EelKat Wendy C Allen - zdark Fantasy Author



Witcher 1 Mods I am Using:




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Witcher 1 Mods I am Using:

Do know that while I am running with around 120 mods in my current playthrough, that the bulk of the mods I am using have not been available for download, for many years. In most cases the mod creators have deleted their Nexus accounts and all their mods with it. At one time W1 had nearly 4,000 mods available for it. Today there are fewer than 1,000 still in existence, ad most of those old, glitchy, and not updated since 2009.

Mods I am using that are still currently available are listed below:

The Geralt Doppler - the original Witcher 1 version. This is how I play as Kalkstein. It allows you to play as all 176 characters found in the game, male and female, including monsters and random background characters.

And, here it is, the most requested mod I use for TW1:

  • The Doppler's Essence; This mod allows player to switch character model to any of 176 models available in game. After mod's installation player will be given a quest item called Doppler's Essence. It's a potion which when used opens dialogue with the list of 176 models available to choose. https://www.moddb.com/mods/the-dopplers-essence

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Gameplay Changing and Overhaul Mods:

I am using 2, HUGE overhaul mods, that for those who've asked, yes, are completely compatible with each other, as is, without making changes to either or needing to merge them.

  • The Witcher: Black Edition; This is a complete user interface visual overhaul for the RPG game "The Witcher". It also includes many other improvements/alternatives which all fully fit the new darker style presented by the Black Edition. https://www.moddb.com/mods/witcherblackedition

Witcher Black is the Gothic Overhaul mod, that has been the subject of many viewer requests. It's the mod that turns all green imagery black and all brown imagery red, makes the primary NPCs and Geralt look like vampires, and over all makes the game look very dark, very bloody, and very gritty.

Mods Made For Use With "The Witcher Black" Gothic Overhaul Mod:

NOTE: While made to match Witcher Black, these mods will work without it.

  • TW1 - Dark Armor and Black Armor; Studded and Excellent armors retextured. Geralt's armor in black leather and red velvet, with silver studs https://www.nexusmods.com/witcher/mods/646
  • TW1 - New Cute Shani; Lore friendly, brown hair, blue eyes, grey dress; Diary entry photo changed to match https://www.nexusmods.com/witcher/mods/633
  • TW1 - Carmen and Friends; every prostitute in the game looks llike Triss clones, this mod adds variety to the street girls so not everyone is has neon dayglow red hair in a neon lime green dress; black hair, brown hair, and red and black dresses now exit in TW1 https://www.nexusmods.com/witcher/mods/645

Gameplay Changing and Overhaul Mods:

Here is the other big game changing overhaul mod - NOT RECOMMENDED for a first time playthrough!!!!

You want to be VERY well versed in the combat of this game before even attempting to use this mod. Most players rely heavily on the visual commands on screen, to know what to do in combat. This mod REMOVES those visual commands. You need to be well tuned to the music and sound cues in order to know what move to make when, with this mod turned on.

  • The Witcher: Extreme Immersion Mod; major overhaul mod:
  • All HUD elements that were not entirely necessary have been removed. This not only gives you more real estate on the screen to view this beautiful game, but also immerses you deeper within the role of playing as Geralt the Witcher. You will need to think as a Witcher does and gain a deeper understanding of the visual cues that the game give to you in order to survive. The HUD will no longer hold your hand and tell you what time of day it is, what fighting style you are using, or how much health your currently targeted enemy has. The only HUD elements that are left are: the medallion, the stat bars, any current buffs, and your quick slots.
  • Every combat related icon has been removed from the HUD, including those that tell you which weapon you are currently wielding and what fighting style you are in. You will now need to know what each fighting style's default "stance" looks like so you can always know the style you are using based on how Geralt is holding his sword. This takes a small amount of time getting used to, but increases your level of immersion in the game.
  • The circular health bars that would normally appear on the ground below your targeted enemy and other NPCs have been completely removed from the game. You will now need to judge an opponent's health based upon the visual damage that you have done to them. 
  • This requires you to have the "Visual Wounds" installed that is part of the new 1.5 patch, or if you haven't upgraded to 1.5 you can install the Visual Wounds mod that is a part of Flash's FCR mod. With the health bars removed, combat feels much less video-gamey and a bit more realistic.
  • The mini map has been removed from the HUD, simply because it is not needed and takes up much space, as well as reducing your level of immersion since every HUD element that is common in video games can break the immersion at times. In addition, the small time of day monitor that appears next to the mini map has also been removed. You will now need to use the position of the sun and the moon to determine what the time may be. This simple change works well because of the realistic day/night cycle system that is already in the game.
  • The visual "sword flare" that occurs just before you should press the attack button again to continue a combo has been removed. Now the only indicator you will have as to when to strike will be the sound of your sword slicing through the air at the end of your attack and your own internal rhythm. Those of you who are avid Witcher players will have no problems switching to this system because you already know the timing precisely, and will find it much more appealing with the visual indicator gone due to the increased immersion. Geralt doesn't need to see a sword flare to know when to hit his enemy again, and now neither do you.
  • Note: This mod also removes all sign icons from the HUD. You will need to know your sign hotkeys by heart or learn them after installing this mod.
  • Full Combat Rebalance; better known as FCR;The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. The combat mechanics have been remade almost from the scratch. The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay to the highest possible standard at the same time. The fights have became more brutal, they need more tactics and strategy, but on the other hand the combat system rules have become more logical. We warmly encourage you to test the modification on your own – and experience a completely new game!https://www.moddb.com/mods/full-combat-rebalance1/downloads/full-combat-rebalance-v16
  • Plentiful Herbs for TW1; This mod will make herb bushes produce more herbs per day. White Myrtle and Celendine will add 5 herbs every day, Hellebore will add 4, and Berbercane, Balisse, Crow's Eye, Sewant Mushrooms, and Verbena will add 3.https://www.nexusmods.com/witcher/mods/31

The Travel Companion Mods:

  • Ryanna Elf Priestess Companion - She's pretty cocky but at least she wears clothes. Same attributes as Serenity, with unlimited storage, fully voiced, for The Witcher 1 https://www.nexusmods.com/witcher/mods/251
  • Human Companion Mod; Adds a human knight that follows Geralt and helps in combat https://www.nexusmods.com/witcher/mods/78WARNING!!!!: Yep, this is Jard you see my Kalkstein traveling with. Do know he WILL attack and KILL your Player Character, every time you side with the Scioa'tael; every time you fight Eternal Fire Knights, every time you fight bouncers, thugs, or city guards, and he WILL not only trigger but help the Headhunter.

Texture Changing Mods:

  • Silly Drowners for TW1; yep, these would be those pink polka dotted drowners and rainbow striped drowned dead you see in my swamps; also look at that url - this was one of the ery first mods ever made and uploaded to Nexus! https://www.nexusmods.com/witcher/mods/70
  • Colorful Dresses for Little Girls for TW1; another of the very first mods ever uploaded to Nexus https://www.nexusmods.com/witcher/mods/39
  • The Witcher Texturen Mod; The installer of this texture mod has a size of 1.39 GB. It contains revised textures of 1. Objects 2. Buildings 3. Walls 4. Animals 5. Minimaps 6. Terrain 7. Armour 8. FX (magic and other effects) 9. Ground Textures Depending on the power of your system it is possible that the game will stutter significantly. As over 3000 textures were edited and enhanced in detail a DualCore 2 CPU is recommended at least to be able to play the mod properly!https://www.moddb.com/mods/the-witcher-texturen-mod
  • The Witcher: Hi-Res Character Models ; not truely HD textures, what this mod maker did was to run all the character texture files through a sharpener filter; it's only a small tweak, but it makes a HUGLY noticeable difference in the look of the graphics in the game; https://www.moddb.com/mods/witchercharactermodels

Mods Made For Use With "The Witcher Black" Gothic Overhaul Mod:

NOTE: While made to match Witcher Black, these mods will work without it.

  • TW1 - Dark Armor and Black Armor; Studded and Excellent armors retextured. Geralt's armor in black leather and red velvet, with silver studs https://www.nexusmods.com/witcher/mods/646
  • TW1 - New Cute Shani; Lore friendly, brown hair, blue eyes, grey dress; Diary entry photo changed to match https://www.nexusmods.com/witcher/mods/633
  • TW1 - Carmen and Friends; every prostitute in the game looks llike Triss clones, this mod adds variety to the street girls so not everyone is has neon dayglow red hair in a neon lime green dress; black hair, brown hair, and red and black dresses now exit in TW1 https://www.nexusmods.com/witcher/mods/645

God Mods/Cheat Mods:

  • Book of All Knowledge; This mod will give Geralt three books: 1. A book that gives him knowledge of every monster in the game. 2. A book that gives him knowledge of every herb in the game. 3. A book that gives him the formulae for every potion and oil in the game (but not the bombs). https://www.nexusmods.com/witcher/mods/245
  • Genie Wish Mod; here he is, the fastest way to edit your character stats without making a mod yourself; call this guy and tell him what you want him to do https://www.nexusmods.com/witcher/mods/246WARNING!!! He's gitchy to hell and back. You have to remove some mods before using him. ALL of the mods I've listed here will work with him, except for The Geralt Doppler. Remove the Geralt Doppler before calling the genie. Reinstall the Geralt Doppler after the Geni leaves.

When playing as Geralt I also use the following mods:


Bug Fix Mods:

  • Leuvaarden Buys Salamandra Badges. This mod adds a new dialogue option in Acts II and III, making it possible to sell Salamandra Badges to Declan Leuvaarden. You get to a quest that tells you Leuvaarden buys badges, but when you talk to him the option is not there. This mod fixes that bug. https://www.nexusmods.com/witcher/mods/659
  • "Berengar's Secret" now requires to speak with all three Kalkstein, Coleman and Ramsmeat to progress (I did it because they all provide interesting little pieces of information about Berengar; note that you won't be able to complete this phase if even one of them is dead/not being talked to about the witcher);
  • Chapter V contracts will now disappear from inventory after completing corresponding quests (like any other in previous acts);
  • "Dice Poker: The Novice" and "Dice Poker: The Professional" will only progress after defeating all 8 novices or/and 8 professionals (if you decide to mod "Dice Poker: The Professional" you will not be able to play with Koster and can only ask Dandelion about sharpers in act IV);
  • If you chose to support Scoia'tael in "Gold Rush" Velerad won't play with you, to change that copy files from his folder;
  • "The Cannibal" is supposed to reward you with Azoth too if you let him live, this file fixes that and also adds this drink and a formula to his corpse if you want to kill him;
  • The thugs from optional phase in "Worth its Weight in Gold" will never initiate a dialogue with them, with my limited knowledge in modding and inability to edit scripts for this game all I could do is made possible to talk to them and actually complete this phase;
  • Yamo Ryeboozer will now reward you even if you've already outdrunk the drunkard from the Outskirts.https://www.nexusmods.com/witcher/mods/774

Note About Editing/Modding Witcher 1

Keep in mind that the original Witcher game is now 12 years old, and most of the software programs needed to edit it and make mods for it, ceased to exist many years ago.

If you want to edit the files and make your own mods, you need access to a 3D editing program capable of opening and saving texture files as .dds

The last program available for editing a ,dds file was GIMP, however, that version of GIMP was removed from any sort of availability in 2014. It is no longer available for download.

Script files are saved as .ncs .nss .qdb .qst .mdb .mat and several others, but good luck finding any program to open and save those file extensions. The last program available for editing those files, ceased to exist in 2009 and has not been available for download in nearly a decade.

The current edition of The Witcher, includes mod building software (Dijinn) in the download. Unfortunately CDProjectRed stopped supporting Dijinn in 2017 and the webpage needed to run it has been deleted off of their website.

What all of this means is, since 2009, it has been difficult to make mods for this game's extremely obsolete files. Since 2014 it has been next to impossible to make mods for this game. As of 2017, not one single, solitary modding tool exists that is capable of opening, editing, or saving the files used in this very old game.

Stuff still available for editing TW1:


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