h.
  • Extreme Omnisexual: Character will have sex with anyone and anything, no limits. Again, Avallac'h.
  • Face Full of Alien Wing-Wong: An alien that breeds with another species. Avallac'h, though he hates non-Elves and is conflicted by his lust for them.
  • The Fair Folk: An interdimensional being bereft of empathy, Avallac'h is known to kidnap children and sometimes return them decades older — but only a few months after they were taken. Season with Frost Giant as desired.
  • Fantastic Arousal: A humanoid alien-type creature gets sexually aroused if someone touches a place that's neither human anatomy, nor their privates. Avallac'h is aroused by touching a woman's forehead to psychically absorb her memories.
Avallac'h having an orgasm while he drains Corinne Tilley's brain.
  • Fantastic Racism: Avallac'h doesn't really have a stellar opinion of humans. You know, it's an Aen Elle thing. He has a very low opinion about any race that is not his own, especially humans, and has in fact committed genocide on multiple occasions.
  • Feeling Their Age: An elderly action hero is starting to weaken or thinks they are.
  • Fetish: Getting turned on by something that isn't really normal for one's culture. Many perverts have them. Avallac'h has Humans and Unicorns.
  • Fire-Forged Friends: Ciri is convinced that this is the case between she and Avallac'h after they work together to evade the Wild Hunt. The truth is a lot more complicated than that, which ends up turning him into a Broken Pedestal for her.
  • Florence Nightingale Effect: "Nursing" a cute guy back to health is the perfect job for lusty ladies. Avallac'h is old, in frail health, constantly collapsing, passing out, and slipping in comas. There are always females on hand to nurse him back to health.
  • Fluffy Fashion Feathers: Plumes and down on stylish clothes just look appealing.
  • Functional Addict: Avallac'h is addicted to Fisstech, though you wouldn't notice it without seeing him consume it.
  • The Fundamentalist: Their beliefs are right and anyone who doesn't believe as they do is stupid, crazy, evil or all three.
  • Genius Breeding Act: Trying to breed a genius. Avallac'h is obsessed with breeder a god.
  • Grandma, What Massive Hotness You Have!: An old person is supposed to be sexy.
  • Grumpy Bear: Has a grim and gritty point of view even though they live in a rose-colored world.
  • Guilty Pleasure: Ashamed of what brings them pleasure because they think it's of low-quality.
  • He Couldn't Find a Pen, but luckily the tattoo parlor was right next door.
Avallac'h's entire body is covered with tattoos, some tribal, but mostly enchantments written in Elder Speech/Elvish. (Note that in the Witcher series, ONLY villains are ever seen covered head to toe in tattoos like this, branding him immediately as a villain.)
  • Hidden Depths: You get to visit Avallac'h's world and discover it's a Crystal Spires and Togas paradise. They're actually quite civilized and a bit sex-crazy in addition to being Nazgul-expies.
  • Honor Before Reason: Does what they feel is right, even if it's foolish.
  • Hot Consort: Whether a chief, king, or empress, your spouse or concubine(s) should be among the most beautiful people in the land.
  • Hot Scientist: They fill out a labcoat so nicely.
  • Human Notepad: Generally a subset of Power Tattoo, which sometimes overlaps with Mark of the Beast and Scannable Man. The Human Notepad is when a character is covered with writing. Perhaps he was the victim of a prank (expect frat boys to pull this one), or perhaps he is making notes on himself as an aid to memory (in which case this is mostly seen on the back of his hand). In Speculative Fiction, it may indicate possession by some powerful foreign entity. In supernatural cases, the text usually covers the whole body, although sometimes just the face or another prominent part is covered, and it appears only when the possessing entity is actively attempting to control or providing power to the marked character.The significance of this particular form of Power Tattoo is apparently that the controlling force causing the phenomenon is intelligent, as well as alien to the consciousness of the recipient. Thus it is often eldritch or archaic in nature, and as a result completely unintelligible; the further in appearance from any writing system familiar to the viewer, the more inhuman the source will ultimately be.
Here, just because I knew you wanted to see them. Nude Avallac'h. Avallac'h's tattoos. (Yes, I took nude screen shots of Avallac'h from every angle... I also discovered how to hack the game and remove his clothes so he just walks around naked all the time. You knew I would.)
  • Humans Are the Real Monsters: Humans are among the most cruel of all sapient species.
  • Humiliation Conga: Being turned into Uma, though it doesn't really humble Avallac'h.
  • I Have You Now, My Pretty: To remind the audience (and the hero) that I'm the villain, I'll tie up his girlfriend and lick her ear (or even worse). In Lady of the Lake it's made quite explicit that Ciri is attracted to Avallac'h and though he clearly despises her human heritage, there's enough of Lara Dorren in his dear little Swallow to make you wonder at his intentions beyond simply elevating his world beyond all others.
  • I'm a Man; I Can't Help It: You'll just have to keep forgiving me, because All Men Are Perverts.
  • In Love with Love: In love with the idea of being in a romantic relationship, which often leads to Looking for Love in All the Wrong Places.
  • Implausible Deniability: Denies something even in front of unquestionable evidence.
  • Impractically Fancy Outfit: It may not be easy to move in, but it fills the job of making it clear you could afford it.
  • Indifferent Beauty: If other people find them attractive, they just shrug.
  • Inhumanly Beautiful Race: Our 7 is their 1.
  • Innocent Innuendo: A scene was meant to be an innuendo, but there's nothing sexual actually going on. Avallac'h and Corrine Tilley.
  • Inspector Javert: Firmly believes that someone is pure evil and aggressively pursues them in order to punish them.
  • Insufferable Genius: Arrogant about their own impressive skills.
  • It's Not Porn, It's Art: Some art looks pornographic but is not seen as porn. Both Avallac'h and Ge'els are obsessed with drawing and paining nude women, both human and elves. Avallac'h also has a thing for painting "rutting unicorns".
  • Jerkass: Treats other people like crap.
  • Jizzed in My Pants: A man ejaculates during the day while not having sex. Happens to Avallac'h in Dandelion's brothel, and Geralt offers him a hankie.
  • Karma Houdini: Avallac'h doesn't get any kind of punishment at the end of the third game, except maybe his lab being roughed up.
  • The Kindnapper: Someone who means to display benevolence by kidnapping those they intend to be nice to.
  • Knight Templar: Vicious, but convinced of their own righteousness.
  • Due to The Law of Conservation of Detail, characters rarely have tattoos unless they're in some way important to the character. These don't have to be some extremely significant plot point, but they usually do give us greater insight into the character's personality. The tattoos often involve symbolism of some kind related to the character's past or purpose.
  • Lie Back and Think of England: Women have sex because they have to, and they don't like it. Ciri is a lesbian and has a girlfriend, this does not matter to the male Aen elle Elves who see her as a breeder.
  • Lighthouse Point: exactly what it says on the tin.
  • Literal-Minded: Doesn't understand figurative language.
  • Little People Are Surreal: If you see a little person in a film, or TV show or comic book, chances are whatever you're watching resembles a Disney Acid Sequence.Little people rarely just appear in fiction. They tend to show up to make sure the audience understands that a story is surreal. More often than not, they dress in overly colorful clothes, or talk in a particularly strange way, or just stare at the other characters to symbolize that someone's having a nightmare. Sometimes, they're magical.Note that this trope applies only when a little person is shown or perceived to be notably different from the "normal" reality. 
  • Loony Fan: Follows someone everywhere out of obsessive admiration, either causing trouble or just creeping them out.
  • Lovable Sex Maniac: The Draco in Leather Pants of Perverts, he's an Anti-Hero whose love of all things pornographic is Played for Laughs.
  • Long-Lived: Something or someone that lives for a very long time.
  • Love Martyr: Willingly endures misery and abuse for love.
  • Loving a Shadow: In love with the ideal of a person, rather than loving someone for who they actually are.
  • Mad Scientist - Labcoat? Check. Wild hair? Check. Long gloves? Check. IT'S ALIIIVE!
  • Male-to-Female Universal Adaptor: Aliens with human genitals. The Aen Elle Elves are aliens, yet are still sexually compatible with Humans.
  • Mage Tower: A subtrope of The Tower, obviously. usually contains telescopes, orreries, hidden artifactssecret passagestomes of eldritch lore, and dangerous devicesPowered by a Forsaken Child in a terribly-cramped footprint. A tower owned by a wizard of evil-ish disposition will likely be an Evil Tower of Ominousness.
  • Mages are like a Race: The ability to do magic is passed from parents to children. It may skip generations, or crop up unexpectedly on occasion, but it is ultimately based on inheritance. When mages are like this, they'll tend to make an isolated community of themselves, but not always. Associated trope: Witch SpeciesSuperpowerful GeneticsMagic Genetics
  • Malevolent Masked Man: Men wearing masks is never a good sign. Maybe it's the anonymity, the obvious Uncanny Valley, or decades of horror movies ingraining a deep sense of distrust about someone wearing a mask outside of a Masquerade Ball (or even in one, if it's sufficiently creepy). It's because of this dehumanizing aspect that masks are often used by villains, their Gas Mask Mooks, and other Faceless Goons.
  • The Man Behind the Man: Avallac'h, along with Eredin, are the quintessential leaders of Aen Elle, due to King Auberon's reclusive nature. After Auberon's death and Avallac'h's defection, Eredin is the de facto leader of the Aen Elle.
  • Manipulative Bastard: Not above using and toying with others to get what he wants. In the third game, mostly towards Ciri.
  • Mars Needs Women: As a result of Ciri's genetic background, at least two people (Avallac'h being one of them) explicitly need her for breeding purposes. The third one needs just her placenta.
  • Meaningful Name:Cirilla is a corruption of "Zireael", Elven for "the Swallow". Swallows symbolize spring and rejuvenation, which is also why the standard go-to healing potion that witchers use is also called "Swallow". In the final game, many characters allude to this meaning, with Avallac'h calling her Zireael, and Zoltan calling her "little swallow". Geralt's dream when he had an oneiromancy seance to get on Ciri's trail involved a dream where she was quite obviously symbolized by a swallow.In the third game, the "Witcher Ciri" ending has Geralt helping Ciri finishing her Witcher training and presenting the Witcheress with "Zireael," her own silver sword—which gives her the certification of being a Witcher.
  • Mental Affair: Psychic sex. Avallac'h prefers it this way.
  • Methuselah Syndrome: Fantasy characters who live a long time despite medical science not having progressed.
  • Miniature Senior Citizens: Short seniors. Something about aging shrinks people. Maybe it's the effect of old age on posture, or cartilage compression, or maybe it's just how kids these days shoot up like beanpoles with how much they eat. Either way, most senior citizens — especiallythe skilled, powerful ones that can kick the crap out of younger folk — are rarely over three or four feet tall. Avallac'h is 5'6" in a race that is typically over 7 feet tall.
  • Minor Major Character: Although Eredin is the Wild Hunt's mightiest, Caranthir, with his unique skills, is the single most important member of the Wild Hunt and the reason they are the threats they are in the main game. Caranthir makes it possible for the Wild Hunt to travel between worlds, he is behind the curse placed on Avallac'h that both Ciri and Geralt spend a significant amount of time trying to dispel, and he is so singularly powerful that there are two occasions where he would have killed the heroes had Ciri not intervened. Despite that, he has little screen time and even less characterization, serving as little more than the penultimate boss.
  • Moral Myopia: Regularly does horrible things to other people, but gets offended when it's them who gets wronged.
  •  Mutually Exclusive Magic… and even if it all comes from the same source.
  • Mysterious Backer:Avallac'h acts as one for Geralt once, providing him with explanations. Vague ones, but still.His entire role in Wild Hunt is to support Ciri, for motives only he truly knows. After Geralt, Yen and Ciri meet his female companion, Geralt can confront Avallac'h about his apparent hatred and disgust for Ciri. Avallac'h remains completely unconcerned and unflappable, and instead of explaining a thing, tells Geralt "You don't really expect me to tell you my feelings, do you?"Symbolized in his Gwent card: "Mysterious Elf". It's a spy card, which allows the player to draw two more cards upon play. It has zero attack value, which means it's worthless to the enemy (as the attack value is usually the counterbalance to drawing more cards). It's a Hero card, which means it can't be re-used by the opponent making a Medic card play. It's the perfect spy card, essentially.
  • Nice Job Breaking It, Hero!: The Wild Hunt's most powerful and dangerous sorcerer, Caranthir, was bred, raised and trained by Avallac'h to be the Aen Elle's planar champion. It's thanks to Caranthir that the Wild Hunt are able to pursue Ciri relentlessly, and as long as he's alive, Eredin is nigh untouchable.
  • No Sense of Humor: Doesn't get jokes.
  • No Social Skills: Ignorant of and confused by social customs.
  • No Sympathy: Doesn't feel pity or sorrow for others' misfortune.
  • O.O.C. Is Serious Business: When talking to Avallac'h, don't mention Lara Dorren in an unflattering context. Just don't.
  • Obliviously Evil: Can't comprehend that they're doing anything wrong.
  • Old Windbag: An old character who goes on an on about themselves, which annoys other characters.
  • Older Than They Look: Somebody looks younger than they really are.
  • Ominous Opera Cape: Even for villains, it's a fancy accessory.
  • Only You Can Repopulate My Race: A woman among the last of her species wants to do it with a man so they can repopulate the species. In this case, Ciri is the last female with Elder Blood and Avallac'h is one of the last male Sages (the only beings seen as compatible with Elder Blood).
  • Opinion Myopia: Doesn't seem too keen on other peoples' opinions and shoves their own on others' throats.
  • Our Elves Are Better: If the Aen Seidhe of The Witcher's world are viewed as the Seelie Court in terms of Celtic mythology, then the Aen Elle are without doubt their Unseelie counterparts. They (or at least their best and brightest) are also far and away stronger and more powerful physically and magically than anything the Aen Seidhe or humans can achieve.
  • Our Mages Are Different
  • Outside-Context Problem: Most educated people in the North or Nilfgaard don't even believe that they (the Aen Elle) exist, and even the superstitious folk aren't aware of the true threat they represent.
  • Panty Thief: Someone who steals other people's underwear, almost always for sexual gratification. Avallac'h doesn't just take their panties, he takes every last thread of clothing.
  • Perma-Shave: A guy who's always clean-shaven, even when he seemingly lacks a razor
  • Pervert Revenge Mode: Some people don't take kindly to being subjected to a pervert's attentions, and react quite violently. Ciri trashes Avallac'h's lab upon discovering his stash of porn drawings of her.
  • Pimped-Out Cape: All those decorations will just jack up the cost of that cape.
  • Pintsized Powerhouse: When a small person is accosted by a larger opponent, most people expect the latter to win, but in fiction, the smaller a combatant, the more ass they can kick.
  • Pointy Ears: What is it about pointy ears?
  • The Pornomancer: Sexual things just happen to this character with no explanation. This character is a living Deus Sex Machina magnet. He doesn't have to look for sex, sex goes looking for him. Accidental Pornomancer: ...Even when he may not even want it.
  • Power Tattoo: One of the many components of a Power Makeover, the Power Tattoo is a distinguishing mark that shows a character has a certain set of powers. It may only appear when the time is right, or it may be visible at all times, but it frequently tends to glow. Expect it to be placed somewhere on the body that reflects its usage.The more benign version of Mark of the Beast. If the powers were granted to them, may overlap with Claimed by the Supernatural.Compare Marked Change, where the marks generally cover more of the body, but only when someone has powered up. See also Volcanic Veinsand Tron Lines, which similarly glow. A person covered in these is a Human Notepad
  • Pride: Excessive self-regard, to the point that it negatively affects a character's judgement.
  • The Primadonna: Vain, self-centered and very egotistical, always expecting others to bow to his demands.
  • Proud Beauty: Sexy and they know it.
  • Psychotic Smirk: It seems to be the only expression Avallac'h's capable of wearing. No matter what kind of setback he's facing, he's still got that smug smirk on his face. 
  • The Quiet One: A person who isn't very talkative.
  • Rambling Old Man Monologue: An old person who likes to tell long, rambling speeches.
  • Really 700 Years Old: Someone looks young but really they're over a hundred!
  • Really Gets Around: I screwed the whole cast, extras included!
  • Retargeted Lust: Someone is sexually attracted to one person but deals with it by having sex with another person. Avallac'h is sexually attracted to Ciri, refuses to admit it and instead has sex with Isilira.
  • Royal Brat: Arrogance, power, pettiness, and a huge sense of entitlement.
  • Sarcasm-Blind: Doesn't understand sarcasm.
  • Schemer: Constantly uses zany schemes to get what they want.
  • Screw the Rules, I'm Beautiful!: I'm hot, so I can get away with it.
  • Secretly Selfish: Hides a selfish motive underneath an altrustic exterior.
  • Sex by Proxy: Two characters have sex, and a third is having it with them psychically or something. Avallac'h has unusual psychic powers/hobbies.
  • Sex God: S/he will give you mind-blowing ecstasy, perhaps even without going all the way. Avallac'h gives women mind-blowing orgasms by draining their brains psychically, without ever having sexual intercourse with them.
  • Sex Magic: Using sex to do magic. Avallac'h has psychic mind sex with Corinne Tilly to remove her memories, replace them with his own, then teleport them into the minds of everyone in the room with him.
  • Sex Slave: A character who is a slave for sexual purposes. Avallac'h keeps Ciri imprisoned in his lab, forcing her to have sex with Sages.
  • Sexy Discretion Shot: Two characters have sex, but you don't see it happen. Avallac'h and Ciri at Kaer Morhen. Avallac'h and Corinne Tilley at Corinne's house. Avallac'h and Margarita on Avallac'h's ship.
  • Sexual Extortion: Disallowing something from another person until they consent to sex. Avallac'h holds Ciri prisoner until she agrees to have sex with Auberon.
  • Shameless Fanservice Girl: Has no nudity taboo nor idea of modesty.
  • Shorter Means Smarter: Being the smallest in a group will always make you smarter (and usually more agile) than the rest. This, of course, is supposed to make up for being physically weak.Reflectively, in a Big Guy, Little GuyOdd Couple the short one is always the planner, the schemer, the wise one. The taller may be The Hero, the Dumb Muscle or the loon, the lazy one, or just the wild one, but the short guy is always somehow smarter. The Teen GeniusWise Beyond Their Years is especially often paired with a Gentle Giant, and the child in a Badass and Child Duo will often at least attempt to play the smart guy for the pair. Resultswillvary.
  • Slimeball: Unsophisticated, manipulative, and selfish.
  • Smells Sexy: Being sexually attracted to someone based on their smell. For Avallac'h it's verbena. 
  • Smug Super: Knows they're powerful and has the ego to show.
  • The Sociopath: Completely self-centered and manipulative with no sense of right or wrong.
  • Space Elves: There are certain races in Speculative Fiction that appear to occupy an equivalent niche that elves do in a fantasy setting: the idealized, Closer to Earth culture reaching toward utopian ideals, or the inscrutable, ominous Fair Folk for whom We Are as Mayflies. Or both at once, of course. Similar to Angelic Aliens, but Alien Angels are defined more by their ethereal appearance than their own perception of being an "enlightened" species compared to others.When they are not behaving as a standard fantasy elf or, as is often the case, an enlightened mystic race such as Vulcans or Na'vi, they are off beaming up humanscattle, and children just like their Fair Folk ancestors.Sometimes the elf-like race are implied to be Ancient Astronauts themselves, misremembered or otherwise. Sometimes they are literal Elves IN SPACE! or at the very least have elf-like characteristics such as longevity and Pointy Ears
  • Squishy Wizard: It seems that many who possess great magical, mental, or otherwise mystical might are also in the worst of shape. They may be sickly, horribly ill, crippled, or just physically weak and puny; in general, people who have reality-bending powers seem to suffer for it in other areas.There are usually reasons. Powerful psychics may suffer from this, as they can do anything with their minds — for what do they need their bodies? It may also be the result of a magical Old Master experiencing the declining health that comes with age. Alternatively, physical health can sometimes be traded for magical power, be it through a bargain of some sort or the use of very draining magic... or it may be more mundane: rather than go outside or exercise, the magicians spent all their time studying spells, and are thus very weak physically. From a Doylist POV, it's about game balance. Without their physical weakness there often wouldn't be any reason not to use them. In terms of characterization, this trope creates a duality and contrast with the strong, stupid guy. Since Squishy Wizards tend to focus on powerful offensive attack spells ("Nuking"), they are also contrasted by The Medic, a form of Squishy Wizard who focuses on healing and defensive magic to stand in for their frail defense instead. Squishy Wizards, because of their fragility, are often paired up with fighters in a Sword and Sorcerer ensemble or part of a full-blown adventuring party.
  • Stalker with a Crush: Avallac'h to Ciri: I want YOU in the worst way possible! And "no" is NOT an answer.
  • Stalker with a Test Tube: Avallac'h stalks Ciri because he wants to have sex with her and produce a genetically perfect baby.
  • Strangely Arousing: Something that both sexually arouses and confuses a person. Avallac'h is sexually aroused by Humans, and is repulsed and confused by this.
  • Stylish Protection Gear: Even if the standard protection gear can cost a lot. Your spacesuit, Hazmat Suit, diving gear, etc. is designed look stylish, while still functioning perfectly.
  • Teleport Spam: Makes liberal use of.
  • Thanatos Gambit: Eredin attempts one after his and Geralt's final duel. As he lays dying, Eredin tells Geralt that Avallac'h has deceived him and has abducted Ciri. Geralt races off to confront Avallac'h and comes close to killing the elf, only for Ciri to step in and reveal that it was all a lie. The issue is never fully explained, but it seems that Eredin was attempting a Taking You with Me ploy by setting Geralt against Avallac'h in the hopes that one, or even both, of them would kill the other.
  • Too Clever by Half: Is incredibly smart, irritatingly aware of it, and driven to go beyond themselves, which often leads to spectacular failures.
  • Too Kinky to Torture: Not necessarily sexual. This is enjoying torture. Avallac'h is stripped naked and tortured via The Trial of Grasses.
  • Took a Level in Kindness: While still a manipulative asshole, Avallac'h is shown to have genuinely come to care for Ciri as a person.
  • The One That Got Away: It's implied Avallac'h loved Lara Dorren, but she loved someone else. It's implied that Avallac'h was supposed to be her mate - or at least that he would have liked to have been.
  • Traditional Wizardly Attire: Wizards are known for wearing long robes, especially in blue, grey, or purple, and pointed hats, often floppy and sometimes without a brim. Occasionally these will have stars or other mystical designs on them. Sometimes the hat is omitted, but rarely the robe.
  • Troll: Avallac'h just can't help himself once in a while.
  • Tsundere: Can't express his feelings properly.
  • Tyke Bomb: Avallac'h plotted out Caranthir's entire life before he was even conceived, producing him through an intense process of selective breeding to preserve Lara Dorren's genealogy, and apprenticed him to be a powerful sorcerer with the ability to bend time and space. He succeeded... and then Caranthir signed on with Eredin.
  • The Unapologetic: A character who doesn't apologize for their misdeeds.
  • The Unfettered: Will do anything to win.
  • Ungrateful Bastard: Doesn't show appropriate gratitude.
  • Unstoppable Rage: Don't make them angry. You won't like them when they're angry.
  • Villainous Cheekbones: Seems to be a racial trait for the Aen Elle. Those whose faces we do see are shown to have prominent cheekbones that make them look very gaunt.
  • Villainous Incest: Villains who do incest. Avallac'h is Auberon's brother. Auberon is Lara Dorren's father. Lara Dorren is Ciri's 4th great-grand mother. Auberon and Avallac'h have both had sex with Ciri.
  • Walking Spoiler: Eredin and Avallac'h serve as Ciri's (and our) introduction to a greater universe. Throughout the game, whenever you can't turn back, Avallac'h is there to ask you if you really want to go forward and remind you to save your game.
  • Walking the Earth: Footloose and fancy-free, we set off among the Adventure Towns, seeking the next place, rather than our fortunes.
  • Well-Intentioned Extremist: Someone who uses good ends to justify evil means.
  • What Beautiful Eyes!: They never need to say "My eyes are up here."
  • White Mask of Doom: mask emphasizes the anonymity it grants the wearer... which usually means they mean to do harm, don't want you to know who they are, and want you to freak out because they know you know this.
  • Who Wants to Live Forever?: Immortality is a bad thing.
  • Wife Husbandry: Some characters like to raise their future spouses. Avallac'h openly admits to "breeding prime couples" and "bring optimal lovers together" in order to create Ciri.
  • Wild Card: Unreliable, untrustworthy and traitorous.
  • The Wild Hunt: Naturally.
  • Wizard Classic: A stereotypical wizard.
  • Wizardly Habits: Wizards are very often solitary folk who live alone in far off, difficult to reach places, studying in seclusion. They also tend to live in tall towers, the better to be closer to the stars. They have been known to enjoy Walking the Earth, however, and people seem to stumble upon them at random... or is it fate? Since wizardry is a studied art rather than a spontaneous talent, wizards tend to have The Apprentice hanging around.
  • Workaholic: Compulsively works hard and long hours.
  • Would Harm a Senior: No qualms about using violence against the elderly.
  • Would Hurt a Child: No qualms about using violence against children.
  • Yandere: The most twisted type of love. Avallac'h is rumored to have killed his lover Lara Dorren after she gave birth to a half-elf fathered by a human.

Bunny Ears Laywer says this:

"Well, obviously, Lionel Tribbey is a brilliant lawyer whom we cannot live without, or there would be very little reason not to put him in prison."— President BartletThe West Wing

Some characters have pervasive or extremely noticeable personality quirks, but remain steadily employed because they are just that good at what they do. Coworkers, superiors, and friends find themselves willing to overlook these informalities (e.g., a hypothetical highly successful lawyer who happens to wear fuzzy pink bunny ears during all his cases) so long as the job gets done. This is a cost/benefit ordeal: if they weren't so good at their job or their quirks were too obstructive, no employer would consider them a necessary sacrifice for sanity. In larger numbers, you'd have a case for a Ragtag Bunch of Misfits.

Much like the Genius Ditz, it is a strange mixture of brilliant and bizarre. Their quirks don't seem to be intrinsic to success, a la Crazy Awesome, and the unexpected quirks only tend to bother new characters who don't know them well. Compare the Insufferable Genius, whose quirk is more often just being a Jerkass. The Insufferable Genius might insist everyone address him as "sir" or "Dr. Smith"; the Bunny-Ears Lawyer might not answer unless addressed as "Grand Duchess Abigail Chester Wilson Snapdragon Lemmywinks Brian Brain McFisticuffs the Negative 10 to the Fifth Power".

There are lots of Bunny-Ears Lawyers out there (we had to make subpages because of how many), mainly because having the character be an expert allows the writers to plausibly put them in any situation they want while the quirks make the characters interesting and unique. There is some Truth in Television to this trope — Authorities in educational or professional environments will sometimes ignore quirks, especially if they don't have any relevance to the degree or job at hand. Although you're unlikely to see something as extreme as an actual bunny ears-wearing lawyer, you will find plenty of examples of people who remain employed despite their personal peculiarities.

A form of Ultimate Job Security. For situations where the strange guy is the one in charge (and uses their strange behavior to run their business) see The Wonka. Uniformed examples may overlap with the Military Maverick. Not to be confused with the Ambulance Chaser